Mercurial > wow > skeletonkey
view SkeletonKey/SkeletonKey.lua @ 16:cdd387d39137
filename refactor
author | Nenue |
---|---|
date | Fri, 29 Jul 2016 21:18:15 -0400 |
parents | 32d64e42ec9b |
children | 500f9b2bd9ac |
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-------------------------------------------- -- SkeletonKey -- Krakyn-Mal'Ganis -- @project-revision@ @project-hash@ -- @file-revision@ @file-hash@ -- Created: 6/16/2016 3:47 AM -------------------------------------------- -- kb -- .StoreBinding(button, key) bind current keystroke to command -- .GetSlot(index) return display slot -- .SetSlot(button, command, name, icon) assign display slot -- .ReleaseSlot(button) clear button command -- .UpdateSlot(button) update button contents -- .SelectProfile(name) set profile character -- .ApplyBindings(bindings) walk table with SetBinding() local _ local kb, print = LibStub("LibKraken").register(KeyBinder) local cprint = DEVIAN_WORKSPACE and function(...) _G.print('Cfg', ...) end or function() end kb.L = setmetatable({}, { __call = function(t, k, ...) return format(t[k] or '', ...) end }) local L = kb.L --- Caps Lock literals local CLICK_KEYBINDER_MACRO = "CLICK KeyBinderMacro:" local CLICK_KEYBINDER_KEY = "CLICK KeyBinderKey:" local CLASS_ICON_TEXTURE = "Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES" local FOOTER_OFFSET local HEADER_OFFSET L.BINDING_ASSIGNED = '|cFF00FF00%s|r assigned to |cFFFFFF00%s|r (%s).' L.BINDING_REMOVED = '|cFFFFFF00%s|r (|cFF00FFFF%s|r) unbound.' L.BINDING_FAILED_PROTECTED = '|cFFFF4400Unable to use |r|cFF00FF00%s|r|cFFFF4400 (currently |cFFFFFF00%s|r|cFFFF4400)|r' local BINDING_TYPE_SPECIALIZATION = 3 local BINDING_TYPE_CHARACTER = 2 local BINDING_TYPE_GLOBAL = 1 kb.configTitle = { [BINDING_TYPE_GLOBAL] = 'Global Binds', [BINDING_TYPE_CHARACTER] = 'Character: %s', [BINDING_TYPE_SPECIALIZATION] = 'Specialization: %s' } kb.configDescription = { [BINDING_TYPE_GLOBAL] = 'The bindings are applied globally.', [BINDING_TYPE_CHARACTER] = 'Applied when you log onto this character.', [BINDING_TYPE_SPECIALIZATION] = 'Applied when you log onto this character and are that specialization.', } kb.inactiveTalentBindings = {} kb.configHeaders = {} kb.loadedProfiles = {} kb.orderedProfiles = {} kb.buttons = {} kb.macros = {} kb.petFrames = {} -- pet data is slightly delayed, their buttons are indexed here so they can be refreshed kb.talentFrames = {} kb.professionFrames = {} -- these are sent to plugin local bindings = {} local macros = {} local talentBindings = {} local protected = { ['OPENCHATSLASH'] = true, ['OPENCHAT'] = true, } local db local bindHeader, currentHeader = '', '' local specID, specGlobalID, specName, specDesc, specTexture, characterHeader = 0, 0, 'SPEC_NAME', 'SPEC_DESCRIPTION', 'Interface\\ICONS\\INV_Misc_QuestionMark', 'PLAYER_NAME' local classHeader, className, classID = '', '', 0 local bindsCommitted = true local forceButtonUpdate = false --- Control handles local saveButton, restoreButton, clearButton --- Returns conflicting assignment and binding profiles for use in displaying confirmations kb.IsCommandBound = function(self, command) local isAssigned, assignedBy = false, db.bindMode local isBound, boundBy = false, db.bindMode command = command or self.command for i = 1, #kb.orderedProfiles do local tier = kb.orderedProfiles[i] if i ~= db.bindMode then if tier.commands[command] then isAssigned = true assignedBy = i end if tier.bound[command] then isBound = true boundBy = i end --print(' *', configHeaders[i], tier.commands[command], tier.bound[command]) if isAssigned and isBound then break end end end print('|cFFFFFF00IsCommandBound:|r', command:gsub(CLICK_KEYBINDER_MACRO, ''),'|r [profile:', db.bindMode .. ']', isAssigned, isBound, assignedBy, boundBy) return isAssigned, isBound, assignedBy, boundBy end local talentSpellHardCodes = { [109248] = 'Binding Shot', } --- Returns a value for use with