changeset 0:169f5211fc7f

First public revision. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 19:22:19 -0700
parents
children 6c87720c301c
files Core.lua ItemAuditor.toc Libs/.fr-dFS3eN/Ace3/AceEvent-3.0/AceEvent-3.0.lua Libs/.fr-dFS3eN/Ace3/AceEvent-3.0/AceEvent-3.0.xml Libs/AceAddon-3.0/AceAddon-3.0.lua Libs/AceAddon-3.0/AceAddon-3.0.xml Libs/AceBucket-3.0/AceBucket-3.0.lua Libs/AceBucket-3.0/AceBucket-3.0.xml Libs/AceConfig-3.0/AceConfig-3.0.lua Libs/AceConfig-3.0/AceConfig-3.0.xml Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml Libs/AceConsole-3.0/AceConsole-3.0.lua Libs/AceConsole-3.0/AceConsole-3.0.xml Libs/AceDB-3.0/AceDB-3.0.lua Libs/AceDB-3.0/AceDB-3.0.xml Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml Libs/AceEvent-3.0/AceEvent-3.0.lua Libs/AceEvent-3.0/AceEvent-3.0.xml Libs/AceGUI-3.0/AceGUI-3.0.lua Libs/AceGUI-3.0/AceGUI-3.0.xml Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua Libs/AceTimer-3.0/AceTimer-3.0.lua Libs/AceTimer-3.0/AceTimer-3.0.xml Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml Libs/LibStub/LibStub.lua embeds.xml
diffstat 54 files changed, 13880 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Core.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,539 @@
+local addon = LibStub("AceAddon-3.0"):NewAddon("ItemAuditor", "AceConsole-3.0", "AceEvent-3.0", "AceBucket-3.0")
+
+ItemAuditor = addon
+
+local WHITE		= "|cFFFFFFFF"
+local RED		= "|cFFFF0000"
+local GREEN		= "|cFF00FF00"
+local YELLOW	= "|cFFFFFF00"
+local ORANGE	= "|cFFFF7F00"
+local TEAL		= "|cFF00FF9A"
+local GOLD		= "|cFFFFD700"
+
+function addon:OnInitialize()
+	-- declare defaults to be used in the DB
+	local DB_defaults = {
+		char = {
+			debug = false
+		},
+		factionrealm = {
+			item_account = {}
+		},
+	}
+	self.db = LibStub("AceDB-3.0"):New("ItemAuditorDB", DB_defaults, true)
+	self.db.factionrealm.backup = self.db.factionrealm.item_account
+	
+	self.db.char.debug = true
+	
+	--[[
+		Fine Thread = 510
+		Greater Magic Essence = 120000
+		Simple Kilt = 5913
+		Bolt of Linen Cloth = 5672
+	]]
+	
+	self:RegisterOptions()
+	
+	self:Debug("Hello, world! OnInitialize")
+	
+	self:RegisterEvent("MAIL_SHOW")
+	self:WatchBags()
+end
+
+function IA_tcount(tab)
+   local n = #tab
+   if (n == 0) then
+      for _ in pairs(tab) do
+         n = n + 1
+      end
+   end
+   return n
+end
+
+
+local options = {
+	name = "ItemAuditor",
+	handler = ItemAuditor,
+	type = 'group',
+	args = {
+		debug = {
+			type = "toggle",
+			name = "Debug",
+			desc = "Toggles debug messages in chat",
+			get = "GetDebug",
+			set = "SetDebug"
+		},
+		dump = {
+			type = "execute",
+			name = "dump",
+			desc = "dumps IA database",
+			func = "DumpInfo",
+		},
+		options = {
+			type = "execute",
+			name = "options",
+			desc = "Show Blizzard's options GUI",
+			func = "ShowOptionsGUI",
+			guiHidden = true,
+		},
+	},
+}
+
+
+function addon:DumpInfo()
+	self:Print("self.db.char")
+	DevTools_Dump(self.db.char)
+	self:Print("self.db.factionrealm")
+	DevTools_Dump(self.db.factionrealm)
+end
+
+function addon:RegisterOptions()
+	self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("ItemAuditor", "ItemAuditor")
+	
+	LibStub("AceConfig-3.0"):RegisterOptionsTable("ItemAuditor", options, {"ia"})
+
+	self:RegisterChatCommand("fuck", "ChatCommand")
+end
+
+function addon:GetMessage(info)
+    return self.message
+end
+
+function addon:SetMessage(info, newValue)
+    self.message = newValue
+end
+
+
+function addon:ShowOptionsGUI()
+	InterfaceOptionsFrame_OpenToCategory(self.optionsFrame)
+end
+
+function addon:GetDebug(info)
+	return self.db.char.debug
+end
+
+function addon:SetDebug(info, input)
+	self.db.char.debug = input
+	local value = "off"
+	if input then
+		value = "on"
+	end
+	self:Print("Debugging is now: " .. value)
+end
+
+
+-- ================  DEBUG ================
+addon.OriginalRegisterEvent = addon.RegisterEvent 
+addon.OriginalUnregisterEvent = addon.UnregisterEvent
+
+function addon:RegisterEvent(event, callback, arg)
+   self:Debug("RegisterEvent " .. event )
+   if arg ~= nil then
+      addon:OriginalRegisterEvent(event, callback, arg)
+   elseif callback ~= nil then
+      addon:OriginalRegisterEvent(event, callback)
+   else
+      addon:OriginalRegisterEvent(event)
+   end
+end
+
+function addon:UnregisterEvent(event)
+	self:Debug("UnregisterEvent " .. event )
+	addon:OriginalUnregisterEvent (event)
+end
+
+-- ================  DEBUG ================
+
+function addon:FormatMoney(money)
+    return Altoholic:GetMoneyString(money, WHITE, false)
+end
+
+function addon:GetCurrentInventory()
+   local i = {}
+   local link
+   
+   for bagID = 0, NUM_BAG_SLOTS do
+      bagSize=GetContainerNumSlots(bagID)
+      for slotID = 0, bagSize do
+         itemID = GetContainerItemID(bagID, slotID);
+         
+         if itemID ~= nil then
+            _, itemCount, _, _, _= GetContainerItemInfo(bagID, slotID);
+            name = GetItemInfo(itemID)
+            if i[name] == nil then
+               i[name] = 0
+            end
+            i[name] = i[name] + (itemCount or 0)
+         end
+         
+      end
+      
+   end
+   return {items = i, money = GetMoney()}
+end
+
+function addon:GetInventoryDiff(pastInventory, current)
+   if current == nil then
+      current = self:GetCurrentInventory()
+   end
+   local diff = {}
+   
+   for name, count in pairs(current.items) do
+      if pastInventory.items[name] == nil then
+         diff[name] = count
+         self:Debug("1 diff[" .. name .. "]=" .. diff[name])
+      elseif count - pastInventory.items[name] ~= 0 then
+         diff[name] = count - pastInventory.items[name]
+         self:Debug("2 diff[" .. name .. "]=" .. diff[name])        
+      end    
+   end
+   
+   for name, count in pairs(pastInventory.items) do
+      if current.items[name] == nil then
+         diff[name] = -count
+         self:Debug("3 diff[" .. name .. "]=" .. diff[name])                
+      elseif current.items[name] - count ~= 0 then
+         diff[name] = current.items[name] - pastInventory.items[name]
+         self:Debug("4 diff[" .. name .. "]=" .. diff[name])        
+      end
+   end
+   
+   local moneyDiff = current.money - pastInventory.money
+   
+   return {items = diff, money = moneyDiff}
+end
+
+
+function addon:ScanMail()
+	local results = {}
+	for mailIndex = 1, GetInboxNumItems() or 0 do
+		local sender, msgSubject, msgMoney, msgCOD, _, msgItem, _, _, msgText, _, isGM = select(3, GetInboxHeaderInfo(mailIndex))
+		local mailType = Postal:GetMailType(msgSubject)
+
+		if mailType == "NonAHMail" then
+			-- Don't know how to handle these yet
+		elseif mailType == "AHSuccess" then
+			local invoiceType, itemName, playerName, bid, buyout, deposit, consignment = GetInboxInvoiceInfo(mailIndex);
+			if results[itemName] == nil then
+				results[itemName] = 0
+			end
+			results[itemName] = results[itemName] + deposit + buyout - consignment
+
+		elseif mailType == "AHWon" then
+			local invoiceType, itemName, playerName, bid, buyout, deposit, consignment = GetInboxInvoiceInfo(mailIndex);
+			if results[itemName] == nil then
+				results[itemName] = 0
+			end
+			results[itemName] = results[itemName] - bid
+		elseif mailType == "AHExpired" or mailType == "AHCancelled" then
+			-- These should be handled when you pay the deposit at the AH
+		else
+			self:Debug("Unhandled mail type: " .. mailType)
+			self:Debug(msgSubject)
+		end
+
+	end
+	return results   
+end
+
+function addon:MAIL_SHOW()
+	self:Debug("MAIL_SHOW")
+	self.lastMailScan = self:ScanMail()
+	self:UnregisterEvent("MAIL_SHOW")
+	self:RegisterEvent("MAIL_CLOSED")
+	self:RegisterEvent("MAIL_INBOX_UPDATE")
+	self:Debug("MAIL_SHOW complete")
+	-- the mail scanner will handle everything
+	-- self:UnwatchBags()
+end
+
+function addon:MAIL_CLOSED()
+	addon:UnregisterEvent("MAIL_CLOSED")
+	self:UnregisterEvent("MAIL_INBOX_UPDATE")
+	self:RegisterEvent("MAIL_SHOW")
+	-- self:WatchBags()
+end
+
+function addon:MAIL_INBOX_UPDATE()
+	local newScan = addon:ScanMail()
+	local diff
+	for item, total in pairs(self.lastMailScan) do
+
+		if newScan[item] == nil then
+			newScan[item] = 0
+		end
+		diff = total - newScan[item]
+		if diff ~= 0 then
+			self:SaveValue(item, diff)
+		end
+
+	end
+
+	self.lastMailScan = newScan
+end
+
+function addon:SaveValue(item, value)
+	local item_account = self.db.factionrealm.item_account
+	if item_account[item] == nil then
+		item_account[item] = 0
+	end
+	item_account[item] = item_account[item] + value
+	
+	if item_account[item] >= 0 then
+		item_account[item] = nil
+	end
+end
+
+function addon:OnEnable()
+	self:Debug("Hello, world! OnEnable")
+end
+
+function addon:Debug(msg)
+	if self.db.char.debug then
+		self:Print(msg)
+	end
+end
+
+function addon:WatchBags()
+   if self.watch_handle == nil then
+	self.lastInventory = self:GetCurrentInventory()
+	self.watch_handle = self:RegisterBucketEvent({"BAG_UPDATE", "PLAYER_MONEY"}, 0.2, "UpdateAudit")
+   end
+end
+
+function addon:UnwatchBags()
+   if self.watch_handle ~= nil then
+      self:UnregisterBucket(self.watch_handle)
+      self.watch_handle = nil
+   end
+end
+
+function addon:UpdateAudit()
+	self:Debug("UpdateAudit")
+	local currentInventory = self:GetCurrentInventory()
+	local diff =  addon:GetInventoryDiff(self.lastInventory, currentInventory)
+	-- this is only here for debugging
+	self.lastdiff = diff
+	
+	if abs(diff.money) > 0 and IA_tcount(diff.items) == 1 then
+		self:Debug("purchase or sale")
+		
+		for itemName, count in pairs(diff.items) do
+			self:SaveValue(itemName, diff.money)
+		end
+	elseif IA_tcount(diff.items) > 1 then
+		local positive, negative = {}, {}
+		local positiveCount, negativeCount = 0, 0
+		for item, count in pairs(diff.items) do
+			if count > 0 then
+				positive[item] = count
+				positiveCount = positiveCount + count
+			elseif count < 0 then
+				negative[item] = count
+				negativeCount = negativeCount + abs(count)
+			end
+		end
+		
+		if IA_tcount(positive) > 0 and IA_tcount(negative) > 0 then
+			-- we must have created/converted something
+			self:Debug("conversion")
+			local totalChange = 0
+			for itemName, change in pairs(negative) do
+				local _, itemCost, count = self:GetItemCost(itemName, change)
+				self:SaveValue(itemName, abs(itemCost * change))
+				
+				totalChange = totalChange + abs(itemCost * change)
+			end
+			
+			self:Debug("totalChange")
+			self:Debug(totalChange)
+			
+			local valuePerItem = totalChange / positiveCount
+			self:Debug(valuePerItem )
+			for itemName, change in pairs(positive) do
+				self:Debug(itemName)
+				self:Debug(0-abs(valuePerItem * change))
+				self:SaveValue(itemName, 0-abs(valuePerItem * change))
+			end
+		end
+	end
+	
+	self.lastInventory = currentInventory
+end
+-- /run ItemAuditor.db.factionrealm.item_account["Tiger Lily"] = -586625
+-- /run ItemAuditor.db.factionrealm.item_account["Icy Pigment"] = -12303
+-- /run ItemAuditor.db.factionrealm.item_account["Azure Pigment"] = -258357
+
+function addon:GetItemCost(itemName, countModifier)
+	local invested = abs(self.db.factionrealm.item_account[itemName] or 0)
+	
+	if invested > 0 then
+		local _, itemLink = GetItemInfo (itemName);
+		local _, _, _, _, Id = string.find(itemLink, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?")
+		local count = Altoholic:GetItemCount(tonumber(Id))
+		if countModifier ~= nil then
+			count = count - countModifier
+		end
+		if count == 0 then 
+			self.db.factionrealm.item_account[itemName] = nil
+			self:Print("You ran out of " .. itemName .. "and never recovered " .. self:FormatMoney(invested))
+			return 0, 0, 0
+		end
+		return ceil(invested), ceil(invested/count), count
+	end
+	return 0, 0, 0
+end
+
+function addon:ShowTooltip(tip, link, num)
+   if (link == nil) then
+      return;
+   end
+   
+   local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, _, _, _, _, itemVendorPrice = GetItemInfo (link);
+   -- local _, _, Color, Ltype, Id, Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, Name = string.find(link, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?")
+   
+   local investedTotal, investedPerItem, count = self:GetItemCost(itemName)
+   
+   local AHCut = 0.05
+   local keep = 1 - AHCut
+   
+   if investedTotal > 0 then
+      tip:AddDoubleLine("\124cffffffffIA: Total Invested", self:FormatMoney(investedTotal));
+      tip:AddDoubleLine("\124cffffffffIA: Invested/Item (" .. count .. ")", self:FormatMoney(ceil(investedPerItem)));
+      tip:AddDoubleLine("\124cffffffffIA: Minimum faction AH Price: ", self:FormatMoney(ceil(investedPerItem/keep)))
+      tip:Show()
+   end
+end
+
+local function ShowTipWithPricing(tip, link, num)
+	addon:ShowTooltip(tip, link, num)
+end
+
+hooksecurefunc (GameTooltip, "SetBagItem",
+	function(tip, bag, slot)
+		local _, num = GetContainerItemInfo(bag, slot);
+		ShowTipWithPricing (tip, GetContainerItemLink(bag, slot), num);
+	end
+);
+
+
+hooksecurefunc (GameTooltip, "SetAuctionItem",
+	function (tip, type, index)
+		ShowTipWithPricing (tip, GetAuctionItemLink(type, index));
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetAuctionSellItem",
+	function (tip)
+		local name, _, count = GetAuctionSellItemInfo();
+		local __, link = GetItemInfo(name);
+		ShowTipWithPricing (tip, link, num);
+	end
+);
+
+
+hooksecurefunc (GameTooltip, "SetLootItem",
+	function (tip, slot)
+		if LootSlotIsItem(slot) then
+			local link, _, num = GetLootSlotLink(slot);
+			ShowTipWithPricing (tip, link, num);
+		end
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetLootRollItem",
+	function (tip, slot)
+		local _, _, num = GetLootRollItemInfo(slot);
+		ShowTipWithPricing (tip, GetLootRollItemLink(slot), num);
+	end
+);
+
+
+hooksecurefunc (GameTooltip, "SetInventoryItem",
+	function (tip, unit, slot)
+		ShowTipWithPricing (tip, GetInventoryItemLink(unit, slot), GetInventoryItemCount(unit, slot));
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetGuildBankItem",
+	function (tip, tab, slot)
+		local _, num = GetGuildBankItemInfo(tab, slot);
+		ShowTipWithPricing (tip, GetGuildBankItemLink(tab, slot), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetTradeSkillItem",
+	function (tip, skill, id)
+		local link = GetTradeSkillItemLink(skill);
+		local num  = GetTradeSkillNumMade(skill);
+		if id then
+			link = GetTradeSkillReagentItemLink(skill, id);
+			num = select (3, GetTradeSkillReagentInfo(skill, id));
+		end
+
+		ShowTipWithPricing (tip, link, num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetTradePlayerItem",
+	function (tip, id)
+		local _, _, num = GetTradePlayerItemInfo(id);
+		ShowTipWithPricing (tip, GetTradePlayerItemLink(id), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetTradeTargetItem",
+	function (tip, id)
+		local _, _, num = GetTradeTargetItemInfo(id);
+		ShowTipWithPricing (tip, GetTradeTargetItemLink(id), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetQuestItem",
+	function (tip, type, index)
+		local _, _, num = GetQuestItemInfo(type, index);
+		ShowTipWithPricing (tip, GetQuestItemLink(type, index), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetQuestLogItem",
+	function (tip, type, index)
+		local num, _;
+		if type == "choice" then
+			_, _, num = GetQuestLogChoiceInfo(index);
+		else
+			_, _, num = GetQuestLogRewardInfo(index)
+		end
+
+		ShowTipWithPricing (tip, GetQuestLogItemLink(type, index), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetInboxItem",
+	function (tip, index, attachIndex)
+		local _, _, num = GetInboxItem(index, attachIndex);
+		ShowTipWithPricing (tip, GetInboxItemLink(index, attachIndex), num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetSendMailItem",
+	function (tip, id)
+		local name, _, num = GetSendMailItem(id)
+		local name, link = GetItemInfo(name);
+		ShowTipWithPricing (tip, link, num);
+	end
+);
+
+hooksecurefunc (GameTooltip, "SetHyperlink",
+	function (tip, itemstring, num)
+		local name, link = GetItemInfo (itemstring);
+		ShowTipWithPricing (tip, link, num);
+	end
+);
+
+hooksecurefunc (ItemRefTooltip, "SetHyperlink",
+	function (tip, itemstring)
+		local name, link = GetItemInfo (itemstring);
+		ShowTipWithPricing (tip, link);
+	end
+);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ItemAuditor.toc	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,11 @@
+## Interface: 30200
+## Title: Item Auditor
+## Notes: This will keep track of how much you have paid per item in your inventory
+## Author: Asa Ayers <Asa.Ayers@Gmail.com>
+## Version: 0.1
+## SavedVariables: ItemAuditorDB
+## Dependencies: Postal, Altoholic, DevTools
+
+embeds.xml
+
+Core.lua
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/.fr-dFS3eN/Ace3/AceEvent-3.0/AceEvent-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,126 @@
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent, 
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname) 
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname) 
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent, 
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/.fr-dFS3eN/Ace3/AceEvent-3.0/AceEvent-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceAddon-3.0/AceAddon-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,642 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything, 
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- 
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables, 
+--   -- or setting up slash commands.
