Mercurial > wow > itemauditor
changeset 2:e9a1646beaa4
Removing libs from my repo so I can use externals instead
author | Asa Ayers <Asa.Ayers@Gmail.com> |
---|---|
date | Thu, 20 May 2010 22:46:36 -0700 |
parents | 6c87720c301c |
children | bbcf81868171 |
files | .hgignore .pkgmeta Libs/AceAddon-3.0/AceAddon-3.0.lua Libs/AceAddon-3.0/AceAddon-3.0.xml Libs/AceBucket-3.0/AceBucket-3.0.lua Libs/AceBucket-3.0/AceBucket-3.0.xml Libs/AceConfig-3.0/AceConfig-3.0.lua Libs/AceConfig-3.0/AceConfig-3.0.xml Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml Libs/AceConsole-3.0/AceConsole-3.0.lua Libs/AceConsole-3.0/AceConsole-3.0.xml Libs/AceDB-3.0/AceDB-3.0.lua Libs/AceDB-3.0/AceDB-3.0.xml Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml Libs/AceEvent-3.0/AceEvent-3.0.lua Libs/AceEvent-3.0/AceEvent-3.0.xml Libs/AceGUI-3.0/AceGUI-3.0.lua Libs/AceGUI-3.0/AceGUI-3.0.xml Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua Libs/AceTimer-3.0/AceTimer-3.0.lua Libs/AceTimer-3.0/AceTimer-3.0.xml Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml Libs/LibStub/LibStub.lua |
diffstat | 51 files changed, 37 insertions(+), 12226 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.hgignore Thu May 20 22:46:36 2010 -0700 @@ -0,0 +1,1 @@ +Libs/*
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.pkgmeta Thu May 20 22:46:36 2010 -0700 @@ -0,0 +1,36 @@ +externals: + Libs/LibStub: + url: svn://svn.wowace.com/wow/libstub/mainline/trunk + tag: latest + Libs/CallbackHandler-1.0: + url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0 + tag: latest + Libs/AceAddon-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0 + tag: latest + Libs/AceBucket-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceBucket-3.0 + tag: latest + Libs/AceConfig-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0 + tag: latest + Libs/AceConsole-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0 + tag: latest + Libs/AceDB-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0 + tag: latest + Libs/AceDBOptions-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDBOptions-3.0 + tag: latest + Libs/AceEvent-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0 + tag: latest + Libs/AceGUI-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0 + tag: latest + Libs/AceTimer-3.0: + url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0 + tag: latest + +
--- a/Libs/AceAddon-3.0/AceAddon-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,642 +0,0 @@ ---- **AceAddon-3.0** provides a template for creating addon objects. --- It'll provide you with a set of callback functions that allow you to simplify the loading --- process of your addon.\\ --- Callbacks provided are:\\ --- * **OnInitialize**, which is called directly after the addon is fully loaded. --- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. --- * **OnDisable**, which is only called when your addon is manually being disabled. --- @usage --- -- A small (but complete) addon, that doesn't do anything, --- -- but shows usage of the callbacks. --- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- --- function MyAddon:OnInitialize() --- -- do init tasks here, like loading the Saved Variables, --- -- or setting up slash commands. --- end --- --- function MyAddon:OnEnable() --- -- Do more initialization here, that really enables the use of your addon. --- -- Register Events, Hook functions, Create Frames, Get information from --- -- the game that wasn't available in OnInitialize --- end --- --- function MyAddon:OnDisable() --- -- Unhook, Unregister Events, Hide frames that you created. --- -- You would probably only use an OnDisable if you want to --- -- build a "standby" mode, or be able to toggle modules on/off. --- end --- @class file --- @name AceAddon-3.0.lua --- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ - -local MAJOR, MINOR = "AceAddon-3.0", 5 -local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceAddon then return end -- No Upgrade needed. - -AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame -AceAddon.addons = AceAddon.addons or {} -- addons in general -AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. -AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized -AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled -AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon - --- Lua APIs -local tinsert, tconcat, tremove = table.insert, table.concat, table.remove -local fmt, tostring = string.format, tostring -local select, pairs, next, type, unpack = select, pairs, next, type, unpack -local loadstring, assert, error = loadstring, assert, error -local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, IsLoggedIn, geterrorhandler - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - -- we check to see if the func is passed is actually a function here and don't error when it isn't - -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not - -- present execution should continue without hinderance - if type(func) == "function" then - return Dispatchers[select('#', ...)](func, ...) - end -end - --- local functions that will be implemented further down -local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype - --- used in the addon metatable -local function addontostring( self ) return self.name end - ---- Create a new AceAddon-3.0 addon. --- Any libraries you specified will be embeded, and the addon will be scheduled for --- its OnInitialize and OnEnable callbacks. --- The final addon object, with all libraries embeded, will be returned. --- @paramsig [object ,]name[, lib, ...] --- @param object Table to use as a base for the addon (optional) --- @param name Name of the addon object to create --- @param lib List of libraries to embed into the addon --- @usage --- -- Create a simple addon object --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") --- --- -- Create a Addon object based on the table of a frame --- local MyFrame = CreateFrame("Frame") --- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") -function AceAddon:NewAddon(objectorname, ...) - local object,name - local i=1 - if type(objectorname)=="table" then - object=objectorname - name=... - i=2 - else - name=objectorname - end - if type(name)~="string" then - error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) - end - if self.addons[name] then - error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) - end - - object = object or {} - object.name = name - - local addonmeta = {} - local oldmeta = getmetatable(object) - if oldmeta then - for k, v in pairs(oldmeta) do addonmeta[k] = v end - end - addonmeta.__tostring = addontostring - - setmetatable( object, addonmeta ) - self.addons[name] = object - object.modules = {} - object.defaultModuleLibraries = {} - Embed( object ) -- embed NewModule, GetModule methods - self:EmbedLibraries(object, select(i,...)) - - -- add to queue of addons to be initialized upon ADDON_LOADED - tinsert(self.initializequeue, object) - return object -end - - ---- Get the addon object by its name from the internal AceAddon registry. --- Throws an error if the addon object cannot be found (except if silent is set). --- @param name unique name of the addon object --- @param silent if true, the addon is optional, silently return nil if its not found --- @usage --- -- Get the Addon --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -function AceAddon:GetAddon(name, silent) - if not silent and not self.addons[name] then - error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) - end - return self.addons[name] -end - --- - Embed a list of libraries into the specified addon. --- This function will try to embed all of the listed libraries into the addon --- and error if a single one fails. --- --- **Note:** This function is for internal use by :NewAddon/:NewModule --- @paramsig addon, [lib, ...] --- @param addon addon object to embed the libs in --- @param lib List of libraries to embed into the addon -function AceAddon:EmbedLibraries(addon, ...) - for i=1,select("#", ... ) do - local libname = select(i, ...) - self:EmbedLibrary(addon, libname, false, 4) - end -end - --- - Embed a library into the addon object. --- This function will check if the specified library is registered with LibStub --- and if it has a :Embed function to call. It'll error if any of those conditions --- fails. --- --- **Note:** This function is for internal use by :EmbedLibraries --- @paramsig addon, libname[, silent[, offset]] --- @param addon addon object to embed the library in --- @param libname name of the library to embed --- @param silent marks an embed to fail silently if the library doesn't exist (optional) --- @param offset will push the error messages back to said offset, defaults to 2 (optional) -function AceAddon:EmbedLibrary(addon, libname, silent, offset) - local lib = LibStub:GetLibrary(libname, true) - if not lib and not silent then - error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) - elseif lib and type(lib.Embed) == "function" then - lib:Embed(addon) - tinsert(self.embeds[addon], libname) - return true - elseif lib then - error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) - end -end - ---- Return the specified module from an addon object. --- Throws an error if the addon object cannot be found (except if silent is set) --- @name //addon//:GetModule --- @paramsig name[, silent] --- @param name unique name of the module --- @param silent if true, the module is optional, silently return nil if its not found (optional) --- @usage --- -- Get the Addon --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- -- Get the Module --- MyModule = MyAddon:GetModule("MyModule") -function GetModule(self, name, silent) - if not self.modules[name] and not silent then - error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) - end - return self.modules[name] -end - -local function IsModuleTrue(self) return true end - ---- Create a new module for the addon. --- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ --- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as --- an addon object. --- @name //addon//:NewModule --- @paramsig name[, prototype|lib[, lib, ...]] --- @param name unique name of the module --- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) --- @param lib List of libraries to embed into the addon --- @usage --- -- Create a module with some embeded libraries --- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") --- --- -- Create a module with a prototype --- local prototype = { OnEnable = function(self) print("OnEnable called!") end } --- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") -function NewModule(self, name, prototype, ...) - if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end - if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end - - if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end - - -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. - -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. - local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) - - module.IsModule = IsModuleTrue - module:SetEnabledState(self.defaultModuleState) - module.moduleName = name - - if type(prototype) == "string" then - AceAddon:EmbedLibraries(module, prototype, ...) - else - AceAddon:EmbedLibraries(module, ...) - end - AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) - - if not prototype or type(prototype) == "string" then - prototype = self.defaultModulePrototype or nil - end - - if type(prototype) == "table" then - local mt = getmetatable(module) - mt.__index = prototype - setmetatable(module, mt) -- More of a Base class type feel. - end - - safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. - self.modules[name] = module - - return module -end - ---- Returns the real name of the addon or module, without any prefix. --- @name //addon//:GetName --- @paramsig --- @usage --- print(MyAddon:GetName()) --- -- prints "MyAddon" -function GetName(self) - return self.moduleName or self.name -end - ---- Enables the Addon, if possible, return true or false depending on success. --- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback --- and enabling all modules of the addon (unless explicitly disabled).\\ --- :Enable() also sets the internal `enableState` variable to true --- @name //addon//:Enable --- @paramsig --- @usage --- -- Enable MyModule --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyModule = MyAddon:GetModule("MyModule") --- MyModule:Enable() -function Enable(self) - self:SetEnabledState(true) - return AceAddon:EnableAddon(self) -end - ---- Disables the Addon, if possible, return true or false depending on success. --- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback --- and disabling all modules of the addon.\\ --- :Disable() also sets the internal `enableState` variable to false --- @name //addon//:Disable --- @paramsig --- @usage --- -- Disable MyAddon --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyAddon:Disable() -function Disable(self) - self:SetEnabledState(false) - return AceAddon:DisableAddon(self) -end - ---- Enables the Module, if possible, return true or false depending on success. --- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. --- @name //addon//:EnableModule --- @paramsig name --- @usage --- -- Enable MyModule using :GetModule --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyModule = MyAddon:GetModule("MyModule") --- MyModule:Enable() --- --- -- Enable MyModule using the short-hand --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyAddon:EnableModule("MyModule") -function EnableModule(self, name) - local module = self:GetModule( name ) - return module:Enable() -end - ---- Disables the Module, if possible, return true or false depending on success. --- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. --- @name //addon//:DisableModule --- @paramsig name --- @usage --- -- Disable MyModule using :GetModule --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyModule = MyAddon:GetModule("MyModule") --- MyModule:Disable() --- --- -- Disable MyModule using the short-hand --- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") --- MyAddon:DisableModule("MyModule") -function DisableModule(self, name) - local module = self:GetModule( name ) - return module:Disable() -end - ---- Set the default libraries to be mixed into all modules created by this object. --- Note that you can only change the default module libraries before any module is created. --- @name //addon//:SetDefaultModuleLibraries --- @paramsig lib[, lib, ...] --- @param lib List of libraries to embed into the addon --- @usage --- -- Create the addon object --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- -- Configure default libraries for modules (all modules need AceEvent-3.0) --- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") --- -- Create a module --- MyModule = MyAddon:NewModule("MyModule") -function SetDefaultModuleLibraries(self, ...) - if next(self.modules) then - error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) - end - self.defaultModuleLibraries = {...} -end - ---- Set the default state in which new modules are being created. --- Note that you can only change the default state before any module is created. --- @name //addon//:SetDefaultModuleState --- @paramsig state --- @param state Default state for new modules, true for enabled, false for disabled --- @usage --- -- Create the addon object --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- -- Set the default state to "disabled" --- MyAddon:SetDefaultModuleState(false) --- -- Create a module and explicilty enable it --- MyModule = MyAddon:NewModule("MyModule") --- MyModule:Enable() -function SetDefaultModuleState(self, state) - if next(self.modules) then - error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) - end - self.defaultModuleState = state -end - ---- Set the default prototype to use for new modules on creation. --- Note that you can only change the default prototype before any module is created. --- @name //addon//:SetDefaultModulePrototype --- @paramsig prototype --- @param prototype Default prototype for the new modules (table) --- @usage --- -- Define a prototype --- local prototype = { OnEnable = function(self) print("OnEnable called!") end } --- -- Set the default prototype --- MyAddon:SetDefaultModulePrototype(prototype) --- -- Create a module and explicitly Enable it --- MyModule = MyAddon:NewModule("MyModule") --- MyModule:Enable() --- -- should print "OnEnable called!" now --- @see NewModule -function SetDefaultModulePrototype(self, prototype) - if next(self.modules) then - error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) - end - if type(prototype) ~= "table" then - error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) - end - self.defaultModulePrototype = prototype -end - ---- Set the state of an addon or module --- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. --- @name //addon//:SetEnabledState --- @paramsig state --- @param state the state of an addon or module (enabled=true, disabled=false) -function SetEnabledState(self, state) - self.enabledState = state -end - - ---- Return an iterator of all modules associated to the addon. --- @name //addon//:IterateModules --- @paramsig --- @usage --- -- Enable all modules --- for name, module in MyAddon:IterateModules() do --- module:Enable() --- end -local function IterateModules(self) return pairs(self.modules) end - --- Returns an iterator of all embeds in the addon --- @name //addon//:IterateEmbeds --- @paramsig -local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end - ---- Query the enabledState of an addon. --- @name //addon//:IsEnabled --- @paramsig --- @usage --- if MyAddon:IsEnabled() then --- MyAddon:Disable() --- end -local function IsEnabled(self) return self.enabledState end -local mixins = { - NewModule = NewModule, - GetModule = GetModule, - Enable = Enable, - Disable = Disable, - EnableModule = EnableModule, - DisableModule = DisableModule, - IsEnabled = IsEnabled, - SetDefaultModuleLibraries = SetDefaultModuleLibraries, - SetDefaultModuleState = SetDefaultModuleState, - SetDefaultModulePrototype = SetDefaultModulePrototype, - SetEnabledState = SetEnabledState, - IterateModules = IterateModules, - IterateEmbeds = IterateEmbeds, - GetName = GetName, -} -local function IsModule(self) return false end -local pmixins = { - defaultModuleState = true, - enabledState = true, - IsModule = IsModule, -} --- Embed( target ) --- target (object) - target object to embed aceaddon in --- --- this is a local function specifically since it's meant to be only called internally -function Embed(target) - for k, v in pairs(mixins) do - target[k] = v - end - for k, v in pairs(pmixins) do - target[k] = target[k] or v - end -end - - --- - Initialize the addon after creation. --- This function is only used internally during the ADDON_LOADED event --- It will call the **OnInitialize** function on the addon object (if present), --- and the **OnEmbedInitialize** function on all embeded libraries. --- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. --- @param addon addon object to intialize -function AceAddon:InitializeAddon(addon) - safecall(addon.OnInitialize, addon) - - local embeds = self.embeds[addon] - for i = 1, #embeds do - local lib = LibStub:GetLibrary(embeds[i], true) - if lib then safecall(lib.OnEmbedInitialize, lib, addon) end - end - - -- we don't call InitializeAddon on modules specifically, this is handled - -- from the event handler and only done _once_ -end - --- - Enable the addon after creation. --- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, --- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. --- It will call the **OnEnable** function on the addon object (if present), --- and the **OnEmbedEnable** function on all embeded libraries.\\ --- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. --- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. --- Use :Enable on the addon itself instead. --- @param addon addon object to enable -function AceAddon:EnableAddon(addon) - if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end - if self.statuses[addon.name] or not addon.enabledState then return false end - - -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. - self.statuses[addon.name] = true - - safecall(addon.OnEnable, addon) - - -- make sure we're still enabled before continueing - if self.statuses[addon.name] then - local embeds = self.embeds[addon] - for i = 1, #embeds do - local lib = LibStub:GetLibrary(embeds[i], true) - if lib then safecall(lib.OnEmbedEnable, lib, addon) end - end - - -- enable possible modules. - for name, module in pairs(addon.modules) do - self:EnableAddon(module) - end - end - return self.statuses[addon.name] -- return true if we're disabled -end - --- - Disable the addon --- Note: This function is only used internally. --- It will call the **OnDisable** function on the addon object (if present), --- and the **OnEmbedDisable** function on all embeded libraries.\\ --- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. --- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. --- Use :Disable on the addon itself instead. --- @param addon addon object to enable -function AceAddon:DisableAddon(addon) - if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end - if not self.statuses[addon.name] then return false end - - -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. - self.statuses[addon.name] = false - - safecall( addon.OnDisable, addon ) - - -- make sure we're still disabling... - if not self.statuses[addon.name] then - local embeds = self.embeds[addon] - for i = 1, #embeds do - local lib = LibStub:GetLibrary(embeds[i], true) - if lib then safecall(lib.OnEmbedDisable, lib, addon) end - end - -- disable possible modules. - for name, module in pairs(addon.modules) do - self:DisableAddon(module) - end - end - - return not self.statuses[addon.name] -- return true if we're disabled -end - ---- Get an iterator over all registered addons. --- @usage --- -- Print a list of all installed AceAddon's --- for name, addon in AceAddon:IterateAddons() do --- print("Addon: " .. name) --- end -function AceAddon:IterateAddons() return pairs(self.addons) end - ---- Get an iterator over the internal status registry. --- @usage --- -- Print a list of all enabled addons --- for name, status in AceAddon:IterateAddonStatus() do --- if status then --- print("EnabledAddon: " .. name) --- end --- end -function AceAddon:IterateAddonStatus() return pairs(self.statuses) end - --- Following Iterators are deprecated, and their addon specific versions should be used --- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) -function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end -function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end - --- Event Handling -local function onEvent(this, event, arg1) - if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then - -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration - while(#AceAddon.initializequeue > 0) do - local addon = tremove(AceAddon.initializequeue, 1) - -- this might be an issue with recursion - TODO: validate - if event == "ADDON_LOADED" then addon.baseName = arg1 end - AceAddon:InitializeAddon(addon) - tinsert(AceAddon.enablequeue, addon) - end - - if IsLoggedIn() then - while(#AceAddon.enablequeue > 0) do - local addon = tremove(AceAddon.enablequeue, 1) - AceAddon:EnableAddon(addon) - end - end - end -end - -AceAddon.frame:RegisterEvent("ADDON_LOADED") -AceAddon.frame:RegisterEvent("PLAYER_LOGIN") -AceAddon.frame:SetScript("OnEvent", onEvent) - --- upgrade embeded -for name, addon in pairs(AceAddon.addons) do - Embed(addon) -end
--- a/Libs/AceAddon-3.0/AceAddon-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceAddon-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceBucket-3.0/AceBucket-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,293 +0,0 @@ ---- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and --- your addon only needs to know about the full burst. --- --- This Bucket implementation works as follows:\\ --- Initially, no schedule is running, and its waiting for the first event to happen.\\ --- The first event will start the bucket, and get the scheduler running, which will collect all --- events in the given interval. When that interval is reached, the bucket is pushed to the --- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is --- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state. --- --- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a --- table to your callback. This functionality was mostly designed for the UNIT_* events.\\ --- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\ --- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 } --- --- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by --- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object --- and can be accessed directly, without having to explicitly call AceBucket itself.\\ --- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you --- make into AceBucket. --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0") --- --- function MyAddon:OnEnable() --- -- Register a bucket that listens to all the HP related events, --- -- and fires once per second --- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth") --- end --- --- function MyAddon:UpdateHealth(units) --- if units.player then --- print("Your HP changed!") --- end --- end --- @class file --- @name AceBucket-3.0.lua --- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ - -local MAJOR, MINOR = "AceBucket-3.0", 3 -local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceBucket then return end -- No Upgrade needed - -AceBucket.buckets = AceBucket.buckets or {} -AceBucket.embeds = AceBucket.embeds or {} - --- the libraries will be lazyly bound later, to avoid errors due to loading order issues -local AceEvent, AceTimer - --- Lua APIs -local tconcat = table.concat -local type, next, pairs, select = type, next, pairs, select -local tonumber, tostring, rawset = tonumber, tostring, rawset -local assert, loadstring, error = assert, loadstring, error - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, geterrorhandler - -local bucketCache = setmetatable({}, {__mode='k'}) - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) -end - --- FireBucket ( bucket ) --- --- send the bucket to the callback function and schedule the next FireBucket in interval seconds -local function FireBucket(bucket) - local received = bucket.received - - -- we dont want to fire empty buckets - if next(received) then - local callback = bucket.callback - if type(callback) == "string" then - safecall(bucket.object[callback], bucket.object, received) - else - safecall(callback, received) - end - - for k in pairs(received) do - received[k] = nil - end - - -- if the bucket was not empty, schedule another FireBucket in interval seconds - bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket) - else -- if it was empty, clear the timer and wait for the next event - bucket.timer = nil - end -end - --- BucketHandler ( event, arg1 ) --- --- callback func for AceEvent --- stores arg1 in the received table, and schedules the bucket if necessary -local function BucketHandler(self, event, arg1) - if arg1 == nil then - arg1 = "nil" - end - - self.received[arg1] = (self.received[arg1] or 0) + 1 - - -- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared - if not self.timer then - self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self) - end -end - --- RegisterBucket( event, interval, callback, isMessage ) --- --- event(string or table) - the event, or a table with the events, that this bucket listens to --- interval(int) - time between bucket fireings --- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared --- isMessage(boolean) - register AceEvent Messages instead of game events -local function RegisterBucket(self, event, interval, callback, isMessage) - -- try to fetch the librarys - if not AceEvent or not AceTimer then - AceEvent = LibStub:GetLibrary("AceEvent-3.0", true) - AceTimer = LibStub:GetLibrary("AceTimer-3.0", true) - if not AceEvent or not AceTimer then - error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3) - end - end - - if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end - if not callback then - if type(event) == "string" then - callback = event - else - error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3) - end - end - if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end - if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end - if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end - - local bucket = next(bucketCache) - if bucket then - bucketCache[bucket] = nil - else - bucket = { handler = BucketHandler, received = {} } - end - bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval) - - local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent - - if type(event) == "table" then - for _,e in pairs(event) do - regFunc(bucket, e, "handler") - end - else - regFunc(bucket, event, "handler") - end - - local handle = tostring(bucket) - AceBucket.buckets[handle] = bucket - - return handle -end - ---- Register a Bucket for an event (or a set of events) --- @param event The event to listen for, or a table of events. --- @param interval The Bucket interval (burst interval) --- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object. --- @return The handle of the bucket (for unregistering) --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0") --- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags") --- --- function MyAddon:UpdateBags() --- -- do stuff --- end -function AceBucket:RegisterBucketEvent(event, interval, callback) - return RegisterBucket(self, event, interval, callback, false) -end - ---- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages) --- @param message The message to listen for, or a table of messages. --- @param interval The Bucket interval (burst interval) --- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object. --- @return The handle of the bucket (for unregistering) --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0") --- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData") --- --- function MyAddon:ProcessData() --- -- do stuff --- end -function AceBucket:RegisterBucketMessage(message, interval, callback) - return RegisterBucket(self, message, interval, callback, true) -end - ---- Unregister any events and messages from the bucket and clear any remaining data. --- @param handle The handle of the bucket as returned by RegisterBucket* -function AceBucket:UnregisterBucket(handle) - local bucket = AceBucket.buckets[handle] - if bucket then - AceEvent.UnregisterAllEvents(bucket) - AceEvent.UnregisterAllMessages(bucket) - - -- clear any remaining data in the bucket - for k in pairs(bucket.received) do - bucket.received[k] = nil - end - - if bucket.timer then - AceTimer.CancelTimer(bucket, bucket.timer) - bucket.timer = nil - end - - AceBucket.buckets[handle] = nil - -- store our bucket in the cache - bucketCache[bucket] = true - end -end - ---- Unregister all buckets of the current addon object (or custom "self"). -function AceBucket:UnregisterAllBuckets() - -- hmm can we do this more efficient? (it is not done often so shouldn't matter much) - for handle, bucket in pairs(AceBucket.buckets) do - if bucket.object == self then - AceBucket.UnregisterBucket(self, handle) - end - end -end - - - --- embedding and embed handling -local mixins = { - "RegisterBucketEvent", - "RegisterBucketMessage", - "UnregisterBucket", - "UnregisterAllBuckets", -} - --- Embeds AceBucket into the target object making the functions from the mixins list available on target:.. --- @param target target object to embed AceBucket in -function AceBucket:Embed( target ) - for _, v in pairs( mixins ) do - target[v] = self[v] - end - self.embeds[target] = true - return target -end - -function AceBucket:OnEmbedDisable( target ) - target:UnregisterAllBuckets() -end - -for addon in pairs(AceBucket.embeds) do - AceBucket:Embed(addon) -end
--- a/Libs/AceBucket-3.0/AceBucket-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceBucket-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfig-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ ---- AceConfig-3.0 wrapper library. --- Provides an API to register an options table with the config registry, --- as well as associate it with a slash command. --- @class file --- @name AceConfig-3.0 --- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ - ---[[ -AceConfig-3.0 - -Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. - -]] - -local MAJOR, MINOR = "AceConfig-3.0", 2 -local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfig then return end - -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") -local cfgdlg = LibStub("AceConfigDialog-3.0") ---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") - --- Lua APIs -local pcall, error, type, pairs = pcall, error, type, pairs - --- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd, persist) --- --- - appName - (string) application name --- - options - table or function ref, see AceConfigRegistry --- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command - ---- Register a option table with the AceConfig registry. --- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. --- @paramsig appName, options [, slashcmd] --- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand) --- @param slashcmd A slash command to register for the option table, or a table of slash commands. --- @usage --- local AceConfig = LibStub("AceConfig-3.0") --- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) -function AceConfig:RegisterOptionsTable(appName, options, slashcmd) - local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) - if not ok then error(msg, 2) end - - if slashcmd then - if type(slashcmd) == "table" then - for _,cmd in pairs(slashcmd) do - cfgcmd:CreateChatCommand(cmd, appName) - end - else - cfgcmd:CreateChatCommand(slashcmd, appName) - end - end -end
