view Turok/Modules/Combat/CombatLog.lua @ 9:9400a0ff8540

Ugh Timer: - container update directionality - talent update iterates over a non-volatile table to carry out updates - index management steps organized - talentRow status implemented, returns the spell associated with the talent chosen from that row CombatLog: - sort out font controls and unbork arguments
author Nenue
date Sun, 21 Feb 2016 13:08:30 -0500
parents a9b8b0866ece
children 0b1a2f3dbfc4
line wrap: on
line source
--- Combat
-- @file-author@
-- @project-revision@ @project-hash@
-- @file-revision@ @file-hash@
-- Created: 1/11/2016 4:27 PM
--- Data collector for API Combat Log Event
local T, _G = Turok, _G
local mod = T:NewModule("Combat")
local pairs, ipairs, select, concat, format, tinsert, wipe = pairs, ipairs, select, table.concat, string.format, tinsert, table.wipe
local GetSpellTexture, CreateFrame, GetTime, unpack, floor = GetSpellTexture, CreateFrame, GetTime, unpack, floor
local db
local cText, cNum, cKey, cWord, cPink, cType, cBool = cText, cNum, cKey, cWord, cPink, cType, cBool
local print = function(...)
  if _G.Devian and _G.DevianDB.workspace ~= 1 then
    _G.print('CT', ...)
  end
end


--- performance constants
local SCT_NAME = 'TurokSCT%s'
local SCT_TEMPLATE = 'TurokSCTAnchorTemplate'
local SCT_PREGAME = 5
local SCT_MESSAGE_TEMPLATE = 'TurokCombatMessageTemplate'
local SCT_MESSAGE_NAME = 'CombatString%d'
local LOG_TEMPLATE =  'TurokCombatLogAnchorTemplate'

--- UX structures
T.defaults.CombatText = {
  width = 400, height = 800,
   parent = 'UIParent',
  Outgoing = {
    anchor = 'RIGHT', anchorTo = 'RIGHT',
    x = -400, y = -200,
  },
  Incoming = {
    anchor = 'LEFT', anchorTo = 'LEFT',parent = 'UIParent',
    x = 400, y = -200,
  },
  DoTTracker = {
    anchor = 'BOTTOMLEFT', anchorTo = 'BOTTOM', parent = 'UIParent',
    x = 80, y = 400,
  },
  defaultAnimation = 'slide',
  defaultFont = 'font0',
  textFonts = {
    font0 = {"Interface\\Addons\\Turok\\Media\\font\\ArchivoNarrow-Regular.ttf", 18, 'OUTLINE'},
    font1 = {"Interface\\Addons\\Turok\\Media\\font\\ArchivoNarrow-Regular.ttf" , 30, 'OUTLINE'},
    font2 = {"Interface\\Addons\\Turok\\Media\\font\\ArchivoNarrow-Regular.ttf" , 24, 'OUTLINE'},
    font3 = {"Interface\\Addons\\Turok\\Media\\font\\ArchivoNarrow-Regular.ttf" , 20, 'OUTLINE'},
  },

  --- [(string) combatEvent] = {[1] = (string) format [, [2] = fontKey]}
  --- Substitution values
  -- %d [1] amount [2] overkill [3] absorbed [4] blocked
  -- %s [5] spell [6] caster [7] school
  textFormat = {
    ['SWING_DAMAGE'] = {'%d'},
    ['SPELL_DAMAGE'] = {'%d'},
    ['RANGE_DAMAGE'] = {'%d'},
    Incoming = {
      ['SWING_DAMAGE'] = {'-%d'},
      ['SPELL_DAMAGE'] = {'-%d (%s)'},
      ['RANGE_DAMAGE'] = {'-%d'},
    },
  },
  textModifiers ={
    critical = {'%s!', 'pop'},
    overKill = {'%s |cFF0088FFKilling Blow!|r', 'slide'},
    multistrike = {'%s', 'slide', 'font3'},
    absorbed = {'%s (%d)', 'slide'},
    blocked = {'%s {%d}', 'slide'},
    pet = {'(%s)', 'slide'},
    grouped = {'%s (%d hit)', 'slide'},
  },
  --- [AnimationGroup key] = {[XML attrib] = [value], d[x/y] = (number) 0-1 }
   -- d[x/y] indicates the proportional relevance of each FontString dimension when frames are displaced by a new event
   -- x/y    indicates the ranges of movement made by an animation, and are also considered when calculating displacement
  animation = {
    slide = {
      x = 0,   dx = 0,
      y = 300, dy = 1,
      duration = 2
    },
    lateralSlide = {
      x = 300, dx = 1,
      y = 0,   dy = 0,
      duration = 2
    },
    pop = {
      toScale = 1.4,
      fromScale = 0.1,
      duration = 0.14,
      dx = 0, dy = 1,
    },
    fadeOut = {change = -1, duration = 0.5},
  },
}
--- [1] text wrapper [2] animation type
local dotEvents = {
  SPELL_AURA_APPLIED = true,
  SPELL_PERIODIC_DAMAGE = true,
  SPELL_AURA_REMOVED = true,
  SPELL_AURA_REFRESHED = true,
}
local petGUID = {}

