Mercurial > wow > skeletonkey
view KeyButton.lua @ 71:ca3118127e5e
- Talent change detection
- Use stored assignments for inactive talent slots
author | Nenue |
---|---|
date | Fri, 06 Jan 2017 16:21:49 -0500 |
parents | 131d9190db6b |
children | c48913c5924c |
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-- SkeletonKey -- KeyButton.lua -- Created: 7/28/2016 11:26 PM -- %file-revision% -- Deals with display and manipulation of binding slots local _, kb = ... local print = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('SkeletonKey', ...) end or function() end local cprint = (DEVIAN_PNAME == 'SkeletonKey') and function(...) _G.print('Cfg', ...) end or function() end local L = kb.L local type, tonumber, tostring, tinsert, tremove, ipairs, pairs = type, tonumber, tostring, tinsert, tremove, ipairs, pairs local _G, unpack, select, tostring = _G, unpack, select, tostring local GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo = GetSpellBookItemName, GetSpellBookItemTexture, GetSpellBookItemInfo, GetPetActionInfo local GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon = GetSpellInfo, GetMacroInfo, GetItemInfo, GetItemIcon local GetCursorInfo, ClearCursor, ResetCursor = GetCursorInfo, ClearCursor, ResetCursor local GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown, IsShiftKeyDown = GetSpellTexture, IsTalentSpell, GetMacroIndexByName, IsAltKeyDown, IsControlKeyDown,IsShiftKeyDown local GetBindingKey, GetProfessionInfo = GetBindingKey, GetProfessionInfo local GetMountInfoByID, GetPetInfoByPetID = C_MountJournal.GetMountInfoByID, C_PetJournal.GetPetInfoByPetID local skb = SkeletonKeyButtonMixin local CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_PETACTION, CURSOR_TEXTURE local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544 local BORDER_UNASSIGNED = {0.6,0.6,0.6,1} local BORDER_ASSIGNED = {1,1,1,1} local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1 } local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } local PROFESSION_HEADERS = { [1] = 'Profession 1', [2] = 'Profession 2', [3] = 10, [4] = 7, [5] = 9, [6] = 5 } -- This is needed to identify a spells that aren't reflected by GetCursorInfo() kb.OnPickupPetAction = function(slot, ...) local isPickup = GetCursorInfo() print(slot, ...) if kb.PetCache.action[slot] then if isPickup then local key, _, texture = unpack(kb.PetCache.action[slot]) local spellName = _G[key] or key if spellName and kb.PetCache.spellslot[spellName] then CURSOR_SPELLSLOT = kb.PetCache.spellslot[spellName][1] CURSOR_BOOKTYPE = BOOKTYPE_PET CURSOR_TEXTURE = _G[texture] or texture end else CURSOR_SPELLSLOT = nil CURSOR_BOOKTYPE = nil CURSOR_TEXTURE = nil end print('|cFFFF4400PickupPetAction|r', isPickup, CURSOR_PETACTION) end local name, subtext, texture, isToken = GetPetActionInfo(slot) if name then kb.PetCache.action[slot] = {name, subtext, texture, isToken} end print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.OnPickupSpellBookItem = function(slot, bookType) print('|cFFFF4400PickupSpellBookItem('.. tostring(slot).. ', '..tostring(bookType)..')') CURSOR_SPELLSLOT = slot CURSOR_BOOKTYPE = bookType CURSOR_TEXTURE = GetSpellBookItemTexture(slot, bookType) print('current cursor info', CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_TEXTURE) end kb.CreateHooks = function() hooksecurefunc("PickupSpellBookItem", kb.OnPickupSpellBookItem) hooksecurefunc("PickupPetAction", kb.OnPickupPetAction) end function skb:OnLoad() self:EnableKeyboard(false) self:EnableMouse(true) self:RegisterForDrag('LeftButton') self:RegisterForClicks('AnyUp') end function skb:OnEnter() if not self.command then return end if self.statusText then SkeletonKey.statustext:SetText(self.statusText .. ': '..self.actionName) SkeletonKey.bindingstext:SetText(self.bindingText) end if kb.db.hoverInput and kb.saveTarget ~= self then self:GetParent():ActivateSlot(self) SkeletonKey:Update() end end function skb:OnLeave() if kb.db.hoverInput and kb.saveTarget == self then self:GetParent():DeactivateSlot(self) SkeletonKey:Update() end end function skb:OnUpdate() end function skb:OnClick(click) print(self:GetName(), 'OnMouseDown', click) local cursorType = GetCursorInfo() if click == 'LeftButton' then if cursorType then self:DropToSlot() else if self.command and self.isAvailable then if IsShiftKeyDown() then kb.db.stickyMode = true KeyBinderStickyMode:SetChecked(true) end self:GetParent():ActivateSlot(self) end end elseif click == 'RightButton' then self:ReleaseSlot() else