+-- end
+-- 
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from 
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to 
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 5
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return Dispatchers[select('#', ...)](func, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end 
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for 
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then 
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+	
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+	
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+	
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+-- 
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+	
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+	
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+	
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+	
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+	
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+	
+	return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig 
+-- @usage 
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig 
+-- @usage 
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+	self:SetEnabledState(true)
+	return AceAddon:EnableAddon(self)
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig 
+-- @usage 
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage 
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage 
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage 
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig 
+-- @usage 
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig 
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig 
+-- @usage 
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	for k, v in pairs(pmixins) do
+		target[k] = target[k] or v
+	end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present), 
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+-- 
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+	
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+	
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present), 
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+	
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+	
+	safecall(addon.OnEnable, addon)
+	
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+	
+		-- enable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:EnableAddon(module)
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present), 
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. 
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+	
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+	
+	safecall( addon.OnDisable, addon )
+	
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then 
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:DisableAddon(module)
+		end
+	end
+	
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage 
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage 
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+		
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceAddon-3.0/AceAddon-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceBucket-3.0/AceBucket-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,293 @@
+--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
+-- your addon only needs to know about the full burst.
+-- 
+-- This Bucket implementation works as follows:\\
+--   Initially, no schedule is running, and its waiting for the first event to happen.\\
+--   The first event will start the bucket, and get the scheduler running, which will collect all
+--   events in the given interval. When that interval is reached, the bucket is pushed to the 
+--   callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is 
+--   stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
+-- 
+-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a 
+-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
+-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
+--   { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
+--
+-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
+-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceBucket.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
+-- 
+-- function MyAddon:OnEnable()
+--   -- Register a bucket that listens to all the HP related events, 
+--   -- and fires once per second
+--   self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
+-- end
+--
+-- function MyAddon:UpdateHealth(units)
+--   if units.player then
+--     print("Your HP changed!")
+--   end
+-- end
+-- @class file
+-- @name AceBucket-3.0.lua
+-- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+
+local MAJOR, MINOR = "AceBucket-3.0", 3
+local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceBucket then return end -- No Upgrade needed
+
+AceBucket.buckets = AceBucket.buckets or {}
+AceBucket.embeds = AceBucket.embeds or {}
+
+-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
+local AceEvent, AceTimer
+
+-- Lua APIs
+local tconcat = table.concat
+local type, next, pairs, select = type, next, pairs, select
+local tonumber, tostring, rawset = tonumber, tostring, rawset
+local assert, loadstring, error = assert, loadstring, error
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, geterrorhandler
+
+local bucketCache = setmetatable({}, {__mode='k'})
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+ 
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+-- FireBucket ( bucket )
+--
+-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
+local function FireBucket(bucket)
+	local received = bucket.received
+	
+	-- we dont want to fire empty buckets
+	if next(received) then
+		local callback = bucket.callback
+		if type(callback) == "string" then
+			safecall(bucket.object[callback], bucket.object, received)
+		else
+			safecall(callback, received)
+		end
+		
+		for k in pairs(received) do
+			received[k] = nil
+		end
+		
+		-- if the bucket was not empty, schedule another FireBucket in interval seconds
+		bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
+	else -- if it was empty, clear the timer and wait for the next event
+		bucket.timer = nil
+	end
+end
+
+-- BucketHandler ( event, arg1 )
+-- 
+-- callback func for AceEvent
+-- stores arg1 in the received table, and schedules the bucket if necessary
+local function BucketHandler(self, event, arg1)
+	if arg1 == nil then
+		arg1 = "nil"
+	end
+	
+	self.received[arg1] = (self.received[arg1] or 0) + 1
+	
+	-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
+	if not self.timer then
+		self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
+	end
+end
+
+-- RegisterBucket( event, interval, callback, isMessage )
+--
+-- event(string or table) - the event, or a table with the events, that this bucket listens to
+-- interval(int) - time between bucket fireings
+-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
+-- isMessage(boolean) - register AceEvent Messages instead of game events
+local function RegisterBucket(self, event, interval, callback, isMessage)
+	-- try to fetch the librarys
+	if not AceEvent or not AceTimer then 
+		AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
+		AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
+		if not AceEvent or not AceTimer then
+			error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
+		end
+	end
+	
+	if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
+	if not callback then
+		if type(event) == "string" then
+			callback = event
+		else
+			error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
+		end
+	end
+	if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
+	if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
+	if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
+	
+	local bucket = next(bucketCache)
+	if bucket then
+		bucketCache[bucket] = nil
+	else
+		bucket = { handler = BucketHandler, received = {} }
+	end
+	bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
+	
+	local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
+	
+	if type(event) == "table" then
+		for _,e in pairs(event) do
+			regFunc(bucket, e, "handler")
+		end
+	else
+		regFunc(bucket, event, "handler")
+	end
+	
+	local handle = tostring(bucket)
+	AceBucket.buckets[handle] = bucket
+	
+	return handle
+end
+
+--- Register a Bucket for an event (or a set of events)
+-- @param event The event to listen for, or a table of events.
+-- @param interval The Bucket interval (burst interval)
+-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
+-- @return The handle of the bucket (for unregistering)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
+-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
+-- 
+-- function MyAddon:UpdateBags()
+--   -- do stuff
+-- end
+function AceBucket:RegisterBucketEvent(event, interval, callback)
+	return RegisterBucket(self, event, interval, callback, false)
+end
+
+--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
+-- @param message The message to listen for, or a table of messages.
+-- @param interval The Bucket interval (burst interval)
+-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
+-- @return The handle of the bucket (for unregistering)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
+-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
+-- 
+-- function MyAddon:ProcessData()
+--   -- do stuff
+-- end
+function AceBucket:RegisterBucketMessage(message, interval, callback)
+	return RegisterBucket(self, message, interval, callback, true)
+end
+
+--- Unregister any events and messages from the bucket and clear any remaining data.
+-- @param handle The handle of the bucket as returned by RegisterBucket*
+function AceBucket:UnregisterBucket(handle)
+	local bucket = AceBucket.buckets[handle]
+	if bucket then
+		AceEvent.UnregisterAllEvents(bucket)
+		AceEvent.UnregisterAllMessages(bucket)
+		
+		-- clear any remaining data in the bucket
+		for k in pairs(bucket.received) do
+			bucket.received[k] = nil
+		end
+		
+		if bucket.timer then
+			AceTimer.CancelTimer(bucket, bucket.timer)
+			bucket.timer = nil
+		end
+		
+		AceBucket.buckets[handle] = nil
+		-- store our bucket in the cache
+		bucketCache[bucket] = true
+	end
+end
+
+--- Unregister all buckets of the current addon object (or custom "self").
+function AceBucket:UnregisterAllBuckets()
+	-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
+	for handle, bucket in pairs(AceBucket.buckets) do
+		if bucket.object == self then
+			AceBucket.UnregisterBucket(self, handle)
+		end
+	end
+end
+
+
+
+-- embedding and embed handling
+local mixins = {
+	"RegisterBucketEvent",
+	"RegisterBucketMessage", 
+	"UnregisterBucket",
+	"UnregisterAllBuckets",
+} 
+
+-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceBucket:Embed( target )
+	for _, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceBucket:OnEmbedDisable( target )
+	target:UnregisterAllBuckets()
+end
+
+for addon in pairs(AceBucket.embeds) do
+	AceBucket:Embed(addon)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceBucket-3.0/AceBucket-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceBucket-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,57 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local MAJOR, MINOR = "AceConfig-3.0", 2
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+local cfgdlg = LibStub("AceConfigDialog-3.0")
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand)
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+	
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,787 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 12
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
+
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)	
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+	
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then 
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+	
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then 
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg) 
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then 
+		return pairs(tab.args) 
+	end
+	
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+	
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function checkhidden(info, inputpos, tab)
+	if tab.cmdHidden~=nil then
+		return tab.cmdHidden
+	end
+	local hidden = tab.hidden
+	if type(hidden) == "function" or type(hidden) == "string" then
+		info.hidden = hidden
+		hidden = callmethod(info, inputpos, tab, 'hidden')
+		info.hidden = nil
+	end
+	return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+	
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+	
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			tinsert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+	
+	tsort(sortTbl, function(one, two) 
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+	
+	for i = 1, #sortTbl do
+		local k = sortTbl[i]
+		local v = refTbl[k]
+		if not checkhidden(info, inputpos, v) then
+			if v.type ~= "description" and v.type ~= "header" then
+				-- recursively show all inline groups
+				local name, desc = v.name, v.desc
+				if type(name) == "function" then
+					name = callfunction(info, v, 'name')
+				end
+				if type(desc) == "function" then
+					desc = callfunction(info, v, 'desc')
+				end
+				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+					print("  "..(desc or name)..":")
+					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+					showhelp(info, inputpos, v, depth, true)
+					info.handler,info.handler_at = oldhandler,oldhandler_at
+				else
+					local key = k:gsub(" ", "_")
+					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+				end
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable 
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+	
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+		
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+		
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+		
+		-- grab next arg from input
+		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab, depth)
+			return
+		end
+		nextpos=nextpos+1
+		
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+			
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+			
+		-- no match 
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+		
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+	
+	local str = strsub(info.input,inputpos);
+	
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+		
+
+	
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+		
+		local res = true
+		if tab.pattern then
+			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(str, tab.pattern) then
+				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+				return
+			end
+		end
+		
+		do_final(info, inputpos, tab, "set", str)
+		
+
+	
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(str))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+			
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+		
+		do_final(info, inputpos, tab, "set", b)
+		
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(str)
+		if not val then
+			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+		
+		do_final(info, inputpos, tab, "set", val)
+
+	
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(str))
+		
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+		
+		if str == "" then
+			local b = callmethod(info, inputpos, tab, "get")
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r:"])
+			for k, v in pairs(values) do
+				if b == k then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+
+		local ok
+		for k,v in pairs(values) do 
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+		
+		do_final(info, inputpos, tab, "set", str)
+		
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(str))
+		
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+		
+		if str == "" then
+			local fmt = "|cffffff78- [%s]|r %s"
+			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+			for k, v in pairs(values) do
+				if callmethod(info, inputpos, tab, "get", k) then
+					print(fmt_sel:format(k, v))
+				else
+					print(fmt:format(k, v))
+				end
+			end
+			return
+		end
+		
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in str:gmatch("[^ ]+") do
+			--parse option=on etc
+			local opt, val = v:match('(.+)=(.+)')
+			--get option if toggling
+			if not opt then 
+				opt = v 
+			end
+			
+			--check that the opt is valid
+			local ok
+			for k,v in pairs(values) do 
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+			
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+			
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+		
+		for opt, val in pairs(sels) do
+			local newval
+			
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+				
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+			
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+					
+		
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		
+		local r, g, b, a
+		
+		if tab.hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+			
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+		
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+-- 
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+	
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+	
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,1895 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 902 2009-12-12 14:56:14Z nevcairiel $
+
+local LibStub = LibStub
+local MAJOR, MINOR = "AceConfigDialog-3.0", 43
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+-- Lua APIs
+local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
+local strmatch, format = string.match, string.format
+local assert, loadstring, error = assert, loadstring, error
+local pairs, next, select, type, unpack = pairs, next, select, type, unpack
+local rawset, tostring = rawset, tostring
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
+-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
+-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
+
+local emptyTbl = {}
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+ 
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+  		- Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+  		- Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
+  	- When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+	fontSize = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	descStyle = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+	
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+	
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+	
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local handler
+		local group = options
+		handler = group.handler or handler
+		
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+		
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = 'dialog'
+		info.uiName = MAJOR
+	
+		local a, b, c ,d 
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member	
+	end	
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
+		local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB > 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+	
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+	
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	tsort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+	
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+	end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return 
+function AceConfigDialog:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+	local path = new()
+
+	
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue 
+	local treestatus 
+	
+	for n = 1, select('#',...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+			
+		end
+		
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then 
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+	
+	del(path)
+	reg:NotifyChange(appName)
+end	
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+
+	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+	local descStyle = opt.descStyle
+	
+	if descStyle and descStyle ~= "tooltip" then return end
+	
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+	
+	if opt.type == 'multiselect' then
+		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
+	end	
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+	if type(usage) == "string" then
+		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+	end
+
+	GameTooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	GameTooltip:Hide()
+end
+
+local function GetFuncName(option)
+	local type = option.type
+	if type == 'execute' then
+		return 'func'
+	else
+		return 'set'
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
+		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
+	end
+	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
+	for k in pairs(t) do
+		t[k] = nil
+	end
+	t.text = message
+	t.button1 = ACCEPT
+	t.button2 = CANCEL
+	local dialog, oldstrata
+	t.OnAccept = function()
+		safecall(func, unpack(t))
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	t.OnCancel = function()
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+		del(info)
+	end
+	for i = 1, select('#', ...) do
+		t[i] = select(i, ...) or false
+	end
+	t.timeout = 0
+	t.whileDead = 1
+	t.hideOnEscape = 1
+
+	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
+	if dialog then
+		oldstrata = dialog:GetFrameStrata()
+		dialog:SetFrameStrata("TOOLTIP")
+	end
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler or handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = 'dialog'
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+	
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+	
+	local rootframe = user.rootframe
+	if type(validated) == "string" then
+		--validate function returned a message to display
+		if rootframe.SetStatusText then
+			rootframe:SetStatusText(validated)
+		else
+			-- TODO: do something else.
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	elseif not validated then
+		--validate returned false	
+		if rootframe.SetStatusText then
+			if usage then
+				rootframe:SetStatusText(name..": "..usage)
+			else
+				if pattern then
+					rootframe:SetStatusText(name..": Expected "..pattern)
+				else
+					rootframe:SetStatusText(name..": Invalid Value")
+				end
+			end
+		else
+			-- TODO: do something else
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	else
+		
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local name, desc = option.name, option.desc
+					if type(name) == "function" then
+						name = name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+				
+				local iscustom = user.rootframe:GetUserData('iscustom')
+				local rootframe
+				
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData('basepath')
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData('iscustom')
+		local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+				
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+				else
+					AceConfigDialog:Open(user.appName, unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+			else
+				AceConfigDialog:Open(user.appName, unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData('option')
+	local min, max, step = option.min or 0, option.max or 100, option.step
+	if step then
+		value = math_floor((value - min) / step + 0.5) * step + min
+	else
+		value = math_max(math_min(value,max),min)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData('value'), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData('iscustom')
+	local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
+	if iscustom then
+		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+	else
+		AceConfigDialog:Open(user.appName, unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged then
+		local iscustom = user.rootframe:GetUserData('iscustom')
+		local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
+		if iscustom then
+			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+		else
+			AceConfigDialog:Open(user.appName, unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData('appName')
+	AceConfigDialog.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return groups
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+					
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+				
+				local name = GetOptionsMemberValue("name", v, options, path, appName)
+				
+				if v.type == "execute" then
+					
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+					
+					if type(image) == 'string' then
+						control = gui:Create("Icon")
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == 'table' then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+						control:SetLabel(name)
+					else
+						control = gui:Create("Button")
+						control:SetText(name)
+					end
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
+					control = gui:Create(controlType)
+					if not control then
+						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
+					end
+					
+					if v.multiline then
+						local lines = 4
+						if type(v.multiline) == "number" then
+							lines = v.multiline
+						end
+						control:SetHeight(60 + (14*lines))
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = gui:Create("CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+					
+					if v.descStyle == "inline" then
+						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+						control:SetDescription(desc)
+					end
+					
+					local image = GetOptionsMemberValue("image", v, options, path, appName)
+					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+					
+					if type(image) == 'string' then
+						if type(imageCoords) == 'table' then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+					end
+				elseif v.type == "range" then
+					control = gui:Create("Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local controlType = v.dialogControl or v.control or "Dropdown"
+					control = gui:Create(controlType)
+					if not control then
+						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						control = gui:Create("Dropdown")
+					end
+					control:SetLabel(name)
+					control:SetList(values)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if not values[value] then
+						value = nil
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+					
+					local controlType = v.dialogControl or v.control
+					
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					tsort(valuesort)
+					
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+					end
+					if control then
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for i = 1, #valuesort do
+							local key = valuesort[i]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for i = 1, #valuesort do
+							local value = valuesort[i]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData('value', value)
+							check:SetUserData('text', text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+						
+					end
+					
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = gui:Create("ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(v.hasAlpha)
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = gui:Create("Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = gui:Create("Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = gui:Create("Label")
+					control:SetText(name)
+					
+					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+					if fontSize == "medium" then
+						control:SetFontObject(GameFontHighlight)
+					elseif fontSize == "large" then
+						control:SetFontObject(GameFontHighlightLarge)
+					else -- small or invalid
+						control:SetFontObject(GameFontHighlightSmall)
+					end
+					
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+					
+					if type(image) == 'string' then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == 'table' then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local width = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not width and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+				
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select('#',...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+	
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+	
+	GameTooltip:SetOwner(button, "ANCHOR_NONE")
+	if widget.type == "TabGroup" then
+		GameTooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		GameTooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+	
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+	
+	GameTooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	GameTooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+	
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+	
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+		
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then 
+			del(feedpath)
+			del(temppath)
+			return false 
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, ("\001"):split(uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		group = GetSubOption(group, feedpath[i])
+	end
+	widget:ReleaseChildren()
+	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	--temp path table to pass to callbacks as we traverse the tree
+	local temppath = new()
+	for i = 1, #path do
+		local v = path[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+	del(temppath)
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+		local name = GetOptionsMemberValue("name", group, options, path, appName)
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+			
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+			
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local select = gui:Create("DropdownGroup")
+			select:SetTitle(name)
+			InjectInfo(select, options, group, path, rootframe, appName)
+			select:SetCallback("OnGroupSelected", GroupSelected)
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			select:SetStatusTable(status.groups)
+			local grouplist = BuildSelect(group, options, path, appName)
+			select:SetGroupList(grouplist)
+			select:SetUserData("grouplist", grouplist)
+			local firstgroup
+			for k, v in pairs(grouplist) do
+				if not firstgroup or k < firstgroup then
+					firstgroup = k
+				end
+			end
+			
+			if firstgroup then
+				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+			
+			select.width = "fill"
+			select.height = "fill"
+
+			container:AddChild(select)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+			
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+			
+			local status = AceConfigDialog:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if AceConfigDialog.OpenFrames[appName] then
+			AceConfigDialog.OpenFrames[appName]:Hide()
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				if not widget:IsVisible() then
+					widget:ReleaseChildren()
+				end
+			end
+		end
+		this.closing[appName] = nil
+	end
+	
+	if this.closeAll then
+		for k, v in pairs(AceConfigDialog.OpenFrames) do
+			v:Hide()
+		end
+		this.closeAll = nil
+	end
+	
+	for appName in pairs(this.apps) do
+		if AceConfigDialog.OpenFrames[appName] then
+			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+		end
+		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+				local user = widget:GetUserDataTable()
+				if widget:IsVisible() then
+					AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl))
+				end
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+	AceConfigDialog.frame.closeAll = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+	if self.OpenFrames[appName] then
+		AceConfigDialog.frame.closing[appName] = true
+		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+	AceConfigDialog.frame.apps[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+	local status = AceConfigDialog:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+	
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+	
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select('#',...) do
+		tinsert(path, (select(n, ...)))
