Mercurial > wow > squawk
view Squawk.lua @ 7:d19385c4a282
More follow/unfollow logic with pending offline approval
updated tests
author | wobin |
---|---|
date | Sun, 19 Apr 2009 02:45:38 +1000 |
parents | b108025d5deb |
children | 34078dfcc67c |
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-- A Twitter client of sorts for World of Warcraft -- Author: Wobin -- Email: wobster@gmail.com -- Squawk = LibStub("AceAddon-3.0"):NewAddon("Squawk") Squawk.Model = {} Squawk.View = {} Squawk.Controller = {} local Model = Squawk.Model local View = Squawk.View local Controller = Squawk.Controller Model.UserSettings = {} local Settings = Model.UserSettings local defaults = { profile = { Squawks = {}, Follower = {}, Following = {}, Pending = {}, Requested = {}, Blocked = {}, } } function Squawk:OnInitialize() Model.db = LibStub("AceDB-3.0"):New("SquawkDB", defaults) Model.Squawks = Model.db.profile.Squawks Settings.Follower = Model.db.profile.Follower Settings.Following = Model.db.profile.Following Settings.Pending = Model.db.profile.Pending Settings.Requested = Model.db.profile.Requested Settings.Blocked = Model.db.profile.Blocked Settings.Private = Model.db.profile.Private LibStub("AceComm-3.0"):Embed(Controller) Controller:RegisterComm("Squawk", Controller.ReceiveMessage) LibStub("AceConsole-3.0"):Embed(View) end -- Model -- --[[ --Each Squawk will have the following information: -- * Owner (Name) -- * Time (Epoch) -- * Message (140 characters) -- * ReplyTo (Name) -- * Related (Names) -- -- Each User will have the following lists: -- * Follower -- * Following -- * Blocked -- * Pending (Requests to follow that you haven't acted on) -- * Requested (Requests to follow that you have made) -- * Privacy State -- -- A user can only request to follow an online person. Requests can be approved -- on or offline, but the initial request must be made online. -- -- When a user makes a request to follow a private user, the subsequent paths occur: -- - Followee is added to Settings.Requested -- - Followee receives 'follow request' -> (their) Settings.Pending -- - Followee acts on request -> (their) Settings.Pending cleared -- 1) Follwer is online -- - Follower receives 'request accepted' -> Added to Settings.Following and -- cleared from Settings.Requested -- 2) Follower is offline -- - The next time Follower is online and recieves a Squawk we check if there -- is a Settings.Requested for that name, and if so assume they have approved -- and clear/add records appropriately. --]] Model.Squawk = {} local Squawk = Model.Squawk function Squawk:new(Message, Owner) local o = {} o.Owner = Owner or UnitName("player") o.Message = Message o.Time = os.time() local reply, to = strsplit("@", ((strsplit(" ", Message)))) if reply == "" then o.ReplyTo = to end o.Related = {} for word in string.gmatch(Message, "@(%a+)") do if word ~= o.ReplyTo or "" then table.insert(o.Related, word) end end return o end function Squawk:Sort(Squawks) return table.sort(Squawks, function(a,b) return a.Time < b.Time end) end function Squawk:GetOwn(Squawks) local mine = {} for _, squawk in ipairs(Squawks) do if squawk.Owner == UnitName("player") then table.insert(mine, squawk) end end return self:Sort(mine) end function Settings:IsPrivate() return Settings.Private end function Settings:AddFollower(Name) Settings.Follower[Name] = 1 self:RemovePending(Name) end function Settings:AddFollowing(Name) Settings.Following[Name] = 1 self:RemoveRequested(Name) end function Settings:AddBlock(Name) Settings.Blocked[Name] = 1 self:RemoveFollower(Name) self:RemoveFollowing(Name) end function Settings:AddPending(Name) Settings.Pending[Name] = 1 end function Settings:AddRequested(Name) Settings.Requested[Name] = 1 end function Settings:RemoveFollower(Name) if Settings.Follower[Name] then Settings.Follower[Name] = nil end end function Settings:RemoveFollowing(Name) if Settings.Following[Name] then