changeset 0:69e828f4238a

Initial Commit
author Nenue
date Mon, 20 Jun 2016 06:35:11 -0400
parents
children cd7d06bcd98d
files SkeletonKey/KeyBinds.lua SkeletonKey/KeyBinds.xml SkeletonKey/SkeletonKey.iml SkeletonKey/SkeletonKey.toc SkeletonStats/DamageMeter.lua SkeletonStats/DamageMeter.xml SkeletonStats/SkeletonStats.iml SkeletonUnit/SkeletonUnit.iml SkeletonUnit/UnitFrame.lua
diffstat 9 files changed, 1388 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/KeyBinds.lua	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,776 @@
+--------------------------------------------
+-- KrakTool
+-- Nick
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 6/16/2016 3:47 AM
+--------------------------------------------
+-- kb
+--   .bind(button, key)                     bind current keystroke to command
+--   .assign(button, command, name, icon)   set button command
+--   .release(button)                       clear button command
+--   .refresh(button)                       update button contents
+--   .ui()                                  invoke interface
+--   .profile(name)                         set profile character
+--   .loadbinds(bindings)                   walk table with SetBinding()
+
+local kb = KeyBinder
+local KT = select(2,...)
+KT.register(KeyBinder)
+local MIN_BIND_SLOTS = 32
+local BINDS_PER_ROW = 8
+local KEY_BUTTON_SIZE = 40
+local TAB_OFFSET = 12
+local TAB_HEIGHT = 40
+local TAB_SPACING = 2
+local BUTTON_SPACING = 4
+local BUTTON_PADDING = 12
+local HEADER_OFFSET
+local FOOTER_OFFSET
+local SUMMON_RANDOM_FAVORITE_MOUNT_SPELL = 150544;
+local BINDING_TYPE_SPECIALIZATION = 3
+local BINDING_TYPE_CHARACTER = 2
+local BINDING_TYPE_GLOBAL = 1
+local BINDING_ASSIGNED = '|cFF00FF00%s|r assigned to |cFFFFFF00%s|r (%s).'
+local BINDING_FAILED_PROTECTED = '|cFF00FF00%s|r used by |cFFFFFF00%s|r!'
+local BINDING_MODE = {
+  [BINDING_TYPE_SPECIALIZATION] = 'Specialization: %s',
+  [BINDING_TYPE_CHARACTER] = 'Character: %s',
+  [BINDING_TYPE_GLOBAL] = 'Global Binds'
+}
+local BINDING_SCHEME_COLOR = {
+  [BINDING_TYPE_SPECIALIZATION] = {0,0,0,0.5},
+  [BINDING_TYPE_CHARACTER] = {0,0.25,0,0.5},
+  [BINDING_TYPE_GLOBAL] = {0,.125,.5,.5}
+}
+local BINDING_SCHEME_VERTEX = {
+
+  [BINDING_TYPE_SPECIALIZATION] = {1,1,1,1},
+  [BINDING_TYPE_CHARACTER] = {0,1,0,1},
+  [BINDING_TYPE_GLOBAL] = {0,.5,1,1}
+}
+
+local BINDING_SCHEME_TEXT = {
+  [BINDING_TYPE_SPECIALIZATION] = {1, 1, 0},
+  [BINDING_TYPE_CHARACTER] = {0, 1, 0},
+  [BINDING_TYPE_GLOBAL] = {0, 1, 1}
+}
+local ACTION_SCRIPT = {
+  ['mount'] = "/script C_MountJournal.SummonByID(%d)",
+  ['equipset'] = "/script UseEquipmentSet(%d)",
+}
+
+local COMMAND_SPELL = "^SPELL (%S.+)"
+local COMMAND_MACRO = "^MACRO (%S.+)"
+local COMMAND_ITEM = "^ITEM (%S.+)"
+local COMMAND_MOUNT = "^CLICK KeyBinderMacro:mount(%d+)"
+local COMMAND_EQUIPSET = "^CLICK KeyBinderMacro:equipset(%d+)"
+
+local PICKUP_TYPES = {
+  [COMMAND_SPELL] = PickupSpell,
+  [COMMAND_MACRO] = PickupMacro,
+  [COMMAND_ITEM] = PickupItem,
+  [COMMAND_MOUNT] = C_MountJournal.Pickup,
+  [COMMAND_EQUIPSET] = PickupEquipmentSet
+}
+local PICKUP_VALUES = {
+  [COMMAND_SPELL] = function(name) return select(7, GetSpellInfo(name)) end
+}
+local CLASS_ICON_TEXTURE = "Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES"
+local BORDER_UNASSIGNED = {0.2,0.2,0.2,1 }
+local BORDER_ASSIGNED = {0.5,0.5,0.5,1 }
+local BORDER_PENDING = {1,0.5,0,1 }
+
+
+
+local bindMode = 3 -- not to be confused with db.bindMode which is boolean
+local bindHeader = ''
+local specHeader, specTexture, characterHeader = 'SPEC_NAME', 'Interface\\ICONS\\INV_Misc_QuestionMark', 'PLAYER_NAME'
+local bindsCommitted = true
+
+local profile
+local character
+local specialization
+local global
+local priority = {}
+local numButtons = BINDS_PER_ROW * 4
+local buttons = {}
+local reverts = {}
+local KeyButton = {}  -- collection of KeyButton template handlers
+local Action = {}     -- collection of special action buttons for special binds
+local protected = {
+  ['OPENCHATSLASH'] = true,
+  ['OPENCHAT'] = true,
+}
+local saveButton, restoreButton, clearButton
+
+--- Returns a value for use with Texture:SetDesaturated()
+local CommandIsLocked = function(self)
+  print('command check: 1-'..(bindMode-1))
+  local desaturated, layer = false, 3
+  for i = 1, bindMode-1 do
+    local tier = priority[i]
+    local existing = tier.commands[self.command]
+    print(' ', i, tier.commands[self.command])
+    if existing then
+      if self:GetID() ~= existing then
+        -- sanitize bad data
+        tier.commands[self.command] = nil
+      else
+        layer = i
+        desaturated = true
+        break
+      end
+    end
+  end
+  return desaturated, layer
+end
+
+--- Returns a value for use with Texture:SetDesaturated()
+local BindingIsLocked = function(key)
+  local success = false
+  for i = 1, bindMode-1 do
+    local tier = priority[i]
+    if tier.bindings[key] then
+      success = true
+      break
+    end
+  end
+  return success
+end
+
+--- Translates GetBindingKey() results into a printable string.
