diff Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua @ 0:169f5211fc7f

First public revision. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 19:22:19 -0700
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua	Thu May 20 19:22:19 2010 -0700
@@ -0,0 +1,387 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, ipairs, assert, type = pairs, ipairs, assert, type
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+		
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+		
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+	
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+		
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Tab Group            --
+--------------------------
+
+do
+	local Type = "TabGroup"
+	local Version = 24
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+	
+	local function OnAcquire(self)
+
+	end
+	
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+		self:SetTitle()
+	end
+	
+	local function Tab_SetText(self, text)
+		self:_SetText(text)
+		local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
+		PanelTemplates_TabResize(self, 0, nil, width)
+	end
+	
+	local function UpdateTabLook(self)
+		if self.disabled then
+			PanelTemplates_SetDisabledTabState(self)
+		elseif self.selected then
+			PanelTemplates_SelectTab(self)
+		else
+			PanelTemplates_DeselectTab(self)
+		end
+	end
+	
+	local function Tab_SetSelected(self, selected)
+		self.selected = selected
+		UpdateTabLook(self)
+	end
+	
+	local function Tab_OnClick(self)
+		if not (self.selected or self.disabled) then
+			self.obj:SelectTab(self.value)
+		end
+	end
+	
+	local function Tab_SetDisabled(self, disabled)
+		self.disabled = disabled
+		UpdateTabLook(self)
+	end
+	
+	local function Tab_OnEnter(this)
+		local self = this.obj
+		self:Fire("OnTabEnter", self.tabs[this.id].value, this)
+	end
+	
+	local function Tab_OnLeave(this)
+		local self = this.obj
+		self:Fire("OnTabLeave", self.tabs[this.id].value, this)
+	end
+	
+	local function Tab_OnShow(this)
+		_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
+	end
+	
+	local function CreateTab(self, id)
+		local tabname = "AceGUITabGroup"..self.num.."Tab"..id
+		local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+		
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
+		
+		tab:SetScript("OnClick",Tab_OnClick)
+		tab:SetScript("OnEnter",Tab_OnEnter)
+		tab:SetScript("OnLeave",Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+		
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+		
+		return tab
+	end
+	
+	local function SetTitle(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end
+	
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end
+	
+	local function SelectTab(self, value)
+		local status = self.status or self.localstatus
+
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end
+		
+	local function SetTabs(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end
+	
+
+	local widths = {}
+	local rowwidths = {}
+	local rowends = {}
+	local function BuildTabs(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+		local tabs = self.tabs
+		
+		if not tablist then return end
+		
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		
+		for i = #widths, 1, -1 do 
+			widths[i] = nil 
+		end
+		for i = #rowwidths, 1, -1 do
+			rowwidths[i] = nil 
+		end
+		for i = #rowends, 1, -1 do 
+			rowends[i] = nil 
+		end
+		
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+			
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+			
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+		
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+		
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+		
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+			
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+			
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
+			end
+			starttab = endtab + 1
+		end
+		
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
+	end
+	
+	local function BuildTabsOnUpdate(this)
+		BuildTabs(this.obj)
+		this:SetScript("OnUpdate", nil)
+	end
+	
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end
+	
+	
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+	
+	local function LayoutFinished(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		
+		self.num = AceGUI:GetNextWidgetNum(Type)
+
+		self.localstatus = {}
+		
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.CreateTab = CreateTab
+		self.SelectTab = SelectTab
+		self.BuildTabs = BuildTabs
+		self.SetStatusTable = SetStatusTable
+		self.SetTabs = SetTabs
+		self.LayoutFinished = LayoutFinished
+		self.frame = frame
+		
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		frame.obj = self
+		
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		
+		self.alignoffset = 18
+		
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+		titletext:SetText("")
+		
+		self.titletext = titletext
+		
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		self.borderoffset = 27
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
+		
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+		
+		self.tabs = {}
+		
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
+		
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+	
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end