changeset 2:e9a1646beaa4

Removing libs from my repo so I can use externals instead
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 20 May 2010 22:46:36 -0700
parents 6c87720c301c
children bbcf81868171
files .hgignore .pkgmeta Libs/AceAddon-3.0/AceAddon-3.0.lua Libs/AceAddon-3.0/AceAddon-3.0.xml Libs/AceBucket-3.0/AceBucket-3.0.lua Libs/AceBucket-3.0/AceBucket-3.0.xml Libs/AceConfig-3.0/AceConfig-3.0.lua Libs/AceConfig-3.0/AceConfig-3.0.xml Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml Libs/AceConsole-3.0/AceConsole-3.0.lua Libs/AceConsole-3.0/AceConsole-3.0.xml Libs/AceDB-3.0/AceDB-3.0.lua Libs/AceDB-3.0/AceDB-3.0.xml Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml Libs/AceEvent-3.0/AceEvent-3.0.lua Libs/AceEvent-3.0/AceEvent-3.0.xml Libs/AceGUI-3.0/AceGUI-3.0.lua Libs/AceGUI-3.0/AceGUI-3.0.xml Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua Libs/AceTimer-3.0/AceTimer-3.0.lua Libs/AceTimer-3.0/AceTimer-3.0.xml Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml Libs/LibStub/LibStub.lua
diffstat 51 files changed, 37 insertions(+), 12226 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/.hgignore	Thu May 20 22:46:36 2010 -0700
@@ -0,0 +1,1 @@
+Libs/*
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/.pkgmeta	Thu May 20 22:46:36 2010 -0700
@@ -0,0 +1,36 @@
+externals:
+    Libs/LibStub:
+        url: svn://svn.wowace.com/wow/libstub/mainline/trunk
+        tag: latest
+    Libs/CallbackHandler-1.0:
+        url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
+        tag: latest
+    Libs/AceAddon-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0
+        tag: latest
+    Libs/AceBucket-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceBucket-3.0
+        tag: latest
+    Libs/AceConfig-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0
+        tag: latest
+    Libs/AceConsole-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0
+        tag: latest
+    Libs/AceDB-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
+        tag: latest
+    Libs/AceDBOptions-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDBOptions-3.0
+        tag: latest
+    Libs/AceEvent-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
+        tag: latest
+    Libs/AceGUI-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
+        tag: latest
+    Libs/AceTimer-3.0:
+        url: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
+        tag: latest
+
+
--- a/Libs/AceAddon-3.0/AceAddon-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,642 +0,0 @@
---- **AceAddon-3.0** provides a template for creating addon objects.
--- It'll provide you with a set of callback functions that allow you to simplify the loading
--- process of your addon.\\
--- Callbacks provided are:\\
--- * **OnInitialize**, which is called directly after the addon is fully loaded.
--- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
--- * **OnDisable**, which is only called when your addon is manually being disabled.
--- @usage
--- -- A small (but complete) addon, that doesn't do anything, 
--- -- but shows usage of the callbacks.
--- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--- 
--- function MyAddon:OnInitialize()
---   -- do init tasks here, like loading the Saved Variables, 
---   -- or setting up slash commands.
--- end
--- 
--- function MyAddon:OnEnable()
---   -- Do more initialization here, that really enables the use of your addon.
---   -- Register Events, Hook functions, Create Frames, Get information from 
---   -- the game that wasn't available in OnInitialize
--- end
---
--- function MyAddon:OnDisable()
---   -- Unhook, Unregister Events, Hide frames that you created.
---   -- You would probably only use an OnDisable if you want to 
---   -- build a "standby" mode, or be able to toggle modules on/off.
--- end
--- @class file
--- @name AceAddon-3.0.lua
--- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
-
-local MAJOR, MINOR = "AceAddon-3.0", 5
-local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceAddon then return end -- No Upgrade needed.
-
-AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
-AceAddon.addons = AceAddon.addons or {} -- addons in general
-AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
-AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
-AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
-AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-
--- Lua APIs
-local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
-local fmt, tostring = string.format, tostring
-local select, pairs, next, type, unpack = select, pairs, next, type, unpack
-local loadstring, assert, error = loadstring, assert, error
-local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-	
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-	
-		return dispatch
-	]]
-	
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	-- we check to see if the func is passed is actually a function here and don't error when it isn't
-	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-	-- present execution should continue without hinderance
-	if type(func) == "function" then
-		return Dispatchers[select('#', ...)](func, ...)
-	end
-end
-
--- local functions that will be implemented further down
-local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-
--- used in the addon metatable
-local function addontostring( self ) return self.name end 
-
---- Create a new AceAddon-3.0 addon.
--- Any libraries you specified will be embeded, and the addon will be scheduled for 
--- its OnInitialize and OnEnable callbacks.
--- The final addon object, with all libraries embeded, will be returned.
--- @paramsig [object ,]name[, lib, ...]
--- @param object Table to use as a base for the addon (optional)
--- @param name Name of the addon object to create
--- @param lib List of libraries to embed into the addon
--- @usage 
--- -- Create a simple addon object
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
---
--- -- Create a Addon object based on the table of a frame
--- local MyFrame = CreateFrame("Frame")
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
-function AceAddon:NewAddon(objectorname, ...)
-	local object,name
-	local i=1
-	if type(objectorname)=="table" then
-		object=objectorname
-		name=...
-		i=2
-	else
-		name=objectorname
-	end
-	if type(name)~="string" then
-		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
-	end
-	if self.addons[name] then 
-		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
-	end
-	
-	object = object or {}
-	object.name = name
-
-	local addonmeta = {}
-	local oldmeta = getmetatable(object)
-	if oldmeta then
-		for k, v in pairs(oldmeta) do addonmeta[k] = v end
-	end
-	addonmeta.__tostring = addontostring
-	
-	setmetatable( object, addonmeta )
-	self.addons[name] = object
-	object.modules = {}
-	object.defaultModuleLibraries = {}
-	Embed( object ) -- embed NewModule, GetModule methods
-	self:EmbedLibraries(object, select(i,...))
-	
-	-- add to queue of addons to be initialized upon ADDON_LOADED
-	tinsert(self.initializequeue, object)
-	return object
-end
-
-
---- Get the addon object by its name from the internal AceAddon registry.
--- Throws an error if the addon object cannot be found (except if silent is set).
--- @param name unique name of the addon object
--- @param silent if true, the addon is optional, silently return nil if its not found
--- @usage 
--- -- Get the Addon
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-function AceAddon:GetAddon(name, silent)
-	if not silent and not self.addons[name] then
-		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
-	end
-	return self.addons[name]
-end
-
--- - Embed a list of libraries into the specified addon.
--- This function will try to embed all of the listed libraries into the addon
--- and error if a single one fails.
---
--- **Note:** This function is for internal use by :NewAddon/:NewModule
--- @paramsig addon, [lib, ...]
--- @param addon addon object to embed the libs in
--- @param lib List of libraries to embed into the addon
-function AceAddon:EmbedLibraries(addon, ...)
-	for i=1,select("#", ... ) do
-		local libname = select(i, ...)
-		self:EmbedLibrary(addon, libname, false, 4)
-	end
-end
-
--- - Embed a library into the addon object.
--- This function will check if the specified library is registered with LibStub
--- and if it has a :Embed function to call. It'll error if any of those conditions
--- fails.
---
--- **Note:** This function is for internal use by :EmbedLibraries
--- @paramsig addon, libname[, silent[, offset]]
--- @param addon addon object to embed the library in
--- @param libname name of the library to embed
--- @param silent marks an embed to fail silently if the library doesn't exist (optional)
--- @param offset will push the error messages back to said offset, defaults to 2 (optional)
-function AceAddon:EmbedLibrary(addon, libname, silent, offset)
-	local lib = LibStub:GetLibrary(libname, true)
-	if not lib and not silent then
-		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
-	elseif lib and type(lib.Embed) == "function" then
-		lib:Embed(addon)
-		tinsert(self.embeds[addon], libname)
-		return true
-	elseif lib then
-		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
-	end
-end
-
---- Return the specified module from an addon object.
--- Throws an error if the addon object cannot be found (except if silent is set)
--- @name //addon//:GetModule
--- @paramsig name[, silent]
--- @param name unique name of the module
--- @param silent if true, the module is optional, silently return nil if its not found (optional)
--- @usage 
--- -- Get the Addon
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- -- Get the Module
--- MyModule = MyAddon:GetModule("MyModule")
-function GetModule(self, name, silent)
-	if not self.modules[name] and not silent then
-		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
-	end
-	return self.modules[name]
-end
-
-local function IsModuleTrue(self) return true end
-
---- Create a new module for the addon.
--- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
--- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
--- an addon object.
--- @name //addon//:NewModule
--- @paramsig name[, prototype|lib[, lib, ...]]
--- @param name unique name of the module
--- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
--- @param lib List of libraries to embed into the addon
--- @usage 
--- -- Create a module with some embeded libraries
--- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--- 
--- -- Create a module with a prototype
--- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
--- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
-function NewModule(self, name, prototype, ...)
-	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
-	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
-	
-	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-	
-	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
-	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
-	
-	module.IsModule = IsModuleTrue
-	module:SetEnabledState(self.defaultModuleState)
-	module.moduleName = name
-
-	if type(prototype) == "string" then
-		AceAddon:EmbedLibraries(module, prototype, ...)
-	else
-		AceAddon:EmbedLibraries(module, ...)
-	end
-	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
-
-	if not prototype or type(prototype) == "string" then
-		prototype = self.defaultModulePrototype or nil
-	end
-	
-	if type(prototype) == "table" then
-		local mt = getmetatable(module)
-		mt.__index = prototype
-		setmetatable(module, mt)  -- More of a Base class type feel.
-	end
-	
-	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
-	self.modules[name] = module
-	
-	return module
-end
-
---- Returns the real name of the addon or module, without any prefix.
--- @name //addon//:GetName
--- @paramsig 
--- @usage 
--- print(MyAddon:GetName())
--- -- prints "MyAddon"
-function GetName(self)
-	return self.moduleName or self.name
-end
-
---- Enables the Addon, if possible, return true or false depending on success.
--- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
--- and enabling all modules of the addon (unless explicitly disabled).\\
--- :Enable() also sets the internal `enableState` variable to true
--- @name //addon//:Enable
--- @paramsig 
--- @usage 
--- -- Enable MyModule
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyModule = MyAddon:GetModule("MyModule")
--- MyModule:Enable()
-function Enable(self)
-	self:SetEnabledState(true)
-	return AceAddon:EnableAddon(self)
-end
-
---- Disables the Addon, if possible, return true or false depending on success.
--- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
--- and disabling all modules of the addon.\\
--- :Disable() also sets the internal `enableState` variable to false
--- @name //addon//:Disable
--- @paramsig 
--- @usage 
--- -- Disable MyAddon
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyAddon:Disable()
-function Disable(self)
-	self:SetEnabledState(false)
-	return AceAddon:DisableAddon(self)
-end
-
---- Enables the Module, if possible, return true or false depending on success.
--- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
--- @name //addon//:EnableModule
--- @paramsig name
--- @usage 
--- -- Enable MyModule using :GetModule
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyModule = MyAddon:GetModule("MyModule")
--- MyModule:Enable()
---
--- -- Enable MyModule using the short-hand
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyAddon:EnableModule("MyModule")
-function EnableModule(self, name)
-	local module = self:GetModule( name )
-	return module:Enable()
-end
-
---- Disables the Module, if possible, return true or false depending on success.
--- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
--- @name //addon//:DisableModule
--- @paramsig name
--- @usage 
--- -- Disable MyModule using :GetModule
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyModule = MyAddon:GetModule("MyModule")
--- MyModule:Disable()
---
--- -- Disable MyModule using the short-hand
--- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
--- MyAddon:DisableModule("MyModule")
-function DisableModule(self, name)
-	local module = self:GetModule( name )
-	return module:Disable()
-end
-
---- Set the default libraries to be mixed into all modules created by this object.
--- Note that you can only change the default module libraries before any module is created.
--- @name //addon//:SetDefaultModuleLibraries
--- @paramsig lib[, lib, ...]
--- @param lib List of libraries to embed into the addon
--- @usage 
--- -- Create the addon object
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--- -- Configure default libraries for modules (all modules need AceEvent-3.0)
--- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
--- -- Create a module
--- MyModule = MyAddon:NewModule("MyModule")
-function SetDefaultModuleLibraries(self, ...)
-	if next(self.modules) then
-		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
-	end
-	self.defaultModuleLibraries = {...}
-end
-
---- Set the default state in which new modules are being created.
--- Note that you can only change the default state before any module is created.
--- @name //addon//:SetDefaultModuleState
--- @paramsig state
--- @param state Default state for new modules, true for enabled, false for disabled
--- @usage 
--- -- Create the addon object
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--- -- Set the default state to "disabled"
--- MyAddon:SetDefaultModuleState(false)
--- -- Create a module and explicilty enable it
--- MyModule = MyAddon:NewModule("MyModule")
--- MyModule:Enable()
-function SetDefaultModuleState(self, state)
-	if next(self.modules) then
-		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
-	end
-	self.defaultModuleState = state
-end
-
---- Set the default prototype to use for new modules on creation.
--- Note that you can only change the default prototype before any module is created.
--- @name //addon//:SetDefaultModulePrototype
--- @paramsig prototype
--- @param prototype Default prototype for the new modules (table)
--- @usage 
--- -- Define a prototype
--- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
--- -- Set the default prototype
--- MyAddon:SetDefaultModulePrototype(prototype)
--- -- Create a module and explicitly Enable it
--- MyModule = MyAddon:NewModule("MyModule")
--- MyModule:Enable()
--- -- should print "OnEnable called!" now
--- @see NewModule
-function SetDefaultModulePrototype(self, prototype)
-	if next(self.modules) then
-		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
-	end
-	if type(prototype) ~= "table" then
-		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
-	end
-	self.defaultModulePrototype = prototype
-end
-
---- Set the state of an addon or module
--- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
--- @name //addon//:SetEnabledState
--- @paramsig state
--- @param state the state of an addon or module  (enabled=true, disabled=false)
-function SetEnabledState(self, state)
-	self.enabledState = state
-end
-
-
---- Return an iterator of all modules associated to the addon.
--- @name //addon//:IterateModules
--- @paramsig 
--- @usage 
--- -- Enable all modules
--- for name, module in MyAddon:IterateModules() do
---    module:Enable()
--- end
-local function IterateModules(self) return pairs(self.modules) end
-
--- Returns an iterator of all embeds in the addon
--- @name //addon//:IterateEmbeds
--- @paramsig 
-local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
-
---- Query the enabledState of an addon.
--- @name //addon//:IsEnabled
--- @paramsig 
--- @usage 
--- if MyAddon:IsEnabled() then
---     MyAddon:Disable()
--- end
-local function IsEnabled(self) return self.enabledState end
-local mixins = {
-	NewModule = NewModule,
-	GetModule = GetModule,
-	Enable = Enable,
-	Disable = Disable,
-	EnableModule = EnableModule,
-	DisableModule = DisableModule,
-	IsEnabled = IsEnabled,
-	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
-	SetDefaultModuleState = SetDefaultModuleState,
-	SetDefaultModulePrototype = SetDefaultModulePrototype,
-	SetEnabledState = SetEnabledState,
-	IterateModules = IterateModules,
-	IterateEmbeds = IterateEmbeds,
-	GetName = GetName,
-}
-local function IsModule(self) return false end
-local pmixins = {
-	defaultModuleState = true,
-	enabledState = true,
-	IsModule = IsModule,
-}
--- Embed( target )
--- target (object) - target object to embed aceaddon in
---
--- this is a local function specifically since it's meant to be only called internally
-function Embed(target)
-	for k, v in pairs(mixins) do
-		target[k] = v
-	end
-	for k, v in pairs(pmixins) do
-		target[k] = target[k] or v
-	end
-end
-
-
--- - Initialize the addon after creation.
--- This function is only used internally during the ADDON_LOADED event
--- It will call the **OnInitialize** function on the addon object (if present), 
--- and the **OnEmbedInitialize** function on all embeded libraries.
--- 
--- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
--- @param addon addon object to intialize
-function AceAddon:InitializeAddon(addon)
-	safecall(addon.OnInitialize, addon)
-	
-	local embeds = self.embeds[addon]
-	for i = 1, #embeds do
-		local lib = LibStub:GetLibrary(embeds[i], true)
-		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
-	end
-	
-	-- we don't call InitializeAddon on modules specifically, this is handled
-	-- from the event handler and only done _once_
-end
-
--- - Enable the addon after creation.
--- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
--- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
--- It will call the **OnEnable** function on the addon object (if present), 
--- and the **OnEmbedEnable** function on all embeded libraries.\\
--- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
---
--- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
--- Use :Enable on the addon itself instead.
--- @param addon addon object to enable
-function AceAddon:EnableAddon(addon)
-	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
-	if self.statuses[addon.name] or not addon.enabledState then return false end
-	
-	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
-	self.statuses[addon.name] = true
-	
-	safecall(addon.OnEnable, addon)
-	
-	-- make sure we're still enabled before continueing
-	if self.statuses[addon.name] then
-		local embeds = self.embeds[addon]
-		for i = 1, #embeds do
-			local lib = LibStub:GetLibrary(embeds[i], true)
-			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
-		end
-	
-		-- enable possible modules.
-		for name, module in pairs(addon.modules) do
-			self:EnableAddon(module)
-		end
-	end
-	return self.statuses[addon.name] -- return true if we're disabled
-end
-
--- - Disable the addon
--- Note: This function is only used internally.
--- It will call the **OnDisable** function on the addon object (if present), 
--- and the **OnEmbedDisable** function on all embeded libraries.\\
--- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
---
--- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. 
--- Use :Disable on the addon itself instead.
--- @param addon addon object to enable
-function AceAddon:DisableAddon(addon)
-	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
-	if not self.statuses[addon.name] then return false end
-	
-	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
-	self.statuses[addon.name] = false
-	
-	safecall( addon.OnDisable, addon )
-	
-	-- make sure we're still disabling...
-	if not self.statuses[addon.name] then 
-		local embeds = self.embeds[addon]
-		for i = 1, #embeds do
-			local lib = LibStub:GetLibrary(embeds[i], true)
-			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
-		end
-		-- disable possible modules.
-		for name, module in pairs(addon.modules) do
-			self:DisableAddon(module)
-		end
-	end
-	
-	return not self.statuses[addon.name] -- return true if we're disabled
-end
-
---- Get an iterator over all registered addons.
--- @usage 
--- -- Print a list of all installed AceAddon's
--- for name, addon in AceAddon:IterateAddons() do
---   print("Addon: " .. name)
--- end
-function AceAddon:IterateAddons() return pairs(self.addons) end
-
---- Get an iterator over the internal status registry.
--- @usage 
--- -- Print a list of all enabled addons
--- for name, status in AceAddon:IterateAddonStatus() do
---   if status then
---     print("EnabledAddon: " .. name)
---   end
--- end
-function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-
--- Following Iterators are deprecated, and their addon specific versions should be used
--- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
-function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
-function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-
--- Event Handling
-local function onEvent(this, event, arg1)
-	if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
-		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
-		while(#AceAddon.initializequeue > 0) do
-			local addon = tremove(AceAddon.initializequeue, 1)
-			-- this might be an issue with recursion - TODO: validate
-			if event == "ADDON_LOADED" then addon.baseName = arg1 end
-			AceAddon:InitializeAddon(addon)
-			tinsert(AceAddon.enablequeue, addon)
-		end
-		
-		if IsLoggedIn() then
-			while(#AceAddon.enablequeue > 0) do
-				local addon = tremove(AceAddon.enablequeue, 1)
-				AceAddon:EnableAddon(addon)
-			end
-		end
-	end
-end
-
-AceAddon.frame:RegisterEvent("ADDON_LOADED")
-AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
-AceAddon.frame:SetScript("OnEvent", onEvent)
-
--- upgrade embeded
-for name, addon in pairs(AceAddon.addons) do
-	Embed(addon)
-end
--- a/Libs/AceAddon-3.0/AceAddon-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceAddon-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceBucket-3.0/AceBucket-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,293 +0,0 @@
---- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
--- your addon only needs to know about the full burst.
--- 
--- This Bucket implementation works as follows:\\
---   Initially, no schedule is running, and its waiting for the first event to happen.\\
---   The first event will start the bucket, and get the scheduler running, which will collect all
---   events in the given interval. When that interval is reached, the bucket is pushed to the 
---   callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is 
---   stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
--- 
--- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a 
--- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
--- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
---   { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
---
--- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by 
--- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
--- and can be accessed directly, without having to explicitly call AceBucket itself.\\
--- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
--- make into AceBucket.
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
--- 
--- function MyAddon:OnEnable()
---   -- Register a bucket that listens to all the HP related events, 
---   -- and fires once per second
---   self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
--- end
---
--- function MyAddon:UpdateHealth(units)
---   if units.player then
---     print("Your HP changed!")
---   end
--- end
--- @class file
--- @name AceBucket-3.0.lua
--- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
-
-local MAJOR, MINOR = "AceBucket-3.0", 3
-local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceBucket then return end -- No Upgrade needed
-
-AceBucket.buckets = AceBucket.buckets or {}
-AceBucket.embeds = AceBucket.embeds or {}
-
--- the libraries will be lazyly bound later, to avoid errors due to loading order issues
-local AceEvent, AceTimer
-
--- Lua APIs
-local tconcat = table.concat
-local type, next, pairs, select = type, next, pairs, select
-local tonumber, tostring, rawset = tonumber, tostring, rawset
-local assert, loadstring, error = assert, loadstring, error
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, geterrorhandler
-
-local bucketCache = setmetatable({}, {__mode='k'})
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-	
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-	
-		return dispatch
-	]]
-	
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
- 
-local function safecall(func, ...)
-	return Dispatchers[select('#', ...)](func, ...)
-end
-
--- FireBucket ( bucket )
---
--- send the bucket to the callback function and schedule the next FireBucket in interval seconds
-local function FireBucket(bucket)
-	local received = bucket.received
-	
-	-- we dont want to fire empty buckets
-	if next(received) then
-		local callback = bucket.callback
-		if type(callback) == "string" then
-			safecall(bucket.object[callback], bucket.object, received)
-		else
-			safecall(callback, received)
-		end
-		
-		for k in pairs(received) do
-			received[k] = nil
-		end
-		
-		-- if the bucket was not empty, schedule another FireBucket in interval seconds
-		bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
-	else -- if it was empty, clear the timer and wait for the next event
-		bucket.timer = nil
-	end
-end
-
--- BucketHandler ( event, arg1 )
--- 
--- callback func for AceEvent
--- stores arg1 in the received table, and schedules the bucket if necessary
-local function BucketHandler(self, event, arg1)
-	if arg1 == nil then
-		arg1 = "nil"
-	end
-	
-	self.received[arg1] = (self.received[arg1] or 0) + 1
-	
-	-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
-	if not self.timer then
-		self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
-	end
-end
-
--- RegisterBucket( event, interval, callback, isMessage )
---
--- event(string or table) - the event, or a table with the events, that this bucket listens to
--- interval(int) - time between bucket fireings
--- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
--- isMessage(boolean) - register AceEvent Messages instead of game events
-local function RegisterBucket(self, event, interval, callback, isMessage)
-	-- try to fetch the librarys
-	if not AceEvent or not AceTimer then 
-		AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
-		AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
-		if not AceEvent or not AceTimer then
-			error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
-		end
-	end
-	
-	if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
-	if not callback then
-		if type(event) == "string" then
-			callback = event
-		else
-			error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
-		end
-	end
-	if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
-	if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
-	if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
-	
-	local bucket = next(bucketCache)
-	if bucket then
-		bucketCache[bucket] = nil
-	else
-		bucket = { handler = BucketHandler, received = {} }
-	end
-	bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
-	
-	local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
-	
-	if type(event) == "table" then
-		for _,e in pairs(event) do
-			regFunc(bucket, e, "handler")
-		end
-	else
-		regFunc(bucket, event, "handler")
-	end
-	
-	local handle = tostring(bucket)
-	AceBucket.buckets[handle] = bucket
-	
-	return handle
-end
-
---- Register a Bucket for an event (or a set of events)
--- @param event The event to listen for, or a table of events.
--- @param interval The Bucket interval (burst interval)
--- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
--- @return The handle of the bucket (for unregistering)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
--- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
--- 
--- function MyAddon:UpdateBags()
---   -- do stuff
--- end
-function AceBucket:RegisterBucketEvent(event, interval, callback)
-	return RegisterBucket(self, event, interval, callback, false)
-end
-
---- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
--- @param message The message to listen for, or a table of messages.
--- @param interval The Bucket interval (burst interval)
--- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
--- @return The handle of the bucket (for unregistering)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
--- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
--- 
--- function MyAddon:ProcessData()
---   -- do stuff
--- end
-function AceBucket:RegisterBucketMessage(message, interval, callback)
-	return RegisterBucket(self, message, interval, callback, true)
-end
-
---- Unregister any events and messages from the bucket and clear any remaining data.
--- @param handle The handle of the bucket as returned by RegisterBucket*
-function AceBucket:UnregisterBucket(handle)
-	local bucket = AceBucket.buckets[handle]
-	if bucket then
-		AceEvent.UnregisterAllEvents(bucket)
-		AceEvent.UnregisterAllMessages(bucket)
-		
-		-- clear any remaining data in the bucket
-		for k in pairs(bucket.received) do
-			bucket.received[k] = nil
-		end
-		
-		if bucket.timer then
-			AceTimer.CancelTimer(bucket, bucket.timer)
-			bucket.timer = nil
-		end
-		
-		AceBucket.buckets[handle] = nil
-		-- store our bucket in the cache
-		bucketCache[bucket] = true
-	end
-end
-
---- Unregister all buckets of the current addon object (or custom "self").