+local BindingString = function(...)
+  local stack = {}
+  for i = 1, select('#', ...) do
+    local key = select(i, ...)
+    stack[i] = key:gsub('SHIFT', 's'):gsub('ALT', 'a'):gsub('CTRL', 'c'):gsub('SPACE', 'Sp')
+  end
+
+  if #stack >= 1 then
+    return table.concat(stack, ',')
+  else
+    return nil
+  end
+end
+
+--- This keeps our KeyDown handler from getting stuck with game controls
+KeyButton.OnUpdate = function(self)
+  if not self.command then
+    return
+  end
+
+  if self:IsMouseOver() then
+    if not self.active then
+      -- only set this handler when the button is activated/mouseOver
+      self.active = true
+      self:SetScript('OnKeyDown', kb.bind)
+
+      local bindText = self.command
+      if self.bind:GetText() then
+        bindText = bindText .. ': |cFF00FF00' .. self.bind:GetText()
+      end
+
+      kb.bindlist:SetText(bindText)
+      GameTooltip:SetOwner(self)
+      GameTooltip:SetAnchorType('ANCHOR_BOTTOMRIGHT')
+      GameTooltip:SetText(self.actionName)
+      GameTooltip:Show()
+    end
+  else
+    if self.active then
+      GameTooltip:Hide()
+      self.active = nil
+      self:SetScript('OnKeyDown', nil)
+    end
+  end
+end
+
+--- Cursor pickup handler
+ -- Walks through PICKUP_TYPES and runs the function if match(command, key) turns up a result.
+ -- Passes the result through PICKUP_VALUES[pattern]() if defined.
+
+kb.pickup = function(self)
+  for pattern, pickup in pairs(PICKUP_TYPES) do
+    local value = self.command:match(pattern)
+    if value then
+      if PICKUP_VALUES[pattern] then
+        value = PICKUP_VALUES[pattern](value)
+      end
+
+      pickup(value)
+      kb.release(self)
+      break
+    end
+  end
+end
+
+--- Setup an action button base on template info
+kb.action = function(type, id)
+
+  local macroName = type .. id
+  macroName = macroName:gsub(' ', '')
+
+  local attribute = '*macrotext-'..macroName
+  local value = ACTION_SCRIPT[type]:format(id)
+  local command = 'CLICK KeyBinderMacro:'.. macroName
+  profile.macros[attribute] = {value, command}
+
+  KeyBinderMacro:SetAttribute(attribute, value)
+  return command
+end
+
+KeyButton.OnDragStart = function(self)
+  if not self.command then
+    return
+  end
+  kb.pickup(self)
+end
+
+KeyButton.OnReceiveDrag = function(self, ...)
+  print(self:GetName(),'|cFF0088FFreceived|r', ...)
+  local type, value, subType, subData = GetCursorInfo()
+  print('GetCursorInfo', type, value, subType, subData)
+  if type then
+    if type == 'spell' then
+      value = subData
+    end
+
+    local command, name, icon, _
+    if type == 'spell' then
+      name, _, icon = GetSpellInfo(value)
+      command = 'SPELL ' .. name
+      name = ''
+    elseif type == 'macro' then
+      name, icon = GetMacroInfo(value)
+      command = 'MACRO ' .. name
+    elseif type == 'mount' then
+      if subType == 0 then
+        name, _, icon = GetSpellInfo(SUMMON_RANDOM_FAVORITE_MOUNT_SPELL)
+        value= 0
+      else
+        name, _, icon = C_MountJournal.GetMountInfoByID(value)
+      end
+      command = kb.action(type, value)
+    elseif type == 'item' then
+      name = GetItemInfo(value)
+      icon = GetItemIcon(value)
+      command = 'ITEM ' .. name
+    end
+    kb.assign(self, command, name, icon)
+    kb.refresh(self)
+    ClearCursor()
+  end
+end
+
+KeyButton.OnMouseDown = function(self, click)
+  print(self:GetName(), 'OnMouseDown', click)
+  if click == 'LeftButton' then
+    KeyButton.OnReceiveDrag(self)
+  elseif click == 'RightButton' then
+    kb.release(self)
+  else
+    kb.bind(self)
+  end
+end
+
+
+--- Updates the current KeyBinding for the button's command
+kb.bind = function(self, key)
+
+  print('|cFFFFFF00bind|cFFFFFF00', self:GetID(), '|cFF00FFFF', key)
+  if not self.command then
+    return
+  end
+
+  if key:match('[RL]SHIFT') or key:match('[RL]ALT') or key:match('[RL]CTRL') then
+    return
+  end
+
+  if protected[GetBindingAction(key)] then
+    return
+    kb.bindlist:SetText(BINDING_FAILED_PROTECTED:format(key, GetBindingAction(key)))
+  end
+
+  if key == 'ESCAPE' then
+    local key1, key2 = GetBindingKey(self.command)
+    if key1 then
+      SetBinding(key1, nil)
+      print('Unbound', key1)
+    end
+    if key2 then
+      SetBinding(key2, nil)
+      print('Unbound', key2)
+    end
+    self.active = false
+    return
+  end
+
+  local modifier = ''
+  if IsAltKeyDown() then
+    modifier = 'ALT-'
+  end
+  if IsControlKeyDown() then
+    modifier = modifier.. 'CTRL-'
+  end
+  if IsShiftKeyDown() then
+    modifier = modifier..'SHIFT-'
+  end
+
+  if self.command then
+    self.binding = modifier..key
+    self.pending = true
+    self.border:SetColorTexture(1,.5,0, 1)
+
+    local old = GetBindingAction(self.binding)
+    local binding1, binding2, new1, new2
+    if old and old ~= self.command then
+      print('Discarding keybind for', old)
+      local binding1, binding2 = GetBindingKey(old)
+       -- need to preserve argument order
+    end
+    tinsert(reverts, {old, binding1, binding2, new1, new2})
+
+
+    bindsCommitted = false
+    SetBinding(self.binding, self.command)
+    for level, profile in ipairs(priority) do
+      profile.bindings[self.binding] = (level == bindMode) and self.command or nil
+    end
+    print(BINDING_ASSIGNED:format(self.binding, self.command, BINDING_MODE[bindMode]:format(bindHeader)))
+
+    kb.refresh(self)
+  end
+end
+
+--- Resets button command
+kb.release = function(self)