Texture:SetDesaturated() kb.BindingIsLocked = function(key) local success = false for i = 1, db.bindMode-1 do local tier = kb.orderedProfiles[i] if tier.bindings[key] then success = true break end end return success end --- Translates GetBindingKey() results into a printable string. kb.BindingString = function(...) local stack = {} for i = 1, select('#', ...) do local key = select(i, ...) stack[i] = key:gsub('SHIFT', 's'):gsub('ALT', 'a'):gsub('CTRL', 'c'):gsub('SPACE', 'Sp'):gsub('BUTTON', 'M '):gsub('NUMPAD', '# ') end if #stack >= 1 then return table.concat(stack, ',') else return nil end end kb.inactiveTalentBindings = {} kb.ApplyTalentBinding = function(talentInfo, cache) for i = 5, #talentInfo do local command = CLICK_KEYBINDER_KEY.. talentInfo[2] SetBinding(talentInfo[i], command) cprint(' **', talentInfo[i], '->', command) tinsert(cache, talentInfo[i]) end end kb.CacheTalentBinding = function(talentInfo, cache) local spellID = talentInfo[4] kb.inactiveTalentBindings[spellID] = kb.inactiveTalentBindings[spellID] or {} kb.inactiveTalentBindings[spellID] = {select(5,unpack(talentInfo)) } --cprint(spellID, unpack(kb.inactiveTalentBindings[spellID])) end kb.LoadBinding = function(command, name, icon, actionType, actionID, macroName, macroText ) if actionType == 'spell' then KeyBinderKey:SetAttribute("*type-"..name, actionType) KeyBinderKey:SetAttribute("*"..actionType.."-"..name, name) elseif actionType == 'item' then KeyBinderKey:SetAttribute("*type-"..name, actionType) KeyBinderKey:SetAttribute("*"..actionType.."-"..name, name) elseif actionType == 'macro' then KeyBinderMacro:SetAttribute("*macro-"..macroName, actionID) else KeyBinderMacro:SetAttribute("*macrotext-"..macroName, macroText) end cprint('Loading binding', actionType, actionID) bindings[actionType] = bindings[actionType] or {} bindings[actionType][actionID] = bindings[actionType][actionID] or {} bindings[command] = bindings[actionType][actionID] return bindings[actionType], actionID end kb.ApplyBindings = function (profile) cprint('binding profile', profile) for slot, data in pairs(profile.buttons) do kb.LoadBinding(unpack(data)) end for key, command in pairs(profile.bindings) do cprint(' *', key, '->', command) --_G.print('HotKey','loading', key, command) SetBinding(key, command) if bindings[command] and not tContains(bindings[command], key) then tinsert(bindings[command], key) end end for spellName, talentInfo in pairs(profile.talents) do local dummy = GetSpellInfo(spellName) local func = kb.CacheTalentBinding local dest = kb.inactiveTalentBindings if dummy then cprint('|cFFBBFF00Active:|r', dummy) local macroName, spellName, actionType, actionID = unpack(talentInfo) bindings[actionType] = bindings[actionType] or {} bindings[actionType][actionID] = {} func = kb.ApplyTalentBinding dest = bindings[actionType][actionID] else cprint('|cFFFF4400Inactive:|r', talentInfo[2]) end func(talentInfo, dest) end SaveBindings(GetCurrentBindingSet()) end kb.ApplyAllBindings =function () table.wipe(kb.inactiveTalentBindings) -- reflect action key settings if GetCVarBool("ActionButtonUseKeyDown") then KeyBinderMacro:RegisterForClicks("AnyDown") KeyBinderKey:RegisterForClicks("AnyDown") else KeyBinderMacro:RegisterForClicks("AnyUp") KeyBinderKey:RegisterForClicks("AnyUp") end for i, profile in ipairs(kb.orderedProfiles) do kb.ApplyBindings(profile) end -- do this after to ensure that profession binds are properly overridden kb.UpdateProfessionInfo() end kb.Command = function(args, editor) if args:match("import") then kb.ImportCommmit(args) return elseif args:match("scan") then kb.ImportScan(args) kb.ui() return elseif args:match("load") then kb:ApplyAllBindings() return end if db.showUI then db.showUI = false kb:print('|cFFFFFF00KeyBinds|r trace, |cFFFF0000OFF|r.') kb:Hide() else db.showUI = true kb:print('|cFFFFFF00KeyBinds|r trace, |cFF00FF00ON|r.') end kb.ui(true) end kb.InitProfile = function(profile, prototype) if