-function AceBucket:UnregisterAllBuckets()
-	-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
-	for handle, bucket in pairs(AceBucket.buckets) do
-		if bucket.object == self then
-			AceBucket.UnregisterBucket(self, handle)
-		end
-	end
-end
-
-
-
--- embedding and embed handling
-local mixins = {
-	"RegisterBucketEvent",
-	"RegisterBucketMessage", 
-	"UnregisterBucket",
-	"UnregisterAllBuckets",
-} 
-
--- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
--- @param target target object to embed AceBucket in
-function AceBucket:Embed( target )
-	for _, v in pairs( mixins ) do
-		target[v] = self[v]
-	end
-	self.embeds[target] = true
-	return target
-end
-
-function AceBucket:OnEmbedDisable( target )
-	target:UnregisterAllBuckets()
-end
-
-for addon in pairs(AceBucket.embeds) do
-	AceBucket:Embed(addon)
-end
--- a/Libs/AceBucket-3.0/AceBucket-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceBucket-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfig-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,57 +0,0 @@
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local MAJOR, MINOR = "AceConfig-3.0", 2
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local cfgcmd = LibStub("AceConfigCmd-3.0")
-local cfgdlg = LibStub("AceConfigDialog-3.0")
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand)
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
-	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
-	if not ok then error(msg, 2) end
-	
-	if slashcmd then
-		if type(slashcmd) == "table" then
-			for _,cmd in pairs(slashcmd) do
-				cfgcmd:CreateChatCommand(cmd, appName)
-			end
-		else
-			cfgcmd:CreateChatCommand(slashcmd, appName)
-		end
-	end
-end
--- a/Libs/AceConfig-3.0/AceConfig-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,8 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
-	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
-	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
-	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
-	<Script file="AceConfig-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,787 +0,0 @@
---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
--- @class file
--- @name AceConfigCmd-3.0
--- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
-
---[[
-AceConfigCmd-3.0
-
-Handles commandline optionstable access
-
-REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-
-]]
-
--- TODO: plugin args
-
-
-local MAJOR, MINOR = "AceConfigCmd-3.0", 12
-local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigCmd then return end
-
-AceConfigCmd.commands = AceConfigCmd.commands or {}
-local commands = AceConfigCmd.commands
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local AceConsole -- LoD
-local AceConsoleName = "AceConsole-3.0"
-
--- Lua APIs
-local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
-local format, tonumber, tostring = string.format, tonumber, tostring
-local tsort, tinsert = table.sort, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert = error, assert
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
-
-
-local L = setmetatable({}, {	-- TODO: replace with proper locale
-	__index = function(self,k) return k end
-})
-
-
-
-local function print(msg)
-	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
-end
-
--- constants used by getparam() calls below
-
-local handlertypes = {["table"]=true}
-local handlermsg = "expected a table"
-
-local functypes = {["function"]=true, ["string"]=true}
-local funcmsg = "expected function or member name"
-
-
--- pickfirstset() - picks the first non-nil value and returns it
-
-local function pickfirstset(...)	
-	for i=1,select("#",...) do
-		if select(i,...)~=nil then
-			return select(i,...)
-		end
-	end
-end
-
-
--- err() - produce real error() regarding malformed options tables etc
-
-local function err(info,inputpos,msg )
-	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
-	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
-end
-
-
--- usererr() - produce chatframe message regarding bad slash syntax etc
-
-local function usererr(info,inputpos,msg )
-	local cmdstr=strsub(info.input, 1, inputpos-1);
-	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
-end
-
-
--- callmethod() - call a given named method (e.g. "get", "set") with given arguments
-
-local function callmethod(info, inputpos, tab, methodtype, ...)
-	local method = info[methodtype]
-	if not method then
-		err(info, inputpos, "'"..methodtype.."': not set")
-	end
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-
-	if type(method)=="function" then
-		return method(info, ...)
-	elseif type(method)=="string" then
-		if type(info.handler[method])~="function" then
-			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
-		end
-		return info.handler[method](info.handler, info, ...)
-	else
-		assert(false)	-- type should have already been checked on read
-	end
-end
-
--- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
-
-local function callfunction(info, tab, methodtype, ...)
-	local method = tab[methodtype]
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-	
-	if type(method)=="function" then
-		return method(info, ...)
-	else
-		assert(false) -- type should have already been checked on read
-	end
-end
-
--- do_final() - do the final step (set/execute) along with validation and confirmation
-
-local function do_final(info, inputpos, tab, methodtype, ...)
-	if info.validate then 
-		local res = callmethod(info,inputpos,tab,"validate",...)
-		if type(res)=="string" then
-			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
-			return
-		end
-	end
-	-- console ignores .confirm
-	
-	callmethod(info,inputpos,tab,methodtype, ...)
-end
-
-
--- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
-
-local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
-	local old,oldat = info[paramname], info[paramname.."_at"]
-	local val=tab[paramname]
-	if val~=nil then
-		if val==false then
-			val=nil
-		elseif not types[type(val)] then 
-			err(info, inputpos, "'" .. paramname.. "' - "..errormsg) 
-		end
-		info[paramname] = val
-		info[paramname.."_at"] = depth
-	end
-	return old,oldat
-end
-
-
--- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
-local dummytable={}
-
-local function iterateargs(tab)
-	if not tab.plugins then 
-		return pairs(tab.args) 
-	end
-	
-	local argtabkey,argtab=next(tab.plugins)
-	local v
-	
-	return function(_, k)
-		while argtab do
-			k,v = next(argtab, k)
-			if k then return k,v end
-			if argtab==tab.args then
-				argtab=nil
-			else
-				argtabkey,argtab = next(tab.plugins, argtabkey)
-				if not argtabkey then
-					argtab=tab.args
-				end
-			end
-		end
-	end
-end
-
-local function checkhidden(info, inputpos, tab)
-	if tab.cmdHidden~=nil then
-		return tab.cmdHidden
-	end
-	local hidden = tab.hidden
-	if type(hidden) == "function" or type(hidden) == "string" then
-		info.hidden = hidden
-		hidden = callmethod(info, inputpos, tab, 'hidden')
-		info.hidden = nil
-	end
-	return hidden
-end
-
-local function showhelp(info, inputpos, tab, depth, noHead)
-	if not noHead then
-		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
-	end
-	
-	local sortTbl = {}	-- [1..n]=name
-	local refTbl = {}   -- [name]=tableref
-	
-	for k,v in iterateargs(tab) do
-		if not refTbl[k] then	-- a plugin overriding something in .args
-			tinsert(sortTbl, k)
-			refTbl[k] = v
-		end
-	end
-	
-	tsort(sortTbl, function(one, two) 
-		local o1 = refTbl[one].order or 100
-		local o2 = refTbl[two].order or 100
-		if type(o1) == "function" or type(o1) == "string" then
-			info.order = o1
-			info[#info+1] = one
-			o1 = callmethod(info, inputpos, refTbl[one], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if type(o2) == "function" or type(o1) == "string" then
-			info.order = o2
-			info[#info+1] = two
-			o2 = callmethod(info, inputpos, refTbl[two], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if o1<0 and o2<0 then return o1<o2 end
-		if o2<0 then return true end
-		if o1<0 then return false end
-		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
-		return o1<o2
-	end)
-	
-	for i = 1, #sortTbl do
-		local k = sortTbl[i]
-		local v = refTbl[k]
-		if not checkhidden(info, inputpos, v) then
-			if v.type ~= "description" and v.type ~= "header" then
-				-- recursively show all inline groups
-				local name, desc = v.name, v.desc
-				if type(name) == "function" then
-					name = callfunction(info, v, 'name')
-				end
-				if type(desc) == "function" then
-					desc = callfunction(info, v, 'desc')
-				end
-				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
-					print("  "..(desc or name)..":")
-					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
-					showhelp(info, inputpos, v, depth, true)
-					info.handler,info.handler_at = oldhandler,oldhandler_at
-				else
-					local key = k:gsub(" ", "_")
-					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
-				end
-			end
-		end
-	end
-end
-
-
-local function keybindingValidateFunc(text)
-	if text == nil or text == "NONE" then
-		return nil
-	end
-	text = text:upper()
-	local shift, ctrl, alt
-	local modifier
-	while true do
-		if text == "-" then
-			break
-		end
-		modifier, text = strsplit('-', text, 2)
-		if text then
-			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
-				return false
-			end
-			if modifier == "SHIFT" then
-				if shift then
-					return false
-				end
-				shift = true
-			end
-			if modifier == "CTRL" then
-				if ctrl then
-					return false
-				end
-				ctrl = true
-			end
-			if modifier == "ALT" then
-				if alt then
-					return false
-				end
-				alt = true
-			end
-		else
-			text = modifier
-			break
-		end
-	end
-	if text == "" then
-		return false
-	end
-	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
-		return false
-	end
-	local s = text
-	if shift then
-		s = "SHIFT-" .. s
-	end
-	if ctrl then
-		s = "CTRL-" .. s
-	end
-	if alt then
-		s = "ALT-" .. s
-	end
-	return s
-end
-
--- handle() - selfrecursing function that processes input->optiontable 
--- - depth - starts at 0
--- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
-
-local function handle(info, inputpos, tab, depth, retfalse)
-
-	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-
-	-------------------------------------------------------------------
-	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-	-- Note that we do NOT validate if method names are correct at this stage,
-	-- the handler may change before they're actually used!
-
-	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
-	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
-	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
-	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
-	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
-	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-	
-	-------------------------------------------------------------------
-	-- Act according to .type of this table
-		
-	if tab.type=="group" then
-		------------ group --------------------------------------------
-		
-		if type(tab.args)~="table" then err(info, inputpos) end
-		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-		
-		-- grab next arg from input
-		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
-		if not arg then
-			showhelp(info, inputpos, tab, depth)
-			return
-		end
-		nextpos=nextpos+1
-		
-		-- loop .args and try to find a key with a matching name
-		for k,v in iterateargs(tab) do
-			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-			
-			-- is this child an inline group? if so, traverse into it
-			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
-				info[depth+1] = k
-				if handle(info, inputpos, v, depth+1, true)==false then
-					info[depth+1] = nil
-					-- wasn't found in there, but that's ok, we just keep looking down here
-				else
-					return	-- done, name was found in inline group
-				end
-			-- matching name and not a inline group
-			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
-				info[depth+1] = k
-				return handle(info,nextpos,v,depth+1)
-			end
-		end
-			
-		-- no match 
-		if retfalse then
-			-- restore old infotable members and return false to indicate failure
-			info.handler,info.handler_at = oldhandler,oldhandler_at
-			info.set,info.set_at = oldset,oldset_at
-			info.get,info.get_at = oldget,oldget_at
-			info.func,info.func_at = oldfunc,oldfunc_at
-			info.validate,info.validate_at = oldvalidate,oldvalidate_at
-			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
-			return false
-		end
-		
-		-- couldn't find the command, display error
-		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
-		return
-	end
-	
-	local str = strsub(info.input,inputpos);
-	
-	if tab.type=="execute" then
-		------------ execute --------------------------------------------
-		do_final(info, inputpos, tab, "func")
-		
-
-	
-	elseif tab.type=="input" then
-		------------ input --------------------------------------------
-		
-		local res = true
-		if tab.pattern then
-			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
-			if not strmatch(str, tab.pattern) then
-				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
-				return
-			end
-		end
-		
-		do_final(info, inputpos, tab, "set", str)
-		
-
-	
-	elseif tab.type=="toggle" then
-		------------ toggle --------------------------------------------
-		local b
-		local str = strtrim(strlower(str))
-		if str=="" then
-			b = callmethod(info, inputpos, tab, "get")
-
-			if tab.tristate then
-				--cycle in true, nil, false order
-				if b then
-					b = nil
-				elseif b == nil then
-					b = false
-				else
-					b = true
-				end
-			else
-				b = not b
-			end
-			
-		elseif str==L["on"] then
-			b = true
-		elseif str==L["off"] then
-			b = false
-		elseif tab.tristate and str==L["default"] then
-			b = nil
-		else
-			if tab.tristate then
-				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
-			else
-				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
-			end
-			return
-		end
-		
-		do_final(info, inputpos, tab, "set", b)
-		
-
-	elseif tab.type=="range" then
-		------------ range --------------------------------------------
-		local val = tonumber(str)
-		if not val then
-			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
-			return
-		end
-		if type(info.step)=="number" then
-			val = val- (val % info.step)
-		end
-		if type(info.min)=="number" and val<info.min then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
-			return
-		end
-		if type(info.max)=="number" and val>info.max then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
-			return
-		end
-		
-		do_final(info, inputpos, tab, "set", val)
-
-	
-	elseif tab.type=="select" then
-		------------ select ------------------------------------
-		local str = strtrim(strlower(str))
-		
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-		
-		if str == "" then
-			local b = callmethod(info, inputpos, tab, "get")
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r:"])
-			for k, v in pairs(values) do
-				if b == k then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-
-		local ok
-		for k,v in pairs(values) do 
-			if strlower(k)==str then
-				str = k	-- overwrite with key (in case of case mismatches)
-				ok = true
-				break
-			end
-		end
-		if not ok then
-			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
-			return
-		end
-		
-		do_final(info, inputpos, tab, "set", str)
-		
-	elseif tab.type=="multiselect" then
-		------------ multiselect -------------------------------------------
-		local str = strtrim(strlower(str))
-		
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-		
-		if str == "" then
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
-			for k, v in pairs(values) do
-				if callmethod(info, inputpos, tab, "get", k) then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-		
-		--build a table of the selections, checking that they exist
-		--parse for =on =off =default in the process
-		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
-		local sels = {}
-		for v in str:gmatch("[^ ]+") do
-			--parse option=on etc
-			local opt, val = v:match('(.+)=(.+)')
-			--get option if toggling
-			if not opt then 
-				opt = v 
-			end
-			
-			--check that the opt is valid
-			local ok
-			for k,v in pairs(values) do 
-				if strlower(k)==opt then
-					opt = k	-- overwrite with key (in case of case mismatches)
-					ok = true
-					break
-				end
-			end
-			
-			if not ok then
-				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
-				return
-			end
-			
-			--check that if val was supplied it is valid
-			if val then
-				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
-					--val is valid insert it
-					sels[opt] = val
-				else
-					if tab.tristate then
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
-					else
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
-					end
-					return
-				end
-			else
-				-- no val supplied, toggle
-				sels[opt] = true
-			end
-		end
-		
-		for opt, val in pairs(sels) do
-			local newval
-			
-			if (val == true) then
-				--toggle the option
-				local b = callmethod(info, inputpos, tab, "get", opt)
-				
-				if tab.tristate then
-					--cycle in true, nil, false order
-					if b then
-						b = nil
-					elseif b == nil then
-						b = false
-					else
-						b = true
-					end
-				else
-					b = not b
-				end
-				newval = b
-			else
-				--set the option as specified
-				if val==L["on"] then
-					newval = true
-				elseif val==L["off"] then
-					newval = false
-				elseif val==L["default"] then
-					newval = nil
-				end
-			end
-			
-			do_final(info, inputpos, tab, "set", opt, newval)
-		end
-					
-		
-	elseif tab.type=="color" then
-		------------ color --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-		
-		local r, g, b, a
-		
-		if tab.hasAlpha then
-			if str:len() == 8 and str:find("^%x*$")  then
-				--parse a hex string
-				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
-			else
-				--parse seperate values
-				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
-			end
-			if not (r and g and b and a) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
-				return
-			end
-			
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-				a = a / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
-			end
-		else
-			a = 1.0
-			if str:len() == 6 and str:find("^%x*$") then
-				--parse a hex string
-				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
-			else
-				--parse seperate values
-				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b = tonumber(r), tonumber(g), tonumber(b)
-			end
-			if not (r and g and b) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
-				return
-			end
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
-			end
-		end
-		
-		do_final(info, inputpos, tab, "set", r,g,b,a)
-
-	elseif tab.type=="keybinding" then
-		------------ keybinding --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-		local value = keybindingValidateFunc(str:upper())
-		if value == false then
-			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", value)
-
-	elseif tab.type=="description" then
-		------------ description --------------------
-		-- ignore description, GUI config only
-	else
-		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
-	end
-end
-
---- Handle the chat command.
--- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
--- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
--- -- Use AceConsole-3.0 to register a Chat Command
--- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--- 
--- -- Show the GUI if no input is supplied, otherwise handle the chat input.
--- function MyAddon:ChatCommand(input)
---   -- Assuming "MyOptions" is the appName of a valid options table
---   if not input or input:trim() == "" then
---     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
---   else
---     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
---   end
--- end
-function AceConfigCmd:HandleCommand(slashcmd, appName, input)
-
-	local optgetter = cfgreg:GetOptionsTable(appName)
-	if not optgetter then
-		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
-	end
-	local options = assert( optgetter("cmd", MAJOR) )
-	
-	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
-		[0] = slashcmd,
-		appName = appName,
-		options = options,
-		input = input,
-		self = self,
-		handler = self,
-		uiType = "cmd",
-		uiName = MAJOR,
-	}
-	
-	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
-end
-
---- Utility function to create a slash command handler.
--- Also registers tab completion with AceTab
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigCmd:CreateChatCommand(slashcmd, appName)
-	if not AceConsole then
-		AceConsole = LibStub(AceConsoleName)
-	end
-	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
-				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
-		end,
-	true) then -- succesfully registered so lets get the command -> app table in
-		commands[slashcmd] = appName
-	end
-end
-
---- Utility function that returns the options table that belongs to a slashcommand.
--- Designed to be used for the AceTab interface.
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @return The options table associated with the slash command (or nil if the slash command was not registered)
-function AceConfigCmd:GetChatCommandOptions(slashcmd)
-	return commands[slashcmd]
-end
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigCmd-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1895 +0,0 @@
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 902 2009-12-12 14:56:14Z nevcairiel $
-
-local LibStub = LibStub
-local MAJOR, MINOR = "AceConfigDialog-3.0", 43
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
--- Lua APIs
-local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
-local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack = pairs, next, select, type, unpack
-local rawset, tostring = rawset, tostring
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-	
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-	
-		return dispatch
-	]]
-	
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
- 
-local function safecall(func, ...)
-	return Dispatchers[select('#', ...)](func, ...)
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
-  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
-  		- Descendant Groups with inline=true and thier children will not become nodes
-
-  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
-  		- Grandchild groups will default to inline unless specified otherwise
-
-  Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
-  Inline Groups
-  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
-  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
-  	- When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		--newcount = newcount + 1
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			--createdcount = createdcount + 1
-			return {}
-		end
-	end
-	function copy(t)
-		local c = new()
-		for k, v in pairs(t) do
-			c[k] = v
-		end
-		return c
-	end
-	function del(t)
-		--delcount = delcount + 1
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
---	function cached()
---		local n = 0
---		for k in pairs(pool) do
---			n = n + 1
---		end
---		return n
---	end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
-  for i=1,select("#",...) do
-    if select(i,...)~=nil then
-      return select(i,...)
-    end
-  end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			if t[key] then
-				return t[key]
-			end
-		end
-	end
-
-	return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
-	set = true,
-	get = true,
-	func = true,
-	confirm = true,
-	validate = true,
-	disabled = true,
-	hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
-	name = true,
-	desc = true,
-	icon = true,
-	usage = true,
-	width = true,
-	image = true,
-	fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
-	type = true,
-	descStyle = true,
-	imageWidth = true,
-	imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
-	--get definition for the member
-	local inherits = isInherited[membername]
-	
-
-	--get the member of the option, traversing the tree if it can be inherited
-	local member
-	
-	if inherits then
-		local group = options
-		if group[membername] ~= nil then
-			member = group[membername]
-		end
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			if group[membername] ~= nil then
-				member = group[membername]
-			end
-		end
-	else
-		member = option[membername]
-	end
-	
-	--check if we need to call a functon, or if we have a literal value
-	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
-		--We have a function to call
-		local info = new()
-		--traverse the options table, picking up the handler and filling the info with the path
-		local handler
-		local group = options
-		handler = group.handler or handler
-		
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			info[i] = path[i]
-			handler = group.handler or handler
-		end
-		
-		info.options = options
-		info.appName = appName
-		info[0] = appName
-		info.arg = option.arg
-		info.handler = handler
-		info.option = option
-		info.type = option.type
-		info.uiType = 'dialog'
-		info.uiName = MAJOR
-	
-		local a, b, c ,d 
-		--using 4 returns for the get of a color type, increase if a type needs more
-		if type(member) == "function" then
-			--Call the function
-			a,b,c,d = member(info, ...)
-		else
-			--Call the method
-			if handler and handler[member] then
-				a,b,c,d = handler[member](handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type %s", member, membername))
-			end
-		end
-		del(info)
-		return a,b,c,d
-	else
-		--The value isnt a function to call, return it
-		return member	
-	end	
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
-	local info = new()
-
-	local func
-	local group = options
-	local handler
-
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func = group[funcname]
-	end
-	handler = group.handler or handler
-
-	for i, v in ipairs(path) do
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-	end
-
-	info.options = options
-	info[0] = appName
-	info.arg = option.arg
-
-	local a, b, c ,d
-	if type(func) == "string" then
-		if handler and handler[func] then
-			a,b,c,d = handler[func](handler, info, ...)
-		else
-			error(string.format("Method %s doesn't exist in handler for type func", func))
-		end
-	elseif type(func) == "function" then
-		a,b,c,d = func(info, ...)
-	end
-	del(info)
-	return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
-	if not a then
-		return true
-	end
-	if not b then
-		return false
-	end
-	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
-	if OrderA == OrderB then
-		local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
-		local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
-		return NameA:upper() < NameB:upper()
-	end
-	if OrderA < 0 then
-		if OrderB > 0 then
-			return false
-		end
-	else
-		if OrderB < 0 then
-			return true
-		end
-	end
-	return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-	tempOrders = new()
-	tempNames = new()
-	
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if not opts[k] then
-					tinsert(keySort, k)
-					opts[k] = v
-
-					path[#path+1] = k
-					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-					path[#path] = nil
-				end
-			end
-		end
-	end
-	
-	for k, v in pairs(group.args) do
-		if not opts[k] then
-			tinsert(keySort, k)
-			opts[k] = v
-
-			path[#path+1] = k
-			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			path[#path] = nil
-		end
-	end
-
-	tsort(keySort, compareOptions)
-
-	del(tempOrders)
-	del(tempNames)
-end
-
-local function DelTree(tree)
-	if tree.children then
-		local childs = tree.children
-		for i = 1, #childs do
-			DelTree(childs[i])
-			del(childs[i])
-		end
-		del(childs)
-	end
-end
-
-local function CleanUserData(widget, event)
-	
-	local user = widget:GetUserDataTable()
-
-	if user.path then
-		del(user.path)
-	end
-
-	if widget.type == "TreeGroup" then
-		local tree = user.tree
-		widget:SetTree(nil)
-		if tree then
-			for i = 1, #tree do
-				DelTree(tree[i])
-				del(tree[i])
-			end
-			del(tree)
-		end
-	end
-
-	if widget.type == "TabGroup" then
-		widget:SetTabs(nil)
-		if user.tablist then
-			del(user.tablist)
-		end
-	end
-
-	if widget.type == "DropdownGroup" then
-		widget:SetGroupList(nil)
-		if user.grouplist then
-			del(user.grouplist)
-		end
-	end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return 
-function AceConfigDialog:GetStatusTable(appName, path)
-	local status = self.Status
-
-	if not status[appName] then
-		status[appName] = {}
-		status[appName].status = {}
-		status[appName].children = {}
-	end
-
-	status = status[appName]
-
-	if path then
-		for i = 1, #path do
-			local v = path[i]
-			if not status.children[v] then
-				status.children[v] = {}
-				status.children[v].status = {}
-				status.children[v].children = {}
-			end
-			status = status.children[v]
-		end
-	end
-
-	return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
-	local path = new()
-
-	
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-	local group = options
-	local status = self:GetStatusTable(appName, path)
-	if not status.groups then
-		status.groups = {}
-	end
-	status = status.groups
-	local treevalue 
-	local treestatus 
-	
-	for n = 1, select('#',...) do
-		local key = select(n, ...)
-
-		if group.childGroups == "tab" or group.childGroups == "select" then
-			--if this is a tab or select group, select the group
-			status.selected = key
-			--children of this group are no longer extra levels of a tree
-			treevalue = nil
-		else
-			--tree group by default
-			if treevalue then
-				--this is an extra level of a tree group, build a uniquevalue for it
-				treevalue = treevalue.."\001"..key
-			else
-				--this is the top level of a tree group, the uniquevalue is the same as the key
-				treevalue = key
-				if not status.groups then
-					status.groups = {}
-				end
-				--save this trees status table for any extra levels or groups
-				treestatus = status
-			end
-			--make sure that the tree entry is open, and select it.