--- a/Libs/AceConfig-3.0/AceConfig-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,8 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> - <Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> - <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> - <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> - <Script file="AceConfig-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,787 +0,0 @@ ---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. --- @class file --- @name AceConfigCmd-3.0 --- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ - ---[[ -AceConfigCmd-3.0 - -Handles commandline optionstable access - -REQUIRES: AceConsole-3.0 for command registration (loaded on demand) - -]] - --- TODO: plugin args - - -local MAJOR, MINOR = "AceConfigCmd-3.0", 12 -local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigCmd then return end - -AceConfigCmd.commands = AceConfigCmd.commands or {} -local commands = AceConfigCmd.commands - -local cfgreg = LibStub("AceConfigRegistry-3.0") -local AceConsole -- LoD -local AceConsoleName = "AceConsole-3.0" - --- Lua APIs -local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim -local format, tonumber, tostring = string.format, tonumber, tostring -local tsort, tinsert = table.sort, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert = error, assert - --- WoW APIs -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME - - -local L = setmetatable({}, { -- TODO: replace with proper locale - __index = function(self,k) return k end -}) - - - -local function print(msg) - (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) -end - --- constants used by getparam() calls below - -local handlertypes = {["table"]=true} -local handlermsg = "expected a table" - -local functypes = {["function"]=true, ["string"]=true} -local funcmsg = "expected function or member name" - - --- pickfirstset() - picks the first non-nil value and returns it - -local function pickfirstset(...) - for i=1,select("#",...) do - if select(i,...)~=nil then - return select(i,...) - end - end -end - - --- err() - produce real error() regarding malformed options tables etc - -local function err(info,inputpos,msg ) - local cmdstr=" "..strsub(info.input, 1, inputpos-1) - error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) -end - - --- usererr() - produce chatframe message regarding bad slash syntax etc - -local function usererr(info,inputpos,msg ) - local cmdstr=strsub(info.input, 1, inputpos-1); - print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) -end - - --- callmethod() - call a given named method (e.g. "get", "set") with given arguments - -local function callmethod(info, inputpos, tab, methodtype, ...) - local method = info[methodtype] - if not method then - err(info, inputpos, "'"..methodtype.."': not set") - end - - info.arg = tab.arg - info.option = tab - info.type = tab.type - - if type(method)=="function" then - return method(info, ...) - elseif type(method)=="string" then - if type(info.handler[method])~="function" then - err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) - end - return info.handler[method](info.handler, info, ...) - else - assert(false) -- type should have already been checked on read - end -end - --- callfunction() - call a given named function (e.g. "name", "desc") with given arguments - -local function callfunction(info, tab, methodtype, ...) - local method = tab[methodtype] - - info.arg = tab.arg - info.option = tab - info.type = tab.type - - if type(method)=="function" then - return method(info, ...) - else - assert(false) -- type should have already been checked on read - end -end - --- do_final() - do the final step (set/execute) along with validation and confirmation - -local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then - local res = callmethod(info,inputpos,tab,"validate",...) - if type(res)=="string" then - usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) - return - end - end - -- console ignores .confirm - - callmethod(info,inputpos,tab,methodtype, ...) -end - - --- getparam() - used by handle() to retreive and store "handler", "get", "set", etc - -local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) - local old,oldat = info[paramname], info[paramname.."_at"] - local val=tab[paramname] - if val~=nil then - if val==false then - val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) - end - info[paramname] = val - info[paramname.."_at"] = depth - end - return old,oldat -end - - --- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* -local dummytable={} - -local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) - end - - local argtabkey,argtab=next(tab.plugins) - local v - - return function(_, k) - while argtab do - k,v = next(argtab, k) - if k then return k,v end - if argtab==tab.args then - argtab=nil - else - argtabkey,argtab = next(tab.plugins, argtabkey) - if not argtabkey then - argtab=tab.args - end - end - end - end -end - -local function checkhidden(info, inputpos, tab) - if tab.cmdHidden~=nil then - return tab.cmdHidden - end - local hidden = tab.hidden - if type(hidden) == "function" or type(hidden) == "string" then - info.hidden = hidden - hidden = callmethod(info, inputpos, tab, 'hidden') - info.hidden = nil - end - return hidden -end - -local function showhelp(info, inputpos, tab, depth, noHead) - if not noHead then - print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") - end - - local sortTbl = {} -- [1..n]=name - local refTbl = {} -- [name]=tableref - - for k,v in iterateargs(tab) do - if not refTbl[k] then -- a plugin overriding something in .args - tinsert(sortTbl, k) - refTbl[k] = v - end - end - - tsort(sortTbl, function(one, two) - local o1 = refTbl[one].order or 100 - local o2 = refTbl[two].order or 100 - if type(o1) == "function" or type(o1) == "string" then - info.order = o1 - info[#info+1] = one - o1 = callmethod(info, inputpos, refTbl[one], "order") - info[#info] = nil - info.order = nil - end - if type(o2) == "function" or type(o1) == "string" then - info.order = o2 - info[#info+1] = two - o2 = callmethod(info, inputpos, refTbl[two], "order") - info[#info] = nil - info.order = nil - end - if o1<0 and o2<0 then return o1<o2 end - if o2<0 then return true end - if o1<0 then return false end - if o1==o2 then return tostring(one)<tostring(two) end -- compare names - return o1<o2 - end) - - for i = 1, #sortTbl do - local k = sortTbl[i] - local v = refTbl[k] - if not checkhidden(info, inputpos, v) then - if v.type ~= "description" and v.type ~= "header" then - -- recursively show all inline groups - local name, desc = v.name, v.desc - if type(name) == "function" then - name = callfunction(info, v, 'name') - end - if type(desc) == "function" then - desc = callfunction(info, v, 'desc') - end - if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then - print(" "..(desc or name)..":") - local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) - showhelp(info, inputpos, v, depth, true) - info.handler,info.handler_at = oldhandler,oldhandler_at - else - local key = k:gsub(" ", "_") - print(" |cffffff78"..key.."|r - "..(desc or name or "")) - end - end - end - end -end - - -local function keybindingValidateFunc(text) - if text == nil or text == "NONE" then - return nil - end - text = text:upper() - local shift, ctrl, alt - local modifier - while true do - if text == "-" then - break - end - modifier, text = strsplit('-', text, 2) - if text then - if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then - return false - end - if modifier == "SHIFT" then - if shift then - return false - end - shift = true - end - if modifier == "CTRL" then - if ctrl then - return false - end - ctrl = true - end - if modifier == "ALT" then - if alt then - return false - end - alt = true - end - else - text = modifier - break - end - end - if text == "" then - return false - end - if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then - return false - end - local s = text - if shift then - s = "SHIFT-" .. s - end - if ctrl then - s = "CTRL-" .. s - end - if alt then - s = "ALT-" .. s - end - return s -end - --- handle() - selfrecursing function that processes input->optiontable --- - depth - starts at 0 --- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) - -local function handle(info, inputpos, tab, depth, retfalse) - - if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end - - ------------------------------------------------------------------- - -- Grab hold of handler,set,get,func,etc if set (and remember old ones) - -- Note that we do NOT validate if method names are correct at this stage, - -- the handler may change before they're actually used! - - local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) - local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) - local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) - local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) - local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) - --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - - ------------------------------------------------------------------- - -- Act according to .type of this table - - if tab.type=="group" then - ------------ group -------------------------------------------- - - if type(tab.args)~="table" then err(info, inputpos) end - if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - - -- grab next arg from input - local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) - if not arg then - showhelp(info, inputpos, tab, depth) - return - end - nextpos=nextpos+1 - - -- loop .args and try to find a key with a matching name - for k,v in iterateargs(tab) do - if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - - -- is this child an inline group? if so, traverse into it - if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then - info[depth+1] = k - if handle(info, inputpos, v, depth+1, true)==false then - info[depth+1] = nil - -- wasn't found in there, but that's ok, we just keep looking down here - else - return -- done, name was found in inline group - end - -- matching name and not a inline group - elseif strlower(arg)==strlower(k:gsub(" ", "_")) then - info[depth+1] = k - return handle(info,nextpos,v,depth+1) - end - end - - -- no match - if retfalse then - -- restore old infotable members and return false to indicate failure - info.handler,info.handler_at = oldhandler,oldhandler_at - info.set,info.set_at = oldset,oldset_at - info.get,info.get_at = oldget,oldget_at - info.func,info.func_at = oldfunc,oldfunc_at - info.validate,info.validate_at = oldvalidate,oldvalidate_at - --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at - return false - end - - -- couldn't find the command, display error - usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) - return - end - - local str = strsub(info.input,inputpos); - - if tab.type=="execute" then - ------------ execute -------------------------------------------- - do_final(info, inputpos, tab, "func") - - - - elseif tab.type=="input" then - ------------ input -------------------------------------------- - - local res = true - if tab.pattern then - if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(str, tab.pattern) then - usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) - return - end - end - - do_final(info, inputpos, tab, "set", str) - - - - elseif tab.type=="toggle" then - ------------ toggle -------------------------------------------- - local b - local str = strtrim(strlower(str)) - if str=="" then - b = callmethod(info, inputpos, tab, "get") - - if tab.tristate then - --cycle in true, nil, false order - if b then - b = nil - elseif b == nil then - b = false - else - b = true - end - else - b = not b - end - - elseif str==L["on"] then - b = true - elseif str==L["off"] then - b = false - elseif tab.tristate and str==L["default"] then - b = nil - else - if tab.tristate then - usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) - else - usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) - end - return - end - - do_final(info, inputpos, tab, "set", b) - - - elseif tab.type=="range" then - ------------ range -------------------------------------------- - local val = tonumber(str) - if not val then - usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) - return - end - if type(info.step)=="number" then - val = val- (val % info.step) - end - if type(info.min)=="number" and val<info.min then - usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) - return - end - if type(info.max)=="number" and val>info.max then - usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) - return - end - - do_final(info, inputpos, tab, "set", val) - - - elseif tab.type=="select" then - ------------ select ------------------------------------ - local str = strtrim(strlower(str)) - - local values = tab.values - if type(values) == "function" or type(values) == "string" then - info.values = values - values = callmethod(info, inputpos, tab, "values") - info.values = nil - end - - if str == "" then - local b = callmethod(info, inputpos, tab, "get") - local fmt = "|cffffff78- [%s]|r %s" - local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" - print(L["Options for |cffffff78"..info[#info].."|r:"]) - for k, v in pairs(values) do - if b == k then - print(fmt_sel:format(k, v)) - else - print(fmt:format(k, v)) - end - end - return - end - - local ok - for k,v in pairs(values) do - if strlower(k)==str then - str = k -- overwrite with key (in case of case mismatches) - ok = true - break - end - end - if not ok then - usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) - return - end - - do_final(info, inputpos, tab, "set", str) - - elseif tab.type=="multiselect" then - ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(str)) - - local values = tab.values - if type(values) == "function" or type(values) == "string" then - info.values = values - values = callmethod(info, inputpos, tab, "values") - info.values = nil - end - - if str == "" then - local fmt = "|cffffff78- [%s]|r %s" - local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" - print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"]) - for k, v in pairs(values) do - if callmethod(info, inputpos, tab, "get", k) then - print(fmt_sel:format(k, v)) - else - print(fmt:format(k, v)) - end - end - return - end - - --build a table of the selections, checking that they exist - --parse for =on =off =default in the process - --table will be key = true for options that should toggle, key = [on|off|default] for options to be set - local sels = {} - for v in str:gmatch("[^ ]+") do - --parse option=on etc - local opt, val = v:match('(.+)=(.+)') - --get option if toggling - if not opt then - opt = v - end - - --check that the opt is valid - local ok - for k,v in pairs(values) do - if strlower(k)==opt then - opt = k -- overwrite with key (in case of case mismatches) - ok = true - break - end - end - - if not ok then - usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) - return - end - - --check that if val was supplied it is valid - if val then - if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then - --val is valid insert it - sels[opt] = val - else - if tab.tristate then - usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) - else - usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) - end - return - end - else - -- no val supplied, toggle - sels[opt] = true - end - end - - for opt, val in pairs(sels) do - local newval - - if (val == true) then - --toggle the option - local b = callmethod(info, inputpos, tab, "get", opt) - - if tab.tristate then - --cycle in true, nil, false order - if b then - b = nil - elseif b == nil then - b = false - else - b = true - end - else - b = not b - end - newval = b - else - --set the option as specified - if val==L["on"] then - newval = true - elseif val==L["off"] then - newval = false - elseif val==L["default"] then - newval = nil - end - end - - do_final(info, inputpos, tab, "set", opt, newval) - end - - - elseif tab.type=="color" then - ------------ color -------------------------------------------- - local str = strtrim(strlower(str)) - if str == "" then - --TODO: Show current value - return - end - - local r, g, b, a - - if tab.hasAlpha then - if str:len() == 8 and str:find("^%x*$") then - --parse a hex string - r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 - else - --parse seperate values - r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") - r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) - end - if not (r and g and b and a) then - usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) - return - end - - if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then - --values are valid - elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then - --values are valid 0..255, convert to 0..1 - r = r / 255 - g = g / 255 - b = b / 255 - a = a / 255 - else - --values are invalid - usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) - end - else - a = 1.0 - if str:len() == 6 and str:find("^%x*$") then - --parse a hex string - r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 - else - --parse seperate values - r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") - r,g,b = tonumber(r), tonumber(g), tonumber(b) - end - if not (r and g and b) then - usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) - return - end - if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then - --values are valid - elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then - --values are valid 0..255, convert to 0..1 - r = r / 255 - g = g / 255 - b = b / 255 - else - --values are invalid - usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) - end - end - - do_final(info, inputpos, tab, "set", r,g,b,a) - - elseif tab.type=="keybinding" then - ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(str)) - if str == "" then - --TODO: Show current value - return - end - local value = keybindingValidateFunc(str:upper()) - if value == false then - usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) - return - end - - do_final(info, inputpos, tab, "set", value) - - elseif tab.type=="description" then - ------------ description -------------------- - -- ignore description, GUI config only - else - err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") - end -end - ---- Handle the chat command. --- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ --- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") --- -- Use AceConsole-3.0 to register a Chat Command --- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- --- -- Show the GUI if no input is supplied, otherwise handle the chat input. --- function MyAddon:ChatCommand(input) --- -- Assuming "MyOptions" is the appName of a valid options table --- if not input or input:trim() == "" then --- LibStub("AceConfigDialog-3.0"):Open("MyOptions") --- else --- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) --- end --- end -function AceConfigCmd:HandleCommand(slashcmd, appName, input) - - local optgetter = cfgreg:GetOptionsTable(appName) - if not optgetter then - error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) - end - local options = assert( optgetter("cmd", MAJOR) ) - - local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot - [0] = slashcmd, - appName = appName, - options = options, - input = input, - self = self, - handler = self, - uiType = "cmd", - uiName = MAJOR, - } - - handle(info, 1, options, 0) -- (info, inputpos, table, depth) -end - ---- Utility function to create a slash command handler. --- Also registers tab completion with AceTab --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigCmd:CreateChatCommand(slashcmd, appName) - if not AceConsole then - AceConsole = LibStub(AceConsoleName) - end - if AceConsole.RegisterChatCommand(self, slashcmd, function(input) - AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable - end, - true) then -- succesfully registered so lets get the command -> app table in - commands[slashcmd] = appName - end -end - ---- Utility function that returns the options table that belongs to a slashcommand. --- Designed to be used for the AceTab interface. --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @return The options table associated with the slash command (or nil if the slash command was not registered) -function AceConfigCmd:GetChatCommandOptions(slashcmd) - return commands[slashcmd] -end
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigCmd-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1895 +0,0 @@ ---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. --- @class file --- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 902 2009-12-12 14:56:14Z nevcairiel $ - -local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 43 -local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigDialog then return end - -AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} -AceConfigDialog.Status = AceConfigDialog.Status or {} -AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") - -AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} -AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} - -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - --- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove -local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack = pairs, next, select, type, unpack -local rawset, tostring = rawset, tostring -local math_min, math_max, math_floor = math.min, math.max, math.floor - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - -local emptyTbl = {} - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) -end - -local width_multiplier = 170 - ---[[ -Group Types - Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes - - Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise - - Select- Same as Tab but with entries in a dropdown rather than tabs - - - Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group - -]] - --- Recycling functions -local new, del, copy ---newcount, delcount,createdcount,cached = 0,0,0 -do - local pool = setmetatable({},{__mode='k'}) - function new() - --newcount = newcount + 1 - local t = next(pool) - if t then - pool[t] = nil - return t - else - --createdcount = createdcount + 1 - return {} - end - end - function copy(t) - local c = new() - for k, v in pairs(t) do - c[k] = v - end - return c - end - function del(t) - --delcount = delcount + 1 - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end --- function cached() --- local n = 0 --- for k in pairs(pool) do --- n = n + 1 --- end --- return n --- end -end - --- picks the first non-nil value and returns it -local function pickfirstset(...) - for i=1,select("#",...) do - if select(i,...)~=nil then - return select(i,...) - end - end -end - ---gets an option from a given group, checking plugins -local function GetSubOption(group, key) - if group.plugins then - for plugin, t in pairs(group.plugins) do - if t[key] then - return t[key] - end - end - end - - return group.args[key] -end - ---Option member type definitions, used to decide how to access it - ---Is the member Inherited from parent options -local isInherited = { - set = true, - get = true, - func = true, - confirm = true, - validate = true, - disabled = true, - hidden = true -} - ---Does a string type mean a literal value, instead of the default of a method of the handler -local stringIsLiteral = { - name = true, - desc = true, - icon = true, - usage = true, - width = true, - image = true, - fontSize = true, -} - ---Is Never a function or method -local allIsLiteral = { - type = true, - descStyle = true, - imageWidth = true, - imageHeight = true, -} - ---gets the value for a member that could be a function ---function refs are called with an info arg ---every other type is returned -local function GetOptionsMemberValue(membername, option, options, path, appName, ...) - --get definition for the member - local inherits = isInherited[membername] - - - --get the member of the option, traversing the tree if it can be inherited - local member - - if inherits then - local group = options - if group[membername] ~= nil then - member = group[membername] - end - for i = 1, #path do - group = GetSubOption(group, path[i]) - if group[membername] ~= nil then - member = group[membername] - end - end - else - member = option[membername] - end - - --check if we need to call a functon, or if we have a literal value - if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then - --We have a function to call - local info = new() - --traverse the options table, picking up the handler and filling the info with the path - local handler - local group = options - handler = group.handler or handler - - for i = 1, #path do - group = GetSubOption(group, path[i]) - info[i] = path[i] - handler = group.handler or handler - end - - info.options = options - info.appName = appName - info[0] = appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = 'dialog' - info.uiName = MAJOR - - local a, b, c ,d - --using 4 returns for the get of a color type, increase if a type needs more - if type(member) == "function" then - --Call the function - a,b,c,d = member(info, ...) - else - --Call the method - if handler and handler[member] then - a,b,c,d = handler[member](handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type %s", member, membername)) - end - end - del(info) - return a,b,c,d - else - --The value isnt a function to call, return it - return member - end -end - ---[[calls an options function that could be inherited, method name or function ref -local function CallOptionsFunction(funcname ,option, options, path, appName, ...) - local info = new() - - local func - local group = options - local handler - - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - - for i, v in ipairs(path) do - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - end - - info.options = options - info[0] = appName - info.arg = option.arg - - local a, b, c ,d - if type(func) == "string" then - if handler and handler[func] then - a,b,c,d = handler[func](handler, info, ...) - else - error(string.format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - a,b,c,d = func(info, ...) - end - del(info) - return a,b,c,d -end ---]] - ---tables to hold orders and names for options being sorted, will be created with new() ---prevents needing to call functions repeatedly while sorting -local tempOrders -local tempNames - -local function compareOptions(a,b) - if not a then - return true - end - if not b then - return false - end - local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 - if OrderA == OrderB then - local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" - local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" - return NameA:upper() < NameB:upper() - end - if OrderA < 0 then - if OrderB > 0 then - return false - end - else - if OrderB < 0 then - return true - end - end - return OrderA < OrderB -end - - - ---builds 2 tables out of an options group --- keySort, sorted keys --- opts, combined options from .plugins and args -local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - tempOrders = new() - tempNames = new() - - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - end - end - - for k, v in pairs(group.args) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - - tsort(keySort, compareOptions) - - del(tempOrders) - del(tempNames) -end - -local function DelTree(tree) - if tree.children then - local childs = tree.children - for i = 1, #childs do - DelTree(childs[i]) - del(childs[i]) - end - del(childs) - end -end - -local function CleanUserData(widget, event) - - local user = widget:GetUserDataTable() - - if user.path then - del(user.path) - end - - if widget.type == "TreeGroup" then - local tree = user.tree - widget:SetTree(nil) - if tree then - for i = 1, #tree do - DelTree(tree[i]) - del(tree[i]) - end - del(tree) - end - end - - if widget.type == "TabGroup" then - widget:SetTabs(nil) - if user.tablist then - del(user.tablist) - end - end - - if widget.type == "DropdownGroup" then - widget:SetGroupList(nil) - if user.grouplist then - del(user.grouplist) - end - end -end - --- - Gets a status table for the given appname and options path. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param path The path to the options (a table with all group keys) --- @return -function AceConfigDialog:GetStatusTable(appName, path) - local status = self.Status - - if not status[appName] then - status[appName] = {} - status[appName].status = {} - status[appName].children = {} - end - - status = status[appName] - - if path then - for i = 1, #path do - local v = path[i] - if not status.children[v] then - status.children[v] = {} - status.children[v].status = {} - status.children[v].children = {} - end - status = status.children[v] - end - end - - return status.status -end - ---- Selects the specified path in the options window. --- The path specified has to match the keys of the groups in the table. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param ... The path to the key that should be selected -function AceConfigDialog:SelectGroup(appName, ...) - local path = new() - - - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - local group = options - local status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - local treevalue - local treestatus - - for n = 1, select('#',...) do - local key = select(n, ...) - - if group.childGroups == "tab" or group.childGroups == "select" then - --if this is a tab or select group, select the group - status.selected = key - --children of this group are no longer extra levels of a tree - treevalue = nil - else - --tree group by default - if treevalue then - --this is an extra level of a tree group, build a uniquevalue for it - treevalue = treevalue.."\001"..key - else - --this is the top level of a tree group, the uniquevalue is the same as the key - treevalue = key - if not status.groups then - status.groups = {} - end - --save this trees status table for any extra levels or groups - treestatus = status - end - --make sure that the tree entry is open, and select it. - --the selected group will be overwritten if a child is the final target but still needs to be open - treestatus.selected = treevalue - treestatus.groups[treevalue] = true - - end - - --move to the next group in the path - group = GetSubOption(group, key) - if not group then - break - end - tinsert(path, key) - status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - end - - del(path) - reg:NotifyChange(appName) -end - -local function OptionOnMouseOver(widget, event) - --show a tooltip/set the status bar to the desc text - local user = widget:GetUserDataTable() - local opt = user.option - local options = user.options - local path = user.path - local appName = user.appName - - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") - local name = GetOptionsMemberValue("name", opt, options, path, appName) - local desc = GetOptionsMemberValue("desc", opt, options, path, appName) - local usage = GetOptionsMemberValue("usage", opt, options, path, appName) - local descStyle = opt.descStyle - - if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if opt.type == 'multiselect' then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - - GameTooltip:Show() -end - -local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() -end - -local function GetFuncName(option) - local type = option.type - if type == 'execute' then - return 'func' - else - return 'set' - end -end -local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select('#', ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 - - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") - end -end - -local function ActivateControl(widget, event, ...) - --This function will call the set / execute handler for the widget - --widget:GetUserDataTable() contains the needed info - local user = widget:GetUserDataTable() - local option = user.option - local options = user.options - local path = user.path - local info = new() - - local func - local group = options - local funcname = GetFuncName(option) - local handler - local confirm - local validate - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - confirm = group.confirm - validate = group.validate - for i = 1, #path do - local v = path[i] - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - if group.confirm ~= nil then - confirm = group.confirm - end - if group.validate ~= nil then - validate = group.validate - end - end - - info.options = options - info.appName = user.appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = 'dialog' - info.uiName = MAJOR - - local name - if type(option.name) == "function" then - name = option.name(info) - elseif type(option.name) == "string" then - name = option.name - else - name = "" - end - local usage = option.usage - local pattern = option.pattern - - local validated = true - - if option.type == "input" then - if type(pattern)=="string" then - if not strmatch(..., pattern) then - validated = false - end - end - end - - local success - if validated and option.type ~= "execute" then - if type(validate) == "string" then - if handler and handler[validate] then - success, validated = safecall(handler[validate], handler, info, ...) - if not success then validated = false end - else - error(format("Method %s doesn't exist in handler for type execute", validate)) - end - elseif type(validate) == "function" then - success, validated = safecall(validate, info, ...) - if not success then validated = false end - end - end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then - if usage then - rootframe:SetStatusText(name..": "..usage) - else - if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) - else - rootframe:SetStatusText(name..": Invalid Value") - end - end - else - -- TODO: do something else - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - else - - local confirmText = option.confirmText - --call confirm func/method - if type(confirm) == "string" then - if handler and handler[confirm] then - success, confirm = safecall(handler[confirm], handler, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - else - error(format("Method %s doesn't exist in handler for type confirm", confirm)) - end - elseif type(confirm) == "function" then - success, confirm = safecall(confirm, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - end - - --confirm if needed - if type(confirm) == "boolean" then - if confirm then - if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) - end - if type(desc) == "function" then - desc = desc(info) - end - confirmText = name - if desc then - confirmText = confirmText.." - "..desc - end - end - - local iscustom = user.rootframe:GetUserData('iscustom') - local rootframe - - if iscustom then - rootframe = user.rootframe - end - local basepath = user.rootframe:GetUserData('basepath') - if type(func) == "string" then - if handler and handler[func] then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) - end - --func will be called and info deleted when the confirm dialog is responded to - return - end - end - - --call the function - if type(func) == "string" then - if handler and handler[func] then - safecall(handler[func],handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - safecall(func,info, ...) - end - - - - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl - --full refresh of the frame, some controls dont cause this on all events - if option.type == "color" then - if event == "OnValueConfirmed" then - - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - elseif option.type == "range" then - if event == "OnMouseUp" then - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' - elseif option.type == "multiselect" then - user.valuechanged = true - else - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - - end - del(info) -end - -local function ActivateSlider(widget, event, value) - local option = widget:GetUserData('option') - local min, max, step = option.min or 0, option.max or 100, option.step - if step then - value = math_floor((value - min) / step + 0.5) * step + min - else - value = math_max(math_min(value,max),min) - end - ActivateControl(widget,event,value) -end - ---called from a checkbox that is part of an internally created multiselect group ---this type is safe to refresh on activation of one control -local function ActivateMultiControl(widget, event, ...) - ActivateControl(widget, event, widget:GetUserData('value'), ...) - local user = widget:GetUserDataTable() - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end -end - -local function MultiControlOnClosed(widget, event, ...) - local user = widget:GetUserDataTable() - if user.valuechanged then - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end -end - -local function FrameOnClose(widget, event) - local appName = widget:GetUserData('appName') - AceConfigDialog.OpenFrames[appName] = nil - gui:Release(widget) -end - -local function CheckOptionHidden(option, options, path, appName) - --check for a specific boolean option - local hidden = pickfirstset(option.dialogHidden,option.guiHidden) - if hidden ~= nil then - return hidden - end - - return GetOptionsMemberValue("hidden", option, options, path, appName) -end - -local function CheckOptionDisabled(option, options, path, appName) - --check for a specific boolean option - local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) - if disabled ~= nil then - return disabled - end - - return GetOptionsMemberValue("disabled", option, options, path, appName) -end ---[[ -local function BuildTabs(group, options, path, appName) - local tabs = new() - local text = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - tinsert(tabs, k) - text[k] = GetOptionsMemberValue("name", v, options, path, appName) - end - path[#path] = nil - end - end - - del(keySort) - del(opts) - - return tabs, text -end -]] -local function BuildSelect(group, options, path, appName) - local groups = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - groups[k] = GetOptionsMemberValue("name", v, options, path, appName) - end - path[#path] = nil - end - end - - del(keySort) - del(opts) - - return groups -end - -local function BuildSubGroups(group, tree, options, path, appName) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - if not tree.children then tree.children = new() end - tinsert(tree.children,entry) - if (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - - del(keySort) - del(opts) -end - -local function BuildGroups(group, options, path, appName, recurse) - local tree = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - tinsert(tree,entry) - if recurse and (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - del(keySort) - del(opts) - return tree -end - -local function InjectInfo(control, options, option, path, rootframe, appName) - local user = control:GetUserDataTable() - for i = 1, #path do - user[i] = path[i] - end - user.rootframe = rootframe - user.option = option - user.options = options - user.path = copy(path) - user.appName = appName - control:SetCallback("OnRelease", CleanUserData) - control:SetCallback("OnLeave", OptionOnMouseLeave) - control:SetCallback("OnEnter", OptionOnMouseOver) -end - - ---[[ - options - root of the options table being fed - container - widget that controls will be placed in - rootframe - Frame object the options are in - path - table with the keys to get to the group being fed ---]] - -local function FeedOptions(appName, options,container,rootframe,path,group,inline) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - tinsert(path, k) - local hidden = CheckOptionHidden(v, options, path, appName) - local name = GetOptionsMemberValue("name", v, options, path, appName) - if not hidden then - if v.type == "group" then - if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then - --Inline group - local GroupContainer - if name and name ~= "" then - GroupContainer = gui:Create("InlineGroup") - GroupContainer:SetTitle(name or "") - else - GroupContainer = gui:Create("SimpleGroup") - end - - GroupContainer.width = "fill" - GroupContainer:SetLayout("flow") - container:AddChild(GroupContainer) - FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) - end - else - --Control to feed - local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - - if v.type == "execute" then - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == 'string' then - control = gui:Create("Icon") - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == 'table' then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - control:SetLabel(name) - else - control = gui:Create("Button") - control:SetText(name) - end - control:SetCallback("OnClick",ActivateControl) - - elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - - if v.multiline then - local lines = 4 - if type(v.multiline) == "number" then - lines = v.multiline - end - control:SetHeight(60 + (14*lines)) - end - control:SetLabel(name) - control:SetCallback("OnEnterPressed",ActivateControl) - local text = GetOptionsMemberValue("get",v, options, path, appName) - if type(text) ~= "string" then - text = "" - end - control:SetText(text) - - elseif v.type == "toggle" then - control = gui:Create("CheckBox") - control:SetLabel(name) - control:SetTriState(v.tristate) - local value = GetOptionsMemberValue("get",v, options, path, appName) - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) - - if v.descStyle == "inline" then - local desc = GetOptionsMemberValue("desc", v, options, path, appName) - control:SetDescription(desc) - end - - local image = GetOptionsMemberValue("image", v, options, path, appName) - local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == 'string' then - if type(imageCoords) == 'table' then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - end - elseif v.type == "range" then - control = gui:Create("Slider") - control:SetLabel(name) - control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0) - control:SetIsPercent(v.isPercent) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if type(value) ~= "number" then - value = 0 - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateSlider) - control:SetCallback("OnMouseUp",ActivateSlider) - - elseif v.type == "select" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") - end - control:SetLabel(name) - control:SetList(values) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) - - elseif v.type == "multiselect" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - - local valuesort = new() - if values then - for value, text in pairs(values) do - tinsert(valuesort, value) - end - end - tsort(valuesort) - - if controlType then - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - end - end - if control then - control:SetMultiselect(true) - control:SetLabel(name) - control:SetList(values) - control:SetDisabled(disabled) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnClosed", MultiControlOnClosed) - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] - local value = GetOptionsMemberValue("get",v, options, path, appName, key) - control:SetItemValue(key,value) - end - else - control = gui:Create("InlineGroup") - control:SetLayout("Flow") - control:SetTitle(name) - control.width = "fill" - - control:PauseLayout() - local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] - local