------------- data structures
local defaultAnimation, defaultFont
local criticalModifier, absorbedModifier, blockedModifier, overKillModifier, multistrikeModifier, groupedModifier
local criticalAnimation, absorbedAnimation, blockedAnimation, overKillAnimation, multistrikeAnimation, groupedAnimation
local criticalFont, absorbedFont, blockedFont, overKillFont,multistrikeFont, groupedFont
local textFonts = {}
local textFormat = {}
local animation = {}
local spellCache = {}
local DoTFrames = {}

local dotTrackingEvents = {
  ['SPELL_AURA_APPLIED'] = true,
  ['SPELL_AURA_REMOVED'] = true,
  ['SPELL_AURA_REFRESHED'] = true,
}

--- multi-hit events data
-- [(string) localized name] = {
--   [1] = (bool)   controlled channel
--   [2] = (number) minimum time to wait for next damage tick
--   [3] = (number) maximum time to log grouped spell hits
--   [4] = (string) combatEvent full string
--   [5] = (string) combatEvent short prefix (as opposed to SPELL_PERIODIC)
--   [6] = (string) combatEvent short suffix (as opposed to AURA_APPLIED)
-- }
-- tailing fields are set to reduce the number of arguments passed around
local groupedSpells = {
  global = {false, 1, 'SPELL_PERIODIC_DAMAGE', 'SPELL', 'DAMAGE'},
  ['Crimson Tempest'] = {false,   0.3,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- shockwave dot
  ['Mind Sear'] =       {false,   1,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- scanning aoe
  ['Searing Insanity'] =       {false,   1,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- scanning aoe
  ['Ice Nova'] =        {false, 0.4,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- shockwave aoe
  ['Blizzard'] =        {false,   1,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- scanning aoe
  ['Frozen Orb'] =      {false,   1,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'},
  ['Ice Bomb'] =        {false, 0.4,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- shockwave aoe
  ['Comet Storm'] =     {false, 2.5,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- staggered multi-hit
  ['Barrage'] =         {false, 1.1,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- projectile vommit
  ['Glaive Toss'] =     {false,   3,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}, -- path projectile,
  ['Doom Nova'] =       {false, 0.4,  'SPELL_DAMAGE', 'SPELL', 'DAMAGE'}
}

local dotSpellIndex = {
  ['Shadow Word: Pain'] = {'HARMFUL|PLAYER'},
  ['Vampiric Touch'] = {'HARMFUL|PLAYER'}
}

local offhandSpellIndex = {
  ['Execute'] = {'Execute Off-Hand'},
  ['Mutilate'] = {'Mutilate Off-Hand'},
  ['Stormstrike'] = {'Stormstrike Off-Hand'},
}

--- stored as a list of field representations to be concatenated together within a loadstring def