-			--the selected group will be overwritten if a child is the final target but still needs to be open
-			treestatus.selected = treevalue
-			treestatus.groups[treevalue] = true
-			
-		end
-		
-		--move to the next group in the path
-		group = GetSubOption(group, key)
-		if not group then 
-			break
-		end
-		tinsert(path, key)
-		status = self:GetStatusTable(appName, path)
-		if not status.groups then
-			status.groups = {}
-		end
-		status = status.groups
-	end
-	
-	del(path)
-	reg:NotifyChange(appName)
-end	
-
-local function OptionOnMouseOver(widget, event)
-	--show a tooltip/set the status bar to the desc text
-	local user = widget:GetUserDataTable()
-	local opt = user.option
-	local options = user.options
-	local path = user.path
-	local appName = user.appName
-
-	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
-	local name = GetOptionsMemberValue("name", opt, options, path, appName)
-	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
-	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
-	local descStyle = opt.descStyle
-	
-	if descStyle and descStyle ~= "tooltip" then return end
-	
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-	
-	if opt.type == 'multiselect' then
-		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
-	end	
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-	if type(usage) == "string" then
-		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-	end
-
-	GameTooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
-	GameTooltip:Hide()
-end
-
-local function GetFuncName(option)
-	local type = option.type
-	if type == 'execute' then
-		return 'func'
-	else
-		return 'set'
-	end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
-	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
-		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
-	end
-	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
-	for k in pairs(t) do
-		t[k] = nil
-	end
-	t.text = message
-	t.button1 = ACCEPT
-	t.button2 = CANCEL
-	local dialog, oldstrata
-	t.OnAccept = function()
-		safecall(func, unpack(t))
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	t.OnCancel = function()
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	for i = 1, select('#', ...) do
-		t[i] = select(i, ...) or false
-	end
-	t.timeout = 0
-	t.whileDead = 1
-	t.hideOnEscape = 1
-
-	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
-	if dialog then
-		oldstrata = dialog:GetFrameStrata()
-		dialog:SetFrameStrata("TOOLTIP")
-	end
-end
-
-local function ActivateControl(widget, event, ...)
-	--This function will call the set / execute handler for the widget
-	--widget:GetUserDataTable() contains the needed info
-	local user = widget:GetUserDataTable()
-	local option = user.option
-	local options = user.options
-	local path = user.path
-	local info = new()
-
-	local func
-	local group = options
-	local funcname = GetFuncName(option)
-	local handler
-	local confirm
-	local validate
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func =  group[funcname]
-	end
-	handler = group.handler or handler
-	confirm = group.confirm
-	validate = group.validate
-	for i = 1, #path do
-		local v = path[i]
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-		if group.confirm ~= nil then
-			confirm = group.confirm
-		end
-		if group.validate ~= nil then
-			validate = group.validate
-		end
-	end
-
-	info.options = options
-	info.appName = user.appName
-	info.arg = option.arg
-	info.handler = handler
-	info.option = option
-	info.type = option.type
-	info.uiType = 'dialog'
-	info.uiName = MAJOR
-
-	local name
-	if type(option.name) == "function" then
-		name = option.name(info)
-	elseif type(option.name) == "string" then
-		name = option.name
-	else
-		name = ""
-	end
-	local usage = option.usage
-	local pattern = option.pattern
-
-	local validated = true
-
-	if option.type == "input" then
-		if type(pattern)=="string" then
-			if not strmatch(..., pattern) then
-				validated = false
-			end
-		end
-	end
-	
-	local success
-	if validated and option.type ~= "execute" then
-		if type(validate) == "string" then
-			if handler and handler[validate] then
-				success, validated = safecall(handler[validate], handler, info, ...)
-				if not success then validated = false end
-			else
-				error(format("Method %s doesn't exist in handler for type execute", validate))
-			end
-		elseif type(validate) == "function" then
-			success, validated = safecall(validate, info, ...)
-			if not success then validated = false end
-		end
-	end
-	
-	local rootframe = user.rootframe
-	if type(validated) == "string" then
-		--validate function returned a message to display
-		if rootframe.SetStatusText then
-			rootframe:SetStatusText(validated)
-		else
-			-- TODO: do something else.
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	elseif not validated then
-		--validate returned false	
-		if rootframe.SetStatusText then
-			if usage then
-				rootframe:SetStatusText(name..": "..usage)
-			else
-				if pattern then
-					rootframe:SetStatusText(name..": Expected "..pattern)
-				else
-					rootframe:SetStatusText(name..": Invalid Value")
-				end
-			end
-		else
-			-- TODO: do something else
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	else
-		
-		local confirmText = option.confirmText
-		--call confirm func/method
-		if type(confirm) == "string" then
-			if handler and handler[confirm] then
-				success, confirm = safecall(handler[confirm], handler, info, ...)
-				if success and type(confirm) == "string" then
-					confirmText = confirm
-					confirm = true
-				elseif not success then
-					confirm = false
-				end
-			else
-				error(format("Method %s doesn't exist in handler for type confirm", confirm))
-			end
-		elseif type(confirm) == "function" then
-			success, confirm = safecall(confirm, info, ...)
-			if success and type(confirm) == "string" then
-				confirmText = confirm
-				confirm = true
-			elseif not success then
-				confirm = false
-			end
-		end
-
-		--confirm if needed
-		if type(confirm) == "boolean" then
-			if confirm then
-				if not confirmText then
-					local name, desc = option.name, option.desc
-					if type(name) == "function" then
-						name = name(info)
-					end
-					if type(desc) == "function" then
-						desc = desc(info)
-					end
-					confirmText = name
-					if desc then
-						confirmText = confirmText.." - "..desc
-					end
-				end
-				
-				local iscustom = user.rootframe:GetUserData('iscustom')
-				local rootframe
-				
-				if iscustom then
-					rootframe = user.rootframe
-				end
-				local basepath = user.rootframe:GetUserData('basepath')
-				if type(func) == "string" then
-					if handler and handler[func] then
-						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
-					else
-						error(format("Method %s doesn't exist in handler for type func", func))
-					end
-				elseif type(func) == "function" then
-					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
-				end
-				--func will be called and info deleted when the confirm dialog is responded to
-				return
-			end
-		end
-
-		--call the function
-		if type(func) == "string" then
-			if handler and handler[func] then
-				safecall(handler[func],handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type func", func))
-			end
-		elseif type(func) == "function" then
-			safecall(func,info, ...)
-		end
-
-
-
-		local iscustom = user.rootframe:GetUserData('iscustom')
-		local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
-		--full refresh of the frame, some controls dont cause this on all events
-		if option.type == "color" then
-			if event == "OnValueConfirmed" then
-				
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		elseif option.type == "range" then
-			if event == "OnMouseUp" then
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
-		elseif option.type == "multiselect" then
-			user.valuechanged = true
-		else
-			if iscustom then
-				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-			else
-				AceConfigDialog:Open(user.appName, unpack(basepath))
-			end
-		end
-
-	end
-	del(info)
-end
-
-local function ActivateSlider(widget, event, value)
-	local option = widget:GetUserData('option')
-	local min, max, step = option.min or 0, option.max or 100, option.step
-	if step then
-		value = math_floor((value - min) / step + 0.5) * step + min
-	else
-		value = math_max(math_min(value,max),min)
-	end
-	ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
-	ActivateControl(widget, event, widget:GetUserData('value'), ...)
-	local user = widget:GetUserDataTable()
-	local iscustom = user.rootframe:GetUserData('iscustom')
-	local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
-	if iscustom then
-		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-	else
-		AceConfigDialog:Open(user.appName, unpack(basepath))
-	end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
-	local user = widget:GetUserDataTable()
-	if user.valuechanged then
-		local iscustom = user.rootframe:GetUserData('iscustom')
-		local basepath = user.rootframe:GetUserData('basepath') or emptyTbl
-		if iscustom then
-			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-		else
-			AceConfigDialog:Open(user.appName, unpack(basepath))
-		end
-	end
-end
-
-local function FrameOnClose(widget, event)
-	local appName = widget:GetUserData('appName')
-	AceConfigDialog.OpenFrames[appName] = nil
-	gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
-	--check for a specific boolean option
-	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
-	if hidden ~= nil then
-		return hidden
-	end
-
-	return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
-	--check for a specific boolean option
-	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
-	if disabled ~= nil then
-		return disabled
-	end
-
-	return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
-	local tabs = new()
-	local text = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				tinsert(tabs, k)
-				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-
-	return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
-	local groups = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-
-	return groups
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				if not tree.children then tree.children = new() end
-				tinsert(tree.children,entry)
-				if (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
-	local tree = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				tinsert(tree,entry)
-				if recurse and (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-	del(keySort)
-	del(opts)
-	return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
-	local user = control:GetUserDataTable()
-	for i = 1, #path do
-		user[i] = path[i]
-	end
-	user.rootframe = rootframe
-	user.option = option
-	user.options = options
-	user.path = copy(path)
-	user.appName = appName
-	control:SetCallback("OnRelease", CleanUserData)
-	control:SetCallback("OnLeave", OptionOnMouseLeave)
-	control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-
---[[
-	options - root of the options table being fed
-	container - widget that controls will be placed in
-	rootframe - Frame object the options are in
-	path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		tinsert(path, k)
-		local hidden = CheckOptionHidden(v, options, path, appName)
-		local name = GetOptionsMemberValue("name", v, options, path, appName)
-		if not hidden then
-			if v.type == "group" then
-				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
-					--Inline group
-					local GroupContainer
-					if name and name ~= "" then
-						GroupContainer = gui:Create("InlineGroup")
-						GroupContainer:SetTitle(name or "")
-					else
-						GroupContainer = gui:Create("SimpleGroup")
-					end
-					
-					GroupContainer.width = "fill"
-					GroupContainer:SetLayout("flow")
-					container:AddChild(GroupContainer)
-					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
-				end
-			else
-				--Control to feed
-				local control
-				
-				local name = GetOptionsMemberValue("name", v, options, path, appName)
-				
-				if v.type == "execute" then
-					
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-					
-					if type(image) == 'string' then
-						control = gui:Create("Icon")
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == 'table' then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-						control:SetLabel(name)
-					else
-						control = gui:Create("Button")
-						control:SetText(name)
-					end
-					control:SetCallback("OnClick",ActivateControl)
-
-				elseif v.type == "input" then
-					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
-					control = gui:Create(controlType)
-					if not control then
-						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
-					end
-					
-					if v.multiline then
-						local lines = 4
-						if type(v.multiline) == "number" then
-							lines = v.multiline
-						end
-						control:SetHeight(60 + (14*lines))
-					end
-					control:SetLabel(name)
-					control:SetCallback("OnEnterPressed",ActivateControl)
-					local text = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(text) ~= "string" then
-						text = ""
-					end
-					control:SetText(text)
-
-				elseif v.type == "toggle" then
-					control = gui:Create("CheckBox")
-					control:SetLabel(name)
-					control:SetTriState(v.tristate)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateControl)
-					
-					if v.descStyle == "inline" then
-						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
-						control:SetDescription(desc)
-					end
-					
-					local image = GetOptionsMemberValue("image", v, options, path, appName)
-					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-					
-					if type(image) == 'string' then
-						if type(imageCoords) == 'table' then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-					end
-				elseif v.type == "range" then
-					control = gui:Create("Slider")
-					control:SetLabel(name)
-					control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
-					control:SetIsPercent(v.isPercent)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(value) ~= "number" then
-						value = 0
-					end
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateSlider)
-					control:SetCallback("OnMouseUp",ActivateSlider)
-
-				elseif v.type == "select" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					local controlType = v.dialogControl or v.control or "Dropdown"
-					control = gui:Create(controlType)
-					if not control then
-						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						control = gui:Create("Dropdown")
-					end
-					control:SetLabel(name)
-					control:SetList(values)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					if not values[value] then
-						value = nil
-					end
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateControl)
-
-				elseif v.type == "multiselect" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					local disabled = CheckOptionDisabled(v, options, path, appName)
-					
-					local controlType = v.dialogControl or v.control
-					
-					local valuesort = new()
-					if values then
-						for value, text in pairs(values) do
-							tinsert(valuesort, value)
-						end
-					end
-					tsort(valuesort)
-					
-					if controlType then
-						control = gui:Create(controlType)
-						if not control then
-							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						end
-					end
-					if control then
-						control:SetMultiselect(true)
-						control:SetLabel(name)
-						control:SetList(values)
-						control:SetDisabled(disabled)
-						control:SetCallback("OnValueChanged",ActivateControl)
-						control:SetCallback("OnClosed", MultiControlOnClosed)
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-						--check:SetTriState(v.tristate)
-						for i = 1, #valuesort do
-							local key = valuesort[i]
-							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
-							control:SetItemValue(key,value)
-						end
-					else
-						control = gui:Create("InlineGroup")
-						control:SetLayout("Flow")
-						control:SetTitle(name)
-						control.width = "fill"
-
-						control:PauseLayout()
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						for i = 1, #valuesort do
-							local value = valuesort[i]
-							local text = values[value]
-							local check = gui:Create("CheckBox")
-							check:SetLabel(text)
-							check:SetUserData('value', value)
-							check:SetUserData('text', text)
-							check:SetDisabled(disabled)
-							check:SetTriState(v.tristate)
-							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
-							check:SetCallback("OnValueChanged",ActivateMultiControl)
-							InjectInfo(check, options, v, path, rootframe, appName)
-							control:AddChild(check)
-							if width == "double" then
-								check:SetWidth(width_multiplier * 2)
-							elseif width == "half" then
-								check:SetWidth(width_multiplier / 2)
-							elseif width == "full" then
-								check.width = "fill"
-							else
-								check:SetWidth(width_multiplier)
-							end
-						end
-						control:ResumeLayout()
-						control:DoLayout()
-
-						
-					end
-					
-					del(valuesort)
-
-				elseif v.type == "color" then
-					control = gui:Create("ColorPicker")
-					control:SetLabel(name)
-					control:SetHasAlpha(v.hasAlpha)
-					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnValueChanged",ActivateControl)
-					control:SetCallback("OnValueConfirmed",ActivateControl)
-
-				elseif v.type == "keybinding" then
-					control = gui:Create("Keybinding")
-					control:SetLabel(name)
-					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnKeyChanged",ActivateControl)
-
-				elseif v.type == "header" then
-					control = gui:Create("Heading")
-					control:SetText(name)
-					control.width = "fill"
-
-				elseif v.type == "description" then
-					control = gui:Create("Label")
-					control:SetText(name)
-					
-					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
-					if fontSize == "medium" then
-						control:SetFontObject(GameFontHighlight)
-					elseif fontSize == "large" then
-						control:SetFontObject(GameFontHighlightLarge)
-					else -- small or invalid
-						control:SetFontObject(GameFontHighlightSmall)
-					end
-					
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-					
-					if type(image) == 'string' then
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == 'table' then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-					end
-					local width = GetOptionsMemberValue("width",v,options,path,appName)
-					control.width = not width and "fill"
-				end
-
-				--Common Init
-				if control then
-					if control.width ~= "fill" then
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-					end
-					if control.SetDisabled then
-						local disabled = CheckOptionDisabled(v, options, path, appName)
-						control:SetDisabled(disabled)
-					end
-
-					InjectInfo(control, options, v, path, rootframe, appName)
-					container:AddChild(control)
-				end
-				
-			end
-		end
-		tremove(path)
-	end
-	container:ResumeLayout()
-	container:DoLayout()
-	del(keySort)
-	del(opts)
-end
-
-local function BuildPath(path, ...)
-	for i = 1, select('#',...)  do
-		tinsert(path, (select(i,...)))
-	end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
-	local user = widget:GetUserDataTable()
-	if not user then return end
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local appName = user.appName
-	
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		if not group then return end
-		group = GetSubOption(group, feedpath[i])
-	end
-
-	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
-	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-	
-	GameTooltip:SetOwner(button, "ANCHOR_NONE")
-	if widget.type == "TabGroup" then
-		GameTooltip:SetPoint("BOTTOM",button,"TOP")
-	else
-		GameTooltip:SetPoint("LEFT",button,"RIGHT")
-	end
-
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-	
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-	
-	GameTooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
-	GameTooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
-	if not uniquevalue then return false end
-	
-	local feedpath = new()
-	local temppath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-	
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	
-	local group = options
-	for i = 1, #feedpath do
-		local v = feedpath[i]
-		temppath[i] = v
-		group = GetSubOption(group, v)
-		
-		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then 
-			del(feedpath)
-			del(temppath)
-			return false 
-		end
-	end
-	del(feedpath)
-	del(temppath)
-	return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
-	local user = widget:GetUserDataTable()
-
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local rootframe = user.rootframe
-
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		group = GetSubOption(group, feedpath[i])
-	end
-	widget:ReleaseChildren()
-	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
-	del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
-	If the group is Inline, FeedOptions
-	If the group has no child groups, FeedOptions
-
-	If the group is a tab or select group, FeedOptions then add the Group Control
-	If the group is a tree group FeedOptions then
-		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
-		if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
-	local group = options
-	--follow the path to get to the curent group
-	local inline
-	local grouptype, parenttype = options.childGroups, "none"
-
-
-	--temp path table to pass to callbacks as we traverse the tree
-	local temppath = new()
-	for i = 1, #path do
-		local v = path[i]
-		temppath[i] = v
-		group = GetSubOption(group, v)
-		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-		parenttype = grouptype
-		grouptype = group.childGroups
-	end
-	del(temppath)
-
-	if not parenttype then
-		parenttype = "tree"
-	end
-
-	--check if the group has child groups
-	local hasChildGroups
-	for k, v in pairs(group.args) do
-		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-			hasChildGroups = true
-		end
-	end
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-					hasChildGroups = true
-				end
-			end
-		end
-	end
-
-	container:SetLayout("flow")
-	local scroll
-
-	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
-	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
-		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
-			scroll = gui:Create("ScrollFrame")
-			scroll:SetLayout("flow")
-			scroll.width = "fill"
-			scroll.height = "fill"
-			container:SetLayout("fill")
-			container:AddChild(scroll)
-			container = scroll
-		end
-	end
-
-	FeedOptions(appName,options,container,rootframe,path,group,nil)
-
-	if scroll then
-		container:PerformLayout()
-		local status = self:GetStatusTable(appName, path)
-		if not status.scroll then
-			status.scroll = {}
-		end
-		scroll:SetStatusTable(status.scroll)
-	end
-
-	if hasChildGroups and not inline then
-		local name = GetOptionsMemberValue("name", group, options, path, appName)
-		if grouptype == "tab" then
-
-			local tab = gui:Create("TabGroup")
-			InjectInfo(tab, options, group, path, rootframe, appName)
-			tab:SetCallback("OnGroupSelected", GroupSelected)
-			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
-			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-			
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			tab:SetStatusTable(status.groups)
-			tab.width = "fill"
-			tab.height = "fill"
-
-			local tabs = BuildGroups(group, options, path, appName)
-			tab:SetTabs(tabs)
-			tab:SetUserData("tablist", tabs)
-
-			for i = 1, #tabs do
-				local entry = tabs[i]
-				if not entry.disabled then
-					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-			
-			container:AddChild(tab)
-
-		elseif grouptype == "select" then
-
-			local select = gui:Create("DropdownGroup")
-			select:SetTitle(name)
-			InjectInfo(select, options, group, path, rootframe, appName)
-			select:SetCallback("OnGroupSelected", GroupSelected)
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			select:SetStatusTable(status.groups)
-			local grouplist = BuildSelect(group, options, path, appName)
-			select:SetGroupList(grouplist)
-			select:SetUserData("grouplist", grouplist)
-			local firstgroup
-			for k, v in pairs(grouplist) do
-				if not firstgroup or k < firstgroup then
-					firstgroup = k
-				end
-			end
-			
-			if firstgroup then
-				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
-			end
-			
-			select.width = "fill"
-			select.height = "fill"
-
-			container:AddChild(select)
-
-		--assume tree group by default
-		--if parenttype is tree then this group is already a node on that tree
-		elseif (parenttype ~= "tree") or isRoot then
-			local tree = gui:Create("TreeGroup")
-			InjectInfo(tree, options, group, path, rootframe, appName)
-			tree:EnableButtonTooltips(false)
-			
-			tree.width = "fill"
-			tree.height = "fill"
-
-			tree:SetCallback("OnGroupSelected", GroupSelected)
-			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
-			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-			
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			local treedefinition = BuildGroups(group, options, path, appName, true)
-			tree:SetStatusTable(status.groups)
-
-			tree:SetTree(treedefinition)
-			tree:SetUserData("tree",treedefinition)
-
-			for i = 1, #treedefinition do
-				local entry = treedefinition[i]
-				if not entry.disabled then
-					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-
-			container:AddChild(tree)
-		end
-	end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
-	for appName in pairs(this.closing) do
-		if AceConfigDialog.OpenFrames[appName] then
-			AceConfigDialog.OpenFrames[appName]:Hide()
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				if not widget:IsVisible() then
-					widget:ReleaseChildren()
-				end
-			end
-		end
-		this.closing[appName] = nil
-	end
-	
-	if this.closeAll then
-		for k, v in pairs(AceConfigDialog.OpenFrames) do
-			v:Hide()
-		end
-		this.closeAll = nil
-	end
-	
-	for appName in pairs(this.apps) do
-		if AceConfigDialog.OpenFrames[appName] then
-			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
-			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				local user = widget:GetUserDataTable()
-				if widget:IsVisible() then
-					AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl))
-				end
-			end
-		end
-		this.apps[appName] = nil
-	end
-	this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
-	AceConfigDialog.frame.closeAll = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-	if next(self.OpenFrames) then
-		return true
-	end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
-	if self.OpenFrames[appName] then
-		AceConfigDialog.frame.closing[appName] = true
-		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-		return true
-	end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
-	AceConfigDialog.frame.apps[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
-	local status = AceConfigDialog:GetStatusTable(appName)
-	if type(width) == "number" and type(height) == "number" then
-		status.width = width
-		status.height = height
-	end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
-	if not old_CloseSpecialWindows then
-		old_CloseSpecialWindows = CloseSpecialWindows
-		CloseSpecialWindows = function()
-			local found = old_CloseSpecialWindows()
-			return self:CloseAll() or found
-		end
-	end
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-
-	local f
-	
-	local path = new()
-	local name = GetOptionsMemberValue("name", options, options, path, appName)
-	
-	--If an optional path is specified add it to the path table before feeding the options
-	--as container is optional as well it may contain the first element of the path
-	if type(container) == "string" then
-		tinsert(path, container)
-		container = nil
-	end
-	for n = 1, select('#',...) do
-		tinsert(path, (select(n, ...)))
-	end
-	
-	--if a container is given feed into that
-	if container then
-		f = container
-		f:ReleaseChildren()
-		f:SetUserData('appName', appName)
-		f:SetUserData('iscustom', true)
-		if #path > 0 then
-			f:SetUserData('basepath', copy(path))
-		end
-		local status = AceConfigDialog:GetStatusTable(appName)
-		if not status.width then
-			status.width =  700
-		end
-		if not status.height then
-			status.height = 500
-		end
-		if f.SetStatusTable then
-			f:SetStatusTable(status)
-		end
-		if f.SetTitle then
-			f:SetTitle(name or "")
-		end
-	else
-		if not self.OpenFrames[appName] then
-			f = gui:Create("Frame")
-			self.OpenFrames[appName] = f
-		else
-			f = self.OpenFrames[appName]
-		end
-		f:ReleaseChildren()
-		f:SetCallback("OnClose", FrameOnClose)
-		f:SetUserData('appName', appName)
-		if #path > 0 then
-			f:SetUserData('basepath', copy(path))
-		end
-		f:SetTitle(name or "")
-		local status = AceConfigDialog:GetStatusTable(appName)
-		f:SetStatusTable(status)
-	end
-
-	self:FeedGroup(appName,options,f,f,path,true)
-	if f.Show then
-		f:Show()
-	end
-	del(path)
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
-	local old = AceConfigDialog.BlizOptions
-	local new = {}
-	for key, widget in pairs(old) do
-		local appName = widget:GetUserData('appName')
-		if not new[appName] then new[appName] = {} end
-		new[appName][key] = widget
-	end
-	AceConfigDialog.BlizOptions = new
-else
-	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
-	local path = widget:GetUserData('path')
-	AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
-	local appName = widget:GetUserData('appName')
-	AceConfigDialog.frame.closing[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options. 
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
-	local BlizOptions = AceConfigDialog.BlizOptions
-	
-	local key = appName
-	for n = 1, select('#', ...) do
-		key = key..'\001'..select(n, ...)
-	end
-	
-	if not BlizOptions[appName] then
-		BlizOptions[appName] = {}
-	end
-	
-	if not BlizOptions[appName][key] then
-		local group = gui:Create("BlizOptionsGroup")
-		BlizOptions[appName][key] = group
-		group:SetName(name or appName, parent)
-
-		group:SetTitle(name or appName)
-		group:SetUserData('appName', appName)
-		if select('#', ...) > 0 then
-			local path = {}
-			for n = 1, select('#',...) do
-				tinsert(path, (select(n, ...)))
-			end
-			group:SetUserData('path', path)
-		end
-		group:SetCallback("OnShow", FeedToBlizPanel)
-		group:SetCallback("OnHide", ClearBlizPanel)
-		InterfaceOptions_AddCategory(group.frame)
-		return group.frame
-	else
-		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
-	end
-end
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigDialog-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,344 +0,0 @@
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
--- 
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
-
-if not AceConfigRegistry.callbacks then
-	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
-	-- list of options table names ran through :ValidateOptionsTable automatically. 
-	-- CLEARED ON PURPOSE, since newer versions may have newer validators
-	cmd = {},
-	dropdown = {},
-	dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
-	local t = {}
-	for i=select("#",...),1,-1 do
-		tinsert(t, (select(i, ...)))
