Asa@63
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1 local ItemAuditor = select(2, ...)
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Asa@63
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2 local QuickAuctions= ItemAuditor:NewModule("QuickAuctions")
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Asa@64
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3 local Crafting = ItemAuditor:GetModule("Crafting")
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Asa@68
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4 local Utils = ItemAuditor:GetModule("Utils")
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Asa@89
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5 local AuctionHouse = ItemAuditor:GetModule("AuctionHouse")
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Asa@18
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6
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Asa@86
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7 local PT = LibStub("LibPeriodicTable-3.1")
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8
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Asa@62
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9 --[[
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10 This is simply for compatibility while I change the QA API. Once
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11 my changes get merged into the main project, this can go away.
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12 ]]
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Asa@62
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13 if QAAPI ~= nil and QAAPI.GetGroupThreshold ~= nil and QAAPI.GetGroupConfig == nil then
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14 function QAAPI:GetGroupConfig(groupName)
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15 return QAAPI:GetGroupThreshold(groupName),
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16 QAAPI:GetGroupPostCap(groupName),
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17 QAAPI:GetGroupPerAuction(groupName)
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18 end
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Asa@62
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19
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Asa@62
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20 function QAAPI:SetGroupConfig(groupName, key, value)
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21 if key == 'threshold' then
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22 return QAAPI:SetGroupThreshold(groupName, value)
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23 end
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Asa@62
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24 end
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Asa@62
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25 end
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Asa@62
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26
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Asa@62
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27
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Asa@62
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28
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Asa@63
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29 function ItemAuditor:IsQACompatible()
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30 return (QAAPI ~= nil and QAAPI.GetGroupConfig ~= nil)
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Asa@18
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31 end
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Asa@18
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32
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33 function ItemAuditor:IsQAEnabled()
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34 return ItemAuditor:IsQACompatible() and ItemAuditor.db.char.use_quick_auctions
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Asa@18
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35 end
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Asa@18
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36
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37 function ItemAuditor:IsQADisabled()
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Asa@18
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38 return not self:IsQAEnabled()
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39 end
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Asa@18
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40
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41 function ItemAuditor:SetQAEnabled(info, value)
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42 ItemAuditor.db.char.use_quick_auctions = value
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43 end
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Asa@18
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44
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45 function ItemAuditor:RefreshQAGroups()
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46 if not ItemAuditor.IsQAEnabled() then
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47 return
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48 end
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Asa@18
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49 for groupName in pairs(QAAPI:GetGroups()) do
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50 self:UpdateQAGroup(groupName)
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51 end
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52 end
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Asa@18
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53
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54 function ItemAuditor:UpdateQAThreshold(link)
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55 if not ItemAuditor.IsQAEnabled() then
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Asa@18
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56 return
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57 end
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Asa@18
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58 _, link= GetItemInfo(link)
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59
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60 self:UpdateQAGroup(QAAPI:GetItemGroup(link))
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61 end
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Asa@18
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62
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Asa@19
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63 local function calculateQAThreshold(copper)
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64 if copper == 0 then
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65 copper = 1
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66 end
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Asa@19
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67
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Asa@19
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68 -- add my minimum profit margin
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69 -- GetAuctionThreshold returns a percent as a whole number. This will convert 25 to 1.25
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70 copper = copper * (1+ItemAuditor:GetAuctionThreshold())
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71
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72 -- add AH Cut
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73 local keep = 1 - ItemAuditor:GetAHCut()
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74 return copper/keep
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75 end
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76
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77 function ItemAuditor:UpdateQAGroup(groupName)
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78 if not ItemAuditor.IsQAEnabled() then
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Asa@18
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79 return
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80 end
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Asa@18
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81 if groupName then
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Asa@18
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82 local threshold = 0
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83
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Asa@18
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84 for link in pairs(QAAPI:GetItemsInGroup(groupName)) do
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Asa@18
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85 local _, itemCost= ItemAuditor:GetItemCost(link, 0)
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86
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87 threshold = max(threshold, itemCost)
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88 end
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89
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90 threshold = calculateQAThreshold(threshold)
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91
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92 QAAPI:SetGroupConfig(groupName, 'threshold', ceil(threshold))
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93 end
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94 end
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Asa@18
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95
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Asa@59
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96 local function isProfitable(data)
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97 if ItemAuditor.IsQAEnabled() then
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Asa@59
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98 local QAGroup = QAAPI:GetItemGroup(data.link)
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Asa@59
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99 if QAGroup ~= nil then
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100 local currentInvested, _, currentCount = ItemAuditor:GetItemCost(data.link)
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101 local threshold, postCap, perAuction = QAAPI:GetGroupConfig(QAGroup)
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102 local stackSize = postCap * perAuction
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103
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104 -- bonus
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105 stackSize = ceil(stackSize * (1+ItemAuditor.db.char.qa_extra))
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106 local target = stackSize
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107 stackSize = stackSize - currentCount
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Asa@59
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108
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109 local newThreshold = ((data.cost*stackSize) + currentInvested) / (currentCount + stackSize)
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110 newThreshold = calculateQAThreshold(newThreshold)
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111
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112 if newThreshold < data.price then
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113 return target
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114 end
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Asa@59
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115
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116 return -1
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117 end
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Asa@59
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118 end
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119 return 0
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120 end
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Asa@64
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121 Crafting.RegisterCraftingDecider('IA QuickAuctions', isProfitable)
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122
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123
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124 function ItemAuditor:Queue()
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125 local dest, name = Crafting.GetQueueDestination()
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126 local function Export(data)
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127 ItemAuditor:Print(format("Adding %s x%s to %s queue. Profit: %s",
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128 data.link,
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129 data.queue,
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130 name,
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131 Utils.FormatMoney(data.profit)
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132 ))
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133 dest(data)
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134 end
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Asa@68
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135 ItemAuditor:UpdateCraftingTable()
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136 Crafting.Export(Export)
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137 end
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138
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139 function ItemAuditor:GetReagentCost(link, total)
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140 local totalCost = 0
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Asa@19
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141
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142 if PT:ItemInSet(link,"Tradeskill.Mat.BySource.Vendor") then
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Asa@19
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143 local _, _, _, _, _, _, _, _, _, _, itemVendorPrice = GetItemInfo (link);
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Asa@19
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144 totalCost = itemVendorPrice * total
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145 total = 0
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146 end
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Asa@19
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147
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Asa@19
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148
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149 local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link)
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Asa@18
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150
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Asa@18
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151 if count > 0 then
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Asa@18
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152 if total <= count then
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Asa@18
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153 totalCost = investedPerItem * total
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Asa@18
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154 total = 0
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Asa@18
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155 else
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Asa@18
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156 totalCost = investedTotal
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Asa@18
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157 total = total - count
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Asa@18
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158 end
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Asa@18
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159 end
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Asa@18
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160
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Asa@18
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161 -- If there is none on the auction house, this uses a large enough number
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162 -- to prevent us from trying to make the item.