+	end
+	
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData('appName', appName)
+		f:SetUserData('iscustom', true)
+		if #path > 0 then
+			f:SetUserData('basepath', copy(path))
+		end
+		local status = AceConfigDialog:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+		if f.SetTitle then
+			f:SetTitle(name or "")
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData('appName', appName)
+		if #path > 0 then
+			f:SetUserData('basepath', copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = AceConfigDialog:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+	local old = AceConfigDialog.BlizOptions
+	local new = {}
+	for key, widget in pairs(old) do
+		local appName = widget:GetUserData('appName')
+		if not new[appName] then new[appName] = {} end
+		new[appName][key] = widget
+	end
+	AceConfigDialog.BlizOptions = new
+else
+	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData('path')
+	AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+	local appName = widget:GetUserData('appName')
+	AceConfigDialog.frame.closing[appName] = true
+	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options. 
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = AceConfigDialog.BlizOptions
+	
+	local key = appName
+	for n = 1, select('#', ...) do
+		key = key..'\001'..select(n, ...)
+	end
+	
+	if not BlizOptions[appName] then
+		BlizOptions[appName] = {}
+	end
+	
+	if not BlizOptions[appName][key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[appName][key] = group
+		group:SetName(name or appName, parent)
+
+		group:SetTitle(name or appName)
+		group:SetUserData('appName', appName)
+		if select('#', ...) > 0 then
+			local path = {}
+			for n = 1, select('#',...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData('path', path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		InterfaceOptions_AddCategory(group.frame)
+		return group.frame
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,344 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+-- 
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+if not AceConfigRegistry.callbacks then
+	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically. 
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	descStyle=optstring,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	icon=optstringfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstring,
+}
+
+local typedkeys={
+	header={},
+	description={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+		fontSize=optstringfunc,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		max=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+	},
+	select={
+		values=ismethodtable,
+		style={
+			["nil"]=true, 
+			["string"]={dropdown=true,radio=true}, 
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optbool,
+	},
+	keybinding={
+		-- TODO
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c\127]") then
+		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+	
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+	
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+	if not AceConfigRegistry.tables[appName] then return end
+	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+function AceConfigRegistry:RegisterOptionsTable(appName, options)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not AceConfigRegistry.validated[uiType][appName] then
+				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return options 
+		end
+	elseif type(options)=="function" then
+		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName, appName))
+			if not AceConfigRegistry.validated[uiType][appName] then
+				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				AceConfigRegistry.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+	return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+	local f = AceConfigRegistry.tables[appName]
+	if not f then
+		return nil
+	end
+	
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConsole-3.0/AceConsole-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,250 @@
+--- **AceConsole-3.0** provides registration facilities for slash commands.
+-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
+-- to your addons individual needs.
+--
+-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
+-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceConsole.
+-- @class file
+-- @name AceConsole-3.0
+-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
+local MAJOR,MINOR = "AceConsole-3.0", 7
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- Lua APIs
+local tconcat, tostring, select = table.concat, tostring, select
+local type, pairs, error = type, pairs, error
+local format, strfind, strsub = string.format, string.find, string.sub
+local max = math.max
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
+
+local tmp={}
+local function Print(self,frame,...)
+	local n=0
+	if self ~= AceConsole then
+		n=n+1
+		tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
+	end
+	for i=1, select("#", ...) do
+		n=n+1
+		tmp[n] = tostring(select(i, ...))
+	end
+	frame:AddMessage( tconcat(tmp," ",1,n) )
+end
+
+--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] ...
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param ... List of any values to be printed
+function AceConsole:Print(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, select(2,...))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, ...)
+	end
+end
+
+
+--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] "format"[, ...]
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param format Format string - same syntax as standard Lua format()
+-- @param ... Arguments to the format string
+function AceConsole:Printf(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, format(select(2,...)))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, format(...))
+	end
+end
+
+
+
+
+--- Register a simple chat command
+-- @param command Chat command to be registered WITHOUT leading "/"
+-- @param func Function to call when the slash command is being used (funcref or methodname)
+-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+function AceConsole:RegisterChatCommand( command, func, persist )
+	if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+	
+	if persist==nil then persist=true end	-- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+	
+	local name = "ACECONSOLE_"..command:upper()
+	
+	if type( func ) == "string" then
+		SlashCmdList[name] = function(input, editBox)
+			self[func](self, input, editBox)
+		end
+	else
+		SlashCmdList[name] = func
+	end
+	_G["SLASH_"..name.."1"] = "/"..command:lower()
+	AceConsole.commands[command] = name
+	-- non-persisting commands are registered for enabling disabling
+	if not persist then
+		if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+		AceConsole.weakcommands[self][command] = func
+	end
+	return true
+end
+
+--- Unregister a chatcommand
+-- @param command Chat command to be unregistered WITHOUT leading "/"
+function AceConsole:UnregisterChatCommand( command )
+	local name = AceConsole.commands[command]
+	if name then
+		SlashCmdList[name] = nil
+		_G["SLASH_" .. name .. "1"] = nil
+		hash_SlashCmdList["/" .. command:upper()] = nil
+		AceConsole.commands[command] = nil
+	end
+end
+
+--- Get an iterator over all Chat Commands registered with AceConsole
+-- @return Iterator (pairs) over all commands
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+	if n>1 then
+		return nil, nils(n-1, ...)
+	elseif n==1 then
+		return nil, ...
+	else
+		return ...
+	end
+end
+	
+
+--- Retreive one or more space-separated arguments from a string. 
+-- Treats quoted strings and itemlinks as non-spaced.
+-- @param string The raw argument string
+-- @param numargs How many arguments to get (default 1)
+-- @param startpos Where in the string to start scanning (default  1)
+-- @return Returns arg1, arg2, ..., nextposition\\
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+function AceConsole:GetArgs(str, numargs, startpos)
+	numargs = numargs or 1
+	startpos = max(startpos or 1, 1)
+	
+	local pos=startpos
+
+	-- find start of new arg
+	pos = strfind(str, "[^ ]", pos)
+	if not pos then	-- whoops, end of string
+		return nils(numargs, 1e9)
+	end
+
+	if numargs<1 then
+		return pos
+	end
+
+	-- quoted or space separated? find out which pattern to use
+	local delim_or_pipe
+	local ch = strsub(str, pos, pos)
+	if ch=='"' then
+		pos = pos + 1
+		delim_or_pipe='([|"])'
+	elseif ch=="'" then
+		pos = pos + 1
+		delim_or_pipe="([|'])"
+	else
+		delim_or_pipe="([| ])"
+	end
+	
+	startpos = pos
+	
+	while true do
+		-- find delimiter or hyperlink
+		local ch,_
+		pos,_,ch = strfind(str, delim_or_pipe, pos)
+		
+		if not pos then break end
+		
+		if ch=="|" then
+			-- some kind of escape
+			
+			if strsub(str,pos,pos+1)=="|H" then
+				-- It's a |H....|hhyper link!|h
+				pos=strfind(str, "|h", pos+2)	-- first |h
+				if not pos then break end
+				
+				pos=strfind(str, "|h", pos+2)	-- second |h
+				if not pos then break end
+			elseif strsub(str,pos, pos+1) == "|T" then
+				-- It's a |T....|t  texture
+				pos=strfind(str, "|t", pos+2)
+				if not pos then break end
+			end
+			
+			pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+		
+		else
+			-- found delimiter, done with this arg
+			return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+		end
+		
+	end
+	
+	-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+	return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+	"Print",
+	"Printf",
+	"RegisterChatCommand", 
+	"UnregisterChatCommand",
+	"GetArgs",
+} 
+
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceConsole:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+		end
+	end
+end
+
+function AceConsole:OnEmbedDisable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+		end
+	end
+end
+
+for addon in pairs(AceConsole.embeds) do
+	AceConsole:Embed(addon)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceConsole-3.0/AceConsole-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConsole-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceDB-3.0/AceDB-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,712 @@
+--- **AceDB-3.0** manages the SavedVariables of your addon.
+-- It offers profile management, smart defaults and namespaces for modules.\\
+-- Data can be saved in different data-types, depending on its intended usage.
+-- The most common data-type is the `profile` type, which allows the user to choose
+-- the active profile, and manage the profiles of all of his characters.\\
+-- The following data types are available:
+-- * **char** Character-specific data. Every character has its own database.
+-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
+-- * **class** Class-specific data. All of the players characters of the same class share this database.
+-- * **race** Race-specific data. All of the players characters of the same race share this database.
+-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
+-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
+-- * **global** Global Data. All characters on the same account share this database.
+-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
+--
+-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
+-- of the DBObjectLib listed here. \\
+-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
+-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
+-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
+--
+-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
+--
+-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
+--
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
+--
+-- -- declare defaults to be used in the DB
+-- local defaults = {
+--   profile = {
+--     setting = true,
+--   }
+-- }
+--
+-- function MyAddon:OnInitialize()
+--   -- Assuming the .toc says ## SavedVariables: MyAddonDB
+--   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+-- end
+-- @class file
+-- @name AceDB-3.0.lua
+-- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19
+local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+-- Lua APIs
+local type, pairs, next, error = type, pairs, next, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+	AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+	if type(dest) ~= "table" then dest = {} end
+	if type(src) == "table" then
+		for k,v in pairs(src) do
+			if type(v) == "table" then
+				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
+				v = copyTable(v, dest[k])
+			end
+			dest[k] = v
+		end
+	end
+	return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table.  These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+	-- this happens if some value in the SV overwrites our default value with a non-table
+	--if type(dest) ~= "table" then return end
+	for k, v in pairs(src) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- This is a metatable used for table defaults
+				local mt = {
+					-- This handles the lookup and creation of new subtables
+					__index = function(t,k)
+							if k == nil then return nil end
+							local tbl = {}
+							copyDefaults(tbl, v)
+							rawset(t, k, tbl)
+							return tbl
+						end,
+				}
+				setmetatable(dest, mt)
+				-- handle already existing tables in the SV
+				for dk, dv in pairs(dest) do
+					if not rawget(src, dk) and type(dv) == "table" then
+						copyDefaults(dv, v)
+					end
+				end
+			else
+				-- Values are not tables, so this is just a simple return
+				local mt = {__index = function(t,k) return k~=nil and v or nil end}
+				setmetatable(dest, mt)
+			end
+		elseif type(v) == "table" then
+			if not rawget(dest, k) then rawset(dest, k, {}) end
+			if type(dest[k]) == "table" then
+				copyDefaults(dest[k], v)
+				if src['**'] then
+					copyDefaults(dest[k], src['**'])
+				end
+			end
+		else
+			if rawget(dest, k) == nil then
+				rawset(dest, k, v)
+			end
+		end
+	end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+	-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
+	setmetatable(db, nil)
+	-- loop through the defaults and remove their content
+	for k,v in pairs(defaults) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- Loop through all the actual k,v pairs and remove
+				for key, value in pairs(db) do
+					if type(value) == "table" then
+						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+							removeDefaults(value, v)
+							-- if the table is empty afterwards, remove it
+							if next(value) == nil then
+								db[key] = nil
+							end
+						-- if it was specified, only strip ** content, but block values which were set in the key table
+						elseif k == "**" then
+							removeDefaults(value, v, defaults[key])
+						end
+					end
+				end
+			elseif k == "*" then
+				-- check for non-table default
+				for key, value in pairs(db) do
+					if defaults[key] == nil and v == value then
+						db[key] = nil
+					end
+				end
+			end
+		elseif type(v) == "table" and type(db[k]) == "table" then
+			-- if a blocker was set, dive into it, to allow multi-level defaults
+			removeDefaults(db[k], v, blocker and blocker[k])
+			if next(db[k]) == nil then
+				db[k] = nil
+			end
+		else
+			-- check if the current value matches the default, and that its not blocked by another defaults table
+			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+				db[k] = nil
+			end
+		end
+	end
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+	local sv = rawget(db, "sv")
+
+	local tableCreated
+	if not sv[svstore] then sv[svstore] = {} end
+	if not sv[svstore][key] then
+		sv[svstore][key] = {}
+		tableCreated = true
+	end
+
+	local tbl = sv[svstore][key]
+
+	if defaults then
+		copyDefaults(tbl, defaults)
+	end
+	rawset(db, section, tbl)
+
+	return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+	__index = function(t, section)
+			local keys = rawget(t, "keys")
+			local key = keys[section]
+			if key then
+				local defaultTbl = rawget(t, "defaults")
+				local defaults = defaultTbl and defaultTbl[section]
+
+				if section == "profile" then
+					local new = initSection(t, section, "profiles", key, defaults)
+					if new then
+						-- Callback: OnNewProfile, database, newProfileKey
+						t.callbacks:Fire("OnNewProfile", t, key)
+					end
+				elseif section == "profiles" then
+					local sv = rawget(t, "sv")
+					if not sv.profiles then sv.profiles = {} end
+					rawset(t, "profiles", sv.profiles)
+				elseif section == "global" then
+					local sv = rawget(t, "sv")
+					if not sv.global then sv.global = {} end
+					if defaults then
+						copyDefaults(sv.global, defaults)
+					end
+					rawset(t, section, sv.global)
+				else
+					initSection(t, section, section, key, defaults)
+				end
+			end
+
+			return rawget(t, section)
+		end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+	if not defaults then return end
+	offset = offset or 0
+	for k in pairs(defaults) do
+		if not keyTbl[k] or k == "profiles" then
+			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+		end
+	end
+end
+
+local preserve_keys = {
+	["callbacks"] = true,
+	["RegisterCallback"] = true,
+	["UnregisterCallback"] = true,
+	["UnregisterAllCallbacks"] = true,
+	["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+	-- Generate the database keys for each section
+
+	-- map "true" to our "Default" profile
+	if defaultProfile == true then defaultProfile = "Default" end
+
+	local profileKey
+	if not parent then
+		-- Make a container for profile keys
+		if not sv.profileKeys then sv.profileKeys = {} end
+
+		-- Try to get the profile selected from the char db
+		profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+
+		-- save the selected profile for later
+		sv.profileKeys[charKey] = profileKey
+	else
+		-- Use the profile of the parents DB
+		profileKey = parent.keys.profile or defaultProfile or charKey
+
+		-- clear the profileKeys in the DB, namespaces don't need to store them
+		sv.profileKeys = nil
+	end
+
+	-- This table contains keys that enable the dynamic creation
+	-- of each section of the table.  The 'global' and 'profiles'
+	-- have a key of true, since they are handled in a special case
+	local keyTbl= {
+		["char"] = charKey,
+		["realm"] = realmKey,
+		["class"] = classKey,
+		["race"] = raceKey,
+		["faction"] = factionKey,
+		["factionrealm"] = factionrealmKey,
+		["profile"] = profileKey,
+		["global"] = true,
+		["profiles"] = true,
+	}
+
+	validateDefaults(defaults, keyTbl, 1)
+
+	-- This allows us to use this function to reset an entire database
+	-- Clear out the old database
+	if olddb then
+		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+	end
+
+	-- Give this database the metatable so it initializes dynamically
+	local db = setmetatable(olddb or {}, dbmt)
+
+	if not rawget(db, "callbacks") then
+		-- try to load CallbackHandler-1.0 if it loaded after our library
+		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+	end
+
+	-- Copy methods locally into the database object, to avoid hitting
+	-- the metatable when calling methods
+
+	if not parent then
+		for name, func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		-- hack this one in
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+
+	-- Set some properties in the database object
+	db.profiles = sv.profiles
+	db.keys = keyTbl
+	db.sv = sv
+	--db.sv_name = name
+	db.defaults = defaults
+	db.parent = parent
+
+	-- store the DB in the registry
+	AceDB.db_registry[db] = true
+
+	return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+local function logoutHandler(frame, event)
+	if event == "PLAYER_LOGOUT" then
+		for db in pairs(AceDB.db_registry) do
+			db.callbacks:Fire("OnDatabaseShutdown", db)
+			for section, key in pairs(db.keys) do
+				if db.defaults and db.defaults[section] and rawget(db, section) then
+					removeDefaults(db[section], db.defaults[section])
+				end
+			end
+		end
+	end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+	AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+--- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+-- @param defaults A table of defaults for this database
+function DBObjectLib:RegisterDefaults(defaults)
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
+	end
+
+	validateDefaults(defaults, self.keys)
+
+	-- Remove any currently set defaults
+	if self.defaults then
+		for section,key in pairs(self.keys) do
+			if self.defaults[section] and rawget(self, section) then
+				removeDefaults(self[section], self.defaults[section])
+			end
+		end
+	end
+
+	-- Set the DBObject.defaults table
+	self.defaults = defaults
+
+	-- Copy in any defaults, only touching those sections already created
+	if defaults then
+		for section,key in pairs(self.keys) do
+			if defaults[section] and rawget(self, section) then
+				copyDefaults(self[section], defaults[section])
+			end
+		end
+	end
+end
+
+--- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+-- @param name The name of the profile to set as the current profile
+function DBObjectLib:SetProfile(name)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
+	end
+
+	-- changing to the same profile, dont do anything
+	if name == self.keys.profile then return end
+
+	local oldProfile = self.profile
+	local defaults = self.defaults and self.defaults.profile
+
+	-- Callback: OnProfileShutdown, database
+	self.callbacks:Fire("OnProfileShutdown", self)
+
+	if oldProfile and defaults then
+		-- Remove the defaults from the old profile
+		removeDefaults(oldProfile, defaults)
+	end
+
+	self.profile = nil
+	self.keys["profile"] = name
+
+	-- if the storage exists, save the new profile
+	-- this won't exist on namespaces.
+	if self.sv.profileKeys then
+		self.sv.profileKeys[charKey] = name
+	end
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.SetProfile(db, name)
+		end
+	end
+
+	-- Callback: OnProfileChanged, database, newProfileKey
+	self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+--- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+-- @param tbl A table to store the profile names in (optional)
+function DBObjectLib:GetProfiles(tbl)
+	if tbl and type(tbl) ~= "table" then
+		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
+	end
+
+	-- Clear the container table
+	if tbl then
+		for k,v in pairs(tbl) do tbl[k] = nil end
+	else
+		tbl = {}
+	end
+
+	local curProfile = self.keys.profile
+
+	local i = 0
+	for profileKey in pairs(self.profiles) do
+		i = i + 1
+		tbl[i] = profileKey
+		if curProfile and profileKey == curProfile then curProfile = nil end
+	end
+
+	-- Add the current profile, if it hasn't been created yet
+	if curProfile then
+		i = i + 1
+		tbl[i] = curProfile
+	end
+
+	return tbl, i
+end
+
+--- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+	return self.keys.profile
+end
+
+--- Deletes a named profile.  This profile must not be the active profile.
