Mercurial > wow > turok
view Turok/Modules/Combat/Powerbar.lua @ 9:9400a0ff8540
Ugh
Timer:
- container update directionality
- talent update iterates over a non-volatile table to carry out updates
- index management steps organized
- talentRow status implemented, returns the spell associated with the talent chosen from that row
CombatLog:
- sort out font controls and unbork arguments
author | Nenue |
---|---|
date | Sun, 21 Feb 2016 13:08:30 -0500 |
parents | a9b8b0866ece |
children |
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-- User: Krakyn -- Created: 12/15/2015 7:31 PM --[[ -- Turok by @project-author@ -- @file-author@ -- @file-revision@:@project-revision@ -- @file-date-iso@ -- -- Visible element operations begin here --]] local _G = _G local T, pairs, select, setmetatable, type, tinsert = _G.Turok, pairs, select, setmetatable, type, tinsert local mod = T:NewModule("PowerBar") local UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame = UnitPower, UnitPowerMax, GetTalentInfoByID, GetTalentInfo, CreateFrame local bar, db, prototype -- convenience upvalues local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool --@debug local cType, cText, cNum, cWord, cKey, cPink, cBool = cText, cNum, cWord, cKey, cPink, cBool local print = function(...) if _G.Devian and _G.DevianDB.workspace ~= 1 then _G.print('PowerBar', ...) end end local uprint = function(...) if _G.Devian and _G.DevianDB.workspace ~= 1 then _G.print('Update', ...) end end local addon, tg = ... tg.what = tostring(tg.what)..'more' print(tg.what) --@end-debug@ mod.OnInitialize = function(self) self.UNIT_SPELLCAST_START = self.SpellCastEvent self.UNIT_SPELLCAST_STOP = self.SpellCastEvent self.UNIT_SPELLCAST_SUCCEEDED = self.SpellCastEvent self.UNIT_SPELLCAST_CHANNEL_START = self.SpellCastEvent self.UNIT_SPELLCAST_CHANNEL_STOP = self.SpellCastEvent self.SPELL_UPDATE_COOLDOWN = self.SpellCooldownEvent self.PLAYER_REGEN_DISABLED = self.CombatStart self.PLAYER_REGEN_ENABLED = self.CombatEnd self.focusbar = {} self.parserLog = {} self.currentParse = {} end local SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS = SPELL_POWER_MANA, SPELL_POWER_ENERGY, SPELL_POWER_RAGE, SPELL_POWER_FOCUS local SPELL_POWER_SHADOW_ORBS = SPELL_POWER_SHADOW_ORBS local SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY = SPELL_POWER_SOUL_SHARDS, SPELL_POWER_BURNING_EMBERS, SPELL_POWER_DEMONIC_FURY local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER local SPELL_POWER_CHI = SPELL_POWER_CHI local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS -- indexes for talent_update cleanup mod.secondary_rows = {} mod.disabled_frames = {} --[[ -- Prototype list naming all the data sources and events that need to be handled for the logged in character -- .power_type {[bliz const] = event token} list of resources represented by global SPELL_POWER_* constants in the blizzard ui and the UNIT_POWER* token argument representing it -- .frame string frameXML template -- .spells {[spell name/id] = {events}} list of spells tracked by the updater -- .secondary {[aura name] = {}} list of auras tracked as secondary resources such as Thrill of Hunt, Anticipatin, Evangelism, etc. --]] mod.prototype = { ['HUNTER'] = { primary = { [1] = {"FOCUS", SPELL_POWER_FOCUS}, -- array of power type constants associated to event strings }, frame = 'TkThinComboTemplate', ---------------------- desired frame template spells = { ["Steady Shot"] = {'UNIT_SPELL_CAST_SUCCEEDED', 'UNIT_SPELLCAST_STOP', 'UNIT_SPELLCAST_START'} -- spell events that this frame should listen to }, secondary = {}, spec = { [1] = { secondary = { ['Frenzy'] = { type = 'aura', order = 1, scale = 5, filters = 'HELPFUL', max = 5, specPage = 1, unit = 'player', spellID = 19623, }, ['Focus