Mercurial > wow > skeletonkey
view SkeletonKey/KeySlot.lua @ 16:cdd387d39137
filename refactor
author | Nenue |
---|---|
date | Fri, 29 Jul 2016 21:18:15 -0400 |
parents | 32d64e42ec9b |
children | 500f9b2bd9ac |
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-- SkeletonKey -- KeySlot.lua -- Created: 7/28/2016 11:26 PM -- %file-revision% -- Code dealing with the slot button innards; they are invoked by frame script and should only chain to Set/Release local kb, print = LibStub('LibKraken').register(KeyBinder, 'Slot') local CURSOR_SPELLSLOT, CURSOR_BOOKTYPE, CURSOR_PETACTION local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544 local BORDER_UNASSIGNED = {0.2,0.2,0.2,1} local BORDER_ASSIGNED = {1,1,1,1} local BORDER_DYNAMIC = {1,1,0,1} local BORDER_PENDING = {1,0.5,0,1 } local BUTTON_HEADERS = { ['spell'] = SPELLS, ['macro'] = MACRO, ['petaction'] = PET, ['mount'] = MOUNT, ['battlepet'] = BATTLEPET, [5] = PROFESSIONS_FIRST_AID, [7] = PROFESSIONS_COOKING, [9] = PROFESSIONS_FISHING, [10] = PROFESSIONS_ARCHAEOLOGY, } -- This is needed to identify a spells that aren't reflected by GetCursorInfo() hooksecurefunc("PickupSpellBookItem", function(slot, bookType) print('|cFFFF4400PickupSpellBookItem(..', tostring(slot),', '..tostring(bookType)..')') CURSOR_SPELLSLOT = slot CURSOR_BOOKTYPE = bookType end) do -- Pet actions local isPickup hooksecurefunc("PickupPetAction", function(slot, ...) isPickup = GetCursorInfo() print(slot, ...) if kb.PetCache.action[slot] then if isPickup then local key = kb.PetCache.action[slot][1] local spellName = _G[key] or key if spellName and kb.PetCache.spellslot[spellName] then print('picked up', spellName, kb.PetCache.spellslot[spellName][1]) CURSOR_SPELLSLOT = kb.PetCache.spellslot[spellName][1] CURSOR_BOOKTYPE = BOOKTYPE_PET end else print('Dropped pet action =', GetPetActionInfo(slot)) end print('|cFFFF4400PickupPetAction|r', isPickup, CURSOR_PETACTION) end local name, subtext, texture, isToken = GetPetActionInfo(slot) if name then kb.PetCache.action[slot] = {name, subtext, texture, isToken} end end) end kb.DropToSlot = function(self) print(self:GetName(),'|cFF0088FFreceived|r') local actionType, actionID, subType, subData = GetCursorInfo() print('GetCursorInfo', GetCursorInfo()) if actionType then if actionType == 'flyout' then ClearCursor() ResetCursor() return end local name, icon, _ local pickupID, pickupBook if actionType == 'spell' then actionID = subData name, _, icon = GetSpellInfo(actionID) elseif actionType == 'macro' then name, icon = GetMacroInfo(actionID) elseif actionType == 'petaction' then if CURSOR_SPELLSLOT and CURSOR_BOOKTYPE then local spellType, spellID = GetSpellBookItemInfo(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) local spellName, spellText = GetSpellBookItemName(CURSOR_SPELLSLOT, CURSOR_BOOKTYPE) if spellType == 'PETACTION' then actionID = spellText else name, _, icon = GetSpellInfo(spellID) actionID = spellID end pickupID = CURSOR_SPELLSLOT pickupBook = CURSOR_BOOKTYPE else end elseif actionType == 'mount' then if subType == 0 then name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL) actionID = 0 else name, _, icon = C_MountJournal.GetMountInfoByID(actionID) end elseif actionType == 'item' then name = GetItemInfo(actionID) icon = GetItemIcon(actionID) actionID = name elseif actionType == 'battlepet' then local speciesID, customName, level, xp, maxXp, displayID, isFavorite, petName, petIcon, petType, creatureID = C_PetJournal.GetPetInfoByPetID(detail); name = customName or petName icon = petIcon end local macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) local isAssigned, isBound, assignedBy, boundBy = kb.IsCommandBound(self, command) if isAssigned then local popup = StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] popup.slot = self popup.text = "Currently assigned in |cFFFFFF00"..tostring(kb.configHeaders[assignedBy]).."