text = values[value] - local check = gui:Create("CheckBox") - check:SetLabel(text) - check:SetUserData('value', value) - check:SetUserData('text', text) - check:SetDisabled(disabled) - check:SetTriState(v.tristate) - check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) - check:SetCallback("OnValueChanged",ActivateMultiControl) - InjectInfo(check, options, v, path, rootframe, appName) - control:AddChild(check) - if width == "double" then - check:SetWidth(width_multiplier * 2) - elseif width == "half" then - check:SetWidth(width_multiplier / 2) - elseif width == "full" then - check.width = "fill" - else - check:SetWidth(width_multiplier) - end - end - control:ResumeLayout() - control:DoLayout() - - - end - - del(valuesort) - - elseif v.type == "color" then - control = gui:Create("ColorPicker") - control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) - control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnValueConfirmed",ActivateControl) - - elseif v.type == "keybinding" then - control = gui:Create("Keybinding") - control:SetLabel(name) - control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnKeyChanged",ActivateControl) - - elseif v.type == "header" then - control = gui:Create("Heading") - control:SetText(name) - control.width = "fill" - - elseif v.type == "description" then - control = gui:Create("Label") - control:SetText(name) - - local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) - if fontSize == "medium" then - control:SetFontObject(GameFontHighlight) - elseif fontSize == "large" then - control:SetFontObject(GameFontHighlightLarge) - else -- small or invalid - control:SetFontObject(GameFontHighlightSmall) - end - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == 'string' then - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == 'table' then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" - end - - --Common Init - if control then - if control.width ~= "fill" then - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - end - if control.SetDisabled then - local disabled = CheckOptionDisabled(v, options, path, appName) - control:SetDisabled(disabled) - end - - InjectInfo(control, options, v, path, rootframe, appName) - container:AddChild(control) - end - - end - end - tremove(path) - end - container:ResumeLayout() - container:DoLayout() - del(keySort) - del(opts) -end - -local function BuildPath(path, ...) - for i = 1, select('#',...) do - tinsert(path, (select(i,...))) - end -end - - -local function TreeOnButtonEnter(widget, event, uniquevalue, button) - local user = widget:GetUserDataTable() - if not user then return end - local options = user.options - local option = user.option - local path = user.path - local appName = user.appName - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - if not group then return end - group = GetSubOption(group, feedpath[i]) - end - - local name = GetOptionsMemberValue("name", group, options, feedpath, appName) - local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") - if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") - else - GameTooltip:SetPoint("LEFT",button,"RIGHT") - end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - - GameTooltip:Show() -end - -local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() -end - - -local function GroupExists(appName, options, path, uniquevalue) - if not uniquevalue then return false end - - local feedpath = new() - local temppath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - - local group = options - for i = 1, #feedpath do - local v = feedpath[i] - temppath[i] = v - group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then - del(feedpath) - del(temppath) - return false - end - end - del(feedpath) - del(temppath) - return true -end - -local function GroupSelected(widget, event, uniquevalue) - - local user = widget:GetUserDataTable() - - local options = user.options - local option = user.option - local path = user.path - local rootframe = user.rootframe - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end - widget:ReleaseChildren() - AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) - - del(feedpath) -end - - - ---[[ --- INTERNAL -- -This function will feed one group, and any inline child groups into the given container -Select Groups will only have the selection control (tree, tabs, dropdown) fed in -and have a group selected, this event will trigger the feeding of child groups - -Rules: - If the group is Inline, FeedOptions - If the group has no child groups, FeedOptions - - If the group is a tab or select group, FeedOptions then add the Group Control - If the group is a tree group FeedOptions then - its parent isnt a tree group: then add the tree control containing this and all child tree groups - if its parent is a tree group, its already a node on a tree ---]] - -function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) - local group = options - --follow the path to get to the curent group - local inline - local grouptype, parenttype = options.childGroups, "none" - - - --temp path table to pass to callbacks as we traverse the tree - local temppath = new() - for i = 1, #path do - local v = path[i] - temppath[i] = v - group = GetSubOption(group, v) - inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - parenttype = grouptype - grouptype = group.childGroups - end - del(temppath) - - if not parenttype then - parenttype = "tree" - end - - --check if the group has child groups - local hasChildGroups - for k, v in pairs(group.args) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - end - end - - container:SetLayout("flow") - local scroll - - --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on - if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then - if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then - scroll = gui:Create("ScrollFrame") - scroll:SetLayout("flow") - scroll.width = "fill" - scroll.height = "fill" - container:SetLayout("fill") - container:AddChild(scroll) - container = scroll - end - end - - FeedOptions(appName,options,container,rootframe,path,group,nil) - - if scroll then - container:PerformLayout() - local status = self:GetStatusTable(appName, path) - if not status.scroll then - status.scroll = {} - end - scroll:SetStatusTable(status.scroll) - end - - if hasChildGroups and not inline then - local name = GetOptionsMemberValue("name", group, options, path, appName) - if grouptype == "tab" then - - local tab = gui:Create("TabGroup") - InjectInfo(tab, options, group, path, rootframe, appName) - tab:SetCallback("OnGroupSelected", GroupSelected) - tab:SetCallback("OnTabEnter", TreeOnButtonEnter) - tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - tab:SetStatusTable(status.groups) - tab.width = "fill" - tab.height = "fill" - - local tabs = BuildGroups(group, options, path, appName) - tab:SetTabs(tabs) - tab:SetUserData("tablist", tabs) - - for i = 1, #tabs do - local entry = tabs[i] - if not entry.disabled then - tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tab) - - elseif grouptype == "select" then - - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - select:SetStatusTable(status.groups) - local grouplist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist) - select:SetUserData("grouplist", grouplist) - local firstgroup - for k, v in pairs(grouplist) do - if not firstgroup or k < firstgroup then - firstgroup = k - end - end - - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" - - container:AddChild(select) - - --assume tree group by default - --if parenttype is tree then this group is already a node on that tree - elseif (parenttype ~= "tree") or isRoot then - local tree = gui:Create("TreeGroup") - InjectInfo(tree, options, group, path, rootframe, appName) - tree:EnableButtonTooltips(false) - - tree.width = "fill" - tree.height = "fill" - - tree:SetCallback("OnGroupSelected", GroupSelected) - tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) - tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - local treedefinition = BuildGroups(group, options, path, appName, true) - tree:SetStatusTable(status.groups) - - tree:SetTree(treedefinition) - tree:SetUserData("tree",treedefinition) - - for i = 1, #treedefinition do - local entry = treedefinition[i] - if not entry.disabled then - tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tree) - end - end -end - -local old_CloseSpecialWindows - - -local function RefreshOnUpdate(this) - for appName in pairs(this.closing) do - if AceConfigDialog.OpenFrames[appName] then - AceConfigDialog.OpenFrames[appName]:Hide() - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - if not widget:IsVisible() then - widget:ReleaseChildren() - end - end - end - this.closing[appName] = nil - end - - if this.closeAll then - for k, v in pairs(AceConfigDialog.OpenFrames) do - v:Hide() - end - this.closeAll = nil - end - - for appName in pairs(this.apps) do - if AceConfigDialog.OpenFrames[appName] then - local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() - AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - local user = widget:GetUserDataTable() - if widget:IsVisible() then - AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl)) - end - end - end - this.apps[appName] = nil - end - this:SetScript("OnUpdate", nil) -end - --- Upgrade the OnUpdate script as well, if needed. -if AceConfigDialog.frame:GetScript("OnUpdate") then - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Close all open options windows -function AceConfigDialog:CloseAll() - AceConfigDialog.frame.closeAll = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - if next(self.OpenFrames) then - return true - end -end - ---- Close a specific options window. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigDialog:Close(appName) - if self.OpenFrames[appName] then - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - return true - end -end - --- Internal -- Called by AceConfigRegistry -function AceConfigDialog:ConfigTableChanged(event, appName) - AceConfigDialog.frame.apps[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - -reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") - ---- Sets the default size of the options window for a specific application. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param width The default width --- @param height The default height -function AceConfigDialog:SetDefaultSize(appName, width, height) - local status = AceConfigDialog:GetStatusTable(appName) - if type(width) == "number" and type(height) == "number" then - status.width = width - status.height = height - end -end - ---- Open an option window at the specified path (if any). --- This function can optionally feed the group into a pre-created container --- instead of creating a new container frame. --- @paramsig appName [, container][, ...] --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param container An optional container frame to feed the options into --- @param ... The path to open after creating the options window (see `:SelectGroup` for details) -function AceConfigDialog:Open(appName, container, ...) - if not old_CloseSpecialWindows then - old_CloseSpecialWindows = CloseSpecialWindows - CloseSpecialWindows = function() - local found = old_CloseSpecialWindows() - return self:CloseAll() or found - end - end - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - - local f - - local path = new() - local name = GetOptionsMemberValue("name", options, options, path, appName) - - --If an optional path is specified add it to the path table before feeding the options - --as container is optional as well it may contain the first element of the path - if type(container) == "string" then - tinsert(path, container) - container = nil - end - for n = 1, select('#',...) do - tinsert(path, (select(n, ...))) - end - - --if a container is given feed into that - if container then - f = container - f:ReleaseChildren() - f:SetUserData('appName', appName) - f:SetUserData('iscustom', true) - if #path > 0 then - f:SetUserData('basepath', copy(path)) - end - local status = AceConfigDialog:GetStatusTable(appName) - if not status.width then - status.width = 700 - end - if not status.height then - status.height = 500 - end - if f.SetStatusTable then - f:SetStatusTable(status) - end - if f.SetTitle then - f:SetTitle(name or "") - end - else - if not self.OpenFrames[appName] then - f = gui:Create("Frame") - self.OpenFrames[appName] = f - else - f = self.OpenFrames[appName] - end - f:ReleaseChildren() - f:SetCallback("OnClose", FrameOnClose) - f:SetUserData('appName', appName) - if #path > 0 then - f:SetUserData('basepath', copy(path)) - end - f:SetTitle(name or "") - local status = AceConfigDialog:GetStatusTable(appName) - f:SetStatusTable(status) - end - - self:FeedGroup(appName,options,f,f,path,true) - if f.Show then - f:Show() - end - del(path) -end - --- convert pre-39 BlizOptions structure to the new format -if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then - local old = AceConfigDialog.BlizOptions - local new = {} - for key, widget in pairs(old) do - local appName = widget:GetUserData('appName') - if not new[appName] then new[appName] = {} end - new[appName][key] = widget - end - AceConfigDialog.BlizOptions = new -else - AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} -end - -local function FeedToBlizPanel(widget, event) - local path = widget:GetUserData('path') - AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl)) -end - -local function ClearBlizPanel(widget, event) - local appName = widget:GetUserData('appName') - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Add an option table into the Blizzard Interface Options panel. --- You can optionally supply a descriptive name to use and a parent frame to use, --- as well as a path in the options table.\\ --- If no name is specified, the appName will be used instead. --- --- If you specify a proper `parent` (by name), the interface options will generate a --- tree layout. Note that only one level of children is supported, so the parent always --- has to be a head-level note. --- --- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param name A descriptive name to display in the options tree (defaults to appName) --- @param parent The parent to use in the interface options tree. --- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. -function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) - local BlizOptions = AceConfigDialog.BlizOptions - - local key = appName - for n = 1, select('#', ...) do - key = key..'\001'..select(n, ...) - end - - if not BlizOptions[appName] then - BlizOptions[appName] = {} - end - - if not BlizOptions[appName][key] then - local group = gui:Create("BlizOptionsGroup") - BlizOptions[appName][key] = group - group:SetName(name or appName, parent) - - group:SetTitle(name or appName) - group:SetUserData('appName', appName) - if select('#', ...) > 0 then - local path = {} - for n = 1, select('#',...) do - tinsert(path, (select(n, ...))) - end - group:SetUserData('path', path) - end - group:SetCallback("OnShow", FeedToBlizPanel) - group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame - else - error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) - end -end
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigDialog-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,344 +0,0 @@ ---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ --- Options tables can be registered as raw tables, OR as function refs that return a table.\\ --- Such functions receive three arguments: "uiType", "uiName", "appName". \\ --- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ --- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ --- * The **appName** field is the options table name as given at registration time \\ --- --- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". --- @class file --- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 11 -local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigRegistry then return end - -AceConfigRegistry.tables = AceConfigRegistry.tables or {} - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -if not AceConfigRegistry.callbacks then - AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) -end - --- Lua APIs -local tinsert, tconcat = table.insert, table.concat -local strfind, strmatch = string.find, string.match -local type, tostring, select, pairs = type, tostring, select, pairs -local error, assert = error, assert - ------------------------------------------------------------------------ --- Validating options table consistency: - - -AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. - -- CLEARED ON PURPOSE, since newer versions may have newer validators - cmd = {}, - dropdown = {}, - dialog = {}, -} - - - -local function err(msg, errlvl, ...) - local t = {} - for i=select("#",...),1,-1 do - tinsert(t, (select(i, ...))) - end - error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) -end - - -local isstring={["string"]=true, _="string"} -local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} -local istable={["table"]=true, _="table"} -local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} -local optstring={["nil"]=true,["string"]=true, _="string"} -local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} -local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} -local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} -local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} -local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} -local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} -local opttable={["nil"]=true,["table"]=true, _="table"} -local optbool={["nil"]=true,["boolean"]=true, _="boolean"} -local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} - -local basekeys={ - type=isstring, - name=isstringfunc, - desc=optstringfunc, - descStyle=optstring, - order=optmethodnumber, - validate=optmethodfalse, - confirm=optmethodbool, - confirmText=optstring, - disabled=optmethodbool, - hidden=optmethodbool, - guiHidden=optmethodbool, - dialogHidden=optmethodbool, - dropdownHidden=optmethodbool, - cmdHidden=optmethodbool, - icon=optstringfunc, - iconCoords=optmethodtable, - handler=opttable, - get=optmethodfalse, - set=optmethodfalse, - func=optmethodfalse, - arg={["*"]=true}, - width=optstring, -} - -local typedkeys={ - header={}, - description={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - fontSize=optstringfunc, - }, - group={ - args=istable, - plugins=opttable, - inline=optbool, - cmdInline=optbool, - guiInline=optbool, - dropdownInline=optbool, - dialogInline=optbool, - childGroups=optstring, - }, - execute={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - }, - input={ - pattern=optstring, - usage=optstring, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - multiline=optboolnumber, - }, - toggle={ - tristate=optbool, - image=optstringfunc, - imageCoords=optmethodtable, - }, - tristate={ - }, - range={ - min=optnumber, - max=optnumber, - step=optnumber, - bigStep=optnumber, - isPercent=optbool, - }, - select={ - values=ismethodtable, - style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, - _="string: 'dropdown' or 'radio'" - }, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, - multiselect={ - values=ismethodtable, - style=optstring, - tristate=optbool, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, - color={ - hasAlpha=optbool, - }, - keybinding={ - -- TODO - }, -} - -local function validateKey(k,errlvl,...) - errlvl=(errlvl or 0)+1 - if type(k)~="string" then - err("["..tostring(k).."] - key is not a string", errlvl,...) - end - if strfind(k, "[%c\127]") then - err("["..tostring(k).."] - key name contained control characters", errlvl,...) - end -end - -local function validateVal(v, oktypes, errlvl,...) - errlvl=(errlvl or 0)+1 - local isok=oktypes[type(v)] or oktypes["*"] - - if not isok then - err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) - end - if type(isok)=="table" then -- isok was a table containing specific values to be tested for! - if not isok[v] then - err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) - end - end -end - -local function validate(options,errlvl,...) - errlvl=(errlvl or 0)+1 - -- basic consistency - if type(options)~="table" then - err(": expected a table, got a "..type(options), errlvl,...) - end - if type(options.type)~="string" then - err(".type: expected a string, got a "..type(options.type), errlvl,...) - end - - -- get type and 'typedkeys' member - local tk = typedkeys[options.type] - if not tk then - err(".type: unknown type '"..options.type.."'", errlvl,...) - end - - -- make sure that all options[] are known parameters - for k,v in pairs(options) do - if not (tk[k] or basekeys[k]) then - err(": unknown parameter", errlvl,tostring(k),...) - end - end - - -- verify that required params are there, and that everything is the right type - for k,oktypes in pairs(basekeys) do - validateVal(options[k], oktypes, errlvl,k,...) - end - for k,oktypes in pairs(tk) do - validateVal(options[k], oktypes, errlvl,k,...) - end - - -- extra logic for groups - if options.type=="group" then - for k,v in pairs(options.args) do - validateKey(k,errlvl,"args",...) - validate(v, errlvl,k,"args",...) - end - if options.plugins then - for plugname,plugin in pairs(options.plugins) do - if type(plugin)~="table" then - err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) - end - for k,v in pairs(plugin) do - validateKey(k,errlvl,tostring(plugname),"plugins",...) - validate(v, errlvl,k,tostring(plugname),"plugins",...) - end - end - end - end -end - - ---- Validates basic structure and integrity of an options table \\ --- Does NOT verify that get/set etc actually exist, since they can be defined at any depth --- @param options The table to be validated --- @param name The name of the table to be validated (shown in any error message) --- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) -function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) - errlvl=(errlvl or 0)+1 - name = name or "Optionstable" - if not options.name then - options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ - end - validate(options,errlvl,name) -end - ---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. --- You should call this function if your options table changed from any outside event, like a game event --- or a timer. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigRegistry:NotifyChange(appName) - if not AceConfigRegistry.tables[appName] then return end - AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) -end - --- ------------------------------------------------------------------- --- Registering and retreiving options tables: - - --- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) - -local function validateGetterArgs(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+2 - if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then - error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) - end - if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" - error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) - end -end - ---- Register an options table with the config registry. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param options The options table, OR a function reference that generates it on demand. \\ --- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) - if type(options)=="table" then - if options.type~="group" then -- quick sanity checker - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) - end - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return options - end - elseif type(options)=="function" then - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return tab - end - else - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) - end -end - ---- Returns an iterator of ["appName"]=funcref pairs -function AceConfigRegistry:IterateOptionsTables() - return pairs(AceConfigRegistry.tables) -end - - - - ---- Query the registry for a specific options table. --- If only appName is given, a function is returned which you --- can call with (uiType,uiName) to get the table.\\ --- If uiType&uiName are given, the table is returned. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" --- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" -function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) - local f = AceConfigRegistry.tables[appName] - if not f then - return nil - end - - if uiType then - return f(uiType,uiName,1) -- get the table for us - else - return f -- return the function - end -end
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigRegistry-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceConsole-3.0/AceConsole-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,250 +0,0 @@ ---- **AceConsole-3.0** provides registration facilities for slash commands. --- You can register slash commands to your custom functions and use the `GetArgs` function to parse them --- to your addons individual needs. --- --- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by --- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object --- and can be accessed directly, without having to explicitly call AceConsole itself.\\ --- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you --- make into AceConsole. --- @class file --- @name AceConsole-3.0 --- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ -local MAJOR,MINOR = "AceConsole-3.0", 7 - -local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConsole then return end -- No upgrade needed - -AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in. -AceConsole.commands = AceConsole.commands or {} -- table containing commands registered -AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable - --- Lua APIs -local tconcat, tostring, select = table.concat, tostring, select -local type, pairs, error = type, pairs, error -local format, strfind, strsub = string.format, string.find, string.sub -local max = math.max - --- WoW APIs -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList - -local tmp={} -local function Print(self,frame,...) - local n=0 - if self ~= AceConsole then - n=n+1 - tmp[n] = "|cff33ff99"..tostring( self ).."|r:" - end - for i=1, select("#", ...) do - n=n+1 - tmp[n] = tostring(select(i, ...)) - end - frame:AddMessage( tconcat(tmp," ",1,n) ) -end - ---- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function) --- @paramsig [chatframe ,] ... --- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function) --- @param ... List of any values to be printed -function AceConsole:Print(...) - local frame = ... - if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member? - return Print(self, frame, select(2,...)) - else - return Print(self, DEFAULT_CHAT_FRAME, ...) - end -end - - ---- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function) --- @paramsig [chatframe ,] "format"[, ...] --- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function) --- @param format Format string - same syntax as standard Lua format() --- @param ... Arguments to the format string -function AceConsole:Printf(...) - local frame = ... - if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member? - return Print(self, frame, format(select(2,...))) - else - return Print(self, DEFAULT_CHAT_FRAME, format(...)) - end -end - - - - ---- Register a simple chat command --- @param command Chat command to be registered WITHOUT leading "/" --- @param func Function to call when the slash command is being used (funcref or methodname) --- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) -function AceConsole:RegisterChatCommand( command, func, persist ) - if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end - - if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk - - local name = "ACECONSOLE_"..command:upper() - - if type( func ) == "string" then - SlashCmdList[name] = function(input, editBox) - self[func](self, input, editBox) - end - else - SlashCmdList[name] = func - end - _G["SLASH_"..name.."1"] = "/"..command:lower() - AceConsole.commands[command] = name - -- non-persisting commands are registered for enabling disabling - if not persist then - if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end - AceConsole.weakcommands[self][command] = func - end - return true -end - ---- Unregister a chatcommand --- @param command Chat command to be unregistered WITHOUT leading "/" -function AceConsole:UnregisterChatCommand( command ) - local name = AceConsole.commands[command] - if name then - SlashCmdList[name] = nil - _G["SLASH_" .. name .. "1"] = nil - hash_SlashCmdList["/" .. command:upper()] = nil - AceConsole.commands[command] = nil - end -end - ---- Get an iterator over all Chat Commands registered with AceConsole --- @return Iterator (pairs) over all commands -function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end - - -local function nils(n, ...) - if n>1 then - return nil, nils(n-1, ...) - elseif n==1 then - return nil, ... - else - return ... - end -end - - ---- Retreive one or more space-separated arguments from a string. --- Treats quoted strings and itemlinks as non-spaced. --- @param string The raw argument string --- @param numargs How many arguments to get (default 1) --- @param startpos Where in the string to start scanning (default 1) --- @return Returns arg1, arg2, ..., nextposition\\ --- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string. -function AceConsole:GetArgs(str, numargs, startpos) - numargs = numargs or 1 - startpos = max(startpos or 1, 1) - - local pos=startpos - - -- find start of new arg - pos = strfind(str, "[^ ]", pos) - if not pos then -- whoops, end of string - return nils(numargs, 1e9) - end - - if numargs<1 then - return pos - end - - -- quoted or space separated? find out which pattern to use - local delim_or_pipe - local ch = strsub(str, pos, pos) - if ch=='"' then - pos = pos + 1 - delim_or_pipe='([|"])' - elseif ch=="'" then - pos = pos + 1 - delim_or_pipe="([|'])" - else - delim_or_pipe="([| ])" - end - - startpos = pos - - while true do - -- find delimiter or hyperlink - local ch,_ - pos,_,ch = strfind(str, delim_or_pipe, pos) - - if not pos then break end - - if ch=="|" then - -- some kind of escape - - if strsub(str,pos,pos+1)=="|H" then - -- It's a |H....|hhyper link!|h - pos=strfind(str, "|h", pos+2) -- first |h - if not pos then break end - - pos=strfind(str, "|h", pos+2) -- second |h - if not pos then break end - elseif strsub(str,pos, pos+1) == "|T" then - -- It's a |T....|t texture - pos=strfind(str, "|t", pos+2) - if not pos then break end - end - - pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) - - else - -- found delimiter, done with this arg - return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) - end - - end - - -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) - return strsub(str, startpos), nils(numargs-1, 1e9) -end - - ---- embedding and embed handling - -local mixins = { - "Print", - "Printf", - "RegisterChatCommand", - "UnregisterChatCommand", - "GetArgs", -} - --- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. --- @param target target object to embed AceBucket in -function AceConsole:Embed( target ) - for k, v in pairs( mixins ) do - target[v] = self[v] - end - self.embeds[target] = true - return target -end - -function AceConsole:OnEmbedEnable( target ) - if AceConsole.weakcommands[target] then - for command, func in pairs( AceConsole.weakcommands[target] ) do - target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry - end - end -end - -function AceConsole:OnEmbedDisable( target ) - if AceConsole.weakcommands[target] then - for command, func in pairs( AceConsole.weakcommands[target] ) do - target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care? - end - end -end - -for addon in pairs(AceConsole.embeds) do - AceConsole:Embed(addon) -end
--- a/Libs/AceConsole-3.0/AceConsole-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConsole-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceDB-3.0/AceDB-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,712 +0,0 @@ ---- **AceDB-3.0** manages the SavedVariables of your addon. --- It offers profile management, smart defaults and namespaces for modules.\\ --- Data can be saved in different data-types, depending on its intended usage. --- The most common data-type is the `profile` type, which allows the user to choose --- the active profile, and manage the profiles of all of his characters.\\ --- The following data types are available: --- * **char** Character-specific data. Every character has its own database. --- * **realm** Realm-specific data. All of the players characters on the same realm share this database. --- * **class** Class-specific data. All of the players characters of the same class share this database. --- * **race** Race-specific data. All of the players characters of the same race share this database. --- * **faction** Faction-specific data. All of the players characters of the same faction share this database. --- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. --- * **global** Global Data. All characters on the same account share this database. --- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. --- --- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions --- of the DBObjectLib listed here. \\ --- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note --- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that, --- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases. --- --- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]]. --- --- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs. --- --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample") --- --- -- declare defaults to be used in the DB --- local defaults = { --- profile = { --- setting = true, --- } --- } --- --- function MyAddon:OnInitialize() --- -- Assuming the .toc says ## SavedVariables: MyAddonDB --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) --- end --- @class file --- @name AceDB-3.0.lua --- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19 -local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) - -if not AceDB then return end -- No upgrade needed - --- Lua APIs -local type, pairs, next, error = type, pairs, next, error -local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget - --- WoW APIs -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub - -AceDB.db_registry = AceDB.db_registry or {} -AceDB.frame = AceDB.frame or CreateFrame("Frame") - -local CallbackHandler -local CallbackDummy = { Fire = function() end } - -local DBObjectLib = {} - ---[[------------------------------------------------------------------------- - AceDB Utility Functions ----------------------------------------------------------------------------]] - --- Simple shallow copy for copying defaults -local function copyTable(src, dest) - if type(dest) ~= "table" then dest = {} end - if type(src) == "table" then - for k,v in pairs(src) do - if type(v) == "table" then - -- try to index the key first so that the metatable creates the defaults, if set, and use that table - v = copyTable(v, dest[k]) - end - dest[k] = v - end - end - return dest -end - --- Called to add defaults to a section of the database --- --- When a ["*"] default section is indexed with a new key, a table is returned --- and set in the host table. These tables must be cleaned up by removeDefaults --- in order to ensure we don't write empty default tables. -local function copyDefaults(dest, src) - -- this happens if some value in the SV overwrites our default value with a non-table - --if type(dest) ~= "table" then return end - for k, v in pairs(src) do - if k == "*" or k == "**" then - if type(v) == "table" then - -- This is a metatable used for table defaults - local mt = { - -- This handles the lookup and creation of new subtables - __index = function(t,k) - if k == nil then return nil end - local tbl = {} - copyDefaults(tbl, v) - rawset(t, k, tbl) - return tbl - end, - } - setmetatable(dest, mt) - -- handle already existing tables in the SV - for dk, dv in pairs(dest) do - if not rawget(src, dk) and type(dv) == "table" then - copyDefaults(dv, v) - end - end - else - -- Values are not tables, so this is just a simple return - local mt = {__index = function(t,k) return k~=nil and v or nil end} - setmetatable(dest, mt) - end - elseif type(v) == "table" then - if not rawget(dest, k) then rawset(dest, k, {}) end - if type(dest[k]) == "table" then - copyDefaults(dest[k], v) - if src['**'] then - copyDefaults(dest[k], src['**']) - end - end - else - if rawget(dest, k) == nil then - rawset(dest, k, v) - end - end - end -end - --- Called to remove all defaults in the default table from the database -local function removeDefaults(db, defaults, blocker) - -- remove all metatables from the db, so we don't accidentally create new sub-tables through them - setmetatable(db, nil) - -- loop through the defaults and remove their content - for k,v in pairs(defaults) do - if k == "*" or k == "**" then - if type(v) == "table" then - -- Loop through all the actual k,v pairs and remove - for key, value in pairs(db) do - if type(value) == "table" then - -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables - if defaults[key] == nil and (not blocker or blocker[key] == nil) then - removeDefaults(value, v) - -- if the table is empty afterwards, remove it - if next(value) == nil then - db[key] = nil - end - -- if it was specified, only strip ** content, but block values which were set in the key table - elseif k == "**" then - removeDefaults(value, v, defaults[key]) - end - end - end - elseif k == "*" then - -- check for non-table default - for key, value in pairs(db) do - if defaults[key] == nil and v == value then - db[key] = nil - end - end - end - elseif type(v) == "table" and type(db[k]) == "table" then - -- if a blocker was set, dive into it, to allow multi-level defaults - removeDefaults(db[k], v, blocker and blocker[k]) - if next(db[k]) == nil then - db[k] = nil - end - else - -- check if the current value matches the default, and that its not blocked by another defaults table - if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then - db[k] = nil - end - end - end -end - --- This is called when a table section is first accessed, to set up the defaults -local function initSection(db, section, svstore, key, defaults) - local sv = rawget(db, "sv") - - local tableCreated - if not sv[svstore] then sv[svstore] = {} end - if not sv[svstore][key] then - sv[svstore][key] = {} - tableCreated = true - end - - local tbl = sv[svstore][key] - - if defaults then - copyDefaults(tbl, defaults) - end - rawset(db, section, tbl) - - return