Asa@63
|
1 local ItemAuditor = select(2, ...)
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Asa@63
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2 local Crafting = ItemAuditor:NewModule("Crafting")
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Asa@59
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3
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Asa@59
|
4 local AceGUI = LibStub("AceGUI-3.0")
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Asa@59
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5 local ScrollingTable = LibStub("ScrollingTable")
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Asa@59
|
6
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Asa@59
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7 local validateMoney = ItemAuditor.validateMoney
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Asa@59
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8 local parseMoney = ItemAuditor.parseMoney
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Asa@59
|
9
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Asa@59
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10 local realData = {}
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Asa@59
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11
|
Asa@67
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12
|
Asa@67
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13 -- TODO: Convert this to a text field.
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Asa@67
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14 local craftingThresholds = {5000, 10000, 50000}
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Asa@67
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15 local craftingThresholdsDisplay = {}
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Asa@67
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16
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Asa@67
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17 for key, value in pairs(craftingThresholds) do
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Asa@67
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18 craftingThresholdsDisplay[key] = ItemAuditor:FormatMoney(value, '', true)
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Asa@67
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19 -- craftingThresholdsDisplay[key] = value
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Asa@67
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20 end
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Asa@67
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21
|
Asa@67
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22 ItemAuditor.Options.args.crafting_options = {
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Asa@67
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23 name = "Crafting with Skillet",
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Asa@67
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24 desc = "/ia queue",
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Asa@67
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25 type = 'group',
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Asa@67
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26 disabled = function() return Skillet == nil end,
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Asa@67
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27 args = {
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Asa@67
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28 crafting_threshold = {
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Asa@67
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29 type = "select",
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Asa@67
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30 name = "Crafting Threshold",
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Asa@67
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31 desc = "Don't create items that will make less than this amount of profit",
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Asa@67
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32 values = craftingThresholdsDisplay,
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Asa@67
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33 get = function() return ItemAuditor.db.char.crafting_threshold end,
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Asa@67
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34 set = function(info, value) ItemAuditor.db.char.crafting_threshold = value end,
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Asa@67
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35 order = 11,
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Asa@67
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36 },
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Asa@67
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37 },
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Asa@67
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38 }
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Asa@67
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39
|
Asa@59
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40 local function displayMoney(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...)
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Asa@59
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41 if fShow == true then
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Asa@59
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42 local money = data[realrow][column]
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Asa@59
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43 if money then
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Asa@59
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44 cellFrame.text:SetText(ItemAuditor:FormatMoney(tonumber(money)))
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Asa@59
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45 else
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Asa@59
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46 cellFrame.text:SetText("")
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Asa@59
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47 end
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Asa@59
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48
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Asa@59
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49 end
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Asa@59
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50 end
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Asa@59
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51
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Asa@59
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52 local craftingCols = {
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Asa@59
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53 { name= "Item", width = 200, defaultsort = "desc",
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Asa@59
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54 ['DoCellUpdate'] = function(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...)