|r. Are you sure?" popup.oldProfile = assignedBy popup.args = {command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook } kb:SetScript('OnMouseWheel', nil) -- disable scrolling StaticPopup_Show('SKELETONKEY_CONFIRM_ASSIGN_SLOT') else kb.SetSlot(self, command, name, icon, actionType, actionID, macroName, macroText, pickupID, pickupBook) kb.UpdateSlot(self) self.active = nil ClearCursor() ResetCursor() end end end do local PickupAction = { spell = _G.PickupSpell, petaction = _G.PickupSpellBookItem, macro = _G.PickupMacro, item = _G.PickupItem, mount = _G.C_MountJournal.Pickup } local GetPickupValue = { spell = function(self) return select(7, GetSpellInfo(self.actionID)) end, petaction = function(self) return self.pickupSlot, self.pickupBook end, } kb.PickupSlot = function(self) if not (self.command and self.isAvailable) then return end print(self.actionType) if self.actionType == 'spell' then -- It can't be picked up if SpellInfo(name) returns void local dummy = GetSpellInfo(self.actionName) if not dummy then return end end if PickupAction[self.actionType] then if GetPickupValue[self.actionType] then PickupAction[self.actionType](GetPickupValue[self.actionType](self)) else PickupAction[self.actionType](self.actionID) end kb.ReleaseSlot(self) kb.UpdateSlot(self) end end end --- Updates profile assignment and button contents kb.UpdateSlot = function(self, force) local slot = self:GetID() if force then if kb.currentProfile.buttons[slot] then kb.SetSlot(self, unpack(kb.currentProfile.buttons[slot])) else kb.ReleaseSlot(self) end end if self.command then print('['..slot..'] =', self.command, GetBindingKey(self.command)) if not self.isAvailable then self.border:SetColorTexture(1,0,0,1) self.ignoreTexture:Show() else self.ignoreTexture:Hide() if self.pending then self.border:SetColorTexture(unpack(BORDER_PENDING)) elseif self.isDynamic then self.border:SetColorTexture(unpack(BORDER_DYNAMIC)) else self.border:SetColorTexture(unpack(BORDER_ASSIGNED)) end end if self.actionType == 'macro' then self.macro:Show() else self.macro:Hide() if self.actionType == 'spell' then local dummy = GetSpellInfo(self.actionName) if not dummy then self.icon:SetDesaturated(true) else self.icon:SetDesaturated(false) end end end if self.isDynamic then print('|cFF00BBFFUpdateSlot|r:', self.isDynamic, self.isAvailable, self.actionID) end if self.isDynamic == 'profession' then local profText = (self.spellNum == 1) and TRADE_SKILLS or (BUTTON_HEADERS[self.profIndex] or GetProfessionInfo(self.profIndex)) if self.isAvailable then print(self.profIndex, 'spnum', type(self.spellNum), (self.spellNum == 1)) self.statusText = '|cFFFFFF00'..profText..'|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFFFF4400'..profText..'|r' self.actionName = '(need to train profession #'..self.profNum..')' self.bindingText ='?' end elseif self.isDynamic == 'talent' then self.statusText = '|cFF00FFFF'.. TALENT .. '|r' if self.isAvailable then self.bindingText = kb.BindingString(GetBindingKey(self.command)) else if kb.inactiveTalentBindings[self.actionID] then print(self.actionID, #kb.inactiveTalentBindings[self.actionID]) self.bindingText= kb.BindingString(unpack(kb.inactiveTalentBindings[self.actionID])) end end elseif self.isDynamic == 'petaction' and self.command:match("special") then self.statusText = '|cFF00FF00Pet Special|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) else self.statusText = '|cFF00FF00'.. (BUTTON_HEADERS[self.actionType] and BUTTON_HEADERS[self.actionType] or self.actionType) .. '|r' self.bindingText = kb.BindingString(GetBindingKey(self.command)) end local locked, layer = kb.IsCommandBound(self) if locked then self.icon:SetAlpha(0.5) else self.icon:SetAlpha(1) end if self.actionType == 'spell' then self.icon:SetTexture(GetSpellTexture(self.actionID)) end end if not self.isAvailable then