tableCreated, tbl -end - --- Metatable to handle the dynamic creation of sections and copying of sections. -local dbmt = { - __index = function(t, section) - local keys = rawget(t, "keys") - local key = keys[section] - if key then - local defaultTbl = rawget(t, "defaults") - local defaults = defaultTbl and defaultTbl[section] - - if section == "profile" then - local new = initSection(t, section, "profiles", key, defaults) - if new then - -- Callback: OnNewProfile, database, newProfileKey - t.callbacks:Fire("OnNewProfile", t, key) - end - elseif section == "profiles" then - local sv = rawget(t, "sv") - if not sv.profiles then sv.profiles = {} end - rawset(t, "profiles", sv.profiles) - elseif section == "global" then - local sv = rawget(t, "sv") - if not sv.global then sv.global = {} end - if defaults then - copyDefaults(sv.global, defaults) - end - rawset(t, section, sv.global) - else - initSection(t, section, section, key, defaults) - end - end - - return rawget(t, section) - end -} - -local function validateDefaults(defaults, keyTbl, offset) - if not defaults then return end - offset = offset or 0 - for k in pairs(defaults) do - if not keyTbl[k] or k == "profiles" then - error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset) - end - end -end - -local preserve_keys = { - ["callbacks"] = true, - ["RegisterCallback"] = true, - ["UnregisterCallback"] = true, - ["UnregisterAllCallbacks"] = true, - ["children"] = true, -} - -local realmKey = GetRealmName() -local charKey = UnitName("player") .. " - " .. realmKey -local _, classKey = UnitClass("player") -local _, raceKey = UnitRace("player") -local factionKey = UnitFactionGroup("player") -local factionrealmKey = factionKey .. " - " .. realmKey --- Actual database initialization function -local function initdb(sv, defaults, defaultProfile, olddb, parent) - -- Generate the database keys for each section - - -- map "true" to our "Default" profile - if defaultProfile == true then defaultProfile = "Default" end - - local profileKey - if not parent then - -- Make a container for profile keys - if not sv.profileKeys then sv.profileKeys = {} end - - -- Try to get the profile selected from the char db - profileKey = sv.profileKeys[charKey] or defaultProfile or charKey - - -- save the selected profile for later - sv.profileKeys[charKey] = profileKey - else - -- Use the profile of the parents DB - profileKey = parent.keys.profile or defaultProfile or charKey - - -- clear the profileKeys in the DB, namespaces don't need to store them - sv.profileKeys = nil - end - - -- This table contains keys that enable the dynamic creation - -- of each section of the table. The 'global' and 'profiles' - -- have a key of true, since they are handled in a special case - local keyTbl= { - ["char"] = charKey, - ["realm"] = realmKey, - ["class"] = classKey, - ["race"] = raceKey, - ["faction"] = factionKey, - ["factionrealm"] = factionrealmKey, - ["profile"] = profileKey, - ["global"] = true, - ["profiles"] = true, - } - - validateDefaults(defaults, keyTbl, 1) - - -- This allows us to use this function to reset an entire database - -- Clear out the old database - if olddb then - for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end - end - - -- Give this database the metatable so it initializes dynamically - local db = setmetatable(olddb or {}, dbmt) - - if not rawget(db, "callbacks") then - -- try to load CallbackHandler-1.0 if it loaded after our library - if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end - db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy - end - - -- Copy methods locally into the database object, to avoid hitting - -- the metatable when calling methods - - if not parent then - for name, func in pairs(DBObjectLib) do - db[name] = func - end - else - -- hack this one in - db.RegisterDefaults = DBObjectLib.RegisterDefaults - db.ResetProfile = DBObjectLib.ResetProfile - end - - -- Set some properties in the database object - db.profiles = sv.profiles - db.keys = keyTbl - db.sv = sv - --db.sv_name = name - db.defaults = defaults - db.parent = parent - - -- store the DB in the registry - AceDB.db_registry[db] = true - - return db -end - --- handle PLAYER_LOGOUT --- strip all defaults from all databases -local function logoutHandler(frame, event) - if event == "PLAYER_LOGOUT" then - for db in pairs(AceDB.db_registry) do - db.callbacks:Fire("OnDatabaseShutdown", db) - for section, key in pairs(db.keys) do - if db.defaults and db.defaults[section] and rawget(db, section) then - removeDefaults(db[section], db.defaults[section]) - end - end - end - end -end - -AceDB.frame:RegisterEvent("PLAYER_LOGOUT") -AceDB.frame:SetScript("OnEvent", logoutHandler) - - ---[[------------------------------------------------------------------------- - AceDB Object Method Definitions ----------------------------------------------------------------------------]] - ---- Sets the defaults table for the given database object by clearing any --- that are currently set, and then setting the new defaults. --- @param defaults A table of defaults for this database -function DBObjectLib:RegisterDefaults(defaults) - if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) - end - - validateDefaults(defaults, self.keys) - - -- Remove any currently set defaults - if self.defaults then - for section,key in pairs(self.keys) do - if self.defaults[section] and rawget(self, section) then - removeDefaults(self[section], self.defaults[section]) - end - end - end - - -- Set the DBObject.defaults table - self.defaults = defaults - - -- Copy in any defaults, only touching those sections already created - if defaults then - for section,key in pairs(self.keys) do - if defaults[section] and rawget(self, section) then - copyDefaults(self[section], defaults[section]) - end - end - end -end - ---- Changes the profile of the database and all of it's namespaces to the --- supplied named profile --- @param name The name of the profile to set as the current profile -function DBObjectLib:SetProfile(name) - if type(name) ~= "string" then - error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) - end - - -- changing to the same profile, dont do anything - if name == self.keys.profile then return end - - local oldProfile = self.profile - local defaults = self.defaults and self.defaults.profile - - -- Callback: OnProfileShutdown, database - self.callbacks:Fire("OnProfileShutdown", self) - - if oldProfile and defaults then - -- Remove the defaults from the old profile - removeDefaults(oldProfile, defaults) - end - - self.profile = nil - self.keys["profile"] = name - - -- if the storage exists, save the new profile - -- this won't exist on namespaces. - if self.sv.profileKeys then - self.sv.profileKeys[charKey] = name - end - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.SetProfile(db, name) - end - end - - -- Callback: OnProfileChanged, database, newProfileKey - self.callbacks:Fire("OnProfileChanged", self, name) -end - ---- Returns a table with the names of the existing profiles in the database. --- You can optionally supply a table to re-use for this purpose. --- @param tbl A table to store the profile names in (optional) -function DBObjectLib:GetProfiles(tbl) - if tbl and type(tbl) ~= "table" then - error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) - end - - -- Clear the container table - if tbl then - for k,v in pairs(tbl) do tbl[k] = nil end - else - tbl = {} - end - - local curProfile = self.keys.profile - - local i = 0 - for profileKey in pairs(self.profiles) do - i = i + 1 - tbl[i] = profileKey - if curProfile and profileKey == curProfile then curProfile = nil end - end - - -- Add the current profile, if it hasn't been created yet - if curProfile then - i = i + 1 - tbl[i] = curProfile - end - - return tbl, i -end - ---- Returns the current profile name used by the database -function DBObjectLib:GetCurrentProfile() - return self.keys.profile -end - ---- Deletes a named profile. This profile must not be the active profile. --- @param name The name of the profile to be deleted --- @param silent If true, do not raise an error when the profile does not exist -function DBObjectLib:DeleteProfile(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) - end - - if self.keys.profile == name then - error("Cannot delete the active profile in an AceDBObject.", 2) - end - - if not rawget(self.sv.profiles, name) and not silent then - error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) - end - - self.sv.profiles[name] = nil - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.DeleteProfile(db, name, true) - end - end - - -- Callback: OnProfileDeleted, database, profileKey - self.callbacks:Fire("OnProfileDeleted", self, name) -end - ---- Copies a named profile into the current profile, overwriting any conflicting --- settings. --- @param name The name of the profile to be copied into the current profile --- @param silent If true, do not raise an error when the profile does not exist -function DBObjectLib:CopyProfile(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) - end - - if name == self.keys.profile then - error("Cannot have the same source and destination profiles.", 2) - end - - if not rawget(self.sv.profiles, name) and not silent then - error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) - end - - -- Reset the profile before copying - DBObjectLib.ResetProfile(self, nil, true) - - local profile = self.profile - local source = self.sv.profiles[name] - - copyTable(source, profile) - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.CopyProfile(db, name, true) - end - end - - -- Callback: OnProfileCopied, database, sourceProfileKey - self.callbacks:Fire("OnProfileCopied", self, name) -end - ---- Resets the current profile to the default values (if specified). --- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object --- @param noCallbacks if set to true, won't fire the OnProfileReset callback -function DBObjectLib:ResetProfile(noChildren, noCallbacks) - local profile = self.profile - - for k,v in pairs(profile) do - profile[k] = nil - end - - local defaults = self.defaults and self.defaults.profile - if defaults then - copyDefaults(profile, defaults) - end - - -- populate to child namespaces - if self.children and not noChildren then - for _, db in pairs(self.children) do - DBObjectLib.ResetProfile(db, nil, noCallbacks) - end - end - - -- Callback: OnProfileReset, database - if not noCallbacks then - self.callbacks:Fire("OnProfileReset", self) - end -end - ---- Resets the entire database, using the string defaultProfile as the new default --- profile. --- @param defaultProfile The profile name to use as the default -function DBObjectLib:ResetDB(defaultProfile) - if defaultProfile and type(defaultProfile) ~= "string" then - error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) - end - - local sv = self.sv - for k,v in pairs(sv) do - sv[k] = nil - end - - local parent = self.parent - - initdb(sv, self.defaults, defaultProfile, self) - - -- fix the child namespaces - if self.children then - if not sv.namespaces then sv.namespaces = {} end - for name, db in pairs(self.children) do - if not sv.namespaces[name] then sv.namespaces[name] = {} end - initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self) - end - end - - -- Callback: OnDatabaseReset, database - self.callbacks:Fire("OnDatabaseReset", self) - -- Callback: OnProfileChanged, database, profileKey - self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"]) - - return self -end - ---- Creates a new database namespace, directly tied to the database. This --- is a full scale database in it's own rights other than the fact that --- it cannot control its profile individually --- @param name The name of the new namespace --- @param defaults A table of values to use as defaults -function DBObjectLib:RegisterNamespace(name, defaults) - if type(name) ~= "string" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) - end - if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) - end - if self.children and self.children[name] then - error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) - end - - local sv = self.sv - if not sv.namespaces then sv.namespaces = {} end - if not sv.namespaces[name] then - sv.namespaces[name] = {} - end - - local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self) - - if not self.children then self.children = {} end - self.children[name] = newDB - return newDB -end - ---- Returns an already existing namespace from the database object. --- @param name The name of the new namespace --- @param silent if true, the addon is optional, silently return nil if its not found --- @usage --- local namespace = self.db:GetNamespace('namespace') --- @return the namespace object if found -function DBObjectLib:GetNamespace(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) - end - if not silent and not (self.children and self.children[name]) then - error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) - end - if not self.children then self.children = {} end - return self.children[name] -end - ---[[------------------------------------------------------------------------- - AceDB Exposed Methods ----------------------------------------------------------------------------]] - ---- Creates a new database object that can be used to handle database settings and profiles. --- By default, an empty DB is created, using a character specific profile. --- --- You can override the default profile used by passing any profile name as the third argument, --- or by passing //true// as the third argument to use a globally shared profile called "Default". --- --- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char" --- will use a profile named "char", and not a character-specific profile. --- @param tbl The name of variable, or table to use for the database --- @param defaults A table of database defaults --- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default. --- You can also pass //true// to use a shared global profile called "Default". --- @usage --- -- Create an empty DB using a character-specific default profile. --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB") --- @usage --- -- Create a DB using defaults and using a shared default profile --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) -function AceDB:New(tbl, defaults, defaultProfile) - if type(tbl) == "string" then - local name = tbl - tbl = _G[name] - if not tbl then - tbl = {} - _G[name] = tbl - end - end - - if type(tbl) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) - end - - if defaults and type(defaults) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) - end - - if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) - end - - return initdb(tbl, defaults, defaultProfile) -end - --- upgrade existing databases -for db in pairs(AceDB.db_registry) do - if not db.parent then - for name,func in pairs(DBObjectLib) do - db[name] = func - end - else - db.RegisterDefaults = DBObjectLib.RegisterDefaults - db.ResetProfile = DBObjectLib.ResetProfile - end -end
--- a/Libs/AceDB-3.0/AceDB-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceDB-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,420 +0,0 @@ ---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- @class file --- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) - -if not AceDBOptions then return end -- No upgrade needed - --- Lua APIs -local pairs, next = pairs, next - --- WoW APIs -local UnitClass = UnitClass - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - -AceDBOptions.optionTables = AceDBOptions.optionTables or {} -AceDBOptions.handlers = AceDBOptions.handlers or {} - ---[[ - Localization of AceDBOptions-3.0 -]] - -local L = { - default = "Default", - intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", - choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.", - new = "New", - new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", - profiles = "Profiles", - profiles_sub = "Manage Profiles", - current = "Current Profile:", -} - -local LOCALE = GetLocale() -if LOCALE == "deDE" then - L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." - L["new"] = "Neu" - L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" - L["profiles"] = "Profile" - L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" -elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." - L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." - L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" - L["profiles"] = "Profils" - L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" -elseif LOCALE == "koKR" then - L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." - L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" - L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" -elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" - L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." - L["new"] = "Nuevo" - L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" - L["profiles"] = "Perfiles" - L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhTW" then - L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" - L["new"] = "新建" - L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" - L["profiles"] = "設定檔" - L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" - L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" - L["new"] = "新建" - L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" - L["profiles"] = "配置文件" - L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" -elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" - L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." - L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." - L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" - L["profiles"] = "Профили" - L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" -end - -local defaultProfiles -local tmpprofiles = {} - --- Get a list of available profiles for the specified database. --- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below. --- @param db The db object to retrieve the profiles from --- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet --- @param nocurrent If true, then getProfileList will not display the current profile in the list --- @return Hashtable of all profiles with the internal name as keys and the display name as value. -local function getProfileList(db, common, nocurrent) - local profiles = {} - - -- copy existing profiles into the table - local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end - end - - -- add our default profiles to choose from ( or rename existing profiles) - for k,v in pairs(defaultProfiles) do - if (common or profiles[k]) and not (nocurrent and k == currentProfile) then - profiles[k] = v - end - end - - return profiles -end - ---[[ - OptionsHandlerPrototype - prototype class for handling the options in a sane way -]] -local OptionsHandlerPrototype = {} - ---[[ Reset the profile ]] -function OptionsHandlerPrototype:Reset() - self.db:ResetProfile() -end - ---[[ Set the profile to value ]] -function OptionsHandlerPrototype:SetProfile(info, value) - self.db:SetProfile(value) -end - ---[[ returns the currently active profile ]] -function OptionsHandlerPrototype:GetCurrentProfile() - return self.db:GetCurrentProfile() -end - ---[[ - List all active profiles - you can control the output with the .arg variable - currently four modes are supported - - (empty) - return all available profiles - "nocurrent" - returns all available profiles except the currently active profile - "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") - "both" - common except the active profile -]] -function OptionsHandlerPrototype:ListProfiles(info) - local arg = info.arg - local profiles - if arg == "common" and not self.noDefaultProfiles then - profiles = getProfileList(self.db, true, nil) - elseif arg == "nocurrent" then - profiles = getProfileList(self.db, nil, true) - elseif arg == "both" then -- currently not used - profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true) - else - profiles = getProfileList(self.db) - end - - return profiles -end - -function OptionsHandlerPrototype:HasNoProfiles(info) - local profiles = self:ListProfiles(info) - return ((not next(profiles)) and true or false) -end - ---[[ Copy a profile ]] -function OptionsHandlerPrototype:CopyProfile(info, value) - self.db:CopyProfile(value) -end - ---[[ Delete a profile from the db ]] -function OptionsHandlerPrototype:DeleteProfile(info, value) - self.db:DeleteProfile(value) -end - ---[[ fill defaultProfiles with some generic values ]] -local function generateDefaultProfiles(db) - defaultProfiles = { - ["Default"] = L["default"], - [db.keys.char] = db.keys.char, - [db.keys.realm] = db.keys.realm, - [db.keys.class] = UnitClass("player") - } -end - ---[[ create and return a handler object for the db, or upgrade it if it already existed ]] -local function getOptionsHandler(db, noDefaultProfiles) - if not defaultProfiles then - generateDefaultProfiles(db) - end - - local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - - for k,v in pairs(OptionsHandlerPrototype) do - handler[k] = v - end - - AceDBOptions.handlers[db] = handler - return handler -end - ---[[ - the real options table -]] -local optionsTable = { - desc = { - order = 1, - type = "description", - name = L["intro"] .. "\n", - }, - descreset = { - order = 9, - type = "description", - name = L["reset_desc"], - }, - reset = { - order = 10, - type = "execute", - name = L["reset"], - desc = L["reset_sub"], - func = "Reset", - }, - current = { - order = 11, - type = "description", - name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end, - width = "default", - }, - choosedesc = { - order = 20, - type = "description", - name = "\n" .. L["choose_desc"], - }, - new = { - name = L["new"], - desc = L["new_sub"], - type = "input", - order = 30, - get = false, - set = "SetProfile", - }, - choose = { - name = L["choose"], - desc = L["choose_sub"], - type = "select", - order = 40, - get = "GetCurrentProfile", - set = "SetProfile", - values = "ListProfiles", - arg = "common", - }, - copydesc = { - order = 50, - type = "description", - name = "\n" .. L["copy_desc"], - }, - copyfrom = { - order = 60, - type = "select", - name = L["copy"], - desc = L["copy_desc"], - get = false, - set = "CopyProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - }, - deldesc = { - order = 70, - type = "description", - name = "\n" .. L["delete_desc"], - }, - delete = { - order = 80, - type = "select", - name = L["delete"], - desc = L["delete_sub"], - get = false, - set = "DeleteProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - confirm = true, - confirmText = L["delete_confirm"], - }, -} - ---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. --- @param db The database object to create the options table for. --- @return The options table to be used in AceConfig-3.0 --- @usage --- -- Assuming `options` is your top-level options table and `self.db` is your database: --- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) -function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) - local tbl = AceDBOptions.optionTables[db] or { - type = "group", - name = L["profiles"], - desc = L["profiles_sub"], - } - - tbl.handler = getOptionsHandler(db, noDefaultProfiles) - tbl.args = optionsTable - - AceDBOptions.optionTables[db] = tbl - return tbl -end - --- upgrade existing tables -for db,tbl in pairs(AceDBOptions.optionTables) do - tbl.handler = getOptionsHandler(db) - tbl.args = optionsTable -end
--- a/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceDBOptions-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceEvent-3.0/AceEvent-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,126 +0,0 @@ ---- AceEvent-3.0 provides event registration and secure dispatching. --- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around --- CallbackHandler, and dispatches all game events or addon message to the registrees. --- --- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by --- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object --- and can be accessed directly, without having to explicitly call AceEvent itself.\\ --- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you --- make into AceEvent. --- @class file --- @name AceEvent-3.0 --- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -local MAJOR, MINOR = "AceEvent-3.0", 3 -local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceEvent then return end - --- Lua APIs -local pairs = pairs - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame -AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib - --- APIs and registry for blizzard events, using CallbackHandler lib -if not AceEvent.events then - AceEvent.events = CallbackHandler:New(AceEvent, - "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") -end - -function AceEvent.events:OnUsed(target, eventname) - AceEvent.frame:RegisterEvent(eventname) -end - -function AceEvent.events:OnUnused(target, eventname) - AceEvent.frame:UnregisterEvent(eventname) -end - - --- APIs and registry for IPC messages, using CallbackHandler lib -if not AceEvent.messages then - AceEvent.messages = CallbackHandler:New(AceEvent, - "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" - ) - AceEvent.SendMessage = AceEvent.messages.Fire -end - ---- embedding and embed handling -local mixins = { - "RegisterEvent", "UnregisterEvent", - "RegisterMessage", "UnregisterMessage", - "SendMessage", - "UnregisterAllEvents", "UnregisterAllMessages", -} - ---- Register for a Blizzard Event. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. --- Any arguments to the event will be passed on after that. --- @name AceEvent:RegisterEvent --- @class function --- @paramsig event[, callback [, arg]] --- @param event The event to register for --- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name) --- @param arg An optional argument to pass to the callback function - ---- Unregister an event. --- @name AceEvent:UnregisterEvent --- @class function --- @paramsig event --- @param event The event to unregister - ---- Register for a custom AceEvent-internal message. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. --- Any arguments to the event will be passed on after that. --- @name AceEvent:RegisterMessage --- @class function --- @paramsig message[, callback [, arg]] --- @param message The message to register for --- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name) --- @param arg An optional argument to pass to the callback function - ---- Unregister a message --- @name AceEvent:UnregisterMessage --- @class function --- @paramsig message --- @param message The message to unregister - ---- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message. --- @name AceEvent:SendMessage --- @class function --- @paramsig message, ... --- @param message The message to send --- @param ... Any arguments to the message - - --- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. --- @param target target object to embed AceEvent in -function AceEvent:Embed(target) - for k, v in pairs(mixins) do - target[v] = self[v] - end - self.embeds[target] = true - return target -end - --- AceEvent:OnEmbedDisable( target ) --- target (object) - target object that is being disabled --- --- Unregister all events messages etc when the target disables. --- this method should be called by the target manually or by an addon framework -function AceEvent:OnEmbedDisable(target) - target:UnregisterAllEvents() - target:UnregisterAllMessages() -end - --- Script to fire blizzard events into the event listeners -local events = AceEvent.events -AceEvent.frame:SetScript("OnEvent", function(this, event, ...) - events:Fire(event, ...) -end) - ---- Finally: upgrade our old embeds -for target, v in pairs(AceEvent.embeds) do - AceEvent:Embed(target) -end
--- a/Libs/AceEvent-3.0/AceEvent-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceEvent-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceGUI-3.0/AceGUI-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,863 +0,0 @@ ---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. --- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 --- stand-alone distribution. --- --- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, --- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool --- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll --- implement a proper API to modify it. --- @usage --- local AceGUI = LibStub("AceGUI-3.0") --- -- Create a container frame --- local f = AceGUI:Create("Frame") --- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) --- f:SetTitle("AceGUI-3.0 Example") --- f:SetStatusText("Status Bar") --- f:SetLayout("Flow") --- -- Create a button --- local btn = AceGUI:Create("Button") --- btn:SetWidth(170) --- btn:SetText("Button !") --- btn:SetCallback("OnClick", function() print("Click!") end) --- -- Add the button to the container --- f:AddChild(btn) --- @class file --- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30 -local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) - -if not AceGUI then return end -- No upgrade needed - --- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max - --- WoW APIs -local UIParent = UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - -AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} -AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} -AceGUI.WidgetBase = AceGUI.WidgetBase or {} -AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} -AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - --- local upvalues -local WidgetRegistry = AceGUI.WidgetRegistry -local LayoutRegistry = AceGUI.LayoutRegistry -local WidgetVersions = AceGUI.WidgetVersions - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) -end - --- Recycling functions -local newWidget, delWidget -do - -- Version Upgrade in Minor 29 - -- Internal Storage of the objects changed, from an array table - -- to a hash table, and additionally we introduced versioning on - -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to - -- convert the storage tables to the new format. - -- This should generally not cause *many* widgets to end up in trash, - -- since once dialogs are opened, all addons should be loaded already - -- and AceGUI should be on the latest version available on the users - -- setup. - -- -- nevcairiel - Nov 2nd, 2009 - if oldminor and oldminor < 29 and AceGUI.objPools then - AceGUI.objPools = nil - end - - AceGUI.objPools = AceGUI.objPools or {} - local objPools = AceGUI.objPools - --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then - error("Attempt to instantiate unknown widget type", 2) - end - - if not objPools[type] then - objPools[type] = {} - end - - local newObj = next(objPools[type]) - if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] - else - objPools[type][newObj] = nil - -- if the widget is older then the latest, don't even try to reuse it - -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) - end - end - return newObj - end - -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} - end - if objPools[type][obj] then - error("Attempt to Release Widget that is already released", 2) - end - objPools[type][obj] = true - end -end - - -------------------- --- API Functions -- -------------------- - --- Gets a widget Object - ---- Create a new Widget of the given type. --- This function will instantiate a new widget (or use one from the widget pool), and call the --- OnAcquire function on it, before returning. --- @param type The type of the widget. --- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) - - if rawget(widget,'Acquire') then - widget.OnAcquire = widget.Acquire - widget.Acquire = nil - elseif rawget(widget,'Aquire') then - widget.OnAcquire = widget.Aquire - widget.Aquire = nil - end - - if rawget(widget,'Release') then - widget.OnRelease = rawget(widget,'Release') - widget.Release = nil - end - - if widget.OnAcquire then - widget:OnAcquire() - else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) - end - -- Set the default Layout ('List') - safecall(widget.SetLayout, widget, 'List') - safecall(widget.ResumeLayout, widget) - return widget - end -end - ---- Releases a widget Object. --- This function calls OnRelease on the widget and places it back in the widget pool. --- Any data on the widget is being erased, and the widget will be hidden.\\ --- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. --- @param widget The widget to release -function AceGUI:Release(widget) - safecall( widget.PauseLayout, widget ) - widget:Fire("OnRelease") - safecall( widget.ReleaseChildren, widget ) - - if widget.OnRelease then - widget:OnRelease() - else - error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) - end - for k in pairs(widget.userdata) do - widget.userdata[k] = nil - end - for k in pairs(widget.events) do - widget.events[k] = nil - end - widget.width = nil - widget.relWidth = nil - widget.height = nil - widget.relHeight = nil - widget.noAutoHeight = nil - widget.frame:ClearAllPoints() - widget.frame:Hide() - widget.frame:SetParent(UIParent) - widget.frame.width = nil - widget.frame.height = nil - if widget.content then - widget.content.width = nil - widget.content.height = nil - end - delWidget(widget, widget.type) -end - ------------ --- Focus -- ------------ - - ---- Called when a widget has taken focus. --- e.g. Dropdowns opening, Editboxes gaining kb focus --- @param widget The widget that should be focused -function AceGUI:SetFocus(widget) - if self.FocusedWidget and self.FocusedWidget ~= widget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - end - self.FocusedWidget = widget -end - - ---- Called when something has happened that could cause widgets with focus to drop it --- e.g. titlebar of a frame being clicked -function AceGUI:ClearFocus() - if self.FocusedWidget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - self.FocusedWidget = nil - end -end - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - :OnWidthSet(width) - Called when the width of the widget is changed - :OnHeightSet(height) - Called when the height of the widget is changed - Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead - AceGUI already sets a handler to the event - :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the - area used for controls. These can be nil if the layout used the existing size to layout the controls. - -]] - --------------------------- --- Widget Base Template -- --------------------------- -do - local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end - end - - local WidgetBase = AceGUI.WidgetBase - - WidgetBase.SetParent = function(self, parent) - local frame = self.frame - frame:SetParent(nil) - frame:SetParent(parent.content) - self.parent = parent - --fixlevels(parent.frame,parent.frame:GetChildren()) - end - - WidgetBase.SetCallback = function(self, name, func) - if type(func) == "function" then - self.events[name] = func - end - end - - WidgetBase.Fire = function(self, name, ...) - if self.events[name] then - local success, ret = safecall(self.events[name], self, name, ...) - if success then - return ret - end - end - end - - WidgetBase.SetWidth = function(self, width) - self.frame:SetWidth(width) - self.frame.width = width - if self.OnWidthSet then - self:OnWidthSet(width) - end - end - - WidgetBase.SetRelativeWidth = function(self, width) - if width <= 0 or width > 1 then - error(":SetRelativeWidth(width): Invalid relative width.", 2) - end - self.relWidth = width - self.width = "relative" - end - - WidgetBase.SetHeight = function(self, height) - self.frame:SetHeight(height) - self.frame.height = height - if self.OnHeightSet then - self:OnHeightSet(height) - end - end - - --[[ WidgetBase.SetRelativeHeight = function(self, height) - if height <= 0 or height > 1 then - error(":SetRelativeHeight(height): Invalid relative height.", 2) - end - self.relHeight = height - self.height = "relative" - end ]] - - WidgetBase.IsVisible = function(self) - return self.frame:IsVisible() - end - - WidgetBase.IsShown= function(self) - return self.frame:IsShown() - end - - WidgetBase.Release = function(self) - AceGUI:Release(self) - end - - WidgetBase.SetPoint = function(self, ...) - return self.frame:SetPoint(...) - end - - WidgetBase.ClearAllPoints = function(self) - return self.frame:ClearAllPoints() - end - - WidgetBase.GetNumPoints = function(self) - return self.frame:GetNumPoints() - end - - WidgetBase.GetPoint = function(self, ...) - return self.frame:GetPoint(...) - end - - WidgetBase.GetUserDataTable = function(self) - return self.userdata - end - - WidgetBase.SetUserData = function(self, key, value) - self.userdata[key] = value - end - - WidgetBase.GetUserData = function(self, key) - return self.userdata[key] - end - - WidgetBase.IsFullHeight = function(self) - return self.height == "fill" - end - - WidgetBase.SetFullHeight = function(self, isFull) - if isFull then - self.height = "fill" - else - self.height = nil - end - end - - WidgetBase.IsFullWidth = function(self) - return self.width == "fill" - end - - WidgetBase.SetFullWidth = function(self, isFull) - if isFull then - self.width = "fill" - else - self.width = nil - end - end - --- local function LayoutOnUpdate(this) --- this:SetScript("OnUpdate",nil) --- this.obj:PerformLayout() --- end - - local WidgetContainerBase = AceGUI.WidgetContainerBase - - WidgetContainerBase.PauseLayout = function(self) - self.LayoutPaused = true - end - - WidgetContainerBase.ResumeLayout = function(self) - self.LayoutPaused = nil - end - - WidgetContainerBase.PerformLayout = function(self) - if self.LayoutPaused then - return - end - safecall(self.LayoutFunc,self.content, self.children) - end - - --call this function to layout, makes sure layed out objects get a frame to get sizes etc - WidgetContainerBase.DoLayout = function(self) - self:PerformLayout() --- if not self.parent then --- self.frame:SetScript("OnUpdate", LayoutOnUpdate) --- end - end - - WidgetContainerBase.AddChild = function(self, child, beforeWidget) - if beforeWidget then - local siblingIndex = 1 - for _, widget in pairs(self.children) do - if widget == beforeWidget then - break - end - siblingIndex = siblingIndex + 1 - end - tinsert(self.children, siblingIndex, child) - else - tinsert(self.children, child) - end - child:SetParent(self) - child.frame:Show() - self:DoLayout() - end - - WidgetContainerBase.AddChildren = function(self, ...) - for i = 1, select("#", ...) do - local child = select(i, ...) - tinsert(self.children, child) - child:SetParent(self) - child.frame:Show() - end - self:DoLayout() - end - - WidgetContainerBase.ReleaseChildren = function(self) - local