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Asa@59
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55 if fShow == true then
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Asa@59
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56 local data = realData[realrow]
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Asa@59
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57 cellFrame.text:SetText(data.link)
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Asa@59
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58 end
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Asa@59
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59 end,
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Asa@59
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60 },
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Asa@59
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61 { name= "Cost Each", width = 100, align = "RIGHT",
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Asa@59
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62 ['DoCellUpdate'] = displayMoney,
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Asa@59
|
63 },
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Asa@59
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64 { name= "Est Sale Each", width = 100, align = "RIGHT",
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Asa@59
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65 ['DoCellUpdate'] = displayMoney,
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Asa@59
|
66 },
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Asa@59
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67 { name= "Decided By", width = 100, align = "RIGHT",
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Asa@59
|
68
|
Asa@59
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69 },
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Asa@59
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70 { name= "craft", width = 50, align = "RIGHT",
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Asa@59
|
71
|
Asa@59
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72 },
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Asa@59
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73 { name= "Total Profit", width = 100, align = "RIGHT",
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Asa@59
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74 ['DoCellUpdate'] = displayMoney,
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Asa@59
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75 },
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Asa@59
|
76 }
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Asa@59
|
77
|
Asa@59
|
78 local function ExportToSkillet()
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Asa@59
|
79 local index = 1
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Asa@59
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80 local data = ItemAuditor:GetCraftingRow(index)
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Asa@59
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81 while data do
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Asa@59
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82 local skillString = select(3, string.find(data.recipeLink, "^|%x+|H(.+)|h%[.+%]"))
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Asa@59
|
83 local _, skillId = strsplit(":", skillString)
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Asa@59
|
84
|
Asa@59
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85 ItemAuditor:AddToQueue(skillId,tradeSkillIndex, data.queue)
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Asa@61
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86 index = index + 1
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Asa@61
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87 data = ItemAuditor:GetCraftingRow(index)
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Asa@59
|
88
|
Asa@59
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89 end
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Asa@59
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90 end
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Asa@59
|
91
|
Asa@59
|
92 local craftingContent = false
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Asa@59
|
93 local craftingTable = false
|
Asa@60
|
94 local btnProcess = false
|
Asa@59
|
95 local function ShowCrafting(container)
|
Asa@59
|
96 if craftingContent == false then
|
Asa@59
|
97 local window = container.frame
|
Asa@59
|
98 craftingContent = CreateFrame("Frame",nil,window)
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Asa@59
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99 craftingContent:SetBackdropColor(0, 0, 1, 0.5)
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Asa@59
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100 craftingContent:SetBackdropBorderColor(1, 0, 0, 1)
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Asa@59
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101
|
Asa@59
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102 craftingContent:SetPoint("TOPLEFT", window, 10, -50)
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Asa@59
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103 craftingContent:SetPoint("BOTTOMRIGHT",window, -10, 10)
|
Asa@59
|
104
|
Asa@59
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105 craftingTable = ScrollingTable:CreateST(craftingCols, 22, nil, nil, craftingContent )
|
Asa@59
|
106
|
Asa@59
|
107 IAcc = craftingContent
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Asa@59
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108 IAccWindow = window
|
Asa@59
|
109 craftingTable.frame:SetPoint("TOPLEFT",craftingContent, 0,0)
|
Asa@59
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110 craftingTable.frame:SetPoint("BOTTOMRIGHT", craftingContent, 0, 30)
|
Asa@59
|
111
|
Asa@59
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112 craftingTable:RegisterEvents({
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Asa@59
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113 ["OnEnter"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
|
Asa@59
|
114 if realrow then
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Asa@59
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115 local data = realData[realrow]
|
Asa@59
|
116
|
Asa@59
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117 GameTooltip:SetOwner(rowFrame, "ANCHOR_CURSOR")
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Asa@59