kb.ProcessInput(strupper(click)) end SkeletonKey:Update() end function skb:OnDragStart() self:PickupSlot() end function skb:OnReceiveDrag(...) self:DropToSlot() end function skb:DropToSlot () print(self:GetName(),'|cFF0088FFreceived|r') local actionType, actionID, subType, subData = GetCursorInfo() print('GetCursorInfo', GetCursorInfo()) if actionType then if actionType == 'flyout' then ClearCursor() ResetCursor() return end local name, icon, _ local pickupID, pickupBook if actionType == 'spell' then actionID = subData name, _, icon = GetSpellInfo(actionID) elseif actionType == 'macro' then name, icon = GetMacroInfo(actionID) elseif actionType == 'petaction' then if CURSOR_SPELLSLOT and CURSOR_BOOKTYPE then local spellType, spellID = GetSpellBookItemInfo(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) local spellName, spellText = GetSpellBookItemName(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) if spellType == 'PETACTION' then name = spellName actionID = spellText icon = CURSOR_TEXTURE else name, _, icon = GetSpellInfo(spellID) actionID = spellID end pickupID = CURSOR_SPELLSLOT pickupBook = CURSOR_BOOKTYPE else end elseif actionType == 'mount' then if subType == 0 then name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL) actionID = 0 else name, _, icon = GetMountInfoByID(actionID) end elseif actionType == 'item' then name = GetItemInfo(actionID) icon = GetItemIcon(actionID) elseif actionType == 'battlepet' then local speciesID, customName, level, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = GetPetInfoByPetID(actionID) name = customName or petName icon = petIcon end local macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) local slotInfo = { command = command, actionName = name, iconPath = icon, actionType = actionType, actionID = actionID, macroName = macroName, macroText = macroText, spellbookSlot = pickupID, spellbookType = pickupBook, assignedKeys = {GetBindingKey(command)} } local isAssigned, isBound, assignedBy, boundBy = kb.IsCommandBound(self, command) if isAssigned then local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] popup.slot = self popup.text = "Currently assigned in |cFFFFFF00"..tostring(kb.configHeaders[assignedBy]).."|r. Are you sure?" popup.oldProfile = assignedBy popup.args = {slotInfo} SkeletonKey:SetScript('OnMouseWheel', nil) -- disable scrolling StaticPopup_Show('SKELETONKEY_CONFIRM_ASSIGN_SLOT') else kb.currentProfile.buttons[self:GetID()] = slotInfo self:SetSlot(slotInfo) self:UpdateSlot() self.active = nil ClearCursor() ResetCursor() end end end do local PickupAction = { spell = _G.PickupSpell, petaction = function(...) -- needs to be enclosed to acquire hooksecurefunc effects _G.PickupSpellBookItem(...) end, macro = _G.PickupMacro, item = _G.PickupItem, mount = _G.C_MountJournal.Pickup } local GetPickupValue = { spell = function(self) return select(7, GetSpellInfo(self.actionID)) end, petaction = function(self) return self.pickupSlot, self.pickupBook end, } function skb:PickupSlot () if not (self.command and self.isAvailable) then return end print(self.actionType) if self.actionType == 'spell' then -- It can't be picked up if SpellInfo(name) returns void local dummy = GetSpellInfo(self.actionName) if not dummy then return end end if PickupAction[self.actionType] then if GetPickupValue[self.actionType] then PickupAction[self.actionType](GetPickupValue[self.actionType](self)) else PickupAction[self.actionType](self.actionID) end self:ReleaseSlot() self:UpdateSlot() end end end --- Updates profile assignment and button contents function skb:UpdateSlot (force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then print('loading in', slot, kb.db.bindMode) self:SetSlot(kb.currentProfile.buttons[slot]) else self:ReleaseSlot() end end local borderType = BORDER_UNASSIGNED if self.command then if not self.isAvailable then borderType = BORDER_DYNAMIC self.ignoreTexture:Show() else self.ignoreTexture:Hide() if self.pending then borderType = BORDER_PENDING elseif self.dynamicType then borderType = BORDER_DYNAMIC else borderType = BORDER_ASSIGNED end end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then local dummy = GetSpellInfo(self.actionName) if not dummy then self.icon:SetDesaturated(true) else self.icon:SetDesaturated(false) end end end if self.dynamicType == 'profession' then if self.isAvailable then self.statusText = '|cFFFFFF00Profession|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFFFF4400'..PROFESSION_HEADERS[self.dynamicIndex]..'