Mercurial > wow > skeletonkey
view SkeletonKey/KeySlot.lua @ 14:82170735e67c
- move co-routine handler to general lib
- slightly better handling of pet actions
author | Nenue |
---|---|
date | Thu, 28 Jul 2016 23:58:53 -0400 |
parents | |
children | 32d64e42ec9b |
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-- SkeletonKey -- KeySlot.lua -- Created: 7/28/2016 11:26 PM -- %file-revision% -- All the internal slot logic is kept here local kb, print = LibStub('LibKraken').register(KeyBinder, 'Slot') local CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_PETACTION local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544 local BORDER_UNASSIGNED = {0.2,0.2,0.2,1 } local BORDER_ASSIGNED = {0.5,0.5,0.5,1 } local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1 } local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } -- This is needed to identify a spells that aren't reflected by GetCursorInfo() hooksecurefunc("PickupSpellBookItem", function(slot, bookType) print('|cFFFF4400PickupSpellBookItem(..', tostring(slot),', '..tostring(bookType)..')') CURSOR_SPELLSLOT = slot CURSOR_BOOKTYPE = bookType end) do -- Pet actions local isPickup hooksecurefunc("PickupPetAction", function(slot, ...) isPickup = GetCursorInfo() CURSOR_PETACTION = isPickup and slot print('|cFFFF4400PickupPetAction|r', isPickup, CURSOR_PETACTION) end) end kb.DropToSlot = function(self) print(self:GetName(),'|cFF0088FFreceived|r') local actionType, actionID, subType, subData = GetCursorInfo() print('GetCursorInfo', GetCursorInfo()) if actionType then if actionType == 'flyout' then ClearCursor() ResetCursor() return end local macroName, macroText local command, name, icon, _ local pickupID, pickupBook if actionType == 'spell' then actionID = subData name, _, icon = GetSpellInfo(actionID) elseif actionType == 'macro' then name, icon = GetMacroInfo(actionID) elseif actionType == 'petaction' then if not (CURSOR_SPELLSLOT and CURSOR_BOOKTYPE) then ClearCursor() ResetCursor() end local bookType, spellID = GetSpellBookItemInfo(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) actionID = spellID pickupID = CURSOR_SPELLSLOT pickupBook = CURSOR_BOOKTYPE name, _, icon = GetSpellInfo(spellID) elseif actionType == 'mount' then if subType == 0 then name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL) actionID = 0 else name, _, icon = C_MountJournal.GetMountInfoByID(actionID) end elseif actionType == 'item' then name = GetItemInfo(actionID) icon = GetItemIcon(actionID) actionID = name elseif actionType == 'battlepet' then local speciesID, customName, level, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal.GetPetInfoByPetID(detail); name = customName or petName icon = petIcon end macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) local isAssigned, isBound, assignedBy, boundBy = kb.IsCommandBound(self, command) if isAssigned then local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] popup.slot = self popup.text = "Currently assigned in |cFFFFFF00"..tostring(kb.configHeaders[assignedBy]).."|r. Are you sure?" popup.oldProfile = assignedBy popup.args = {command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook } kb:SetScript('OnMouseWheel', nil) -- disable scrolling StaticPopup_Show('SKELETONKEY_CONFIRM_ASSIGN_SLOT') else kb.SetSlot(self, command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook) kb.UpdateSlot(self) self.active = nil ClearCursor() ResetCursor() end end end do local PickupAction = { spell = _G.PickupSpell, petaction = _G.PickupSpellBookItem, macro = _G.PickupMacro, item = _G.PickupItem, mount = _G.C_MountJournal.Pickup } local GetPickupValue = { spell = function(self) return select(7, GetSpellInfo(self.actionID)) end, petaction = function(self) return self.pickupSlot, self.pickupBook end, } kb.PickupSlot = function(self) if not self.command then return end print(self.actionType) if self.actionType == 'spell' then -- It can't be picked up if SpellInfo(name) returns void local dummy = GetSpellInfo(self.actionName) if not dummy then return end end if PickupAction[self.actionType] then if GetPickupValue[self.actionType] then PickupAction[self.actionType](GetPickupValue[self.actionType](self)) else PickupAction[self.actionType](self.actionID) end kb.ReleaseSlot(self) kb.UpdateSlot(self) end end end --- Updates profile assignment and button contents kb.UpdateSlot = function(self, force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then kb.SetSlot(self, unpack(kb.currentProfile.buttons[slot])) else kb.ReleaseSlot(self) end end if self.command then print('['..slot..'] =', self.command, GetBindingKey(self.command)) if self.pending then self.border:SetColorTexture(unpack(BORDER_PENDING)) elseif self.isDynamic then self.border:SetColorTexture(unpack(BORDER_DYNAMIC)) else self.border:SetColorTexture(unpack(BORDER_ASSIGNED)) end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then local dummy = GetSpellInfo(self.actionName) if not dummy then self.icon:SetDesaturated(true) else self.icon:SetDesaturated(false) end end end if self.isDynamic then print('|cFFFFBB00UpdateSlot|r: ', self.isDynamic, self.isAvailable, self.actionID) end if self.isDynamic == 'profession' then local profText = (self.spellNum == 1) and TRADE_SKILLS or (BUTTON_HEADERS[self.profIndex] or GetProfessionInfo(self.profIndex)) if self.isAvailable then print(self.profIndex, 'spnum', type(self.spellNum), (self.spellNum == 1)) self.statusText = '|cFFFFFF00'..profText..'