Fire'] = { type = 'aura', max = 40, order = 2, scale = 5, line = 3, --------------- use this subtext value instead of count field filters = 'HELPFUL', specPage = 1, unit = 'player', spellID = 19623, } } }, [2] = { secondary = { ------------------------ list of buffs that act as a secondary resource ['Thrill of the Hunt'] = { order = 1, unit = 'player', type = 'aura', max = 3, scale = 5, filters = 'HELPFUL', talent = {4,3}, display = 'progressbar' }, }, }, }, }, ['PRIEST'] = { primary = { [1] = {'MANA', SPELL_POWER_MANA} }, frame = 'TkThinComboTemplate', secondary = {}, spec = { [1] = { secondary = { ['Evangelism'] = { order = 1, max = 5, scale = 5, type='aura', unit = 'player', filters = 'HELPFUL|PLAYER', spellID = 81662, } } }, [3] = { primary = { [1] = {'SHADOW_ORBS', SPELL_POWER_SHADOW_ORBS}, }, secondary = { ["Surge of Darkness"] = { order = 2, type = 'aura', filters = 'HELPFUL|PLAYER', spellID = 87160, talentID = 21751, max = 3, scale = 5, unit = 'player', }, ["Insanity"] = { order = 2, type = 'aura', binary = true, regress = true, size = 1, scale = 1, max = 1, filters = 'HELPFUL|PLAYER', spellID = 132573, unit = 'player', talentID = 21753}, } }, }, }, ['ROGUE'] = { primary = { [1] = {'ENERGY', SPELL_POWER_ENERGY}, [2] = {'COMBO_POINTS', SPELL_POWER_COMBO_POINTS} }, frame = 'TkThinComboTemplate', secondary = { ['Anticipation'] = { type = 'aura', order = 1, max = 5, scale = 5, unit = 'player', talentID = 19250, }, }, spec = {}, }, ['MAGE'] = { primary = { [1] = {'MANA', SPELL_POWER_MANA}, }, frame = 'TkThinComboTemplate', secondary = { ["Incanter's Flow"] = { type = 'aura', unit = 'player', filters = 'HELPFUL|PLAYER', spellID = 1463, max = 5, scale = 5, order = 2, talentID = 16033, }, ["Rune of Power"] = { type = 'aura', unit = 'player', filters = 'HELPFUL|PLAYER', binary = true, max = 1, scale = 1, order = 2, talentID = 16032, } }, spec = { [1] = { secondary = { ['Arcane Charge'] = { type ='aura', unit = 'player', filters = 'HARMFUL|PLAYER', spellID = 114664, scale = 4, max = 4, order = 1, }, } }, [3] = { secondary = { ['Fingers of Frost'] = { type = 'aura', unit = 'player', filters = '', spellID = 112965, max = 2, scale = 4, order = 1, }, ['Brain Freeze'] = { type = 'aura', unit = 'player', filters = '', spellID = 44549, scale = 4, max = 2, order = 1, mirror = true, } } }, } } } local P = mod.prototype function mod:OnEnable() self.disabled_freams = { [T.playerClass] = { [T.specPage] = {} } } self.watched_units = {} self.watched_auras = {} self.watched_spells = {} self.db = TurokData.powerbar db = self.db self:Prototype_Init() end function mod:Prototype_Init() -- consult prototype vars prototype = {} mod.dcopy = function(t1, t2, d) d = d or '' for k,v in pairs(t2) do if type(v) == 'table' then if type(t1[k]) ~= 'table' then t1[k] = {} print(d, 'adding table', cKey(k)) else print(d, 'merging tables', cKey(k)) end mod.dcopy(t1[k], v, d..' ') else if t1[k] then print(d, 'clobbered', k) else print(d, k, '=', cType(v)) end t1[k] = v end end end mod.dcopy(prototype, mod.prototype[T.playerClass]) if mod.prototype[T.playerClass].spec[T.specPage] then mod.dcopy(prototype, mod.prototype[T.playerClass].spec[T.specPage]) end mod.thisproto = prototype print('|cFFFF0088Template:|r', 'Frame', 'TkPowerBarFrame', UIParent, prototype.frame) db = self.db if bar and bar.GetObjectType then bar:Hide() mod.disabled_frames[bar.specPage] = bar print('putting away old frame') end if not bar then bar = CreateFrame('Frame', 'TkPowerBar', UIParent, prototype.frame) end bar.specPage = T.specPage bar.specID = T.specID bar.primary = {} -- {current, max, token} bar.secondary = {} -- {current, max, token} bar.aura = {} -- {name, duration, expires, unit, flags} bar.spell = {} -- copy of the last T.spellevent