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118 GameTooltip:SetHyperlink(data.link)
|
Asa@59
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119 GameTooltip:Show()
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Asa@59
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120 end
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Asa@59
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121 end,
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Asa@59
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122 ["OnLeave"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
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Asa@59
|
123 GameTooltip:Hide()
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Asa@59
|
124 end,
|
Asa@59
|
125 });
|
Asa@59
|
126
|
Asa@59
|
127
|
Asa@59
|
128 btnProcess = CreateFrame("Button", nil, craftingContent, "UIPanelButtonTemplate")
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Asa@59
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129 btnProcess:SetText("Process")
|
Asa@59
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130 btnProcess:SetSize(100, 25)
|
Asa@59
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131 btnProcess:SetPoint("BOTTOMRIGHT", craftingContent, 0, 0)
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Asa@59
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132 btnProcess:RegisterForClicks("LeftButtonUp");
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Asa@59
|
133
|
Asa@60
|
134 local function UpdateProcessTooltip(btn)
|
Asa@59
|
135 local data = ItemAuditor:GetCraftingRow(1)
|
Asa@59
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136 if data then
|
Asa@59
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137 GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
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Asa@59
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138 GameTooltip:SetText(format('Create %sx%s', data.link, data.queue))
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Asa@59
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139 GameTooltip:Show()
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Asa@59
|
140 end
|
Asa@60
|
141 end
|
Asa@60
|
142 btnProcess:SetScript("OnClick", function (self, button, down)
|
Asa@60
|
143 local data = ItemAuditor:GetCraftingRow(1)
|
Asa@60
|
144 if data then
|
Asa@60
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145 ItemAuditor:Print('Crafting %sx%s', data.link, data.queue)
|
Asa@60
|
146 DoTradeSkill(data.tradeSkillIndex, data.queue)
|
Asa@60
|
147 data.queue = 0
|
Asa@60
|
148 ItemAuditor:RefreshCraftingTable()
|
Asa@60
|
149 UpdateProcessTooltip()
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Asa@60
|
150 end
|
Asa@59
|
151 end)
|
Asa@59
|
152
|
Asa@60
|
153 btnProcess:SetScript("OnEnter", UpdateProcessTooltip)
|
Asa@60
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154
|
Asa@59
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155 btnProcess:SetScript("OnLeave", function()
|
Asa@59
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156 GameTooltip:Hide()
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Asa@59
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157 end)
|
Asa@59
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158
|
Asa@59
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159 btnSkillet = CreateFrame("Button", nil, craftingContent, "UIPanelButtonTemplate")
|
Asa@59
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160 btnSkillet:SetText("Queue in Skillet")
|
Asa@59
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161 btnSkillet:SetSize(125, 25)
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Asa@59
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162 btnSkillet:SetPoint("BOTTOMRIGHT", btnProcess, 'BOTTOMLEFT', 0, 0)
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Asa@59
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163 btnSkillet:RegisterForClicks("LeftButtonUp");
|
Asa@59
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164 btnSkillet:SetScript("OnClick", function (self, button, down)
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Asa@59
|
165 ExportToSkillet()
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Asa@59
|
166 end)
|
Asa@59
|
167
|
Asa@59
|
168 end
|
Asa@59
|
169 craftingContent:Show()
|
Asa@59
|
170
|
Asa@59
|
171 if container.parent then
|
Asa@59
|
172 local width = 80
|
Asa@59
|
173 for i, data in pairs(craftingCols) do
|
Asa@59
|
174 width = width + data.width
|
Asa@59
|
175 end
|
Asa@59
|
176 container.parent:SetWidth(width);
|
Asa@59
|
177 end
|
Asa@59
|
178
|
Asa@59
|
179 ItemAuditor:RegisterEvent("TRADE_SKILL_SHOW", function()
|
Asa@59
|
180 if craftingContent and craftingContent:IsVisible() then
|
Asa@59
|
181 ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
182 end
|
Asa@59
|
183 end)
|
Asa@59
|
184 ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
185
|
Asa@59
|
186 return craftingContent
|
Asa@59
|
187 end
|
Asa@59
|
188
|
Asa@59
|
189
|
Asa@59
|
190
|
Asa@59
|
191 ItemAuditor:RegisterTab('Crafting', 'tab_crafting', ShowCrafting)
|
Asa@59
|
192 function ItemAuditor:DisplayCrafting()
|
Asa@59
|
193 self:CreateFrame('tab_crafting')
|
Asa@59
|
194 end
|
Asa@59
|
195
|
Asa@59
|
196 local craftingDeciders = {}
|
Asa@59
|
197
|
Asa@64
|
198 function Crafting.RegisterCraftingDecider(name, decider)
|
Asa@59
|
199 craftingDeciders[name] = decider
|
Asa@59
|
200 end
|
Asa@59
|
201
|
Asa@59
|
202 local lastWinnder = ""
|
Asa@59
|
203 local function Decide(data)
|
Asa@59
|
204 local newDecision = 0
|
Asa@59
|
205 for name, decider in pairs(craftingDeciders) do
|
Asa@59
|
206 if name ~= lastWinner then
|
Asa@59
|
207 newDecision = decider(data)
|
Asa@59
|
208 if newDecision > data.queue then
|
Asa@59
|
209 data.queue = newDecision
|
Asa@59
|
210 lastWinner = name
|
Asa@59
|
211 return Decide(data)
|
Asa@59
|
212 elseif newDecision < 0 then
|
Asa@59
|
213 lastWinner = ""
|
Asa@59
|
214 return 'VETO: '..name, 0
|
Asa@59
|
215 end
|
Asa@59
|
216 end
|
Asa@59
|
217 end
|
Asa@59
|
218
|
Asa@59
|
219 winner = lastWinner
|
Asa@59
|
220 lastWinner = ""
|
Asa@59
|
221
|
Asa@59
|
222 return winner, data.queue
|
Asa@59
|
223 end
|
Asa@59
|
224
|
Asa@59
|
225 local function isProfitable(data)
|
Asa@59
|
226 if data.profit > 0 and data.profit > ItemAuditor:GetCraftingThreshold() then
|
Asa@59
|
227 return 1
|
Asa@59
|
228 end
|
Asa@59
|
229 return -1
|
Asa@59
|
230 end
|
Asa@64
|
231 Crafting.RegisterCraftingDecider('Is Profitable', isProfitable)
|
Asa@59
|
232
|
Asa@59
|
233 local function tableFilter(self, row, ...)