+  local index = self:GetID()
+  self.command = nil
+  self.actionName = nil
+  self.macro:SetText(nil)
+  self.profile = nil
+  self.bind:SetText(nil)
+  self.icon:SetTexture(nil)
+  self.border:SetColorTexture(unpack(BORDER_UNASSIGNED))
+  self:EnableKeyboard(false)
+  self:SetScript('OnKeyDown', nil)
+
+
+  if profile.buttons[index] then
+    profile.buttons[index] = nil
+  end
+end
+
+-- Sets button command
+
+kb.assign = function(self, command, name, icon)
+  local index = self:GetID()
+  print('|cFF00FFFFassign|cFF0088FF', index, '|cFFFFFF00'.. (command or 'none'), '|cFF00FF00'.. (name or ''), '|cFF00FFFF' .. (icon or ''))
+
+
+  if command then
+    if command:match(COMMAND_SPELL) then
+      name = command:match(COMMAND_SPELL)
+    end
+
+
+    self:EnableKeyboard(true)
+    print('profile.buttons['..index..'] |cFF00FFFF=|r ', command, name, icon)
+    profile.buttons[index] = {command, name, icon}
+
+    --- Clean up any residual buttons
+    local previous = profile.commands[command]
+    if previous ~= index and buttons[previous] then
+      kb.release(buttons[previous])
+    end
+
+    profile.commands[command] = index
+  end
+
+  self.profile = bindMode
+  self.actionName = name
+  self.command = command
+  self.icon:SetTexture(icon)
+  self:RegisterForDrag('LeftButton')
+end
+
+--- Retrieves button at index; creates said button and instates any stored parameters
+kb.keyslot = function(index)
+  if not buttons[index] then
+    local button = CreateFrame('CheckButton', 'KeyBinderSlot'..index, kb, 'KeyButton')
+    button:SetScript('OnMouseDown', KeyButton.OnMouseDown)
+    button:SetScript('OnMouseUp', KeyButton.OnMouseUp)
+    button:SetScript('OnUpdate', KeyButton.OnUpdate)
+    button:SetScript('OnDragStart', KeyButton.OnDragStart)
+    button:SetScript('OnReceiveDrag', KeyButton.OnReceiveDrag)
+    button:SetID(index)
+
+    if profile.buttons[index]  and  type(profile.buttons[index] ) == 'table' then
+      kb.assign(button, unpack(profile.buttons[index] ))
+    else
+      kb.release(button)
+    end
+
+    local x, y = BUTTON_PADDING, - (BUTTON_PADDING + HEADER_OFFSET)
+    if index ~= 1 then
+      local col = mod(index, BINDS_PER_ROW)
+      if col == 0 then
+        col = BINDS_PER_ROW - 1
+      else
+        col = col - 1
+      end
+      x = col * (KEY_BUTTON_SIZE + BUTTON_SPACING) + BUTTON_PADDING
+      y = (ceil(index/ BINDS_PER_ROW)-1) * - (KEY_BUTTON_SIZE + BUTTON_SPACING) - BUTTON_PADDING - HEADER_OFFSET
+    end
+    button:SetSize(KEY_BUTTON_SIZE, KEY_BUTTON_SIZE)
+    button:SetPoint('TOPLEFT', kb, 'TOPLEFT', x, y)
+    button:Show()
+    buttons[index] = button
+  end
+  return buttons[index]
+end
+
+--- Updates profile assignment and button contents
+kb.refresh = function(self)
+  if self.profile ~= bindMode then
+    if profile.buttons[self:GetID()] then
+      kb.assign(self, unpack(profile.buttons[self:GetID()]))
+    else
+      kb.release(self)
+    end
+  end
+
+  if self.command then
+    if self.pending then
+      self.border:SetColorTexture(unpack(BORDER_PENDING))
+    else
+      self.border:SetColorTexture(unpack(BORDER_ASSIGNED))
+    end
+    --self.macro:SetText(self.actionName)
+    self.bind:SetText(BindingString(GetBindingKey(self.command)))
+    local locked, layer = CommandIsLocked(self)
+    self.icon:SetDesaturated(locked)
+    self.icon:SetVertexColor(unpack(BINDING_SCHEME_VERTEX[layer]))
+  else
+    self.border:SetColorTexture(unpack(BORDER_UNASSIGNED))
+    --self.macro:SetText(nil)
+    self.bind:SetText(nil)
+  end
+end
+
+local SetupUI = function()
+
+
+  kb.tabAnchor = {'TOPLEFT', kb, 'TOPRIGHT', 2, -TAB_OFFSET}
+  kb.tabGrowth = {'TOPLEFT', nil,'BOTTOMLEFT', 0, -TAB_SPACING}
+  kb.tabSize = {TAB_HEIGHT, TAB_HEIGHT }
+  kb.UIPanelAnchor = {'TOPLEFT', kb, 'TOPLEFT', BUTTON_PADDING + 12, -BUTTON_PADDING}
+  kb.UIPanelGrowth = {'TOPLEFT', nil, 'TOPRIGHT', 14, 0 }
+  kb.controlsAnchor = {'BOTTOMLEFT', kb, BUTTON_PADDING, BUTTON_PADDING }
+  kb.controlsGrowth = {'BOTTOMLEFT', nil, 'BOTTOMRIGHT', BUTTON_SPACING, 0}
+
+  --tab() frame, name, tooltip, texture, coords
+  kb:tab('KeyBinderGlobalTab', BINDING_MODE[1], "Interface\\ICONS\\item_azereansphere", {0.15,.85,.15,.85})
+  kb:tab('KeyBinderCharacterTab', characterHeader, nil)
+  kb:tab('KeyBinderSpecTab', specHeader, specTexture)
+  SetPortraitTexture(KeyBinderCharacterTab.icon, 'player')
+  KeyBinderCharacterTab.icon:SetTexCoord(0.15,.85,.15,.85)
+
+  saveButton = kb:button('KeyBinderSaveButton', 'Save', 'Commit all changes.', nil, kb.save)
+  restoreButton = kb:button('KeyBinderRestoreButton', 'Discard', 'Revert all changes.', nil, kb.restore)
+  clearButton = kb:button('KeyBinderClearButton', 'Clear Page', 'Release all buttons.', nil, kb.ResetProfile)
+
+  kb:uibutton(
+    'KeyBinderSpellBookButton', 'SpellBook', nil,
+    function() ToggleSpellBook(BOOKTYPE_SPELL) end,
+    "Interface\\Spellbook\\Spellbook-Icon")
+  kb:uibutton(
+    'KeyBinderTalentFrameButton', 'Talents', nil,
+    function() ToggleTalentFrame() end,
+    "Interface\\TargetingFrame\\UI-Classes-Circles",
+    CLASS_ICON_TCOORDS[strupper(select(2,UnitClass("player")))])
+
+  kb:uibutton(
+    'KeyBinderMacroFrameButton', 'Macros', nil,
+    function() if MacroFrame then HideUIPanel(MacroFrame) else ShowMacroFrame() end end,
+    "Interface\\MacroFrame\\MacroFrame-Icon")
+
+  kb:uibutton(
+    'KeyBinderInventoryButton', 'Bags', nil,
+    function() OpenAllBags() end,