-	end
-	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true,   _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true,  _="table"}
-local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
-
-local basekeys={
-	type=isstring,
-	name=isstringfunc,
-	desc=optstringfunc,
-	descStyle=optstring,
-	order=optmethodnumber,
-	validate=optmethodfalse,
-	confirm=optmethodbool,
-	confirmText=optstring,
-	disabled=optmethodbool,
-	hidden=optmethodbool,
-		guiHidden=optmethodbool,
-		dialogHidden=optmethodbool,
-		dropdownHidden=optmethodbool,
-	cmdHidden=optmethodbool,
-	icon=optstringfunc,
-	iconCoords=optmethodtable,
-	handler=opttable,
-	get=optmethodfalse,
-	set=optmethodfalse,
-	func=optmethodfalse,
-	arg={["*"]=true},
-	width=optstring,
-}
-
-local typedkeys={
-	header={},
-	description={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-		fontSize=optstringfunc,
-	},
-	group={
-		args=istable,
-		plugins=opttable,
-		inline=optbool,
-			cmdInline=optbool,
-			guiInline=optbool,
-			dropdownInline=optbool,
-			dialogInline=optbool,
-		childGroups=optstring,
-	},
-	execute={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-	},
-	input={
-		pattern=optstring,
-		usage=optstring,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-		multiline=optboolnumber,
-	},
-	toggle={
-		tristate=optbool,
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-	},
-	tristate={
-	},
-	range={
-		min=optnumber,
-		max=optnumber,
-		step=optnumber,
-		bigStep=optnumber,
-		isPercent=optbool,
-	},
-	select={
-		values=ismethodtable,
-		style={
-			["nil"]=true, 
-			["string"]={dropdown=true,radio=true}, 
-			_="string: 'dropdown' or 'radio'"
-		},
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-	},
-	multiselect={
-		values=ismethodtable,
-		style=optstring,
-		tristate=optbool,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-	},
-	color={
-		hasAlpha=optbool,
-	},
-	keybinding={
-		-- TODO
-	},
-}
-
-local function validateKey(k,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	if type(k)~="string" then
-		err("["..tostring(k).."] - key is not a string", errlvl,...)
-	end
-	if strfind(k, "[%c\127]") then
-		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
-	end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
-	errlvl=(errlvl or 0)+1
-	local isok=oktypes[type(v)] or oktypes["*"]
-
-	if not isok then
-		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
-	end
-	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
-		if not isok[v] then
-			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
-		end
-	end
-end
-
-local function validate(options,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	-- basic consistency
-	if type(options)~="table" then
-		err(": expected a table, got a "..type(options), errlvl,...)
-	end
-	if type(options.type)~="string" then
-		err(".type: expected a string, got a "..type(options.type), errlvl,...)
-	end
-	
-	-- get type and 'typedkeys' member
-	local tk = typedkeys[options.type]
-	if not tk then
-		err(".type: unknown type '"..options.type.."'", errlvl,...)
-	end
-	
-	-- make sure that all options[] are known parameters
-	for k,v in pairs(options) do
-		if not (tk[k] or basekeys[k]) then
-			err(": unknown parameter", errlvl,tostring(k),...)
-		end
-	end
-
-	-- verify that required params are there, and that everything is the right type
-	for k,oktypes in pairs(basekeys) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-	for k,oktypes in pairs(tk) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-
-	-- extra logic for groups
-	if options.type=="group" then
-		for k,v in pairs(options.args) do
-			validateKey(k,errlvl,"args",...)
-			validate(v, errlvl,k,"args",...)
-		end
-		if options.plugins then
-			for plugname,plugin in pairs(options.plugins) do
-				if type(plugin)~="table" then
-					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
-				end
-				for k,v in pairs(plugin) do
-					validateKey(k,errlvl,tostring(plugname),"plugins",...)
-					validate(v, errlvl,k,tostring(plugname),"plugins",...)
-				end
-			end
-		end
-	end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
-	errlvl=(errlvl or 0)+1
-	name = name or "Optionstable"
-	if not options.name then
-		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
-	end
-	validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
-	if not AceConfigRegistry.tables[appName] then return end
-	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
-	errlvl=(errlvl or 0)+2
-	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
-		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
-	end
-	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
-		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
-	end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
-function AceConfigRegistry:RegisterOptionsTable(appName, options)
-	if type(options)=="table" then
-		if options.type~="group" then	-- quick sanity checker
-			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
-		end
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return options 
-		end
-	elseif type(options)=="function" then
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			local tab = assert(options(uiType, uiName, appName))
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return tab
-		end
-	else
-		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
-	end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
-	return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
-	local f = AceConfigRegistry.tables[appName]
-	if not f then
-		return nil
-	end
-	
-	if uiType then
-		return f(uiType,uiName,1)	-- get the table for us
-	else
-		return f	-- return the function
-	end
-end
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigRegistry-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceConsole-3.0/AceConsole-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,250 +0,0 @@
---- **AceConsole-3.0** provides registration facilities for slash commands.
--- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
--- to your addons individual needs.
---
--- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by 
--- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
--- and can be accessed directly, without having to explicitly call AceConsole itself.\\
--- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
--- make into AceConsole.
--- @class file
--- @name AceConsole-3.0
--- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
-local MAJOR,MINOR = "AceConsole-3.0", 7
-
-local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConsole then return end -- No upgrade needed
-
-AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
-AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
-AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
-
--- Lua APIs
-local tconcat, tostring, select = table.concat, tostring, select
-local type, pairs, error = type, pairs, error
-local format, strfind, strsub = string.format, string.find, string.sub
-local max = math.max
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
-
-local tmp={}
-local function Print(self,frame,...)
-	local n=0
-	if self ~= AceConsole then
-		n=n+1
-		tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
-	end
-	for i=1, select("#", ...) do
-		n=n+1
-		tmp[n] = tostring(select(i, ...))
-	end
-	frame:AddMessage( tconcat(tmp," ",1,n) )
-end
-
---- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
--- @paramsig [chatframe ,] ...
--- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
--- @param ... List of any values to be printed
-function AceConsole:Print(...)
-	local frame = ...
-	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
-		return Print(self, frame, select(2,...))
-	else
-		return Print(self, DEFAULT_CHAT_FRAME, ...)
-	end
-end
-
-
---- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
--- @paramsig [chatframe ,] "format"[, ...]
--- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
--- @param format Format string - same syntax as standard Lua format()
--- @param ... Arguments to the format string
-function AceConsole:Printf(...)
-	local frame = ...
-	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
-		return Print(self, frame, format(select(2,...)))
-	else
-		return Print(self, DEFAULT_CHAT_FRAME, format(...))
-	end
-end
-
-
-
-
---- Register a simple chat command
--- @param command Chat command to be registered WITHOUT leading "/"
--- @param func Function to call when the slash command is being used (funcref or methodname)
--- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
-function AceConsole:RegisterChatCommand( command, func, persist )
-	if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
-	
-	if persist==nil then persist=true end	-- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
-	
-	local name = "ACECONSOLE_"..command:upper()
-	
-	if type( func ) == "string" then
-		SlashCmdList[name] = function(input, editBox)
-			self[func](self, input, editBox)
-		end
-	else
-		SlashCmdList[name] = func
-	end
-	_G["SLASH_"..name.."1"] = "/"..command:lower()
-	AceConsole.commands[command] = name
-	-- non-persisting commands are registered for enabling disabling
-	if not persist then
-		if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
-		AceConsole.weakcommands[self][command] = func
-	end
-	return true
-end
-
---- Unregister a chatcommand
--- @param command Chat command to be unregistered WITHOUT leading "/"
-function AceConsole:UnregisterChatCommand( command )
-	local name = AceConsole.commands[command]
-	if name then
-		SlashCmdList[name] = nil
-		_G["SLASH_" .. name .. "1"] = nil
-		hash_SlashCmdList["/" .. command:upper()] = nil
-		AceConsole.commands[command] = nil
-	end
-end
-
---- Get an iterator over all Chat Commands registered with AceConsole
--- @return Iterator (pairs) over all commands
-function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
-
-
-local function nils(n, ...)
-	if n>1 then
-		return nil, nils(n-1, ...)
-	elseif n==1 then
-		return nil, ...
-	else
-		return ...
-	end
-end
-	
-
---- Retreive one or more space-separated arguments from a string. 
--- Treats quoted strings and itemlinks as non-spaced.
--- @param string The raw argument string
--- @param numargs How many arguments to get (default 1)
--- @param startpos Where in the string to start scanning (default  1)
--- @return Returns arg1, arg2, ..., nextposition\\
--- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
-function AceConsole:GetArgs(str, numargs, startpos)
-	numargs = numargs or 1
-	startpos = max(startpos or 1, 1)
-	
-	local pos=startpos
-
-	-- find start of new arg
-	pos = strfind(str, "[^ ]", pos)
-	if not pos then	-- whoops, end of string
-		return nils(numargs, 1e9)
-	end
-
-	if numargs<1 then
-		return pos
-	end
-
-	-- quoted or space separated? find out which pattern to use
-	local delim_or_pipe
-	local ch = strsub(str, pos, pos)
-	if ch=='"' then
-		pos = pos + 1
-		delim_or_pipe='([|"])'
-	elseif ch=="'" then
-		pos = pos + 1
-		delim_or_pipe="([|'])"
-	else
-		delim_or_pipe="([| ])"
-	end
-	
-	startpos = pos
-	
-	while true do
-		-- find delimiter or hyperlink
-		local ch,_
-		pos,_,ch = strfind(str, delim_or_pipe, pos)
-		
-		if not pos then break end
-		
-		if ch=="|" then
-			-- some kind of escape
-			
-			if strsub(str,pos,pos+1)=="|H" then
-				-- It's a |H....|hhyper link!|h
-				pos=strfind(str, "|h", pos+2)	-- first |h
-				if not pos then break end
-				
-				pos=strfind(str, "|h", pos+2)	-- second |h
-				if not pos then break end
-			elseif strsub(str,pos, pos+1) == "|T" then
-				-- It's a |T....|t  texture
-				pos=strfind(str, "|t", pos+2)
-				if not pos then break end
-			end
-			
-			pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
-		
-		else
-			-- found delimiter, done with this arg
-			return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
-		end
-		
-	end
-	
-	-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
-	return strsub(str, startpos), nils(numargs-1, 1e9)
-end
-
-
---- embedding and embed handling
-
-local mixins = {
-	"Print",
-	"Printf",
-	"RegisterChatCommand", 
-	"UnregisterChatCommand",
-	"GetArgs",
-} 
-
--- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
--- @param target target object to embed AceBucket in
-function AceConsole:Embed( target )
-	for k, v in pairs( mixins ) do
-		target[v] = self[v]
-	end
-	self.embeds[target] = true
-	return target
-end
-
-function AceConsole:OnEmbedEnable( target )
-	if AceConsole.weakcommands[target] then
-		for command, func in pairs( AceConsole.weakcommands[target] ) do
-			target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
-		end
-	end
-end
-
-function AceConsole:OnEmbedDisable( target )
-	if AceConsole.weakcommands[target] then
-		for command, func in pairs( AceConsole.weakcommands[target] ) do
-			target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
-		end
-	end
-end
-
-for addon in pairs(AceConsole.embeds) do
-	AceConsole:Embed(addon)
-end
--- a/Libs/AceConsole-3.0/AceConsole-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConsole-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceDB-3.0/AceDB-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,712 +0,0 @@
---- **AceDB-3.0** manages the SavedVariables of your addon.
--- It offers profile management, smart defaults and namespaces for modules.\\
--- Data can be saved in different data-types, depending on its intended usage.
--- The most common data-type is the `profile` type, which allows the user to choose
--- the active profile, and manage the profiles of all of his characters.\\
--- The following data types are available:
--- * **char** Character-specific data. Every character has its own database.
--- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
--- * **class** Class-specific data. All of the players characters of the same class share this database.
--- * **race** Race-specific data. All of the players characters of the same race share this database.
--- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
--- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
--- * **global** Global Data. All characters on the same account share this database.
--- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
---
--- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
--- of the DBObjectLib listed here. \\
--- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
--- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
--- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
---
--- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
---
--- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
---
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
---
--- -- declare defaults to be used in the DB
--- local defaults = {
---   profile = {
---     setting = true,
---   }
--- }
---
--- function MyAddon:OnInitialize()
---   -- Assuming the .toc says ## SavedVariables: MyAddonDB
---   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
--- end
--- @class file
--- @name AceDB-3.0.lua
--- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
-local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19
-local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
-
-if not AceDB then return end -- No upgrade needed
-
--- Lua APIs
-local type, pairs, next, error = type, pairs, next, error
-local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub
-
-AceDB.db_registry = AceDB.db_registry or {}
-AceDB.frame = AceDB.frame or CreateFrame("Frame")
-
-local CallbackHandler
-local CallbackDummy = { Fire = function() end }
-
-local DBObjectLib = {}
-
---[[-------------------------------------------------------------------------
-	AceDB Utility Functions
----------------------------------------------------------------------------]]
-
--- Simple shallow copy for copying defaults
-local function copyTable(src, dest)
-	if type(dest) ~= "table" then dest = {} end
-	if type(src) == "table" then
-		for k,v in pairs(src) do
-			if type(v) == "table" then
-				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
-				v = copyTable(v, dest[k])
-			end
-			dest[k] = v
-		end
-	end
-	return dest
-end
-
--- Called to add defaults to a section of the database
---
--- When a ["*"] default section is indexed with a new key, a table is returned
--- and set in the host table.  These tables must be cleaned up by removeDefaults
--- in order to ensure we don't write empty default tables.
-local function copyDefaults(dest, src)
-	-- this happens if some value in the SV overwrites our default value with a non-table
-	--if type(dest) ~= "table" then return end
-	for k, v in pairs(src) do
-		if k == "*" or k == "**" then
-			if type(v) == "table" then
-				-- This is a metatable used for table defaults
-				local mt = {
-					-- This handles the lookup and creation of new subtables
-					__index = function(t,k)
-							if k == nil then return nil end
-							local tbl = {}
-							copyDefaults(tbl, v)
-							rawset(t, k, tbl)
-							return tbl
-						end,
-				}
-				setmetatable(dest, mt)
-				-- handle already existing tables in the SV
-				for dk, dv in pairs(dest) do
-					if not rawget(src, dk) and type(dv) == "table" then
-						copyDefaults(dv, v)
-					end
-				end
-			else
-				-- Values are not tables, so this is just a simple return
-				local mt = {__index = function(t,k) return k~=nil and v or nil end}
-				setmetatable(dest, mt)
-			end
-		elseif type(v) == "table" then
-			if not rawget(dest, k) then rawset(dest, k, {}) end
-			if type(dest[k]) == "table" then
-				copyDefaults(dest[k], v)
-				if src['**'] then
-					copyDefaults(dest[k], src['**'])
-				end
-			end
-		else
-			if rawget(dest, k) == nil then
-				rawset(dest, k, v)
-			end
-		end
-	end
-end
-
--- Called to remove all defaults in the default table from the database
-local function removeDefaults(db, defaults, blocker)
-	-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
-	setmetatable(db, nil)
-	-- loop through the defaults and remove their content
-	for k,v in pairs(defaults) do
-		if k == "*" or k == "**" then
-			if type(v) == "table" then
-				-- Loop through all the actual k,v pairs and remove
-				for key, value in pairs(db) do
-					if type(value) == "table" then
-						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
-						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
-							removeDefaults(value, v)
-							-- if the table is empty afterwards, remove it
-							if next(value) == nil then
-								db[key] = nil
-							end
-						-- if it was specified, only strip ** content, but block values which were set in the key table
-						elseif k == "**" then
-							removeDefaults(value, v, defaults[key])
-						end
-					end
-				end
-			elseif k == "*" then
-				-- check for non-table default
-				for key, value in pairs(db) do
-					if defaults[key] == nil and v == value then
-						db[key] = nil
-					end
-				end
-			end
-		elseif type(v) == "table" and type(db[k]) == "table" then
-			-- if a blocker was set, dive into it, to allow multi-level defaults
-			removeDefaults(db[k], v, blocker and blocker[k])
-			if next(db[k]) == nil then
-				db[k] = nil
-			end
-		else
-			-- check if the current value matches the default, and that its not blocked by another defaults table
-			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
-				db[k] = nil
-			end
-		end
-	end
-end
-
--- This is called when a table section is first accessed, to set up the defaults
-local function initSection(db, section, svstore, key, defaults)
-	local sv = rawget(db, "sv")
-
-	local tableCreated
-	if not sv[svstore] then sv[svstore] = {} end
-	if not sv[svstore][key] then
-		sv[svstore][key] = {}
-		tableCreated = true
-	end
-
-	local tbl = sv[svstore][key]
-
-	if defaults then
-		copyDefaults(tbl, defaults)
-	end
-	rawset(db, section, tbl)
-
-	return tableCreated, tbl
-end
-
--- Metatable to handle the dynamic creation of sections and copying of sections.
-local dbmt = {
-	__index = function(t, section)
-			local keys = rawget(t, "keys")
-			local key = keys[section]
-			if key then
-				local defaultTbl = rawget(t, "defaults")
-				local defaults = defaultTbl and defaultTbl[section]
-
-				if section == "profile" then
-					local new = initSection(t, section, "profiles", key, defaults)
-					if new then
-						-- Callback: OnNewProfile, database, newProfileKey
-						t.callbacks:Fire("OnNewProfile", t, key)
-					end
-				elseif section == "profiles" then
-					local sv = rawget(t, "sv")
-					if not sv.profiles then sv.profiles = {} end
-					rawset(t, "profiles", sv.profiles)
-				elseif section == "global" then
-					local sv = rawget(t, "sv")
-					if not sv.global then sv.global = {} end
-					if defaults then
-						copyDefaults(sv.global, defaults)
-					end
-					rawset(t, section, sv.global)
-				else
-					initSection(t, section, section, key, defaults)
-				end
-			end
-
-			return rawget(t, section)
-		end
-}
-
-local function validateDefaults(defaults, keyTbl, offset)
-	if not defaults then return end
-	offset = offset or 0
-	for k in pairs(defaults) do
-		if not keyTbl[k] or k == "profiles" then
-			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
-		end
-	end
-end
-
-local preserve_keys = {
-	["callbacks"] = true,
-	["RegisterCallback"] = true,
-	["UnregisterCallback"] = true,
-	["UnregisterAllCallbacks"] = true,
-	["children"] = true,
-}
-
-local realmKey = GetRealmName()
-local charKey = UnitName("player") .. " - " .. realmKey
-local _, classKey = UnitClass("player")
-local _, raceKey = UnitRace("player")
-local factionKey = UnitFactionGroup("player")
-local factionrealmKey = factionKey .. " - " .. realmKey
--- Actual database initialization function
-local function initdb(sv, defaults, defaultProfile, olddb, parent)
-	-- Generate the database keys for each section
-
-	-- map "true" to our "Default" profile
-	if defaultProfile == true then defaultProfile = "Default" end
-
-	local profileKey
-	if not parent then
-		-- Make a container for profile keys
-		if not sv.profileKeys then sv.profileKeys = {} end
-
-		-- Try to get the profile selected from the char db
-		profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-
-		-- save the selected profile for later
-		sv.profileKeys[charKey] = profileKey
-	else
-		-- Use the profile of the parents DB
-		profileKey = parent.keys.profile or defaultProfile or charKey
-
-		-- clear the profileKeys in the DB, namespaces don't need to store them
-		sv.profileKeys = nil
-	end
-
-	-- This table contains keys that enable the dynamic creation
-	-- of each section of the table.  The 'global' and 'profiles'
-	-- have a key of true, since they are handled in a special case
-	local keyTbl= {
-		["char"] = charKey,
-		["realm"] = realmKey,
-		["class"] = classKey,
-		["race"] = raceKey,
-		["faction"] = factionKey,
-		["factionrealm"] = factionrealmKey,
-		["profile"] = profileKey,
-		["global"] = true,
-		["profiles"] = true,
-	}
-
-	validateDefaults(defaults, keyTbl, 1)
-
-	-- This allows us to use this function to reset an entire database
-	-- Clear out the old database
-	if olddb then
-		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
-	end
-
-	-- Give this database the metatable so it initializes dynamically
-	local db = setmetatable(olddb or {}, dbmt)
-
-	if not rawget(db, "callbacks") then
-		-- try to load CallbackHandler-1.0 if it loaded after our library
-		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
-		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
-	end
-
-	-- Copy methods locally into the database object, to avoid hitting
-	-- the metatable when calling methods
-
-	if not parent then
-		for name, func in pairs(DBObjectLib) do
-			db[name] = func
-		end
-	else
-		-- hack this one in
-		db.RegisterDefaults = DBObjectLib.RegisterDefaults
-		db.ResetProfile = DBObjectLib.ResetProfile
-	end
-
-	-- Set some properties in the database object
-	db.profiles = sv.profiles
-	db.keys = keyTbl
-	db.sv = sv
-	--db.sv_name = name
-	db.defaults = defaults
-	db.parent = parent
-
-	-- store the DB in the registry
-	AceDB.db_registry[db] = true
-
-	return db
-end
-
--- handle PLAYER_LOGOUT
--- strip all defaults from all databases
-local function logoutHandler(frame, event)
-	if event == "PLAYER_LOGOUT" then
-		for db in pairs(AceDB.db_registry) do
-			db.callbacks:Fire("OnDatabaseShutdown", db)
-			for section, key in pairs(db.keys) do
-				if db.defaults and db.defaults[section] and rawget(db, section) then
-					removeDefaults(db[section], db.defaults[section])
-				end
-			end
-		end
-	end
-end
-
-AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
-AceDB.frame:SetScript("OnEvent", logoutHandler)
-
-
---[[-------------------------------------------------------------------------
-	AceDB Object Method Definitions
----------------------------------------------------------------------------]]
-
---- Sets the defaults table for the given database object by clearing any
--- that are currently set, and then setting the new defaults.
--- @param defaults A table of defaults for this database
-function DBObjectLib:RegisterDefaults(defaults)
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
-	end
-
-	validateDefaults(defaults, self.keys)
-
-	-- Remove any currently set defaults
-	if self.defaults then
-		for section,key in pairs(self.keys) do
-			if self.defaults[section] and rawget(self, section) then
-				removeDefaults(self[section], self.defaults[section])
-			end
-		end
-	end
-
-	-- Set the DBObject.defaults table
-	self.defaults = defaults
-
-	-- Copy in any defaults, only touching those sections already created
-	if defaults then
-		for section,key in pairs(self.keys) do
-			if defaults[section] and rawget(self, section) then
-				copyDefaults(self[section], defaults[section])
-			end
-		end
-	end
-end
-
---- Changes the profile of the database and all of it's namespaces to the
--- supplied named profile
--- @param name The name of the profile to set as the current profile
-function DBObjectLib:SetProfile(name)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
-	end
-
-	-- changing to the same profile, dont do anything
-	if name == self.keys.profile then return end
-
-	local oldProfile = self.profile
-	local defaults = self.defaults and self.defaults.profile
-
-	-- Callback: OnProfileShutdown, database
-	self.callbacks:Fire("OnProfileShutdown", self)
-
-	if oldProfile and defaults then
-		-- Remove the defaults from the old profile
-		removeDefaults(oldProfile, defaults)
-	end
-
-	self.profile = nil
-	self.keys["profile"] = name
-
-	-- if the storage exists, save the new profile
-	-- this won't exist on namespaces.
-	if self.sv.profileKeys then
-		self.sv.profileKeys[charKey] = name
-	end
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.SetProfile(db, name)
-		end
-	end
-
-	-- Callback: OnProfileChanged, database, newProfileKey
-	self.callbacks:Fire("OnProfileChanged", self, name)
-end
-
---- Returns a table with the names of the existing profiles in the database.
--- You can optionally supply a table to re-use for this purpose.
--- @param tbl A table to store the profile names in (optional)
-function DBObjectLib:GetProfiles(tbl)
-	if tbl and type(tbl) ~= "table" then
-		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
-	end
-
-	-- Clear the container table
-	if tbl then
-		for k,v in pairs(tbl) do tbl[k] = nil end
-	else
-		tbl = {}
-	end
-
-	local curProfile = self.keys.profile
-
-	local i = 0
-	for profileKey in pairs(self.profiles) do
-		i = i + 1
-		tbl[i] = profileKey
-		if curProfile and profileKey == curProfile then curProfile = nil end
-	end
-
-	-- Add the current profile, if it hasn't been created yet
-	if curProfile then
-		i = i + 1
-		tbl[i] = curProfile
-	end
-
-	return tbl, i
-end
-
---- Returns the current profile name used by the database
-function DBObjectLib:GetCurrentProfile()
-	return self.keys.profile
-end
-
---- Deletes a named profile.  This profile must not be the active profile.
--- @param name The name of the profile to be deleted
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:DeleteProfile(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
-	end
-
-	if self.keys.profile == name then
-		error("Cannot delete the active profile in an AceDBObject.", 2)
-	end
-
-	if not rawget(self.sv.profiles, name) and not silent then
-		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
-	end
-
-	self.sv.profiles[name] = nil
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.DeleteProfile(db, name, true)
-		end
-	end
-
-	-- Callback: OnProfileDeleted, database, profileKey
-	self.callbacks:Fire("OnProfileDeleted", self, name)
-end
-
---- Copies a named profile into the current profile, overwriting any conflicting
--- settings.