|
Asa@59
|
234 -- column 5 is how many should be crafted
|
Asa@59
|
235 return row[5] > 0
|
Asa@59
|
236 end
|
Asa@59
|
237
|
Asa@59
|
238 local tableData = {}
|
Asa@59
|
239 function ItemAuditor:UpdateCraftingTable()
|
Asa@59
|
240 if LSW == nil then
|
Asa@59
|
241 self:Print("This feature requires LilSparky's Workshop.")
|
Asa@59
|
242 return
|
Asa@59
|
243 end
|
Asa@59
|
244 if Skillet == nil then
|
Asa@59
|
245 self:Print("This feature requires Skillet.")
|
Asa@59
|
246 return
|
Asa@59
|
247 end
|
Asa@59
|
248 if GetAuctionBuyout ~= nil then
|
Asa@59
|
249 elseif AucAdvanced and AucAdvanced.Version then
|
Asa@59
|
250 else
|
Asa@59
|
251 self:Print("This feature requires Auctionator, Auctioneer, AuctionLite, or AuctionMaster.")
|
Asa@59
|
252 return
|
Asa@59
|
253 end
|
Asa@59
|
254 wipe(realData)
|
Asa@59
|
255 wipe(tableData)
|
Asa@59
|
256
|
Asa@59
|
257 local profitableItems = {}
|
Asa@59
|
258 local profitableIndex = 1
|
Asa@59
|
259 local numChecked = 0
|
Asa@59
|
260 local row = 1
|
Asa@59
|
261
|
Asa@59
|
262 for i = 1, GetNumTradeSkills() do
|
Asa@59
|
263 local itemLink = GetTradeSkillItemLink(i)
|
Asa@59
|
264 local itemId = Skillet:GetItemIDFromLink(itemLink)
|
Asa@59
|
265
|
Asa@59
|
266 --Figure out if its an enchant or not
|
Asa@59
|
267 _, _, _, _, altVerb = GetTradeSkillInfo(i)
|
Asa@59
|
268 if LSW.scrollData[itemId] ~= nil and altVerb == 'Enchant' then
|
Asa@59
|
269 -- Ask LSW for the correct scroll
|
Asa@59
|
270 itemId = LSW.scrollData[itemId]["scrollID"]
|
Asa@59
|
271 end
|
Asa@59
|
272
|
Asa@59
|
273 local recipeLink = GetTradeSkillRecipeLink(i)
|
Asa@59
|
274 local stackSize = 1
|
Asa@59
|
275 if recipeLink ~= nil and itemId ~= nil then
|
Asa@59
|
276 local skillName, skillType, numAvailable, isExpanded, altVerb = GetTradeSkillInfo(i)
|
Asa@59
|
277 local itemName, itemLink= GetItemInfo(itemId)
|
Asa@59
|
278
|
Asa@59
|
279 local count = Altoholic:GetItemCount(itemId)
|
Asa@59
|
280 local reagents = {}
|
Asa@59
|
281 local totalCost = 0
|
Asa@59
|
282 for reagentId = 1, GetTradeSkillNumReagents(i) do
|
Asa@59
|
283 local reagentName, _, reagentCount = GetTradeSkillReagentInfo(i, reagentId);
|
Asa@59
|
284 local reagentLink = GetTradeSkillReagentItemLink(i, reagentId)
|
Asa@59
|
285
|
Asa@59
|
286 reagents[reagentId] = {
|
Asa@59
|
287 name = reagentName,
|
Asa@59
|
288 count = reagentCount,
|
Asa@59
|
289 price = self:GetReagentCost(reagentLink, reagentCount),
|
Asa@59
|
290 }
|
Asa@59
|
291 totalCost = totalCost + self:GetReagentCost(reagentLink, reagentCount)
|
Asa@59
|
292 end
|
Asa@59
|
293
|
Asa@59
|
294 local data = {
|
