annotate Modules/QuickAuctions.lua @ 72:8e9beb8a0330

Added options to enable or disable crafting deciders.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Wed, 28 Jul 2010 23:17:30 -0700
parents aaf9a155995b
children a8fc802b42ba
rev   line source
Asa@63 1 local ItemAuditor = select(2, ...)
Asa@63 2 local QuickAuctions= ItemAuditor:NewModule("QuickAuctions")
Asa@64 3 local Crafting = ItemAuditor:GetModule("Crafting")
Asa@68 4 local Utils = ItemAuditor:GetModule("Utils")
Asa@18 5
Asa@62 6 --[[
Asa@62 7 This is simply for compatibility while I change the QA API. Once
Asa@62 8 my changes get merged into the main project, this can go away.
Asa@62 9 ]]
Asa@62 10 if QAAPI ~= nil and QAAPI.GetGroupThreshold ~= nil and QAAPI.GetGroupConfig == nil then
Asa@62 11 function QAAPI:GetGroupConfig(groupName)
Asa@62 12 return QAAPI:GetGroupThreshold(groupName),
Asa@62 13 QAAPI:GetGroupPostCap(groupName),
Asa@62 14 QAAPI:GetGroupPerAuction(groupName)
Asa@62 15 end
Asa@62 16
Asa@62 17 function QAAPI:SetGroupConfig(groupName, key, value)
Asa@62 18 if key == 'threshold' then
Asa@62 19 return QAAPI:SetGroupThreshold(groupName, value)
Asa@62 20 end
Asa@62 21 end
Asa@62 22 end
Asa@62 23
Asa@62 24
Asa@62 25
Asa@63 26 function ItemAuditor:IsQACompatible()
Asa@62 27 return (QAAPI ~= nil and QAAPI.GetGroupConfig ~= nil)
Asa@18 28 end
Asa@18 29
Asa@63 30 function ItemAuditor:IsQAEnabled()
Asa@63 31 return ItemAuditor:IsQACompatible() and ItemAuditor.db.char.use_quick_auctions
Asa@18 32 end
Asa@18 33
Asa@63 34 function ItemAuditor:IsQADisabled()
Asa@18 35 return not self:IsQAEnabled()
Asa@18 36 end
Asa@18 37
Asa@63 38 function ItemAuditor:SetQAEnabled(info, value)
Asa@18 39 ItemAuditor.db.char.use_quick_auctions = value
Asa@18 40 end
Asa@18 41
Asa@63 42 function ItemAuditor:RefreshQAGroups()
Asa@63 43 if not ItemAuditor.IsQAEnabled() then
Asa@18 44 return
Asa@18 45 end
Asa@18 46 for groupName in pairs(QAAPI:GetGroups()) do
Asa@18 47 self:UpdateQAGroup(groupName)
Asa@18 48 end
Asa@18 49 end
Asa@18 50
Asa@63 51 function ItemAuditor:UpdateQAThreshold(link)
Asa@63 52 if not ItemAuditor.IsQAEnabled() then
Asa@18 53 return
Asa@18 54 end
Asa@18 55 _, link= GetItemInfo(link)
Asa@18 56
Asa@18 57 self:UpdateQAGroup(QAAPI:GetItemGroup(link))
Asa@18 58 end
Asa@18 59
Asa@19 60 local function calculateQAThreshold(copper)
Asa@19 61 if copper == 0 then
Asa@19 62 copper = 1
Asa@19 63 end
Asa@19 64
Asa@19 65 -- add my minimum profit margin
Asa@20 66 -- GetAuctionThreshold returns a percent as a whole number. This will convert 25 to 1.25
Asa@63 67 copper = copper * (1+ItemAuditor:GetAuctionThreshold())
Asa@19 68
Asa@19 69 -- add AH Cut
Asa@63 70 local keep = 1 - ItemAuditor:GetAHCut()
Asa@19 71 return copper/keep
Asa@19 72 end
Asa@19 73
Asa@63 74 function ItemAuditor:UpdateQAGroup(groupName)
Asa@63 75 if not ItemAuditor.IsQAEnabled() then