--- @param name The name of the profile to be copied into the current profile
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:CopyProfile(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
-	end
-
-	if name == self.keys.profile then
-		error("Cannot have the same source and destination profiles.", 2)
-	end
-
-	if not rawget(self.sv.profiles, name) and not silent then
-		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
-	end
-
-	-- Reset the profile before copying
-	DBObjectLib.ResetProfile(self, nil, true)
-
-	local profile = self.profile
-	local source = self.sv.profiles[name]
-
-	copyTable(source, profile)
-
-	-- populate to child namespaces
-	if self.children then
-		for _, db in pairs(self.children) do
-			DBObjectLib.CopyProfile(db, name, true)
-		end
-	end
-
-	-- Callback: OnProfileCopied, database, sourceProfileKey
-	self.callbacks:Fire("OnProfileCopied", self, name)
-end
-
---- Resets the current profile to the default values (if specified).
--- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
--- @param noCallbacks if set to true, won't fire the OnProfileReset callback
-function DBObjectLib:ResetProfile(noChildren, noCallbacks)
-	local profile = self.profile
-
-	for k,v in pairs(profile) do
-		profile[k] = nil
-	end
-
-	local defaults = self.defaults and self.defaults.profile
-	if defaults then
-		copyDefaults(profile, defaults)
-	end
-
-	-- populate to child namespaces
-	if self.children and not noChildren then
-		for _, db in pairs(self.children) do
-			DBObjectLib.ResetProfile(db, nil, noCallbacks)
-		end
-	end
-
-	-- Callback: OnProfileReset, database
-	if not noCallbacks then
-		self.callbacks:Fire("OnProfileReset", self)
-	end
-end
-
---- Resets the entire database, using the string defaultProfile as the new default
--- profile.
--- @param defaultProfile The profile name to use as the default
-function DBObjectLib:ResetDB(defaultProfile)
-	if defaultProfile and type(defaultProfile) ~= "string" then
-		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
-	end
-
-	local sv = self.sv
-	for k,v in pairs(sv) do
-		sv[k] = nil
-	end
-
-	local parent = self.parent
-
-	initdb(sv, self.defaults, defaultProfile, self)
-
-	-- fix the child namespaces
-	if self.children then
-		if not sv.namespaces then sv.namespaces = {} end
-		for name, db in pairs(self.children) do
-			if not sv.namespaces[name] then sv.namespaces[name] = {} end
-			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
-		end
-	end
-
-	-- Callback: OnDatabaseReset, database
-	self.callbacks:Fire("OnDatabaseReset", self)
-	-- Callback: OnProfileChanged, database, profileKey
-	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
-
-	return self
-end
-
---- Creates a new database namespace, directly tied to the database.  This
--- is a full scale database in it's own rights other than the fact that
--- it cannot control its profile individually
--- @param name The name of the new namespace
--- @param defaults A table of values to use as defaults
-function DBObjectLib:RegisterNamespace(name, defaults)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
-	end
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
-	end
-	if self.children and self.children[name] then
-		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
-	end
-
-	local sv = self.sv
-	if not sv.namespaces then sv.namespaces = {} end
-	if not sv.namespaces[name] then
-		sv.namespaces[name] = {}
-	end
-
-	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
-
-	if not self.children then self.children = {} end
-	self.children[name] = newDB
-	return newDB
-end
-
---- Returns an already existing namespace from the database object.
--- @param name The name of the new namespace
--- @param silent if true, the addon is optional, silently return nil if its not found
--- @usage
--- local namespace = self.db:GetNamespace('namespace')
--- @return the namespace object if found
-function DBObjectLib:GetNamespace(name, silent)
-	if type(name) ~= "string" then
-		error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
-	end
-	if not silent and not (self.children and self.children[name]) then
-		error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
-	end
-	if not self.children then self.children = {} end
-	return self.children[name]
-end
-
---[[-------------------------------------------------------------------------
-	AceDB Exposed Methods
----------------------------------------------------------------------------]]
-
---- Creates a new database object that can be used to handle database settings and profiles.
--- By default, an empty DB is created, using a character specific profile.
---
--- You can override the default profile used by passing any profile name as the third argument,
--- or by passing //true// as the third argument to use a globally shared profile called "Default".
---
--- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
--- will use a profile named "char", and not a character-specific profile.
--- @param tbl The name of variable, or table to use for the database
--- @param defaults A table of database defaults
--- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
--- You can also pass //true// to use a shared global profile called "Default".
--- @usage
--- -- Create an empty DB using a character-specific default profile.
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
--- @usage
--- -- Create a DB using defaults and using a shared default profile
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-function AceDB:New(tbl, defaults, defaultProfile)
-	if type(tbl) == "string" then
-		local name = tbl
-		tbl = _G[name]
-		if not tbl then
-			tbl = {}
-			_G[name] = tbl
-		end
-	end
-
-	if type(tbl) ~= "table" then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
-	end
-
-	if defaults and type(defaults) ~= "table" then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
-	end
-
-	if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
-		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
-	end
-
-	return initdb(tbl, defaults, defaultProfile)
-end
-
--- upgrade existing databases
-for db in pairs(AceDB.db_registry) do
-	if not db.parent then
-		for name,func in pairs(DBObjectLib) do
-			db[name] = func
-		end
-	else
-		db.RegisterDefaults = DBObjectLib.RegisterDefaults
-		db.ResetProfile = DBObjectLib.ResetProfile
-	end
-end
--- a/Libs/AceDB-3.0/AceDB-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceDB-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,420 +0,0 @@
---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
--- @class file
--- @name AceDBOptions-3.0
--- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
-local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
-local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
-
-if not AceDBOptions then return end -- No upgrade needed
-
--- Lua APIs
-local pairs, next = pairs, next
-
--- WoW APIs
-local UnitClass = UnitClass
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
-AceDBOptions.optionTables = AceDBOptions.optionTables or {}
-AceDBOptions.handlers = AceDBOptions.handlers or {}
-
---[[
-	Localization of AceDBOptions-3.0
-]]
-
-local L = {
-	default = "Default",
-	intro = "You can change the active database profile, so you can have different settings for every character.",
-	reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
-	reset = "Reset Profile",
-	reset_sub = "Reset the current profile to the default",
-	choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
-	new = "New",
-	new_sub = "Create a new empty profile.",
-	choose = "Existing Profiles",
-	choose_sub = "Select one of your currently available profiles.",
-	copy_desc = "Copy the settings from one existing profile into the currently active profile.",
-	copy = "Copy From",
-	delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
-	delete = "Delete a Profile",
-	delete_sub = "Deletes a profile from the database.",
-	delete_confirm = "Are you sure you want to delete the selected profile?",
-	profiles = "Profiles",
-	profiles_sub = "Manage Profiles",
-	current = "Current Profile:",
-}
-
-local LOCALE = GetLocale()
-if LOCALE == "deDE" then
-	L["default"] = "Standard"
-	L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." 
-	L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
-	L["reset"] = "Profil zur\195\188cksetzen"
-	L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
-	L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
-	L["new"] = "Neu"
-	L["new_sub"] = "Ein neues Profil erstellen."
-	L["choose"] = "Vorhandene Profile"
-	L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
-	L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
-	L["copy"] = "Kopieren von..."
-	L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
-	L["delete"] = "Profil l\195\182schen"
-	L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
-	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
-	L["profiles"] = "Profile"
-	L["profiles_sub"] = "Profile verwalten"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "frFR" then
-	L["default"] = "D\195\169faut"
-	L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
-	L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
-	L["reset"] = "R\195\169initialiser le profil"
-	L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
-	L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
-	L["new"] = "Nouveau"
-	L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
-	L["choose"] = "Profils existants"
-	L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
-	L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
-	L["copy"] = "Copier \195\160 partir de"
-	L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
-	L["delete"] = "Supprimer un profil"
-	L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
-	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
-	L["profiles"] = "Profils"
-	L["profiles_sub"] = "Gestion des profils"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "koKR" then
-	L["default"] = "기본값"
-	L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." 
-	L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
-	L["reset"] = "프로필 초기화"
-	L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
-	L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
-	L["new"] = "새로운 프로필"
-	L["new_sub"] = "새로운 프로필을 만듭니다."
-	L["choose"] = "프로필 선택"
-	L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
-	L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
-	L["copy"] = "복사"
-	L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
-	L["delete"] = "프로필 삭제"
-	L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
-	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
-	L["profiles"] = "프로필"
-	L["profiles_sub"] = "프로필 설정"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "esES" or LOCALE == "esMX" then
-	L["default"] = "Por defecto"
-	L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
-	L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
-	L["reset"] = "Reiniciar Perfil"
-	L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
-	L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
-	L["new"] = "Nuevo"
-	L["new_sub"] = "Crear un nuevo perfil vacio."
-	L["choose"] = "Perfiles existentes"
-	L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
-	L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
-	L["copy"] = "Copiar de"
-	L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
-	L["delete"] = "Borrar un Perfil"
-	L["delete_sub"] = "Borra un perfil de la base de datos."
-	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
-	L["profiles"] = "Perfiles"
-	L["profiles_sub"] = "Manejar Perfiles"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhTW" then
-	L["default"] = "預設"
-	L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" 
-	L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
-	L["reset"] = "重置設定檔"
-	L["reset_sub"] = "將當前的設定檔恢復為預設值"
-	L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一個空的設定檔。"
-	L["choose"] = "現有的設定檔"
-	L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
-	L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
-	L["copy"] = "複製自"
-	L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
-	L["delete"] = "刪除一個設定檔"
-	L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
-	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
-	L["profiles"] = "設定檔"
-	L["profiles_sub"] = "管理設定檔"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhCN" then
-	L["default"] = "默认"
-	L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" 
-	L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
-	L["reset"] = "重置配置文件"
-	L["reset_sub"] = "将当前的配置文件恢复为默认值"
-	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一个空的配置文件。"
-	L["choose"] = "现有的配置文件"
-	L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
-	L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
-	L["copy"] = "复制自"
-	L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
-	L["delete"] = "删除一个配置文件"
-	L["delete_sub"] = "从数据库里删除一个配置文件。"
-	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
-	L["profiles"] = "配置文件"
-	L["profiles_sub"] = "管理配置文件"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "ruRU" then
-	L["default"] = "По умолчанию"
-	L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
-	L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
-	L["reset"] = "Сброс профиля"
-	L["reset_sub"] = "Сброс текущего профиля на стандартный"
-	L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
-	L["new"] = "Новый"
-	L["new_sub"] = "Создать новый чистый профиль"
-	L["choose"] = "Существующие профили"
-	L["choose_sub"] = "Выбор одиного из уже доступных профилей"
-	L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
-	L["copy"] = "Скопировать из"
-	L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
-	L["delete"] = "Удалить профиль"
-	L["delete_sub"] = "Удаление профиля из БД"
-	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
-	L["profiles"] = "Профили"
-	L["profiles_sub"] = "Управление профилями"
-	--L["current"] = "Current Profile:"
-end
-
-local defaultProfiles
-local tmpprofiles = {}
-
--- Get a list of available profiles for the specified database.
--- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
--- @param db The db object to retrieve the profiles from
--- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
--- @param nocurrent If true, then getProfileList will not display the current profile in the list
--- @return Hashtable of all profiles with the internal name as keys and the display name as value.
-local function getProfileList(db, common, nocurrent)
-	local profiles = {}
-	
-	-- copy existing profiles into the table
-	local currentProfile = db:GetCurrentProfile()
-	for i,v in pairs(db:GetProfiles(tmpprofiles)) do 
-		if not (nocurrent and v == currentProfile) then 
-			profiles[v] = v 
-		end 
-	end
-	
-	-- add our default profiles to choose from ( or rename existing profiles)
-	for k,v in pairs(defaultProfiles) do
-		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
-			profiles[k] = v
-		end
-	end
-	
-	return profiles
-end
-
---[[
-	OptionsHandlerPrototype
-	prototype class for handling the options in a sane way
-]]
-local OptionsHandlerPrototype = {}
-
---[[ Reset the profile ]]
-function OptionsHandlerPrototype:Reset()
-	self.db:ResetProfile()
-end
-
---[[ Set the profile to value ]]
-function OptionsHandlerPrototype:SetProfile(info, value)
-	self.db:SetProfile(value)
-end
-
---[[ returns the currently active profile ]]
-function OptionsHandlerPrototype:GetCurrentProfile()
-	return self.db:GetCurrentProfile()
-end
-
---[[ 
-	List all active profiles
-	you can control the output with the .arg variable
-	currently four modes are supported
-	
-	(empty) - return all available profiles
-	"nocurrent" - returns all available profiles except the currently active profile
-	"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
-	"both" - common except the active profile
-]]
-function OptionsHandlerPrototype:ListProfiles(info)
-	local arg = info.arg
-	local profiles
-	if arg == "common" and not self.noDefaultProfiles then
-		profiles = getProfileList(self.db, true, nil)
-	elseif arg == "nocurrent" then
-		profiles = getProfileList(self.db, nil, true)
-	elseif arg == "both" then -- currently not used
-		profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
-	else
-		profiles = getProfileList(self.db)
-	end
-	
-	return profiles
-end
-
-function OptionsHandlerPrototype:HasNoProfiles(info)
-	local profiles = self:ListProfiles(info)
-	return ((not next(profiles)) and true or false)
-end
-
---[[ Copy a profile ]]
-function OptionsHandlerPrototype:CopyProfile(info, value)
-	self.db:CopyProfile(value)
-end
-
---[[ Delete a profile from the db ]]
-function OptionsHandlerPrototype:DeleteProfile(info, value)
-	self.db:DeleteProfile(value)
-end
-
---[[ fill defaultProfiles with some generic values ]]
-local function generateDefaultProfiles(db)
-	defaultProfiles = {
-		["Default"] = L["default"],
-		[db.keys.char] = db.keys.char,
-		[db.keys.realm] = db.keys.realm,
-		[db.keys.class] = UnitClass("player")
-	}
-end
-
---[[ create and return a handler object for the db, or upgrade it if it already existed ]]
-local function getOptionsHandler(db, noDefaultProfiles)
-	if not defaultProfiles then
-		generateDefaultProfiles(db)
-	end
-	
-	local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
-	
-	for k,v in pairs(OptionsHandlerPrototype) do
-		handler[k] = v
-	end
-	
-	AceDBOptions.handlers[db] = handler
-	return handler
-end
-
---[[
-	the real options table 
-]]
-local optionsTable = {
-	desc = {
-		order = 1,
-		type = "description",
-		name = L["intro"] .. "\n",
-	},
-	descreset = {
-		order = 9,
-		type = "description",
-		name = L["reset_desc"],
-	},
-	reset = {
-		order = 10,
-		type = "execute",
-		name = L["reset"],
-		desc = L["reset_sub"],
-		func = "Reset",
-	},
-	current = {
-		order = 11,
-		type = "description",
-		name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
-		width = "default",
-	},
-	choosedesc = {
-		order = 20,
-		type = "description",
-		name = "\n" .. L["choose_desc"],
-	},
-	new = {
-		name = L["new"],
-		desc = L["new_sub"],
-		type = "input",
-		order = 30,
-		get = false,
-		set = "SetProfile",
-	},
-	choose = {
-		name = L["choose"],
-		desc = L["choose_sub"],
-		type = "select",
-		order = 40,
-		get = "GetCurrentProfile",
-		set = "SetProfile",
-		values = "ListProfiles",
-		arg = "common",
-	},
-	copydesc = {
-		order = 50,
-		type = "description",
-		name = "\n" .. L["copy_desc"],
-	},
-	copyfrom = {
-		order = 60,
-		type = "select",
-		name = L["copy"],
-		desc = L["copy_desc"],
-		get = false,
-		set = "CopyProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-	},
-	deldesc = {
-		order = 70,
-		type = "description",
-		name = "\n" .. L["delete_desc"],
-	},
-	delete = {
-		order = 80,
-		type = "select",
-		name = L["delete"],
-		desc = L["delete_sub"],
-		get = false,
-		set = "DeleteProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-		confirm = true,
-		confirmText = L["delete_confirm"],
-	},
-}
-
---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
--- @param db The database object to create the options table for.
--- @return The options table to be used in AceConfig-3.0
--- @usage 
--- -- Assuming `options` is your top-level options table and `self.db` is your database:
--- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
-function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
-	local tbl = AceDBOptions.optionTables[db] or {
-			type = "group",
-			name = L["profiles"],
-			desc = L["profiles_sub"],
-		}
-	
-	tbl.handler = getOptionsHandler(db, noDefaultProfiles)
-	tbl.args = optionsTable
-
-	AceDBOptions.optionTables[db] = tbl
-	return tbl
-end
-
--- upgrade existing tables
-for db,tbl in pairs(AceDBOptions.optionTables) do
-	tbl.handler = getOptionsHandler(db)
-	tbl.args = optionsTable
-end
--- a/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceDBOptions-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceEvent-3.0/AceEvent-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,126 +0,0 @@
---- AceEvent-3.0 provides event registration and secure dispatching.
--- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
--- CallbackHandler, and dispatches all game events or addon message to the registrees.
---
--- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by 
--- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
--- and can be accessed directly, without having to explicitly call AceEvent itself.\\
--- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
--- make into AceEvent.
--- @class file
--- @name AceEvent-3.0
--- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
-local MAJOR, MINOR = "AceEvent-3.0", 3
-local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceEvent then return end
-
--- Lua APIs
-local pairs = pairs
-
-local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
-
-AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
-AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-
--- APIs and registry for blizzard events, using CallbackHandler lib
-if not AceEvent.events then
-	AceEvent.events = CallbackHandler:New(AceEvent, 
-		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
-end
-
-function AceEvent.events:OnUsed(target, eventname) 
-	AceEvent.frame:RegisterEvent(eventname)
-end
-
-function AceEvent.events:OnUnused(target, eventname) 
-	AceEvent.frame:UnregisterEvent(eventname)
-end
-
-
--- APIs and registry for IPC messages, using CallbackHandler lib
-if not AceEvent.messages then
-	AceEvent.messages = CallbackHandler:New(AceEvent, 
-		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
-	)
-	AceEvent.SendMessage = AceEvent.messages.Fire
-end
-
---- embedding and embed handling
-local mixins = {
-	"RegisterEvent", "UnregisterEvent",
-	"RegisterMessage", "UnregisterMessage",
-	"SendMessage",
-	"UnregisterAllEvents", "UnregisterAllMessages",
-}
-
---- Register for a Blizzard Event.
--- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
--- Any arguments to the event will be passed on after that.
--- @name AceEvent:RegisterEvent
--- @class function
--- @paramsig event[, callback [, arg]]
--- @param event The event to register for
--- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
--- @param arg An optional argument to pass to the callback function
-
---- Unregister an event.
--- @name AceEvent:UnregisterEvent
--- @class function
--- @paramsig event
--- @param event The event to unregister
-
---- Register for a custom AceEvent-internal message.
--- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
--- Any arguments to the event will be passed on after that.
--- @name AceEvent:RegisterMessage
--- @class function
--- @paramsig message[, callback [, arg]]
--- @param message The message to register for
--- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
--- @param arg An optional argument to pass to the callback function
-
---- Unregister a message
--- @name AceEvent:UnregisterMessage
--- @class function
--- @paramsig message
--- @param message The message to unregister
-
---- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
--- @name AceEvent:SendMessage
--- @class function
--- @paramsig message, ...
--- @param message The message to send
--- @param ... Any arguments to the message
-
-
--- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
--- @param target target object to embed AceEvent in
-function AceEvent:Embed(target)
-	for k, v in pairs(mixins) do
-		target[v] = self[v]
-	end
-	self.embeds[target] = true
-	return target
-end
-
--- AceEvent:OnEmbedDisable( target )
--- target (object) - target object that is being disabled
---
--- Unregister all events messages etc when the target disables.
--- this method should be called by the target manually or by an addon framework
-function AceEvent:OnEmbedDisable(target)
-	target:UnregisterAllEvents()
-	target:UnregisterAllMessages()
-end
-
--- Script to fire blizzard events into the event listeners
-local events = AceEvent.events
-AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
-	events:Fire(event, ...)
-end)
-
---- Finally: upgrade our old embeds
-for target, v in pairs(AceEvent.embeds) do
-	AceEvent:Embed(target)
-end
--- a/Libs/AceEvent-3.0/AceEvent-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceEvent-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceGUI-3.0/AceGUI-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,863 +0,0 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
- 
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-	
-		local function dispatch(func, ...)
-			method = func
-			if not method then return end
-			ARGS = ...
-			return xpcall(call, eh)
-		end
-	
-		return dispatch
-	]]
-	
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
- 
-local function safecall(func, ...)
-	return Dispatchers[select('#', ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-	-- Version Upgrade in Minor 29
-	-- Internal Storage of the objects changed, from an array table
-	-- to a hash table, and additionally we introduced versioning on
-	-- the widgets which would discard all widgets from a pre-29 version
-	-- anyway, so we just clear the storage now, and don't try to 
-	-- convert the storage tables to the new format.
-	-- This should generally not cause *many* widgets to end up in trash,
-	-- since once dialogs are opened, all addons should be loaded already
-	-- and AceGUI should be on the latest version available on the users
-	-- setup.
-	-- -- nevcairiel - Nov 2nd, 2009
-	if oldminor and oldminor < 29 and AceGUI.objPools then
-		AceGUI.objPools = nil
-	end
-	
-	AceGUI.objPools = AceGUI.objPools or {}
-	local objPools = AceGUI.objPools
-	--Returns a new instance, if none are available either returns a new table or calls the given contructor
-	function newWidget(type)
-		if not WidgetRegistry[type] then
-			error("Attempt to instantiate unknown widget type", 2)
-		end
-		
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		
-		local newObj = next(objPools[type])
-		if not newObj then
-			newObj = WidgetRegistry[type]()
-			newObj.AceGUIWidgetVersion = WidgetVersions[type]
-		else
-			objPools[type][newObj] = nil
-			-- if the widget is older then the latest, don't even try to reuse it
-			-- just forget about it, and grab a new one.
-			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-				return newWidget(type)
-			end
-		end
-		return newObj
-	end
-	-- Releases an instance to the Pool
-	function delWidget(obj,type)
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		if objPools[type][obj] then
-			error("Attempt to Release Widget that is already released", 2)
-		end
-		objPools[type][obj] = true
-	end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-	if WidgetRegistry[type] then
-		local widget = newWidget(type)
-
-		if rawget(widget,'Acquire') then
-			widget.OnAcquire = widget.Acquire
-			widget.Acquire = nil
-		elseif rawget(widget,'Aquire') then
-			widget.OnAcquire = widget.Aquire
-			widget.Aquire = nil
-		end
-		
-		if rawget(widget,'Release') then
-			widget.OnRelease = rawget(widget,'Release') 
-			widget.Release = nil
-		end
-		
-		if widget.OnAcquire then
-			widget:OnAcquire()
-		else
-			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-		end
-		-- Set the default Layout ('List')
-		safecall(widget.SetLayout, widget, 'List')
-		safecall(widget.ResumeLayout, widget)
-		return widget
-	end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-	safecall( widget.PauseLayout, widget )
-	widget:Fire("OnRelease")
-	safecall( widget.ReleaseChildren, widget )
-
-	if widget.OnRelease then
-		widget:OnRelease()
-	else
-		error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
-	end
-	for k in pairs(widget.userdata) do
-		widget.userdata[k] = nil
-	end
-	for k in pairs(widget.events) do
-		widget.events[k] = nil
-	end
-	widget.width = nil
-	widget.relWidth = nil
-	widget.height = nil
-	widget.relHeight = nil
-	widget.noAutoHeight = nil
-	widget.frame:ClearAllPoints()
-	widget.frame:Hide()
-	widget.frame:SetParent(UIParent)
-	widget.frame.width = nil
-	widget.frame.height = nil
-	if widget.content then
-		widget.content.width = nil
-		widget.content.height = nil
-	end
-	delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-	if self.FocusedWidget and self.FocusedWidget ~= widget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-	end
-	self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-	if self.FocusedWidget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-		self.FocusedWidget = nil
-	end
-end
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-		OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-		:OnWidthSet(width) - Called when the width of the widget is changed
-		:OnHeightSet(height) - Called when the height of the widget is changed
-			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-			AceGUI already sets a handler to the event
-		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-			area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-	local function fixlevels(parent,...)
-		local i = 1
-		local child = select(i, ...)
-		while child do
-			child:SetFrameLevel(parent:GetFrameLevel()+1)
-			fixlevels(child, child:GetChildren())
-			i = i + 1
-			child = select(i, ...)
-		end
-	end
-	
-	local WidgetBase = AceGUI.WidgetBase 
-	
-	WidgetBase.SetParent = function(self, parent)
-		local frame = self.frame
-		frame:SetParent(nil)
-		frame:SetParent(parent.content)
-		self.parent = parent
-		--fixlevels(parent.frame,parent.frame:GetChildren())
-	end
-	
-	WidgetBase.SetCallback = function(self, name, func)
-		if type(func) == "function" then
-			self.events[name] = func
-		end
-	end
-	
-	WidgetBase.Fire = function(self, name, ...)
-		if self.events[name] then
-			local success, ret = safecall(self.events[name], self, name, ...)
