diff Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @ 0:169f5211fc7f

First public revision. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 19:22:19 -0700
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,219 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, max = select, math.max
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "InteractiveLabel"
+	local Version = 6
+	
+	local function OnAcquire(self)
+		self:SetHeight(18)
+		self:SetWidth(200)
+		self:SetText("")
+		self:SetImage(nil)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+	end
+	
+	local function OnRelease(self)
+		self:SetDisabled(false)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+	
+	local function UpdateImageAnchor(self)
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		local image = self.image
+		local label = self.label
+		local frame = self.frame
+		local height
+		
+		label:ClearAllPoints()
+		image:ClearAllPoints()
+		
+		if self.imageshown then
+			local imagewidth = image:GetWidth()
+			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+				--image goes on top centered when less than 200 width for the text, or if there is no text
+				image:SetPoint("TOP",frame,"TOP",0,0)
+				label:SetPoint("TOP",image,"BOTTOM",0,0)
+				label:SetPoint("LEFT",frame,"LEFT",0,0)
+				label:SetWidth(width)
+				height = image:GetHeight() + label:GetHeight()
+			else
+				--image on the left
+				local imageheight = image:GetHeight()
+				local labelheight = label:GetHeight()
+				--center image with label
+				if imageheight > labelheight then
+					image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+					label:SetPoint("LEFT",image,"RIGHT",0,0)
+				else
+					label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
+					image:SetPoint("RIGHT",label,"LEFT",0,0)
+				end
+				label:SetWidth(width - imagewidth)
+				height = max(imageheight, labelheight)
+			end
+		else
+			--no image shown
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetWidth(width)
+			height = self.label:GetHeight()
+		end
+		
+		self.resizing = true
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		self.resizing = nil
+	end
+	
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetColor(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end
+	
+	local function OnWidthSet(self, width)
+		if self.resizing then return end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+		
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetFont(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end
+	
+	local function SetFontObject(self, font)
+		self.label:SetFontObject(font or GameFontHighlightSmall)
+	end
+	
+	local function SetImageSize(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end
+	
+	local function SetHighlight(self, ...)
+		self.highlight:SetTexture(...)
+	end
+	
+	local function SetHighlightTexCoord(self, ...)
+		if select('#', ...) >= 1 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end
+	
+	local function SetDisabled(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+	
+	local function OnEnter(this)
+		this.obj.highlight:Show()
+		this.obj:Fire("OnEnter")
+	end
+	
+	local function OnLeave(this)
+		this.obj.highlight:Hide()
+		this.obj:Fire("OnLeave")
+	end
+	
+	local function OnClick(this, ...)
+		this.obj:Fire("OnClick", ...)
+		AceGUI:ClearFocus()
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		frame:EnableMouse(true)
+		frame:SetScript("OnEnter", OnEnter)
+		frame:SetScript("OnLeave", OnLeave)
+		frame:SetScript("OnMouseDown", OnClick)
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.SetColor = SetColor
+		self.frame = frame
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.SetImageSize = SetImageSize
+		self.SetFont = SetFont
+		self.SetFontObject = SetFontObject
+		self.SetHighlight = SetHighlight
+		self.SetHighlightTexCoord = SetHighlightTexCoord
+		self.SetDisabled = SetDisabled
+		frame.obj = self
+		
+		frame:SetHeight(18)
+		frame:SetWidth(200)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetWidth(200)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+		self.label = label
+		
+		local highlight = frame:CreateTexture(nil, "OVERLAY")
+		highlight:SetTexture(nil)
+		highlight:SetAllPoints()
+		highlight:SetBlendMode("ADD")
+		highlight:Hide()
+		self.highlight = highlight
+		
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+		
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+