+    "Interface\\BUTTONS\\Button-Backpack-Up")
+
+  kb.info:SetPoint('TOPLEFT', kb.UIPanels[1], 'BOTTOMLEFT', 0, -BUTTON_SPACING)
+  HEADER_OFFSET = kb.UIPanels[1]:GetHeight() + BUTTON_PADDING
+  FOOTER_OFFSET = saveButton:GetHeight() + BUTTON_PADDING
+end
+
+--- Invokes the KeyBinder frame (from the /kb function or some other source)
+kb.ui = function()
+  if not KT.db.bindMode then
+    return
+  end
+
+  if not kb:IsVisible() then
+    kb:Show()
+    KT.db.bindMode = true
+  end
+
+  if not kb.loaded then
+    SetupUI()
+    kb.loaded = true
+  end
+
+  for i = 1, numButtons do
+    kb.refresh(kb.keyslot(i))
+  end
+
+  if bindMode == BINDING_TYPE_SPECIALIZATION then
+    bindHeader = select(2,GetSpecializationInfo(GetSpecialization()))
+  elseif bindMode == BINDING_TYPE_CHARACTER then
+    bindHeader = UnitName('player')
+  else
+    bindHeader = ''
+  end
+
+  if bindsCommitted then
+    KeyBinderSaveButton:Disable()
+    KeyBinderRestoreButton:Disable()
+  else
+    KeyBinderSaveButton:Enable()
+    KeyBinderRestoreButton:Enable()
+  end
+
+  --- panel attributes
+  local numRows = numButtons/BINDS_PER_ROW
+  kb:SetHeight( numRows * (KEY_BUTTON_SIZE) + (numRows - 1) * BUTTON_SPACING + HEADER_OFFSET + FOOTER_OFFSET + BUTTON_PADDING * 2)
+  kb:SetWidth((BINDS_PER_ROW - 1) * BUTTON_SPACING + BINDS_PER_ROW * KEY_BUTTON_SIZE + BUTTON_PADDING * 2)
+  kb.bg:SetColorTexture(unpack(BINDING_SCHEME_COLOR[bindMode]))
+
+
+  for i, tab in ipairs(kb.tabButtons) do
+
+    local n = tab:GetNormalTexture()
+    local tabTexture = "Interface\\Buttons\\UI-Quickslot2"
+    local left, top, right, bottom = -12, 12, 13, -13
+    if i == bindMode then
+      tabTexture = "Interface\\Buttons\\CheckButtonGlow"
+      left, top, right, bottom = -14, 14, 15, -15
+    end
+    n:SetTexture(tabTexture)
+    n:SetPoint('TOPLEFT', tab, 'TOPLEFT', left, top)
+    n:SetPoint('BOTTOMRIGHT', tab, 'BOTTOMRIGHT', right, bottom)
+  end
+end
+
+kb.loadbinds = function (bindings)
+  for key, command in pairs(bindings) do
+    -- store for reversion
+    local oldAction = GetBindingAction(key)
+    if oldAction ~= command then
+      local bind1, bind2 = GetBindingKey(oldAction)
+      if bind1 and not reverts[bind1] then
+        reverts[bind1] = oldAction
+      end
+      if bind2 and not reverts[bind2] then
+        reverts[bind2] = oldAction
+      end
+    end
+    SetBindings(key, command)
+  end
+  SaveBindings()
+end
+
+local ACTION_BARS = {
+  'MultiBarBottomLeftButton',
+  'MultiBarBottomRighttButton',
+  'MultiBarLeftButton',
+  'MultiBarRightButton',
+  'ActionButton'
+}
+kb.HotKeyText = function ()
+  for _, prefix in ipairs(ACTION_BARS) do
+    for i = 1,12 do
+      local button = _G[prefix .. i]
+      if button and button.action then
+        local type, id, subType, subID = GetActionInfo(button.action)
+        if type == 'spell' then
+          local name = GetSpellInfo(id)
+          local bind, bind2 = GetBindingKey('SPELL '..name)
+          if bind or bind2 then
+            --print('SPELL '..name, GetBindingKey('SPELL '..name))
+            button.HotKey:SetText(BindingString(bind))
+            button.HotKey:Show()
+          end
+        end
+      end
+    end
+  end
+end
+
+kb.InitProfile = function(profile)
+  profile.buttons = profile.buttons or {}
+  profile.commands = profile.commands or {}
+  profile.bindings = profile.bindings or {}
+  profile.macros = profile.macros or {}
+  return profile
+end
+kb.ResetProfile = function()
+
+  for i, button in pairs(buttons) do
+    kb.release(button)
+  end
+
+  profile.commands = {}
+  profile.bindings = {}
+  profile.macros = {}
+end
+
+--- Gives us the profile structure to work with while instating data
+kb.profile = function(name)
+  KT.db = KT.db or {}
+  global = kb.InitProfile(KT.db)
+  profile = global
+  local subtitle
+  if name then
+    KT.db[name] = KT.db[name] or {}
+    KT.db[name] = kb.InitProfile(KT.db[name])
+    character = KT.db[name]
+    local spec = GetSpecialization()
+    if spec then
+      KT.db[name][spec] = KT.db[name][spec] or {}
+      profile = kb.InitProfile(KT.db[name][spec])
+      bindMode = BINDING_TYPE_SPECIALIZATION
+      subtitle = select(2,GetSpecializationInfo(spec))
+      specialization = KT.db[name][spec]
+    else
+      profile = kb.InitProfile(KT.db[name])
+      bindMode = BINDING_TYPE_CHARACTER
+      subtitle = name
+      specialization = character
+    end
+  end
+  priority = {global, character, specialization }
+
+
+
+  if not KT.db.bindsPage then
+    KT.db.bindsPage = bindMode
+  end
+  bindMode = KT.db.bindsPage
+
+
+  if not BINDING_MODE[bindMode] then
+    bindMode = 3
+    KT.db.bindsPage = 3
+    print('overriding', bindMode)
+  end
+
+  profile = priority[bindMode]
+
+
+  local _
+  _, specHeader, _, specTexture = GetSpecializationInfo(GetSpecialization())
+  print(GetSpecializationInfo(GetSpecialization()))
+  specHeader = BINDING_MODE[2]:format(specHeader)
+  characterHeader = BINDING_MODE[2]:format(UnitName('player'))
+
+  print('Using binding profile |cFF00FF88'..BINDING_MODE[bindMode]:format(subtitle)..'|r')
+end
+
+kb.SelectTab = function(self)
+  bindMode = self:GetID()
+  profile = priority[self:GetID()]
+  KT.db.bindsPage = self:GetID()
+  kb.ui()
+end
+kb.save = function()
+  SaveBindings(GetCurrentBindingSet())
+  bindsCommitted = true
+  for i, button in ipairs(buttons) do
+    button.pending = false
+  end
+
+  kb.ui()
+  print('Bindings saved.')