self.bind:SetTextColor(0.7,0.7,0.7,1) else self.bind:SetTextColor(1,1,1,1) end self.header:SetText(self.statusText) self.bind:SetText(self.bindingText) self.details:SetText(self.actionName) end --- Resets button command kb.ReleaseSlot = function(self) local slot = self:GetID() if kb.currentProfile.buttons[slot] then kb.currentProfile.buttons[slot] = nil end if self.command then kb.currentProfile.commands[self.command] = nil end if self.actionType == 'spell' and IsTalentSpell(self.actionName) then if kb.currentProfile.talents[self.actionID] then kb.currentProfile.talents[self.actionID] = nil end end local droppedKeys = {} -- doing removal in second loop to avoid possible iterator shenanigans for k,v in pairs(kb.currentProfile.bindings) do if v == self.command then tinsert(droppedKeys, k) end end if #droppedKeys >=1 then for i, k in ipairs(droppedKeys) do kb.currentProfile.bindings[k] = nil end end self.isAvailable = nil self.isDynamic = nil self.bindingText = nil self.statusText = nil self.command = nil self.actionType = nil self.actionID = nil self.actionName = nil self.pickupSlot = nil self.pickupBook = nil self.macroName = nil self.profile = nil self.icon:SetTexture(nil) self.border:SetColorTexture(unpack(BORDER_UNASSIGNED)) self:EnableKeyboard(false) self:SetScript('OnKeyDown', nil) self.ignoreTexture:Hide() end kb.SetSlot = function(self, command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook) local slot = self:GetID() local isDynamic, isAvailable print('|cFFFFFF00SetSlot|r:', self:GetID()) if command then if actionType == 'spell' then local professionNum, spellNum = command:match("profession_(%d)_(%d)") if (professionNum and spellNum) then isDynamic = 'profession' local cacheInfo = kb.ProfessionCache[professionNum..'_'..spellNum] if cacheInfo then isAvailable = true name = cacheInfo.spellName icon = cacheInfo.icon actionID = cacheInfo.spellID self.profIndex = cacheInfo.profIndex self.spellOffset = cacheInfo.spellOffset end print(' Special slot: |cFF00FFFFProfession|r', professionNum, spellNum, isDynamic, isAvailable) self.professionNum = tonumber(professionNum) self.spellNum = tonumber(spellNum) else if kb.TalentCache[actionID] then isDynamic = 'talent' print(' Special slot: |cFFBBFF00talent|r', name, isAvailable) end isAvailable = GetSpellInfo(name) end elseif actionType == 'petaction' then isDynamic = 'petaction' if kb.PetCache.spellslot and kb.PetCache.spellslot[name] then isAvailable = true kb.RemoveCacheButton(kb.petFrames, self) else print('|cFFFF4400OnCacheUpdate, re-do #', slot) tinsert(kb.petFrames, self) end elseif actionType == 'macro' then if not actionID then actionID = GetMacroIndexByName(name) end isAvailable = true else --- Journal selections -- todo: consider using the deep end of blizzard action bar instead if not actionID then actionID = command:match("^KeyBinderMacro:(.+)") end isAvailable = true end if isAvailable then local oldCommand = command macroName, macroText, command = kb.RegisterAction(actionType, actionID, name) if oldCommand ~= command then print('|cFFFF4400fixing command string', actionType, actionID, name) kb.currentProfile.bound[oldCommand] = nil kb.currentProfile.bound[command] = slot for k,v in pairs(kb.currentProfile.bindings) do if v == oldCommand then kb.currentProfile.bindings[k] = command end end end kb.LoadBinding(command, name, icon, actionType, actionID, macroName, macroText) end actionID = actionID or 0 self:EnableKeyboard(true) print(' |cFF00FF00kb.currentProfile.buttons['..slot..'] |cFF00FFFF=|r |cFF00FFFF"'.. command.. '"|r |cFF00FF00"'.. name.. '"|r |cFFFFFF00icon:'.. icon .. '|r |cFFFF8800"'.. actionType, '"|r |cFFFF0088id:'.. actionID ..'