Mercurial > wow > turok
comparison Tek.lua @ 1:766d8a40a1d6
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author | Nenue |
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date | Tue, 15 Dec 2015 08:07:21 -0500 |
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children | 8ace773d6bfc |
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1 addon, T_ = ... | |
2 -- User: Krakyn | |
3 -- Created: 12/4/2015 11:17 PM | |
4 local T = LibStub("AceAddon-3.0"):GetAddon("Turok") | |
5 local TL = 'Tek' | |
6 local mod = T:NewModule("Tek") | |
7 local print = function(...) | |
8 _G.print('Tek', ...) | |
9 end | |
10 local time = _G.ct | |
11 | |
12 -- events & units | |
13 local TRACKED_UNITS = {'player', 'target', 'focus', 'pet'} | |
14 local TRACKED_EVENTS = {'UNIT_SPELLCAST_START', 'UNIT_SPELLCAST_DELAYED', 'UNIT_SPELLCAST_STOP', 'UNIT_SPELLCAST_FAILED', 'UNIT_SPELLCAST_FAILED_QUIET', | |
15 'UNIT_SPELLCAST_INTERRUPTED', 'UNIT_SPELLCAST_SUCCEEDED', 'UNIT_SPELLCAST_CHANNEL_START', 'UNIT_SPELLCAST_CHANNEL_STOP', 'UNIT_SPELLCAST_CHANNEL_UPDATE' } | |
16 | |
17 local FADE_OUT_TIME, FADE_IN_TIME = 1000, 200 -- animation timings | |
18 | |
19 -- values MUST be in chronological order | |
20 local CHANNEL_START, CAST_START, CAST_INTERRUPTED, CAST_SUCCEEDED, CAST_STOPPED, CAST_FAILED, CHANNEL_STOPPED = 1, 2, 3, 4, 5, 6, 7 | |
21 local TEXTURE_SUFFIX = { | |
22 [CHANNEL_START] = '_channeling', | |
23 [CAST_START] = '_casting', | |
24 [CAST_INTERRUPTED] = '_interrupted', | |
25 [CAST_SUCCEEDED] = '_finished', | |
26 [CAST_STOPPED] = '_failed', | |
27 [CAST_FAILED] = '_failed', | |
28 [CHANNEL_STOPPED] = '' | |
29 } | |
30 local inv = T.anchor_inverse | |
31 local d = T.direction_coord | |
32 local a = T.anchor_direction | |
33 local c = {} | |
34 -- c[unit]=nil is used by frame update, thus any indexing from a valid frame is implied to be for new casting info | |
35 setmetatable(c, { | |
36 __index = function(t,k) | |
37 t[k] = {} | |
38 return t[k] | |
39 end | |
40 }) | |
41 | |
42 function mod:OnEnable() | |
43 local db = T.db | |
44 | |
45 db.castbar = { | |
46 --T.defaults.castbar = { | |
47 width = 300, height = 24, | |
48 anchor = 'TOP', parent = 'TkFocusBar', anchorTo = 'BOTTOM', | |
49 posX = 0, posY = -2, | |
50 foreground_casting = {0.80784313725, 0.87843137254, 0.0156862745, 1}, | |
51 background_casting = {0,0,0,0.4}, | |
52 background_interrupted = {1,0,0,1}, | |
53 background_failed = {0.60784313725, 0.87843137254, 0.0156862745, 1}, | |
54 foreground_interrupted = {1, 0.5, 0, 1}, | |
55 foreground_failed = {0,0,0,1}, | |
56 foreground_finished = {0.60784313725, 0.87843137254, 0.0156862745, 1}, | |
57 background_finished = {0.60784313725, 0.87843137254, 0.0156862745, 1}, | |
58 foreground_inset = -1, | |
59 fill_direction = 'RIGHT', | |
60 fill_inverse = false, | |
61 glow_texture = "Tooltip-BigBorder", | |
62 glow_size = 2, | |
63 spark_texture = "Tooltip-BigBorder", | |
64 spark_size = 2, | |
65 ['player'] = {}, | |
66 ['target'] = { | |
67 width = 300, height = 24, | |
68 anchor = 'BOTTOMLEFT', parent = 'TkplayerCastBar', anchorTo = 'TOPRIGHT', | |
69 posX = 4, posY = 4, | |
70 }, | |
71 ['focus'] = { | |