-			if success then
-				return ret
-			end
-		end
-	end
-	
-	WidgetBase.SetWidth = function(self, width)
-		self.frame:SetWidth(width)
-		self.frame.width = width
-		if self.OnWidthSet then
-			self:OnWidthSet(width)
-		end
-	end
-	
-	WidgetBase.SetRelativeWidth = function(self, width)
-		if width <= 0 or width > 1 then
-			error(":SetRelativeWidth(width): Invalid relative width.", 2)
-		end
-		self.relWidth = width
-		self.width = "relative"
-	end
-	
-	WidgetBase.SetHeight = function(self, height)
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		if self.OnHeightSet then
-			self:OnHeightSet(height)
-		end
-	end
-	
-	--[[ WidgetBase.SetRelativeHeight = function(self, height)
-		if height <= 0 or height > 1 then
-			error(":SetRelativeHeight(height): Invalid relative height.", 2)
-		end
-		self.relHeight = height
-		self.height = "relative"
-	end ]]
-
-	WidgetBase.IsVisible = function(self)
-		return self.frame:IsVisible()
-	end
-	
-	WidgetBase.IsShown= function(self)
-		return self.frame:IsShown()
-	end
-		
-	WidgetBase.Release = function(self)
-		AceGUI:Release(self)
-	end
-	
-	WidgetBase.SetPoint = function(self, ...)
-		return self.frame:SetPoint(...)
-	end
-	
-	WidgetBase.ClearAllPoints = function(self)
-		return self.frame:ClearAllPoints()
-	end
-	
-	WidgetBase.GetNumPoints = function(self)
-		return self.frame:GetNumPoints()
-	end
-	
-	WidgetBase.GetPoint = function(self, ...)
-		return self.frame:GetPoint(...)
-	end	
-	
-	WidgetBase.GetUserDataTable = function(self)
-		return self.userdata
-	end
-	
-	WidgetBase.SetUserData = function(self, key, value)
-		self.userdata[key] = value
-	end
-	
-	WidgetBase.GetUserData = function(self, key)
-		return self.userdata[key]
-	end
-	
-	WidgetBase.IsFullHeight = function(self)
-		return self.height == "fill"
-	end
-	
-	WidgetBase.SetFullHeight = function(self, isFull)
-		if isFull then
-			self.height = "fill"
-		else
-			self.height = nil
-		end
-	end
-	
-	WidgetBase.IsFullWidth = function(self)
-		return self.width == "fill"
-	end
-		
-	WidgetBase.SetFullWidth = function(self, isFull)
-		if isFull then
-			self.width = "fill"
-		else
-			self.width = nil
-		end
-	end
-	
---	local function LayoutOnUpdate(this)
---		this:SetScript("OnUpdate",nil)
---		this.obj:PerformLayout()
---	end
-	
-	local WidgetContainerBase = AceGUI.WidgetContainerBase
-		
-	WidgetContainerBase.PauseLayout = function(self)
-		self.LayoutPaused = true
-	end
-	
-	WidgetContainerBase.ResumeLayout = function(self)
-		self.LayoutPaused = nil
-	end
-	
-	WidgetContainerBase.PerformLayout = function(self)
-		if self.LayoutPaused then
-			return
-		end
-		safecall(self.LayoutFunc,self.content, self.children)
-	end
-	
-	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
-	WidgetContainerBase.DoLayout = function(self)
-		self:PerformLayout()
---		if not self.parent then
---			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---		end
-	end
-	
-	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-		if beforeWidget then
-			local siblingIndex = 1
-			for _, widget in pairs(self.children) do
-				if widget == beforeWidget then
-					break
-				end
-				siblingIndex = siblingIndex + 1 
-			end
-			tinsert(self.children, siblingIndex, child)
-		else
-			tinsert(self.children, child)
-		end
-		child:SetParent(self)
-		child.frame:Show()
-		self:DoLayout()
-	end
-	
-	WidgetContainerBase.AddChildren = function(self, ...)
-		for i = 1, select("#", ...) do
-			local child = select(i, ...)
-			tinsert(self.children, child)
-			child:SetParent(self)
-			child.frame:Show()
-		end
-		self:DoLayout()
-	end
-	
-	WidgetContainerBase.ReleaseChildren = function(self)
-		local children = self.children
-		for i = 1,#children do
-			AceGUI:Release(children[i])
-			children[i] = nil
-		end
-	end
-	
-	WidgetContainerBase.SetLayout = function(self, Layout)
-		self.LayoutFunc = AceGUI:GetLayout(Layout)
-	end
-
-	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-		if adjust then
-			self.noAutoHeight = nil
-		else
-			self.noAutoHeight = true
-		end
-	end
-
-	local function FrameResize(this)
-		local self = this.obj
-		if this:GetWidth() and this:GetHeight() then
-			if self.OnWidthSet then
-				self:OnWidthSet(this:GetWidth())
-			end
-			if self.OnHeightSet then
-				self:OnHeightSet(this:GetHeight())
-			end
-		end
-	end
-	
-	local function ContentResize(this)
-		if this:GetWidth() and this:GetHeight() then
-			this.width = this:GetWidth()
-			this.height = this:GetHeight()
-			this.obj:DoLayout()
-		end
-	end
-
-	setmetatable(WidgetContainerBase,{__index=WidgetBase})
-
-	--One of these function should be called on each Widget Instance as part of its creation process
-	
-	--- Register a widget-class as a container for newly created widgets.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsContainer(widget)
-		widget.children = {}
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetContainerBase
-		widget.content.obj = widget
-		widget.frame.obj = widget
-		widget.content:SetScript("OnSizeChanged",ContentResize)
-		widget.frame:SetScript("OnSizeChanged",FrameResize)
-		setmetatable(widget,{__index=WidgetContainerBase})
-		widget:SetLayout("List")
-	end
-	
-	--- Register a widget-class as a widget.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsWidget(widget)
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetBase
-		widget.frame.obj = widget
-		widget.frame:SetScript("OnSizeChanged",FrameResize)
-		setmetatable(widget,{__index=WidgetBase})
-	end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-	assert(type(Constructor) == "function")
-	assert(type(Version) == "number") 
-	
-	local oldVersion = WidgetVersions[Name]
-	if oldVersion and oldVersion >= Version then return end
-	
-	WidgetVersions[Name] = Version
-	WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-	assert(type(LayoutFunc) == "function")
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-	if not self.counts[type] then
-		self.counts[type] = 0
-	end
-	self.counts[type] = self.counts[type] + 1
-	return self.counts[type]
-end
-
---[[ Widget Template
-
---------------------------
--- Widget Name		  --
---------------------------
-do
-	local Type = "Type"
-	
-	local function OnAcquire(self)
-
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.frame = frame
-		frame.obj = self
-
-		--Container Support
-		--local content = CreateFrame("Frame",nil,frame)
-		--self.content = content
-		
-		--AceGUI:RegisterAsContainer(self)
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor)
-end
-
-
-]]
-
--------------
--- Layouts --
--------------
-
---[[
-	A Layout is a func that takes 2 parameters
-		content - the frame that widgets will be placed inside
-		children - a table containing the widgets to layout
-
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-	 function(content, children)
-	 
-	 	local height = 0
-	 	local width = content.width or content:GetWidth() or 0
-		for i = 1, #children do
-			local child = children[i]
-			
-			local frame = child.frame
-			frame:ClearAllPoints()
-			frame:Show()
-			if i == 1 then
-				frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
-			else
-				frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
-			end
-			
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT",content,"RIGHT")
-				if child.OnWidthSet then
-					child:OnWidthSet(content.width or content:GetWidth())
-				end
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-				if child.OnWidthSet then
-					child:OnWidthSet(content.width or content:GetWidth())
-				end
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			end
-			
-			height = height + (frame.height or frame:GetHeight() or 0)
-		end
-		safecall( content.obj.LayoutFinished, content.obj, nil, height )
-	 end
-	)
-	
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-	 function(content, children)
-		if children[1] then
-			children[1]:SetWidth(content:GetWidth() or 0)
-			children[1]:SetHeight(content:GetHeight() or 0)
-			children[1].frame:SetAllPoints(content)
-			children[1].frame:Show()
-			safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
-		end
-	 end
-	)
-	
-AceGUI:RegisterLayout("Flow",
-	 function(content, children)
-	 	--used height so far
-	 	local height = 0
-	 	--width used in the current row
-	 	local usedwidth = 0
-	 	--height of the current row
-	 	local rowheight = 0
-	 	local rowoffset = 0
-	 	local lastrowoffset
-
-	 	local width = content.width or content:GetWidth() or 0
-	 	
-	 	--control at the start of the row
-	 	local rowstart
-		local rowstartoffset
-	 	local lastrowstart
-	 	local isfullheight
-	 	
-	 	local frameoffset
-	 	local lastframeoffset
-	 	local oversize 
-		for i = 1, #children do
-			local child = children[i]
-			oversize = nil
-			local frame = child.frame
-			local frameheight = frame.height or frame:GetHeight() or 0
-			local framewidth = frame.width or frame:GetWidth() or 0
-			lastframeoffset = frameoffset
-			-- HACK: Why did we set a frameoffset of (frameheight / 2) ? 
-			-- That was moving all widgets half the widgets size down, is that intended?
-			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-			-- TODO: Investigate moar!
-			frameoffset = child.alignoffset or (frameheight / 2)
-			
-			if child.width == "relative" then
-				framewidth = width * child.relWidth
-			end
-			
-			frame:Show()
-			frame:ClearAllPoints()
-			if i == 1 then
-				-- anchor the first control to the top left
-				frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
-				rowheight = frameheight
-				rowoffset = frameoffset
-				rowstart = frame
-				rowstartoffset = frameoffset
-				usedwidth = framewidth
-				if usedwidth > width then
-					oversize = true
-				end
-			else
-				-- if there isn't available width for the control start a new row
-				-- if a control is "fill" it will be on a row of its own full width
-				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-					if isfullheight then
-						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-						-- (maybe error/warn about this?)
-						break
-					end
-					--anchor the previous row, we will now know its height and offset
-					rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
-					height = height + rowheight + 3
-					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-					rowstart = frame
-					rowstartoffset = frameoffset
-					rowheight = frameheight
-					rowoffset = frameoffset
-					usedwidth = framewidth
-					if usedwidth > width then
-						oversize = true
-					end
-				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
-				else
-					--handles cases where the new height is higher than either control because of the offsets
-					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-					
-					--offset is always the larger of the two offsets
-					rowoffset = math_max(rowoffset, frameoffset)
-					
-					rowheight = math_max(rowheight,rowoffset+(frameheight/2))
-					--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
-					frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
-					usedwidth = framewidth + usedwidth
-				end
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT",content,"RIGHT",0,0)
-				
-				usedwidth = 0
-				rowstart = frame
-				rowstartoffset = frameoffset
-				
-				if child.OnWidthSet then
-					child:OnWidthSet(width)
-				end
-				if child.DoLayout then
-					child:DoLayout()
-				end
-				rowheight = frame.height or frame:GetHeight() or 0
-				rowoffset = child.alignoffset or (rowheight / 2)
-				rowstartoffset = rowoffset
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-				
-				if child.OnWidthSet then
-					child:OnWidthSet(width)
-				end
-				
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif oversize then
-				if width > 1 then
-					frame:SetPoint("RIGHT",content,"RIGHT",0,0)
-				end
-			end
-			
-			if child.height == "fill" then
-				frame:SetPoint("BOTTOM",content,"BOTTOM")
-				isfullheight = true
-			end
-		end
-		
-		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-		if isfullheight then
-			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
-		elseif rowstart then
-			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
-		end
-		
-		height = height + rowheight + 3
-		safecall( content.obj.LayoutFinished, content.obj, nil, height )		
-	 end
-	)
--- a/Libs/AceGUI-3.0/AceGUI-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceGUI-3.0.lua"/>
-	<Script file="widgets\AceGUIWidget-Button.lua"/>
-	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Frame.lua"/>
-	<Script file="widgets\AceGUIWidget-Window.lua"/>
-	<Script file="widgets\AceGUIWidget-Heading.lua"/>	
-	<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>	
-	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>	
-	<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
-	<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>	
-	<Script file="widgets\AceGUIWidget-Slider.lua"/>	
-	<Script file="widgets\AceGUIWidget-TabGroup.lua"/>	
-	<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
-	<Script file="widgets\AceGUIWidget-Label.lua"/>
-	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
-	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-	<Script file="widgets\AceGUIWidget-Icon.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,153 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		Acquire() - Called when the object is aquired, should set everything to a default hidden state
-		Release() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-
-
-]]
-
-----------------------------------
--- Blizzard Options Group	    --
-----------------------------------
---[[
-	Group Designed to be added to the bliz interface options panel
-]]
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
-do
-	local Type = "BlizOptionsGroup"
-	local Version = 10
-	
-	local function OnAcquire(self)
-
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self:SetName()
-	end
-	
-	local function okay(this)
-		this.obj:Fire("okay")
-	end
-	
-	local function cancel(this)
-		this.obj:Fire("cancel")
-	end
-	
-	local function defaults(this)
-		this.obj:Fire("defaults")
-	end
-	
-	local function SetName(self, name, parent)
-		self.frame.name = name
-		self.frame.parent = parent
-	end
-	
-	local function OnShow(this)
-		this.obj:Fire("OnShow")
-	end
-	
-	local function OnHide(this)
-		this.obj:Fire("OnHide")
-	end
-		
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 63
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 26
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function SetTitle(self, title)
-		local content = self.content
-		content:ClearAllPoints()
-		if not title or title == "" then
-			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
-			self.label:SetText("")
-		else
-			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
-			self.label:SetText(title)
-		end
-		content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame")
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.frame = frame
-		self.SetName = SetName
-		
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.SetTitle = SetTitle
-		
-		frame.obj = self
-		frame.okay = okay
-		frame.cancel = cancel
-		frame.defaults = defaults
-		
-		frame:Hide()
-		frame:SetScript("OnHide",OnHide)
-		frame:SetScript("OnShow",OnShow)
-		
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
-		self.label = label
-		label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
-		label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-		label:SetJustifyH("LEFT")
-		label:SetJustifyV("TOP")
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,104 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- WoW APIs
-local _G = _G
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---------------------------
--- Button		        --
---------------------------
-do
-	local Type = "Button"
-	local Version = 12
-	
-	local function OnAcquire(self)
-		-- restore default values
-		self:SetHeight(24)
-		self:SetWidth(200)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self:SetDisabled(false)
-	end
-	
-	local function Button_OnClick(this, ...)
-		this.obj:Fire("OnClick", ...)
-		AceGUI:ClearFocus()
-	end
-	
-	local function Button_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function Button_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-	
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-	
-	local function Constructor()
-		local num  = AceGUI:GetNextWidgetNum(Type)
-		local name = "AceGUI30Button"..num
-		local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
-		local self = {}
-		self.num = num
-		self.type = Type
-		self.frame = frame
-		
-		local left = _G[name .. "Left"]
-		local right = _G[name .. "Right"]
-		local middle = _G[name .. "Middle"]
-		
-		left:SetPoint("TOP", frame, "TOP", 0, 0)
-		left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
-		
-		right:SetPoint("TOP", frame, "TOP", 0, 0)
-		right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
-		
-		middle:SetPoint("TOP", frame, "TOP", 0, 0)
-		middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
-
-		local text = frame:GetFontString()
-		self.text = text
-		text:ClearAllPoints()
-		text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
-		text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
-		text:SetJustifyV("MIDDLE")
-
-		frame:SetScript("OnClick",Button_OnClick)
-		frame:SetScript("OnEnter",Button_OnEnter)
-		frame:SetScript("OnLeave",Button_OnLeave)
-
-		self.SetText = SetText
-		self.SetDisabled = SetDisabled
-		
-		frame:EnableMouse(true)
-
-		frame:SetHeight(24)
-		frame:SetWidth(200)
-	
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.frame = frame
-		frame.obj = self
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,300 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select = select
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---------------------------
--- Check Box			--
---------------------------
---[[
-	Events :
-		OnValueChanged
-
-]]
-do
-	local Type = "CheckBox"
-	local Version = 13
-	
-	local function OnAcquire(self)
-		self:SetValue(false)
-		self.tristate = nil
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetImage()
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.check:Hide()
-		self.highlight:Hide()
-		self.down = nil
-		self.checked = nil
-		self:SetType()
-		self:SetDisabled(false)
-		self:SetDescription(nil)
-	end
-  
-	local function CheckBox_OnEnter(this)
-		local self = this.obj
-		self.highlight:Show()
-		self:Fire("OnEnter")
-	end
-	
-	local function CheckBox_OnLeave(this)
-		local self = this.obj
-		self.highlight:Hide()
-		self:Fire("OnLeave")
-	end
-	
-	local function CheckBox_OnMouseUp(this)
-		local self = this.obj
-		if not self.disabled then
-			self:ToggleChecked()
-			self:Fire("OnValueChanged",self.checked)
-			self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
-		end
-		self.down = nil
-	end
-	
-	local function CheckBox_OnMouseDown(this)
-		local self = this.obj
-		if not self.disabled then
-			self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
-			self.down = true
-		end
-		AceGUI:ClearFocus()
-	end
-
-	local function SetDisabled(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5,0.5,0.5)
-			SetDesaturation(self.check, true)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1,1,1)
-			if self.tristate and self.checked == nil then
-				SetDesaturation(self.check, true)
-			else
-				SetDesaturation(self.check, false)
-			end
-		end
-	end
-	
-	local function SetValue(self,value)
-		local check = self.check
-		self.checked = value
-		if value then
-			SetDesaturation(self.check, false)
-			self.check:Show()
-		else
-			--Nil is the unknown tristate value
-			if self.tristate and value == nil then
-				SetDesaturation(self.check, true)
-				self.check:Show()
-			else
-				SetDesaturation(self.check, false)
-				self.check:Hide()
-			end
-		end
-	end
-	
-	local function SetTriState(self, enabled)
-		self.tristate = enabled
-		self:SetValue(self:GetValue())
-	end
-	
-	local function GetValue(self)
-		return self.checked
-	end
-	
-	local function SetType(self, type)
-		local checkbg = self.checkbg
-		local check = self.check
-		local highlight = self.highlight
-	
-		if type == "radio" then
-			checkbg:SetHeight(16)
-			checkbg:SetWidth(16)
-			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			checkbg:SetTexCoord(0,0.25,0,1)
-			check:SetHeight(16)
-			check:SetWidth(16)
-			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			check:SetTexCoord(0.25,0.5,0,1)
-			check:SetBlendMode("ADD")
-			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			highlight:SetTexCoord(0.5,0.75,0,1)
-		else
-			checkbg:SetHeight(24)
-			checkbg:SetWidth(24)
-			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-			checkbg:SetTexCoord(0,1,0,1)
-			check:SetHeight(24)
-			check:SetWidth(24)
-			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-			check:SetTexCoord(0,1,0,1)
-			check:SetBlendMode("BLEND")
-			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-			highlight:SetTexCoord(0,1,0,1)
-		end
-	end
-	
-	local function ToggleChecked(self)
-		local value = self:GetValue()
-		if self.tristate then
-			--cycle in true, nil, false order
-			if value then
-				self:SetValue(nil)
-			elseif value == nil then
-				self:SetValue(false)
-			else
-				self:SetValue(true)
-			end
-		else
-			self:SetValue(not self:GetValue())
-		end
-	end
-	
-	local function SetLabel(self, label)
-		self.text:SetText(label)
-	end
-	
-	local function SetDescription(self, desc)
-		if desc then
-			if not self.desc then
-				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-				desc:ClearAllPoints()
-				desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
-				desc:SetWidth(self.frame.width - 30)
-				desc:SetJustifyH("LEFT")
-				desc:SetJustifyV("TOP")
-				self.desc = desc
-			end
-			self.desc:Show()
-			--self.text:SetFontObject(GameFontNormal)
-			self.desc:SetText(desc)
-			self:SetHeight(28 + self.desc:GetHeight())
-		else
-			if self.desc then
-				self.desc:SetText("")
-				self.desc:Hide()
-			end
-			self.text:SetFontObject(GameFontHighlight)
-			self:SetHeight(24)
-		end
-	end
-	
-	local function SetImage(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-		
-		if image:GetTexture() then
-			local n = select('#', ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-		self:AlignImage()
-	end
-	
-	local function AlignImage(self)
-		local img = self.image:GetTexture()
-		self.text:ClearAllPoints()
-		if not img then
-			self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
-			self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
-		else
-			self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-			self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
-		end
-	end
-	
-	local function OnWidthSet(self, width)
-		if self.desc and self.desc:GetText() ~= "" then
-			self.desc:SetWidth(width - 30)
-			self:SetHeight(28 + self.desc:GetHeight())
-		end
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Button",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetDisabled = SetDisabled
-		self.SetType = SetType
-		self.ToggleChecked = ToggleChecked
-		self.SetLabel = SetLabel
-		self.SetTriState = SetTriState
-		self.SetDescription = SetDescription
-		self.OnWidthSet = OnWidthSet
-		self.SetImage = SetImage
-		self.AlignImage = AlignImage
-		
-		self.frame = frame
-		frame.obj = self
-	
-		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-		self.text = text
-	
-		frame:SetScript("OnEnter",CheckBox_OnEnter)
-		frame:SetScript("OnLeave",CheckBox_OnLeave)
-		frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
-		frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
-		frame:EnableMouse()
-		local checkbg = frame:CreateTexture(nil,"ARTWORK")
-		self.checkbg = checkbg
-		checkbg:SetWidth(24)
-		checkbg:SetHeight(24)
-		checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-		local check = frame:CreateTexture(nil,"OVERLAY")
-		self.check = check
-		check:SetWidth(24)
-		check:SetHeight(24)
-		check:SetPoint("CENTER",checkbg,"CENTER",0,0)
-		check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	
-		local highlight = frame:CreateTexture(nil, "OVERLAY")
-		self.highlight = highlight
-		highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-		highlight:SetBlendMode("ADD")
-		highlight:SetAllPoints(checkbg)
-		highlight:Hide()
-		
-		local image = frame:CreateTexture(nil, "OVERLAY")
-		self.image = image
-		image:SetHeight(16)
-		image:SetWidth(16)
-		image:SetPoint("LEFT", check, "RIGHT", 1, 0)
-		
-		text:SetJustifyH("LEFT")
-		frame:SetHeight(24)
-		frame:SetWidth(200)
-		text:SetHeight(18)
-		text:SetPoint("LEFT",check,"RIGHT",0,0)
-		text:SetPoint("RIGHT",frame,"RIGHT",0,0)
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,181 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---------------------------
--- ColorPicker		  --
---------------------------
-do
-	local Type = "ColorPicker"
-	local Version = 11
-	
-	local function OnAcquire(self)
-		self.HasAlpha = false
-		self:SetColor(0,0,0,1)
-		self:SetHeight(24)
-		self:SetWidth(200)
-	end
-	
-	local function SetLabel(self, text)
-		self.text:SetText(text)
-	end
-
-	local function SetColor(self,r,g,b,a)
-		self.r = r
-		self.g = g
-		self.b = b
-		self.a = a or 1
-		self.colorSwatch:SetVertexColor(r,g,b,a)
-	end
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function SetHasAlpha(self, HasAlpha)
-		self.HasAlpha = HasAlpha
-	end
-
-	local function ColorCallback(self,r,g,b,a,isAlpha)
-		if not self.HasAlpha then
-			a = 1
-		end
-		self:SetColor(r,g,b,a)
-		if ColorPickerFrame:IsVisible() then
-			--colorpicker is still open
-
-			self:Fire("OnValueChanged",r,g,b,a)
-		else
-			--colorpicker is closed, color callback is first, ignore it,
-			--alpha callback is the final call after it closes so confirm now
-			if isAlpha then
-				self:Fire("OnValueConfirmed",r,g,b,a)
-			end
-		end
-	end
-	
-	local function ColorSwatch_OnClick(this)
-		HideUIPanel(ColorPickerFrame)
-		local self = this.obj
-		if not self.disabled then
-			ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-			
-			ColorPickerFrame.func = function()
-				local r,g,b = ColorPickerFrame:GetColorRGB()
-				local a = 1 - OpacitySliderFrame:GetValue()
-				ColorCallback(self,r,g,b,a)
-			end
-			
-			ColorPickerFrame.hasOpacity = self.HasAlpha
-			ColorPickerFrame.opacityFunc = function()
-				local r,g,b = ColorPickerFrame:GetColorRGB()
-				local a = 1 - OpacitySliderFrame:GetValue()
-				ColorCallback(self,r,g,b,a,true)
-			end
-			local r, g, b, a = self.r, self.g, self.b, self.a
-			if self.HasAlpha then
-				ColorPickerFrame.opacity = 1 - (a or 0)
-			end
-			ColorPickerFrame:SetColorRGB(r, g, b)
-			
-			ColorPickerFrame.cancelFunc = function()
-				ColorCallback(self,r,g,b,a,true)
-			end
-			ShowUIPanel(ColorPickerFrame)
-		end
-		AceGUI:ClearFocus()
-	end
-
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if self.disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5,0.5,0.5)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Button",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.SetLabel = SetLabel
-		self.SetColor = SetColor
-		self.SetDisabled = SetDisabled
-		self.SetHasAlpha = SetHasAlpha
-		
-		self.frame = frame
-		frame.obj = self
-		
-		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-		self.text = text
-		text:SetJustifyH("LEFT")
-		text:SetTextColor(1,1,1)
-		frame:SetHeight(24)
-		frame:SetWidth(200)
-		text:SetHeight(24)
-		frame:SetScript("OnClick", ColorSwatch_OnClick)
-		frame:SetScript("OnEnter",Control_OnEnter)
-		frame:SetScript("OnLeave",Control_OnLeave)
-	
-		local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-		self.colorSwatch = colorSwatch
-		colorSwatch:SetWidth(19)
-		colorSwatch:SetHeight(19)
-		colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-		local texture = frame:CreateTexture(nil, "BACKGROUND")
-		colorSwatch.texture = texture
-		texture:SetWidth(16)
-		texture:SetHeight(16)
-		texture:SetTexture(1,1,1)
-		texture:Show()
-		
-		local checkers = frame:CreateTexture(nil, "BACKGROUND")
-		colorSwatch.checkers = checkers
-		checkers:SetTexture("Tileset\\Generic\\Checkers")
-		checkers:SetDesaturated(true)
-		checkers:SetVertexColor(1,1,1,0.75)
-		checkers:SetTexCoord(.25,0,0.5,.25)
-		checkers:SetWidth(14)
-		checkers:SetHeight(14)
-		checkers:Show()
-	
-		local highlight = frame:CreateTexture(nil, "BACKGROUND")
-		self.highlight = highlight
-		highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-		highlight:SetBlendMode("ADD")
-		highlight:SetAllPoints(frame)
-		highlight:Hide()
-	
-		texture:SetPoint("CENTER", colorSwatch, "CENTER")
-		checkers:SetPoint("CENTER", colorSwatch, "CENTER")
-		colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
-		text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
-		text:SetPoint("RIGHT",frame,"RIGHT")
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,459 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value. 