Settings.Following[Name] = nil end end function Settings:RemoveBlock(Name) if Settings.Blocked[Name] then Settings.Blocked[Name] = nil end end function Settings:RemovePending(Name) if Settings.Pending[Name] then Settings.Pending[Name] = nil end end function Settings:RemoveRequested(Name) if Settings.Requested[Name] then Settings.Requested[Name] = nil end end --Controller-- function Controller:TheyWantToFollowMe(Name) if Settings:IsPrivate() then Settings:AddPending(Name) self:PutForwardFollowRequest(Name) self:SendMessageToTarget(Name, "#Pending|"..UnitName("player")) else Settings:AddFollower(Name) View:NotifyOfNewFollower(Name) self:SendMessageToTarget(Name, "#Follow|"..UnitName("player")) end end function Controller:TheyWantToUnfollowMe(Name) Settings:RemoveFollower(Name) end function Controller:IWantToFollowThem(Name) self:SendMessageToTarget(Name, "#Request|"..UnitName("player")) Settings:AddRequested(Name) end function Controller:IWantToUnfollowThem(Name) Settings:RemoveFollowing(Name) self:SendMessageToTarget(Name, "#Unfollow|"..UnitName("player")) View:NotifyOfUnfollowing(Name) end function Controller:IAmNowFollowingThem(Name) Settings:AddFollowing(Name) View:NotifyOfNewFollowing(Name) end function Controller:AddANewSquawk(Name, Message, Source) if not Model.Blocked[Name] then if Source == "WHISPER" then if Model.Requested[Name] then -- We've been approved offline! Model:AddFollowing(Name) end if not Model.Following[Name] then -- If we're no longer following this person self:SendMessageToTarget(Name, "#Unfollow|"..UnitName("player")) return end table.insert(Model.Squawks, Squawk:new(Message, Name)) View:UpdateSquawkList() end end function Controller:SendNewSquawk(Message) if not Model:IsPrivate() then self:SendMessageToGuild("#Squawk|"..UnitName("player").."|"..Message) end self:AddANewSquawk(UnitName("player"), Message) for name, _ in pairs(Model.Following) do self:SendMessageToTarget(name, "#Squawk|"..UnitName("player").."|"..Message) end end function Controller:ImPending(Name) View:NotifyOfPending(Name) end function Controller:PutForwardFollowRequest(Name) View:NotifyOfPendingRequest(Name) end function Controller:SendMessageToTarget(Name, Message) self:SendCommMessage("Squawk", Message, "WHISPER", Name, "BULK") end function Controller:SendMessageToGuild(Message) self:SendCommMessage("Squawk", Message, "GUILD") end local Parse = { ["#Pending"] = Controller.ImPending, ["#Follow"] = Controller.IAmNowFollowingThem, ["#Unfollow"] = Controller.TheyWantToUnfollowMe, ["#Squawk"] = Controller.AddANewSquawk, ["#Request"] = Controller.TheyWantToFollowMe, } function Controller:ReceiveMessage(Prefix, Message, Distribution, Sender) local command, name, info = strsplit("|",Message) Parse[command](self, name, info, Distribution) end -- View -- function View:UpdateSquawkList() self:Print("Updated Squawk List") self:ShowMeMySquawks() end function View:NotifyOfPending(Name) self:Print(Name.." will have to approve your request") end function View:NotifyOfPendingRequest(Name) self:Print(Name.." wants to follow you.") end function View:NotifyOfNewFollowing(Name) self:Print("You are now following "..Name) end function View:NotifyOfUnfollowing(Name) self:Print("You are no longer following "..Name) end function View:NotifyOfNewFollower(Name) self:Print(Name.." is now following you") end function View:NotifyOfNewFollower function View:ShowMeMySquawks() for _,squawk in ipairs(Model.Squawks) do self:Print(squawk.Message) end end function View:ShowMeMyFollowers() self:Print("My followers are:") for name,_ in pairs(Settings.Follower) do self:Print(name) end end function View:ShowMeWhoImFollowing() self:Print("I am following:") for name,_ in pairs(Settings.Following) do self:Print(name) end end function View:ShowMeWhoIveBlocked() self:Print("I've blocked:") for name,_ in pairs(Settings.Blocked) do self:Print(name) end end