--- Tracking tables
local groupedQueue = {}
local groupedEvents = {}
local offhandQueue = {}
local sct_format = {}


local function GetGUIDInfo(guid)
  local unitType, flags1, flags2 = guid:match('(%a+)\-(%x+)\-(%x+)')
  return concat({unitType, flags1, flags2},'|r::|cFF0088FF')..'|r'
end

local SpellSchoolColors = {
  [1] = {255, 255,0},     -- physical
  [2] = {255, 230, 128},  -- holy
  [3] = {255, 255, 128},  -- holy+phys
  [4] = {255, 128, 0},    -- fire
  [8] = {77, 255, 77},    -- nature
  [16] = {128, 255, 255}, -- frost
  [20] = {255, 192, 128},   -- frostfire
  [32] = {128, 128, 255}, -- shadow
  [48] = {128, 192, 255}, -- shadow+frost
  [64] = {255, 128, 255}, -- arcane,
  [72] = {255, 128, 128}, -- spellstorm,
}

local h = '|cFF%02X%02X%02X'
local SpellSchoolColor = function (flags, spellName)
  local i = 64
  local rA, gA, bA
  if SpellSchoolColors[flags] then
    print(flags, 'match')
    print(format('%02X%02X%02X', unpack(SpellSchoolColors[flags])))
    return format(h, unpack(SpellSchoolColors[flags]))
  end

  repeat
    local rB, gB, bB = unpack(SpellSchoolColors[i])
    if i <= flags then
      if not rA then
        rA = rB
        gA = gB
        bA = bB
      else
        rA = (rA+rB)/2
        gA = (gA+gB)/2
        bA = (bA+bB)/2
      end
      print('test:', cWord(i), '<=', cKey(flags), '=', (i <= flags), cPink(rA), cNum(gA), cText(bA))
      flags = flags - i
    else
      print(i, 'skip')
    end
    i = i/2
  until (i == 1)
  SpellSchoolColors[flags] = {rA, gA, bA }
  --print(string.format('%02X%02X%02X', unpack(SpellSchoolColors[flags])))
  return format(h, unpack(SpellSchoolColors[flags]))
end
local myGUID

mod.NewCombatMessage = function(frame, index)
  local ct = CreateFrame('Frame', SCT_MESSAGE_NAME:format(frame.lineID), frame, SCT_MESSAGE_TEMPLATE)
  index = index and 'active' or 'expired'
  frame.lineID = frame.lineID + 1
  frame.active[#frame.active+1] = ct
  ct.index = #frame.active
  ct.x = 0
  ct.y = 0
  ct.point = 'BOTTOMLEFT'

  ct.string:SetFont(unpack(textFonts[defaultFont]))
  ct.fontKey = 'font0'
  return ct
end

--- frame interaction logic
mod.AddCombatMessage = function(frame, text, icon, animationType, fontKey)
  local line
  print(fontKey)

  local expired = frame.expired
  local active = frame.active
  local a = 1
  local shiftY, shiftX
  local lastFrame
  --- If animation has overlap delta values, find the last active frame of that animation type and check for overlaps.
  --- Frames are considered overlapping when the last member's ((height - distance traveled) * delta) is over 0.
  --- This assumes the same string height for the upcoming frame since wordwrap isn't enabled.
  print(animationType)
  if animation[animationType].dx or animation[animationType].dy then
    print('animation has displacement')
    if frame.last then
      lastFrame = frame.last
      local dp = lastFrame[animationType]:GetProgress()
      if animation[animationType].dx then
        local dx = dp * animation[animationType].x
        shiftX = (lastFrame.string:GetStringWidth() - dx) * animation[animationType].dx
      end
      if animation[animationType].dy then
        local dy = dp * animation[animationType].y
        shiftY = (lastFrame.string:GetStringHeight() - dy) * animation[animationType].dy
        print('  ', 'h=', floor(lastFrame.string:GetStringHeight()), 'dY=', dy, 'offsetY=', shiftY)
      end
      print(cWord('lastFrame hit:'), lastFrame and lastFrame:GetName(), cNum(shiftX), cNum(shiftY))
    end
  end