+end
+kb.restore = function()
+  for i, button in pairs(buttons) do
+    button.pending = false
+  end
+  bindsCommitted = true
+  LoadBindings(GetCurrentBindingSet())
+  print('All changes discarded.')
+end
+
+--- Tells all the hud buttons what to do
+kb.init = function()
+  KeyBinderMacro:SetAttribute('*type*', 'macro')
+end
+
+--- Get started
+kb.variables = function()
+  kb.profile(GetUnitName('player', true))
+  for i = 1, 3 do
+    for attribute, data in pairs(priority[i].macros) do
+      KeyBinderMacro:SetAttribute(attribute, data[1])
+    end
+  end
+
+  kb.UPDATE_BINDINGS()
+  kb:RegisterEvent('UPDATE_BINDINGS')
+  kb:RegisterEvent('UPDATE_MACROS')
+  kb:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED')
+  kb:RegisterEvent('PLAYER_EQUIPMENT_CHANGED')
+  kb:RegisterEvent('PLAYER_REGEN_DISABLED')
+  kb:RegisterEvent('PLAYER_REGEN_ENABLED')
+  kb:RegisterEvent('ACTIONBAR_SLOT_CHANGED')
+end
+
+kb.close = function()
+  KT.db.bindMode = false
+  kb:Hide()
+end
+
+kb.PLAYER_REGEN_DISABLED = function()
+  if KT.db.bindMode then
+
+    kb:Hide()
+  end
+end
+
+kb.PLAYER_REGEN_ENABLED = function()
+  if KT.db.bindMode then
+    kb.ui()
+  end
+end
+--- Refresh buttons if macros are updated
+kb.UPDATE_BINDINGS = function()
+  if KT.db.bindMode then
+    kb.ui()
+  end
+  kb.HotKeyText()
+end
+
+kb.ACTIONBAR_SLOT_CHANGED = function()
+  kb.HotKeyText()
+end
+
+
+
+kb.UPDATE_MACROS = kb.UPDATE_BINDINGS
+
+
+SLASH_KB1 = "/kb"
+SlashCmdList.KB = function()
+  if KT.db.bindMode then
+    KT.db.bindMode = false
+    print('|cFFFFFF00KeyBinds|r trace, |cFFFF0000OFF|r.')
+    kb:Hide()
+  else
+    KT.db.bindMode = true
+    print('|cFFFFFF00KeyBinds|r trace, |cFF00FF00ON|r.')
+    kb.ui()
+  end
+end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/KeyBinds.xml	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,120 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+  <Button name="KeyBinderMacro" inherits="SecureActionButtonTemplate" />
+  <CheckButton name="KeyButton" virtual="true">
+    <Size x="32" y="32" />
+    <Layers>
+      <Layer level="BACKGROUND">
+        <Texture parentKey="border" setAllPoints="true">
+          <Color a="1" r=".25" g=".25" b=".25" />
+        </Texture>
+      </Layer>
+      <Layer level="BORDER">
+
+        <Texture parentKey="bg">
+          <Anchors>
+            <Anchor point="TOPLEFT" x="2" y="-2" />
+            <Anchor point="BOTTOMRIGHT" x="-2" y="2" />
+          </Anchors>
+          <Color a="0.5" r="0" g="0" b="0" />
+        </Texture>
+      </Layer>
+      <Layer level="ARTWORK">
+        <Texture setAllPoints="true" parentKey="icon">
+
+          <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
+
+          <Anchors>
+            <Anchor point="TOPLEFT" x="1" y="-1" />
+            <Anchor point="BOTTOMRIGHT" x="-1" y="1" />
+          </Anchors>
+        </Texture>
+      </Layer>
+      <Layer level="OVERLAY">
+        <FontString inherits="NumberFontNormal" parentKey="bind">
+          <Anchors>
+            <Anchor point="BOTTOMRIGHT" x="-4" y="4" />
+          </Anchors>
+        </FontString>
+        <FontString inherits="NumberFontNormal" parentKey="macro" hidden="true">
+          <Anchors>
+            <Anchor point="TOPLEFT" x="4" y="-4" />
+          </Anchors>
+        </FontString>
+      </Layer>
+    </Layers>
+    <HighlightTexture file="Interface\BUTTONS\UI-Button-Outline" alphaMode="ADD">
+      <Anchors>
+        <Anchor point="TOPLEFT" x="-13" y="13" />
+        <Anchor point="BOTTOMRIGHT" x="13" y="-13" />
+      </Anchors>
+    </HighlightTexture>
+  </CheckButton>
+
+  <Frame name="KeyBinder" parent="UIParent" inherits="KTDebugTemplate" hidden="true" clampToScreen="true" movable="true" enableMouse="true">
+    <Scripts>
+      <OnLoad>
+        self:RegisterForDrag('LeftButton')
+      </OnLoad>
+      <OnDragStart>
+        self:StartMoving()
+      </OnDragStart>
+      <OnDragStop>
+        self:StopMovingOrSizing()
+      </OnDragStop>
+    </Scripts>
+    <Anchors>
+      <Anchor point="TOP" y="-25" x="0" />
+    </Anchors>
+    <Size x="600" y="200" />
+    <Layers>
+      <Layer level="BACKGROUND">
+        <Texture setAllPoints="true" parentKey="bg">
+          <Color a="0.5" r="0" g="0" b="0" />
+        </Texture>
+
+        <Texture parentKey="info">
+          <Anchors>
+            <Anchor point="TOPLEFT" />
+            <Anchor point="RIGHT" />
+          </Anchors>
+          <Size y="42" />
+        </Texture>
+      </Layer>
+      <Layer level="ARTWORK">
+        <Texture parentKey="modebg">
+          <Size x="42" y="42" />
+          <Anchors>
+            <Anchor point="TOPLEFT" relativeKey="$parent.info" />
+          </Anchors>
+        </Texture>
+      </Layer>
+      <Layer level="OVERLAY">
+
+        <FontString parentKey="modetext" inherits="NumberFont_Outline_Large" justifyH="RIGHT">
