diff Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua @ 0:169f5211fc7f

First public revision. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 19:22:19 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,138 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Inline Group		 --
+--------------------------
+--[[
+	This is a simple grouping container, no selection
+	It will resize automatically to the height of the controls added to it
+]]
+
+do
+	local Type = "InlineGroup"
+	local Version = 6
+	
+	local function OnAcquire(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+	
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.frame = frame
+		self.LayoutFinished = LayoutFinished
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+		
+		self.titletext = titletext	
+		
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end