  -- find a usable frame
  local currentFrame
  for i, ct in ipairs(frame.active) do
    if not currentFrame then
      if ct.discard then
        ct.discard=  nil
        currentFrame = ct
      end
    end

    if lastFrame and ct.animationType == animationType and not ct.discard then
      --print('lastFrame defined, check for overlap')
      if shiftY > 0 then
        print(cWord('  * vertical shift'), cNum('+'..floor(shiftY)))
        ct.y = ct.y + shiftY
      end
      if shiftX > 0 then
        print(cWord('  * horizontal shift'), cNum('+'..floor(shiftX)))
        ct.x = ct.x + shiftX
      end
      ct:SetPoint(ct.point, frame, ct.point, ct.x, ct.y)
    end
  end
  -- if no expired frames became available, make a new one (should max at 20 or so if groupings are right)
  if  not currentFrame then
    currentFrame = mod.NewCombatMessage(frame)
    print(cNum('     creating new string object for the heap'))
  end

  print(cText(' * Starting'), cPink(animationType), 'on', cKey(currentFrame:GetName()), ' ['..cNum(currentFrame.index)..']')

  if icon then
    currentFrame.icon:Show()
    currentFrame.icon:SetTexture(icon)
  else
    currentFrame.icon:Hide()
  end
  if fontKey and fontKey ~= currentFrame.fontKey then
    local newFont = fontKey and textFonts[fontKey] or defaultFont

    local path, size, flags = currentFrame.string:GetFont()
    path = newFont[1] or path
    size = newFont[2] or size
    flags = newFont[3] or flags
    print(cText('swapping font to "'..cWord(fontKey)..')":'), path, size, flags)
    currentFrame.string:SetFont(path, size, flags)
    currentFrame.fontKey = fontKey
  end

  currentFrame.animationType = animationType
  currentFrame.string:SetText(text)
  local cHeight = currentFrame.string:GetStringHeight()
  currentFrame:SetSize(currentFrame.string:GetStringWidth(), cHeight)
  currentFrame.icon:SetSize(cHeight, cHeight)
  currentFrame.y = 0
  currentFrame.x = 0
  currentFrame:SetPoint(currentFrame.point, frame, currentFrame.point, currentFrame.x, currentFrame.y)
  currentFrame[animationType]:Play()
  frame.last = currentFrame
end

local GetTextFormatFunc = function(amount, overKill, absorbed, blocked, multistrike, spellName, sourceName, destName)
  local sub_text = {
    ['%d'] = amount,
    ['%o'] = overKill,
    ['%a'] = absorbed,
    ['%b'] = blocked,
    ['%m'] = multistrike,
    ['%s'] = spellName,
    ['%n'] = sourceName,
    ['%t'] = destName,
  }
  local func = function(token)
    print(cPink('gsub run:'), token)
    return sub_text[token]
  end
  return func
end

--- builds CT messages from combat log event data
--  separated from frame interaction for auxiliary events such as combat/loot/etc
local CreateDamageText = function(frame, timestamp, combatEvent, sourceName, destName, spellID, spellName, effectSchool, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike, ticks)
  if combatEvent:match('^SWING') then
    spellID = 1
    spellName = 'Attack'
  elseif combatEvent:match('^RANGE') then
    spellID = 2
    spellName = 'Auto Shot'
  end
  if not combatEvent:match('DAMAGE') then
    return
  end

  local fontKey = defaultFont
  local icon = GetSpellTexture(spellID)
  local animationType = defaultAnimation
  local text = amount
  if textFormat[combatEvent] then
    local tString, fontKey = unpack(textFormat[combatEvent])
    if amount > 1000000 then
      amount = (floor(amount/100000)/10) ..'M'
    elseif amount > 1000 then
      amount = (floor(amount/100)/10) ..'k'
    end

    text = tString:gsub('%%[doabsnt]', GetTextFormatFunc(amount, overKill, absorbed, blocked, multistrike, spellName, sourceName, destName))
    print("** font override:", '"'..cText(tString)..'",', cPink(font), cNum(size), cWord(outline))
  end

  if type(effectSchool) == 'number' then
    text = SpellSchoolColor(effectSchool) ..text..'|r'
  end