72 width = 300, height = 24, | |
73 anchor = 'TOPLEFT', parent = 'TkplayerCastBar', anchorTo='BOTTOMRIGHT', | |
74 posX = 2, posY = -2 | |
75 }, | |
76 ['pet'] = { | |
77 width = 300, height = 24, | |
78 anchor = 'TOPRIGHT', parent = 'TkFocusBar', anchorTo='TOPLEFT', | |
79 posX = -2, posY = 0 | |
80 }, | |
81 } | |
82 | |
83 self.casting = c | |
84 self.castbar = {} | |
85 | |
86 | |
87 for _, unit in pairs(TRACKED_UNITS) do | |
88 local cdb = db.castbar[unit] | |
89 print('|cFFFF44FF' .. unit .. '|r castbar creation') | |
90 | |
91 | |
92 -- State info | |
93 c[unit] = {} | |
94 | |
95 -- Set frames | |
96 local fn = 'Tk' .. unit .. 'CastBar' | |
97 self.castbar[unit] = T:CreateBar(fn, cdb) | |
98 local pc = self.castbar[unit] | |
99 pc:Hide() | |
100 pc:SetAlpha(0) | |
101 | |
102 T:AddLabel(pc, cdb, 'spelltext') | |
103 local casttime = T:AddLabel(pc, cdb, 'casttime') | |
104 local latency = T:AddLabel(pc, cdb, 'latency') | |
105 pc.foreground:SetWidth(0) | |
106 | |
107 casttime:SetPoint('RIGHT', pc, 'RIGHT') | |
108 casttime:SetJustifyH('RIGHT') | |
109 latency:SetPoint('TOPRIGHT', pc.casttime, 'BOTTOMRIGHT') | |
110 latency:SetJustifyH('RIGHT') | |
111 | |
112 pc.transpt = a[cdb.fill_direction] | |
113 pc.xtrans = function() return math.min((cdb.width + cdb.foreground_inset) * pc.percent * d[pc.transpt][1], cdb.width) end | |
114 pc.ytrans = function() return math.min((cdb.height + cdb.foreground_inset) * pc.percent * d[pc.transpt][2], cdb.height) end | |
115 | |
116 pc.movement_x = 1 | |
117 pc.moving_end = 'LEFT' | |
118 | |
119 local glow = pc:CreateTexture('glow', 'OVERLAY') | |
120 glow:SetTexture(CASTBAR_TAILGLOW) | |
121 glow:SetPoint('TOPLEFT', pc, 'TOPLEFT', -5, 5) | |
122 glow:SetPoint('BOTTOMRIGHT', pc, 'BOTTOMRIGHT', 5, -5) | |
123 pc.glow = glow | |
124 | |
125 local icon = pc:CreateTexture('icon', 'ARTWORK') | |
126 icon:SetPoint('RIGHT', pc, 'LEFT', -2, 0) | |
127 icon:SetWidth(pc.foreground:GetHeight()) | |
128 icon:SetHeight(pc.foreground:GetHeight()) | |
129 icon:SetTexture(0,0,0,1) | |
130 pc.icon = icon | |
131 | |
132 pc.unit = unit | |
133 T:Bar_SetUpdateHandler(pc, self.TekUpdate) | |
134 | |
135 | |
136 | |
137 --print('created', fn) | |
138 end | |
139 | |
140 -- Casting table events | |
141 for i, event in pairs(TRACKED_EVENTS) do | |
142 print('listening to |cFF00FFFF' .. event .. '|r') | |
143 self:RegisterEvent(event, 'TekEvent') | |
144 end | |
145 | |
146 -- Extra events | |
147 self:RegisterEvent('PLAYER_TARGET_CHANGED') | |
148 self:RegisterEvent('PLAYER_FOCUS_CHANGED') | |
149 | |
150 CastingBarFrame:SetScript('OnUpdate', nil) | |
151 CastingBarFrame:SetScript('OnEvent', nil) | |
152 CastingBarFrame:Hide() | |
153 end | |
154 | |
155 -- Update handler for castbar | |
156 function mod:TekUpdate() | |
157 local glow = self.glow | |
158 local foreground = self.foreground | |
159 local background = self.background | |
160 local latency = self.latency | |
161 local time = GetTime() * 1000 | |
162 local spelltext = self.spelltext | |
163 local timetext = self.timetext | |
164 local cdb = self.db | |
165 if mod.casting[self.unit] ~= nil then | |
166 | |
167 local u = self.unit | |