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-	-- NOTE: The ItemBase version is added to each item's version number
-	--       to ensure proper updates on ItemBase changes.
-	--       Use at least 1000er steps.
-	version = 1000,
-	counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-	local self = this.obj
-
-	if self.useHighlight then
-		self.highlight:Show()
-	end
-	self:Fire("OnEnter")
-	
-	if self.specialOnEnter then
-		self.specialOnEnter(self)
-	end
-end
-
-function ItemBase.Frame_OnLeave(this)
-	local self = this.obj
-	
-	self.highlight:Hide()
-	self:Fire("OnLeave")
-	
-	if self.specialOnLeave then
-		self.specialOnLeave(self)
-	end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-	self.frame:SetToplevel(true)
-	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-	self:SetDisabled(false)
-	self.pullout = nil
-	self.frame:SetParent(nil)
-	self.frame:ClearAllPoints()
-	self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-	self.pullout = pullout
-	
-	self.frame:SetParent(nil)
-	self.frame:SetParent(pullout.itemFrame)
-	self.parent = pullout.itemFrame
-	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-	self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-	return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-	self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-	self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-	self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-	self.disabled = disabled
-	if disabled then
-		self.useHighlight = false
-		self.text:SetTextColor(.5, .5, .5)
-	else
-		self.useHighlight = true
-		self.text:SetTextColor(1, 1, 1)
-	end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-	self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-	self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-	local count = AceGUI:GetNextWidgetNum(type)
-	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-	local self = {}
-	self.frame = frame
-	frame.obj = self
-	self.type = type
-	
-	self.useHighlight = true
-	
-	frame:SetHeight(17)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-	text:SetTextColor(1,1,1)
-	text:SetJustifyH("LEFT")
-	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-	self.text = text
-
-	local highlight = frame:CreateTexture(nil, "OVERLAY")
-	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetHeight(14)
-	highlight:ClearAllPoints()
-	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-	highlight:Hide()
-	self.highlight = highlight
-
-	local check = frame:CreateTexture("OVERLAY")	
-	check:SetWidth(16)
-	check:SetHeight(16)
-	check:SetPoint("LEFT",frame,"LEFT",3,-1)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	check:Hide()
-	self.check = check
-
-	local sub = frame:CreateTexture("OVERLAY")
-	sub:SetWidth(16)
-	sub:SetHeight(16)
-	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-	sub:Hide()
-	self.sub = sub	
-	
-	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-	
-	self.OnAcquire = ItemBase.OnAcquire
-	self.OnRelease = ItemBase.OnRelease
-	
-	self.SetPullout = ItemBase.SetPullout
-	self.GetText    = ItemBase.GetText
-	self.SetText    = ItemBase.SetText
-	self.SetDisabled = ItemBase.SetDisabled
-	
-	self.SetPoint   = ItemBase.SetPoint
-	self.Show       = ItemBase.Show
-	self.Hide       = ItemBase.Hide
-	
-	self.SetOnLeave = ItemBase.SetOnLeave
-	self.SetOnEnter = ItemBase.SetOnEnter
-	
-	return self
-end
-
---[[
-	Template for items:
-	
--- Item:
---
-do
-	local widgetType = "Dropdown-Item-"
-	local widgetVersion = 1
-	
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-	local widgetType = "Dropdown-Item-Header"
-	local widgetVersion = 1
-	
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-		
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-	end
-	
-	local function OnLeave(this)
-		local self = this.obj
-		self:Fire("OnLeave")
-		
-		if self.specialOnLeave then
-			self.specialOnLeave(self)
-		end
-	end
-	
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		if not disabled then
-			self.text:SetTextColor(1, 1, 0)
-		end
-	end
-	
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		self.SetDisabled = SetDisabled
-		
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnLeave", OnLeave)
-		
-		self.text:SetTextColor(1, 1, 0)
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-	local widgetType = "Dropdown-Item-Execute"
-	local widgetVersion = 1
-	
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self:Fire("OnClick")
-		if self.pullout then
-			self.pullout:Close()
-		end
-	end
-	
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		self.frame:SetScript("OnClick", Frame_OnClick)
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-	local widgetType = "Dropdown-Item-Toggle"
-	local widgetVersion = 2
-	
-	local function UpdateToggle(self)
-		if self.value then
-			self.check:Show()
-		else
-			self.check:Hide()
-		end
-	end
-	
-	local function OnRelease(self)
-		ItemBase.OnRelease(self)
-		self:SetValue(nil)
-	end
-	
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self.value = not self.value
-		UpdateToggle(self)
-		self:Fire("OnValueChanged", self.value)
-	end
-	
-	-- exported
-	local function SetValue(self, value)
-		self.value = value
-		UpdateToggle(self)
-	end
-	
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-	
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		self.frame:SetScript("OnClick", Frame_OnClick)
-		
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.OnRelease = OnRelease
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-	local widgetType = "Dropdown-Item-Menu"
-	local widgetVersion = 2
-	
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-		
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-		
-		self.highlight:Show()
-		
-		if not self.disabled and self.submenu then
-			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-		end
-	end
-	
-	local function OnHide(this)
-		local self = this.obj
-		if self.submenu then
-			self.submenu:Close()
-		end
-	end
-	
-	-- exported
-	local function SetMenu(self, menu)
-		assert(menu.type == "Dropdown-Pullout")
-		self.submenu = menu
-	end
-		
-	-- exported
-	local function CloseMenu(self)
-		self.submenu:Close()
-	end
-		
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		self.sub:Show()
-		
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnHide", OnHide)
-		
-		self.SetMenu   = SetMenu
-		self.CloseMenu = CloseMenu
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-	local widgetType = "Dropdown-Item-Separator"
-	local widgetVersion = 1
-	
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		self.useHighlight = false
-	end
-		
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-		
-		self.SetDisabled = SetDisabled
-		
-		local line = self.frame:CreateTexture(nil, "OVERLAY")
-		line:SetHeight(1)
-		line:SetTexture(.5, .5, .5)
-		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-		
-		self.text:Hide()
-		
-		self.useHighlight = false
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,705 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs = select, pairs, ipairs
-local tsort = table.sort
-
--- WoW APIs
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-do
-	local widgetType = "Dropdown-Pullout"
-	local widgetVersion = 3
-	
-	--[[ Static data ]]--
-	
-	local backdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-		edgeSize = 32,
-		tileSize = 32,
-		tile = true,
-		insets = { left = 11, right = 12, top = 12, bottom = 11 },
-	}
-	local sliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local defaultWidth = 200
-	local defaultMaxHeight = 600
-	
-	--[[ UI Event Handlers ]]--
-	
-	-- HACK: This should be no part of the pullout, but there
-	--       is no other 'clean' way to response to any item-OnEnter
-	--       Used to close Submenus when an other item is entered
-	local function OnEnter(item)
-		local self = item.pullout
-		for k, v in ipairs(self.items) do
-			if v.CloseMenu and v ~= item then
-				v:CloseMenu()
-			end
-		end
-	end
-	
-	-- See the note in Constructor() for each scroll related function
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-	
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-	
-	local function OnSizeChanged(this)
-		this.obj:FixScroll()
-	end
-	
-	--[[ Exported methods ]]--
-	
-	-- exported
-	local function SetScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		local offset
-		if height > viewheight then
-			offset = 0
-		else
-			offset = floor((viewheight - height) / 1000 * value)
-		end
-		child:ClearAllPoints()
-		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-		status.offset = offset
-		status.scrollvalue = value		
-	end
-	
-	-- exported
-	local function MoveScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		if height > viewheight then
-			self.slider:Hide()
-		else
-			self.slider:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-	
-	-- exported
-	local function FixScroll(self)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-		local offset = status.offset or 0
-
-		if viewheight < height then
-			self.slider:Hide()
-			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-			self.slider:SetValue(0)
-		else
-			self.slider:Show()			
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.slider:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				child:ClearAllPoints()
-				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-				status.offset = offset
-			end
-		end
-	end
-	
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		--self.itemFrame:SetToplevel(true)
-	end
-	
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		self:Clear()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-	-- exported
-	local function AddItem(self, item)
-		self.items[#self.items + 1] = item
-		
-		local h = #self.items * 16
-		self.itemFrame:SetHeight(h)
-		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-		
-		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-		
-		item:SetPullout(self)
-		item:SetOnEnter(OnEnter)
-	end
-		
-	-- exported
-	local function Open(self, point, relFrame, relPoint, x, y)		
-		local items = self.items
-		local frame = self.frame
-		local itemFrame = self.itemFrame
-		
-		frame:SetPoint(point, relFrame, relPoint, x, y)
-
-				
-		local height = 8
-		for i, item in pairs(items) do
-			if i == 1 then
-				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-			else
-				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-			end
-			
-			item:Show()
-			
-			height = height + 16
-		end
-		itemFrame:SetHeight(height)
-		fixstrata("TOOLTIP", frame, frame:GetChildren())
-		frame:Show()
-		self:Fire("OnOpen")
-	end	
-	
-	-- exported
-	local function Close(self)
-		self.frame:Hide()
-		self:Fire("OnClose")
-	end	
-	
-	-- exported
-	local function Clear(self)
-		local items = self.items
-		for i, item in pairs(items) do
-			AceGUI:Release(item)
-			items[i] = nil
-		end
-	end	
-	
-	-- exported
-	local function IterateItems(self)
-		return ipairs(self.items)
-	end
-	
-	-- exported
-	local function SetHideOnLeave(self, val)
-		self.hideOnLeave = val
-	end
-	
-	-- exported
-	local function SetMaxHeight(self, height)
-		self.maxHeight = height or defaultMaxHeight
-		if self.frame:GetHeight() > height then
-			self.frame:SetHeight(height)
-		elseif (self.itemFrame:GetHeight() + 34) < height then
-			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-		end
-	end
-		
-	-- exported
-	local function GetRightBorderWidth(self)
-		return 6 + (self.slider:IsShown() and 12 or 0)
-	end
-	
-	-- exported
-	local function GetLeftBorderWidth(self)
-		return 6
-	end
-	
-	--[[ Constructor ]]--
-	
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-		local self = {}
-		self.count = count
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		
-		self.OnAcquire = OnAcquire
-		self.OnRelease = OnRelease
-
-		self.AddItem = AddItem
-		self.Open    = Open
-		self.Close   = Close
-		self.Clear   = Clear
-		self.IterateItems = IterateItems
-		self.SetHideOnLeave = SetHideOnLeave
-
-		self.SetScroll  = SetScroll
-		self.MoveScroll = MoveScroll
-		self.FixScroll  = FixScroll
-		
-		self.SetMaxHeight = SetMaxHeight
-		self.GetRightBorderWidth = GetRightBorderWidth
-		self.GetLeftBorderWidth = GetLeftBorderWidth
-		
-		self.items = {}
-		
-		self.scrollStatus = {
-			scrollvalue = 0,
-		}
-		
-		self.maxHeight = defaultMaxHeight
-			
-		frame:SetBackdrop(backdrop)
-		frame:SetBackdropColor(0, 0, 0)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetClampedToScreen(true)
-		frame:SetWidth(defaultWidth)
-		frame:SetHeight(self.maxHeight)	
-		--frame:SetToplevel(true)
-	
-		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-		
-		self.scrollFrame = scrollFrame
-		self.itemFrame = itemFrame
-		
-		scrollFrame.obj = self
-		itemFrame.obj = self
-		
-		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-		slider:SetOrientation("VERTICAL")
-		slider:SetHitRectInsets(0, 0, -10, 0)
-		slider:SetBackdrop(sliderBackdrop)
-		slider:SetWidth(8)
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-		slider:SetFrameStrata("FULLSCREEN_DIALOG")
-		self.slider = slider
-		slider.obj = self
-					
-		scrollFrame:SetScrollChild(itemFrame)
-		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-		scrollFrame:EnableMouseWheel(true)
-		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-		scrollFrame:SetToplevel(true)
-		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-		itemFrame:SetHeight(400)
-		itemFrame:SetToplevel(true)
-		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-		slider:SetScript("OnValueChanged", OnScrollValueChanged)
-		slider:SetMinMaxValues(0, 1000)
-		slider:SetValueStep(1)
-		slider:SetValue(0)
-		
-		scrollFrame:Show()
-		itemFrame:Show()
-		slider:Hide()
-						
-		self:FixScroll()
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-	local widgetType = "Dropdown"
-	local widgetVersion = 21
-	
-	--[[ Static data ]]--
-	
-	--[[ UI event handler ]]--
-	
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Dropdown_OnHide(this)
-		local self = this.obj
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-	
-	local function Dropdown_TogglePullout(this)
-		local self = this.obj
-		if self.open then
-			self.open = nil
-			self.pullout:Close()
-			AceGUI:ClearFocus()
-		else
-			self.open = true
-			self.pullout:SetWidth(self.frame:GetWidth())
-			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-			AceGUI:SetFocus(self)
-		end
-	end
-	
-	local function OnPulloutOpen(this)
-		local self = this.userdata.obj
-		local value = self.value
-		
-		if not self.multiselect then
-			for i, item in this:IterateItems() do
-				item:SetValue(item.userdata.value == value)
-			end
-		end
-		
-		self.open = true
-	end
-
-	local function OnPulloutClose(this)
-		local self = this.userdata.obj
-		self.open = nil
-		self:Fire("OnClosed")
-	end
-	
-	local function ShowMultiText(self)
-		local text
-		for i, widget in self.pullout:IterateItems() do
-			if widget.type == "Dropdown-Item-Toggle" then
-				if widget:GetValue() then
-					if text then
-						text = text..", "..widget:GetText()
-					else
-						text = widget:GetText()
-					end
-				end
-			end
-		end
-		self:SetText(text)
-	end
-	
-	local function OnItemValueChanged(this, event, checked)
-		local self = this.userdata.obj
-		
-		if self.multiselect then
-			self:Fire("OnValueChanged", this.userdata.value, checked)
-			ShowMultiText(self)
-		else
-			if checked then
-				self:SetValue(this.userdata.value)
-				self:Fire("OnValueChanged", this.userdata.value)
-			else
-				this:SetValue(true)
-			end
-			if self.open then	
-				self.pullout:Close()
-			end
-		end
-	end
-	
-	--[[ Exported methods ]]--
-	
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		local pullout = AceGUI:Create("Dropdown-Pullout")
-		self.pullout = pullout
-		pullout.userdata.obj = self
-		pullout:SetCallback("OnClose", OnPulloutClose)
-		pullout:SetCallback("OnOpen", OnPulloutOpen)
-		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-		
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-	
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		if self.open then
-			self.pullout:Close()
-		end
-		AceGUI:Release(self.pullout)
-		self.pullout = nil
-		
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-		self:SetMultiselect(false)
-		
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-		
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-	-- exported
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.text:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,.82,0)
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-	
-	-- exported
-	local function ClearFocus(self)
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-	
-	-- exported
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-	
-	-- exported
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
-			self.frame:SetHeight(44)
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-			self.frame:SetHeight(26)
-		end
-	end
-	
-	-- exported
-	local function SetValue(self, value)
-		if self.list then
-			self:SetText(self.list[value] or "")
-		end
-		self.value = value
-	end
-	
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-	
-	-- exported
-	local function SetItemValue(self, item, value)
-		if not self.multiselect then return end
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				if widget.SetValue then
-					widget:SetValue(value)
-				end
-			end
-		end
-		ShowMultiText(self)
-	end
-	
-	-- exported
-	local function SetItemDisabled(self, item, disabled)
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				widget:SetDisabled(disabled)
-			end
-		end
-	end
-	
-	local function AddListItem(self, value, text)
-		local item = AceGUI:Create("Dropdown-Item-Toggle")
-		item:SetText(text)
-		item.userdata.obj = self
-		item.userdata.value = value
-		item:SetCallback("OnValueChanged", OnItemValueChanged)
-		self.pullout:AddItem(item)
-	end
-	
-	local function AddCloseButton(self)
-		if not self.hasClose then
-			local close = AceGUI:Create("Dropdown-Item-Execute")
-			close:SetText(CLOSE)
-			self.pullout:AddItem(close)
-			self.hasClose = true
-		end
-	end
-	
-	-- exported
-	local sortlist = {}
-	local function SetList(self, list)
-		self.list = list
-		self.pullout:Clear()
-		self.hasClose = nil
-		if not list then return end
-		
-		for v in pairs(list) do
-			sortlist[#sortlist + 1] = v
-		end
-		tsort(sortlist)
-		
-		for i, value in pairs(sortlist) do
-			AddListItem(self, value, list[value])
-			sortlist[i] = nil
-		end
-		if self.multiselect then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-	
-	-- exported
-	local function AddItem(self, value, text)
-		if self.list then
-			self.list[value] = text
-			AddListItem(self, value, text)
-		end
-	end
-	
-	-- exported
-	local function SetMultiselect(self, multi)
-		self.multiselect = multi
-		if multi then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-	
-	-- exported
-	local function GetMultiselect(self)
-		return self.multiselect
-	end
-	
-	--[[ Constructor ]]--
-	
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-		
-		local self = {}
-		self.type = widgetType
-		self.frame = frame
-		self.dropdown = dropdown
-		self.count = count
-		frame.obj = self
-		dropdown.obj = self
-		
-		self.OnRelease   = OnRelease
-		self.OnAcquire   = OnAcquire
-		
-		self.ClearFocus  = ClearFocus
-
-		self.SetText     = SetText
-		self.SetValue    = SetValue
-		self.GetValue    = GetValue
-		self.SetList     = SetList
-		self.SetLabel    = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem     = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		
-		self.alignoffset = 31
-		
-		frame:SetHeight(44)
-		frame:SetWidth(200)
-		frame:SetScript("OnHide",Dropdown_OnHide)
-
-		dropdown:ClearAllPoints()
-		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-		dropdown:SetScript("OnHide", nil)
-
-		local left = _G[dropdown:GetName() .. "Left"]
-		local middle = _G[dropdown:GetName() .. "Middle"]
-		local right = _G[dropdown:GetName() .. "Right"]
-		
-		middle:ClearAllPoints()
-		right:ClearAllPoints()
-		
-		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-		local button = _G[dropdown:GetName() .. "Button"]
-		self.button = button
-		button.obj = self
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnClick",Dropdown_TogglePullout)
-		
-		local text = _G[dropdown:GetName() .. "Text"]
-		self.text = text
-		text.obj = self
-		text:ClearAllPoints()
-		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-		text:SetPoint("LEFT", left, "LEFT", 25, 2)
-		
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		label:Hide()
-		self.label = label
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end	
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,178 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[
-	Selection Group controls all have an interface to select a group for thier contents
-	None of them will auto size to thier contents, and should usually be used with a scrollframe
-	unless you know that the controls will fit inside
-]]
-
---------------------------
--- Dropdown Group		--
---------------------------
---[[
-	Events :
-		OnGroupSelected
-
-]]
-do
-	local Type = "DropdownGroup"
-	local Version = 13
-	
-	local function OnAcquire(self)
-		self.dropdown:SetText("")
-		self:SetDropdownWidth(200)
-		self:SetTitle("")
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.dropdown.list = nil
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-
-	local PaneBackdrop  = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 5, bottom = 3 }
-	}
-	
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-		self.dropdown.frame:ClearAllPoints()
-		if title and title ~= "" then
-			self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
-		else
-			self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
-		end
-	end
-	
-
-	local function SelectedGroup(self,event,value)
-		local group = self.parentgroup
-		local status = group.status or group.localstatus
-		status.selected = value
-		self.parentgroup:Fire("OnGroupSelected", value)
-	end
-	
-	local function SetGroupList(self,list)
-		self.dropdown:SetList(list)
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end
-	
-	local function SetGroup(self,group)
-		self.dropdown:SetValue(group)
-		local status = self.status or self.localstatus
-		status.selected = group
-		self:Fire("OnGroupSelected", group)
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 26
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 63
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function LayoutFinished(self, width, height)
-		self:SetHeight((height or 0) + 63)
-	end
-	
-	local function SetDropdownWidth(self, width)
-		self.dropdown:SetWidth(width)
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame")
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.SetTitle = SetTitle
-		self.SetGroupList = SetGroupList
-		self.SetGroup = SetGroup
-		self.SetStatusTable = SetStatusTable
-		self.SetDropdownWidth = SetDropdownWidth
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.LayoutFinished = LayoutFinished
-		
-		self.localstatus = {}
-
-		self.frame = frame
-		frame.obj = self
-		
-		frame:SetHeight(100)
-		frame:SetWidth(100)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-		titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
-		titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
-		titletext:SetJustifyH("LEFT")
-		titletext:SetHeight(18)
-		self.titletext = titletext
-		
-		local dropdown = AceGUI:Create("Dropdown")
-		self.dropdown = dropdown
-		dropdown.frame:SetParent(frame)
-		dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-		dropdown.parentgroup = self
-		dropdown:SetCallback("OnValueChanged",SelectedGroup)
-		dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
-		dropdown.frame:Show()
-		dropdown:SetLabel("")
-		
-		local border = CreateFrame("Frame",nil,frame)
-		self.border = border
-		border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
-		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
-		
-		border:SetBackdrop(PaneBackdrop)
-		border:SetBackdropColor(0.1,0.1,0.1,0.5)
-		border:SetBackdropBorderColor(0.4,0.4,0.4)
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,border)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
-		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,233 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local tostring = tostring
-
--- WoW APIs
-local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
-local Type = "EditBox"
-local Version = 13
-
-if not AceGUIEditBoxInsertLink then
-	-- upgradeable hook
-	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-	for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
-		local editbox = _G["AceGUI-3.0EditBox"..i]
-		if editbox and editbox:IsVisible() and editbox:HasFocus() then
-			editbox:Insert(text)
-			return true
-		end
-	end
-end
-
-
---------------------------
--- Edit box			 --
---------------------------
---[[
-	Events :
-		OnTextChanged
-		OnEnterPressed
-
-]]
-do
-	local function OnAcquire(self)
-		self:SetHeight(26)
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetLabel()
-		self.showbutton = true
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self:SetDisabled(false)
-		self:SetText()
-	end
-	
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function EditBox_OnEscapePressed(this)
-		this:ClearFocus()
-	end
-	
-	local function ShowButton(self)
-		if self.showbutton then
-			self.button:Show()
-			self.editbox:SetTextInsets(0,20,3,3)
-		end
-	end
-	
-	local function HideButton(self)
-		self.button:Hide()
-		self.editbox:SetTextInsets(0,0,3,3)
-	end
-	
-	local function EditBox_OnEnterPressed(this)
-		local self = this.obj
-		local value = this:GetText()
-		local cancel = self:Fire("OnEnterPressed",value)
-		if not cancel then
-			HideButton(self)
-		end
-	end
-	
-	local function Button_OnClick(this)
-		local editbox = this.obj.editbox
-		editbox:ClearFocus()
-		EditBox_OnEnterPressed(editbox)
-	end
-	
-	local function EditBox_OnReceiveDrag(this)
-		local self = this.obj
-		local type, id, info = GetCursorInfo()
-		if type == "item" then
-			self:SetText(info)
-			self:Fire("OnEnterPressed",info)
-			ClearCursor()
-		elseif type == "spell" then
-			local name, rank = GetSpellName(id, info)
-			if rank and rank:match("%d") then
-				name = name.."("..rank..")"