  if overKill > 0 then
    text = overKillModifier:format(text, overKill)
    animationType = overKillAnimation
    fontKey = overKillFont or fontKey
  end
  if critical then
    text = criticalModifier:format(text)
    animationType = criticalAnimation
    fontKey = criticalFont or fontKey
  end
  if absorbed then
    text = absorbedModifier:format(text, absorbed)
    animationType = absorbedAnimation
    fontKey = absorbedFont or fontKey
  end
  if blocked then
    text = blockedModifier:format(text, blocked)
    animationType = blockedAnimation
    fontKey = blockedFont or fontKey
  end
  if multistrike then
    text = multistrikeModifier:format(text, multistrike)
    animationType = multistrikeAnimation
    fontKey = multistrikeFont or fontKey
  end
  if ticks then
    text = groupedModifier:format(text, ticks)
    animationType = groupedAnimation
    fontKey = groupedFont or fontKey
  end


  print(cText('** AddCombatMessage(')..cKey(frame:GetName())..cText('):'), text, cWord(tostring(icon):sub(-20,-1)), cWord(animationType), cKey(fontKey))


  mod.AddCombatMessage(frame, text .. '|r', icon, animationType, fontKey)
end

local CT_ShowConsolidated = function()
  for spellName, queuedSpell in pairs(groupedQueue) do
    local isChannel, minDelay, combatEvent, sourceName, destName, spellID, school, SCT, timestamp = unpack(queuedSpell)
    for i, v  in ipairs(queuedSpell) do
      print('   ', i, '=', v)
    end

    print(spellName, 'vars:', spellID, spellName, school, SCT, timestamp)
    if groupedEvents[spellName] and #groupedEvents[spellName] ~= 0 then
      local amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, multistrike, hit = 0, -1, 0, 0, 0, 0, 0, 0, 0, 0
      for i, line in ipairs(groupedEvents[spellName]) do
        -- extra strike?
        --{amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, multistrike}
        local amount_n, overKill_n, resisted_n, blocked_n, absorbed_n, critical_n, glancing_n, crushing_n, multi_n, sourceGUID, destGUID, sourceName, destName = unpack (line)

        amount = amount + amount_n
        if overKill_n > 0   then overKill = overKill + overKill_n end
        if blocked_n        then blocked = blocked + line[4] end
        if absorbed_n       then absorbed = absorbed + line[5] end
        if critical_n       then critical = critical + 1 end
        if multi_n          then multistrike = multistrike + 1  end

        hit = hit + 1
      end
      if overKill == -1 then
        overKill = overKill + 1
      end
      wipe(groupedEvents[spellName])
      groupedQueue[spellName] = nil
      print('   expelling', spellName, cText('A:'), cNum(amount), cText('O:'), cNum(overKill), cText('Ticks:'), cNum(hit), cText('Crits:'), cNum(critical), cText(school))
      print(SCT, timestamp, combatEvent, sourceName, destName, spellID, spellName, school, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, multistrike, hit)
      CreateDamageText(SCT, timestamp, combatEvent, sourceName, destName, spellID, spellName, school, amount, -1, nil, nil, nil, false, glancing, crushing, false, multistrike, hit)
    end
  end
end

local CT_ConsolidateText = function (self, timestamp, sourceGUID, destGUID, sourceName, destName, spellID, spellName, school, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike)
  local archive = groupedSpells[spellName] and groupedSpells[spellName] or groupedSpells.global
  local isChannel, minDelay, combatEvent = unpack(archive)
  if not groupedEvents[spellName] then
    groupedEvents[spellName] = {}
  end

  if #groupedEvents[spellName] == 0 then
    groupedQueue[spellName] = {isChannel, minDelay, combatEvent, sourceName, destName, spellID, school, self, timestamp}
    T:ScheduleTimer(CT_ShowConsolidated, minDelay)
    print('  starting archive for', select(7, unpack(archive)))
  else
    print('  recording into archive', cText(spellName))
  end
  tinsert(groupedEvents[spellName], {amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, multistrike, sourceGUID, destGUID, sourceName, destName, sourceName, destName,})
end

local CT_OnCast = function(self, event, unit, spellName, lineID, spellID)
  if unit ~= 'player' and unit ~= 'pet' then
    return
  end