match print(' setting layout', db) print(bar:GetName()) T.SetFrameLayout(bar, prototype.cvars and db[prototype.cvars] or db) T.SetStatusTextures(bar, db) print(' setting methods') bar.Init = mod.Bar_Init bar.Event = mod.Bar_Event bar.Update = mod.Bar_Update --- loop through aura definitions and flag accordingly print('Primary power types:') for order, power_data in pairs(prototype.primary) do print( order, unpack(power_data)) local token, power_type = unpack(power_data) local power, max = UnitPower('player', power_type), UnitPowerMax('player', power_type) bar.primary[token] = {power, max, power_type, order} print(' ', cKey(token), '= {', power, max, power_type, order, '}') end --- go through secondary data args and assign the appropriate source functions local useAura, useCooldown local used_rows = {} if prototype.secondary then mod.secondary = {} for name, c in pairs(prototype.secondary) do local isActive = true print('parsing extra handler', name) if c.talentID then print(c.talentID, T.specPage) isActive = (type(c.talentID) == 'table') and select(4, GetTalentInfo(unpack(c.talentID), T.specGroup)) or select(4, GetTalentInfoByID(c.talentID, T.specGroup)) print(' talentID:', cNum(isActive)) end if isActive then local sc = {} sc = c print(' enable:', cNum(isActive), cWord(c.type)) if c.type == 'aura' then sc.spellName = name if c.binary then sc.Get = function(self) print('get: UnitAura', self.unit, self.spellName, c.filters) local exists = UnitAura(self.unit, self.spellName, nil, self.filters) return (exists) and 1 or 0 end else sc.Get = function(self) print('get: UnitAura', self.unit, self.spellName, c.filters) local _,_,_, count = UnitAura(self.unit, self.spellName, nil, self.filters) return count or 0 end end useAura = true elseif c.type == 'cooldown' then if c.inverse then sc.Get = function(self) local start, duration, enabled = GetSpellCooldown(c.spellID) sc[1] = (duration > 0) and (GetTime() - start) or c.max print('get: GetSpellCooldown (inverse)', c.spellID, '=', sc[1]) end else sc.Get = function(self) local start, duration, enabled = GetSpellCooldown(c.spellID) sc[1] = (duration > 0) and (start + duration - GetTime()) or 0 print('get: GetSpellCooldown', c.spellID, '=', sc[1]) end end useCooldown = true end print(' committing', name, 'to row', sc.order) bar.secondary[name] = sc used_rows[sc.order] = true -- index the drawn rows for talent_update end end end if useAura then bar:RegisterEvent('UNIT_AURA') end if useCooldown then bar:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED') end bar:SetScript('OnUpdate', nil) -- make sure any xml embeds are cleaned out bar:SetScript('OnEvent', mod.Bar_Event) bar:RegisterEvent('UNIT_POWER_FREQUENT') bar:Init() bar:Show() -- metrics used by data plots bar.width = db.width bar.foreground_inset = db.foreground_inset bar.right_edge = bar:GetRight() bar.fill_limit = bar.right_edge bar.foreground.width = bar.width + (bar.foreground_inset) bar.spacing = 1 mod.powerbar = bar end mod.Bar_Init = function(self) local mainPower, comboPower for token, power in pairs(self.primary) do if power[4] == 1 then mainPower = power elseif power[4] == 2 then comboPower = power end end if mainPower then local power, max, type, token = unpack(mainPower) if power and max then self.powerText:SetText(power) self:SetProgress(power/max) end end if comboPower then local power, max, type, token = unpack(comboPower) local px = (self.width-db.secondary.spacing* (max -1)-db.secondary.padding*2) / max self.combo = {} for i = 1, max do if not self.combo[i] then self.combo[i] = self:CreateTexture('TkPrimaryResourcePellet'..i, 'OVERLAY') end local k = i - 1 local cx = db.secondary.padding + px * k + db.secondary.spacing * k local cy = db.secondary.padding