children = self.children - for i = 1,#children do - AceGUI:Release(children[i]) - children[i] = nil - end - end - - WidgetContainerBase.SetLayout = function(self, Layout) - self.LayoutFunc = AceGUI:GetLayout(Layout) - end - - WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) - if adjust then - self.noAutoHeight = nil - else - self.noAutoHeight = true - end - end - - local function FrameResize(this) - local self = this.obj - if this:GetWidth() and this:GetHeight() then - if self.OnWidthSet then - self:OnWidthSet(this:GetWidth()) - end - if self.OnHeightSet then - self:OnHeightSet(this:GetHeight()) - end - end - end - - local function ContentResize(this) - if this:GetWidth() and this:GetHeight() then - this.width = this:GetWidth() - this.height = this:GetHeight() - this.obj:DoLayout() - end - end - - setmetatable(WidgetContainerBase,{__index=WidgetBase}) - - --One of these function should be called on each Widget Instance as part of its creation process - - --- Register a widget-class as a container for newly created widgets. - -- @param widget The widget class - function AceGUI:RegisterAsContainer(widget) - widget.children = {} - widget.userdata = {} - widget.events = {} - widget.base = WidgetContainerBase - widget.content.obj = widget - widget.frame.obj = widget - widget.content:SetScript("OnSizeChanged",ContentResize) - widget.frame:SetScript("OnSizeChanged",FrameResize) - setmetatable(widget,{__index=WidgetContainerBase}) - widget:SetLayout("List") - end - - --- Register a widget-class as a widget. - -- @param widget The widget class - function AceGUI:RegisterAsWidget(widget) - widget.userdata = {} - widget.events = {} - widget.base = WidgetBase - widget.frame.obj = widget - widget.frame:SetScript("OnSizeChanged",FrameResize) - setmetatable(widget,{__index=WidgetBase}) - end -end - - - - ------------------- --- Widget API -- ------------------- - ---- Registers a widget Constructor, this function returns a new instance of the Widget --- @param Name The name of the widget --- @param Constructor The widget constructor function --- @param Version The version of the widget -function AceGUI:RegisterWidgetType(Name, Constructor, Version) - assert(type(Constructor) == "function") - assert(type(Version) == "number") - - local oldVersion = WidgetVersions[Name] - if oldVersion and oldVersion >= Version then return end - - WidgetVersions[Name] = Version - WidgetRegistry[Name] = Constructor -end - ---- Registers a Layout Function --- @param Name The name of the layout --- @param LayoutFunc Reference to the layout function -function AceGUI:RegisterLayout(Name, LayoutFunc) - assert(type(LayoutFunc) == "function") - if type(Name) == "string" then - Name = Name:upper() - end - LayoutRegistry[Name] = LayoutFunc -end - ---- Get a Layout Function from the registry --- @param Name The name of the layout -function AceGUI:GetLayout(Name) - if type(Name) == "string" then - Name = Name:upper() - end - return LayoutRegistry[Name] -end - -AceGUI.counts = AceGUI.counts or {} - ---- A type-based counter to count the number of widgets created. --- This is used by widgets that require a named frame, e.g. when a Blizzard --- Template requires it. --- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 - end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] -end - ---[[ Widget Template - --------------------------- --- Widget Name -- --------------------------- -do - local Type = "Type" - - local function OnAcquire(self) - - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.frame = frame - frame.obj = self - - --Container Support - --local content = CreateFrame("Frame",nil,frame) - --self.content = content - - --AceGUI:RegisterAsContainer(self) - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor) -end - - -]] - -------------- --- Layouts -- -------------- - ---[[ - A Layout is a func that takes 2 parameters - content - the frame that widgets will be placed inside - children - a table containing the widgets to layout - -]] - --- Very simple Layout, Children are stacked on top of each other down the left side -AceGUI:RegisterLayout("List", - function(content, children) - - local height = 0 - local width = content.width or content:GetWidth() or 0 - for i = 1, #children do - local child = children[i] - - local frame = child.frame - frame:ClearAllPoints() - frame:Show() - if i == 1 then - frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) - else - frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT",content,"RIGHT") - if child.OnWidthSet then - child:OnWidthSet(content.width or content:GetWidth()) - end - if child.DoLayout then - child:DoLayout() - end - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - if child.OnWidthSet then - child:OnWidthSet(content.width or content:GetWidth()) - end - if child.DoLayout then - child:DoLayout() - end - end - - height = height + (frame.height or frame:GetHeight() or 0) - end - safecall( content.obj.LayoutFinished, content.obj, nil, height ) - end - ) - --- A single control fills the whole content area -AceGUI:RegisterLayout("Fill", - function(content, children) - if children[1] then - children[1]:SetWidth(content:GetWidth() or 0) - children[1]:SetHeight(content:GetHeight() or 0) - children[1].frame:SetAllPoints(content) - children[1].frame:Show() - safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) - end - end - ) - -AceGUI:RegisterLayout("Flow", - function(content, children) - --used height so far - local height = 0 - --width used in the current row - local usedwidth = 0 - --height of the current row - local rowheight = 0 - local rowoffset = 0 - local lastrowoffset - - local width = content.width or content:GetWidth() or 0 - - --control at the start of the row - local rowstart - local rowstartoffset - local lastrowstart - local isfullheight - - local frameoffset - local lastframeoffset - local oversize - for i = 1, #children do - local child = children[i] - oversize = nil - local frame = child.frame - local frameheight = frame.height or frame:GetHeight() or 0 - local framewidth = frame.width or frame:GetWidth() or 0 - lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? - -- That was moving all widgets half the widgets size down, is that intended? - -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. - -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. - -- TODO: Investigate moar! - frameoffset = child.alignoffset or (frameheight / 2) - - if child.width == "relative" then - framewidth = width * child.relWidth - end - - frame:Show() - frame:ClearAllPoints() - if i == 1 then - -- anchor the first control to the top left - frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) - rowheight = frameheight - rowoffset = frameoffset - rowstart = frame - rowstartoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - else - -- if there isn't available width for the control start a new row - -- if a control is "fill" it will be on a row of its own full width - if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then - if isfullheight then - -- a previous row has already filled the entire height, there's nothing we can usefully do anymore - -- (maybe error/warn about this?) - break - end - --anchor the previous row, we will now know its height and offset - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) - height = height + rowheight + 3 - --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it - rowstart = frame - rowstartoffset = frameoffset - rowheight = frameheight - rowoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - -- put the control on the current row, adding it to the width and checking if the height needs to be increased - else - --handles cases where the new height is higher than either control because of the offsets - --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - - --offset is always the larger of the two offsets - rowoffset = math_max(rowoffset, frameoffset) - - rowheight = math_max(rowheight,rowoffset+(frameheight/2)) - --print("type:", child.type, "offset:",frameoffset-lastframeoffset) - frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) - usedwidth = framewidth + usedwidth - end - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT",content,"RIGHT",0,0) - - usedwidth = 0 - rowstart = frame - rowstartoffset = frameoffset - - if child.OnWidthSet then - child:OnWidthSet(width) - end - if child.DoLayout then - child:DoLayout() - end - rowheight = frame.height or frame:GetHeight() or 0 - rowoffset = child.alignoffset or (rowheight / 2) - rowstartoffset = rowoffset - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.OnWidthSet then - child:OnWidthSet(width) - end - - if child.DoLayout then - child:DoLayout() - end - elseif oversize then - if width > 1 then - frame:SetPoint("RIGHT",content,"RIGHT",0,0) - end - end - - if child.height == "fill" then - frame:SetPoint("BOTTOM",content,"BOTTOM") - isfullheight = true - end - end - - --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor - if isfullheight then - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) - elseif rowstart then - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) - end - - height = height + rowheight + 3 - safecall( content.obj.LayoutFinished, content.obj, nil, height ) - end - )
--- a/Libs/AceGUI-3.0/AceGUI-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,26 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceGUI-3.0.lua"/> - <Script file="widgets\AceGUIWidget-Button.lua"/> - <Script file="widgets\AceGUIWidget-CheckBox.lua"/> - <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> - <Script file="widgets\AceGUIWidget-DropDownGroup.lua"/> - <Script file="widgets\AceGUIWidget-DropDown.lua"/> - <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> - <Script file="widgets\AceGUIWidget-EditBox.lua"/> - <Script file="widgets\AceGUIWidget-Frame.lua"/> - <Script file="widgets\AceGUIWidget-Window.lua"/> - <Script file="widgets\AceGUIWidget-Heading.lua"/> - <Script file="widgets\AceGUIWidget-InlineGroup.lua"/> - <Script file="widgets\AceGUIWidget-Keybinding.lua"/> - <Script file="widgets\AceGUIWidget-ScrollFrame.lua"/> - <Script file="widgets\AceGUIWidget-SimpleGroup.lua"/> - <Script file="widgets\AceGUIWidget-Slider.lua"/> - <Script file="widgets\AceGUIWidget-TabGroup.lua"/> - <Script file="widgets\AceGUIWidget-TreeGroup.lua"/> - <Script file="widgets\AceGUIWidget-Label.lua"/> - <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> - <Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> - <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> - <Script file="widgets\AceGUIWidget-Icon.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,153 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - Acquire() - Called when the object is aquired, should set everything to a default hidden state - Release() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - - -]] - ----------------------------------- --- Blizzard Options Group -- ----------------------------------- ---[[ - Group Designed to be added to the bliz interface options panel -]] - --- WoW APIs -local CreateFrame = CreateFrame - -do - local Type = "BlizOptionsGroup" - local Version = 10 - - local function OnAcquire(self) - - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self:SetName() - end - - local function okay(this) - this.obj:Fire("okay") - end - - local function cancel(this) - this.obj:Fire("cancel") - end - - local function defaults(this) - this.obj:Fire("defaults") - end - - local function SetName(self, name, parent) - self.frame.name = name - self.frame.parent = parent - end - - local function OnShow(this) - this.obj:Fire("OnShow") - end - - local function OnHide(this) - this.obj:Fire("OnHide") - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 63 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 26 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function SetTitle(self, title) - local content = self.content - content:ClearAllPoints() - if not title or title == "" then - content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10) - self.label:SetText("") - else - content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40) - self.label:SetText(title) - end - content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10) - end - - local function Constructor() - local frame = CreateFrame("Frame") - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.frame = frame - self.SetName = SetName - - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.SetTitle = SetTitle - - frame.obj = self - frame.okay = okay - frame.cancel = cancel - frame.defaults = defaults - - frame:Hide() - frame:SetScript("OnHide",OnHide) - frame:SetScript("OnShow",OnShow) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") - self.label = label - label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15) - label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,104 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- WoW APIs -local _G = _G -local CreateFrame, UIParent = CreateFrame, UIParent - --------------------------- --- Button -- --------------------------- -do - local Type = "Button" - local Version = 12 - - local function OnAcquire(self) - -- restore default values - self:SetHeight(24) - self:SetWidth(200) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self:SetDisabled(false) - end - - local function Button_OnClick(this, ...) - this.obj:Fire("OnClick", ...) - AceGUI:ClearFocus() - end - - local function Button_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Button_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function SetText(self, text) - self.text:SetText(text or "") - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local name = "AceGUI30Button"..num - local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2") - local self = {} - self.num = num - self.type = Type - self.frame = frame - - local left = _G[name .. "Left"] - local right = _G[name .. "Right"] - local middle = _G[name .. "Middle"] - - left:SetPoint("TOP", frame, "TOP", 0, 0) - left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) - - right:SetPoint("TOP", frame, "TOP", 0, 0) - right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) - - middle:SetPoint("TOP", frame, "TOP", 0, 0) - middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0) - - local text = frame:GetFontString() - self.text = text - text:ClearAllPoints() - text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1) - text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1) - text:SetJustifyV("MIDDLE") - - frame:SetScript("OnClick",Button_OnClick) - frame:SetScript("OnEnter",Button_OnEnter) - frame:SetScript("OnLeave",Button_OnLeave) - - self.SetText = SetText - self.SetDisabled = SetDisabled - - frame:EnableMouse(true) - - frame:SetHeight(24) - frame:SetWidth(200) - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.frame = frame - frame.obj = self - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,300 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select = select - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: SetDesaturation, GameFontHighlight - --------------------------- --- Check Box -- --------------------------- ---[[ - Events : - OnValueChanged - -]] -do - local Type = "CheckBox" - local Version = 13 - - local function OnAcquire(self) - self:SetValue(false) - self.tristate = nil - self:SetHeight(24) - self:SetWidth(200) - self:SetImage() - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.check:Hide() - self.highlight:Hide() - self.down = nil - self.checked = nil - self:SetType() - self:SetDisabled(false) - self:SetDescription(nil) - end - - local function CheckBox_OnEnter(this) - local self = this.obj - self.highlight:Show() - self:Fire("OnEnter") - end - - local function CheckBox_OnLeave(this) - local self = this.obj - self.highlight:Hide() - self:Fire("OnLeave") - end - - local function CheckBox_OnMouseUp(this) - local self = this.obj - if not self.disabled then - self:ToggleChecked() - self:Fire("OnValueChanged",self.checked) - self.text:SetPoint("LEFT",self.check,"RIGHT",0,0) - end - self.down = nil - end - - local function CheckBox_OnMouseDown(this) - local self = this.obj - if not self.disabled then - self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1) - self.down = true - end - AceGUI:ClearFocus() - end - - local function SetDisabled(self,disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.text:SetTextColor(0.5,0.5,0.5) - SetDesaturation(self.check, true) - else - self.frame:Enable() - self.text:SetTextColor(1,1,1) - if self.tristate and self.checked == nil then - SetDesaturation(self.check, true) - else - SetDesaturation(self.check, false) - end - end - end - - local function SetValue(self,value) - local check = self.check - self.checked = value - if value then - SetDesaturation(self.check, false) - self.check:Show() - else - --Nil is the unknown tristate value - if self.tristate and value == nil then - SetDesaturation(self.check, true) - self.check:Show() - else - SetDesaturation(self.check, false) - self.check:Hide() - end - end - end - - local function SetTriState(self, enabled) - self.tristate = enabled - self:SetValue(self:GetValue()) - end - - local function GetValue(self) - return self.checked - end - - local function SetType(self, type) - local checkbg = self.checkbg - local check = self.check - local highlight = self.highlight - - if type == "radio" then - checkbg:SetHeight(16) - checkbg:SetWidth(16) - checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") - checkbg:SetTexCoord(0,0.25,0,1) - check:SetHeight(16) - check:SetWidth(16) - check:SetTexture("Interface\\Buttons\\UI-RadioButton") - check:SetTexCoord(0.25,0.5,0,1) - check:SetBlendMode("ADD") - highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") - highlight:SetTexCoord(0.5,0.75,0,1) - else - checkbg:SetHeight(24) - checkbg:SetWidth(24) - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - checkbg:SetTexCoord(0,1,0,1) - check:SetHeight(24) - check:SetWidth(24) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:SetTexCoord(0,1,0,1) - check:SetBlendMode("BLEND") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetTexCoord(0,1,0,1) - end - end - - local function ToggleChecked(self) - local value = self:GetValue() - if self.tristate then - --cycle in true, nil, false order - if value then - self:SetValue(nil) - elseif value == nil then - self:SetValue(false) - else - self:SetValue(true) - end - else - self:SetValue(not self:GetValue()) - end - end - - local function SetLabel(self, label) - self.text:SetText(label) - end - - local function SetDescription(self, desc) - if desc then - if not self.desc then - local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") - desc:ClearAllPoints() - desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21) - desc:SetWidth(self.frame.width - 30) - desc:SetJustifyH("LEFT") - desc:SetJustifyV("TOP") - self.desc = desc - end - self.desc:Show() - --self.text:SetFontObject(GameFontNormal) - self.desc:SetText(desc) - self:SetHeight(28 + self.desc:GetHeight()) - else - if self.desc then - self.desc:SetText("") - self.desc:Hide() - end - self.text:SetFontObject(GameFontHighlight) - self:SetHeight(24) - end - end - - local function SetImage(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select('#', ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - self:AlignImage() - end - - local function AlignImage(self) - local img = self.image:GetTexture() - self.text:ClearAllPoints() - if not img then - self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0) - self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0) - else - self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) - self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0) - end - end - - local function OnWidthSet(self, width) - if self.desc and self.desc:GetText() ~= "" then - self.desc:SetWidth(width - 30) - self:SetHeight(28 + self.desc:GetHeight()) - end - end - - local function Constructor() - local frame = CreateFrame("Button",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.SetValue = SetValue - self.GetValue = GetValue - self.SetDisabled = SetDisabled - self.SetType = SetType - self.ToggleChecked = ToggleChecked - self.SetLabel = SetLabel - self.SetTriState = SetTriState - self.SetDescription = SetDescription - self.OnWidthSet = OnWidthSet - self.SetImage = SetImage - self.AlignImage = AlignImage - - self.frame = frame - frame.obj = self - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - self.text = text - - frame:SetScript("OnEnter",CheckBox_OnEnter) - frame:SetScript("OnLeave",CheckBox_OnLeave) - frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) - frame:SetScript("OnMouseDown",CheckBox_OnMouseDown) - frame:EnableMouse() - local checkbg = frame:CreateTexture(nil,"ARTWORK") - self.checkbg = checkbg - checkbg:SetWidth(24) - checkbg:SetHeight(24) - checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - local check = frame:CreateTexture(nil,"OVERLAY") - self.check = check - check:SetWidth(24) - check:SetHeight(24) - check:SetPoint("CENTER",checkbg,"CENTER",0,0) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - - local highlight = frame:CreateTexture(nil, "OVERLAY") - self.highlight = highlight - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(checkbg) - highlight:Hide() - - local image = frame:CreateTexture(nil, "OVERLAY") - self.image = image - image:SetHeight(16) - image:SetWidth(16) - image:SetPoint("LEFT", check, "RIGHT", 1, 0) - - text:SetJustifyH("LEFT") - frame:SetHeight(24) - frame:SetWidth(200) - text:SetHeight(18) - text:SetPoint("LEFT",check,"RIGHT",0,0) - text:SetPoint("RIGHT",frame,"RIGHT",0,0) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,181 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame - --------------------------- --- ColorPicker -- --------------------------- -do - local Type = "ColorPicker" - local Version = 11 - - local function OnAcquire(self) - self.HasAlpha = false - self:SetColor(0,0,0,1) - self:SetHeight(24) - self:SetWidth(200) - end - - local function SetLabel(self, text) - self.text:SetText(text) - end - - local function SetColor(self,r,g,b,a) - self.r = r - self.g = g - self.b = b - self.a = a or 1 - self.colorSwatch:SetVertexColor(r,g,b,a) - end - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function SetHasAlpha(self, HasAlpha) - self.HasAlpha = HasAlpha - end - - local function ColorCallback(self,r,g,b,a,isAlpha) - if not self.HasAlpha then - a = 1 - end - self:SetColor(r,g,b,a) - if ColorPickerFrame:IsVisible() then - --colorpicker is still open - - self:Fire("OnValueChanged",r,g,b,a) - else - --colorpicker is closed, color callback is first, ignore it, - --alpha callback is the final call after it closes so confirm now - if isAlpha then - self:Fire("OnValueConfirmed",r,g,b,a) - end - end - end - - local function ColorSwatch_OnClick(this) - HideUIPanel(ColorPickerFrame) - local self = this.obj - if not self.disabled then - ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - ColorPickerFrame.func = function() - local r,g,b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self,r,g,b,a) - end - - ColorPickerFrame.hasOpacity = self.HasAlpha - ColorPickerFrame.opacityFunc = function() - local r,g,b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self,r,g,b,a,true) - end - local r, g, b, a = self.r, self.g, self.b, self.a - if self.HasAlpha then - ColorPickerFrame.opacity = 1 - (a or 0) - end - ColorPickerFrame:SetColorRGB(r, g, b) - - ColorPickerFrame.cancelFunc = function() - ColorCallback(self,r,g,b,a,true) - end - ShowUIPanel(ColorPickerFrame) - end - AceGUI:ClearFocus() - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if self.disabled then - self.frame:Disable() - self.text:SetTextColor(0.5,0.5,0.5) - else - self.frame:Enable() - self.text:SetTextColor(1,1,1) - end - end - - local function Constructor() - local frame = CreateFrame("Button",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.SetLabel = SetLabel - self.SetColor = SetColor - self.SetDisabled = SetDisabled - self.SetHasAlpha = SetHasAlpha - - self.frame = frame - frame.obj = self - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - self.text = text - text:SetJustifyH("LEFT") - text:SetTextColor(1,1,1) - frame:SetHeight(24) - frame:SetWidth(200) - text:SetHeight(24) - frame:SetScript("OnClick", ColorSwatch_OnClick) - frame:SetScript("OnEnter",Control_OnEnter) - frame:SetScript("OnLeave",Control_OnLeave) - - local colorSwatch = frame:CreateTexture(nil, "OVERLAY") - self.colorSwatch = colorSwatch - colorSwatch:SetWidth(19) - colorSwatch:SetHeight(19) - colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") - local texture = frame:CreateTexture(nil, "BACKGROUND") - colorSwatch.texture = texture - texture:SetWidth(16) - texture:SetHeight(16) - texture:SetTexture(1,1,1) - texture:Show() - - local checkers = frame:CreateTexture(nil, "BACKGROUND") - colorSwatch.checkers = checkers - checkers:SetTexture("Tileset\\Generic\\Checkers") - checkers:SetDesaturated(true) - checkers:SetVertexColor(1,1,1,0.75) - checkers:SetTexCoord(.25,0,0.5,.25) - checkers:SetWidth(14) - checkers:SetHeight(14) - checkers:Show() - - local highlight = frame:CreateTexture(nil, "BACKGROUND") - self.highlight = highlight - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(frame) - highlight:Hide() - - texture:SetPoint("CENTER", colorSwatch, "CENTER") - checkers:SetPoint("CENTER", colorSwatch, "CENTER") - colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0) - text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0) - text:SetPoint("RIGHT",frame,"RIGHT") - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,459 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]-- - -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select, assert = select, assert - --- WoW APIs -local CreateFrame = CreateFrame - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - --- ItemBase is the base "class" for all dropdown items. --- Each item has to use ItemBase.Create(widgetType) to --- create an initial 'self' value. --- ItemBase will add common functions and ui event handlers. --- Be sure to keep basic usage when you override functions. - -local ItemBase = { - -- NOTE: The ItemBase version is added to each item's version number - -- to ensure proper updates on ItemBase changes. - -- Use at least 1000er steps. - version = 1000, - counter = 0, -} - -function ItemBase.Frame_OnEnter(this) - local self = this.obj - - if self.useHighlight then - self.highlight:Show() - end - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end -end - -function ItemBase.Frame_OnLeave(this) - local self = this.obj - - self.highlight:Hide() - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end -end - --- exported, AceGUI callback -function ItemBase.OnAcquire(self) - self.frame:SetToplevel(true) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") -end - --- exported, AceGUI callback -function ItemBase.OnRelease(self) - self:SetDisabled(false) - self.pullout = nil - self.frame:SetParent(nil) - self.frame:ClearAllPoints() - self.frame:Hide() -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetPullout(self, pullout) - self.pullout = pullout - - self.frame:SetParent(nil) - self.frame:SetParent(pullout.itemFrame) - self.parent = pullout.itemFrame - fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) -end - --- exported -function ItemBase.SetText(self, text) - self.text:SetText(text or "") -end - --- exported -function ItemBase.GetText(self) - return self.text:GetText() -end - --- exported -function ItemBase.SetPoint(self, ...) - self.frame:SetPoint(...) -end - --- exported -function ItemBase.Show(self) - self.frame:Show() -end - --- exported -function ItemBase.Hide(self) - self.frame:Hide() -end - --- exported -function ItemBase.SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.useHighlight = false - self.text:SetTextColor(.5, .5, .5) - else - self.useHighlight = true - self.text:SetTextColor(1, 1, 1) - end -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnLeave(self, func) - self.specialOnLeave = func -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnEnter(self, func) - self.specialOnEnter = func -end - -function ItemBase.Create(type) - -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget - local count = AceGUI:GetNextWidgetNum(type) - local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) - local self = {} - self.frame = frame - frame.obj = self - self.type = type - - self.useHighlight = true - - frame:SetHeight(17) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - text:SetTextColor(1,1,1) - text:SetJustifyH("LEFT") - text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) - text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) - self.text = text - - local highlight = frame:CreateTexture(nil, "OVERLAY") - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - highlight:SetBlendMode("ADD") - highlight:SetHeight(14) - highlight:ClearAllPoints() - highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) - highlight:SetPoint("LEFT",frame,"LEFT",5,0) - highlight:Hide() - self.highlight = highlight - - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",3,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - self.check = check - - local sub = frame:CreateTexture("OVERLAY") - sub:SetWidth(16) - sub:SetHeight(16) - sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) - sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") - sub:Hide() - self.sub = sub - - frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) - frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) - - self.OnAcquire = ItemBase.OnAcquire - self.OnRelease = ItemBase.OnRelease - - self.SetPullout = ItemBase.SetPullout - self.GetText = ItemBase.GetText - self.SetText = ItemBase.SetText - self.SetDisabled = ItemBase.SetDisabled - - self.SetPoint = ItemBase.SetPoint - self.Show = ItemBase.Show - self.Hide = ItemBase.Hide - - self.SetOnLeave = ItemBase.SetOnLeave - self.SetOnEnter = ItemBase.SetOnEnter - - return self -end - ---[[ - Template for items: - --- Item: --- -do - local widgetType = "Dropdown-Item-" - local widgetVersion = 1 - - local function Constructor() - local self = ItemBase.Create(widgetType) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end ---]] - --- Item: Header --- A single text entry. --- Special: Different text color and no highlight -do - local widgetType = "Dropdown-Item-Header" - local widgetVersion = 1 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - end - - local function OnLeave(this) - local self = this.obj - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end - end - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - if not disabled then - self.text:SetTextColor(1, 1, 0) - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnLeave", OnLeave) - - self.text:SetTextColor(1, 1, 0) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Execute --- A simple button -do - local widgetType = "Dropdown-Item-Execute" - local widgetVersion = 1 - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self:Fire("OnClick") - if self.pullout then - self.pullout:Close() - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Toggle --- Some sort of checkbox for dropdown menus. --- Does not close the pullout on click. -do - local widgetType = "Dropdown-Item-Toggle" - local widgetVersion = 2 - - local function UpdateToggle(self) - if self.value then - self.check:Show() - else - self.check:Hide() - end - end - - local function OnRelease(self) - ItemBase.OnRelease(self) - self:SetValue(nil) - end - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self.value = not self.value - UpdateToggle(self) - self:Fire("OnValueChanged", self.value) - end - - -- exported - local function SetValue(self, value) - self.value = value - UpdateToggle(self) - end - - -- exported - local function GetValue(self) - return self.value - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - self.SetValue = SetValue - self.GetValue = GetValue - self.OnRelease = OnRelease - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Menu --- Shows a submenu on mouse over --- Does not close the pullout on click -do - local widgetType = "Dropdown-Item-Menu" - local widgetVersion = 2 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - - self.highlight:Show() - - if not self.disabled and self.submenu then - self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) - end - end - - local function OnHide(this) - local self = this.obj - if self.submenu then - self.submenu:Close() - end - end - - -- exported - local function SetMenu(self, menu) - assert(menu.type == "Dropdown-Pullout") - self.submenu = menu - end - - -- exported - local function CloseMenu(self) - self.submenu:Close() - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.sub:Show() - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnHide", OnHide) - - self.SetMenu = SetMenu - self.CloseMenu = CloseMenu - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Separator --- A single line to separate items -do - local widgetType = "Dropdown-Item-Separator" - local widgetVersion = 1 - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - self.useHighlight = false - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - local line = self.frame:CreateTexture(nil, "OVERLAY") - line:SetHeight(1) - line:SetTexture(.5, .5, .5) - line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) - line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) - - self.text:Hide() - - self.useHighlight = false - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,705 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]-- -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local select, pairs, ipairs = select, pairs, ipairs -local tsort = table.sort - --- WoW APIs -local UIParent, CreateFrame = UIParent, CreateFrame -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -do - local widgetType = "Dropdown-Pullout" - local widgetVersion = 3 - - --[[ Static data ]]-- - - local backdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - edgeSize = 32, - tileSize = 32, - tile = true, - insets = { left = 11, right = 12, top = 12, bottom = 11 }, - } - local sliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 3, bottom = 3 } - } - - local defaultWidth = 200 - local defaultMaxHeight = 600 - - --[[ UI Event Handlers ]]-- - - -- HACK: This should be no part of the pullout, but there - -- is no other 'clean' way to response to any item-OnEnter - -- Used to close Submenus when an other item is entered - local function OnEnter(item) - local self = item.pullout - for k, v in ipairs(self.items) do - if v.CloseMenu and v ~= item then - v:CloseMenu() - end - end - end - - -- See the note in Constructor() for each scroll related function - local function OnMouseWheel(this, value) - this.obj:MoveScroll(value) - end - - local function OnScrollValueChanged(this, value) - this.obj:SetScroll(value) - end - - local function OnSizeChanged(this) - this.obj:FixScroll() - end - - --[[ Exported methods ]]-- - - -- exported - local function SetScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - local offset - if height > viewheight then - offset = 0 - else - offset = floor((viewheight - height) / 1000 * value) - end - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) - status.offset = offset - status.scrollvalue = value - end - - -- exported - local function MoveScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - if height > viewheight then - self.slider:Hide() - else - self.slider:Show() - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end - - -- exported - local function FixScroll(self) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - local offset = status.offset or 0 - - if viewheight < height then - self.slider:Hide() - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) - self.slider:SetValue(0) - else - self.slider:Show() - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.slider:SetValue(value) - self:SetScroll(value) - if value < 1000 then - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) - status.offset = offset - end - end - end - - -- exported, AceGUI callback - local function OnAcquire(self) - self.frame:SetParent(UIParent) - --self.itemFrame:SetToplevel(true) - end - - -- exported, AceGUI callback - local function OnRelease(self) - self:Clear() - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function AddItem(self, item) - self.items[#self.items + 1] = item - - local h = #self.items * 16 - self.itemFrame:SetHeight(h) - self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement - - item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") - item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") - - item:SetPullout(self) - item:SetOnEnter(OnEnter) - end - - -- exported - local function Open(self, point, relFrame, relPoint, x, y) - local items = self.items - local frame = self.frame - local itemFrame = self.itemFrame - - frame:SetPoint(point, relFrame, relPoint, x, y) - - - local height = 8 - for i, item in pairs(items) do - if i == 1 then - item:SetPoint("TOP", itemFrame, "TOP", 0, -2) - else - item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) - end - - item:Show() - - height = height + 16 - end - itemFrame:SetHeight(height) - fixstrata("TOOLTIP", frame, frame:GetChildren()) - frame:Show() - self:Fire("OnOpen") - end - - -- exported - local function Close(self) - self.frame:Hide() - self:Fire("OnClose") - end - - -- exported - local function Clear(self) - local items = self.items - for i, item in pairs(items) do - AceGUI:Release(item) - items[i] = nil - end - end - - -- exported - local function IterateItems(self) - return ipairs(self.items) - end - - -- exported - local function SetHideOnLeave(self, val) - self.hideOnLeave = val - end - - -- exported - local function SetMaxHeight(self, height) - self.maxHeight = height or defaultMaxHeight - if self.frame:GetHeight() > height then - self.frame:SetHeight(height) - elseif (self.itemFrame:GetHeight() + 34) < height then - self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem - end - end - - -- exported - local function GetRightBorderWidth(self) - return 6 + (self.slider:IsShown() and 12 or 0) - end - - -- exported - local function GetLeftBorderWidth(self) - return 6 - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) - local self = {} - self.count = count - self.type = widgetType - self.frame = frame - frame.obj = self - - self.OnAcquire = OnAcquire - self.OnRelease = OnRelease - - self.AddItem = AddItem - self.Open = Open - self.Close = Close - self.Clear = Clear - self.IterateItems = IterateItems - self.SetHideOnLeave = SetHideOnLeave - - self.SetScroll = SetScroll - self.MoveScroll = MoveScroll - self.FixScroll = FixScroll - - self.SetMaxHeight = SetMaxHeight - self.GetRightBorderWidth = GetRightBorderWidth - self.GetLeftBorderWidth = GetLeftBorderWidth - - self.items = {} - - self.scrollStatus = { - scrollvalue = 0, - } - - self.maxHeight = defaultMaxHeight - - frame:SetBackdrop(backdrop) - frame:SetBackdropColor(0, 0, 0) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetClampedToScreen(true) - frame:SetWidth(defaultWidth) - frame:SetHeight(self.maxHeight) - --frame:SetToplevel(true) - - -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame - local scrollFrame = CreateFrame("ScrollFrame", nil, frame) - local itemFrame = CreateFrame("Frame", nil, scrollFrame) - - self.scrollFrame = scrollFrame - self.itemFrame = itemFrame - - scrollFrame.obj = self - itemFrame.obj = self - - local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) - slider:SetOrientation("VERTICAL") - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(sliderBackdrop) - slider:SetWidth(8) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") - slider:SetFrameStrata("FULLSCREEN_DIALOG") - self.slider = slider - slider.obj = self - - scrollFrame:SetScrollChild(itemFrame) - scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) - scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) - scrollFrame:EnableMouseWheel(true) - scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:SetToplevel(true) - scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) - itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) - itemFrame:SetHeight(400) - itemFrame:SetToplevel(true) - itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) - slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) - slider:SetScript("OnValueChanged", OnScrollValueChanged) - slider:SetMinMaxValues(0, 1000) - slider:SetValueStep(1) - slider:SetValue(0) - - scrollFrame:Show() - itemFrame:Show() - slider:Hide() - - self:FixScroll() - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end - -do - local widgetType = "Dropdown" - local widgetVersion = 21 - - --[[ Static data ]]-- - - --[[ UI event handler ]]-- - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Dropdown_OnHide(this) - local self = this.obj - if self.open then - self.pullout:Close() - end - end - - local function Dropdown_TogglePullout(this) - local self = this.obj - if self.open then - self.open = nil - self.pullout:Close() - AceGUI:ClearFocus() - else - self.open = true - self.pullout:SetWidth(self.frame:GetWidth()) - self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) - AceGUI:SetFocus(self) - end - end - - local function OnPulloutOpen(this) - local self = this.userdata.obj - local value = self.value - - if not self.multiselect then - for i, item in this:IterateItems() do - item:SetValue(item.userdata.value == value) - end - end - - self.open = true - end - - local function OnPulloutClose(this) - local self = this.userdata.obj - self.open = nil - self:Fire("OnClosed") - end - - local function ShowMultiText(self) - local text - for i, widget in self.pullout:IterateItems() do - if widget.type == "Dropdown-Item-Toggle" then - if widget:GetValue() then - if text then - text = text..", "..widget:GetText() - else - text = widget:GetText() - end - end - end - end - self:SetText(text) - end - - local function OnItemValueChanged(this, event, checked) - local self = this.userdata.obj - - if self.multiselect then - self:Fire("OnValueChanged", this.userdata.value, checked) - ShowMultiText(self) - else - if checked then - self:SetValue(this.userdata.value) - self:Fire("OnValueChanged", this.userdata.value) - else - this:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - end - - --[[ Exported methods ]]-- - - -- exported, AceGUI callback - local function OnAcquire(self) - local pullout = AceGUI:Create("Dropdown-Pullout") - self.pullout = pullout - pullout.userdata.obj = self - pullout:SetCallback("OnClose", OnPulloutClose) - pullout:SetCallback("OnOpen", OnPulloutOpen) - self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) - fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) - - self:SetHeight(44) - self:SetWidth(200) - end - - -- exported, AceGUI callback - local function OnRelease(self) - if self.open then - self.pullout:Close() - end - AceGUI:Release(self.pullout) - self.pullout = nil - - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - self:SetMultiselect(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.text:SetTextColor(0.5,0.5,0.5) - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,.82,0) - self.text:SetTextColor(1,1,1) - end - end - - -- exported - local function ClearFocus(self) - if self.open then - self.pullout:Close() - end - end - - -- exported - local function SetText(self, text) - self.text:SetText(text or "") - end - - -- exported - local function SetLabel(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) - self.frame:SetHeight(44) - else - self.label:SetText("") - self.label:Hide() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) - self.frame:SetHeight(26) - end - end - - -- exported - local function SetValue(self, value) - if self.list then - self:SetText(self.list[value] or "") - end - self.value = value - end - - -- exported - local function GetValue(self) - return self.value - end - - -- exported - local function SetItemValue(self, item, value) - if not self.multiselect then return end - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - if widget.SetValue then - widget:SetValue(value) - end - end - end - ShowMultiText(self) - end - - -- exported - local function SetItemDisabled(self, item, disabled) - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - widget:SetDisabled(disabled) - end - end - end - - local function AddListItem(self, value, text) - local item = AceGUI:Create("Dropdown-Item-Toggle") - item:SetText(text) - item.userdata.obj = self - item.userdata.value = value - item:SetCallback("OnValueChanged", OnItemValueChanged) - self.pullout:AddItem(item) - end - - local function AddCloseButton(self) - if not self.hasClose then - local close = AceGUI:Create("Dropdown-Item-Execute") - close:SetText(CLOSE) - self.pullout:AddItem(close) - self.hasClose = true - end - end - - -- exported - local sortlist = {} - local function SetList(self, list) - self.list = list - self.pullout:Clear() - self.hasClose = nil - if not list then return end - - for v in pairs(list) do - sortlist[#sortlist + 1] = v - end - tsort(sortlist) - - for i, value in pairs(sortlist) do - AddListItem(self, value, list[value]) - sortlist[i] = nil - end - if self.multiselect then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function AddItem(self, value, text) - if self.list then - self.list[value] = text - AddListItem(self, value, text) - end - end - - -- exported - local function SetMultiselect(self, multi) - self.multiselect = multi - if multi then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function GetMultiselect(self) - return self.multiselect - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", nil, UIParent) - local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") - - local self = {} - self.type = widgetType - self.frame = frame - self.dropdown = dropdown - self.count = count - frame.obj = self - dropdown.obj = self - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.ClearFocus = ClearFocus - - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - - self.alignoffset = 31 - - frame:SetHeight(44) - frame:SetWidth(200) - frame:SetScript("OnHide",Dropdown_OnHide) - - dropdown:ClearAllPoints() - dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) - dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) - dropdown:SetScript("OnHide", nil) - - local left = _G[dropdown:GetName() .. "Left"] - local middle = _G[dropdown:GetName() .. "Middle"] - local right = _G[dropdown:GetName() .. "Right"] - - middle:ClearAllPoints() - right:ClearAllPoints() - - middle:SetPoint("LEFT", left, "RIGHT", 0, 0) - middle:SetPoint("RIGHT", right, "LEFT", 0, 0) - right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) - - local button = _G[dropdown:GetName() .. "Button"] - self.button = button - button.obj = self - button:SetScript("OnEnter",Control_OnEnter) - button:SetScript("OnLeave",Control_OnLeave) - button:SetScript("OnClick",Dropdown_TogglePullout) - - local text = _G[dropdown:GetName() .. "Text"] - self.text = text - text.obj = self - text:ClearAllPoints() - text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) - text:SetPoint("LEFT", left, "LEFT", 25, 2) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:Hide() - self.label = label - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,178 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local assert, pairs, type = assert, pairs, type - --- WoW APIs -local CreateFrame = CreateFrame - ---[[ - Selection Group controls all have an interface to select a group for thier contents - None of them will auto size to thier contents, and should usually be used with a scrollframe - unless you know that the controls will fit inside -]] - --------------------------- --- Dropdown Group -- --------------------------- ---[[ - Events : - OnGroupSelected - -]] -do - local Type = "DropdownGroup" - local Version = 13 - - local function OnAcquire(self) - self.dropdown:SetText("") - self:SetDropdownWidth(200) - self:SetTitle("") - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.dropdown.list = nil - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } - } - - local function SetTitle(self,title) - self.titletext:SetText(title) - self.dropdown.frame:ClearAllPoints() - if title and title ~= "" then - self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0) - else - self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0) - end - end - - - local function SelectedGroup(self,event,value) - local group = self.parentgroup - local status = group.status or group.localstatus - status.selected = value - self.parentgroup:Fire("OnGroupSelected", value) - end - - local function SetGroupList(self,list) - self.dropdown:SetList(list) - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - end - - local function SetGroup(self,group) - self.dropdown:SetValue(group) - local status = self.status or self.localstatus - status.selected = group - self:Fire("OnGroupSelected", group) - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 26 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 63 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function LayoutFinished(self, width, height) - self:SetHeight((height or 0) + 63) - end - - local function SetDropdownWidth(self, width) - self.dropdown:SetWidth(width) - end - - local function Constructor() - local frame = CreateFrame("Frame") - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.SetTitle = SetTitle - self.SetGroupList = SetGroupList - self.SetGroup = SetGroup - self.SetStatusTable = SetStatusTable - self.SetDropdownWidth = SetDropdownWidth - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.LayoutFinished = LayoutFinished - - self.localstatus = {} - - self.frame = frame - frame.obj = self - - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5) - titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - self.titletext = titletext - - local dropdown = AceGUI:Create("Dropdown") - self.dropdown = dropdown - dropdown.frame:SetParent(frame) - dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) - dropdown.parentgroup = self - dropdown:SetCallback("OnValueChanged",SelectedGroup) - dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0) - dropdown.frame:Show() - dropdown:SetLabel("") - - local border = CreateFrame("Frame",nil,frame) - self.border = border - border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26) - border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3) - - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame",nil,border) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) - content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,233 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local tostring = tostring - --- WoW APIs -local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY - -local Type = "EditBox" -local Version = 13 - -if not AceGUIEditBoxInsertLink then - -- upgradeable hook - hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) -end - -function _G.AceGUIEditBoxInsertLink(text) - for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do - local editbox = _G["AceGUI-3.0EditBox"..i] - if editbox and editbox:IsVisible() and editbox:HasFocus() then - editbox:Insert(text) - return true - end - end -end - - --------------------------- --- Edit box -- --------------------------- ---[[ - Events : - OnTextChanged - OnEnterPressed - -]] -do - local function OnAcquire(self) - self:SetHeight(26) - self:SetWidth(200) - self:SetDisabled(false) - self:SetLabel() - self.showbutton = true - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self:SetDisabled(false) - self:SetText() - end - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function EditBox_OnEscapePressed(this) - this:ClearFocus() - end - - local function ShowButton(self) - if self.showbutton then - self.button:Show() - self.editbox:SetTextInsets(0,20,3,3) - end - end - - local function HideButton(self) - self.button:Hide() - self.editbox:SetTextInsets(0,0,3,3) - end - - local function EditBox_OnEnterPressed(this) - local self = this.obj - local value = this:GetText() - local cancel = self:Fire("OnEnterPressed",value) - if not cancel then - HideButton(self) - end - end - - local function Button_OnClick(this) - local editbox = this.obj.editbox - editbox:ClearFocus() - EditBox_OnEnterPressed(editbox) - end - - local function EditBox_OnReceiveDrag(this) - local self = this.obj - local type, id, info = GetCursorInfo() - if type == "item" then - self:SetText(info) - self:Fire("OnEnterPressed",info) - ClearCursor() - elseif type == "spell" then - local name, rank = GetSpellName(id, info) - if rank and rank:match("%d") then - name = name.."("..rank..")" - end - self:SetText(name) - self:Fire("OnEnterPressed",name) - ClearCursor() - end - HideButton(self) - AceGUI:ClearFocus() - end - - local function EditBox_OnTextChanged(this) - local self = this.obj - local value = this:GetText() - if tostring(value) ~= tostring(self.lasttext) then - self:Fire("OnTextChanged",value) - self.lasttext = value - ShowButton(self) - end - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - self.editbox:SetTextColor(0.5,0.5,0.5) - self.label:SetTextColor(0.5,0.5,0.5) - else - self.editbox:EnableMouse(true) - self.editbox:SetTextColor(1,1,1) - self.label:SetTextColor(1,.82,0) - end - end - - local function SetText(self, text) - self.lasttext = text or "" - self.editbox:SetText(text or "") - self.editbox:SetCursorPosition(0) - HideButton(self) - end - - local function SetLabel(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) - self:SetHeight(44) - self.alignoffset = 30 - else - self.label:SetText("") - self.label:Hide() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end - - - local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame",nil,UIParent) - local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") - - local self = {} - self.type = Type - self.num = num - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.SetDisabled = SetDisabled - self.SetText = SetText - self.SetLabel = SetLabel - - self.frame = frame - frame.obj = self - self.editbox = editbox - editbox.obj = self - - self.alignoffset = 30 - - frame:SetHeight(44) - frame:SetWidth(200) - - editbox:SetScript("OnEnter",Control_OnEnter) - editbox:SetScript("OnLeave",Control_OnLeave) - - editbox:SetAutoFocus(false) - editbox:SetFontObject(ChatFontNormal) - editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) - editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) - editbox:SetScript("OnTextChanged",EditBox_OnTextChanged) - editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) - editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) - - editbox:SetTextInsets(0,0,3,3) - editbox:SetMaxLetters(256) - - editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) - editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - editbox:SetHeight(19) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) - label:SetJustifyH("LEFT") - label:SetHeight(18) - self.label = label - - local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate") - button:SetWidth(40) - button:SetHeight(20) - button:SetPoint("RIGHT",editbox,"RIGHT",-2,0) - button:SetText(OKAY) - button:SetScript("OnClick", Button_OnClick) - button:Hide() - - self.button = button - button.obj = self - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,305 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - ----------------- --- Main Frame -- ----------------- ---[[ - Events : - OnClose - -]] -do - local Type = "Frame" - local Version = 9 - - local FrameBackdrop = { - bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", - edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 8, right = 8, top = 8, bottom = 8 } - } - - local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } - } - - local function frameOnClose(this) - this.obj:Fire("OnClose") - end - - local function closeOnClick(this) - this.obj:Hide() - end - - local function frameOnMouseDown(this) - AceGUI:ClearFocus() - end - - local function titleOnMouseDown(this) - this:GetParent():StartMoving() - AceGUI:ClearFocus() - end - - local function frameOnMouseUp(this) - local frame = this:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() - end - - local function sizerseOnMouseDown(this) - this:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() - end - - local function sizersOnMouseDown(this) - this:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() - end - - local function sizereOnMouseDown(this) - this:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() - end - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - local function SetStatusText(self,text) - self.statustext:SetText(text) - end - - local function Hide(self) - self.frame:Hide() - end - - local function Show(self) - self.frame:Show() - end - - local function OnAcquire(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:ApplyStatus() - end - - local function OnRelease(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end - - local function ApplyStatus(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - if status.top and status.left then - frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) - frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) - else - frame:SetPoint("CENTER",UIParent,"CENTER") - end - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = "Frame" - - self.Hide = Hide - self.Show = Show - self.SetTitle = SetTitle - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetStatusText = SetStatusText - self.SetStatusTable = SetStatusTable - self.ApplyStatus = ApplyStatus - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - - self.localstatus = {} - - self.frame = frame - frame.obj = self - frame:SetWidth(700) - frame:SetHeight(500) - frame:SetPoint("CENTER",UIParent,"CENTER",0,0) - frame:EnableMouse() - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetScript("OnMouseDown", frameOnMouseDown) - - frame:SetBackdrop(FrameBackdrop) - frame:SetBackdropColor(0,0,0,1) - frame:SetScript("OnHide",frameOnClose) - frame:SetMinResize(400,200) - frame:SetToplevel(true) - - local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate") - closebutton:SetScript("OnClick", closeOnClick) - closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17) - closebutton:SetHeight(20) - closebutton:SetWidth(100) - closebutton:SetText(CLOSE) - - self.closebutton = closebutton - closebutton.obj = self - - local statusbg = CreateFrame("Frame",nil,frame) - statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15) - statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15) - statusbg:SetHeight(24) - statusbg:SetBackdrop(PaneBackdrop) - statusbg:SetBackdropColor(0.1,0.1,0.1) - statusbg:SetBackdropBorderColor(0.4,0.4,0.4) - self.statusbg = statusbg - - local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal") - self.statustext = statustext - statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2) - statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2) - statustext:SetHeight(20) - statustext:SetJustifyH("LEFT") - statustext:SetText("") - - local title = CreateFrame("Frame",nil,frame) - self.title = title - title:EnableMouse() - title:SetScript("OnMouseDown",titleOnMouseDown) - title:SetScript("OnMouseUp", frameOnMouseUp) - - - local titlebg = frame:CreateTexture(nil,"OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg:SetTexCoord(0.31,0.67,0,0.63) - titlebg:SetPoint("TOP",frame,"TOP",0,12) - titlebg:SetWidth(100) - titlebg:SetHeight(40) - - local titlebg_l = frame:CreateTexture(nil,"OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_l:SetTexCoord(0.21,0.31,0,0.63) - titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0) - titlebg_l:SetWidth(30) - titlebg_l:SetHeight(40) - - local titlebg_right = frame:CreateTexture(nil,"OVERLAY") - titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_right:SetTexCoord(0.67,0.77,0,0.63) - titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0) - titlebg_right:SetWidth(30) - titlebg_right:SetHeight(40) - - title:SetAllPoints(titlebg) - local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOP",titlebg,"TOP",0,-14) - - self.titletext = titletext - - local sizer_se = CreateFrame("Frame",nil,frame) - sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) - sizer_se:SetScript("OnMouseUp", frameOnMouseUp) - self.sizer_se = sizer_se - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line1 = line1 - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line2 = line2 - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame",nil,frame) - sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) - sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - sizer_s:SetHeight(25) - sizer_s:EnableMouse() - sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) - sizer_s:SetScript("OnMouseUp", frameOnMouseUp) - self.sizer_s = sizer_s - - local sizer_e = CreateFrame("Frame",nil,frame) - sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) - sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - sizer_e:SetWidth(25) - sizer_e:EnableMouse() - sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) - sizer_e:SetScript("OnMouseUp", frameOnMouseUp) - self.sizer_e = sizer_e - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,76 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --------------------------- --- Heading -- --------------------------- -do - local Type = "Heading" - local Version = 5 - - local function OnAcquire(self) - self:SetText("") - self:SetFullWidth() - self:SetHeight(18) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetText(self, text) - self.label:SetText(text or "") - if (text or "") == "" then - self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) - self.right:Hide() - else - self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0) - self.right:Show() - end - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetText = SetText - self.frame = frame - frame.obj = self - - frame:SetHeight(18) - - local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal") - label:SetPoint("TOP",frame,"TOP",0,0) - label:SetPoint("BOTTOM",frame,"BOTTOM",0,0) - label:SetJustifyH("CENTER") - label:SetHeight(18) - self.label = label - - local left = frame:CreateTexture(nil, "BACKGROUND") - self.left = left - left:SetHeight(8) - left:SetPoint("LEFT",frame,"LEFT",3,0) - left:SetPoint("RIGHT",label,"LEFT",-5,0) - left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - left:SetTexCoord(0.81, 0.94, 0.5, 1) - - local right = frame:CreateTexture(nil, "BACKGROUND") - self.right = right - right:SetHeight(8) - right:SetPoint("RIGHT",frame,"RIGHT",-3,0) - right:SetPoint("LEFT",label,"RIGHT",5,0) - right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - right:SetTexCoord(0.81, 0.94, 0.5, 1) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,149 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select = select - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --------------------------- --- Label -- --------------------------- -do - local Type = "Icon" - local Version = 11 - - local function OnAcquire(self) - self:SetHeight(110) - self:SetWidth(110) - self:SetLabel("") - self:SetImage(nil) - self:SetImageSize(64, 64) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self:SetDisabled(false) - end - - local function SetLabel(self, text) - if text and text ~= "" then - self.label:Show() - self.label:SetText(text) - self.frame:SetHeight(self.image:GetHeight() + 25) - else - self.label:Hide() - self.frame:SetHeight(self.image:GetHeight() + 10) - end - end - - local function SetImage(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select('#', ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - else - self.imageshown = nil - end - end - - local function SetImageSize(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - --self.frame:SetWidth(width + 30) - if self.label:IsShown() then - self.frame:SetHeight(height + 25) - else - self.frame:SetHeight(height + 10) - end - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) - else - self.frame:Enable() - self.label:SetTextColor(1,1,1) - self.image:SetVertexColor(1, 1, 1) - end - end - - local function OnClick(this, button) - this.obj:Fire("OnClick", button) - AceGUI:ClearFocus() - end - - local function OnEnter(this) - this.obj.highlight:Show() - this.obj:Fire("OnEnter") - end - - local function OnLeave(this) - this.obj.highlight:Hide() - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = CreateFrame("Button",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetLabel = SetLabel - self.frame = frame - self.SetImage = SetImage - self.SetImageSize = SetImageSize - - -- SetText should be deprecated along the way - self.SetText = SetLabel - self.SetDisabled = SetDisabled - - frame.obj = self - - frame:SetHeight(110) - frame:SetWidth(110) - frame:EnableMouse(true) - frame:SetScript("OnClick", OnClick) - frame:SetScript("OnLeave", OnLeave) - frame:SetScript("OnEnter", OnEnter) - local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight") - label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - label:SetJustifyH("CENTER") - label:SetJustifyV("TOP") - label:SetHeight(18) - self.label = label - - local image = frame:CreateTexture(nil,"BACKGROUND") - self.image = image - image:SetWidth(64) - image:SetHeight(64) - image:SetPoint("TOP",frame,"TOP",0,-5) - - local highlight = frame:CreateTexture(nil,"OVERLAY") - self.highlight = highlight - highlight:SetAllPoints(image) - highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") - highlight:SetTexCoord(0,1,0.23,0.77) - highlight:SetBlendMode("ADD") - highlight:Hide() - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end -
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,138 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - Acquire() - Called when the object is aquired, should set everything to a default hidden state - Release() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - - -]] - --------------------------- --- Inline Group -- --------------------------- ---[[ - This is a simple grouping container, no selection - It will resize automatically to the height of the controls added to it -]] - -do - local Type = "InlineGroup" - local Version = 6 - - local function OnAcquire(self) - self:SetWidth(300) - self:SetHeight(100) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } - } - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - - local function LayoutFinished(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 40) - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetTitle = SetTitle - self.frame = frame - self.LayoutFinished = LayoutFinished - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - - frame.obj = self - - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) - titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - self.titletext = titletext - - local border = CreateFrame("Frame",nil,frame) - self.border = border - border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17) - border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3) - - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame",nil,border) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) - content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,219 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select, max = select, math.max - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - --------------------------- --- Label -- --------------------------- -do - local Type = "InteractiveLabel" - local Version = 6 - - local function OnAcquire(self) - self:SetHeight(18) - self:SetWidth(200) - self:SetText("") - self:SetImage(nil) - self:SetColor() - self:SetFontObject() - self:SetHighlight() - self:SetHighlightTexCoord() - end - - local function OnRelease(self) - self:SetDisabled(false) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function UpdateImageAnchor(self) - local width = self.frame.width or self.frame:GetWidth() or 0 - local image = self.image - local label = self.label - local frame = self.frame - local height - - label:ClearAllPoints() - image:ClearAllPoints() - - if self.imageshown then - local imagewidth = image:GetWidth() - if (width - imagewidth) < 200 or (label:GetText() or "") == "" then - --image goes on top centered when less than 200 width for the text, or if there is no text - image:SetPoint("TOP",frame,"TOP",0,0) - label:SetPoint("TOP",image,"BOTTOM",0,0) - label:SetPoint("LEFT",frame,"LEFT",0,0) - label:SetWidth(width) - height = image:GetHeight() + label:GetHeight() - else - --image on the left - local imageheight = image:GetHeight() - local labelheight = label:GetHeight() - --center image with label - if imageheight > labelheight then - image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("LEFT",image,"RIGHT",0,0) - else - label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0) - image:SetPoint("RIGHT",label,"LEFT",0,0) - end - label:SetWidth(width - imagewidth) - height = max(imageheight, labelheight) - end - else - --no image shown - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetWidth(width) - height = self.label:GetHeight() - end - - self.resizing = true - self.frame:SetHeight(height) - self.frame.height = height - self.resizing = nil - end - - local function SetText(self, text) - self.label:SetText(text or "") - UpdateImageAnchor(self) - end - - local function SetColor(self, r, g, b) - if not (r and g and b) then - r, g, b = 1, 1, 1 - end - self.label:SetVertexColor(r, g, b) - end - - local function OnWidthSet(self, width) - if self.resizing then return end - UpdateImageAnchor(self) - end - - local function SetImage(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select('#', ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - end - else - self.imageshown = nil - end - UpdateImageAnchor(self) - end - - local function SetFont(self, font, height, flags) - self.label:SetFont(font, height, flags) - end - - local function SetFontObject(self, font) - self.label:SetFontObject(font or GameFontHighlightSmall) - end - - local function SetImageSize(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - UpdateImageAnchor(self) - end - - local function SetHighlight(self, ...) - self.highlight:SetTexture(...) - end - - local function SetHighlightTexCoord(self, ...) - if select('#', ...) >= 1 then - self.highlight:SetTexCoord(...) - else - self.highlight:SetTexCoord(0, 1, 0, 1) - end - end - - local function SetDisabled(self,disabled) - self.disabled = disabled - if disabled then - self.frame:EnableMouse(false) - self.label:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:EnableMouse(true) - self.label:SetTextColor(1, 1, 1) - end - end - - local function OnEnter(this) - this.obj.highlight:Show() - this.obj:Fire("OnEnter") - end - - local function OnLeave(this) - this.obj.highlight:Hide() - this.obj:Fire("OnLeave") - end - - local function OnClick(this, ...) - this.obj:Fire("OnClick", ...) - AceGUI:ClearFocus() - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - frame:EnableMouse(true) - frame:SetScript("OnEnter", OnEnter) - frame:SetScript("OnLeave", OnLeave) - frame:SetScript("OnMouseDown", OnClick) - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetText = SetText - self.SetColor = SetColor - self.frame = frame - self.OnWidthSet = OnWidthSet - self.SetImage = SetImage - self.SetImageSize = SetImageSize - self.SetFont = SetFont - self.SetFontObject = SetFontObject - self.SetHighlight = SetHighlight - self.SetHighlightTexCoord = SetHighlightTexCoord - self.SetDisabled = SetDisabled - frame.obj = self - - frame:SetHeight(18) - frame:SetWidth(200) - local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetWidth(200) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - self.label = label - - local highlight = frame:CreateTexture(nil, "OVERLAY") - highlight:SetTexture(nil) - highlight:SetAllPoints() - highlight:SetBlendMode("ADD") - highlight:Hide() - self.highlight = highlight - - local image = frame:CreateTexture(nil,"BACKGROUND") - self.image = image - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end -
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,230 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs - --- WoW APIs -local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NOT_BOUND - --------------------------- --- Keybinding -- --------------------------- - -do - local Type = "Keybinding" - local Version = 13 - - local ControlBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 3, bottom = 3 } - } - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function keybindingMsgFixWidth(this) - this:SetWidth(this.msg:GetWidth()+10) - this:SetScript("OnUpdate",nil) - end - - local function Keybinding_OnClick(this, button) - if button == "LeftButton" or button == "RightButton" then - local self = this.obj - if self.waitingForKey then - this:EnableKeyboard(false) - self.msgframe:Hide() - this:UnlockHighlight() - self.waitingForKey = nil - else - this:EnableKeyboard(true) - self.msgframe:Show() - this:LockHighlight() - self.waitingForKey = true - end - end - AceGUI:ClearFocus() - end - - local ignoreKeys = nil - local function Keybinding_OnKeyDown(this, key) - local self = this.obj - if self.waitingForKey then - local keyPressed = key - if keyPressed == "ESCAPE" then - keyPressed = "" - else - if not ignoreKeys then - ignoreKeys = { - ["BUTTON1"] = true, ["BUTTON2"] = true, - ["UNKNOWN"] = true, - ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, - ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, - } - end - if ignoreKeys[keyPressed] then return end - if IsShiftKeyDown() then - keyPressed = "SHIFT-"..keyPressed - end - if IsControlKeyDown() then - keyPressed = "CTRL-"..keyPressed - end - if IsAltKeyDown() then - keyPressed = "ALT-"..keyPressed - end - end - - this:EnableKeyboard(false) - self.msgframe:Hide() - this:UnlockHighlight() - self.waitingForKey = nil - - if not self.disabled then - self:SetKey(keyPressed) - self:Fire("OnKeyChanged",keyPressed) - end - end - end - - local function Keybinding_OnMouseDown(this, button) - if button == "LeftButton" or button == "RightButton" then - return - elseif button == "MiddleButton" then - button = "BUTTON3" - elseif button == "Button4" then - button = "BUTTON4" - elseif button == "Button5" then - button = "BUTTON5" - end - Keybinding_OnKeyDown(this, button) - end - - local function OnAcquire(self) - self:SetWidth(200) - self:SetHeight(44) - self:SetLabel("") - self:SetKey("") - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.waitingForKey = nil - self.msgframe:Hide() - self:SetDisabled(false) - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,1,1) - end - end - - local function SetKey(self, key) - if (key or "") == "" then - self.button:SetText(NOT_BOUND) - self.button:SetNormalFontObject("GameFontNormal") - else - self.button:SetText(key) - self.button:SetNormalFontObject("GameFontHighlight") - end - end - - local function SetLabel(self, label) - self.label:SetText(label or "") - if (label or "") == "" then - self.alignoffset = nil - self:SetHeight(24) - else - self.alignoffset = 30 - self:SetHeight(44) - end - end - - local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame",nil,UIParent) - - local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2") - - local self = {} - self.type = Type - self.num = num - - local text = button:GetFontString() - text:SetPoint("LEFT",button,"LEFT",7,0) - text:SetPoint("RIGHT",button,"RIGHT",-7,0) - - button:SetScript("OnClick",Keybinding_OnClick) - button:SetScript("OnKeyDown",Keybinding_OnKeyDown) - button:SetScript("OnEnter",Control_OnEnter) - button:SetScript("OnLeave",Control_OnLeave) - button:SetScript("OnMouseDown",Keybinding_OnMouseDown) - button:RegisterForClicks("AnyDown") - button:EnableMouse() - - button:SetHeight(24) - button:SetWidth(200) - button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - - frame:SetWidth(200) - frame:SetHeight(44) - - self.alignoffset = 30 - - self.button = button - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("CENTER") - label:SetHeight(18) - self.label = label - - local msgframe = CreateFrame("Frame",nil,UIParent) - msgframe:SetHeight(30) - msgframe:SetBackdrop(ControlBackdrop) - msgframe:SetBackdropColor(0,0,0) - msgframe:SetFrameStrata("FULLSCREEN_DIALOG") - msgframe:SetFrameLevel(1000) - self.msgframe = msgframe - local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal") - msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel") - msgframe.msg = msg - msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5) - msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) - msgframe:SetPoint("BOTTOM",button,"TOP",0,0) - msgframe:Hide() - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.SetKey = SetKey - - self.frame = frame - frame.obj = self - button.obj = self - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,155 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local max, select = math.max, select - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - --------------------------- --- Label -- --------------------------- -do - local Type = "Label" - local Version = 11 - - local function OnAcquire(self) - self:SetHeight(18) - self:SetWidth(200) - self:SetText("") - self:SetImage(nil) - self:SetColor() - self:SetFontObject() - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function UpdateImageAnchor(self) - local width = self.frame.width or self.frame:GetWidth() or 0 - local image = self.image - local label = self.label - local frame = self.frame - local height - - label:ClearAllPoints() - image:ClearAllPoints() - - if self.imageshown then - local imagewidth = image:GetWidth() - if (width - imagewidth) < 200 or (label:GetText() or "") == "" then - --image goes on top centered when less than 200 width for the text, or if there is no text - image:SetPoint("TOP",frame,"TOP",0,0) - label:SetPoint("TOP",image,"BOTTOM",0,0) - label:SetPoint("LEFT",frame,"LEFT",0,0) - label:SetWidth(width) - height = image:GetHeight() + label:GetHeight() - else - --image on the left - image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0) - label:SetWidth(width - imagewidth) - height = max(image:GetHeight(), label:GetHeight()) - end - else - --no image shown - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetWidth(width) - height = self.label:GetHeight() - end - - self.resizing = true - self.frame:SetHeight(height) - self.frame.height = height - self.resizing = nil - end - - local function SetText(self, text) - self.label:SetText(text or "") - UpdateImageAnchor(self) - end - - local function SetColor(self, r, g, b) - if not (r and g and b) then - r, g, b = 1, 1, 1 - end - self.label:SetVertexColor(r, g, b) - end - - local function OnWidthSet(self, width) - if self.resizing then return end - UpdateImageAnchor(self) - end - - local function SetImage(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select('#', ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - end - else - self.imageshown = nil - end - UpdateImageAnchor(self) - end - - local function SetFont(self, font, height, flags) - self.label:SetFont(font, height, flags) - end - - local function SetFontObject(self, font) - self.label:SetFontObject(font or GameFontHighlightSmall) - end - - local function SetImageSize(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - UpdateImageAnchor(self) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetText = SetText - self.SetColor = SetColor - self.frame = frame - self.OnWidthSet = OnWidthSet - self.SetImage = SetImage - self.SetImageSize = SetImageSize - self.SetFont = SetFont - self.SetFontObject = SetFontObject - frame.obj = self - - frame:SetHeight(18) - frame:SetWidth(200) - local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetWidth(200) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - self.label = label - - local image = frame:CreateTexture(nil,"BACKGROUND") - self.image = image - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end -