|r' self.actionName = '(#'..self.dynamicIndex..')' self.bindingText ='?' end elseif self.dynamicType == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' if self.isAvailable then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else print('|cFFFF4400', self.actionName, #self.assignedKeys, self.assignedKeys) print(self.actionID) self.bindingText= kb.BindingString(self.assignedKeys) end elseif self.dynamicType == 'petaction' then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.bindingText = kb.BindingString(GetBindingKey(self.command)) end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end if self.actionType == 'spell' then self.icon:SetTexture(GetSpellTexture(self.actionID)) end print('|cFF00BBFFUpdateSlot|r:', '['..slot..'] =', self.command, self.bindingText, self.dynamicType, self.isAvailable, self.actionID) else if kb.saveTarget == self then kb.DeactivateSlot(self) end end self.ignoreTexture:SetShown(self.command and not self.isAvailable) if not self.isAvailable then self.bind:SetTextColor(0.7,0.7,0.7,1) else self.bind:SetTextColor(1,1,1,1) end if kb.saveTarget and kb.saveTarget ~= self then self:SetAlpha(0.25) else self:SetAlpha(1) end --self.alert:SetShown(self.command and not self.isBound) self.icon:SetTexture(self.iconPath) self.border:SetColorTexture(unpack(borderType)) self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.details:SetText(self.actionName) end --- Resets button command function skb:ReleaseSlot () local slot = self:GetID() if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end local talentName = self.actionName if self.actionType == 'macro' then talentName = GetMacroSpell(self.actionID) end -- remove any matching talent data if talentName and kb.currentProfile.talents[talentName] then kb.currentProfile.talents[talentName] = nil end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.dynamicType = nil self.bindingText = nil self.statusText = nil self.command = nil self.iconPath = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) self.bindingText = nil self.icon:SetTexture(nil) self.ignoreTexture:Hide() end local spells = {} local SkeletonKey_GetGenericSpell = function(spellName, spellID, icon) if not spells[spellID] then spells[spellID] = {} spells[spellID].actionType = 'spell' spells[spellID].actionID = spellID spells[spellID].actionName = spellName spells[spellID].iconPath = icon spells[spellID].statusText = '|cFFBBBBBBSpell|r' spells[spellID].dynamicType = nil end return spells[spellID] end local tempInfo = {} -- tries to resolve spells from talent overrides/profession book/etc local dynamicTypes = {['profession'] = 'ProfessionCache', ['talent'] = 'TalentCache', ['petaction'] = 'PetInfoCache'} local SkeletonKey_GetSpellDetails = function(self) local spellName, spellID, command, icon = self.actionName, self.actionID, self.command, self.iconPath cprint(' In:', spellName, spellID, command) cprint(GetSpellInfo(spellName or spellID)) local internalName, _, internalIcon, _, _, _, _ = GetSpellInfo(spellName or spellID) local isAvailable = internalName and true if internalName and (internalName ~= spellName) then -- it's a binding for the originating spell, leave it as is cprint(' |cFFFF4400spell is an override(', internalName, '~=', spellName,') leave the name info alone') self.statusText = '|cFFFFFF00Spell|r' self.isAvailable = true return end -- let's us match spells replaced by talents local info = kb.DynamicSpells[internalName or spellName] if not info then local dynamicType, dynamicIndex, dynamicSubIndex = command:match("(%a+)_(%S+)_(%S+)") if kb.DynamicSpells[dynamicType] then cprint('|cFFFF4400resolving dynamic type index:', internalName, spellName, command) dynamicIndex = tonumber(dynamicIndex) dynamicSubIndex = tonumber(dynamicSubIndex) local cache = kb.DynamicSpells[dynamicType] cprint('type:', dynamicType) if dynamicIndex and cache[dynamicIndex] then info = kb.DynamicSpells[dynamicType][dynamicIndex] cprint('index:', dynamicIndex) if dynamicSubIndex and info[dynamicSubIndex] then info = info[dynamicSubIndex] cprint('sub-index:', dynamicSubIndex) end isAvailable = true end end if not info then info = SkeletonKey_GetGenericSpell(spellName, spellID, internalIcon or icon) end end info.isAvailable = isAvailable cprint('|cFF00FF88SpellDetails:|r', info.actionName, info.actionID, info.dynamicType, info.isAvailable) for k,v in pairs(info) do --cprint(' ',k,v) self[k] = v end return info end --- Assigns the slot via table copy; any manipulations from this point are temporary and function