self.combo[i]:ClearAllPoints() self.combo[i]:SetSize(px, db.secondary.height) self.combo[i]:SetPoint(db.secondary.anchor, self, db.secondary.anchorTo, cx, cy) --print(' ', self.combo[i]:GetName(), self.pointsize1, cx, cy, self.combo[i]:GetDrawLayer()) self.combo[i]:Show() end end if self.secondary then if not self.resources then print('|cFFFF0000creating resources block') self.resources = {} else local hidecount = 0 for i, row in pairs(self.resources) do for j, col in pairs(row) do col:Hide() hidecount = hidecount + 1 end end print('hiding', hidecount, 'regions') end for name, secondary in pairs(self.secondary) do local n = secondary.order local sid = 'secondary'..n local c = db[sid] or db if not self.resources[n] then print(' |cFFFF8800creating resource row') self.resources[n] = {} end local row = self.resources[n] print('secondary resource', cText(name), 'max= '..cNum(secondary.max), 'scale= '..cNum(secondary.scale)) local px = c.padding local pw = (self.width - c.padding*2 - c.spacing * (secondary.scale - 1)) / secondary.scale for i = 1, (secondary.max or 1) do if not row[i] then row[i] = bar:CreateTexture('TkResourcePellet.'..tostring(secondary.order)..'.'..tostring(i)) end row[i]:Show() row[i]:SetDrawLayer('OVERLAY', sid) row[i]:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', px, c.y) row[i]:SetSize(pw, db[sid].height or db.height) print(' *', cNum(i), cKey(sid), cNum(px), cNum(c.padding)) px = px + pw + c.spacing end end end mod.Bar_Event(self, nil, 'player') end -- we only want to update at specific points mod.Bar_Event = function(self, event, ...) local unit, token = ... uprint( event, unit, token) if token and unit == 'player' then mod.Bar_Power(self, token) end --print(unit, token, ...) mod.Bar_Aura(bar, event, unit, token, ...) end mod.Bar_Aura = function (self, event, unit) uprint('bar updating function called', event, unit) if event == 'UNIT_AURA' or event == nil then for token, info in pairs(self.secondary) do local row = self.resources[info.order] if info.unit == unit then local count = info.Get(info) local db = db['secondary'..info.order] or db for i = 1, info.max do local palette = (i > count) and ('background_color') or ('foreground_color') print(token, i, count, (i > count), palette, unpack(db[palette])) row[i]:SetTexture(unpack(db[palette])) end end end end end function mod:Bar_Power(token) if not self.primary[token] then return end local p = self.primary[token] -- 1=cur, 2=max, 3=type, 4=token p[1] = UnitPower('player', p[3]) p[2] = UnitPowerMax('player', p[3]) uprint(' ', table.concat(self.primary[token],', ')) if p[4] == 1 then uprint( 'progress:', p[1]/p[2]) --print(unpack(p)) self.powerText:SetText(p[1]) self:SetProgress(p[1]/p[2]) elseif p[4] == 2 then --print('update on', token, 'c:', p[1], 'm:', p[2]) self.secondaryText:SetText(p[1]) for i = 1, p[2] do local palette = (i > p[1]) and 'background_color' or 'foreground_color' self.combo[i]:SetTexture(unpack(db.secondary[palette])) end end end --- Spell parsing function mod:SpellCastEvent(e, u, spellName, rank, castID, spellID) if u ~= 'player' then return true end if e == 'UNIT_SPELLCAST_DELAYED' then elseif e == 'UNIT_SPELLCAST_START' then bar.casting = true bar.spellevent = T.spellevent[u] bar.spell = T.casting[u] elseif e == 'UNIT_SPELLCAST_CHANNEL_START' then bar.channeling = true bar.spellevent = T.spellevent[u] bar.spell = T.channeling[u] elseif e == 'UNIT_SPELLCAST_SUCCEEDED' then elseif e == 'UNIT_SPELLCAST_STOP' then bar.casting = nil bar.casting = nil elseif e == 'UNIT_SPELLCAST_CHANNEL_STOP' then bar.channeling = nil bar.channeling = nil end end function mod:PLAYER_TALENT_UPDATE(event, unit) print(cText('*** Talent Update'), cKey('Spec:'), cWord(T.specName), cNum(T.specPage)) mod:Prototype_Init() end