+-- @param name The name of the profile to be deleted
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:DeleteProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
+	end
+
+	if self.keys.profile == name then
+		error("Cannot delete the active profile in an AceDBObject.", 2)
+	end
+
+	if not rawget(self.sv.profiles, name) and not silent then
+		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	self.sv.profiles[name] = nil
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.DeleteProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileDeleted, database, profileKey
+	self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+--- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+-- @param name The name of the profile to be copied into the current profile
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:CopyProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
+	end
+
+	if name == self.keys.profile then
+		error("Cannot have the same source and destination profiles.", 2)
+	end
+
+	if not rawget(self.sv.profiles, name) and not silent then
+		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	-- Reset the profile before copying
+	DBObjectLib.ResetProfile(self, nil, true)
+
+	local profile = self.profile
+	local source = self.sv.profiles[name]
+
+	copyTable(source, profile)
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.CopyProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileCopied, database, sourceProfileKey
+	self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+--- Resets the current profile to the default values (if specified).
+-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
+-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
+function DBObjectLib:ResetProfile(noChildren, noCallbacks)
+	local profile = self.profile
+
+	for k,v in pairs(profile) do
+		profile[k] = nil
+	end
+
+	local defaults = self.defaults and self.defaults.profile
+	if defaults then
+		copyDefaults(profile, defaults)
+	end
+
+	-- populate to child namespaces
+	if self.children and not noChildren then
+		for _, db in pairs(self.children) do
+			DBObjectLib.ResetProfile(db, nil, noCallbacks)
+		end
+	end
+
+	-- Callback: OnProfileReset, database
+	if not noCallbacks then
+		self.callbacks:Fire("OnProfileReset", self)
+	end
+end
+
+--- Resets the entire database, using the string defaultProfile as the new default
+-- profile.
+-- @param defaultProfile The profile name to use as the default
+function DBObjectLib:ResetDB(defaultProfile)
+	if defaultProfile and type(defaultProfile) ~= "string" then
+		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
+	end
+
+	local sv = self.sv
+	for k,v in pairs(sv) do
+		sv[k] = nil
+	end
+
+	local parent = self.parent
+
+	initdb(sv, self.defaults, defaultProfile, self)
+
+	-- fix the child namespaces
+	if self.children then
+		if not sv.namespaces then sv.namespaces = {} end
+		for name, db in pairs(self.children) do
+			if not sv.namespaces[name] then sv.namespaces[name] = {} end
+			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+		end
+	end
+
+	-- Callback: OnDatabaseReset, database
+	self.callbacks:Fire("OnDatabaseReset", self)
+	-- Callback: OnProfileChanged, database, profileKey
+	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+	return self
+end
+
+--- Creates a new database namespace, directly tied to the database.  This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+-- @param name The name of the new namespace
+-- @param defaults A table of values to use as defaults
+function DBObjectLib:RegisterNamespace(name, defaults)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
+	end
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
+	end
+	if self.children and self.children[name] then
+		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
+	end
+
+	local sv = self.sv
+	if not sv.namespaces then sv.namespaces = {} end
+	if not sv.namespaces[name] then
+		sv.namespaces[name] = {}
+	end
+
+	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+	if not self.children then self.children = {} end
+	self.children[name] = newDB
+	return newDB
+end
+
+--- Returns an already existing namespace from the database object.
+-- @param name The name of the new namespace
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- local namespace = self.db:GetNamespace('namespace')
+-- @return the namespace object if found
+function DBObjectLib:GetNamespace(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
+	end
+	if not silent and not (self.children and self.children[name]) then
+		error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
+	end
+	if not self.children then self.children = {} end
+	return self.children[name]
+end
+
+--[[-------------------------------------------------------------------------
+	AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+--- Creates a new database object that can be used to handle database settings and profiles.
+-- By default, an empty DB is created, using a character specific profile.
+--
+-- You can override the default profile used by passing any profile name as the third argument,
+-- or by passing //true// as the third argument to use a globally shared profile called "Default".
+--
+-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
+-- will use a profile named "char", and not a character-specific profile.
+-- @param tbl The name of variable, or table to use for the database
+-- @param defaults A table of database defaults
+-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
+-- You can also pass //true// to use a shared global profile called "Default".
+-- @usage
+-- -- Create an empty DB using a character-specific default profile.
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
+-- @usage
+-- -- Create a DB using defaults and using a shared default profile
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+function AceDB:New(tbl, defaults, defaultProfile)
+	if type(tbl) == "string" then
+		local name = tbl
+		tbl = _G[name]
+		if not tbl then
+			tbl = {}
+			_G[name] = tbl
+		end
+	end
+
+	if type(tbl) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
+	end
+
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
+	end
+
+	if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
+	end
+
+	return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+	if not db.parent then
+		for name,func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceDB-3.0/AceDB-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDB-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,420 @@
+--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
+-- @class file
+-- @name AceDBOptions-3.0
+-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
+local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
+
+if not AceDBOptions then return end -- No upgrade needed
+
+-- Lua APIs
+local pairs, next = pairs, next
+
+-- WoW APIs
+local UnitClass = UnitClass
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
+
+AceDBOptions.optionTables = AceDBOptions.optionTables or {}
+AceDBOptions.handlers = AceDBOptions.handlers or {}
+
+--[[
+	Localization of AceDBOptions-3.0
+]]
+
+local L = {
+	default = "Default",
+	intro = "You can change the active database profile, so you can have different settings for every character.",
+	reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
+	reset = "Reset Profile",
+	reset_sub = "Reset the current profile to the default",
+	choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
+	new = "New",
+	new_sub = "Create a new empty profile.",
+	choose = "Existing Profiles",
+	choose_sub = "Select one of your currently available profiles.",
+	copy_desc = "Copy the settings from one existing profile into the currently active profile.",
+	copy = "Copy From",
+	delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
+	delete = "Delete a Profile",
+	delete_sub = "Deletes a profile from the database.",
+	delete_confirm = "Are you sure you want to delete the selected profile?",
+	profiles = "Profiles",
+	profiles_sub = "Manage Profiles",
+	current = "Current Profile:",
+}
+
+local LOCALE = GetLocale()
+if LOCALE == "deDE" then
+	L["default"] = "Standard"
+	L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." 
+	L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
+	L["reset"] = "Profil zur\195\188cksetzen"
+	L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
+	L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
+	L["new"] = "Neu"
+	L["new_sub"] = "Ein neues Profil erstellen."
+	L["choose"] = "Vorhandene Profile"
+	L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
+	L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
+	L["copy"] = "Kopieren von..."
+	L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
+	L["delete"] = "Profil l\195\182schen"
+	L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
+	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
+	L["profiles"] = "Profile"
+	L["profiles_sub"] = "Profile verwalten"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "frFR" then
+	L["default"] = "D\195\169faut"
+	L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
+	L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
+	L["reset"] = "R\195\169initialiser le profil"
+	L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
+	L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
+	L["new"] = "Nouveau"
+	L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
+	L["choose"] = "Profils existants"
+	L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
+	L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
+	L["copy"] = "Copier \195\160 partir de"
+	L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
+	L["delete"] = "Supprimer un profil"
+	L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
+	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
+	L["profiles"] = "Profils"
+	L["profiles_sub"] = "Gestion des profils"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "koKR" then
+	L["default"] = "기본값"
+	L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." 
+	L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
+	L["reset"] = "프로필 초기화"
+	L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
+	L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
+	L["new"] = "새로운 프로필"
+	L["new_sub"] = "새로운 프로필을 만듭니다."
+	L["choose"] = "프로필 선택"
+	L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
+	L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
+	L["copy"] = "복사"
+	L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
+	L["delete"] = "프로필 삭제"
+	L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
+	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
+	L["profiles"] = "프로필"
+	L["profiles_sub"] = "프로필 설정"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "esES" or LOCALE == "esMX" then
+	L["default"] = "Por defecto"
+	L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
+	L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
+	L["reset"] = "Reiniciar Perfil"
+	L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
+	L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
+	L["new"] = "Nuevo"
+	L["new_sub"] = "Crear un nuevo perfil vacio."
+	L["choose"] = "Perfiles existentes"
+	L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
+	L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
+	L["copy"] = "Copiar de"
+	L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
+	L["delete"] = "Borrar un Perfil"
+	L["delete_sub"] = "Borra un perfil de la base de datos."
+	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
+	L["profiles"] = "Perfiles"
+	L["profiles_sub"] = "Manejar Perfiles"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "zhTW" then
+	L["default"] = "預設"
+	L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" 
+	L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
+	L["reset"] = "重置設定檔"
+	L["reset_sub"] = "將當前的設定檔恢復為預設值"
+	L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
+	L["new"] = "新建"
+	L["new_sub"] = "新建一個空的設定檔。"
+	L["choose"] = "現有的設定檔"
+	L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
+	L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
+	L["copy"] = "複製自"
+	L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
+	L["delete"] = "刪除一個設定檔"
+	L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
+	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
+	L["profiles"] = "設定檔"
+	L["profiles_sub"] = "管理設定檔"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "zhCN" then
+	L["default"] = "默认"
+	L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" 
+	L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
+	L["reset"] = "重置配置文件"
+	L["reset_sub"] = "将当前的配置文件恢复为默认值"
+	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
+	L["new"] = "新建"
+	L["new_sub"] = "新建一个空的配置文件。"
+	L["choose"] = "现有的配置文件"
+	L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
+	L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
+	L["copy"] = "复制自"
+	L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
+	L["delete"] = "删除一个配置文件"
+	L["delete_sub"] = "从数据库里删除一个配置文件。"
+	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
+	L["profiles"] = "配置文件"
+	L["profiles_sub"] = "管理配置文件"
+	--L["current"] = "Current Profile:"
+elseif LOCALE == "ruRU" then
+	L["default"] = "По умолчанию"
+	L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
+	L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
+	L["reset"] = "Сброс профиля"
+	L["reset_sub"] = "Сброс текущего профиля на стандартный"
+	L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
+	L["new"] = "Новый"
+	L["new_sub"] = "Создать новый чистый профиль"
+	L["choose"] = "Существующие профили"
+	L["choose_sub"] = "Выбор одиного из уже доступных профилей"
+	L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
+	L["copy"] = "Скопировать из"
+	L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
+	L["delete"] = "Удалить профиль"
+	L["delete_sub"] = "Удаление профиля из БД"
+	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
+	L["profiles"] = "Профили"
+	L["profiles_sub"] = "Управление профилями"
+	--L["current"] = "Current Profile:"
+end
+
+local defaultProfiles
+local tmpprofiles = {}
+
+-- Get a list of available profiles for the specified database.
+-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
+-- @param db The db object to retrieve the profiles from
+-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
+-- @param nocurrent If true, then getProfileList will not display the current profile in the list
+-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
+local function getProfileList(db, common, nocurrent)
+	local profiles = {}
+	
+	-- copy existing profiles into the table
+	local currentProfile = db:GetCurrentProfile()
+	for i,v in pairs(db:GetProfiles(tmpprofiles)) do 
+		if not (nocurrent and v == currentProfile) then 
+			profiles[v] = v 
+		end 
+	end
+	
+	-- add our default profiles to choose from ( or rename existing profiles)
+	for k,v in pairs(defaultProfiles) do
+		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
+			profiles[k] = v
+		end
+	end
+	
+	return profiles
+end
+
+--[[
+	OptionsHandlerPrototype
+	prototype class for handling the options in a sane way
+]]
+local OptionsHandlerPrototype = {}
+
+--[[ Reset the profile ]]
+function OptionsHandlerPrototype:Reset()
+	self.db:ResetProfile()
+end
+
+--[[ Set the profile to value ]]
+function OptionsHandlerPrototype:SetProfile(info, value)
+	self.db:SetProfile(value)
+end
+
+--[[ returns the currently active profile ]]
+function OptionsHandlerPrototype:GetCurrentProfile()
+	return self.db:GetCurrentProfile()
+end
+
+--[[ 
+	List all active profiles
+	you can control the output with the .arg variable
+	currently four modes are supported
+	
+	(empty) - return all available profiles
+	"nocurrent" - returns all available profiles except the currently active profile
+	"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
+	"both" - common except the active profile
+]]
+function OptionsHandlerPrototype:ListProfiles(info)
+	local arg = info.arg
+	local profiles
+	if arg == "common" and not self.noDefaultProfiles then
+		profiles = getProfileList(self.db, true, nil)
+	elseif arg == "nocurrent" then
+		profiles = getProfileList(self.db, nil, true)
+	elseif arg == "both" then -- currently not used
+		profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
+	else
+		profiles = getProfileList(self.db)
+	end
+	
+	return profiles
+end
+
+function OptionsHandlerPrototype:HasNoProfiles(info)
+	local profiles = self:ListProfiles(info)
+	return ((not next(profiles)) and true or false)
+end
+
+--[[ Copy a profile ]]
+function OptionsHandlerPrototype:CopyProfile(info, value)
+	self.db:CopyProfile(value)
+end
+
+--[[ Delete a profile from the db ]]
+function OptionsHandlerPrototype:DeleteProfile(info, value)
+	self.db:DeleteProfile(value)
+end
+
+--[[ fill defaultProfiles with some generic values ]]
+local function generateDefaultProfiles(db)
+	defaultProfiles = {
+		["Default"] = L["default"],
+		[db.keys.char] = db.keys.char,
+		[db.keys.realm] = db.keys.realm,
+		[db.keys.class] = UnitClass("player")
+	}
+end
+
+--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
+local function getOptionsHandler(db, noDefaultProfiles)
+	if not defaultProfiles then
+		generateDefaultProfiles(db)
+	end
+	
+	local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
+	
+	for k,v in pairs(OptionsHandlerPrototype) do
+		handler[k] = v
+	end
+	
+	AceDBOptions.handlers[db] = handler
+	return handler
+end
+
+--[[
+	the real options table 
+]]
+local optionsTable = {
+	desc = {
+		order = 1,
+		type = "description",
+		name = L["intro"] .. "\n",
+	},
+	descreset = {
+		order = 9,
+		type = "description",
+		name = L["reset_desc"],
+	},
+	reset = {
+		order = 10,
+		type = "execute",
+		name = L["reset"],
+		desc = L["reset_sub"],
+		func = "Reset",
+	},
+	current = {
+		order = 11,
+		type = "description",
+		name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
+		width = "default",
+	},
+	choosedesc = {
+		order = 20,
+		type = "description",
+		name = "\n" .. L["choose_desc"],
+	},
+	new = {
+		name = L["new"],
+		desc = L["new_sub"],
+		type = "input",
+		order = 30,
+		get = false,
+		set = "SetProfile",
+	},
+	choose = {
+		name = L["choose"],
+		desc = L["choose_sub"],
+		type = "select",
+		order = 40,
+		get = "GetCurrentProfile",
+		set = "SetProfile",
+		values = "ListProfiles",
+		arg = "common",
+	},
+	copydesc = {
+		order = 50,
+		type = "description",
+		name = "\n" .. L["copy_desc"],
+	},
+	copyfrom = {
+		order = 60,
+		type = "select",
+		name = L["copy"],
+		desc = L["copy_desc"],
+		get = false,
+		set = "CopyProfile",
+		values = "ListProfiles",
+		disabled = "HasNoProfiles",
+		arg = "nocurrent",
+	},
+	deldesc = {
+		order = 70,
+		type = "description",
+		name = "\n" .. L["delete_desc"],
+	},
+	delete = {
+		order = 80,
+		type = "select",
+		name = L["delete"],
+		desc = L["delete_sub"],
+		get = false,
+		set = "DeleteProfile",
+		values = "ListProfiles",
+		disabled = "HasNoProfiles",
+		arg = "nocurrent",
+		confirm = true,
+		confirmText = L["delete_confirm"],
+	},
+}
+
+--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
+-- @param db The database object to create the options table for.
+-- @return The options table to be used in AceConfig-3.0
+-- @usage 
+-- -- Assuming `options` is your top-level options table and `self.db` is your database:
+-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
+function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
+	local tbl = AceDBOptions.optionTables[db] or {
+			type = "group",
+			name = L["profiles"],
+			desc = L["profiles_sub"],
+		}
+	
+	tbl.handler = getOptionsHandler(db, noDefaultProfiles)
+	tbl.args = optionsTable
+
+	AceDBOptions.optionTables[db] = tbl
+	return tbl
+end
+
+-- upgrade existing tables
+for db,tbl in pairs(AceDBOptions.optionTables) do
+	tbl.handler = getOptionsHandler(db)
+	tbl.args = optionsTable
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDBOptions-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceEvent-3.0/AceEvent-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,126 @@
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent, 
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname) 
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname) 
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent, 
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceEvent-3.0/AceEvent-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,863 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+ 
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			method = func
+			if not method then return end
+			ARGS = ...
+			return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+ 
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to 
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+	
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+		
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget,'Acquire') then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget,'Aquire') then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+		
+		if rawget(widget,'Release') then
+			widget.OnRelease = rawget(widget,'Release') 
+			widget.Release = nil
+		end
+		
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ('List')
+		safecall(widget.SetLayout, widget, 'List')
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	safecall( widget.PauseLayout, widget )
+	widget:Fire("OnRelease")
+	safecall( widget.ReleaseChildren, widget )
+
+	if widget.OnRelease then
+		widget:OnRelease()
+	else
+		error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+		OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local function fixlevels(parent,...)
+		local i = 1
+		local child = select(i, ...)
+		while child do
+			child:SetFrameLevel(parent:GetFrameLevel()+1)
+			fixlevels(child, child:GetChildren())
+			i = i + 1
+			child = select(i, ...)
+		end
+	end
+	
+	local WidgetBase = AceGUI.WidgetBase 
+	
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+		--fixlevels(parent.frame,parent.frame:GetChildren())
+	end
+	
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+	
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+	
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+	
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+	
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+	
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+	
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+		
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+	
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+	
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+	
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+	
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end	
+	
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+	
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+	
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+	
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+	
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+	
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+		
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+	
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+	
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+		
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+	
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+	
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc,self.content, self.children)
+	end
+	
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+	
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1 
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+	
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+	
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+	
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+	
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase,{__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+	
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged",ContentResize)
+		widget.frame:SetScript("OnSizeChanged",FrameResize)
+		setmetatable(widget,{__index=WidgetContainerBase})
+		widget:SetLayout("List")
+	end
+	
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged",FrameResize)
+		setmetatable(widget,{__index=WidgetBase})
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number") 
+	
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+	
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--[[ Widget Template
+
+--------------------------
+-- Widget Name		  --
+--------------------------
+do
+	local Type = "Type"
+	
+	local function OnAcquire(self)
+
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.frame = frame
+		frame.obj = self
+
+		--Container Support
+		--local content = CreateFrame("Frame",nil,frame)
+		--self.content = content
+		
+		--AceGUI:RegisterAsContainer(self)
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor)
+end
+
+
+]]
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	 function(content, children)
+	 
+	 	local height = 0
+	 	local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+			
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
+			else
+				frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
+			end
+			
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT",content,"RIGHT")
+				if child.OnWidthSet then
+					child:OnWidthSet(content.width or content:GetWidth())
+				end
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+				if child.OnWidthSet then
+					child:OnWidthSet(content.width or content:GetWidth())
+				end
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+			
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall( content.obj.LayoutFinished, content.obj, nil, height )
+	 end
+	)
+	
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	 function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
+		end
+	 end
+	)
+	
+AceGUI:RegisterLayout("Flow",
+	 function(content, children)
+	 	--used height so far
+	 	local height = 0
+	 	--width used in the current row
+	 	local usedwidth = 0
+	 	--height of the current row
+	 	local rowheight = 0
+	 	local rowoffset = 0
+	 	local lastrowoffset
+
+	 	local width = content.width or content:GetWidth() or 0
+	 	
+	 	--control at the start of the row
+	 	local rowstart
+		local rowstartoffset
+	 	local lastrowstart
+	 	local isfullheight
+	 	
+	 	local frameoffset
+	 	local lastframeoffset
+	 	local oversize 
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ? 