168 local s = mod.casting[u] | |
169 local alpha = self:GetAlpha() | |
170 | |
171 -- is something casting at all? | |
172 if s.casting <= CAST_START then | |
173 | |
174 -- start = true whenever a new spell cast could be active (i.e. target switching) | |
175 if s.init then | |
176 print('|cFFDD77DD'..u..'|r init_cast (spell='..s.displayName..', startTime='..s.startTime..', endTime='..s.endTime..', channel=',s.channel,')') | |
177 print(self:GetName(), self:IsVisible(), self:IsShown()) | |
178 | |
179 -- update translation point | |
180 if s.casting == CHANNEL_START and not cdb.fill_inverse then | |
181 self.transpt = inv[a[cdb.fill_direction]] | |
182 else | |
183 self.transpt = a[cdb.fill_direction] | |
184 end | |
185 | |
186 -- update frame contents | |
187 foreground:SetTexture(unpack(cdb['foreground' .. TEXTURE_SUFFIX[s.casting]] and cdb['foreground' .. TEXTURE_SUFFIX[s.casting]] or cdb.foreground_color)) | |
188 background:SetTexture(unpack(cdb['background' .. TEXTURE_SUFFIX[s.casting]] and cdb['background' .. TEXTURE_SUFFIX[s.casting]] or cdb.background_color)) | |
189 | |
190 self.icon:SetTexture(s.texture) | |
191 spelltext:SetText(s.displayName) | |
192 latency:SetText(s.latency) | |
193 self.duration = s.endTime - s.startTime | |
194 self.fadeIn = s.startTime + (1-alpha) * FADE_IN_TIME | |
195 self.fadeOut = s.endTime + FADE_OUT_TIME -- needs to exist for target changes | |
196 | |
197 print(s.startTime, self.fadeIn, self.fadeIn - s.startTime) | |
198 -- clear 'start' | |
199 s.init = nil | |
200 end | |
201 | |
202 -- if we're checking this and start was never flipped, then something happened | |
203 if time <= self.fadeIn then | |
204 alpha = 1- ((self.fadeIn - time) / FADE_IN_TIME) | |
205 self:SetAlpha(alpha) | |
206 elseif alpha ~= 1 then | |
207 self:SetAlpha(1) | |
208 end | |
209 self.value = time - s.startTime | |
210 self.percent = self.value / self.duration | |
211 self.casttime:SetText(format("%.1f", self.value / 1000)) | |
212 | |
213 -- s.casting is nil when the spellcast has finished | |
214 else | |
215 -- something set a term flag | |
216 if s.casting < CHANNEL_STOPPED and s.fade then | |
217 print(TL, '|cFFDD77DD'..u..'|r init_fadeout (spell='..s.displayName..', startTime='..s.startTime..', endTime='..s.endTime..', channel=',s.channel,')') | |
218 self.fadeOut = time + FADE_OUT_TIME | |
219 foreground:SetTexture(unpack(cdb['foreground' .. TEXTURE_SUFFIX[s.casting]] and cdb['foreground' .. TEXTURE_SUFFIX[s.casting]] or cdb.foreground_color)) | |
220 background:SetTexture(unpack(cdb['background' .. TEXTURE_SUFFIX[s.casting]] and cdb['background' .. TEXTURE_SUFFIX[s.casting]] or cdb.background_color)) | |
221 s.fade = nil | |
222 self.value = self.duration | |
223 self.percent = 1 | |
224 end | |
225 | |
226 if time < self.fadeOut then | |
227 alpha = (self.fadeOut - time) / FADE_OUT_TIME | |
228 self:SetAlpha(alpha) | |
229 else | |
230 alpha = 0 | |
231 self:Hide() | |
232 self:SetAlpha(alpha) | |
233 self.casttime:SetText(nil) | |
234 self.spelltext:SetText(nil) | |
235 self.latency:SetText(nil) | |
236 self.debugged = false | |
237 self.percent = 0 | |
238 mod.casting[self.unit] = nil | |