+          <Anchors>
+            <Anchor point="TOPLEFT" relativeKey="$parent.info" />
+          </Anchors>
+        </FontString>
+
+        <FontString parentKey="bindlist" inherits="NumberFont_Outline_Large" justifyH="LEFT" justifyV="TOP">
+          <Anchors>
+            <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeKey="$parent.modetext" x="0" y="-4" />
+          </Anchors>
+        </FontString>
+      </Layer>
+    </Layers>
+    <Frames>
+      <Button inherits="UIPanelCloseButton">
+        <Scripts>
+          <OnClick>
+            self:GetParent():close()
+          </OnClick>
+        </Scripts>
+        <Anchors>
+          <Anchor point="TOPRIGHT" />
+        </Anchors>
+      </Button>
+    </Frames>
+  </Frame>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/SkeletonKey.iml	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<module type="LUA_MODULE" version="4">
+  <component name="NewModuleRootManager" inherit-compiler-output="true">
+    <exclude-output />
+    <content url="file://$MODULE_DIR$">
+      <sourceFolder url="file://$MODULE_DIR$" isTestSource="false" />
+    </content>
+    <orderEntry type="inheritedJdk" />
+    <orderEntry type="sourceFolder" forTests="false" />
+  </component>
+</module>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonKey/SkeletonKey.toc	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,14 @@
+## Interface: 70000
+## Title: KTest
+## Notes: tools and things
+## Author: Krakyn
+## Version: 1.0-@project-revision@
+## SavedVariables: KTestDB
+## X-Category: Interface Enhancements
+## DefaultState: Enabled
+## LoadOnDemand: 0
+
+libKT-1.0\libKT-1.0.xml
+
+KeyBinds.xml
+KeyBinds.lua
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonStats/DamageMeter.lua	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,276 @@
+--------------------------------------------
+-- KrakTool
+-- DamageMeter
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 6/19/2016 10:43 AM
+--------------------------------------------
+-- dm
+--   {...} = actor ( name, guid ) -- returns actor table
+--   .showbar (bar )     -- toggle row
+--   .hidebar ( bar )    --
+--   .ui ()              -- update chart
+local KT = select(2,...)
+local dm = DamageMeter
+KT.register(dm)
+
+local segments = {}
+local actors = {}
+local ordered = {}
+local actorsOrdered = {}
+local prototypes = {}
+
+local segmentUID
+local viewPos
+local view
+local handler
+local viewType = 'damageDone'
+local sortType
+local meterWidth = 230
+
+local SortByDamage = function(a, b)
+end
+
+dm.init = function()
+  dm:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
+  dm:RegisterEvent('ENCOUNTER_START')
+  dm.bars = dm.bars or {}
+  dm.headings = dm.headings or {}
+
+  sortType = SortByDamage
+end
+
+dm.ENCOUNTER_START = function()
+  dm.new()
+end
+
+dm.variables = function()
+  KT.db.segments = KT.db.segments or {}
+  KT.db.currentSegment = KT.db.currentSegment or 0
+  KT.db.actors = KT.db.actors or {}
+  actors = KT.db.actors
+  segments = KT.db.segments
+  viewPos = KT.db.currentSegment
+
+
+  dm.handler(viewType)
+
+  -- resolve segment
+  if not segments[viewPos] then
+    viewPos = dm.new()
+  else
+    view = segments[viewPos]
+    print('Using segment #', viewPos)
+  end
+  KT.db.currentSegment = viewPos
+
+  dm.ui()
+end
+
+dm.handler = function (viewType)
+  handler = prototypes[viewType]
+  dm.header:SetText(handler.header)
+end
+
+dm.new = function()
+  segmentUID = (KT.db.segUID or 0) + 1
+  KT.db.segUID = segmentUID
+  view = {}
+  viewPos = #segments+1
+  segments[viewPos] = view
+  KT.db.currentSegment = viewPos
+  print('Starting new segment #', viewPos)
+  return viewPos
+end
+local dummyColor = {
+  r = 0,
+  g = 0.5,
+  b = 0
+}
+local dummyActor = {
+  name = 'Unknown',
+  flags = 0,
+  class = 'NA',
+  classFilename = '',
+  race = 'Unknown',
+  raceFilename = '',
+  sex = 1,
+  realm = ''
+}
+
+dm.actor = function (guid, name, flags)
+  --if not actors[guid] then
+    local class, classFilename, race, raceFilename, sex, name, realm = GetPlayerInfoByGUID(guid)
+
+    print('|cFFFFFF00guid|r =', name, flags, 'class', class, classFilename)
+    actors[guid] = {
+      name = name,
+      flags = flags,
+      class = class,
+      classFilename = classFilename,
+      race = race,
+      raceFilename = raceFilename,
+      sex = sex,
+      realm = realm
+    }
+  --end
+  return actors[guid]
+end
+
+
+prototypes.damageDone = {
+  header = 'Damage Done',
+}
+
+dm.COMBAT_LOG_EVENT_UNFILTERED = function(self, event, timeStemp, subEvent, u1, ...)
+  local sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags = ...
+
+
+  local args = {...}
+  for key, prototype in pairs(prototypes) do
+    --print(subEvent)
+    if prototype[subEvent] then
+       prototype[subEvent](subEvent, ...)