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+			
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+			
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+					
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					
+					rowheight = math_max(rowheight,rowoffset+(frameheight/2))
+					--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
+					frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT",content,"RIGHT",0,0)
+				
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+				
+				if child.OnWidthSet then
+					child:OnWidthSet(width)
+				end
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+				
+				if child.OnWidthSet then
+					child:OnWidthSet(width)
+				end
+				
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT",content,"RIGHT",0,0)
+				end
+			end
+			
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM",content,"BOTTOM")
+				isfullheight = true
+			end
+		end
+		
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
+		end
+		
+		height = height + rowheight + 3
+		safecall( content.obj.LayoutFinished, content.obj, nil, height )		
+	 end
+	)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,26 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Frame.lua"/>
+	<Script file="widgets\AceGUIWidget-Window.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>	
+	<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>	
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>	
+	<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>	
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>	
+	<Script file="widgets\AceGUIWidget-TabGroup.lua"/>	
+	<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,153 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+----------------------------------
+-- Blizzard Options Group	    --
+----------------------------------
+--[[
+	Group Designed to be added to the bliz interface options panel
+]]
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+do
+	local Type = "BlizOptionsGroup"
+	local Version = 10
+	
+	local function OnAcquire(self)
+
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetName()
+	end
+	
+	local function okay(this)
+		this.obj:Fire("okay")
+	end
+	
+	local function cancel(this)
+		this.obj:Fire("cancel")
+	end
+	
+	local function defaults(this)
+		this.obj:Fire("defaults")
+	end
+	
+	local function SetName(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end
+	
+	local function OnShow(this)
+		this.obj:Fire("OnShow")
+	end
+	
+	local function OnHide(this)
+		this.obj:Fire("OnHide")
+	end
+		
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function SetTitle(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame")
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.frame = frame
+		self.SetName = SetName
+		
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.SetTitle = SetTitle
+		
+		frame.obj = self
+		frame.okay = okay
+		frame.cancel = cancel
+		frame.defaults = defaults
+		
+		frame:Hide()
+		frame:SetScript("OnHide",OnHide)
+		frame:SetScript("OnShow",OnShow)
+		
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
+		self.label = label
+		label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
+		label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,104 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local _G = _G
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--------------------------
+-- Button		        --
+--------------------------
+do
+	local Type = "Button"
+	local Version = 12
+	
+	local function OnAcquire(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+	
+	local function Button_OnClick(this, ...)
+		this.obj:Fire("OnClick", ...)
+		AceGUI:ClearFocus()
+	end
+	
+	local function Button_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function Button_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+	
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+	
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local name = "AceGUI30Button"..num
+		local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
+		local self = {}
+		self.num = num
+		self.type = Type
+		self.frame = frame
+		
+		local left = _G[name .. "Left"]
+		local right = _G[name .. "Right"]
+		local middle = _G[name .. "Middle"]
+		
+		left:SetPoint("TOP", frame, "TOP", 0, 0)
+		left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
+		
+		right:SetPoint("TOP", frame, "TOP", 0, 0)
+		right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
+		
+		middle:SetPoint("TOP", frame, "TOP", 0, 0)
+		middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
+
+		local text = frame:GetFontString()
+		self.text = text
+		text:ClearAllPoints()
+		text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
+		text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
+		text:SetJustifyV("MIDDLE")
+
+		frame:SetScript("OnClick",Button_OnClick)
+		frame:SetScript("OnEnter",Button_OnEnter)
+		frame:SetScript("OnLeave",Button_OnLeave)
+
+		self.SetText = SetText
+		self.SetDisabled = SetDisabled
+		
+		frame:EnableMouse(true)
+
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+	
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.frame = frame
+		frame.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,300 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select = select
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--------------------------
+-- Check Box			--
+--------------------------
+--[[
+	Events :
+		OnValueChanged
+
+]]
+do
+	local Type = "CheckBox"
+	local Version = 13
+	
+	local function OnAcquire(self)
+		self:SetValue(false)
+		self.tristate = nil
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetImage()
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.check:Hide()
+		self.highlight:Hide()
+		self.down = nil
+		self.checked = nil
+		self:SetType()
+		self:SetDisabled(false)
+		self:SetDescription(nil)
+	end
+  
+	local function CheckBox_OnEnter(this)
+		local self = this.obj
+		self.highlight:Show()
+		self:Fire("OnEnter")
+	end
+	
+	local function CheckBox_OnLeave(this)
+		local self = this.obj
+		self.highlight:Hide()
+		self:Fire("OnLeave")
+	end
+	
+	local function CheckBox_OnMouseUp(this)
+		local self = this.obj
+		if not self.disabled then
+			self:ToggleChecked()
+			self:Fire("OnValueChanged",self.checked)
+			self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
+		end
+		self.down = nil
+	end
+	
+	local function CheckBox_OnMouseDown(this)
+		local self = this.obj
+		if not self.disabled then
+			self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
+			self.down = true
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function SetDisabled(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5,0.5,0.5)
+			SetDesaturation(self.check, true)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1,1,1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+		end
+	end
+	
+	local function SetValue(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				self.check:Hide()
+			end
+		end
+	end
+	
+	local function SetTriState(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end
+	
+	local function GetValue(self)
+		return self.checked
+	end
+	
+	local function SetType(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+	
+		if type == "radio" then
+			checkbg:SetHeight(16)
+			checkbg:SetWidth(16)
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0,0.25,0,1)
+			check:SetHeight(16)
+			check:SetWidth(16)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.25,0.5,0,1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5,0.75,0,1)
+		else
+			checkbg:SetHeight(24)
+			checkbg:SetWidth(24)
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0,1,0,1)
+			check:SetHeight(24)
+			check:SetWidth(24)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0,1,0,1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0,1,0,1)
+		end
+	end
+	
+	local function ToggleChecked(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end
+	
+	local function SetLabel(self, label)
+		self.text:SetText(label)
+	end
+	
+	local function SetDescription(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		self:AlignImage()
+	end
+	
+	local function AlignImage(self)
+		local img = self.image:GetTexture()
+		self.text:ClearAllPoints()
+		if not img then
+			self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
+			self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
+		else
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+			self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		if self.desc and self.desc:GetText() ~= "" then
+			self.desc:SetWidth(width - 30)
+			self:SetHeight(28 + self.desc:GetHeight())
+		end
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetDisabled = SetDisabled
+		self.SetType = SetType
+		self.ToggleChecked = ToggleChecked
+		self.SetLabel = SetLabel
+		self.SetTriState = SetTriState
+		self.SetDescription = SetDescription
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.AlignImage = AlignImage
+		
+		self.frame = frame
+		frame.obj = self
+	
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		self.text = text
+	
+		frame:SetScript("OnEnter",CheckBox_OnEnter)
+		frame:SetScript("OnLeave",CheckBox_OnLeave)
+		frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
+		frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
+		frame:EnableMouse()
+		local checkbg = frame:CreateTexture(nil,"ARTWORK")
+		self.checkbg = checkbg
+		checkbg:SetWidth(24)
+		checkbg:SetHeight(24)
+		checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+		local check = frame:CreateTexture(nil,"OVERLAY")
+		self.check = check
+		check:SetWidth(24)
+		check:SetHeight(24)
+		check:SetPoint("CENTER",checkbg,"CENTER",0,0)
+		check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	
+		local highlight = frame:CreateTexture(nil, "OVERLAY")
+		self.highlight = highlight
+		highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+		highlight:SetBlendMode("ADD")
+		highlight:SetAllPoints(checkbg)
+		highlight:Hide()
+		
+		local image = frame:CreateTexture(nil, "OVERLAY")
+		self.image = image
+		image:SetHeight(16)
+		image:SetWidth(16)
+		image:SetPoint("LEFT", check, "RIGHT", 1, 0)
+		
+		text:SetJustifyH("LEFT")
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+		text:SetHeight(18)
+		text:SetPoint("LEFT",check,"RIGHT",0,0)
+		text:SetPoint("RIGHT",frame,"RIGHT",0,0)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,181 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--------------------------
+-- ColorPicker		  --
+--------------------------
+do
+	local Type = "ColorPicker"
+	local Version = 11
+	
+	local function OnAcquire(self)
+		self.HasAlpha = false
+		self:SetColor(0,0,0,1)
+		self:SetHeight(24)
+		self:SetWidth(200)
+	end
+	
+	local function SetLabel(self, text)
+		self.text:SetText(text)
+	end
+
+	local function SetColor(self,r,g,b,a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r,g,b,a)
+	end
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function SetHasAlpha(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end
+
+	local function ColorCallback(self,r,g,b,a,isAlpha)
+		if not self.HasAlpha then
+			a = 1
+		end
+		self:SetColor(r,g,b,a)
+		if ColorPickerFrame:IsVisible() then
+			--colorpicker is still open
+
+			self:Fire("OnValueChanged",r,g,b,a)
+		else
+			--colorpicker is closed, color callback is first, ignore it,
+			--alpha callback is the final call after it closes so confirm now
+			if isAlpha then
+				self:Fire("OnValueConfirmed",r,g,b,a)
+			end
+		end
+	end
+	
+	local function ColorSwatch_OnClick(this)
+		HideUIPanel(ColorPickerFrame)
+		local self = this.obj
+		if not self.disabled then
+			ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+			
+			ColorPickerFrame.func = function()
+				local r,g,b = ColorPickerFrame:GetColorRGB()
+				local a = 1 - OpacitySliderFrame:GetValue()
+				ColorCallback(self,r,g,b,a)
+			end
+			
+			ColorPickerFrame.hasOpacity = self.HasAlpha
+			ColorPickerFrame.opacityFunc = function()
+				local r,g,b = ColorPickerFrame:GetColorRGB()
+				local a = 1 - OpacitySliderFrame:GetValue()
+				ColorCallback(self,r,g,b,a,true)
+			end
+			local r, g, b, a = self.r, self.g, self.b, self.a
+			if self.HasAlpha then
+				ColorPickerFrame.opacity = 1 - (a or 0)
+			end
+			ColorPickerFrame:SetColorRGB(r, g, b)
+			
+			ColorPickerFrame.cancelFunc = function()
+				ColorCallback(self,r,g,b,a,true)
+			end
+			ShowUIPanel(ColorPickerFrame)
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5,0.5,0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.SetLabel = SetLabel
+		self.SetColor = SetColor
+		self.SetDisabled = SetDisabled
+		self.SetHasAlpha = SetHasAlpha
+		
+		self.frame = frame
+		frame.obj = self
+		
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		self.text = text
+		text:SetJustifyH("LEFT")
+		text:SetTextColor(1,1,1)
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+		text:SetHeight(24)
+		frame:SetScript("OnClick", ColorSwatch_OnClick)
+		frame:SetScript("OnEnter",Control_OnEnter)
+		frame:SetScript("OnLeave",Control_OnLeave)
+	
+		local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+		self.colorSwatch = colorSwatch
+		colorSwatch:SetWidth(19)
+		colorSwatch:SetHeight(19)
+		colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+		local texture = frame:CreateTexture(nil, "BACKGROUND")
+		colorSwatch.texture = texture
+		texture:SetWidth(16)
+		texture:SetHeight(16)
+		texture:SetTexture(1,1,1)
+		texture:Show()
+		
+		local checkers = frame:CreateTexture(nil, "BACKGROUND")
+		colorSwatch.checkers = checkers
+		checkers:SetTexture("Tileset\\Generic\\Checkers")
+		checkers:SetDesaturated(true)
+		checkers:SetVertexColor(1,1,1,0.75)
+		checkers:SetTexCoord(.25,0,0.5,.25)
+		checkers:SetWidth(14)
+		checkers:SetHeight(14)
+		checkers:Show()
+	
+		local highlight = frame:CreateTexture(nil, "BACKGROUND")
+		self.highlight = highlight
+		highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+		highlight:SetBlendMode("ADD")
+		highlight:SetAllPoints(frame)
+		highlight:Hide()
+	
+		texture:SetPoint("CENTER", colorSwatch, "CENTER")
+		checkers:SetPoint("CENTER", colorSwatch, "CENTER")
+		colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
+		text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
+		text:SetPoint("RIGHT",frame,"RIGHT")
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,459 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value. 
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+	
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+	
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+	
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+	
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+	
+	self.useHighlight = true
+	
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")	
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	sub:Hide()
+	self.sub = sub	
+	
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+	
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+	
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+	
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+	
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+	
+	return self
+end
+
+--[[
+	Template for items:
+	
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+	
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+	
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+		
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+	
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+		
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+	
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+	
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		self.SetDisabled = SetDisabled
+		
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+		
+		self.text:SetTextColor(1, 1, 0)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+	
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+	
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		self.frame:SetScript("OnClick", Frame_OnClick)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 2
+	
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+	
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+	
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+	
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+	
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+	
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		self.frame:SetScript("OnClick", Frame_OnClick)
+		
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+	
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+		
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+		
+		self.highlight:Show()
+		
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+	
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+	
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+		
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+		
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		self.sub:Show()
+		
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+		
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 1
+	
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+		
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+		
+		self.SetDisabled = SetDisabled
+		
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+		
+		self.text:Hide()
+		
+		self.useHighlight = false
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,705 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs = select, pairs, ipairs
+local tsort = table.sort
+
+-- WoW APIs
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 3
+	
+	--[[ Static data ]]--
+	
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+	
+	--[[ UI Event Handlers ]]--
+	
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+	
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+	
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+	
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+	
+	--[[ Exported methods ]]--
+	
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value		
+	end
+	
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+	
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()			
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+	
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+	
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+		
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+		
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+		
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+		
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)		
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+		
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+				
+		local height = 8
+		for i, item in pairs(items) do
+			if i == 1 then
+				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+			else
+				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+			end
+			
+			item:Show()
+			
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end	
+	
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end	
+	
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end	
+	
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+	
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+	
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+		
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+	
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+	
+	--[[ Constructor ]]--
+	
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+		
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+		
+		self.items = {}
+		
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+		
+		self.maxHeight = defaultMaxHeight
+			
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)	
+		--frame:SetToplevel(true)
+	
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+		
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+		
+		scrollFrame.obj = self
+		itemFrame.obj = self
+		
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+					
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+		
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+						
+		self:FixScroll()
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 21
+	
+	--[[ Static data ]]--
+	
+	--[[ UI event handler ]]--
+	
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+	
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+	
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+		
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+		
+		self.open = true
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+	
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+	
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+		
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then	
+				self.pullout:Close()
+			end
+		end
+	end
+	
+	--[[ Exported methods ]]--
+	
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+		
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+	
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+		
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+		
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+		
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+	
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+	
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+	
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
+			self.frame:SetHeight(44)
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self.frame:SetHeight(26)
+		end
+	end
+	
+	-- exported
+	local function SetValue(self, value)
+		if self.list then
+			self:SetText(self.list[value] or "")
+		end
+		self.value = value
+	end
+	
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+	
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+	
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+	
+	local function AddListItem(self, value, text)
+		local item = AceGUI:Create("Dropdown-Item-Toggle")
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+	
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+	
+	-- exported
+	local sortlist = {}
+	local function SetList(self, list)
+		self.list = list
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+		
+		for v in pairs(list) do
+			sortlist[#sortlist + 1] = v
+		end
+		tsort(sortlist)
+		
+		for i, value in pairs(sortlist) do
+			AddListItem(self, value, list[value])
+			sortlist[i] = nil
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+	
+	-- exported
+	local function AddItem(self, value, text)
+		if self.list then
+			self.list[value] = text
+			AddListItem(self, value, text)
+		end
+	end
+	
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+	
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+	
+	--[[ Constructor ]]--
+	
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+		
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+		
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+		
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		
+		self.alignoffset = 31
+		
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+		
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+		
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+		
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+		
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end	
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,178 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[
+	Selection Group controls all have an interface to select a group for thier contents
+	None of them will auto size to thier contents, and should usually be used with a scrollframe
+	unless you know that the controls will fit inside
+]]
+
+--------------------------
+-- Dropdown Group		--
+--------------------------
+--[[
+	Events :
+		OnGroupSelected
+
+]]
+do
+	local Type = "DropdownGroup"
+	local Version = 13
+	
+	local function OnAcquire(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+	
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
+		end
+	end
+	
+
+	local function SelectedGroup(self,event,value)
+		local group = self.parentgroup
+		local status = group.status or group.localstatus
+		status.selected = value
+		self.parentgroup:Fire("OnGroupSelected", value)
+	end
+	
+	local function SetGroupList(self,list)
+		self.dropdown:SetList(list)
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end
+	
+	local function SetGroup(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function LayoutFinished(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end
+	
+	local function SetDropdownWidth(self, width)
+		self.dropdown:SetWidth(width)
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame")
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.SetTitle = SetTitle
+		self.SetGroupList = SetGroupList
+		self.SetGroup = SetGroup
+		self.SetStatusTable = SetStatusTable
+		self.SetDropdownWidth = SetDropdownWidth
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.LayoutFinished = LayoutFinished
+		
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+		titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
+		titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+		self.titletext = titletext
+		
+		local dropdown = AceGUI:Create("Dropdown")
+		self.dropdown = dropdown
+		dropdown.frame:SetParent(frame)
+		dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+		dropdown.parentgroup = self
+		dropdown:SetCallback("OnValueChanged",SelectedGroup)
+		dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
+		dropdown.frame:Show()
+		dropdown:SetLabel("")
+		
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,233 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local tostring = tostring
+
+-- WoW APIs
+local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+local Type = "EditBox"
+local Version = 13
+
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+--------------------------
+-- Edit box			 --
+--------------------------
+--[[
+	Events :
+		OnTextChanged
+		OnEnterPressed
+
+]]
+do
+	local function OnAcquire(self)
+		self:SetHeight(26)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self.showbutton = true
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+		self:SetText()
+	end
+	
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function EditBox_OnEscapePressed(this)
+		this:ClearFocus()
+	end
+	
+	local function ShowButton(self)
+		if self.showbutton then
+			self.button:Show()
+			self.editbox:SetTextInsets(0,20,3,3)
+		end
+	end
+	
+	local function HideButton(self)
+		self.button:Hide()
+		self.editbox:SetTextInsets(0,0,3,3)
+	end
+	
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		local cancel = self:Fire("OnEnterPressed",value)
+		if not cancel then
+			HideButton(self)
+		end
+	end
+	
+	local function Button_OnClick(this)
+		local editbox = this.obj.editbox
+		editbox:ClearFocus()
+		EditBox_OnEnterPressed(editbox)
+	end
+	
+	local function EditBox_OnReceiveDrag(this)
+		local self = this.obj
+		local type, id, info = GetCursorInfo()
+		if type == "item" then
+			self:SetText(info)
+			self:Fire("OnEnterPressed",info)
+			ClearCursor()
+		elseif type == "spell" then
+			local name, rank = GetSpellName(id, info)
+			if rank and rank:match("%d") then
+				name = name.."("..rank..")"