not profile then profile = {} end if prototype then print('appplying prototype', prototype) for k,v in pairs(prototype) do if not profile[k] then profile[k] = v end end end profile.bound = profile.bound or {} profile.buttons = profile.buttons or {} profile.commands = profile.commands or {} profile.bindings = profile.bindings or {} profile.macros = profile.macros or {} profile.talents = profile.talents or {} return profile end kb.ResetProfile = function(profile, prototype) if profile == kb.currentProfile then for i, button in pairs(buttons) do kb.ReleaseSlot(button) end end table.wipe(profile) kb.InitProfile(profile, prototype) end --- Handles constructing spec profiles as they are selected --- Obtains profile data or creates the necessary tables kb.SelectProfileSet = function(name) local defaultMode --- General info classHeader, className, classID = UnitClass('player') print('|cFF00FF00profile:|r', name) print('|cFF00FF00class:|r', UnitClass('player')) --- Global defaultMode = BINDING_TYPE_GLOBAL kb.InitProfile(db) kb.loadedProfiles[BINDING_TYPE_GLOBAL] = db --- Character if name then db[name] = kb.InitProfile(db[name], {classHeader = classHeader, className = className, classID = classID}) kb.loadedProfiles[BINDING_TYPE_CHARACTER] = db[name] defaultMode = BINDING_TYPE_CHARACTER end --- Mutable skills data kb.UpdateSpecInfo() kb.UpdateTalentInfo() kb.orderedProfiles = {kb.loadedProfiles[BINDING_TYPE_GLOBAL], kb.loadedProfiles[BINDING_TYPE_CHARACTER], kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION]} if (not db.bindMode) or (not kb.configTitle[db.bindMode]) then print('fixing bad bindMode value, was', db.bindMode) db.bindMode = defaultMode end print(BINDING_TYPE_GLOBAL) kb.configHeaders[BINDING_TYPE_GLOBAL] = kb.configTitle[BINDING_TYPE_GLOBAL] kb.configHeaders[BINDING_TYPE_CHARACTER] = kb.configTitle[BINDING_TYPE_CHARACTER]:format(UnitName('player', true)) kb.configHeaders[BINDING_TYPE_SPECIALIZATION] = kb.configTitle[BINDING_TYPE_SPECIALIZATION]:format(kb.specInfo.name) setmetatable(kb.loadedProfiles[BINDING_TYPE_GLOBAL], {__tostring =function() return kb.configHeaders[BINDING_TYPE_GLOBAL] end}) setmetatable(kb.loadedProfiles[BINDING_TYPE_CHARACTER], {__tostring =function() return kb.configHeaders[BINDING_TYPE_CHARACTER] end}) setmetatable(kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION], {__tostring =function() return kb.configHeaders[BINDING_TYPE_SPECIALIZATION] end}) print('|cFF00FF00bindMode:|r', db.bindMode) kb.currentProfile = kb.loadedProfiles[db.bindMode] end local scrollCache = {} kb.SelectTab = function(self) scrollCache[db.bindMode] = kb.scrollOffset db.bindMode = self:GetID() kb.currentProfile = kb.loadedProfiles[self:GetID()] kb.scrollOffset = scrollCache[db.bindMode] or 0 kb.ui(true) end kb.RevertBindings = function() -- todo: reversion code end kb.ConfirmBindings = function() kb.ApplyAllBindings() kb.ui() end --- post ADDON_LOADED kb.variables = function() SkeletonKeyDB = SkeletonKeyDB or {spec = {}} kb.db = SkeletonKeyDB kb.playerName = UnitName('player') kb.playerRealm = SelectedRealmName() kb.profileName = kb.playerRealm .. '_' .. kb.playerName db = kb.db kb.SelectProfileSet(kb.profileName) -- todo: redo import checking kb.UpdateSystemBinds() kb.ApplyAllBindings() kb.ui(true) end kb.wrap = function(module) kb.modules = kb.modules or {} tinsert(kb.modules, module) end -- Volatiles Access kb.GetBindings = function() return bindings end kb.GetButtons = function() return buttons end kb.GetCharacterProfile = function () return kb.loadedProfiles[BINDING_TYPE_CHARACTER] end kb.GetGlobalProfile = function () return kb.loadedProfiles[BINDING_TYPE_GLOBAL] end kb.GetLooseTalents = function() return talentBindings end kb.GetReverts = function() return reverts end kb.GetSpecProfile = function () return kb.loadedProfiles[BINDING_TYPE_SPECIALIZATION] end SLASH_SKB1 = "/skb" SLASH_SKB2 = "/skeletonkey" SlashCmdList.SKB = kb.Command