Asa@18 76 return
Asa@18 77 end
Asa@18 78 if groupName then
Asa@18 79 local threshold = 0
Asa@18 80
Asa@18 81 for link in pairs(QAAPI:GetItemsInGroup(groupName)) do
Asa@18 82 local _, itemCost= ItemAuditor:GetItemCost(link, 0)
Asa@18 83
Asa@18 84 threshold = max(threshold, itemCost)
Asa@18 85 end
Asa@18 86
Asa@19 87 threshold = calculateQAThreshold(threshold)
Asa@18 88
Asa@62 89 QAAPI:SetGroupConfig(groupName, 'threshold', ceil(threshold))
Asa@18 90 end
Asa@18 91 end
Asa@18 92
Asa@59 93 local function isProfitable(data)
Asa@63 94 if ItemAuditor.IsQAEnabled() then
Asa@59 95 local QAGroup = QAAPI:GetItemGroup(data.link)
Asa@59 96 if QAGroup ~= nil then
Asa@63 97 local currentInvested, _, currentCount = ItemAuditor:GetItemCost(data.link)
Asa@62 98 local threshold, postCap, perAuction = QAAPI:GetGroupConfig(QAGroup)
Asa@62 99 local stackSize = postCap * perAuction
Asa@59 100
Asa@59 101 stackSize = stackSize / GetTradeSkillNumMade(data.tradeSkillIndex)
Asa@59 102
Asa@59 103 -- bonus
Asa@71 104 stackSize = ceil(stackSize * (1+ItemAuditor.db.char.qa_extra))
Asa@59 105
Asa@59 106 local newThreshold = ((data.cost*stackSize) + currentInvested) / (currentCount + stackSize)
Asa@59 107 newThreshold = calculateQAThreshold(newThreshold)
Asa@59 108
Asa@59 109 if newThreshold < data.price then
Asa@59 110 return stackSize
Asa@59 111 end
Asa@59 112
Asa@59 113 return -1
Asa@59 114 end
Asa@59 115 end
Asa@59 116 return 0
Asa@59 117 end
Asa@64 118 Crafting.RegisterCraftingDecider('IA QuickAuctions', isProfitable)
Asa@59 119
Asa@68 120
Asa@63 121 function ItemAuditor:Queue()
Asa@70 122 local dest, name = Crafting.GetQueueDestination()
Asa@68 123 local function Export(data)
Asa@70 124 ItemAuditor:Print(format("Adding %s x%s to %s queue. Profit: %s",
Asa@68 125 data.link,
Asa@68 126 data.queue,
Asa@70 127 name,
Asa@68 128 Utils.FormatMoney(data.profit)
Asa@68 129 ))
Asa@70 130 dest(data)
Asa@18 131 end
Asa@68 132 ItemAuditor:UpdateCraftingTable()
Asa@68 133 Crafting.Export(Export)
Asa@18 134 end
Asa@18 135
Asa@63 136 function ItemAuditor:GetReagentCost(link, total)
Asa@18 137 local totalCost = 0
Asa@19 138
Asa@19 139 if Skillet:VendorSellsReagent(link) then
Asa@19 140 local _, _, _, _, _, _, _, _, _, _, itemVendorPrice = GetItemInfo (link);
Asa@19 141 totalCost = itemVendorPrice * total
Asa@19 142 total = 0
Asa@19 143 end
Asa@19 144
Asa@19 145
Asa@63 146 local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link)
Asa@18 147
Asa@18 148 if count > 0 then
Asa@18 149 if total <= count then
Asa@18 150 totalCost = investedPerItem * total
Asa@18 151 total = 0
Asa@18 152 else
Asa@18 153 totalCost = investedTotal
Asa@18 154 total = total - count
Asa@18 155 end
Asa@18 156 end
Asa@18 157
Asa@18 158 -- If there is none on the auction house, this uses a large enough number
Asa@18 159 -- to prevent us from trying to make the item.