+			end
+			self:SetText(name)
+			self:Fire("OnEnterPressed",name)
+			ClearCursor()
+		end
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+	
+	local function EditBox_OnTextChanged(this)
+		local self = this.obj
+		local value = this:GetText()
+		if tostring(value) ~= tostring(self.lasttext) then
+			self:Fire("OnTextChanged",value)
+			self.lasttext = value
+			ShowButton(self)
+		end
+	end
+	
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end
+	
+	local function SetText(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end
+	
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+	
+
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
+		
+		local self = {}
+		self.type = Type
+		self.num = num
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetDisabled = SetDisabled
+		self.SetText = SetText
+		self.SetLabel = SetLabel
+		
+		self.frame = frame
+		frame.obj = self
+		self.editbox = editbox
+		editbox.obj = self
+		
+		self.alignoffset = 30
+		
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+
+		editbox:SetScript("OnEnter",Control_OnEnter)
+		editbox:SetScript("OnLeave",Control_OnLeave)
+		
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(ChatFontNormal)
+		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
+		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
+		editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
+		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+
+		editbox:SetTextInsets(0,0,3,3)
+		editbox:SetMaxLetters(256)
+		
+		editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
+		editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		editbox:SetHeight(19)
+		
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		self.label = label
+		
+		local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
+		button:SetWidth(40)
+		button:SetHeight(20)
+		button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
+		button:SetText(OKAY)
+		button:SetScript("OnClick", Button_OnClick)
+		button:Hide()
+		
+		self.button = button
+		button.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,305 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Frame"
+	local Version = 9
+
+	local FrameBackdrop = {
+		bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
+		edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", 
+		tile = true, tileSize = 32, edgeSize = 32, 
+		insets = { left = 8, right = 8, top = 8, bottom = 8 }
+	}
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+	
+	local function closeOnClick(this)
+		this.obj:Hide()
+	end
+	
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+	
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+	
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+	
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+	
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+	
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+	
+	local function SetStatusText(self,text)
+		self.statustext:SetText(text)
+	end
+	
+	local function Hide(self)
+		self.frame:Hide()
+	end
+	
+	local function Show(self)
+		self.frame:Show()
+	end
+	
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+	end
+	
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+	
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Frame"
+		
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		
+		self.localstatus = {}
+		
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+		
+		frame:SetBackdrop(FrameBackdrop)
+		frame:SetBackdropColor(0,0,0,1)
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(400,200)
+		frame:SetToplevel(true)
+		
+		local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
+		closebutton:SetScript("OnClick", closeOnClick)
+		closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
+		closebutton:SetHeight(20)
+		closebutton:SetWidth(100)
+		closebutton:SetText(CLOSE)
+		
+		self.closebutton = closebutton
+		closebutton.obj = self
+		
+		local statusbg = CreateFrame("Frame",nil,frame)
+		statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
+		statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
+		statusbg:SetHeight(24)
+		statusbg:SetBackdrop(PaneBackdrop)
+		statusbg:SetBackdropColor(0.1,0.1,0.1)
+		statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+		self.statusbg = statusbg
+		
+		local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		self.statustext = statustext
+		statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
+		statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
+		statustext:SetHeight(20)
+		statustext:SetJustifyH("LEFT")
+		statustext:SetText("")
+		
+		local title = CreateFrame("Frame",nil,frame)
+		self.title = title
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		
+		
+		local titlebg = frame:CreateTexture(nil,"OVERLAY")
+		titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg:SetTexCoord(0.31,0.67,0,0.63)
+		titlebg:SetPoint("TOP",frame,"TOP",0,12)
+		titlebg:SetWidth(100)
+		titlebg:SetHeight(40)
+
+		local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
+		titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
+		titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
+		titlebg_l:SetWidth(30)
+		titlebg_l:SetHeight(40)
+		
+		local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
+		titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
+		titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
+		titlebg_right:SetWidth(30)
+		titlebg_right:SetHeight(40)
+		
+		title:SetAllPoints(titlebg)			
+		local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
+	
+		self.titletext = titletext	
+		
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
+		self.sizer_s = sizer_s
+		
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
+		self.sizer_e = sizer_e
+	
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self	
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,76 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--------------------------
+-- Heading 	 			--
+--------------------------
+do
+	local Type = "Heading"
+	local Version = 5
+	
+	local function OnAcquire(self)
+		self:SetText("")
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		if (text or "") == "" then
+			self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
+			self.right:Hide()
+		else
+			self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
+			self.right:Show()
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.frame = frame
+		frame.obj = self
+		
+		frame:SetHeight(18)
+		
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
+		label:SetPoint("TOP",frame,"TOP",0,0)
+		label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(18)
+		self.label = label
+		
+		local left = frame:CreateTexture(nil, "BACKGROUND")
+		self.left = left
+		left:SetHeight(8)
+		left:SetPoint("LEFT",frame,"LEFT",3,0)
+		left:SetPoint("RIGHT",label,"LEFT",-5,0)
+		left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+		local right = frame:CreateTexture(nil, "BACKGROUND")
+		self.right = right
+		right:SetHeight(8)
+		right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+		right:SetPoint("LEFT",label,"RIGHT",5,0)
+		right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		right:SetTexCoord(0.81, 0.94, 0.5, 1)
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,149 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select = select
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "Icon"
+	local Version = 11
+	
+	local function OnAcquire(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel("")
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+	
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self.frame:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self.frame:SetHeight(self.image:GetHeight() + 10)
+		end
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+	end
+	
+	local function SetImageSize(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self.frame:SetHeight(height + 25)
+		else
+			self.frame:SetHeight(height + 10)
+		end
+	end
+	
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1,1,1)
+			self.image:SetVertexColor(1, 1, 1)
+		end
+	end
+	
+	local function OnClick(this, button)
+		this.obj:Fire("OnClick", button)
+		AceGUI:ClearFocus()
+	end
+	
+	local function OnEnter(this)
+		this.obj.highlight:Show()
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function OnLeave(this)
+		this.obj.highlight:Hide()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetLabel = SetLabel
+		self.frame = frame
+		self.SetImage = SetImage
+		self.SetImageSize = SetImageSize
+		
+		-- SetText should be deprecated along the way
+		self.SetText = SetLabel
+		self.SetDisabled = SetDisabled
+
+		frame.obj = self
+		
+		frame:SetHeight(110)
+		frame:SetWidth(110)
+		frame:EnableMouse(true)
+		frame:SetScript("OnClick", OnClick)
+		frame:SetScript("OnLeave", OnLeave)
+		frame:SetScript("OnEnter", OnEnter)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
+		label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetJustifyV("TOP")
+		label:SetHeight(18)
+		self.label = label
+		
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+		image:SetWidth(64)
+		image:SetHeight(64)
+		image:SetPoint("TOP",frame,"TOP",0,-5)
+		
+		local highlight = frame:CreateTexture(nil,"OVERLAY")
+		self.highlight = highlight
+		highlight:SetAllPoints(image)
+		highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+		highlight:SetTexCoord(0,1,0.23,0.77)
+		highlight:SetBlendMode("ADD")
+		highlight:Hide()
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,138 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Inline Group		 --
+--------------------------
+--[[
+	This is a simple grouping container, no selection
+	It will resize automatically to the height of the controls added to it
+]]
+
+do
+	local Type = "InlineGroup"
+	local Version = 6
+	
+	local function OnAcquire(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+	
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.frame = frame
+		self.LayoutFinished = LayoutFinished
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+		
+		self.titletext = titletext	
+		
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,219 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, max = select, math.max
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "InteractiveLabel"
+	local Version = 6
+	
+	local function OnAcquire(self)
+		self:SetHeight(18)
+		self:SetWidth(200)
+		self:SetText("")
+		self:SetImage(nil)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+	end
+	
+	local function OnRelease(self)
+		self:SetDisabled(false)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	local function UpdateImageAnchor(self)
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		local image = self.image
+		local label = self.label
+		local frame = self.frame
+		local height
+		
+		label:ClearAllPoints()
+		image:ClearAllPoints()
+		
+		if self.imageshown then
+			local imagewidth = image:GetWidth()
+			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+				--image goes on top centered when less than 200 width for the text, or if there is no text
+				image:SetPoint("TOP",frame,"TOP",0,0)
+				label:SetPoint("TOP",image,"BOTTOM",0,0)
+				label:SetPoint("LEFT",frame,"LEFT",0,0)
+				label:SetWidth(width)
+				height = image:GetHeight() + label:GetHeight()
+			else
+				--image on the left
+				local imageheight = image:GetHeight()
+				local labelheight = label:GetHeight()
+				--center image with label
+				if imageheight > labelheight then
+					image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+					label:SetPoint("LEFT",image,"RIGHT",0,0)
+				else
+					label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
+					image:SetPoint("RIGHT",label,"LEFT",0,0)
+				end
+				label:SetWidth(width - imagewidth)
+				height = max(imageheight, labelheight)
+			end
+		else
+			--no image shown
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetWidth(width)
+			height = self.label:GetHeight()
+		end
+		
+		self.resizing = true
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		self.resizing = nil
+	end
+	
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetColor(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end
+	
+	local function OnWidthSet(self, width)
+		if self.resizing then return end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetFont(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end
+	
+	local function SetFontObject(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+	end
+	
+	local function SetImageSize(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetHighlight(self, ...)
+		self.highlight:SetTexture(...)
+	end
+	
+	local function SetHighlightTexCoord(self, ...)
+		if select('#', ...) >= 1 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end
+	
+	local function SetDisabled(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+	
+	local function OnEnter(this)
+		this.obj.highlight:Show()
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function OnLeave(this)
+		this.obj.highlight:Hide()
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function OnClick(this, ...)
+		this.obj:Fire("OnClick", ...)
+		AceGUI:ClearFocus()
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		frame:EnableMouse(true)
+		frame:SetScript("OnEnter", OnEnter)
+		frame:SetScript("OnLeave", OnLeave)
+		frame:SetScript("OnMouseDown", OnClick)
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.SetColor = SetColor
+		self.frame = frame
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.SetImageSize = SetImageSize
+		self.SetFont = SetFont
+		self.SetFontObject = SetFontObject
+		self.SetHighlight = SetHighlight
+		self.SetHighlightTexCoord = SetHighlightTexCoord
+		self.SetDisabled = SetDisabled
+		frame.obj = self
+		
+		frame:SetHeight(18)
+		frame:SetWidth(200)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetWidth(200)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+		self.label = label
+		
+		local highlight = frame:CreateTexture(nil, "OVERLAY")
+		highlight:SetTexture(nil)
+		highlight:SetAllPoints()
+		highlight:SetBlendMode("ADD")
+		highlight:Hide()
+		self.highlight = highlight
+		
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,230 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+--------------------------
+-- Keybinding  		    --
+--------------------------
+
+do
+	local Type = "Keybinding"
+	local Version = 13
+
+	local ControlBackdrop  = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function keybindingMsgFixWidth(this)
+		this:SetWidth(this.msg:GetWidth()+10)
+		this:SetScript("OnUpdate",nil)
+	end
+
+	local function Keybinding_OnClick(this, button)
+		if button == "LeftButton" or button == "RightButton" then
+			local self = this.obj
+			if self.waitingForKey then
+				this:EnableKeyboard(false)
+				self.msgframe:Hide()
+				this:UnlockHighlight()
+				self.waitingForKey = nil
+			else
+				this:EnableKeyboard(true)
+				self.msgframe:Show()
+				this:LockHighlight()
+				self.waitingForKey = true
+			end
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local ignoreKeys = nil
+	local function Keybinding_OnKeyDown(this, key)
+		local self = this.obj
+		if self.waitingForKey then
+			local keyPressed = key
+			if keyPressed == "ESCAPE" then
+				keyPressed = ""
+			else
+				if not ignoreKeys then
+					ignoreKeys = {
+						["BUTTON1"] = true, ["BUTTON2"] = true,
+						["UNKNOWN"] = true,
+						["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+						["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+					}
+				end
+				if ignoreKeys[keyPressed] then return end
+				if IsShiftKeyDown() then
+					keyPressed = "SHIFT-"..keyPressed
+				end
+				if IsControlKeyDown() then
+					keyPressed = "CTRL-"..keyPressed
+				end
+				if IsAltKeyDown() then
+					keyPressed = "ALT-"..keyPressed
+				end
+			end
+	
+			this:EnableKeyboard(false)
+			self.msgframe:Hide()
+			this:UnlockHighlight()
+			self.waitingForKey = nil	
+			
+			if not self.disabled then
+				self:SetKey(keyPressed)
+				self:Fire("OnKeyChanged",keyPressed)
+			end
+		end
+	end
+	
+	local function Keybinding_OnMouseDown(this, button)
+		if button == "LeftButton" or button == "RightButton" then
+			return
+		elseif button == "MiddleButton" then
+			button = "BUTTON3"
+		elseif button == "Button4" then
+			button = "BUTTON4"
+		elseif button == "Button5" then
+			button = "BUTTON5"
+		end
+		Keybinding_OnKeyDown(this, button)
+	end
+	
+	local function OnAcquire(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetLabel("")
+		self:SetKey("")
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+	end
+	
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end
+	
+	local function SetKey(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end
+	
+	local function SetLabel(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end
+
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local frame = CreateFrame("Frame",nil,UIParent)
+		
+		local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
+		
+		local self = {}
+		self.type = Type
+		self.num = num
+
+		local text = button:GetFontString()
+		text:SetPoint("LEFT",button,"LEFT",7,0)
+		text:SetPoint("RIGHT",button,"RIGHT",-7,0)
+	
+		button:SetScript("OnClick",Keybinding_OnClick)
+		button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
+		button:RegisterForClicks("AnyDown")
+		button:EnableMouse()
+	
+		button:SetHeight(24)
+		button:SetWidth(200)
+		button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+		button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		
+		frame:SetWidth(200)
+		frame:SetHeight(44)
+		
+		self.alignoffset = 30
+		
+		self.button = button
+		
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(18)
+		self.label = label
+		
+		local msgframe = CreateFrame("Frame",nil,UIParent)
+		msgframe:SetHeight(30)
+		msgframe:SetBackdrop(ControlBackdrop)
+		msgframe:SetBackdropColor(0,0,0)
+		msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+		msgframe:SetFrameLevel(1000)
+		self.msgframe = msgframe
+		local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
+		msgframe.msg = msg
+		msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
+		msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+		msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
+		msgframe:Hide()
+	
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.SetKey = SetKey
+		
+		self.frame = frame
+		frame.obj = self
+		button.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,155 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local max, select = math.max, select
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "Label"
+	local Version = 11
+	
+	local function OnAcquire(self)
+		self:SetHeight(18)
+		self:SetWidth(200)
+		self:SetText("")
+		self:SetImage(nil)
+		self:SetColor()
+		self:SetFontObject()
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	local function UpdateImageAnchor(self)
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		local image = self.image
+		local label = self.label
+		local frame = self.frame
+		local height
+		
+		label:ClearAllPoints()
+		image:ClearAllPoints()
+		
+		if self.imageshown then
+			local imagewidth = image:GetWidth()
+			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+				--image goes on top centered when less than 200 width for the text, or if there is no text
+				image:SetPoint("TOP",frame,"TOP",0,0)
+				label:SetPoint("TOP",image,"BOTTOM",0,0)
+				label:SetPoint("LEFT",frame,"LEFT",0,0)
+				label:SetWidth(width)
+				height = image:GetHeight() + label:GetHeight()
+			else
+				--image on the left
+				image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+				label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
+				label:SetWidth(width - imagewidth)
+				height = max(image:GetHeight(), label:GetHeight())
+			end
+		else
+			--no image shown
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetWidth(width)
+			height = self.label:GetHeight()
+		end
+		
+		self.resizing = true
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		self.resizing = nil
+	end
+	
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetColor(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end
+	
+	local function OnWidthSet(self, width)
+		if self.resizing then return end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetFont(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end
+	
+	local function SetFontObject(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+	end
+	
+	local function SetImageSize(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.SetColor = SetColor
+		self.frame = frame
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.SetImageSize = SetImageSize
+		self.SetFont = SetFont
+		self.SetFontObject = SetFontObject
+		frame.obj = self
+		
+		frame:SetHeight(18)
+		frame:SetWidth(200)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetWidth(200)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+		self.label = label
+		
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,309 @@
+
+--[[
+--Multiline Editbox Widget, Originally by bam
+
+--]]
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local format, pairs, tostring = string.format, pairs, tostring
+
+-- WoW APIs
+local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ChatFontNormal, ACCEPT
+
+local Version = 11
+---------------------
+-- Common Elements --
+---------------------
+
+local FrameBackdrop = {
+	bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop	= {
+
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local ControlBackdrop	 = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+--------------------------
+-- Edit box		 --
+--------------------------
+--[[
+	Events :
+	OnTextChanged
+	OnEnterPressed
+
+]]
+do
+	local Type = "MultiLineEditBox"
+
+	local MultiLineEditBox = {}
+
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		local cancel = self:Fire("OnEnterPressed",value)
+		if not cancel then
+			self.button:Disable()
+		end
+	end
+	
+	local function Button_OnClick(this)
+		local editbox = this.obj.editbox
+		editbox:ClearFocus()
+		EditBox_OnEnterPressed(editbox)
+	end
+	
+	local function EditBox_OnReceiveDrag(this)
+		local self = this.obj
+		local type, id, info = GetCursorInfo()
+		if type == "item" then
+			self:SetText(info)
+			self:Fire("OnEnterPressed",info)
+			ClearCursor()
+		elseif type == "spell" then
+			local name, rank = GetSpellName(id, info)
+			if rank and rank:match("%d") then
+				name = name.."("..rank..")"
