Mercurial > wow > skeletonkey
view Events.lua @ 74:9824d524a661
- binding slot mixin:
- store key binding definitions under their slot's data table
- apply action button attributes when a slot is assigned
- obtain correct macro body text when a macro is slotted
- fix algorithm for resolving renamed macro indices
- move spell detail lookup code out of mixin script
- event chains:
- initialize addon from PLAYER_LOGIN
- reload keybinds from PLAYER_SPECIALIZATION_CHANGED, after spec profile is resolved
- refresh interface content from SPELLS_CHANGED
- hotkey text:
- restore communication and detection of key binding updates and reflect them accordingly
- properly respond to dynamic bindings that result from talent updates
author | Nenue |
---|---|
date | Sat, 14 Jan 2017 02:29:33 -0500 |
parents | c48913c5924c |
children | e75a2fd448c0 |
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-- KrakTool -- Events.lua -- Created: 7/24/2016 11:10 PM -- %file-revision% -- Event handlers, and the init block that sets them up; nothing else should be here local _, kb = ... local print = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SkeletonKey', ...) end or function() end kb.PLAYER_LOGIN = function(_, _, addon) end kb.PLAYER_REGEN_DISABLED = function() SkeletonKey:SetShown(false) end kb.UNIT_PORTRAIT_UPDATE = function() SkeletonKey:Update() end kb.PLAYER_REGEN_ENABLED = function() SkeletonKey:SetShown(kb.db.showUI) end kb.ACTIONBAR_SLOT_CHANGED = function(self, event, slot) --kb.HotKeyText(slot) return true end kb.PLAYER_TALENT_UPDATE = function() kb.TalentsChanged = true end -- only need to respond to this for pet actions kb.PLAYER_SPECIALIZATION_CHANGED = function(self, event, unit) kb.UpdateSpecInfo() kb.UpdateTalentInfo() kb.UpdatePetInfo() kb.SelectProfileSet(kb.profileName) kb.ApplyAllBindings() end kb.SPELLS_CHANGED = function() SkeletonKey:Update() end kb.UPDATE_MACROS = function() kb.UpdateMacroInfo() end kb.UPDATE_BINDINGS = function() kb.UpdateSystemBinds() end