comparison Bloodhound2.lua @ 1:6ab5b23877a6

Changed the layer of the BH arrow so that it is always on top of the rubies.
author only1yzerman
date Fri, 10 May 2013 03:45:15 -0400
parents ff01eb61abab
children 91131c35a2c3
comparison
equal deleted inserted replaced
0:ff01eb61abab 1:6ab5b23877a6
194 local function GetArrowTexture() 194 local function GetArrowTexture()
195 195
196 local tex = Bloodhound2.GravityTexture 196 local tex = Bloodhound2.GravityTexture
197 197
198 if not ( tex ) then 198 if not ( tex ) then
199 tex = Minimap:CreateTexture(); 199 tex = Minimap:CreateTexture("Bloodhound2_Arrow", "OVERLAY");
200 tex:SetTexture("Interface\\AddOns\\Bloodhound2\\MinimapArrow"); 200 tex:SetTexture("Interface\\AddOns\\Bloodhound2\\MinimapArrow");
201 Bloodhound2.GravityTexture = tex 201 Bloodhound2.GravityTexture = tex
202 end 202 end
203 203
204 return tex 204 return tex
246 end 246 end
247 247
248 function Bloodhound2.SetCircle(dx, dy, alpha) 248 function Bloodhound2.SetCircle(dx, dy, alpha)
249 local circle; 249 local circle;
250 if (#circles < nextCircle) then 250 if (#circles < nextCircle) then
251 circle = Minimap:CreateTexture(); 251 circle = Minimap:CreateTexture("Bloodhound_Circle", "ARTWORK", nil, -7);
252 circles[nextCircle] = circle; 252 circles[nextCircle] = circle;
253 circle:SetTexture("Interface\\AddOns\\Bloodhound2\\Circle"); 253 circle:SetTexture("Interface\\AddOns\\Bloodhound2\\Circle");
254 circle:SetWidth(12); 254 circle:SetWidth(12);
255 circle:SetHeight(12); 255 circle:SetHeight(12);
256 circle:SetAlpha(1); 256 circle:SetAlpha(1);