+			end
+			self:SetText(name)
+			self:Fire("OnEnterPressed",name)
+			ClearCursor()
+		end
+		--self.button:Disable()
+		AceGUI:ClearFocus()
+	end
+	
+	function MultiLineEditBox:OnAcquire()
+		self:SetWidth(200)
+		self:SetHeight(116)
+		self:SetNumLines(4)
+		self:SetDisabled(false)
+		self:ShowButton(true)
+	end
+	
+	function MultiLineEditBox:OnRelease()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+	
+	function MultiLineEditBox:SetDisabled(disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.scrollframe:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+		else
+			self.editbox:EnableMouse(true)
+			self.scrollframe:EnableMouse(true)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1,.82,0)
+			self.button:Enable()
+		end
+	end
+
+	function MultiLineEditBox:SetText(text)
+		text = text or ""
+		local editbox = self.editbox
+		local oldText = editbox:GetText()
+		local dummy = format(" %s", text)
+		self.lasttext = dummy -- prevents OnTextChanged from firing
+		editbox:SetText(dummy)
+		editbox:HighlightText(0, 1)
+		self.lasttext = oldText
+		editbox:Insert("")
+	end
+	
+	function MultiLineEditBox:SetLabel(text)
+		if (text or "") == "" then
+			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
+			self.label:Hide()
+			self.label:SetText("")
+		else
+			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
+			self.label:Show()
+			self.label:SetText(text)
+		end
+	end
+	
+	function MultiLineEditBox:SetNumLines(number)
+		number = number or 4
+		self:SetHeight(60 + (14*number))
+	end
+
+	function MultiLineEditBox:GetText()
+		return self.editbox:GetText()
+	end
+	
+	function MultiLineEditBox:ShowButton(show)
+		if show then
+			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
+			self.button:Show()
+		else
+			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
+			self.button:Hide()
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local backdrop = CreateFrame("Frame", nil, frame)
+		local self = {}
+		for k, v in pairs(MultiLineEditBox) do self[k] = v end
+		self.type = Type
+		self.frame = frame
+		self.backdrop = backdrop
+		frame.obj = self
+
+		backdrop:SetBackdrop(ControlBackdrop)
+		backdrop:SetBackdropColor(0, 0, 0)
+		backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	
+		backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
+		backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
+		
+		local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
+		scrollframe:SetPoint("TOPLEFT", 5, -6)
+		scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
+		scrollframe.obj = self
+		self.scrollframe = scrollframe
+		
+		--local scrollchild = CreateFrame("Frame", nil, scrollframe)
+		--scrollframe:SetScrollChild(scrollchild)
+		--scrollchild:SetHeight(2)
+		--scrollchild:SetWidth(2)
+	
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		self.label = label
+			
+		local editbox = CreateFrame("EditBox", nil, scrollframe)
+		self.editbox = editbox
+		editbox.obj = self
+		editbox:SetPoint("TOPLEFT")
+		editbox:SetPoint("BOTTOMLEFT")
+		editbox:SetHeight(50)
+		editbox:SetWidth(50)
+		editbox:SetMultiLine(true)
+		-- editbox:SetMaxLetters(7500)
+		editbox:SetTextInsets(5, 5, 3, 3)
+		editbox:EnableMouse(true)
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(ChatFontNormal)
+		scrollframe:SetScrollChild(editbox)
+
+		local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
+		button:SetWidth(80)
+		button:SetHeight(20)
+		button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
+		button:SetText(ACCEPT)
+		button:SetScript("OnClick", Button_OnClick)
+		button:SetFrameLevel(editbox:GetFrameLevel() + 1)
+		button:Disable()
+		button:Hide()
+		self.button = button
+		button.obj = self
+		
+		scrollframe:EnableMouse(true)
+		scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
+		scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
+		scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
+		
+		editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
+		editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
+		
+		local function FixSize()
+			--scrollchild:SetHeight(scrollframe:GetHeight())
+			--scrollchild:SetWidth(scrollframe:GetWidth())
+			editbox:SetWidth(scrollframe:GetWidth())
+		end
+		scrollframe:SetScript("OnShow", FixSize)
+		scrollframe:SetScript("OnSizeChanged", FixSize)
+	
+		editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
+		editbox:SetScript("OnTextChanged", function(_, ...)
+			scrollframe:UpdateScrollChildRect()
+			local value = editbox:GetText()
+			if value ~= self.lasttext then
+				self:Fire("OnTextChanged", value)
+				self.lasttext = value
+				if not self.disabled then
+					self.button:Enable()
+				end
+			end
+		end)
+	
+		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+		
+		do
+			local cursorOffset, cursorHeight
+			local idleTime
+			local function FixScroll(_, elapsed)
+				if cursorOffset and cursorHeight then
+					idleTime = 0
+					local height = scrollframe:GetHeight()
+					local range = scrollframe:GetVerticalScrollRange()
+					local scroll = scrollframe:GetVerticalScroll()
+					local size = height + range
+					cursorOffset = -cursorOffset
+					while cursorOffset < scroll do
+						scroll = scroll - (height / 2)
+						if scroll < 0 then scroll = 0 end
+						scrollframe:SetVerticalScroll(scroll)
+					end
+					while cursorOffset + cursorHeight > scroll + height and scroll < range do
+						scroll = scroll + (height / 2)
+						if scroll > range then scroll = range end
+						scrollframe:SetVerticalScroll(scroll)
+					end
+				elseif not idleTime or idleTime > 2 then
+					frame:SetScript("OnUpdate", nil)
+					idleTime = nil
+				else
+					idleTime = idleTime + elapsed
+				end
+				cursorOffset = nil
+			end
+			editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
+				cursorOffset, cursorHeight = y, h
+				if not idleTime then
+					frame:SetScript("OnUpdate", FixScroll)
+				end
+			end)
+		end
+	
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type, Constructor, Version)
+end
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,241 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Scroll Frame		    --
+--------------------------
+do
+	local Type = "ScrollFrame"
+	local Version = 9
+	
+	local function OnAcquire(self)
+
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		-- do SetScroll after niling status, but before clearing localstatus
+		-- so the scroll value isnt populated back into status, but not kept in localstatus either
+		self:SetScroll(0)
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width = nil, nil
+	end
+	
+	local function SetScroll(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+		
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+	
+	local function MoveScroll(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		
+		if height > viewheight then
+			self.scrollbar:Hide()
+		else
+			self.scrollbar:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+	
+	
+	local function FixScroll(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		local curvalue = self.scrollbar:GetValue()
+		if viewheight < height then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end
+
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+	
+	local function FixScrollOnUpdate(this)
+		this:SetScript("OnUpdate", nil)
+		this.obj:FixScroll()
+	end
+	
+	local function OnSizeChanged(this)
+		this:SetScript("OnUpdate", FixScrollOnUpdate)
+	end
+	
+	local function LayoutFinished(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		content.width = width
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		content.height = height
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local self = {}
+		self.type = Type
+	
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.MoveScroll = MoveScroll
+		self.FixScroll = FixScroll
+		self.SetScroll = SetScroll
+		self.LayoutFinished = LayoutFinished
+		self.SetStatusTable = SetStatusTable
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		
+		self.localstatus = {}
+		self.frame = frame
+		frame.obj = self
+
+		--Container Support
+		local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+		scrollframe.obj = self
+		scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
+		scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
+		scrollframe:EnableMouseWheel(true)
+		scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
+		self.scrollframe = scrollframe
+		
+		local content = CreateFrame("Frame", nil, scrollframe)
+		content.obj = self
+		content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
+		content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
+		content:SetHeight(400)
+		self.content = content
+		scrollframe:SetScrollChild(content)
+		
+		local num = AceGUI:GetNextWidgetNum(Type)
+		local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
+		local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
+		scrollbar.obj = self
+		scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+		scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+		scrollbar:SetMinMaxValues(0, 1000)
+		scrollbar:SetValueStep(1)
+		scrollbar:SetValue(0)
+		scrollbar:SetWidth(16)
+		scrollbar:Hide()
+		self.scrollbar = scrollbar
+		
+		local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+		scrollbg:SetAllPoints(scrollbar)
+		scrollbg:SetTexture(0, 0, 0, 0.4)
+		
+		self.localstatus.scrollvalue = 0
+		
+		--self:FixScroll()
+		AceGUI:RegisterAsContainer(self)
+		--AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,99 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Simple Group		    --
+--------------------------
+--[[
+	This is a simple grouping container, no selection, no borders
+	It will resize automatically to the height of the controls added to it
+]]
+
+do
+	local Type = "SimpleGroup"
+	local Version = 5
+	
+	local function OnAcquire(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.frame = frame
+		self.LayoutFinished = LayoutFinished
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,282 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber = tonumber
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--------------------------
+-- Slider  	            --
+--------------------------
+do
+	local Type = "Slider"
+	local Version = 9
+	
+	local function OnAcquire(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.slider:EnableMouseWheel(false)
+		self:SetDisabled(false)
+	end
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function UpdateText(self)
+		local value = self.value or 0
+		if self.ispercent then
+			self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
+		else
+			self.editbox:SetText(floor(value*100+0.5)/100)
+		end
+	end
+	
+	local function UpdateLabels(self)
+		local min, max = (self.min or 0), (self.max or 100)
+		if self.ispercent then
+			self.lowtext:SetFormattedText("%s%%",(min * 100))
+			self.hightext:SetFormattedText("%s%%",(max * 100))
+		else
+			self.lowtext:SetText(min)
+			self.hightext:SetText(max)
+		end
+	end
+	
+	local function Slider_OnValueChanged(this)
+		local self = this.obj
+		if not this.setup then
+			local newvalue
+			newvalue = this:GetValue()
+			if newvalue ~= self.value and not self.disabled then
+				self.value = newvalue
+				self:Fire("OnValueChanged", newvalue)
+			end
+			if self.value then
+				local value = self.value
+				UpdateText(self)
+			end
+		end
+	end
+	
+	local function Slider_OnMouseUp(this)
+		local self = this.obj
+		self:Fire("OnMouseUp",this:GetValue())
+	end
+	
+	local function Slider_OnMouseWheel(this, v)
+		local self = this.obj
+		if not self.disabled then
+			local value = self.value
+			if v > 0 then
+				value = min(value + (self.step or 1),self.max)
+			else
+				value = max(value - (self.step or 1), self.min)
+			end
+			self.slider:SetValue(value)
+		end
+	end
+	
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5,.5,.5)
+			self.hightext:SetTextColor(.5,.5,.5)
+			self.lowtext:SetTextColor(.5,.5,.5)
+			--self.valuetext:SetTextColor(.5,.5,.5)
+			self.editbox:SetTextColor(.5,.5,.5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1,.82,0)
+			self.hightext:SetTextColor(1,1,1)
+			self.lowtext:SetTextColor(1,1,1)
+			--self.valuetext:SetTextColor(1,1,1)
+			self.editbox:SetTextColor(1,1,1)
+			self.editbox:EnableMouse(true)
+		end
+	end
+	
+	local function SetValue(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end
+	
+	local function SetLabel(self, text)
+		self.label:SetText(text)
+	end
+	
+	local function SetSliderValues(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end
+	
+	local function EditBox_OnEscapePressed(this)
+		this:ClearFocus()
+	end
+	
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		if self.ispercent then
+			value = value:gsub('%%','')
+			value = tonumber(value) / 100
+		else
+			value = tonumber(value)
+		end
+		
+		if value then
+			self:Fire("OnMouseUp",value)
+		end
+	end
+	
+	local function EditBox_OnEnter(this)
+		this:SetBackdropBorderColor(0.5,0.5,0.5,1)
+	end
+	
+	local function EditBox_OnLeave(this)
+		this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
+	end
+	
+	local function SetIsPercent(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+	
+	local function FrameOnMouseDown(this)
+		this.obj.slider:EnableMouseWheel(true)
+		AceGUI:ClearFocus()
+	end
+	
+	local SliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 6, bottom = 6 }
+	}
+	
+	local ManualBackdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		tile = true, edgeSize = 1, tileSize = 5,
+	}
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.frame = frame
+		frame.obj = self
+		
+		self.SetDisabled = SetDisabled
+		self.SetValue = SetValue
+		self.SetSliderValues = SetSliderValues
+		self.SetLabel = SetLabel
+		self.SetIsPercent = SetIsPercent
+		
+		self.alignoffset = 25
+		
+		frame:EnableMouse(true)
+		frame:SetScript("OnMouseDown",FrameOnMouseDown)
+		self.slider = CreateFrame("Slider",nil,frame)
+		local slider = self.slider
+		slider:SetScript("OnEnter",Control_OnEnter)
+		slider:SetScript("OnLeave",Control_OnLeave)
+		slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+		slider.obj = self
+		slider:SetOrientation("HORIZONTAL")
+		slider:SetHeight(15)
+		slider:SetHitRectInsets(0,0,-10,0)
+		slider:SetBackdrop(SliderBackdrop)
+		--slider:EnableMouseWheel(true)
+		slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+			
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(15)
+		self.label = label
+	
+		self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
+		self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
+	
+		self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
+		self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
+	
+	
+		local editbox = CreateFrame("EditBox",nil,frame)
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(GameFontHighlightSmall)
+		editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
+		editbox:SetHeight(14)
+		editbox:SetWidth(70)
+		editbox:SetJustifyH("CENTER")
+		editbox:EnableMouse(true)
+		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
+		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
+		editbox:SetScript("OnEnter",EditBox_OnEnter)
+		editbox:SetScript("OnLeave",EditBox_OnLeave)
+		editbox:SetBackdrop(ManualBackdrop)
+		editbox:SetBackdropColor(0,0,0,0.5)
+		editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
+		self.editbox = editbox
+		editbox.obj = self
+		
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	
+		frame:SetWidth(200)
+		frame:SetHeight(44)
+		slider:SetPoint("TOP",label,"BOTTOM",0,0)
+		slider:SetPoint("LEFT",frame,"LEFT",3,0)
+		slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	
+
+		slider:SetValue(self.value or 0)
+		slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,387 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, ipairs, assert, type = pairs, ipairs, assert, type
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Tab Group            --
+--------------------------
+
+do
+	local Type = "TabGroup"
+	local Version = 24
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+	
+	local function OnAcquire(self)
+
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+		self:SetTitle()
+	end
+	
+	local function Tab_SetText(self, text)
+		self:_SetText(text)
+		local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
+		PanelTemplates_TabResize(self, 0, nil, width)
+	end
+	
+	local function UpdateTabLook(self)
+		if self.disabled then
+			PanelTemplates_SetDisabledTabState(self)
+		elseif self.selected then
+			PanelTemplates_SelectTab(self)
+		else
+			PanelTemplates_DeselectTab(self)
+		end
+	end
+	
+	local function Tab_SetSelected(self, selected)
+		self.selected = selected
+		UpdateTabLook(self)
+	end
+	
+	local function Tab_OnClick(self)
+		if not (self.selected or self.disabled) then
+			self.obj:SelectTab(self.value)
+		end
+	end
+	
+	local function Tab_SetDisabled(self, disabled)
+		self.disabled = disabled
+		UpdateTabLook(self)
+	end
+	
+	local function Tab_OnEnter(this)
+		local self = this.obj
+		self:Fire("OnTabEnter", self.tabs[this.id].value, this)
+	end
+	
+	local function Tab_OnLeave(this)
+		local self = this.obj
+		self:Fire("OnTabLeave", self.tabs[this.id].value, this)
+	end
+	
+	local function Tab_OnShow(this)
+		_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
+	end
+	
+	local function CreateTab(self, id)
+		local tabname = "AceGUITabGroup"..self.num.."Tab"..id
+		local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+		
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
+		
+		tab:SetScript("OnClick",Tab_OnClick)
+		tab:SetScript("OnEnter",Tab_OnEnter)
+		tab:SetScript("OnLeave",Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+		
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+		
+		return tab
+	end
+	
+	local function SetTitle(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end
+	
+	local function SelectTab(self, value)
+		local status = self.status or self.localstatus
+
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end
+		
+	local function SetTabs(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end
+	
+
+	local widths = {}
+	local rowwidths = {}
+	local rowends = {}
+	local function BuildTabs(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+		local tabs = self.tabs
+		
+		if not tablist then return end
+		
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		
+		for i = #widths, 1, -1 do 
+			widths[i] = nil 
+		end
+		for i = #rowwidths, 1, -1 do
+			rowwidths[i] = nil 
+		end
+		for i = #rowends, 1, -1 do 
+			rowends[i] = nil 
+		end
+		
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+			
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+			
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+		
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+		
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+		
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+			
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+			
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
+			end
+			starttab = endtab + 1
+		end
+		
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
+	end
+	
+	local function BuildTabsOnUpdate(this)
+		BuildTabs(this.obj)
+		this:SetScript("OnUpdate", nil)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		self.num = AceGUI:GetNextWidgetNum(Type)
+
+		self.localstatus = {}
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.CreateTab = CreateTab
+		self.SelectTab = SelectTab
+		self.BuildTabs = BuildTabs
+		self.SetStatusTable = SetStatusTable
+		self.SetTabs = SetTabs
+		self.LayoutFinished = LayoutFinished
+		self.frame = frame
+		
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		self.alignoffset = 18
+		
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+		titletext:SetText("")
+		
+		self.titletext = titletext
+		
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		self.borderoffset = 27
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		self.tabs = {}
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,746 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack = select, table.remove, unpack
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end	
+		pool[t] = true
+	end
+end
+
+--------------
+-- TreeView --
+--------------
+
+do
+	local Type = "TreeGroup"
+	local Version = 23
+	
+	local DEFAULT_TREE_WIDTH = 175
+	local DEFAULT_TREE_SIZABLE = true
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+    local DraggerBackdrop  = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = nil,
+		tile = true, tileSize = 16, edgeSize = 0,
+		insets = { left = 3, right = 3, top = 7, bottom = 7 }
+	}
+    
+	local function OnAcquire(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+	end
+	
+	local function OnRelease(self)
+        
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end
+	
+	local function GetButtonParents(line)
+		local parent = line.parent
+		if parent and parent.value then
+			return parent.value, GetButtonParents(parent)
+		end
+	end
+	
+	local function GetButtonUniqueValue(line)
+		local parent = line.parent
+		if parent and parent.value then
+			return GetButtonUniqueValue(parent).."\001"..line.value
+		else
+			return line.value
+		end		
+	end
+	
+	local function ButtonOnClick(this)
+		local self = this.obj
+		self:Fire("OnClick",this.uniquevalue, this.selected)
+		if not this.selected then
+			self:SetSelected(this.uniquevalue)
+			this.selected = true
+			this:LockHighlight()
+			self:RefreshTree()
+		end
+		AceGUI:ClearFocus()
+	end
+	
+	local function ExpandOnClick(this)
+		local button = this.button
+		local self = button.obj
+		local status = (self.status or self.localstatus).groups
+		status[button.uniquevalue] = not status[button.uniquevalue]
+		self:RefreshTree()
+	end
+	
+	local function ButtonOnDoubleClick(button)
+		local self = button.obj
+		local status = self.status or self.localstatus
+		local status = (self.status or self.localstatus).groups
+		status[button.uniquevalue] = not status[button.uniquevalue]
+		self:RefreshTree()
+	end
+
+	local function EnableButtonTooltips(self, enable)
+		self.enabletooltips = enable
+	end
+
+	local function Button_OnEnter(this)
+		local self = this.obj
+		self:Fire("OnButtonEnter", this.uniquevalue, this)
+
+		if self.enabletooltips then
+			GameTooltip:SetOwner(this, "ANCHOR_NONE")
+			GameTooltip:SetPoint("LEFT",this,"RIGHT")
+			GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
+
+			GameTooltip:Show()
+		end
+	end
+	
+	local function Button_OnLeave(this)
+		local self = this.obj
+		self:Fire("OnButtonLeave", this.uniquevalue, this)
+		
+		if self.enabletooltips then
+			GameTooltip:Hide()
+		end
+	end
+    
+    
+	local buttoncount = 1
+	local function CreateButton(self)
+		local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
+		buttoncount = buttoncount + 1
+		button.obj = self
+		
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+		
+		button:SetScript("OnClick",ButtonOnClick)
+		button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",ExpandOnClick)
+		
+		return button
+	end
+
+	local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+		local self = button.obj
+		local toggle = button.toggle
+		local frame = self.frame
+		local text = treeline.text or ""
+		local icon = treeline.icon
+		local iconCoords = treeline.iconCoords
+		local level = treeline.level
+		local value = treeline.value
+		local uniquevalue = treeline.uniquevalue
+		local disabled = treeline.disabled
+		
+		button.treeline = treeline
+		button.value = value
+		button.uniquevalue = uniquevalue
+		if selected then
+			button:LockHighlight()
+			button.selected = true
+		else
+			button:UnlockHighlight()
+			button.selected = false
+		end
+		local normalTexture = button:GetNormalTexture()
+		local line = button.line
+		button.level = level
+		if ( level == 1 ) then
+			button:SetNormalFontObject("GameFontNormal")
+			button:SetHighlightFontObject("GameFontHighlight")
+			button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+		else
+			button:SetNormalFontObject("GameFontHighlightSmall")
+			button:SetHighlightFontObject("GameFontHighlightSmall")
+			button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+		end
+		
+		if disabled then
+			button:EnableMouse(false)
+			button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+		else
+			button.text:SetText(text)
+			button:EnableMouse(true)
+		end
+		
+		if icon then
+			button.icon:SetTexture(icon)
+			button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
+		else
+			button.icon:SetTexture(nil)
+		end
+		
+		if iconCoords then
+			button.icon:SetTexCoord(unpack(iconCoords))
+		else
+			button.icon:SetTexCoord(0, 1, 0, 1)
+		end
+		
+		if canExpand then
+			if not isExpanded then
+				toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+				toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+			else
+				toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+				toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+			end
+			toggle:Show()
+		else
+			toggle:Hide()
+		end
+	end
+
+	
+	local function OnScrollValueChanged(this, value)
+		if this.obj.noupdate then return end
+		local self = this.obj
+		local status = self.status or self.localstatus
+		status.scrollvalue = value
+		self:RefreshTree()
+		AceGUI:ClearFocus()
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if not status.treesizable then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end
+
+	--sets the tree to be displayed
+	--[[
+		example tree
+		
+		Alpha
+		Bravo
+		  -Charlie
+		  -Delta
+			-Echo
+		Foxtrot
+		
+		tree = { 
+			{ 
+				value = "A",
+				text = "Alpha"
+			},
+			{
+				value = "B",
+				text = "Bravo",
+				children = {
+					{ 
+						value = "C", 
+						text = "Charlie"
+					},
+					{
+						value = "D",	
+						text = "Delta"
+						children = { 
+							{ 
+								value = "E",
+								text = "Echo"
+							} 
+						} 
+					}
+				}
+			},
+			{ 
+				value = "F", 
+				text = "Foxtrot" 
+			},
+		}
+	]]
+	local function SetTree(self, tree, filter)
+		self.filter = filter
+		if tree then 
+			assert(type(tree) == "table") 
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end
+	
+	local function ShouldDisplayLevel(tree)
+		local result = false
+		for k, v in ipairs(tree) do
+			if v.children == nil and v.visible ~= false then
+				result = true
+			elseif v.children then
+				result = result or ShouldDisplayLevel(v.children)
+			end
+			if result then return result end
+		end
+		return false
+	end
+	
+	local function addLine(self, v, tree, level, parent)
+		local line = new()
+		line.value = v.value
+		line.text = v.text
+		line.icon = v.icon
+		line.iconCoords = v.iconCoords
+		line.disabled = v.disabled
+		line.tree = tree
+		line.level = level
+		line.parent = parent
+		line.visible = v.visible
+		line.uniquevalue = GetButtonUniqueValue(line)
+		if v.children then
+			line.hasChildren = true
+		else
+			line.hasChildren = nil
+		end		
+		self.lines[#self.lines+1] = line
+		return line
+	end
+	
+	local function BuildLevel(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+		local hasChildren = self.hasChildren
+		
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end
+	
+	--fire an update after one frame to catch the treeframes height
+	local function FirstFrameUpdate(this)
+		local self = this.obj
+		this:SetScript("OnUpdate",nil)
+		self:RefreshTree()
+	end
+	
+	local function ResizeUpdate(this)
+		this.obj:RefreshTree()
+	end
+	
+	local function RefreshTree(self)
+		local buttons = self.buttons 
+		local lines = self.lines
+		
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end		
+		
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		self:BuildLevel(tree, 1)
+		
+		local numlines = #lines
+		
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		
+		local first, last
+		
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+		end
+		
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if i == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end
+	
+	local function SetSelected(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end
+	
+	local function BuildUniqueValue(...)