|r |cFF00FF00"'.. macroName .. '"|r') kb.currentProfile.buttons[slot] = {command, name, icon, actionType, actionID, macroName, macroText, pickupSlot, pickupBook} -- Clean up conflicting entries for loaded button local previous = kb.currentProfile.commands[command] if previous ~= slot and kb.buttons[previous] then kb.ReleaseSlot(kb.buttons[previous]) end kb.currentProfile.commands[command] = slot end self.isAvailable = isAvailable self.isDynamic = isDynamic self.pickupSlot = pickupSlot self.pickupBook = pickupBook self.macroText = macroText self.macroName = macroName self.actionType = actionType self.actionID = actionID self.actionName = name self.command = command self.icon:SetTexture(icon) self.profile = kb.db.bindMode self:RegisterForDrag('LeftButton') end --- Updates the current KeyBinding for the button's command kb.SaveSlot = function(self, key) if not self.command then return end if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then return end print('|cFFFFFF00received|cFFFFFF00', self:GetID(), '|cFF00FFFF', key) local modifier = '' if IsAltKeyDown() then modifier = 'ALT-' end if IsControlKeyDown() then modifier = modifier.. 'CTRL-' end if IsShiftKeyDown() then modifier = modifier..'SHIFT-' end local binding = modifier..key if key == 'ESCAPE' then local keys = {GetBindingKey(self.command) } --print('detected', #keys, 'bindings') for i, key in pairs(keys) do --print('clearing', key) SetBinding(key, nil) SaveBindings(GetCurrentBindingSet()) if kb.currentProfile.bindings[key] then kb:print(L('BINDING_REMOVED', self.actionName, kb.configHeaders[db.bindMode])) kb.currentProfile.bindings[key] = nil end if kb.currentProfile.talents[self.actionName] then kb.currentProfile.talents[self.actionName] = nil end bindings[self.actionType][self.actionID] = nil end if kb.currentProfile.bound[self.command] then kb.currentProfile.bound[self.command] = nil --kb:print(BINDING_REMOVED:format(self.actionName, configHeaders[db.bindMode])) end self.active = false else if kb.SystemBinds[binding] then kb.statustext:SetText(L('BINDING_FAILED_PROTECTED', key, kb.SystemBinds[binding])) return end if self.command then local previousKeys local previousAction = GetBindingAction(binding) local binding1, binding2, new1, new2 print(type(previousAction), previousAction) if previousAction ~= "" and previousAction ~= self.command then if protected[previousAction] then -- bounce out if trying to use a protected key kb.statustext:SetText(L('BINDING_FAILED_PROTECTED', key, GetBindingAction(binding))) kb.bindingstext:SetText(nil) return else kb:print('Discarding keybind for', previousAction) -- todo: sort out retcon'd talent spells end end self.binding = binding SetBinding(self.binding, self.command) SaveBindings(GetCurrentBindingSet()) local talentInfo if self.actionType == 'spell' and kb.TalentCache[self.actionID] then print('conditional binding (talent = "'..self.actionName..'")') talentInfo = {self.macroName, self.actionName, self.actionType, self.actionID} local bindings = {GetBindingKey(self.command) } for i, key in ipairs(bindings) do tinsert(talentInfo, key) end end for level, profile in ipairs(kb.orderedProfiles) do if (level == db.bindMode) then profile.bound[self.command] = true if talentInfo then profile.bindings[self.binding] = nil else profile.bindings[self.binding] = self.command end profile.talents[self.actionName] = talentInfo else profile.bindings[self.binding] = nil profile.bound[self.command] = nil kb.currentProfile.talents[self.actionName] = nil end if kb.currentProfile.talents[self.actionID] then kb.currentProfile.talents[self.actionID] = nil end end kb:print(L('BINDING_ASSIGNED', self.binding, self.actionName, kb.configHeaders[db.bindMode])) end end kb.UpdateSlot(self, true) KeyBinderSaveButton:Enable() end --- Add to blizzard interfaces StaticPopupDialogs["SKELETONKEY_CONFIRM_ASSIGN_SLOT"] = { text = "Confirm moving an assigned command.", button1 = OKAY, button2 = CANCEL, timeout = 0, whileDead = 1, showAlert = 1, OnAccept = kb.AcceptAssignment, OnCancel = function() kb:SetScript('OnMouseWheel', KeyBinder_OnMouseWheel) end }