239 print('|cFFDD77DD'..u..'|r work complete, hiding...') | |
240 end | |
241 -- hide and wait until we're pulled out again | |
242 end | |
243 self.foreground:SetPoint('RIGHT', self, self.transpt, self.xtrans(), self.ytrans()) | |
244 end | |
245 end | |
246 | |
247 | |
248 -- event stub, filters out unwanted cast events | |
249 function mod:TekEvent(e, unit, ...) | |
250 if not self.castbar[unit] then | |
251 return | |
252 end | |
253 if not self[e] then | |
254 error('No method signature for event ' .. tostring(e)) | |
255 end | |
256 print('popped |cFF00FFFF' .. e .. '|r: ', unit, ...) | |
257 self[e](self, e, unit, ...) | |
258 end | |
259 | |
260 function mod:PLAYER_TARGET_CHANGED (e, cause) | |
261 print(e) | |
262 self:UpdateUnit('target') | |
263 end | |
264 function mod:PLAYER_FOCUS_CHANGED (e, cause) | |
265 print(e) | |
266 self:UpdateUnit('focus') | |
267 end | |
268 function mod:UpdateUnit(unit) | |
269 if UnitCastingInfo(unit) then | |
270 mod:UNIT_SPELLCAST_START('UNIT_SPELLCAST_START', unit) | |
271 elseif UnitChannelInfo(unit) then | |
272 mod:UNIT_SPELLCAST_CHANNEL_START('UNIT_SPELLCAST_CHANNEL_START', unit) | |
273 else | |
274 mod.castbar[unit]:Hide() | |
275 end | |
276 end | |
277 | |
278 -- Spell event handlers | |
279 function mod:UNIT_SPELLCAST_SENT(e, unit, spellname, rank, target) | |
280 -- triggered an action buttton tied to a cast | |
281 c[unit].sentTime = math.floor(GetTime() * 1000) | |
282 print('|cFF44FF44',e,':|r', unit, spellname, c[unit].sentTime) | |
283 c[unit].spell = spellname | |
284 c[unit].rank = rank | |
285 c[unit].target = target | |
286 end | |
287 | |
288 function mod:UNIT_SPELLCAST_START(e, unit) -- Server says: someone started casting | |
289 local spellname, rank, displayName, texture, startTime, endTime, isTradeSkill, castID, nonInterruptible = UnitCastingInfo(unit) | |
290 print('casting['..unit..'] state updated (=start): spellname='.. spellname ..', startTime='.. startTime ..', endTime='.. endTime) | |
291 | |
292 c[unit].castID = castID | |
293 c[unit].spell = spellname | |
294 c[unit].rank = rank | |
295 c[unit].displayName = displayName | |
296 c[unit].texture = texture | |
297 c[unit].startTime = startTime | |
298 c[unit].endTime = endTime | |
299 c[unit].nonInterruptible = nonInterruptible | |
300 c[unit].isTradeSkill = isTradeSkill | |
301 if c[unit].sentTime then | |
302 c[unit].latency = c[unit].startTime - c[unit].sentTime | |
303 end | |
304 | |
305 -- set state and show | |
306 c[unit].casting = CAST_START | |
307 c[unit].init = true | |
308 self.castbar[unit]:Show() | |
309 end | |
310 | |
311 function mod:UNIT_SPELLCAST_DELAYED(e, unit, spellname, rank, castID, target) -- Server says: they're still casting but it'll take longer | |
312 local spellname, rank, displayName, texture, startTime, endTime, isTradeSkill, castID, nonInterruptible = UnitCastingInfo(unit) | |
313 print('casting['..unit..'] state updated (=delayed): spellname='.. spellname ..', startTime='.. startTime ..', endTime='.. endTime) | |
314 c[unit].castID = castID | |
315 c[unit].channel = false | |
316 c[unit].startTime = startTime | |
317 c[unit].endTime = endTime | |