  if groupedSpells[spellName] then
    print(cText('** Spell casting info received'))
    local isChannel, delay = unpack(groupedSpells[spellName])
    if isChannel and event == 'CHANNEL_STOP' and groupedEvents[spellName] then
      T:ScheduleTimer(CT_ShowConsolidated, delay)
    else
      if not groupedEvents[spellName] then
        groupedEvents[spellName] = {}
      end
    end
  end
end

local CT_Unlock = function(str)
  for i, CT in pairs(mod.CombatTextFrames) do
      local frame = CT.frame
      frame.configMode = (frame.configMode == nil) and true or nil
      frame:RegisterForDrag(frame.configMode and 'LeftButton' or nil)
      frame:EnableMouse(frame.configMode and true or false)
      print(i, frame.configMode and 'ON' or 'OFF')
      for _, reg in ipairs(frame.configRegions) do
        if frame.configMode then
          reg:Show()
        else
          reg:Hide()
        end
      end

      if frame.configMode then
        CT.configTimer = T:ScheduleRepeatingTimer(function()
          print(i, 'config tick')
          for i, s in ipairs(CT.sample) do
            CT.OnEvent(frame, unpack(s))
          end
        end, 2)
      else
        print(CT.configTimer)
        T:CancelTimer(CT.configTimer)
      end

  end
end

--- check for sectors
local queue = {}
mod.OnDamage = function(self, event, ...)
  local isVisible

  local timestamp, combatEvent = ...
  print(cText('OnDamage'), cKey(combatEvent))
  if combatEvent == 'UNIT_DIED' then
    return
  end
  local sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, spellSchool = select(4, ...)
  --print('  from', cPink(sourceGUID), 'spell', cNum(spellID), cText(spellName), '->', cKey(destGUID))

  -- SWING starts at arg 10, SPELL/RANGE start at arg 13, ENVIRONMENTAL starts at arg 8
  local offset = 15
  if combatEvent:sub(0,3) == 'SWI' then
    offset = 10
  elseif combatEvent:sub(0,3) == 'ENV' then
    offset = 8
  end
  local amount, overKill, effectSchool, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike = select(offset, ...)


  local sc = SpellSchoolColors[effectSchool]
  if groupedSpells[spellName] then
    print('* ', cText(spellName), 'to consolidator')
    CT_ConsolidateText(self, timestamp, sourceGUID, destGUID, sourceName, destName, spellID, spellName, effectSchool, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike)
    return
  end

  print('displaying on', cWord(self:GetName()))
  CreateDamageText(self, timestamp, combatEvent, sourceName, destName, spellID, spellName, effectSchool, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike)
end

mod.maxDotFrame = 1
mod.OnDotEvent = function (self, event, timestamp, combatEvent, ...)
  print(cWord('DOT'), combatEvent)
  local sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, destExtraFlags, spellID, spellName, castSchool, amount, overKill, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand, multistrike = select(2, ...)
  print(cText('dot from'), cWord(sourceGUID), 'to', cKey(destGUID))
  if sourceGUID == T.GUID then
    local p = mod.PeriodicTable
    p[destGUID] = p[destGUID] or {}
    local unit = p[destGUID]
    if not p[spellID] then
      if not p.frames[#p.frames] then
        unit[spellID] = CreateFrame('Frame', 'DotBar'..mod.maxDotFrame, p, 'TkDotBarTemplate')
        mod.maxDotFrame = mod.maxDotFrame + 1
        unit[spellID].dotID = mod.maxDotFrame

        print('  create new frame ['..cKey(unit[spellID]:GetID(), '] for'), cWord(spellName), cKey(destGUID))
      else
        unit[spellID] = p.frames[#p.frames]
        p.frames[#p.frames] = nil -- remove that entry
        print('  recycling frame ['..cKey(unit[spellID].dotID, '] for'), cWord(spellName), cKey(destGUID))
      end

      unit[spellID]:Show()
    end
    local dot = unit[spellID]
    local time = GetTime()
  end
end




function mod:OnInitialize()
  print('This is a thing.')
  self.UNIT_SPELLCAST_SUCCEEDED = CT_OnCast
  self.UNIT_SPELLCAST_CHANNEL_START = CT_OnCast
  self.UNIT_SPELLCAST_CHANNEL_STOP = CT_OnCast
end