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,309 +0,0 @@ - ---[[ ---Multiline Editbox Widget, Originally by bam - ---]] -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local format, pairs, tostring = string.format, pairs, tostring - --- WoW APIs -local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ChatFontNormal, ACCEPT - -local Version = 11 ---------------------- --- Common Elements -- ---------------------- - -local FrameBackdrop = { - bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", - edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 8, right = 8, top = 8, bottom = 8 } -} - -local PaneBackdrop = { - - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local ControlBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 3, bottom = 3 } -} - --------------------------- --- Edit box -- --------------------------- ---[[ - Events : - OnTextChanged - OnEnterPressed - -]] -do - local Type = "MultiLineEditBox" - - local MultiLineEditBox = {} - - local function EditBox_OnEnterPressed(this) - local self = this.obj - local value = this:GetText() - local cancel = self:Fire("OnEnterPressed",value) - if not cancel then - self.button:Disable() - end - end - - local function Button_OnClick(this) - local editbox = this.obj.editbox - editbox:ClearFocus() - EditBox_OnEnterPressed(editbox) - end - - local function EditBox_OnReceiveDrag(this) - local self = this.obj - local type, id, info = GetCursorInfo() - if type == "item" then - self:SetText(info) - self:Fire("OnEnterPressed",info) - ClearCursor() - elseif type == "spell" then - local name, rank = GetSpellName(id, info) - if rank and rank:match("%d") then - name = name.."("..rank..")" - end - self:SetText(name) - self:Fire("OnEnterPressed",name) - ClearCursor() - end - --self.button:Disable() - AceGUI:ClearFocus() - end - - function MultiLineEditBox:OnAcquire() - self:SetWidth(200) - self:SetHeight(116) - self:SetNumLines(4) - self:SetDisabled(false) - self:ShowButton(true) - end - - function MultiLineEditBox:OnRelease() - self.frame:ClearAllPoints() - self.frame:Hide() - self:SetDisabled(false) - end - - function MultiLineEditBox:SetDisabled(disabled) - self.disabled = disabled - if disabled then - self.editbox:EnableMouse(false) - self.scrollframe:EnableMouse(false) - self.editbox:ClearFocus() - self.editbox:SetTextColor(0.5, 0.5, 0.5) - self.label:SetTextColor(0.5,0.5,0.5) - self.button:Disable() - else - self.editbox:EnableMouse(true) - self.scrollframe:EnableMouse(true) - self.editbox:SetTextColor(1, 1, 1) - self.label:SetTextColor(1,.82,0) - self.button:Enable() - end - end - - function MultiLineEditBox:SetText(text) - text = text or "" - local editbox = self.editbox - local oldText = editbox:GetText() - local dummy = format(" %s", text) - self.lasttext = dummy -- prevents OnTextChanged from firing - editbox:SetText(dummy) - editbox:HighlightText(0, 1) - self.lasttext = oldText - editbox:Insert("") - end - - function MultiLineEditBox:SetLabel(text) - if (text or "") == "" then - self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0) - self.label:Hide() - self.label:SetText("") - else - self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20) - self.label:Show() - self.label:SetText(text) - end - end - - function MultiLineEditBox:SetNumLines(number) - number = number or 4 - self:SetHeight(60 + (14*number)) - end - - function MultiLineEditBox:GetText() - return self.editbox:GetText() - end - - function MultiLineEditBox:ShowButton(show) - if show then - self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22) - self.button:Show() - else - self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) - self.button:Hide() - end - end - - local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - local backdrop = CreateFrame("Frame", nil, frame) - local self = {} - for k, v in pairs(MultiLineEditBox) do self[k] = v end - self.type = Type - self.frame = frame - self.backdrop = backdrop - frame.obj = self - - backdrop:SetBackdrop(ControlBackdrop) - backdrop:SetBackdropColor(0, 0, 0) - backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4) - - backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20) - backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22) - - local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate") - scrollframe:SetPoint("TOPLEFT", 5, -6) - scrollframe:SetPoint("BOTTOMRIGHT", -28, 6) - scrollframe.obj = self - self.scrollframe = scrollframe - - --local scrollchild = CreateFrame("Frame", nil, scrollframe) - --scrollframe:SetScrollChild(scrollchild) - --scrollchild:SetHeight(2) - --scrollchild:SetWidth(2) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) - label:SetJustifyH("LEFT") - label:SetHeight(18) - self.label = label - - local editbox = CreateFrame("EditBox", nil, scrollframe) - self.editbox = editbox - editbox.obj = self - editbox:SetPoint("TOPLEFT") - editbox:SetPoint("BOTTOMLEFT") - editbox:SetHeight(50) - editbox:SetWidth(50) - editbox:SetMultiLine(true) - -- editbox:SetMaxLetters(7500) - editbox:SetTextInsets(5, 5, 3, 3) - editbox:EnableMouse(true) - editbox:SetAutoFocus(false) - editbox:SetFontObject(ChatFontNormal) - scrollframe:SetScrollChild(editbox) - - local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate") - button:SetWidth(80) - button:SetHeight(20) - button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2) - button:SetText(ACCEPT) - button:SetScript("OnClick", Button_OnClick) - button:SetFrameLevel(editbox:GetFrameLevel() + 1) - button:Disable() - button:Hide() - self.button = button - button.obj = self - - scrollframe:EnableMouse(true) - scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end) - scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) - scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) - - editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end) - editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end) - - local function FixSize() - --scrollchild:SetHeight(scrollframe:GetHeight()) - --scrollchild:SetWidth(scrollframe:GetWidth()) - editbox:SetWidth(scrollframe:GetWidth()) - end - scrollframe:SetScript("OnShow", FixSize) - scrollframe:SetScript("OnSizeChanged", FixSize) - - editbox:SetScript("OnEscapePressed", editbox.ClearFocus) - editbox:SetScript("OnTextChanged", function(_, ...) - scrollframe:UpdateScrollChildRect() - local value = editbox:GetText() - if value ~= self.lasttext then - self:Fire("OnTextChanged", value) - self.lasttext = value - if not self.disabled then - self.button:Enable() - end - end - end) - - editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) - editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) - - do - local cursorOffset, cursorHeight - local idleTime - local function FixScroll(_, elapsed) - if cursorOffset and cursorHeight then - idleTime = 0 - local height = scrollframe:GetHeight() - local range = scrollframe:GetVerticalScrollRange() - local scroll = scrollframe:GetVerticalScroll() - local size = height + range - cursorOffset = -cursorOffset - while cursorOffset < scroll do - scroll = scroll - (height / 2) - if scroll < 0 then scroll = 0 end - scrollframe:SetVerticalScroll(scroll) - end - while cursorOffset + cursorHeight > scroll + height and scroll < range do - scroll = scroll + (height / 2) - if scroll > range then scroll = range end - scrollframe:SetVerticalScroll(scroll) - end - elseif not idleTime or idleTime > 2 then - frame:SetScript("OnUpdate", nil) - idleTime = nil - else - idleTime = idleTime + elapsed - end - cursorOffset = nil - end - editbox:SetScript("OnCursorChanged", function(_, x, y, w, h) - cursorOffset, cursorHeight = y, h - if not idleTime then - frame:SetScript("OnUpdate", FixScroll) - end - end) - end - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type, Constructor, Version) -end - - -
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,241 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local min, max, floor = math.min, math.max, math.floor - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - Acquire() - Called when the object is aquired, should set everything to a default hidden state - Release() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - - -]] - --------------------------- --- Scroll Frame -- --------------------------- -do - local Type = "ScrollFrame" - local Version = 9 - - local function OnAcquire(self) - - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.status = nil - -- do SetScroll after niling status, but before clearing localstatus - -- so the scroll value isnt populated back into status, but not kept in localstatus either - self:SetScroll(0) - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) - self.scrollbar:Hide() - self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil - end - - local function SetScroll(self, value) - local status = self.status or self.localstatus - local viewheight = self.scrollframe:GetHeight() - local height = self.content:GetHeight() - local offset - - if viewheight > height then - offset = 0 - else - offset = floor((height - viewheight) / 1000.0 * value) - end - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset) - status.offset = offset - status.scrollvalue = value - end - - local function MoveScroll(self, value) - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if height > viewheight then - self.scrollbar:Hide() - else - self.scrollbar:Show() - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end - - - local function FixScroll(self) - if self.updateLock then return end - self.updateLock = true - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - if viewheight < height then - if self.scrollBarShown then - self.scrollBarShown = nil - self.scrollbar:Hide() - self.scrollbar:SetValue(0) - self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0) - self:DoLayout() - end - else - if not self.scrollBarShown then - self.scrollBarShown = true - self.scrollbar:Show() - self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0) - self:DoLayout() - end - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.scrollbar:SetValue(value) - self:SetScroll(value) - if value < 1000 then - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset) - status.offset = offset - end - end - self.updateLock = nil - end - - local function OnMouseWheel(this, value) - this.obj:MoveScroll(value) - end - - local function OnScrollValueChanged(this, value) - this.obj:SetScroll(value) - end - - local function FixScrollOnUpdate(this) - this:SetScript("OnUpdate", nil) - this.obj:FixScroll() - end - - local function OnSizeChanged(this) - this:SetScript("OnUpdate", FixScrollOnUpdate) - end - - local function LayoutFinished(self, width, height) - self.content:SetHeight(height or 0 + 20) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - if not status.scrollvalue then - status.scrollvalue = 0 - end - end - - local function OnWidthSet(self, width) - local content = self.content - content.width = width - end - - - local function OnHeightSet(self, height) - local content = self.content - content.height = height - end - - local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.MoveScroll = MoveScroll - self.FixScroll = FixScroll - self.SetScroll = SetScroll - self.LayoutFinished = LayoutFinished - self.SetStatusTable = SetStatusTable - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - - self.localstatus = {} - self.frame = frame - frame.obj = self - - --Container Support - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe.obj = self - scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0) - scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0) - scrollframe:EnableMouseWheel(true) - scrollframe:SetScript("OnMouseWheel", OnMouseWheel) - scrollframe:SetScript("OnSizeChanged", OnSizeChanged) - self.scrollframe = scrollframe - - local content = CreateFrame("Frame", nil, scrollframe) - content.obj = self - content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0) - content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0) - content:SetHeight(400) - self.content = content - scrollframe:SetScrollChild(content) - - local num = AceGUI:GetNextWidgetNum(Type) - local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num) - local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate") - scrollbar.obj = self - scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) - scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) - scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) - scrollbar:SetMinMaxValues(0, 1000) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:Hide() - self.scrollbar = scrollbar - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0, 0, 0, 0.4) - - self.localstatus.scrollvalue = 0 - - --self:FixScroll() - AceGUI:RegisterAsContainer(self) - --AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,99 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - Acquire() - Called when the object is aquired, should set everything to a default hidden state - Release() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - - -]] - --------------------------- --- Simple Group -- --------------------------- ---[[ - This is a simple grouping container, no selection, no borders - It will resize automatically to the height of the controls added to it -]] - -do - local Type = "SimpleGroup" - local Version = 5 - - local function OnAcquire(self) - self:SetWidth(300) - self:SetHeight(100) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function LayoutFinished(self, width, height) - if self.noAutoHeight then return end - self:SetHeight(height or 0) - end - - local function OnWidthSet(self, width) - local content = self.content - content:SetWidth(width) - content.width = width - end - - local function OnHeightSet(self, height) - local content = self.content - content:SetHeight(height) - content.height = height - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.frame = frame - self.LayoutFinished = LayoutFinished - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - - frame.obj = self - - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,282 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local tonumber = tonumber - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - --------------------------- --- Slider -- --------------------------- -do - local Type = "Slider" - local Version = 9 - - local function OnAcquire(self) - self:SetWidth(200) - self:SetHeight(44) - self:SetDisabled(false) - self:SetIsPercent(nil) - self:SetSliderValues(0,100,1) - self:SetValue(0) - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.slider:EnableMouseWheel(false) - self:SetDisabled(false) - end - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function UpdateText(self) - local value = self.value or 0 - if self.ispercent then - self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10)) - else - self.editbox:SetText(floor(value*100+0.5)/100) - end - end - - local function UpdateLabels(self) - local min, max = (self.min or 0), (self.max or 100) - if self.ispercent then - self.lowtext:SetFormattedText("%s%%",(min * 100)) - self.hightext:SetFormattedText("%s%%",(max * 100)) - else - self.lowtext:SetText(min) - self.hightext:SetText(max) - end - end - - local function Slider_OnValueChanged(this) - local self = this.obj - if not this.setup then - local newvalue - newvalue = this:GetValue() - if newvalue ~= self.value and not self.disabled then - self.value = newvalue - self:Fire("OnValueChanged", newvalue) - end - if self.value then - local value = self.value - UpdateText(self) - end - end - end - - local function Slider_OnMouseUp(this) - local self = this.obj - self:Fire("OnMouseUp",this:GetValue()) - end - - local function Slider_OnMouseWheel(this, v) - local self = this.obj - if not self.disabled then - local value = self.value - if v > 0 then - value = min(value + (self.step or 1),self.max) - else - value = max(value - (self.step or 1), self.min) - end - self.slider:SetValue(value) - end - end - - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.slider:EnableMouse(false) - self.label:SetTextColor(.5,.5,.5) - self.hightext:SetTextColor(.5,.5,.5) - self.lowtext:SetTextColor(.5,.5,.5) - --self.valuetext:SetTextColor(.5,.5,.5) - self.editbox:SetTextColor(.5,.5,.5) - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - else - self.slider:EnableMouse(true) - self.label:SetTextColor(1,.82,0) - self.hightext:SetTextColor(1,1,1) - self.lowtext:SetTextColor(1,1,1) - --self.valuetext:SetTextColor(1,1,1) - self.editbox:SetTextColor(1,1,1) - self.editbox:EnableMouse(true) - end - end - - local function SetValue(self, value) - self.slider.setup = true - self.slider:SetValue(value) - self.value = value - UpdateText(self) - self.slider.setup = nil - end - - local function SetLabel(self, text) - self.label:SetText(text) - end - - local function SetSliderValues(self, min, max, step) - local frame = self.slider - frame.setup = true - self.min = min - self.max = max - self.step = step - frame:SetMinMaxValues(min or 0,max or 100) - UpdateLabels(self) - frame:SetValueStep(step or 1) - if self.value then - frame:SetValue(self.value) - end - frame.setup = nil - end - - local function EditBox_OnEscapePressed(this) - this:ClearFocus() - end - - local function EditBox_OnEnterPressed(this) - local self = this.obj - local value = this:GetText() - if self.ispercent then - value = value:gsub('%%','') - value = tonumber(value) / 100 - else - value = tonumber(value) - end - - if value then - self:Fire("OnMouseUp",value) - end - end - - local function EditBox_OnEnter(this) - this:SetBackdropBorderColor(0.5,0.5,0.5,1) - end - - local function EditBox_OnLeave(this) - this:SetBackdropBorderColor(0.3,0.3,0.3,0.8) - end - - local function SetIsPercent(self, value) - self.ispercent = value - UpdateLabels(self) - UpdateText(self) - end - - local function FrameOnMouseDown(this) - this.obj.slider:EnableMouseWheel(true) - AceGUI:ClearFocus() - end - - local SliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 6, bottom = 6 } - } - - local ManualBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", - tile = true, edgeSize = 1, tileSize = 5, - } - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.frame = frame - frame.obj = self - - self.SetDisabled = SetDisabled - self.SetValue = SetValue - self.SetSliderValues = SetSliderValues - self.SetLabel = SetLabel - self.SetIsPercent = SetIsPercent - - self.alignoffset = 25 - - frame:EnableMouse(true) - frame:SetScript("OnMouseDown",FrameOnMouseDown) - self.slider = CreateFrame("Slider",nil,frame) - local slider = self.slider - slider:SetScript("OnEnter",Control_OnEnter) - slider:SetScript("OnLeave",Control_OnLeave) - slider:SetScript("OnMouseUp", Slider_OnMouseUp) - slider.obj = self - slider:SetOrientation("HORIZONTAL") - slider:SetHeight(15) - slider:SetHitRectInsets(0,0,-10,0) - slider:SetBackdrop(SliderBackdrop) - --slider:EnableMouseWheel(true) - slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("CENTER") - label:SetHeight(15) - self.label = label - - self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") - self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3) - - self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall") - self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3) - - - local editbox = CreateFrame("EditBox",nil,frame) - editbox:SetAutoFocus(false) - editbox:SetFontObject(GameFontHighlightSmall) - editbox:SetPoint("TOP",slider,"BOTTOM",0,0) - editbox:SetHeight(14) - editbox:SetWidth(70) - editbox:SetJustifyH("CENTER") - editbox:EnableMouse(true) - editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) - editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) - editbox:SetScript("OnEnter",EditBox_OnEnter) - editbox:SetScript("OnLeave",EditBox_OnLeave) - editbox:SetBackdrop(ManualBackdrop) - editbox:SetBackdropColor(0,0,0,0.5) - editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80) - self.editbox = editbox - editbox.obj = self - - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") - - frame:SetWidth(200) - frame:SetHeight(44) - slider:SetPoint("TOP",label,"BOTTOM",0,0) - slider:SetPoint("LEFT",frame,"LEFT",3,0) - slider:SetPoint("RIGHT",frame,"RIGHT",-3,0) - - - slider:SetValue(self.value or 0) - slider:SetScript("OnValueChanged",Slider_OnValueChanged) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,387 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, ipairs, assert, type = pairs, ipairs, assert, type - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - Acquire() - Called when the object is aquired, should set everything to a default hidden state - Release() - Called when the object is Released, should remove any anchors and hide the Widget - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - - -]] - --------------------------- --- Tab Group -- --------------------------- - -do - local Type = "TabGroup" - local Version = 24 - - local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } - } - - local function OnAcquire(self) - - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.tablist = nil - for _, tab in pairs(self.tabs) do - tab:Hide() - end - self:SetTitle() - end - - local function Tab_SetText(self, text) - self:_SetText(text) - local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(self, 0, nil, width) - end - - local function UpdateTabLook(self) - if self.disabled then - PanelTemplates_SetDisabledTabState(self) - elseif self.selected then - PanelTemplates_SelectTab(self) - else - PanelTemplates_DeselectTab(self) - end - end - - local function Tab_SetSelected(self, selected) - self.selected = selected - UpdateTabLook(self) - end - - local function Tab_OnClick(self) - if not (self.selected or self.disabled) then - self.obj:SelectTab(self.value) - end - end - - local function Tab_SetDisabled(self, disabled) - self.disabled = disabled - UpdateTabLook(self) - end - - local function Tab_OnEnter(this) - local self = this.obj - self:Fire("OnTabEnter", self.tabs[this.id].value, this) - end - - local function Tab_OnLeave(this) - local self = this.obj - self:Fire("OnTabLeave", self.tabs[this.id].value, this) - end - - local function Tab_OnShow(this) - _G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30) - end - - local function CreateTab(self, id) - local tabname = "AceGUITabGroup"..self.num.."Tab"..id - local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") - tab.obj = self - tab.id = id - - tab.text = _G[tabname .. "Text"] - tab.text:ClearAllPoints() - tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3) - tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3) - - tab:SetScript("OnClick",Tab_OnClick) - tab:SetScript("OnEnter",Tab_OnEnter) - tab:SetScript("OnLeave",Tab_OnLeave) - tab:SetScript("OnShow", Tab_OnShow) - - tab._SetText = tab.SetText - tab.SetText = Tab_SetText - tab.SetSelected = Tab_SetSelected - tab.SetDisabled = Tab_SetDisabled - - return tab - end - - local function SetTitle(self, text) - self.titletext:SetText(text or "") - if text and text ~= "" then - self.alignoffset = 25 - else - self.alignoffset = 18 - end - self:BuildTabs() - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - end - - local function SelectTab(self, value) - local status = self.status or self.localstatus - - local found - for i, v in ipairs(self.tabs) do - if v.value == value then - v:SetSelected(true) - found = true - else - v:SetSelected(false) - end - end - status.selected = value - if found then - self:Fire("OnGroupSelected",value) - end - end - - local function SetTabs(self, tabs) - self.tablist = tabs - self:BuildTabs() - end - - - local widths = {} - local rowwidths = {} - local rowends = {} - local function BuildTabs(self) - local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus - local tablist = self.tablist - local tabs = self.tabs - - if not tablist then return end - - local width = self.frame.width or self.frame:GetWidth() or 0 - - for i = #widths, 1, -1 do - widths[i] = nil - end - for i = #rowwidths, 1, -1 do - rowwidths[i] = nil - end - for i = #rowends, 1, -1 do - rowends[i] = nil - end - - --Place Text into tabs and get thier initial width - for i, v in ipairs(tablist) do - local tab = tabs[i] - if not tab then - tab = self:CreateTab(i) - tabs[i] = tab - end - - tab:Show() - tab:SetText(v.text) - tab:SetDisabled(v.disabled) - tab.value = v.value - - widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text - end - - for i = (#tablist)+1, #tabs, 1 do - tabs[i]:Hide() - end - - --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout - local numtabs = #tablist - local numrows = 1 - local usedwidth = 0 - - for i = 1, #tablist do - --If this is not the first tab of a row and there isn't room for it - if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = i - 1 - numrows = numrows + 1 - usedwidth = 0 - end - usedwidth = usedwidth + widths[i] - end - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = #tablist - - --Fix for single tabs being left on the last row, move a tab from the row above if applicable - if numrows > 1 then - --if the last row has only one tab - if rowends[numrows-1] == numtabs-1 then - --if there are more than 2 tabs in the 2nd last row - if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then - --move 1 tab from the second last row to the last, if there is enough space - if (rowwidths[numrows] + widths[numtabs-1]) <= width then - rowends[numrows-1] = rowends[numrows-1] - 1 - rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] - rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] - end - end - end - end - - --anchor the rows as defined and resize tabs to fill thier row - local starttab = 1 - for row, endtab in ipairs(rowends) do - local first = true - for tabno = starttab, endtab do - local tab = tabs[tabno] - tab:ClearAllPoints() - if first then - tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) - first = false - else - tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) - end - end - - -- equal padding for each tab to fill the available width, - -- if the used space is above 75% already - local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75) then - padding = (width - rowwidths[row]) / (endtab - starttab+1) - end - - for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) - end - starttab = endtab + 1 - end - - self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) - self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset) - end - - local function BuildTabsOnUpdate(this) - BuildTabs(this.obj) - this:SetScript("OnUpdate", nil) - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 60 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - BuildTabs(self) - self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - (self.borderoffset + 23) - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function LayoutFinished(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + (self.borderoffset + 23)) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.num = AceGUI:GetNextWidgetNum(Type) - - self.localstatus = {} - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetTitle = SetTitle - self.CreateTab = CreateTab - self.SelectTab = SelectTab - self.BuildTabs = BuildTabs - self.SetStatusTable = SetStatusTable - self.SetTabs = SetTabs - self.LayoutFinished = LayoutFinished - self.frame = frame - - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - - frame.obj = self - - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - self.alignoffset = 18 - - local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) - titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - titletext:SetText("") - - self.titletext = titletext - - local border = CreateFrame("Frame",nil,frame) - self.border = border - self.borderoffset = 27 - border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27) - border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3) - - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - self.tabs = {} - - --Container Support - local content = CreateFrame("Frame",nil,border) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7) - content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,746 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack = select, table.remove, unpack - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - --- Recycling functions -local new, del -do - local pool = setmetatable({},{__mode='k'}) - function new() - local t = next(pool) - if t then - pool[t] = nil - return t - else - return {} - end - end - function del(t) - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end -end - --------------- --- TreeView -- --------------- - -do - local Type = "TreeGroup" - local Version = 23 - - local DEFAULT_TREE_WIDTH = 175 - local DEFAULT_TREE_SIZABLE = true - - local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } - } - - local DraggerBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = nil, - tile = true, tileSize = 16, edgeSize = 0, - insets = { left = 3, right = 3, top = 7, bottom = 7 } - } - - local function OnAcquire(self) - self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE) - self:EnableButtonTooltips(true) - end - - local function OnRelease(self) - - self.frame:ClearAllPoints() - self.frame:Hide() - self.status = nil - for k, v in pairs(self.localstatus) do - if k == "groups" then - for k2 in pairs(v) do - v[k2] = nil - end - else - self.localstatus[k] = nil - end - end - self.localstatus.scrollvalue = 0 - self.localstatus.treewidth = DEFAULT_TREE_WIDTH - self.localstatus.treesizable = DEFAULT_TREE_SIZABLE - end - - local function GetButtonParents(line) - local parent = line.parent - if parent and parent.value then - return parent.value, GetButtonParents(parent) - end - end - - local function GetButtonUniqueValue(line) - local parent = line.parent - if parent and parent.value then - return GetButtonUniqueValue(parent).."\001"..line.value - else - return line.value - end - end - - local function ButtonOnClick(this) - local self = this.obj - self:Fire("OnClick",this.uniquevalue, this.selected) - if not this.selected then - self:SetSelected(this.uniquevalue) - this.selected = true - this:LockHighlight() - self:RefreshTree() - end - AceGUI:ClearFocus() - end - - local function ExpandOnClick(this) - local button = this.button - local self = button.obj - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() - end - - local function ButtonOnDoubleClick(button) - local self = button.obj - local status = self.status or self.localstatus - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() - end - - local function EnableButtonTooltips(self, enable) - self.enabletooltips = enable - end - - local function Button_OnEnter(this) - local self = this.obj - self:Fire("OnButtonEnter", this.uniquevalue, this) - - if self.enabletooltips then - GameTooltip:SetOwner(this, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",this,"RIGHT") - GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1) - - GameTooltip:Show() - end - end - - local function Button_OnLeave(this) - local self = this.obj - self:Fire("OnButtonLeave", this.uniquevalue, this) - - if self.enabletooltips then - GameTooltip:Hide() - end - end - - - local buttoncount = 1 - local function CreateButton(self) - local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate") - buttoncount = buttoncount + 1 - button.obj = self - - local icon = button:CreateTexture(nil, "OVERLAY") - icon:SetWidth(14) - icon:SetHeight(14) - button.icon = icon - - button:SetScript("OnClick",ButtonOnClick) - button:SetScript("OnDoubleClick", ButtonOnDoubleClick) - button:SetScript("OnEnter",Button_OnEnter) - button:SetScript("OnLeave",Button_OnLeave) - - button.toggle.button = button - button.toggle:SetScript("OnClick",ExpandOnClick) - - return button - end - - local function UpdateButton(button, treeline, selected, canExpand, isExpanded) - local self = button.obj - local toggle = button.toggle - local frame = self.frame - local text = treeline.text or "" - local icon = treeline.icon - local iconCoords = treeline.iconCoords - local level = treeline.level - local value = treeline.value - local uniquevalue = treeline.uniquevalue - local disabled = treeline.disabled - - button.treeline = treeline - button.value = value - button.uniquevalue = uniquevalue - if selected then - button:LockHighlight() - button.selected = true - else - button:UnlockHighlight() - button.selected = false - end - local normalTexture = button:GetNormalTexture() - local line = button.line - button.level = level - if ( level == 1 ) then - button:SetNormalFontObject("GameFontNormal") - button:SetHighlightFontObject("GameFontHighlight") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) - else - button:SetNormalFontObject("GameFontHighlightSmall") - button:SetHighlightFontObject("GameFontHighlightSmall") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) - end - - if disabled then - button:EnableMouse(false) - button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) - else - button.text:SetText(text) - button:EnableMouse(true) - end - - if icon then - button.icon:SetTexture(icon) - button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1) - else - button.icon:SetTexture(nil) - end - - if iconCoords then - button.icon:SetTexCoord(unpack(iconCoords)) - else - button.icon:SetTexCoord(0, 1, 0, 1) - end - - if canExpand then - if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") - else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") - end - toggle:Show() - else - toggle:Hide() - end - end - - - local function OnScrollValueChanged(this, value) - if this.obj.noupdate then return end - local self = this.obj - local status = self.status or self.localstatus - status.scrollvalue = value - self:RefreshTree() - AceGUI:ClearFocus() - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - if not status.groups then - status.groups = {} - end - if not status.scrollvalue then - status.scrollvalue = 0 - end - if not status.treewidth then - status.treewidth = DEFAULT_TREE_WIDTH - end - if not status.treesizable then - status.treesizable = DEFAULT_TREE_SIZABLE - end - self:SetTreeWidth(status.treewidth,status.treesizable) - self:RefreshTree() - end - - --sets the tree to be displayed - --[[ - example tree - - Alpha - Bravo - -Charlie - -Delta - -Echo - Foxtrot - - tree = { - { - value = "A", - text = "Alpha" - }, - { - value = "B", - text = "Bravo", - children = { - { - value = "C", - text = "Charlie" - }, - { - value = "D", - text = "Delta" - children = { - { - value = "E", - text = "Echo" - } - } - } - } - }, - { - value = "F", - text = "Foxtrot" - }, - } - ]] - local function SetTree(self, tree, filter) - self.filter = filter - if tree then - assert(type(tree) == "table") - end - self.tree = tree - self:RefreshTree() - end - - local function ShouldDisplayLevel(tree) - local result = false - for k, v in ipairs(tree) do - if v.children == nil and v.visible ~= false then - result = true - elseif v.children then - result = result or ShouldDisplayLevel(v.children) - end - if result then return result end - end - return false - end - - local function addLine(self, v, tree, level, parent) - local line = new() - line.value = v.value - line.text = v.text - line.icon = v.icon - line.iconCoords = v.iconCoords - line.disabled = v.disabled - line.tree = tree - line.level = level - line.parent = parent - line.visible = v.visible - line.uniquevalue = GetButtonUniqueValue(line) - if v.children then - line.hasChildren = true - else - line.hasChildren = nil - end - self.lines[#self.lines+1] = line - return line - end - - local function BuildLevel(self, tree, level, parent) - local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - - for i, v in ipairs(tree) do - if v.children then - if not self.filter or ShouldDisplayLevel(v.children) then - local line = addLine(self, v, tree, level, parent) - if groups[line.uniquevalue] then - self:BuildLevel(v.children, level+1, line) - end - end - elseif v.visible ~= false or not self.filter then - addLine(self, v, tree, level, parent) - end - end - end - - --fire an update after one frame to catch the treeframes height - local function FirstFrameUpdate(this) - local self = this.obj - this:SetScript("OnUpdate",nil) - self:RefreshTree() - end - - local function ResizeUpdate(this) - this.obj:RefreshTree() - end - - local function RefreshTree(self) - local buttons = self.buttons - local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end - while lines[1] do - local t = tremove(lines) - for k in pairs(t) do - t[k] = nil - end - del(t) - end - - if not self.tree then return end - --Build the list of visible entries from the tree and status tables - local status = self.status or self.localstatus - local groupstatus = status.groups - local tree = self.tree - - local treeframe = self.treeframe - - self:BuildLevel(tree, 1) - - local numlines = #lines - - local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) - - local first, last - - if numlines <= maxlines then - --the whole tree fits in the frame - status.scrollvalue = 0 - self:ShowScroll(false) - first, last = 1, numlines - else - self:ShowScroll(true) - --scrolling will be needed - self.noupdate = true - self.scrollbar:SetMinMaxValues(0, numlines - maxlines) - --check if we are scrolled down too far - if numlines - status.scrollvalue < maxlines then - status.scrollvalue = numlines - maxlines - self.scrollbar:SetValue(status.scrollvalue) - end - self.noupdate = nil - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - end - - local buttonnum = 1 - for i = first, last do - local line = lines[i] - local button = buttons[buttonnum] - if not button then - button = self:CreateButton() - - buttons[buttonnum] = button - button:SetParent(treeframe) - button:SetFrameLevel(treeframe:GetFrameLevel()+1) - button:ClearAllPoints() - if i == 1 then - if self.showscroll then - button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) - else - button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) - end - else - button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) - button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) - end - end - - UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) - button:Show() - buttonnum = buttonnum + 1 - end - - end - - local function SetSelected(self, value) - local status = self.status or self.localstatus - if status.selected ~= value then - status.selected = value - self:Fire("OnGroupSelected", value) - end - end - - local function BuildUniqueValue(...) - local n = select('#', ...) - if n == 1 then - return ... - else - return (...).."