Asa@59
|
295 recipeLink = recipeLink,
|
Asa@59
|
296 link = itemLink,
|
Asa@59
|
297 name = itemName,
|
Asa@59
|
298 count = count,
|
Asa@59
|
299 price = (self:GetAuctionPrice(itemLink) or 0),
|
Asa@59
|
300 cost = totalCost,
|
Asa@59
|
301 profit = (self:GetAuctionPrice(itemLink) or 0) - totalCost,
|
Asa@59
|
302 reagents = reagents,
|
Asa@59
|
303 count = count,
|
Asa@59
|
304 tradeSkillIndex = i,
|
Asa@59
|
305 queue = 0,
|
Asa@59
|
306 winner = "",
|
Asa@59
|
307 }
|
Asa@59
|
308
|
Asa@59
|
309 data.winner, data.queue = Decide(data)
|
Asa@59
|
310 data.queue = data.queue - count
|
Asa@59
|
311
|
Asa@59
|
312 -- If a tradeskill makes 5 at a time and something asks for 9, we should only
|
Asa@59
|
313 -- craft twice to get 10.
|
Asa@59
|
314 data.queue = ceil(data.queue / GetTradeSkillNumMade(i))
|
Asa@59
|
315
|
Asa@59
|
316 realData[row] = data
|
Asa@59
|
317 row = row + 1
|
Asa@59
|
318 end
|
Asa@59
|
319 end
|
Asa@59
|
320 table.sort(realData, function(a, b) return a.profit*a.queue > b.profit*b.queue end)
|
Asa@60
|
321 craftingTable:SetFilter(tableFilter)
|
Asa@60
|
322 self:RefreshCraftingTable()
|
Asa@60
|
323 end
|
Asa@60
|
324
|
Asa@60
|
325 function ItemAuditor:RefreshCraftingTable()
|
Asa@59
|
326 for key, data in pairs(realData) do
|
Asa@59
|
327 tableData[key] = {
|
Asa@59
|
328 data.name,
|
Asa@59
|
329 data.cost,
|
Asa@59
|
330 data.price,
|
Asa@59
|
331 data.winner,
|
Asa@59
|
332 data.queue,
|
Asa@59
|
333 data.profit*data.queue,
|
Asa@59
|
334 }
|
Asa@59
|
335 end
|
Asa@60
|
336 craftingTable:SetData(tableData, true)
|
Asa@59
|
337
|
Asa@60
|
338 if self:GetCraftingRow(1) then
|
Asa@60
|
339 btnProcess:Enable()
|
Asa@60
|
340 else
|
Asa@60
|
341 btnProcess:Disable()
|
Asa@60
|
342 end
|
Asa@59
|
343 end
|
Asa@59
|
344
|
Asa@59
|
345 function ItemAuditor:GetCraftingRow(row)
|
Asa@59
|
346 if craftingTable then
|
Asa@59
|
347 for _, index in pairs(craftingTable.sorttable) do
|
Asa@59
|
348 local tableRow = tableData[index]
|
Asa@59
|
349 if tableFilter(nil, tableRow) then
|
Asa@59
|
350 row = row - 1
|
Asa@59
|
351 if row == 0 then
|
Asa@59
|
352 return realData[index]
|
Asa@59
|
353 end
|
Asa@59
|
354 end
|
Asa@59
|
355 end
|
Asa@59
|
356 elseif realData then
|
Asa@59
|
357 return realData[row]
|
Asa@59
|
358 end
|
Asa@59
|
359 return nil
|
Asa@59
|
360 end
|
Asa@67
|
361 ItemAuditor.Options.args.crafting = {
|
Asa@67
|
362 type = "execute",
|
Asa@67
|
363 name = "crafting",
|
Asa@67
|
364 desc = "This opens a window to configure a crafting queue.",
|
Asa@67
|
365 func = "DisplayCrafting",
|
Asa@67
|
366 guiHidden = false,
|
Asa@67
|
367 }
|