Asa@21 160 local ahPrice = (self:GetAuctionPrice(link) or 99990000)
Asa@21 161 -- local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, _, _, _, _, itemVendorPrice = GetItemInfo (link);
Asa@18 162
Asa@18 163 return totalCost + (ahPrice * total)
Asa@18 164 end
Asa@18 165
Asa@63 166 function ItemAuditor:GetAuctionPrice(itemLink)
Asa@21 167 if GetAuctionBuyout ~= nil then
Asa@21 168 return GetAuctionBuyout(itemLink)
Asa@21 169 elseif AucAdvanced and AucAdvanced.Version then
Asa@21 170 local _, _, _, _, _, lowBuy= AucAdvanced.Modules.Util.SimpleAuction.Private.GetItems(itemLink)
Asa@21 171 return lowBuy
Asa@21 172 end
Asa@21 173 return nil
Asa@21 174 end
Asa@21 175
Asa@63 176 function ItemAuditor:AddToQueue(skillId,skillIndex, toQueue)
Asa@18 177 if Skillet == nil then
Asa@18 178 self:Print("Skillet not loaded")
Asa@21 179 return
Asa@18 180 end
Asa@18 181 if Skillet.QueueCommandIterate ~= nil then
Asa@18 182 local queueCommand = Skillet:QueueCommandIterate(tonumber(skillId), toQueue)
Asa@18 183 Skillet:AddToQueue(queueCommand)
Asa@18 184 else
Asa@18 185 Skillet.stitch:AddToQueue(skillIndex, toQueue)
Asa@18 186 end
Asa@18 187 end
Asa@67 188
Asa@67 189 ItemAuditor.Options.args.qa_options = {
Asa@67 190 name = "QA Options",
Asa@67 191 desc = "Control how ItemAuditor integrates with QuickAuctions",
Asa@67 192 type = 'group',
Asa@67 193 disabled = function() return not ItemAuditor:IsQACompatible() end,
Asa@67 194 args = {
Asa@67 195 toggle_qa = {
Asa@67 196 type = "toggle",
Asa@67 197 name = "Enable Quick Auctions",
Asa@67 198 desc = "This will enable or disable Quick Auctions integration",
Asa@67 199 get = "IsQAEnabled",
Asa@67 200 set = "SetQAEnabled",
Asa@67 201 order = 0,
Asa@67 202 },
Asa@67 203 auction_threshold = {
Asa@67 204 type = "range",
Asa@67 205 name = "Auction Threshold",
Asa@67 206 desc = "Don't create items that will make less than this amount of profit",
Asa@67 207 min = 0.0,
Asa@67 208 max = 1.0,
Asa@67 209 isPercent = true,
Asa@67 210 get = function() return ItemAuditor.db.char.auction_threshold end,
Asa@67 211 set = function(info, value)
Asa@67 212 ItemAuditor.db.char.auction_threshold = value
Asa@71 213 -- ItemAuditor:RefreshQAGroups()
Asa@71 214 end,
Asa@71 215 disabled = 'IsQADisabled',
Asa@71 216 order = 1,
Asa@71 217 },
Asa@71 218 extra = {
Asa@71 219 type = "range",
Asa@71 220 name = "Create Extra",
Asa@71 221 desc = "This is the amount of an item that should be created above what you sell in one post in QuickAuctions."..
Asa@71 222 "If you sell 4 stacks of 5 of an item and your extra is 25%, it will queue enough for you to have 25 of that item.",
Asa@71 223 min = 0.0,
Asa@71 224 max = 1.0,
Asa@71 225 isPercent = true,
Asa@71 226 get = function() return ItemAuditor.db.char.qa_extra end,
Asa@71 227 set = function(info, value)
Asa@71 228 ItemAuditor.db.char.qa_extra = value
Asa@67 229 end,
Asa@67 230 disabled = 'IsQADisabled',
Asa@67 231 order = 1,
Asa@67 232 },
Asa@67 233 refresh_qa = {
Asa@67 234 type = "execute",
Asa@67 235 name = "Refresh QA Thresholds",
Asa@67 236 desc = "Resets all Quick Auctions thresholds",
Asa@67 237 func = "RefreshQAGroups",
Asa@67 238 disabled = 'IsQADisabled',
Asa@67 239 order = 9,
Asa@67 240 },
Asa@67 241 }
Asa@67 242 }
Asa@67 243
Asa@67 244 ItemAuditor.Options.args.queue = {
Asa@67 245 type = "execute",
Asa@67 246 name = "queue",
Asa@67 247 desc = "Queue",
Asa@67 248 func = "Queue",
Asa@67 249 guiHidden = true,
Asa@67 250 }