318 -- just update timing data, frame script will adjust | |
319 end | |
320 | |
321 -- set exit states | |
322 function mod:UNIT_SPELLCAST_STOP(e, unit, spellname, rank, castID, target) -- Server says: someone stopped casting for some reason | |
323 --c[unit].casting = CAST_STOPPED | |
324 end | |
325 | |
326 function mod:UNIT_SPELLCAST_INTERRUPTED(e, unit, spellname, rank, castID, target) -- Server says: someone got interrupted | |
327 c[unit].casting = CAST_INTERRUPTED | |
328 c[unit].fade = true | |
329 end | |
330 | |
331 function mod:UNIT_SPELLCAST_SUCCEEDED(e, unit, spellname, rank, castID, target) -- Server says: they stopped because they're done | |
332 | |
333 if c[unit].castID == castID and c[unit].casting ~= CHANNEL_START then | |
334 c[unit].casting = CAST_SUCCEEDED | |
335 c[unit].fade = true | |
336 end | |
337 end | |
338 | |
339 function mod:UNIT_SPELLCAST_FAILED(e, unit, spellname, rank, castID, target) -- Server says: someone tried to cast something but they weren't allowed | |
340 if c[unit].castID ~= castID then -- can fire from keybind spam | |
341 return | |
342 end | |
343 c[unit].casting = CAST_FAILED | |
344 c[unit].fade = true | |
345 end | |
346 | |
347 function mod:UNIT_SPELLCAST_FAILED_QUIET(e, unit, spellname, rank, castID, target) -- Server says: someone tried to cast something but they weren't allowed | |
348 if c[unit].castID == castID and c[unit].casting == CAST_START then | |
349 c[unit].casting = CAST_FAILED | |
350 end | |
351 end | |
352 | |
353 function mod:UNIT_SPELLCAST_INTERRUPTIBLE(e, unit) | |
354 c[unit].notInterruptible = false | |
355 end | |
356 function mod:UNIT_SPELLCAST_NOT_INTERRUPTIBLE(e, unit) | |
357 c[unit].notInterruptible = true | |
358 end | |
359 | |
360 function mod:UNIT_SPELLCAST_CHANNEL_START(e, unit, spellname, rank, castID, spellID) | |
361 local spellname, rank, displayName, texture, startTime, endTime, isTradeSkill, nonInterruptible = UnitChannelInfo(unit) | |
362 displayName = spellname -- channels sometimes just appear as 'Channeling' according to Quartz author | |
363 print('casting['..unit..'] state updated (=start, channel): spellname='.. spellname ..', startTime='.. startTime ..', endTime='.. endTime) | |
364 c[unit].casting = CHANNEL_START | |
365 c[unit].spellname = spellname | |
366 c[unit].rank = rank | |
367 c[unit].displayName = displayName | |
368 c[unit].texture = texture | |
369 c[unit].startTime = startTime | |
370 c[unit].endTime = endTime | |
371 c[unit].nonInterruptible = nonInterruptible | |
372 c[unit].isTradeSkill = isTradeSkill | |
373 c[unit].init = true | |
374 mod.castbar[unit]:Show() | |
375 end -- start up | |
376 function mod:UNIT_SPELLCAST_CHANNEL_STOP(e, unit, spellname, rank, castID, spellID) | |
377 c[unit].casting = CHANNEL_STOPPED | |
378 end | |
379 function mod:UNIT_SPELLCAST_CHANNEL_UPDATE(e, unit, spellname, rank, castID, spellID) | |
380 spellname, rank, displayName, texture, startTime, endTime, isTradeSkill, nonInterruptible = UnitChannelInfo(unit) | |
381 displayName = spellname -- channels sometimes just appear as 'Channeling' according to Quartz author | |
382 c[unit].channel = true | |
383 end -- recalc | |
384 | |
385 | |
386 | |
387 |