+       print('|cFFFFFF00' .. key .. '|r.|cFF00FFFF'..subEvent, '|r', ...)
+    end
+  end
+
+  dm.ui()
+  return true
+end
+
+--- [name]
+--    .COMBAT_EVENT = function(event, ...)
+--    .init         = function()
+--    .calculate    = function(bar, data, actor)
+--    .refresh      = function(bar, data, actor
+
+dm.showbar = function(bar)
+  bar:Show()
+  bar.icon:Show()
+  bar.header:Show()
+  bar.headerRight:Show()
+end
+
+dm.hidebar = function(bar)
+  bar:Hide()
+  bar.icon:Hide()
+  bar.header:Hide()
+  bar.headerRight:Hide()
+end
+
+dm.ui = function()
+  --table.sort(view, sortType)
+
+
+  table.wipe(ordered)
+  for k,v in pairs(view) do
+    if type(v) ~= 'table' then
+      view[k] = nil
+    else
+      tinsert(ordered, v)
+    end
+  end
+  table.sort(ordered, handler.sort)
+
+  handler.init()
+
+  for i = 1, 12 do
+    if ordered[i] then
+      if not dm.bars[i] then
+        dm.bars[i] = dm:CreateTexture('MeterBar'..i, 'BORDER')
+        dm.bars[i]:SetHeight(24)
+        dm.bars[i]:SetPoint('TOPLEFT', dm, 0, i * -24)
+        dm.bars[i].icon = dm:CreateTexture('MeterIcon' .. i, 'OVERLAY')
+        dm.bars[i].icon:SetSize(24,24)
+        dm.bars[i].icon:SetPoint('TOPLEFT', dm.bars[i], 'TOPLEFT', -12, 0)
+
+        dm.bars[i].header = dm:CreateFontString('MeterHeader'..i, 'OVERLAY', 'MeterHeaderLeft')
+        dm.bars[i].header:SetPoint('LEFT', dm.bars[i], 'LEFT', 22, 0)
+
+        dm.bars[i].headerRight = dm:CreateFontString('MeterHeaderRight'..i, 'OVERLAY', 'MeterHeaderRight')
+        dm.bars[i].headerRight:SetPoint('TOP', dm.bars[i], 'TOP', 0, -6)
+      end
+      handler.calculate(dm.bars[i], ordered[i], ordered[i].actor)
+    end
+  end
+
+  for i, bar in ipairs(dm.bars) do
+    if ordered[i] then
+      handler.refresh(bar, ordered[i], ordered[i].actor)
+      dm.showbar(bar)
+    else
+      dm.hidebar(bar)
+    end
+  end
+  dm:SetHeight((#ordered + 1) * 24)
+  dm:SetWidth(meterWidth)
+end
+---------------------------------------------------------
+-- DAMAGE DONE
+local dd = prototypes.damageDone
+dd.SPELL_DAMAGE = function(subEvent, ...)
+  local sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ...
+
+  view[sourceName] = view[sourceName] or {}
+  local p = view[sourceName]
+
+  p.actor = dm.actor(sourceGUID, sourceName, sourceFlags)
+  dm.actor(destGUID, destName, destFlags)
+
+  p.last = amount
+  p.damage = (view[sourceName].damage or 0) + amount
+  p.name = (sourceName or 'Unknown')
+
+  p.child = p.child or {}
+  p.child[spellName] = p.child[spellName] or {}
+  p.child[spellName].hit = (p.child[spellName].hit or 0) + 1
+end
+dd.SPELL_DAMAGE_PERIODIC = dd.SPELL_DAMAGE
+dd.RANGE_DAMAGE = dd.SPELL_DAMAGE
+
+dd.SWING_DAMAGE = function(subEvent, ...)
+  local sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ...
+  local spellID, spellName, spellSchool = -1, 'Attack', 1
+  dd.SPELL_DAMAGE(subEvent, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing)
+end
+
+dd.init = function()
+  dd.maxDamage = 0
+end
+
+dd.sort =  function(a, b)
+  return a.damage > b.damage
+end
+
+dd.calculate = function(bar, data, actor)
+  if dd.maxDamage < data.damage then
+    dd.maxDamage = data.damage
+  end
+
+end
+
+dd.refresh = function(bar, data, actor)
+  if actor.class and CLASS_ICON_TCOORDS[actor.classFilename] then
+    bar.icon:Show()
+    bar.icon:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
+    bar.icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[actor.classFilename]))
+  else
+    bar.icon:Hide()
+  end
+  bar.header:SetText(data.name)
+  bar.headerRight:SetText(data.damage .. ' ('..data.last..')')