+		local n = select('#', ...)
+		if n == 1 then
+			return ...
+		else
+			return (...).."\001"..BuildUniqueValue(select(2,...))
+		end
+	end
+	
+	local function Select(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		for i = 1, select('#', ...) do
+			groups[BuildUniqueValue(select(i, ...))] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree()
+		self:Fire("OnGroupSelected", uniquevalue)
+	end
+	
+	local function SelectByPath(self, ...)
+		 self:Select(BuildUniqueValue(...), ...)
+	end
+	
+	--Selects a tree node by UniqueValue
+	local function SelectByValue(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end
+	
+
+	local function ShowScroll(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+		
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		
+		local maxtreewidth = math_min(400, width - 50)
+		
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth,1600)
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+
+	local function TreeOnMouseWheel(this, delta)
+		local self = this.obj
+		if self.showscroll then
+			local scrollbar = self.scrollbar
+			local min, max = scrollbar:GetMinMaxValues()
+			local value = scrollbar:GetValue()
+			local newvalue = math_min(max,math_max(min,value - delta))
+			if value ~= newvalue then
+				scrollbar:SetValue(newvalue)
+			end
+		end
+	end
+	
+	local function SetTreeWidth(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH 
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+		
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+		
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end
+	
+	local function draggerLeave(this)
+		this:SetBackdropColor(1, 1, 1, 0)
+	end
+	
+	local function draggerEnter(this)
+		this:SetBackdropColor(1, 1, 1, 0.8)
+	end
+	
+	local function draggerDown(this)
+		local treeframe = this:GetParent()
+		treeframe:StartSizing("RIGHT")
+	end
+	
+	local function draggerUp(this)
+		local treeframe = this:GetParent()
+		local self = treeframe.obj
+		local frame = treeframe:GetParent()
+		treeframe:StopMovingOrSizing()
+		--treeframe:SetScript("OnUpdate", nil)
+		treeframe:SetUserPlaced(false)
+		--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+		treeframe:SetHeight(0)
+		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		
+		local status = self.status or self.localstatus
+		status.treewidth = treeframe:GetWidth()
+		
+		treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+		-- recalculate the content width
+		treeframe.obj:OnWidthSet(status.fullwidth)
+		-- update the layout of the content
+		treeframe.obj:DoLayout()
+	end
+	
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+
+	local createdcount = 0
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		self.lines = {}
+		self.levels = {}
+		self.buttons = {}
+		self.hasChildren = {}
+		self.localstatus = {}
+		self.localstatus.groups = {}
+		self.filter = false
+		
+		local treeframe = CreateFrame("Frame",nil,frame)
+		treeframe.obj = self
+		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+		treeframe:SetScript("OnUpdate",FirstFrameUpdate)
+		treeframe:SetScript("OnSizeChanged",ResizeUpdate)
+		
+		treeframe:EnableMouseWheel(true)
+		treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
+		treeframe:SetBackdrop(PaneBackdrop)
+		treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
+		treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		treeframe:SetResizable(true)
+		treeframe:SetMinResize(100, 1)
+		treeframe:SetMaxResize(400,1600)
+		local dragger = CreateFrame("Frame", nil, treeframe)
+		dragger:SetWidth(8)
+		dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+		dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+		dragger:SetBackdrop(DraggerBackdrop)
+		dragger:SetBackdropColor(1, 1, 1, 0)
+		dragger:SetScript("OnMouseDown", draggerDown)
+		dragger:SetScript("OnMouseUp", draggerUp)
+		dragger:SetScript("OnEnter", draggerEnter)
+		dragger:SetScript("OnLeave", draggerLeave)
+		
+		self.dragger = dragger
+		self.treeframe = treeframe
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		
+		self.SetTree = SetTree
+		self.SetTreeWidth = SetTreeWidth
+		self.RefreshTree = RefreshTree
+		self.SetStatusTable = SetStatusTable
+		self.BuildLevel = BuildLevel
+		self.CreateButton = CreateButton
+		self.SetSelected = SetSelected
+		self.ShowScroll = ShowScroll
+		self.SetStatusTable = SetStatusTable
+		self.Select = Select
+		self.SelectByValue = SelectByValue
+		self.SelectByPath = SelectByPath
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableButtonTooltips = EnableButtonTooltips
+		--self.Filter = Filter
+		self.LayoutFinished = LayoutFinished
+		
+		self.frame = frame
+		frame.obj = self
+
+		createdcount = createdcount + 1
+		local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
+		self.scrollbar = scrollbar
+		local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
+		scrollbg:SetAllPoints(scrollbar)
+		scrollbg:SetTexture(0,0,0,0.4)
+		scrollbar.obj = self
+		self.noupdate = true
+		scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
+		scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
+		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+		scrollbar:SetMinMaxValues(0,0)
+		self.localstatus.scrollvalue = 0
+		scrollbar:SetValueStep(1)
+		scrollbar:SetValue(0)
+		scrollbar:SetWidth(16)
+		self.noupdate = nil
+
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+		
+		AceGUI:RegisterAsContainer(self)
+		--AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,328 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 2
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+	
+	local function closeOnClick(this)
+		this.obj:Hide()
+	end
+	
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+	
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+	
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+	
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+	
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+	
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+	
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+	
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+	
+	local function Hide(self)
+		self.frame:Hide()
+	end
+	
+	local function Show(self)
+		self.frame:Show()
+	end
+	
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+	end
+	
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+	
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+		
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+		
+		self.localstatus = {}
+		
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+		
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+		
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+		
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+		
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+		
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+		
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+		
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+		
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+		
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+		
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+		
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+		
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+		
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+		
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+		
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+	
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self	
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceTimer-3.0/AceTimer-3.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,473 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
+-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel or reschedule the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+
+--[[
+	Basic assumptions:
+	* In a typical system, we do more re-scheduling per second than there are timer pulses per second
+	* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
+
+	This implementation:
+		CON: The smallest timer interval is constrained by HZ (currently 1/10s).
+		PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
+		PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
+		CON: Algorithms depending on a timer firing "N times per minute" will fail
+		PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
+		CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
+		
+	Major assumptions upheld:
+	- ALLOWS scheduling multiple timers with the same funcref/method
+	- ALLOWS scheduling more timers during OnUpdate processing
+	- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
+]]
+
+local MAJOR, MINOR = "AceTimer-3.0", 5
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+
+AceTimer.hash = AceTimer.hash or {}         -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
+                                            -- Linked list gets around ACE-88 and ACE-90.
+AceTimer.selfs = AceTimer.selfs or {}       -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
+AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
+
+-- Lua APIs
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local select, pairs, type, next, tostring = select, pairs, type, next, tostring
+local floor, max, min = math.floor, math.max, math.min
+local tconcat = table.concat
+
+-- WoW APIs
+local GetTime = GetTime
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
+
+-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
+local timerCache = nil
+
+--[[
+	Timers will not be fired more often than HZ-1 times per second. 
+	Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
+	If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+	]]
+local HZ = 11
+
+--[[
+	Prime for good distribution
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+]]
+local BUCKETS = 131
+
+local hash = AceTimer.hash
+for i=1,BUCKETS do
+	hash[i] = hash[i] or false	-- make it an integer-indexed array; it's faster than hashes
+end
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...	-- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {
+	__index=function(self, argCount)
+		local dispatcher = CreateDispatcher(argCount)
+		rawset(self, argCount, dispatcher)
+		return dispatcher
+	end
+})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+ 
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local lastint = floor(GetTime() * HZ)
+
+-- --------------------------------------------------------------------
+-- OnUpdate handler
+--
+-- traverse buckets, always chasing "now", and fire timers that have expired
+
+local function OnUpdate()
+	local now = GetTime()
+	local nowint = floor(now * HZ)
+	
+	-- Have we passed into a new hash bucket?
+	if nowint == lastint then return end
+	
+	local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
+	
+	-- Pass through each bucket at most once
+	-- Happens on e.g. instance loads, but COULD happen on high local load situations also
+	for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
+		local curbucket = (curint % BUCKETS)+1
+		-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
+		local nexttimer = hash[curbucket]
+		hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
+
+		while nexttimer do
+			local timer = nexttimer
+			nexttimer = timer.next
+			local when = timer.when
+			
+			if when < soon then
+				-- Call the timer func, either as a method on given object, or a straight function ref
+				local callback = timer.callback
+				if type(callback) == "string" then
+					safecall(timer.object[callback], timer.object, timer.arg)
+				elseif callback then
+					safecall(callback, timer.arg)
+				else
+					-- probably nilled out by CancelTimer
+					timer.delay = nil -- don't reschedule it
+				end
+
+				local delay = timer.delay	-- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
+				
+				if not delay then
+					-- single-shot timer (or cancelled)
+					AceTimer.selfs[timer.object][tostring(timer)] = nil
+					timerCache = timer
+				else
+					-- repeating timer
+					local newtime = when + delay
+					if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
+						newtime = now + delay
+					end
+					timer.when = newtime
+					
+					-- add next timer execution to the correct bucket
+					local bucket = (floor(newtime * HZ) % BUCKETS) + 1
+					timer.next = hash[bucket]
+					hash[bucket] = timer
+				end
+			else -- if when>=soon 
+				-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
+				timer.next = hash[curbucket]
+				hash[curbucket] = timer
+			end -- if when<soon ... else
+		end -- while nexttimer do
+	end -- for curint=lastint,nowint
+	
+	lastint = nowint
+end
+
+-- ---------------------------------------------------------------------
+-- Reg( callback, delay, arg, repeating )
+--
+-- callback( function or string ) - direct function ref or method name in our object for the callback
+-- delay(int) - delay for the timer
+-- arg(variant) - any argument to be passed to the callback function
+-- repeating(boolean) - repeating timer, or oneshot
+--
+-- returns the handle of the timer for later processing (canceling etc)
+local function Reg(self, callback, delay, arg, repeating)
+	if type(callback) ~= "string" and type(callback) ~= "function" then 
+		local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+		error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
+	end
+	if type(callback) == "string" then
+		if type(self)~="table" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
+		end
+		if type(self[callback]) ~= "function" then 
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
+		end
+	end
+	
+	if delay < (1 / (HZ - 1)) then
+		delay = 1 / (HZ - 1)
+	end
+	
+	-- Create and stuff timer in the correct hash bucket
+	local now = GetTime()
+	
+	local timer = timerCache or {}	-- Get new timer object (from cache if available)
+	timerCache = nil
+	
+	timer.object = self
+	timer.callback = callback
+	timer.delay = (repeating and delay)
+	timer.arg = arg
+	timer.when = now + delay
+
+	local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
+	timer.next = hash[bucket]
+	hash[bucket] = timer
+	
+	-- Insert timer in our self->handle->timer registry
+	local handle = tostring(timer)
+	
+	local selftimers = AceTimer.selfs[self]
+	if not selftimers then
+		selftimers = {}
+		AceTimer.selfs[self] = selftimers
+	end
+	selftimers[handle] = timer
+	selftimers.__ops = (selftimers.__ops or 0) + 1
+	
+	return handle
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+-- 
+-- function MyAddon:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+-- 
+-- function MyAddon:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg, true)
+end
+
+--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
+-- @return True if the timer was successfully cancelled.
+function AceTimer:CancelTimer(handle, silent)
+	if not handle then return end -- nil handle -> bail out without erroring
+	if type(handle) ~= "string" then
+		error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2)	-- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if silent then
+		if timer then
+			timer.callback = nil	-- don't run it again
+			timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
+			-- The timer object is removed in the OnUpdate loop
+		end
+		return not not timer	-- might return "true" even if we double-cancel. we'll live.
+	else
+		if not timer then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
+			return false
+		end
+		if not timer.callback then 
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
+			return false
+		end
+		timer.callback = nil	-- don't run it again
+		timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
+		return true
+	end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+	if not(type(self) == "string" or type(self) == "table") then
+		error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
+	end
+	if self == AceTimer then
+		error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
+	end
+	
+	local selftimers = AceTimer.selfs[self]
+	if selftimers then
+		for handle,v in pairs(selftimers) do
+			if type(v) == "table" then  -- avoid __ops, etc
+				AceTimer.CancelTimer(self, handle, true)
+			end
+		end
+	end
+end
+
+--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
+-- This function will raise a warning when the handle is invalid, but not stop execution.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer, or false if the handle is invalid.
+function AceTimer:TimeLeft(handle)
+	if not handle then return end
+	if type(handle) ~= "string" then
+		error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2)    -- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if not timer then
+		geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
+		return false
+	end
+	return timer.when - GetTime()
+end
+
+
+-- ---------------------------------------------------------------------
+-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
+-- and clean it out - otherwise the table indices can grow indefinitely
+-- if an addon starts and stops a lot of timers. AceBucket does this!
+--
+-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
+
+local lastCleaned = nil
+
+local function OnEvent(this, event)
+	if event~="PLAYER_REGEN_ENABLED" then
+		return
+	end
+	
+	-- Get the next 'self' to process
+	local selfs = AceTimer.selfs
+	local self = next(selfs, lastCleaned)
+	if not self then
+		self = next(selfs)
+	end
+	lastCleaned = self
+	if not self then	-- should only happen if .selfs[] is empty
+		return
+	end
+	
+	-- Time to clean it out?
+	local list = selfs[self]
+	if (list.__ops or 0) < 250 then	-- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
+		return
+	end
+	
+	-- Create a new table and copy all members over
+	local newlist = {}
+	local n=0
+	for k,v in pairs(list) do
+		newlist[k] = v
+		n=n+1
+	end
+	newlist.__ops = 0	-- Reset operation count
+	
+	-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
+	if n>BUCKETS then
+		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
+	end
+	
+	selfs[self] = newlist
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer", 
+	"CancelTimer", "CancelAllTimers",
+	"TimeLeft"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in pairs(mixins) do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+-- AceTimer:OnEmbedDisable( target )
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable( target )
+	target:CancelAllTimers()
+end
+
+
+for addon in pairs(AceTimer.embeds) do
+	AceTimer:Embed(addon)
+end
+
+-- ---------------------------------------------------------------------
+-- Debug tools (expose copies of internals to test suites)
+AceTimer.debug = AceTimer.debug or {}
+AceTimer.debug.HZ = HZ
+AceTimer.debug.BUCKETS = BUCKETS
+
+-- ---------------------------------------------------------------------
+-- Finishing touchups
+
+AceTimer.frame:SetScript("OnUpdate", OnUpdate)
+AceTimer.frame:SetScript("OnEvent", OnEvent)
+AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
+
+-- In theory, we should hide&show the frame based on there being timers or not.
+-- However, this job is fairly expensive, and the chance that there will 
+-- actually be zero timers running is diminuitive to say the lest.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceTimer-3.0/AceTimer-3.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,240 @@
+--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 5
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId"
+			if type(self)~="table" and type(self)~="string" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/LibStub/LibStub.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+	
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+		
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+	
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+	
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/embeds.xml	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,13 @@
+<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
+	<Script file="Libs\LibStub\LibStub.lua"/>
+	<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/>   
+	<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
+	<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>
+	<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
+	<Include file="Libs\AceDB-3.0\AceDB-3.0.xml"/> 
+	<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>   
+	<Include file="Libs\AceDbOptions-3.0\AceDbOptions-3.0.xml"/>   
+	<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>   
+	<Include file="Libs\AceBucket-3.0\AceBucket-3.0.xml"/>   
+	<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml"/>   
+</Ui>