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Asa@21
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163 local ahPrice = (self:GetAuctionPrice(link) or 99990000)
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Asa@21
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164 -- local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, _, _, _, _, itemVendorPrice = GetItemInfo (link);
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Asa@18
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165
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Asa@18
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166 return totalCost + (ahPrice * total)
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167 end
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168
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169 function ItemAuditor:GetAuctionPrice(itemLink)
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170 return AuctionHouse:GetAuctionPrice(itemLink)
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Asa@21
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171 end
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Asa@21
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172
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Asa@63
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173 function ItemAuditor:AddToQueue(skillId,skillIndex, toQueue)
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Asa@18
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174 if Skillet == nil then
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Asa@18
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175 self:Print("Skillet not loaded")
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Asa@21
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176 return
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Asa@18
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177 end
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Asa@18
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178 if Skillet.QueueCommandIterate ~= nil then
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Asa@18
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179 local queueCommand = Skillet:QueueCommandIterate(tonumber(skillId), toQueue)
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Asa@18
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180 Skillet:AddToQueue(queueCommand)
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Asa@18
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181 else
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Asa@18
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182 Skillet.stitch:AddToQueue(skillIndex, toQueue)
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Asa@18
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183 end
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Asa@18
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184 end
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Asa@67
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185
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Asa@67
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186 ItemAuditor.Options.args.qa_options = {
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187 name = "QA Options",
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Asa@67
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188 desc = "Control how ItemAuditor integrates with QuickAuctions",
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189 type = 'group',
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190 disabled = function() return not ItemAuditor:IsQACompatible() end,
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191 args = {
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192 toggle_qa = {
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193 type = "toggle",
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194 name = "Enable Quick Auctions",
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195 desc = "This will enable or disable Quick Auctions integration",
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196 get = "IsQAEnabled",
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197 set = "SetQAEnabled",
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198 order = 0,
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199 },
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Asa@67
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200 auction_threshold = {
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201 type = "range",
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202 name = "Auction Threshold",
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203 desc = "Don't create items that will make less than this amount of profit",
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204 min = 0.0,
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Asa@67
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205 max = 1.0,
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206 isPercent = true,
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207 get = function() return ItemAuditor.db.char.auction_threshold end,
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208 set = function(info, value)
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209 ItemAuditor.db.char.auction_threshold = value
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Asa@71
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210 -- ItemAuditor:RefreshQAGroups()
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Asa@71
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211 end,
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Asa@71
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212 disabled = 'IsQADisabled',
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Asa@71
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213 order = 1,
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Asa@71
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214 },
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Asa@71
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215 extra = {
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Asa@71
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216 type = "range",
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Asa@71
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217 name = "Create Extra",
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Asa@71
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218 desc = "This is the amount of an item that should be created above what you sell in one post in QuickAuctions."..
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Asa@71
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219 "If you sell 4 stacks of 5 of an item and your extra is 25%, it will queue enough for you to have 25 of that item.",
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Asa@71
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220 min = 0.0,
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Asa@71
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221 max = 1.0,
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Asa@71
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222 isPercent = true,
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Asa@71
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223 get = function() return ItemAuditor.db.char.qa_extra end,
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Asa@71
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224 set = function(info, value)
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Asa@71
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225 ItemAuditor.db.char.qa_extra = value
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Asa@67
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226 end,
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Asa@67
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227 disabled = 'IsQADisabled',
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Asa@67
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228 order = 1,
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Asa@67
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229 },
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Asa@67
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230 refresh_qa = {
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Asa@67
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231 type = "execute",
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Asa@67
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232 name = "Refresh QA Thresholds",
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Asa@67
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233 desc = "Resets all Quick Auctions thresholds",
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Asa@67
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234 func = "RefreshQAGroups",
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Asa@67
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235 disabled = 'IsQADisabled',
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Asa@67
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236 order = 9,
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Asa@67
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237 },
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Asa@67
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238 }
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Asa@67
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239 }
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Asa@67
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240
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Asa@67
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241 ItemAuditor.Options.args.queue = {
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Asa@67
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242 type = "execute",
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Asa@67
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243 name = "queue",
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Asa@67
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244 desc = "Queue",
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Asa@67
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245 func = "Queue",
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Asa@67
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246 guiHidden = true,
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Asa@67
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247 } |