function mod:OnInitialize()
  mod.db = TurokData.CombatText
  db = TurokData.CombatText
  myGUID = T.GUID
  mod.PeriodicTable = mod.PeriodicTable or CreateFrame('Frame', 'TurokPeriodicFrame', UIParent)
  mod.PeriodicTable.frames = {}

  local m = mod.db.textModifiers
  --- These values are going to be looked up a lot, so cache as close as possible
  criticalModifier = m.critical[1] or '%s CRIT'
  criticalAnimation = m.critical[2] or 'slide'
  criticalFont = m.critical[3]

  absorbedModifier = m.absorbed[1] or '%s ABS'
  absorbedAnimation = m.absorbed[2] or 'slide'
  absorbedFont = m.absorbed[3]

  blockedModifier = m.blocked[1] or '%s BLK'
  blockedAnimation = m.blocked[2] or 'slide'
  blockedFont = m.blocked[3]

  overKillModifier = m.overKill[1] or '%s KILL'
  overKillAnimation = m.overKill[2] or 'slide'
  overKillFont = m.overKill[3]

  multistrikeModifier = m.multistrike[1] or '%s MS'
  multistrikeAnimation = m.multistrike[2] or 'slide'
  multistrikeFont = m.multistrike[3]

  groupedModifier = m.grouped[1] or '%s'
  groupedAnimation = m.grouped[2] or 'slide'
  groupedFont = m.grouped[3]

  --- Same as above, but for specific table values, key is determined by the combat event
  defaultAnimation = mod.db.defaultAnimation
  for k,v in pairs(mod.db.textFormat) do
    textFormat[k] = {v[1], v[2]}
    print('imported textFormat.'..k, cText(textFormat[k][1]), cNum(textFormat[k][2]))
  end
  for k,v in pairs(mod.db.textFonts) do
    textFonts[k] = {v[1] or defaultFont[1], v[2] or defaultFont[2], v[3] or defaultFont[3]}
    print('imported font.'..k, cText(textFonts[k][1]), cNum(textFonts[k][2]), cWord(textFonts[k][3]))
  end
  defaultFont = mod.db.defaultFont

  for k,v in pairs(mod.db.animation) do
    animation[k] = {}
    animation[k].x = v.x
    animation[k].y = v.y
    animation[k].dx = v.dx
    animation[k].dy = v.dy
    animation[k].fromScale = v.fromScale
    animation[k].toScale = v.toScale
    animation[k].deviation = v.deviation
    animation[k].change = v.change
    animation[k].fromAlpha = v.fromAlpha
    animation[k].toAlpha = v.toAlpha
    animation[k].duration = v.duration
  end
end

function mod:OnEnable()
  T:RegisterChatCommand('tkc', CT_Unlock)

  local fontPath, fontSize, fontFlags = unpack(db.textFonts.font0)
  --- Populate CT frames
  for name, CT in pairs(mod.CombatTextFrames) do
    print('create CT', name)
    -- make frame
    CT.frame = CT.frame or CreateFrame('Frame', SCT_NAME:format(name), UIParent, SCT_TEMPLATE)

    -- local vars
    local db = db[name] or db
    local frame = CT.frame

    -- script defs
    frame.IsFrameEvent = CT.trigger
    frame.name = name
    frame.lineID = 0
    frame.expired = {}
    frame.active = {}

    -- frame defs
    frame:SetPoint(db.anchor, db.parent, db.anchorTo, db.x, db.y)
    frame:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
    print('bound ', name, 'with', CT.OnEvent)
    db.sample = {}
    local logged = {}
    frame:SetScript('OnEvent', function(self, e,...)
      if CT.trigger(e, ...) then
        print('event trigger fired', name)
          if #db.sample < 5 and not logged[select(2,...)] then
            logged[select(2,...)] = true
            tinsert(db.sample, {e, ...})
          end

        CT.OnEvent(frame, e, ...)
      end
    end)

    -- configurators
    frame.configHeader:SetText(name)
    frame:EnableMouse(false)