+
+  local color = dummyColor
+  if actor.class and  RAID_CLASS_COLORS[actor.classFilename] then
+    color = RAID_CLASS_COLORS[actor.classFilename]
+  end
+
+  bar:SetColorTexture(color.r, color.g, color.b, 1)
+
+  bar:SetWidth(meterWidth * (data.damage / dd.maxDamage))
+end
+
+
+---------------------------------------------------------
+-- HEALING DONE
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonStats/DamageMeter.xml	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,79 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+
+
+  <Frame name="DamageMeter" parent="UIParent" movable="true" enableMouse="true" inherits="KTDebugTemplate">
+    <Size x="180" y="260" />
+    <Anchors>
+      <Anchor point="LEFT" />
+    </Anchors>
+    <Scripts>
+      <OnLoad>
+        self:RegisterForDrag('LeftButton')
+      </OnLoad>
+      <OnDragStart>
+        self:StartMoving()
+      </OnDragStart>
+      <OnDragStop>
+        self:StopMovingOrSizing()
+      </OnDragStop>
+    </Scripts>
+    <Layers>
+      <Layer level="BACKGROUND">
+        <Texture parentKey="bg" setAllPoints="true">
+          <Color a="0.25" r="0" g="0" b="0" />
+        </Texture>
+      </Layer>
+      <Layer level="ARTWORK">
+        <Texture parentKey="headerBar">
+          <Size y="24" />
+          <Anchors>
+            <Anchor point="TOPLEFT" />
+            <Anchor point="RIGHT" />
+          </Anchors>
+          <Color a="0.5" r="0" g="0" b="0" />
+        </Texture>
+      </Layer>
+      <Layer level="OVERLAY">
+        <FontString parentKey="header" inherits="NumberFontNormal">
+          <Anchors>
+            <Anchor point="TOPLEFT" x="4" y="-4" />
+          </Anchors>
+        </FontString>
+      </Layer>
+    </Layers>
+    <Frames>
+      <Button name="DamageMeterResetButton">
+        <Size x="24" y="24" />
+        <Scripts>
+          <OnMouseUp>
+            DamageMeter.new()
+            DamageMeter.ui()
+          </OnMouseUp>
+        </Scripts>
+        <Anchors>
+          <Anchor point="TOPRIGHT" x="0" y="0" />
+        </Anchors>
+        <NormalTexture setAllPoints="true">
+          <Color a="1" r="1" g="0" b=".5" />
+        </NormalTexture>
+        <PushedTexture setAllPoints="true">
+          <Color a="1" r="1" g=".5" b=".7" />
+        </PushedTexture>
+      </Button>
+    </Frames>
+  </Frame>
+
+  <FontString name="MeterHeaderLeft" virtual="true" inherits="NumberFontNormal" wordwrap="false" justifyH="LEFT">
+    <Anchors>
+      <Anchor point="LEFT" x="24" y="0" />
+    </Anchors>
+  </FontString>
+
+  <FontString name="MeterHeaderRight" virtual="true" inherits="NumberFontNormal" wordwrap="false" justifyH="RIGHT">
+    <Size x="80" />
+    <Anchors>
+      <Anchor point="RIGHT" x="-2" y="0" />
+    </Anchors>
+  </FontString>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonStats/SkeletonStats.iml	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<module type="LUA_MODULE" version="4">
+  <component name="NewModuleRootManager" inherit-compiler-output="true">
+    <exclude-output />
+    <content url="file://$MODULE_DIR$">
+      <sourceFolder url="file://$MODULE_DIR$" isTestSource="false" />
+    </content>
+    <orderEntry type="jdk" jdkName="WoW 7.0.3" jdkType="Lua SDK" />
+    <orderEntry type="sourceFolder" forTests="false" />
+  </component>
+</module>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonUnit/SkeletonUnit.iml	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<module type="LUA_MODULE" version="4">
+  <component name="NewModuleRootManager" inherit-compiler-output="true">
+    <exclude-output />
+    <content url="file://$MODULE_DIR$">
+      <sourceFolder url="file://$MODULE_DIR$" isTestSource="false" />
+    </content>
+    <orderEntry type="jdk" jdkName="WoW 7.0.3" jdkType="Lua SDK" />
+    <orderEntry type="sourceFolder" forTests="false" />
+  </component>
+</module>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeletonUnit/UnitFrame.lua	Mon Jun 20 06:35:11 2016 -0400
@@ -0,0 +1,90 @@
+--------------------------------------------
+-- KrakTool
+-- Nick
+-- @project - r e v i s i o n @ @project-hash@
+-- @file - r e v i s i o n @ @file-hash@
+-- Created: 6/16/2016 3:46 AM
+--------------------------------------------
+
+local KT = select(2,...)
+local PLAYER_NAMEPLATE
+local PLAYER_WIDTH = 220
+local BUFF_SIZE = 24
+
+
+KT.register(KTplayerFrame)
+KTplayerFrame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "player")
+KTplayerFrame:RegisterUnitEvent("UNIT_POWER_FREQUENT", "player")
+KTplayerFrame:RegisterUnitEvent("UNIT_AURA", 'player')
+KTplayerFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
+KTplayerFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
+KTplayerFrame.event = function(self)
+  --  print(C_NamePlate.GetNamePlateForUnit('player'))
+end
+
+local buttons = {}
+local SetupButton = function(self, unit, index)
+  if not buttons[index] then
+    buttons[index] = CreateFrame('Frame', 'KT'..unit..'Buff'..index, self, 'KTAuraButton')
+    buttons[index]:SetSize(BUFF_SIZE, BUFF_SIZE)
+    buttons[index].cooldown:SetHideCountdownNumbers(true)
+
+  end
+  return buttons[index]
+end
+
+KTplayerFrame.UNIT_AURA = function(self, event, unit)
+  local buffOffset = 0
+  for i = 1, 16 do
+    --UnitAura()
+    local aura, _, texture, count, dispelType, duration, expires, caster = UnitAura(unit, i, nil, 'HELPFUL')
+    if aura then
+      local button = SetupButton(self, unit, i)
+
+      button.icon:SetTexture(texture)
+      button.cooldown:SetCooldown(expires - duration, duration)
+      button.cooldown:Show()
+      button.count:SetText(count > 0 and count or nil)
+      button:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', buffOffset* BUFF_SIZE, 2)
+      button:Show()
+      buffOffset = buffOffset + 1
+    else
+      if buttons[i] then
+        buttons[i]:Hide()
+      end
+    end
+  end
+end
+
+KTplayerFrame.NAME_PLATE_UNIT_ADDED = function(self, event, unit)
+  print('|cFF008800'..unit)
+  if UnitIsUnit('player', unit) then
+    PLAYER_NAMEPLATE = unit
+    self:ClearAllPoints()
+    self:SetPoint('TOP', C_NamePlate.GetNamePlateForUnit(unit), 'BOTTOM', 0, 0)
+  end
+end
+KTplayerFrame.NAME_PLATE_UNIT_REMOVED = function(self, event, unit)
+  if unit == PLAYER_NAMEPLATE then
+    PLAYER_NAMEPLATE = nil
+    self:ClearAllPoints()
+    self:SetPoint('LEFT', UIParent, 'LEFT', 25, 0)
+  end
+end
+
+KTplayerFrame.UNIT_HEALTH_FREQUENT = function(self, ...)
+  --print(UnitHealth('player') / UnitHealthMax('player'))
+  self.healthbar:SetWidth(PLAYER_WIDTH * UnitHealth('player') / UnitHealthMax('player'))
+  return true
+end
+
+KTplayerFrame.UNIT_POWER_FREQUENT = function(self)
+  self.powerbar:SetWidth(PLAYER_WIDTH * UnitPower('player') / UnitPowerMax('player'))
+  return true
+end
+
+KTplayerFrame:SetWidth(PLAYER_WIDTH)
+KTplayerFrame.variables = function()
+  KTplayerFrame:UNIT_HEALTH_FREQUENT()
+  KTplayerFrame:UNIT_POWER_FREQUENT()
+end
\ No newline at end of file