skb:SetSlot(slotInfo) print('slot info', self:GetID()) for k,v in pairs(slotInfo) do print(' -', k, v) self[k] = v end self.dynamicType = slotInfo.dynamicType local command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook = self.command, self.actionName, self.iconPath, self.actionType, self.actionID, self.macroName, self.macroText, self.spellbookSlot, self.spellbookType local slot = self:GetID() local isBound = false print('|cFFFFFF00SetSlot|r:', self:GetID()) if self.command then isBound = kb.IsCommandBound(self, self.command) if actionType == 'spell' then local info = SkeletonKey_GetSpellDetails(self) name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook = self.actionName, self.iconPath, self.actionType, self.actionID, self.macroName, self.macroText, self.spellbookSlot, self.spellbookType self.isAvailable = info and info.isAvailable elseif actionType == 'petaction' then self.dynamicType = 'petaction' local specialType, specialNum = command:match(actionType..'_([%a%s]+)_(%d)') if kb.PetCache.subtext[specialType] then local info = kb.PetCache.subtext[specialType][tonumber(specialNum)] if info then print('***dynamic pet skill', specialType, specialNum) --[[ i, spellName, subText, spellID, texture, specialNum[subText ]] for k,v in pairs(info) do self[k] = v end end end self.statusText = 'Pet Action' self.isAvailable = (kb.PetCache.spellslot[name]) elseif actionType == 'macro' then if actionID then -- look for corruption local nameByID, _, bodyByID = GetMacroInfo(actionID) local nameByName, _, bodyByName = GetMacroInfo(name) if (nameByID ~= name) or (bodyByID ~= macroText) then local prevIndex = actionID actionID = GetMacroIndexByName(name) local firstName, _, firstBody = GetMacroInfo(actionID) if (firstName ~= name) or (firstBody ~= macroText) then -- go even deeper for i = 1, GetNumMacros() do local searchName, _ , searchBody = GetMacroInfo(i) if (searchName == name) and (searchBody == macroText) then -- complete match actionID = i break elseif (searchName == name) or (searchBody == macroText) then -- partial match, continue the search actionID = i end end end kb:print('Macro index changed: |cFFFFFF00', actionType, '|r', name, '(was '..tostring(prevIndex)..', now '..tostring(actionID)..')') end else actionID = GetMacroIndexByName(name) end self.statusText = 'Macro' self.isAvailable = true else if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end self.isAvailable = true end if self.isAvailable then local oldCommand = command command = kb.LoadBinding(self) if oldCommand ~= command then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[oldCommand] = nil kb.currentProfile.bound[command] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == oldCommand then kb.currentProfile.bindings[k] = command end end end end actionID = actionID or 0 self:EnableKeyboard(true) -- this is done to keep legacy key-values from breaking algorithm assumptions print(slotInfo.assignedKeys) print(GetBindingKey(command)) self.assignedKeys = slotInfo.assignedKeys or {GetBindingKey(command)} local slotInfo = { command = command, actionName = name, iconPath = icon, actionID = actionID, actionType = actionType, macroName = macroName, macroText = macroText, spellbookSlot = pickupSlot, spellbookType = pickupBook, assignedKeys = slotInfo.assignedKeys, dynamicType = self.dynamicType, dynamicID = self.dynamicID, dynamicIndex = self.dynamicIndex, dynamicSubIndex = self.dynamicSubIndex } kb.currentProfile.buttons[slot] = slotInfo -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end local binds = {GetBindingKey(command) } if self.isAvailable and (#binds >= 1) then local found for i, key in ipairs(binds) do if not tContains(self.assignedKeys, key) then tinsert(self.assignedKeys, key) kb.currentProfile.bindings[key] = command kb.currentProfile.bound[command] = true found = true end end if found then kb:print('Recovered key binding for', name) end end kb.currentProfile.commands[command] = slot end --self.assignedKeys = slotInfo.assignedKeys self.isBound = isBound self.pickupSlot = pickupSlot self.pickupBook = pickupBook self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.iconPath = icon self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') end kb.GetCommandAction = function(command) for i, data in ipairs(kb.loadedProfiles) do if data.commands[command] then if data.buttons[data.commands[command]] then local _, _, _, actionType, actionID = unpack(data.buttons[data.commands[command]]) return actionType, actionID end end end end