|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFFFF4400'..profText..'|r' self.actionName = '(need to train profession #'..self.profNum..')' self.bindingText ='?' end elseif self.isDynamic == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' if self.isAvailable then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else if kb.inactiveTalentBindings[self.actionID] then print(self.actionID, #kb.inactiveTalentBindings[self.actionID]) self.bindingText= kb.BindingString(unpack(kb.inactiveTalentBindings[self.actionID])) end end else self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end if self.actionType == 'spell' then self.icon:SetTexture(GetSpellTexture(self.actionID)) end end if not self.isAvailable then self.bind:SetTextColor(0.7,0.7,0.7,1) else self.bind:SetTextColor(1,1,1,1) end self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.details:SetText(self.actionName) end --- Resets button command kb.ReleaseSlot = function(self) local slot = self:GetID() if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end if self.actionType == 'spell' and IsTalentSpell(self.actionName) then if kb.currentProfile.talents[self.actionID] then kb.currentProfile.talents[self.actionID] = nil end end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.isDynamic = nil self.bindingText = nil self.statusText = nil self.command = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.icon:SetTexture(nil) self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) end kb.SetSlot = function(self, command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook) local slot = self:GetID() local isDynamic, isAvailable print('|cFFFFFF00SetSlot|r:', self:GetID()) if command then if actionType == 'spell' then local professionNum, spellNum = command:match("profession_(%d)_(%d)") if (professionNum and spellNum) then isDynamic = 'profession' local cacheInfo = kb.ProfessionCache[professionNum..'_'..spellNum] if cacheInfo then isAvailable = true name = cacheInfo.spellName icon = cacheInfo.icon actionID = cacheInfo.spellID self.profIndex = cacheInfo.profIndex self.spellOffset = cacheInfo.spellOffset end print(' Special slot: |cFF00FFFFProfession|r', professionNum, spellNum, isDynamic, isAvailable) self.professionNum = tonumber(professionNum) self.spellNum = tonumber(spellNum) else if kb.TalentCache[actionID] then isDynamic = 'talent' print(' Special slot: |cFFBBFF00talent|r', name, isAvailable) end isAvailable = GetSpellInfo(name) end elseif actionType == 'macro' then if not actionID then actionID = GetMacroIndexByName(name) end isAvailable = true else --- Journal selections -- todo: consider using the deep end of blizzard action bar instead if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end isAvailable = true end if isAvailable then local oldCommand = command macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) if oldCommand ~= command then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[oldCommand] = nil kb.currentProfile.bound[command] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == oldCommand then kb.currentProfile.bindings[k] = command end end end kb.LoadBinding(command, name, icon, actionType, actionID, macroName, macroText) end if actionType == 'petaction' then self.pickupSlot = pickupSlot self.pickupBook = pickupBook else self.pickupSlot = nil self.pickupBook = nil end actionID = actionID or 0 self:EnableKeyboard(true) print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name, '"|r |cFFFFFF00icon:'.. icon .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r') kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook} -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end kb.currentProfile.commands[command] = slot end self.isAvailable = isAvailable self.isDynamic = isDynamic self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.icon:SetTexture(icon) self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') end --- Add to blizzard interfaces StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = { text = "Confirm moving an assigned command.", button1 = OKAY, button2 = CANCEL, timeout = 0, whileDead = 1, showAlert = 1, OnAccept = kb.AcceptAssignment, OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end }