diff Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua @ 0:169f5211fc7f

First public revision. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 19:22:19 -0700
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,300 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select = select
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--------------------------
+-- Check Box			--
+--------------------------
+--[[
+	Events :
+		OnValueChanged
+
+]]
+do
+	local Type = "CheckBox"
+	local Version = 13
+	
+	local function OnAcquire(self)
+		self:SetValue(false)
+		self.tristate = nil
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetImage()
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.check:Hide()
+		self.highlight:Hide()
+		self.down = nil
+		self.checked = nil
+		self:SetType()
+		self:SetDisabled(false)
+		self:SetDescription(nil)
+	end
+  
+	local function CheckBox_OnEnter(this)
+		local self = this.obj
+		self.highlight:Show()
+		self:Fire("OnEnter")
+	end
+	
+	local function CheckBox_OnLeave(this)
+		local self = this.obj
+		self.highlight:Hide()
+		self:Fire("OnLeave")
+	end
+	
+	local function CheckBox_OnMouseUp(this)
+		local self = this.obj
+		if not self.disabled then
+			self:ToggleChecked()
+			self:Fire("OnValueChanged",self.checked)
+			self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
+		end
+		self.down = nil
+	end
+	
+	local function CheckBox_OnMouseDown(this)
+		local self = this.obj
+		if not self.disabled then
+			self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
+			self.down = true
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function SetDisabled(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5,0.5,0.5)
+			SetDesaturation(self.check, true)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1,1,1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+		end
+	end
+	
+	local function SetValue(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				self.check:Hide()
+			end
+		end
+	end
+	
+	local function SetTriState(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end
+	
+	local function GetValue(self)
+		return self.checked
+	end
+	
+	local function SetType(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+	
+		if type == "radio" then
+			checkbg:SetHeight(16)
+			checkbg:SetWidth(16)
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0,0.25,0,1)
+			check:SetHeight(16)
+			check:SetWidth(16)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.25,0.5,0,1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5,0.75,0,1)
+		else
+			checkbg:SetHeight(24)
+			checkbg:SetWidth(24)
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0,1,0,1)
+			check:SetHeight(24)
+			check:SetWidth(24)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0,1,0,1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0,1,0,1)
+		end
+	end
+	
+	local function ToggleChecked(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end
+	
+	local function SetLabel(self, label)
+		self.text:SetText(label)
+	end
+	
+	local function SetDescription(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		self:AlignImage()
+	end
+	
+	local function AlignImage(self)
+		local img = self.image:GetTexture()
+		self.text:ClearAllPoints()
+		if not img then
+			self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
+			self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
+		else
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+			self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		if self.desc and self.desc:GetText() ~= "" then
+			self.desc:SetWidth(width - 30)
+			self:SetHeight(28 + self.desc:GetHeight())
+		end
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetDisabled = SetDisabled
+		self.SetType = SetType
+		self.ToggleChecked = ToggleChecked
+		self.SetLabel = SetLabel
+		self.SetTriState = SetTriState
+		self.SetDescription = SetDescription
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.AlignImage = AlignImage
+		
+		self.frame = frame
+		frame.obj = self
+	
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		self.text = text
+	
+		frame:SetScript("OnEnter",CheckBox_OnEnter)
+		frame:SetScript("OnLeave",CheckBox_OnLeave)
+		frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
+		frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
+		frame:EnableMouse()
+		local checkbg = frame:CreateTexture(nil,"ARTWORK")
+		self.checkbg = checkbg
+		checkbg:SetWidth(24)
+		checkbg:SetHeight(24)
+		checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+		local check = frame:CreateTexture(nil,"OVERLAY")
+		self.check = check
+		check:SetWidth(24)
+		check:SetHeight(24)
+		check:SetPoint("CENTER",checkbg,"CENTER",0,0)
+		check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	
+		local highlight = frame:CreateTexture(nil, "OVERLAY")
+		self.highlight = highlight
+		highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+		highlight:SetBlendMode("ADD")
+		highlight:SetAllPoints(checkbg)
+		highlight:Hide()
+		
+		local image = frame:CreateTexture(nil, "OVERLAY")
+		self.image = image
+		image:SetHeight(16)
+		image:SetWidth(16)
+		image:SetPoint("LEFT", check, "RIGHT", 1, 0)
+		
+		text:SetJustifyH("LEFT")
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+		text:SetHeight(18)
+		text:SetPoint("LEFT",check,"RIGHT",0,0)
+		text:SetPoint("RIGHT",frame,"RIGHT",0,0)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end