    -- pre-pop some text frames
    for i = (CT.lineID or 1), SCT_PREGAME do
      print(frame:GetName(), 'pre-pop #'..i)
      mod.NewCombatMessage(frame)
    end
  end
end


local damageEvents = {
  ['SPELL_DAMAGE'] = true,
  ['SPELL_PERIODIC_DAMAGE'] = true,
  ['SWING_DAMAGE'] = true,
  ['RANGE_DAMAGE'] = true,
  ['SPELL_HEAL'] = true,
}
mod.CombatTextFrames = {
  Incoming = {
    trigger = function(e, _, c, _, _, _, _, _, d) return (d == T.GUID and damageEvents[c]) end,
    OnEvent = mod.OnDamage,
    sample = {
      {"COMBAT_LOG_EVENT_UNFILTERED", 1455887795.271, "SPELL_HEAL", false, "Player-3684-07235A4E", "Klakyn", 1297, 0, "Player-3684-07235A4E", "Klakyn", 1297, 0, 143924, "Leech", 1, 93, 93, 0, false, false, },
    }
  },
  Outgoing = {
    trigger = function(e, _,c,_, s) return (s == T.GUID and damageEvents[c]) end,
    OnEvent = mod.OnDamage,
    sample = {
    {
        "COMBAT_LOG_EVENT_UNFILTERED", 1455887795.006, "SPELL_DAMAGE", false, "Player-3684-07235A4E", "Klakyn", 1297, 0, "Creature-0-3684-1116-7-87761-0000C32119", "Dungeoneer's Training Dummy", 68136, 0, 589, "Shadow Word: Pain", 32, 3944, -1, 32, nil, nil, nil, false, false, false, false, false, }, {
        "COMBAT_LOG_EVENT_UNFILTERED", 1455887795.271, "SPELL_HEAL", false, "Player-3684-07235A4E", "Klakyn", 1297, 0, "Player-3684-07235A4E", "Klakyn", 1297, 0, 143924, "Leech", 1, 93, 93, 0, false, false, }, {
        "COMBAT_LOG_EVENT_UNFILTERED", 1455887797.377, "SPELL_PERIODIC_DAMAGE", false, "Player-3684-07235A4E", "Klakyn", 1297, 0, "Creature-0-3684-1116-7-87761-0000C32119", "Dungeoneer's Training Dummy", 68136, 0, 589, "Shadow Word: Pain", 32, 3944, -1, 32, nil, nil, nil, false, false, false, false, false, }, {
        "COMBAT_LOG_EVENT_UNFILTERED", 1455887812.702, "SWING_DAMAGE", false, "Player-3684-07235A4E", "Klakyn", 1297, 0, "Creature-0-3684-1116-7-87761-0000C32119", "Dungeoneer's Training Dummy", 68136, 0, 279, -1, 1, nil, 120, nil, false, false, false, false, false, }, -- [4]
    }
  },
  DoTTracker = {
    trigger = function(e, _, c, _, s) return (s == T.GUID and dotEvents[c]) end,
    OnEvent = mod.OnDotEvent,
    sample = {
      {"COMBAT_LOG_EVENT_UNFILTERED", 1455887795.006, "SPELL_AURA_APPLIED",    false,
        "Player-3684-07235A4E", "Klakyn", 1297, 0,
        "Creature-0-3684-1116-7-87761-0000C32119", "Dungeoneer's Training Dummy", 68136, 0,
        589, "Shadow Word: Pain", 32, "DEBUFF", },
      {"COMBAT_LOG_EVENT_UNFILTERED", 1455887797.377, "SPELL_PERIODIC_DAMAGE", false,
        "Player-3684-07235A4E", "Klakyn", 1297, 0,
        "Creature-0-3684-1116-7-87761-0000C32119", "Dungeoneer's Training Dummy", 68136, 0,
        589, "Shadow Word: Pain", 32, 3944, -1, 32, nil, nil, nil, false, false, false, false, false, },
      {"COMBAT_LOG_EVENT_UNFILTERED", 1455887807.199, "SPELL_AURA_REMOVED",    false,
        "Player-3684-07235A4E", "Klakyn", 1297, 0,
        "Player-3684-07235A4E", "Klakyn", 1297, 0,
        15473, "Shadowform", 32, "BUFF", },
    }
  }
}