\001"..BuildUniqueValue(select(2,...)) - end - end - - local function Select(self, uniquevalue, ...) - self.filter = false - local status = self.status or self.localstatus - local groups = status.groups - for i = 1, select('#', ...) do - groups[BuildUniqueValue(select(i, ...))] = true - end - status.selected = uniquevalue - self:RefreshTree() - self:Fire("OnGroupSelected", uniquevalue) - end - - local function SelectByPath(self, ...) - self:Select(BuildUniqueValue(...), ...) - end - - --Selects a tree node by UniqueValue - local function SelectByValue(self, uniquevalue) - self:Select(uniquevalue, ("\001"):split(uniquevalue)) - end - - - local function ShowScroll(self, show) - self.showscroll = show - if show then - self.scrollbar:Show() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - end - else - self.scrollbar:Hide() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - end - end - end - - local function OnWidthSet(self, width) - local content = self.content - local treeframe = self.treeframe - local status = self.status or self.localstatus - status.fullwidth = width - - local contentwidth = width - status.treewidth - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - - local maxtreewidth = math_min(400, width - 50) - - if maxtreewidth > 100 and status.treewidth > maxtreewidth then - self:SetTreeWidth(maxtreewidth, status.treesizable) - end - treeframe:SetMaxResize(maxtreewidth,1600) - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - - local function TreeOnMouseWheel(this, delta) - local self = this.obj - if self.showscroll then - local scrollbar = self.scrollbar - local min, max = scrollbar:GetMinMaxValues() - local value = scrollbar:GetValue() - local newvalue = math_min(max,math_max(min,value - delta)) - if value ~= newvalue then - scrollbar:SetValue(newvalue) - end - end - end - - local function SetTreeWidth(self, treewidth, resizable) - if not resizable then - if type(treewidth) == 'number' then - resizable = false - elseif type(treewidth) == 'boolean' then - resizable = treewidth - treewidth = DEFAULT_TREE_WIDTH - else - resizable = false - treewidth = DEFAULT_TREE_WIDTH - end - end - self.treeframe:SetWidth(treewidth) - self.dragger:EnableMouse(resizable) - - local status = self.status or self.localstatus - status.treewidth = treewidth - status.treesizable = resizable - - -- recalculate the content width - if status.fullwidth then - self:OnWidthSet(status.fullwidth) - end - end - - local function draggerLeave(this) - this:SetBackdropColor(1, 1, 1, 0) - end - - local function draggerEnter(this) - this:SetBackdropColor(1, 1, 1, 0.8) - end - - local function draggerDown(this) - local treeframe = this:GetParent() - treeframe:StartSizing("RIGHT") - end - - local function draggerUp(this) - local treeframe = this:GetParent() - local self = treeframe.obj - local frame = treeframe:GetParent() - treeframe:StopMovingOrSizing() - --treeframe:SetScript("OnUpdate", nil) - treeframe:SetUserPlaced(false) - --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize - treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - - local status = self.status or self.localstatus - status.treewidth = treeframe:GetWidth() - - treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) - -- recalculate the content width - treeframe.obj:OnWidthSet(status.fullwidth) - -- update the layout of the content - treeframe.obj:DoLayout() - end - - local function LayoutFinished(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 20) - end - - local createdcount = 0 - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - self.lines = {} - self.levels = {} - self.buttons = {} - self.hasChildren = {} - self.localstatus = {} - self.localstatus.groups = {} - self.filter = false - - local treeframe = CreateFrame("Frame",nil,frame) - treeframe.obj = self - treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - treeframe:SetWidth(DEFAULT_TREE_WIDTH) - treeframe:SetScript("OnUpdate",FirstFrameUpdate) - treeframe:SetScript("OnSizeChanged",ResizeUpdate) - - treeframe:EnableMouseWheel(true) - treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel) - treeframe:SetBackdrop(PaneBackdrop) - treeframe:SetBackdropColor(0.1,0.1,0.1,0.5) - treeframe:SetBackdropBorderColor(0.4,0.4,0.4) - - treeframe:SetResizable(true) - treeframe:SetMinResize(100, 1) - treeframe:SetMaxResize(400,1600) - local dragger = CreateFrame("Frame", nil, treeframe) - dragger:SetWidth(8) - dragger:SetPoint("TOP", treeframe, "TOPRIGHT") - dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") - dragger:SetBackdrop(DraggerBackdrop) - dragger:SetBackdropColor(1, 1, 1, 0) - dragger:SetScript("OnMouseDown", draggerDown) - dragger:SetScript("OnMouseUp", draggerUp) - dragger:SetScript("OnEnter", draggerEnter) - dragger:SetScript("OnLeave", draggerLeave) - - self.dragger = dragger - self.treeframe = treeframe - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.SetTree = SetTree - self.SetTreeWidth = SetTreeWidth - self.RefreshTree = RefreshTree - self.SetStatusTable = SetStatusTable - self.BuildLevel = BuildLevel - self.CreateButton = CreateButton - self.SetSelected = SetSelected - self.ShowScroll = ShowScroll - self.SetStatusTable = SetStatusTable - self.Select = Select - self.SelectByValue = SelectByValue - self.SelectByPath = SelectByPath - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.EnableButtonTooltips = EnableButtonTooltips - --self.Filter = Filter - self.LayoutFinished = LayoutFinished - - self.frame = frame - frame.obj = self - - createdcount = createdcount + 1 - local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate") - self.scrollbar = scrollbar - local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0,0,0,0.4) - scrollbar.obj = self - self.noupdate = true - scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26) - scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26) - scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) - scrollbar:SetMinMaxValues(0,0) - self.localstatus.scrollvalue = 0 - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - self.noupdate = nil - - local border = CreateFrame("Frame",nil,frame) - self.border = border - border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0) - border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame",nil,border) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) - content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) - - AceGUI:RegisterAsContainer(self) - --AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,328 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontNormal - ----------------- --- Main Frame -- ----------------- ---[[ - Events : - OnClose - -]] -do - local Type = "Window" - local Version = 2 - - local function frameOnClose(this) - this.obj:Fire("OnClose") - end - - local function closeOnClick(this) - this.obj:Hide() - end - - local function frameOnMouseDown(this) - AceGUI:ClearFocus() - end - - local function titleOnMouseDown(this) - this:GetParent():StartMoving() - AceGUI:ClearFocus() - end - - local function frameOnMouseUp(this) - local frame = this:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() - end - - local function sizerseOnMouseDown(this) - this:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() - end - - local function sizersOnMouseDown(this) - this:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() - end - - local function sizereOnMouseDown(this) - this:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() - end - - local function sizerOnMouseUp(this) - this:GetParent():StopMovingOrSizing() - end - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - local function SetStatusText(self,text) - -- self.statustext:SetText(text) - end - - local function Hide(self) - self.frame:Hide() - end - - local function Show(self) - self.frame:Show() - end - - local function OnAcquire(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:ApplyStatus() - self:EnableResize(true) - end - - local function OnRelease(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end - - local function ApplyStatus(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - if status.top and status.left then - frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) - frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) - else - frame:SetPoint("CENTER",UIParent,"CENTER") - end - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function EnableResize(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = "Window" - - self.Hide = Hide - self.Show = Show - self.SetTitle = SetTitle - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetStatusText = SetStatusText - self.SetStatusTable = SetStatusTable - self.ApplyStatus = ApplyStatus - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.EnableResize = EnableResize - - self.localstatus = {} - - self.frame = frame - frame.obj = self - frame:SetWidth(700) - frame:SetHeight(500) - frame:SetPoint("CENTER",UIParent,"CENTER",0,0) - frame:EnableMouse() - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetScript("OnMouseDown", frameOnMouseDown) - - frame:SetScript("OnHide",frameOnClose) - frame:SetMinResize(240,240) - frame:SetToplevel(true) - - local titlebg = frame:CreateTexture(nil, "BACKGROUND") - titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) - titlebg:SetPoint("TOPLEFT", 9, -6) - titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) - - local dialogbg = frame:CreateTexture(nil, "BACKGROUND") - dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) - dialogbg:SetPoint("TOPLEFT", 8, -24) - dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) - dialogbg:SetVertexColor(0, 0, 0, .75) - - local topleft = frame:CreateTexture(nil, "BORDER") - topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topleft:SetWidth(64) - topleft:SetHeight(64) - topleft:SetPoint("TOPLEFT") - topleft:SetTexCoord(0.501953125, 0.625, 0, 1) - - local topright = frame:CreateTexture(nil, "BORDER") - topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topright:SetWidth(64) - topright:SetHeight(64) - topright:SetPoint("TOPRIGHT") - topright:SetTexCoord(0.625, 0.75, 0, 1) - - local top = frame:CreateTexture(nil, "BORDER") - top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - top:SetHeight(64) - top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") - top:SetPoint("TOPRIGHT", topright, "TOPLEFT") - top:SetTexCoord(0.25, 0.369140625, 0, 1) - - local bottomleft = frame:CreateTexture(nil, "BORDER") - bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomleft:SetWidth(64) - bottomleft:SetHeight(64) - bottomleft:SetPoint("BOTTOMLEFT") - bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) - - local bottomright = frame:CreateTexture(nil, "BORDER") - bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomright:SetWidth(64) - bottomright:SetHeight(64) - bottomright:SetPoint("BOTTOMRIGHT") - bottomright:SetTexCoord(0.875, 1, 0, 1) - - local bottom = frame:CreateTexture(nil, "BORDER") - bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottom:SetHeight(64) - bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") - bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") - bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) - - local left = frame:CreateTexture(nil, "BORDER") - left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - left:SetWidth(64) - left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") - left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") - left:SetTexCoord(0.001953125, 0.125, 0, 1) - - local right = frame:CreateTexture(nil, "BORDER") - right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - right:SetWidth(64) - right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") - right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") - right:SetTexCoord(0.1171875, 0.2421875, 0, 1) - - local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") - close:SetPoint("TOPRIGHT", 2, 1) - close:SetScript("OnClick", closeOnClick) - self.closebutton = close - close.obj = self - - local titletext = frame:CreateFontString(nil, "ARTWORK") - titletext:SetFontObject(GameFontNormal) - titletext:SetPoint("TOPLEFT", 12, -8) - titletext:SetPoint("TOPRIGHT", -32, -8) - self.titletext = titletext - - local title = CreateFrame("Button", nil, frame) - title:SetPoint("TOPLEFT", titlebg) - title:SetPoint("BOTTOMRIGHT", titlebg) - title:EnableMouse() - title:SetScript("OnMouseDown",titleOnMouseDown) - title:SetScript("OnMouseUp", frameOnMouseUp) - self.title = title - - local sizer_se = CreateFrame("Frame",nil,frame) - sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) - sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_se = sizer_se - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line1 = line1 - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line2 = line2 - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame",nil,frame) - sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) - sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - sizer_s:SetHeight(25) - sizer_s:EnableMouse() - sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) - sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_s = sizer_s - - local sizer_e = CreateFrame("Frame",nil,frame) - sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) - sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - sizer_e:SetWidth(25) - sizer_e:EnableMouse() - sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) - sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_e = sizer_e - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end
--- a/Libs/AceTimer-3.0/AceTimer-3.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,473 +0,0 @@ ---- **AceTimer-3.0** provides a central facility for registering timers. --- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient --- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled --- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ --- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change --- in the future, but for now it seemed like a good compromise in efficiency and accuracy. --- --- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you --- need to cancel or reschedule the timer you just registered. --- --- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by --- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object --- and can be accessed directly, without having to explicitly call AceTimer itself.\\ --- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you --- make into AceTimer. --- @class file --- @name AceTimer-3.0 --- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ - ---[[ - Basic assumptions: - * In a typical system, we do more re-scheduling per second than there are timer pulses per second - * Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10) - - This implementation: - CON: The smallest timer interval is constrained by HZ (currently 1/10s). - PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds - PRO: In lag bursts, the system simly skips missed timer intervals to decrease load - CON: Algorithms depending on a timer firing "N times per minute" will fail - PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket. - CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease. - - Major assumptions upheld: - - ALLOWS scheduling multiple timers with the same funcref/method - - ALLOWS scheduling more timers during OnUpdate processing - - ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing -]] - -local MAJOR, MINOR = "AceTimer-3.0", 5 -local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceTimer then return end -- No upgrade needed - -AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member) - -- Linked list gets around ACE-88 and ACE-90. -AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...} -AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame") - --- Lua APIs -local assert, error, loadstring = assert, error, loadstring -local setmetatable, rawset, rawget = setmetatable, rawset, rawget -local select, pairs, type, next, tostring = select, pairs, type, next, tostring -local floor, max, min = math.floor, math.max, math.min -local tconcat = table.concat - --- WoW APIs -local GetTime = GetTime - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler - --- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes. -local timerCache = nil - ---[[ - Timers will not be fired more often than HZ-1 times per second. - Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999) - If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade. - If this number is ever changed, all entries need to be rehashed on lib upgrade. - ]] -local HZ = 11 - ---[[ - Prime for good distribution - If this number is ever changed, all entries need to be rehashed on lib upgrade. -]] -local BUCKETS = 131 - -local hash = AceTimer.hash -for i=1,BUCKETS do - hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes -end - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, { - __index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher - end -}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) -end - -local lastint = floor(GetTime() * HZ) - --- -------------------------------------------------------------------- --- OnUpdate handler --- --- traverse buckets, always chasing "now", and fire timers that have expired - -local function OnUpdate() - local now = GetTime() - local nowint = floor(now * HZ) - - -- Have we passed into a new hash bucket? - if nowint == lastint then return end - - local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2 - - -- Pass through each bucket at most once - -- Happens on e.g. instance loads, but COULD happen on high local load situations also - for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration - local curbucket = (curint % BUCKETS)+1 - -- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks. - local nexttimer = hash[curbucket] - hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash - - while nexttimer do - local timer = nexttimer - nexttimer = timer.next - local when = timer.when - - if when < soon then - -- Call the timer func, either as a method on given object, or a straight function ref - local callback = timer.callback - if type(callback) == "string" then - safecall(timer.object[callback], timer.object, timer.arg) - elseif callback then - safecall(callback, timer.arg) - else - -- probably nilled out by CancelTimer - timer.delay = nil -- don't reschedule it - end - - local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback - - if not delay then - -- single-shot timer (or cancelled) - AceTimer.selfs[timer.object][tostring(timer)] = nil - timerCache = timer - else - -- repeating timer - local newtime = when + delay - if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.) - newtime = now + delay - end - timer.when = newtime - - -- add next timer execution to the correct bucket - local bucket = (floor(newtime * HZ) % BUCKETS) + 1 - timer.next = hash[bucket] - hash[bucket] = timer - end - else -- if when>=soon - -- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution) - timer.next = hash[curbucket] - hash[curbucket] = timer - end -- if when<soon ... else - end -- while nexttimer do - end -- for curint=lastint,nowint - - lastint = nowint -end - --- --------------------------------------------------------------------- --- Reg( callback, delay, arg, repeating ) --- --- callback( function or string ) - direct function ref or method name in our object for the callback --- delay(int) - delay for the timer --- arg(variant) - any argument to be passed to the callback function --- repeating(boolean) - repeating timer, or oneshot --- --- returns the handle of the timer for later processing (canceling etc) -local function Reg(self, callback, delay, arg, repeating) - if type(callback) ~= "string" and type(callback) ~= "function" then - local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" - error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3) - end - if type(callback) == "string" then - if type(self)~="table" then - local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" - error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3) - end - if type(self[callback]) ~= "function" then - local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer" - error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3) - end - end - - if delay < (1 / (HZ - 1)) then - delay = 1 / (HZ - 1) - end - - -- Create and stuff timer in the correct hash bucket - local now = GetTime() - - local timer = timerCache or {} -- Get new timer object (from cache if available) - timerCache = nil - - timer.object = self - timer.callback = callback - timer.delay = (repeating and delay) - timer.arg = arg - timer.when = now + delay - - local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1 - timer.next = hash[bucket] - hash[bucket] = timer - - -- Insert timer in our self->handle->timer registry - local handle = tostring(timer) - - local selftimers = AceTimer.selfs[self] - if not selftimers then - selftimers = {} - AceTimer.selfs[self] = selftimers - end - selftimers[handle] = timer - selftimers.__ops = (selftimers.__ops or 0) + 1 - - return handle -end - ---- Schedule a new one-shot timer. --- The timer will fire once in `delay` seconds, unless canceled before. --- @param callback Callback function for the timer pulse (funcref or method name). --- @param delay Delay for the timer, in seconds. --- @param arg An optional argument to be passed to the callback function. --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") --- --- function MyAddon:OnEnable() --- self:ScheduleTimer("TimerFeedback", 5) --- end --- --- function MyAddon:TimerFeedback() --- print("5 seconds passed") --- end -function AceTimer:ScheduleTimer(callback, delay, arg) - return Reg(self, callback, delay, arg) -end - ---- Schedule a repeating timer. --- The timer will fire every `delay` seconds, until canceled. --- @param callback Callback function for the timer pulse (funcref or method name). --- @param delay Delay for the timer, in seconds. --- @param arg An optional argument to be passed to the callback function. --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") --- --- function MyAddon:OnEnable() --- self.timerCount = 0 --- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) --- end --- --- function MyAddon:TimerFeedback() --- self.timerCount = self.timerCount + 1 --- print(("%d seconds passed"):format(5 * self.timerCount)) --- -- run 30 seconds in total --- if self.timerCount == 6 then --- self:CancelTimer(self.testTimer) --- end --- end -function AceTimer:ScheduleRepeatingTimer(callback, delay, arg) - return Reg(self, callback, delay, arg, true) -end - ---- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer` --- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid --- and the timer has not fired yet or was canceled before. --- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` --- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled) --- @return True if the timer was successfully cancelled. -function AceTimer:CancelTimer(handle, silent) - if not handle then return end -- nil handle -> bail out without erroring - if type(handle) ~= "string" then - error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway - end - local selftimers = AceTimer.selfs[self] - local timer = selftimers and selftimers[handle] - if silent then - if timer then - timer.callback = nil -- don't run it again - timer.delay = nil -- if this is the currently-executing one: don't even reschedule - -- The timer object is removed in the OnUpdate loop - end - return not not timer -- might return "true" even if we double-cancel. we'll live. - else - if not timer then - geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered") - return false - end - if not timer.callback then - geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired") - return false - end - timer.callback = nil -- don't run it again - timer.delay = nil -- if this is the currently-executing one: don't even reschedule - return true - end -end - ---- Cancels all timers registered to the current addon object ('self') -function AceTimer:CancelAllTimers() - if not(type(self) == "string" or type(self) == "table") then - error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2) - end - if self == AceTimer then - error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2) - end - - local selftimers = AceTimer.selfs[self] - if selftimers then - for handle,v in pairs(selftimers) do - if type(v) == "table" then -- avoid __ops, etc - AceTimer.CancelTimer(self, handle, true) - end - end - end -end - ---- Returns the time left for a timer with the given handle, registered by the current addon object ('self'). --- This function will raise a warning when the handle is invalid, but not stop execution. --- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` --- @return The time left on the timer, or false if the handle is invalid. -function AceTimer:TimeLeft(handle) - if not handle then return end - if type(handle) ~= "string" then - error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway - end - local selftimers = AceTimer.selfs[self] - local timer = selftimers and selftimers[handle] - if not timer then - geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered") - return false - end - return timer.when - GetTime() -end - - --- --------------------------------------------------------------------- --- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step --- and clean it out - otherwise the table indices can grow indefinitely --- if an addon starts and stops a lot of timers. AceBucket does this! --- --- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua - -local lastCleaned = nil - -local function OnEvent(this, event) - if event~="PLAYER_REGEN_ENABLED" then - return - end - - -- Get the next 'self' to process - local selfs = AceTimer.selfs - local self = next(selfs, lastCleaned) - if not self then - self = next(selfs) - end - lastCleaned = self - if not self then -- should only happen if .selfs[] is empty - return - end - - -- Time to clean it out? - local list = selfs[self] - if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'. - return - end - - -- Create a new table and copy all members over - local newlist = {} - local n=0 - for k,v in pairs(list) do - newlist[k] = v - n=n+1 - end - newlist.__ops = 0 -- Reset operation count - - -- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not. - if n>BUCKETS then - DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?") - end - - selfs[self] = newlist -end - --- --------------------------------------------------------------------- --- Embed handling - -AceTimer.embeds = AceTimer.embeds or {} - -local mixins = { - "ScheduleTimer", "ScheduleRepeatingTimer", - "CancelTimer", "CancelAllTimers", - "TimeLeft" -} - -function AceTimer:Embed(target) - AceTimer.embeds[target] = true - for _,v in pairs(mixins) do - target[v] = AceTimer[v] - end - return target -end - --- AceTimer:OnEmbedDisable( target ) --- target (object) - target object that AceTimer is embedded in. --- --- cancel all timers registered for the object -function AceTimer:OnEmbedDisable( target ) - target:CancelAllTimers() -end - - -for addon in pairs(AceTimer.embeds) do - AceTimer:Embed(addon) -end - --- --------------------------------------------------------------------- --- Debug tools (expose copies of internals to test suites) -AceTimer.debug = AceTimer.debug or {} -AceTimer.debug.HZ = HZ -AceTimer.debug.BUCKETS = BUCKETS - --- --------------------------------------------------------------------- --- Finishing touchups - -AceTimer.frame:SetScript("OnUpdate", OnUpdate) -AceTimer.frame:SetScript("OnEvent", OnEvent) -AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED") - --- In theory, we should hide&show the frame based on there being timers or not. --- However, this job is fairly expensive, and the chance that there will --- actually be zero timers running is diminuitive to say the lest.
--- a/Libs/AceTimer-3.0/AceTimer-3.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceTimer-3.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,240 +0,0 @@ ---[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]] -local MAJOR, MINOR = "CallbackHandler-1.0", 5 -local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) - -if not CallbackHandler then return end -- No upgrade needed - -local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} - --- Lua APIs -local tconcat = table.concat -local assert, error, loadstring = assert, error, loadstring -local setmetatable, rawset, rawget = setmetatable, rawset, rawget -local next, select, pairs, type, tostring = next, select, pairs, type, tostring - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler - -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local next, xpcall, eh = ... - - local method, ARGS - local function call() method(ARGS) end - - local function dispatch(handlers, ...) - local index - index, method = next(handlers) - if not method then return end - local OLD_ARGS = ARGS - ARGS = ... - repeat - xpcall(call, eh) - index, method = next(handlers, index) - until not method - ARGS = OLD_ARGS - end - - return dispatch - ]] - - local ARGS, OLD_ARGS = {}, {} - for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end - code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) - --------------------------------------------------------------------------- --- CallbackHandler:New --- --- target - target object to embed public APIs in --- RegisterName - name of the callback registration API, default "RegisterCallback" --- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" --- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. - -function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) - -- TODO: Remove this after beta has gone out - assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") - - RegisterName = RegisterName or "RegisterCallback" - UnregisterName = UnregisterName or "UnregisterCallback" - if UnregisterAllName==nil then -- false is used to indicate "don't want this method" - UnregisterAllName = "UnregisterAllCallbacks" - end - - -- we declare all objects and exported APIs inside this closure to quickly gain access - -- to e.g. function names, the "target" parameter, etc - - - -- Create the registry object - local events = setmetatable({}, meta) - local registry = { recurse=0, events=events } - - -- registry:Fire() - fires the given event/message into the registry - function registry:Fire(eventname, ...) - if not rawget(events, eventname) or not next(events[eventname]) then return end - local oldrecurse = registry.recurse - registry.recurse = oldrecurse + 1 - - Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) - - registry.recurse = oldrecurse - - if registry.insertQueue and oldrecurse==0 then - -- Something in one of our callbacks wanted to register more callbacks; they got queued - for eventname,callbacks in pairs(registry.insertQueue) do - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - for self,func in pairs(callbacks) do - events[eventname][self] = func - -- fire OnUsed callback? - if first and registry.OnUsed then - registry.OnUsed(registry, target, eventname) - first = nil - end - end - end - registry.insertQueue = nil - end - end - - -- Registration of a callback, handles: - -- self["method"], leads to self["method"](self, ...) - -- self with function ref, leads to functionref(...) - -- "addonId" (instead of self) with function ref, leads to functionref(...) - -- all with an optional arg, which, if present, gets passed as first argument (after self if present) - target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) - if type(eventname) ~= "string" then - error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) - end - - method = method or eventname - - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - - if type(method) ~= "string" and type(method) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) - end - - local regfunc - - if type(method) == "string" then - -- self["method"] calling style - if type(self) ~= "table" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) - elseif self==target then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) - elseif type(self[method]) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) self[method](self,arg,...) end - else - regfunc = function(...) self[method](self,...) end - end - else - -- function ref with self=object or self="addonId" - if type(self)~="table" and type(self)~="string" then - error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) method(arg,...) end - else - regfunc = method - end - end - - - if events[eventname][self] or registry.recurse<1 then - -- if registry.recurse<1 then - -- we're overwriting an existing entry, or not currently recursing. just set it. - events[eventname][self] = regfunc - -- fire OnUsed callback? - if registry.OnUsed and first then - registry.OnUsed(registry, target, eventname) - end - else - -- we're currently processing a callback in this registry, so delay the registration of this new entry! - -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency - registry.insertQueue = registry.insertQueue or setmetatable({},meta) - registry.insertQueue[eventname][self] = regfunc - end - end - - -- Unregister a callback - target[UnregisterName] = function(self, eventname) - if not self or self==target then - error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) - end - if type(eventname) ~= "string" then - error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) - end - if rawget(events, eventname) and events[eventname][self] then - events[eventname][self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(events[eventname]) then - registry.OnUnused(registry, target, eventname) - end - end - if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then - registry.insertQueue[eventname][self] = nil - end - end - - -- OPTIONAL: Unregister all callbacks for given selfs/addonIds - if UnregisterAllName then - target[UnregisterAllName] = function(...) - if select("#",...)<1 then - error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) - end - if select("#",...)==1 and ...==target then - error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) - end - - - for i=1,select("#",...) do - local self = select(i,...) - if registry.insertQueue then - for eventname, callbacks in pairs(registry.insertQueue) do - if callbacks[self] then - callbacks[self] = nil - end - end - end - for eventname, callbacks in pairs(events) do - if callbacks[self] then - callbacks[self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(callbacks) then - registry.OnUnused(registry, target, eventname) - end - end - end - end - end - end - - return registry -end - - --- CallbackHandler purposefully does NOT do explicit embedding. Nor does it --- try to upgrade old implicit embeds since the system is selfcontained and --- relies on closures to work. -
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="CallbackHandler-1.0.lua"/> -</Ui> \ No newline at end of file
--- a/Libs/LibStub/LibStub.lua Thu May 20 22:34:37 2010 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,30 +0,0 @@ --- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info --- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke -local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! -local LibStub = _G[LIBSTUB_MAJOR] - -if not LibStub or LibStub.minor < LIBSTUB_MINOR then - LibStub = LibStub or {libs = {}, minors = {} } - _G[LIBSTUB_MAJOR] = LibStub - LibStub.minor = LIBSTUB_MINOR - - function LibStub:NewLibrary(major, minor) - assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") - minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") - - local oldminor = self.minors[major] - if oldminor and oldminor >= minor then return nil end - self.minors[major], self.libs[major] = minor, self.libs[major] or {} - return self.libs[major], oldminor - end - - function LibStub:GetLibrary(major, silent) - if not self.libs[major] and not silent then - error(("Cannot find a library instance of %q."):format(tostring(major)), 2) - end - return self.libs[major], self.minors[major] - end - - function LibStub:IterateLibraries() return pairs(self.libs) end - setmetatable(LibStub, { __call = LibStub.GetLibrary }) -end