-			end
-			self:SetText(name)
-			self:Fire("OnEnterPressed",name)
-			ClearCursor()
-		end
-		HideButton(self)
-		AceGUI:ClearFocus()
-	end
-	
-	local function EditBox_OnTextChanged(this)
-		local self = this.obj
-		local value = this:GetText()
-		if tostring(value) ~= tostring(self.lasttext) then
-			self:Fire("OnTextChanged",value)
-			self.lasttext = value
-			ShowButton(self)
-		end
-	end
-	
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5,0.5,0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.editbox:EnableMouse(true)
-			self.editbox:SetTextColor(1,1,1)
-			self.label:SetTextColor(1,.82,0)
-		end
-	end
-	
-	local function SetText(self, text)
-		self.lasttext = text or ""
-		self.editbox:SetText(text or "")
-		self.editbox:SetCursorPosition(0)
-		HideButton(self)
-	end
-	
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end
-	
-
-	local function Constructor()
-		local num  = AceGUI:GetNextWidgetNum(Type)
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
-		
-		local self = {}
-		self.type = Type
-		self.num = num
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-
-		self.SetDisabled = SetDisabled
-		self.SetText = SetText
-		self.SetLabel = SetLabel
-		
-		self.frame = frame
-		frame.obj = self
-		self.editbox = editbox
-		editbox.obj = self
-		
-		self.alignoffset = 30
-		
-		frame:SetHeight(44)
-		frame:SetWidth(200)
-
-		editbox:SetScript("OnEnter",Control_OnEnter)
-		editbox:SetScript("OnLeave",Control_OnLeave)
-		
-		editbox:SetAutoFocus(false)
-		editbox:SetFontObject(ChatFontNormal)
-		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
-		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
-		editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
-		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-
-		editbox:SetTextInsets(0,0,3,3)
-		editbox:SetMaxLetters(256)
-		
-		editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
-		editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		editbox:SetHeight(19)
-		
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		self.label = label
-		
-		local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
-		button:SetWidth(40)
-		button:SetHeight(20)
-		button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
-		button:SetText(OKAY)
-		button:SetScript("OnClick", Button_OnClick)
-		button:Hide()
-		
-		self.button = button
-		button.obj = self
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,305 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Frame"
-	local Version = 9
-
-	local FrameBackdrop = {
-		bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
-		edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", 
-		tile = true, tileSize = 32, edgeSize = 32, 
-		insets = { left = 8, right = 8, top = 8, bottom = 8 }
-	}
-
-	local PaneBackdrop  = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 5, bottom = 3 }
-	}
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-	
-	local function closeOnClick(this)
-		this.obj:Hide()
-	end
-	
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-	
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-	
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-	
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-	
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-	
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-	
-	local function SetStatusText(self,text)
-		self.statustext:SetText(text)
-	end
-	
-	local function Hide(self)
-		self.frame:Hide()
-	end
-	
-	local function Show(self)
-		self.frame:Show()
-	end
-	
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-	end
-	
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-	
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Frame"
-		
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		
-		self.localstatus = {}
-		
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-		
-		frame:SetBackdrop(FrameBackdrop)
-		frame:SetBackdropColor(0,0,0,1)
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(400,200)
-		frame:SetToplevel(true)
-		
-		local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
-		closebutton:SetScript("OnClick", closeOnClick)
-		closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
-		closebutton:SetHeight(20)
-		closebutton:SetWidth(100)
-		closebutton:SetText(CLOSE)
-		
-		self.closebutton = closebutton
-		closebutton.obj = self
-		
-		local statusbg = CreateFrame("Frame",nil,frame)
-		statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
-		statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
-		statusbg:SetHeight(24)
-		statusbg:SetBackdrop(PaneBackdrop)
-		statusbg:SetBackdropColor(0.1,0.1,0.1)
-		statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-		self.statusbg = statusbg
-		
-		local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		self.statustext = statustext
-		statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
-		statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
-		statustext:SetHeight(20)
-		statustext:SetJustifyH("LEFT")
-		statustext:SetText("")
-		
-		local title = CreateFrame("Frame",nil,frame)
-		self.title = title
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		
-		
-		local titlebg = frame:CreateTexture(nil,"OVERLAY")
-		titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-		titlebg:SetTexCoord(0.31,0.67,0,0.63)
-		titlebg:SetPoint("TOP",frame,"TOP",0,12)
-		titlebg:SetWidth(100)
-		titlebg:SetHeight(40)
-
-		local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
-		titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-		titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
-		titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
-		titlebg_l:SetWidth(30)
-		titlebg_l:SetHeight(40)
-		
-		local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
-		titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-		titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
-		titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
-		titlebg_right:SetWidth(30)
-		titlebg_right:SetHeight(40)
-		
-		title:SetAllPoints(titlebg)			
-		local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
-	
-		self.titletext = titletext	
-		
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
-		self.sizer_s = sizer_s
-		
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
-		self.sizer_e = sizer_e
-	
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self	
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---------------------------
--- Heading 	 			--
---------------------------
-do
-	local Type = "Heading"
-	local Version = 5
-	
-	local function OnAcquire(self)
-		self:SetText("")
-		self:SetFullWidth()
-		self:SetHeight(18)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-	local function SetText(self, text)
-		self.label:SetText(text or "")
-		if (text or "") == "" then
-			self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
-			self.right:Hide()
-		else
-			self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
-			self.right:Show()
-		end
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-		
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetText = SetText
-		self.frame = frame
-		frame.obj = self
-		
-		frame:SetHeight(18)
-		
-		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
-		label:SetPoint("TOP",frame,"TOP",0,0)
-		label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
-		label:SetJustifyH("CENTER")
-		label:SetHeight(18)
-		self.label = label
-		
-		local left = frame:CreateTexture(nil, "BACKGROUND")
-		self.left = left
-		left:SetHeight(8)
-		left:SetPoint("LEFT",frame,"LEFT",3,0)
-		left:SetPoint("RIGHT",label,"LEFT",-5,0)
-		left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-		local right = frame:CreateTexture(nil, "BACKGROUND")
-		self.right = right
-		right:SetHeight(8)
-		right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-		right:SetPoint("LEFT",label,"RIGHT",5,0)
-		right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		right:SetTexCoord(0.81, 0.94, 0.5, 1)
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,149 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select = select
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---------------------------
--- Label 	 			--
---------------------------
-do
-	local Type = "Icon"
-	local Version = 11
-	
-	local function OnAcquire(self)
-		self:SetHeight(110)
-		self:SetWidth(110)
-		self:SetLabel("")
-		self:SetImage(nil)
-		self:SetImageSize(64, 64)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self:SetDisabled(false)
-	end
-	
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:Show()
-			self.label:SetText(text)
-			self.frame:SetHeight(self.image:GetHeight() + 25)
-		else
-			self.label:Hide()
-			self.frame:SetHeight(self.image:GetHeight() + 10)
-		end
-	end
-	
-	local function SetImage(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-		
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select('#', ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		else
-			self.imageshown = nil
-		end
-	end
-	
-	local function SetImageSize(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		--self.frame:SetWidth(width + 30)
-		if self.label:IsShown() then
-			self.frame:SetHeight(height + 25)
-		else
-			self.frame:SetHeight(height + 10)
-		end
-	end
-	
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.label:SetTextColor(1,1,1)
-			self.image:SetVertexColor(1, 1, 1)
-		end
-	end
-	
-	local function OnClick(this, button)
-		this.obj:Fire("OnClick", button)
-		AceGUI:ClearFocus()
-	end
-	
-	local function OnEnter(this)
-		this.obj.highlight:Show()
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function OnLeave(this)
-		this.obj.highlight:Hide()
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Button",nil,UIParent)
-		local self = {}
-		self.type = Type
-		
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetLabel = SetLabel
-		self.frame = frame
-		self.SetImage = SetImage
-		self.SetImageSize = SetImageSize
-		
-		-- SetText should be deprecated along the way
-		self.SetText = SetLabel
-		self.SetDisabled = SetDisabled
-
-		frame.obj = self
-		
-		frame:SetHeight(110)
-		frame:SetWidth(110)
-		frame:EnableMouse(true)
-		frame:SetScript("OnClick", OnClick)
-		frame:SetScript("OnLeave", OnLeave)
-		frame:SetScript("OnEnter", OnEnter)
-		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
-		label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		label:SetJustifyH("CENTER")
-		label:SetJustifyV("TOP")
-		label:SetHeight(18)
-		self.label = label
-		
-		local image = frame:CreateTexture(nil,"BACKGROUND")
-		self.image = image
-		image:SetWidth(64)
-		image:SetHeight(64)
-		image:SetPoint("TOP",frame,"TOP",0,-5)
-		
-		local highlight = frame:CreateTexture(nil,"OVERLAY")
-		self.highlight = highlight
-		highlight:SetAllPoints(image)
-		highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-		highlight:SetTexCoord(0,1,0.23,0.77)
-		highlight:SetBlendMode("ADD")
-		highlight:Hide()
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
-
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,138 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		Acquire() - Called when the object is aquired, should set everything to a default hidden state
-		Release() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-
-
-]]
-
---------------------------
--- Inline Group		 --
---------------------------
---[[
-	This is a simple grouping container, no selection
-	It will resize automatically to the height of the controls added to it
-]]
-
-do
-	local Type = "InlineGroup"
-	local Version = 6
-	
-	local function OnAcquire(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local PaneBackdrop  = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 5, bottom = 3 }
-	}
-	
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-
-
-	local function LayoutFinished(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 40)
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetTitle = SetTitle
-		self.frame = frame
-		self.LayoutFinished = LayoutFinished
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		
-		frame.obj = self
-		
-		frame:SetHeight(100)
-		frame:SetWidth(100)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
-		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
-		titletext:SetJustifyH("LEFT")
-		titletext:SetHeight(18)
-		
-		self.titletext = titletext	
-		
-		local border = CreateFrame("Frame",nil,frame)
-		self.border = border
-		border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
-		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
-		
-		border:SetBackdrop(PaneBackdrop)
-		border:SetBackdropColor(0.1,0.1,0.1,0.5)
-		border:SetBackdropBorderColor(0.4,0.4,0.4)
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,border)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
-		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,219 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, max = select, math.max
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---------------------------
--- Label 	 			--
---------------------------
-do
-	local Type = "InteractiveLabel"
-	local Version = 6
-	
-	local function OnAcquire(self)
-		self:SetHeight(18)
-		self:SetWidth(200)
-		self:SetText("")
-		self:SetImage(nil)
-		self:SetColor()
-		self:SetFontObject()
-		self:SetHighlight()
-		self:SetHighlightTexCoord()
-	end
-	
-	local function OnRelease(self)
-		self:SetDisabled(false)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-	local function UpdateImageAnchor(self)
-		local width = self.frame.width or self.frame:GetWidth() or 0
-		local image = self.image
-		local label = self.label
-		local frame = self.frame
-		local height
-		
-		label:ClearAllPoints()
-		image:ClearAllPoints()
-		
-		if self.imageshown then
-			local imagewidth = image:GetWidth()
-			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-				--image goes on top centered when less than 200 width for the text, or if there is no text
-				image:SetPoint("TOP",frame,"TOP",0,0)
-				label:SetPoint("TOP",image,"BOTTOM",0,0)
-				label:SetPoint("LEFT",frame,"LEFT",0,0)
-				label:SetWidth(width)
-				height = image:GetHeight() + label:GetHeight()
-			else
-				--image on the left
-				local imageheight = image:GetHeight()
-				local labelheight = label:GetHeight()
-				--center image with label
-				if imageheight > labelheight then
-					image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-					label:SetPoint("LEFT",image,"RIGHT",0,0)
-				else
-					label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
-					image:SetPoint("RIGHT",label,"LEFT",0,0)
-				end
-				label:SetWidth(width - imagewidth)
-				height = max(imageheight, labelheight)
-			end
-		else
-			--no image shown
-			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-			label:SetWidth(width)
-			height = self.label:GetHeight()
-		end
-		
-		self.resizing = true
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		self.resizing = nil
-	end
-	
-	local function SetText(self, text)
-		self.label:SetText(text or "")
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetColor(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end
-	
-	local function OnWidthSet(self, width)
-		if self.resizing then return end
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetImage(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-		
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select('#', ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetFont(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end
-	
-	local function SetFontObject(self, font)
-		self.label:SetFontObject(font or GameFontHighlightSmall)
-	end
-	
-	local function SetImageSize(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetHighlight(self, ...)
-		self.highlight:SetTexture(...)
-	end
-	
-	local function SetHighlightTexCoord(self, ...)
-		if select('#', ...) >= 1 then
-			self.highlight:SetTexCoord(...)
-		else
-			self.highlight:SetTexCoord(0, 1, 0, 1)
-		end
-	end
-	
-	local function SetDisabled(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:EnableMouse(false)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:EnableMouse(true)
-			self.label:SetTextColor(1, 1, 1)
-		end
-	end
-	
-	local function OnEnter(this)
-		this.obj.highlight:Show()
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function OnLeave(this)
-		this.obj.highlight:Hide()
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function OnClick(this, ...)
-		this.obj:Fire("OnClick", ...)
-		AceGUI:ClearFocus()
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-		
-		frame:EnableMouse(true)
-		frame:SetScript("OnEnter", OnEnter)
-		frame:SetScript("OnLeave", OnLeave)
-		frame:SetScript("OnMouseDown", OnClick)
-		
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetText = SetText
-		self.SetColor = SetColor
-		self.frame = frame
-		self.OnWidthSet = OnWidthSet
-		self.SetImage = SetImage
-		self.SetImageSize = SetImageSize
-		self.SetFont = SetFont
-		self.SetFontObject = SetFontObject
-		self.SetHighlight = SetHighlight
-		self.SetHighlightTexCoord = SetHighlightTexCoord
-		self.SetDisabled = SetDisabled
-		frame.obj = self
-		
-		frame:SetHeight(18)
-		frame:SetWidth(200)
-		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetWidth(200)
-		label:SetJustifyH("LEFT")
-		label:SetJustifyV("TOP")
-		self.label = label
-		
-		local highlight = frame:CreateTexture(nil, "OVERLAY")
-		highlight:SetTexture(nil)
-		highlight:SetAllPoints()
-		highlight:SetBlendMode("ADD")
-		highlight:Hide()
-		self.highlight = highlight
-		
-		local image = frame:CreateTexture(nil,"BACKGROUND")
-		self.image = image
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
-
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,230 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---------------------------
--- Keybinding  		    --
---------------------------
-
-do
-	local Type = "Keybinding"
-	local Version = 13
-
-	local ControlBackdrop  = {
-		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function keybindingMsgFixWidth(this)
-		this:SetWidth(this.msg:GetWidth()+10)
-		this:SetScript("OnUpdate",nil)
-	end
-
-	local function Keybinding_OnClick(this, button)
-		if button == "LeftButton" or button == "RightButton" then
-			local self = this.obj
-			if self.waitingForKey then
-				this:EnableKeyboard(false)
-				self.msgframe:Hide()
-				this:UnlockHighlight()
-				self.waitingForKey = nil
-			else
-				this:EnableKeyboard(true)
-				self.msgframe:Show()
-				this:LockHighlight()
-				self.waitingForKey = true
-			end
-		end
-		AceGUI:ClearFocus()
-	end
-
-	local ignoreKeys = nil
-	local function Keybinding_OnKeyDown(this, key)
-		local self = this.obj
-		if self.waitingForKey then
-			local keyPressed = key
-			if keyPressed == "ESCAPE" then
-				keyPressed = ""
-			else
-				if not ignoreKeys then
-					ignoreKeys = {
-						["BUTTON1"] = true, ["BUTTON2"] = true,
-						["UNKNOWN"] = true,
-						["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-						["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-					}
-				end
-				if ignoreKeys[keyPressed] then return end
-				if IsShiftKeyDown() then
-					keyPressed = "SHIFT-"..keyPressed
-				end
-				if IsControlKeyDown() then
-					keyPressed = "CTRL-"..keyPressed
-				end
-				if IsAltKeyDown() then
-					keyPressed = "ALT-"..keyPressed
-				end
-			end
-	
-			this:EnableKeyboard(false)
-			self.msgframe:Hide()
-			this:UnlockHighlight()
-			self.waitingForKey = nil	
-			
-			if not self.disabled then
-				self:SetKey(keyPressed)
-				self:Fire("OnKeyChanged",keyPressed)
-			end
-		end
-	end
-	
-	local function Keybinding_OnMouseDown(this, button)
-		if button == "LeftButton" or button == "RightButton" then
-			return
-		elseif button == "MiddleButton" then
-			button = "BUTTON3"
-		elseif button == "Button4" then
-			button = "BUTTON4"
-		elseif button == "Button5" then
-			button = "BUTTON5"
-		end
-		Keybinding_OnKeyDown(this, button)
-	end
-	
-	local function OnAcquire(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetLabel("")
-		self:SetKey("")
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.waitingForKey = nil
-		self.msgframe:Hide()
-		self:SetDisabled(false)
-	end
-	
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,1,1)
-		end
-	end
-	
-	local function SetKey(self, key)
-		if (key or "") == "" then
-			self.button:SetText(NOT_BOUND)
-			self.button:SetNormalFontObject("GameFontNormal")
-		else
-			self.button:SetText(key)
-			self.button:SetNormalFontObject("GameFontHighlight")
-		end
-	end
-	
-	local function SetLabel(self, label)
-		self.label:SetText(label or "")
-		if (label or "") == "" then
-			self.alignoffset = nil
-			self:SetHeight(24)
-		else
-			self.alignoffset = 30
-			self:SetHeight(44)
-		end
-	end
-
-	local function Constructor()
-		local num  = AceGUI:GetNextWidgetNum(Type)
-		local frame = CreateFrame("Frame",nil,UIParent)
-		
-		local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
-		
-		local self = {}
-		self.type = Type
-		self.num = num
-
-		local text = button:GetFontString()
-		text:SetPoint("LEFT",button,"LEFT",7,0)
-		text:SetPoint("RIGHT",button,"RIGHT",-7,0)
-	
-		button:SetScript("OnClick",Keybinding_OnClick)
-		button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
-		button:RegisterForClicks("AnyDown")
-		button:EnableMouse()
-	
-		button:SetHeight(24)
-		button:SetWidth(200)
-		button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-		button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		
-		frame:SetWidth(200)
-		frame:SetHeight(44)
-		
-		self.alignoffset = 30
-		
-		self.button = button
-		
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("CENTER")
-		label:SetHeight(18)
-		self.label = label
-		
-		local msgframe = CreateFrame("Frame",nil,UIParent)
-		msgframe:SetHeight(30)
-		msgframe:SetBackdrop(ControlBackdrop)
-		msgframe:SetBackdropColor(0,0,0)
-		msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-		msgframe:SetFrameLevel(1000)
-		self.msgframe = msgframe
-		local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
-		msgframe.msg = msg
-		msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
-		msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-		msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
-		msgframe:Hide()
-	
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.SetKey = SetKey
-		
-		self.frame = frame
-		frame.obj = self
-		button.obj = self
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local max, select = math.max, select
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---------------------------
--- Label 	 			--
---------------------------
-do
-	local Type = "Label"
-	local Version = 11
-	
-	local function OnAcquire(self)
-		self:SetHeight(18)
-		self:SetWidth(200)
-		self:SetText("")
-		self:SetImage(nil)
-		self:SetColor()
-		self:SetFontObject()
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-	
-	local function UpdateImageAnchor(self)
-		local width = self.frame.width or self.frame:GetWidth() or 0
-		local image = self.image
-		local label = self.label
-		local frame = self.frame
-		local height
-		
-		label:ClearAllPoints()
-		image:ClearAllPoints()
-		
-		if self.imageshown then
-			local imagewidth = image:GetWidth()
-			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-				--image goes on top centered when less than 200 width for the text, or if there is no text
-				image:SetPoint("TOP",frame,"TOP",0,0)
-				label:SetPoint("TOP",image,"BOTTOM",0,0)
-				label:SetPoint("LEFT",frame,"LEFT",0,0)
-				label:SetWidth(width)
-				height = image:GetHeight() + label:GetHeight()
-			else
-				--image on the left
-				image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-				label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
-				label:SetWidth(width - imagewidth)
-				height = max(image:GetHeight(), label:GetHeight())
-			end
-		else
-			--no image shown
-			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-			label:SetWidth(width)
-			height = self.label:GetHeight()
-		end
-		
-		self.resizing = true
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		self.resizing = nil
-	end
-	
-	local function SetText(self, text)
-		self.label:SetText(text or "")
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetColor(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end
-	
-	local function OnWidthSet(self, width)
-		if self.resizing then return end
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetImage(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-		
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select('#', ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end
-	
-	local function SetFont(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end
-	
-	local function SetFontObject(self, font)
-		self.label:SetFontObject(font or GameFontHighlightSmall)
-	end
-	
-	local function SetImageSize(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-		
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetText = SetText
-		self.SetColor = SetColor
-		self.frame = frame
-		self.OnWidthSet = OnWidthSet
-		self.SetImage = SetImage
-		self.SetImageSize = SetImageSize
-		self.SetFont = SetFont
-		self.SetFontObject = SetFontObject
-		frame.obj = self
-		
-		frame:SetHeight(18)
-		frame:SetWidth(200)
-		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetWidth(200)
-		label:SetJustifyH("LEFT")
-		label:SetJustifyV("TOP")
-		self.label = label
-		
-		local image = frame:CreateTexture(nil,"BACKGROUND")
-		self.image = image
-		
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
-
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,309 +0,0 @@
-
---[[
---Multiline Editbox Widget, Originally by bam
-
---]]
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local format, pairs, tostring = string.format, pairs, tostring
-
--- WoW APIs
-local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ChatFontNormal, ACCEPT
-
-local Version = 11
----------------------
--- Common Elements --
----------------------
-
-local FrameBackdrop = {
-	bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop	= {
-
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local ControlBackdrop	 = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
---------------------------
--- Edit box		 --
---------------------------
---[[
-	Events :
-	OnTextChanged
-	OnEnterPressed
-
-]]
-do
-	local Type = "MultiLineEditBox"
-
-	local MultiLineEditBox = {}
-
-	local function EditBox_OnEnterPressed(this)
-		local self = this.obj
-		local value = this:GetText()
-		local cancel = self:Fire("OnEnterPressed",value)
-		if not cancel then
-			self.button:Disable()
-		end
-	end
-	
-	local function Button_OnClick(this)
-		local editbox = this.obj.editbox
-		editbox:ClearFocus()
-		EditBox_OnEnterPressed(editbox)
-	end
-	
-	local function EditBox_OnReceiveDrag(this)
-		local self = this.obj
-		local type, id, info = GetCursorInfo()
-		if type == "item" then
-			self:SetText(info)
-			self:Fire("OnEnterPressed",info)
-			ClearCursor()
-		elseif type == "spell" then
-			local name, rank = GetSpellName(id, info)
-			if rank and rank:match("%d") then
-				name = name.."("..rank..")"
-			end
-			self:SetText(name)
-			self:Fire("OnEnterPressed",name)
-			ClearCursor()
-		end
-		--self.button:Disable()
-		AceGUI:ClearFocus()
-	end
-	
-	function MultiLineEditBox:OnAcquire()
-		self:SetWidth(200)
-		self:SetHeight(116)
-		self:SetNumLines(4)
-		self:SetDisabled(false)
-		self:ShowButton(true)
-	end
-	
-	function MultiLineEditBox:OnRelease()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self:SetDisabled(false)
-	end
-	
-	function MultiLineEditBox:SetDisabled(disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.scrollframe:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5, 0.5, 0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-		else
-			self.editbox:EnableMouse(true)
-			self.scrollframe:EnableMouse(true)
-			self.editbox:SetTextColor(1, 1, 1)
-			self.label:SetTextColor(1,.82,0)
-			self.button:Enable()
-		end
-	end
-
-	function MultiLineEditBox:SetText(text)
-		text = text or ""
-		local editbox = self.editbox
-		local oldText = editbox:GetText()
-		local dummy = format(" %s", text)
-		self.lasttext = dummy -- prevents OnTextChanged from firing
-		editbox:SetText(dummy)
-		editbox:HighlightText(0, 1)
-		self.lasttext = oldText
-		editbox:Insert("")
-	end
-	
-	function MultiLineEditBox:SetLabel(text)
-		if (text or "") == "" then
-			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
-			self.label:Hide()
-			self.label:SetText("")
-		else
-			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
-			self.label:Show()
-			self.label:SetText(text)
-		end
-	end
-	
-	function MultiLineEditBox:SetNumLines(number)
-		number = number or 4
-		self:SetHeight(60 + (14*number))
-	end
-
-	function MultiLineEditBox:GetText()
-		return self.editbox:GetText()
-	end
-	
-	function MultiLineEditBox:ShowButton(show)
-		if show then
-			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
-			self.button:Show()
-		else
-			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
-			self.button:Hide()
-		end
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local backdrop = CreateFrame("Frame", nil, frame)
-		local self = {}
-		for k, v in pairs(MultiLineEditBox) do self[k] = v end
-		self.type = Type
-		self.frame = frame
-		self.backdrop = backdrop
-		frame.obj = self
-
-		backdrop:SetBackdrop(ControlBackdrop)
-		backdrop:SetBackdropColor(0, 0, 0)
-		backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
-	
-		backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
-		backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
-		
-		local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
-		scrollframe:SetPoint("TOPLEFT", 5, -6)
-		scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
-		scrollframe.obj = self
-		self.scrollframe = scrollframe
-		
-		--local scrollchild = CreateFrame("Frame", nil, scrollframe)
-		--scrollframe:SetScrollChild(scrollchild)
-		--scrollchild:SetHeight(2)
-		--scrollchild:SetWidth(2)
-	
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		self.label = label
-			
-		local editbox = CreateFrame("EditBox", nil, scrollframe)
-		self.editbox = editbox
-		editbox.obj = self
-		editbox:SetPoint("TOPLEFT")
-		editbox:SetPoint("BOTTOMLEFT")
-		editbox:SetHeight(50)
-		editbox:SetWidth(50)
-		editbox:SetMultiLine(true)
-		-- editbox:SetMaxLetters(7500)
-		editbox:SetTextInsets(5, 5, 3, 3)
-		editbox:EnableMouse(true)
-		editbox:SetAutoFocus(false)
-		editbox:SetFontObject(ChatFontNormal)
-		scrollframe:SetScrollChild(editbox)
-
-		local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
-		button:SetWidth(80)
-		button:SetHeight(20)
-		button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
-		button:SetText(ACCEPT)
-		button:SetScript("OnClick", Button_OnClick)
-		button:SetFrameLevel(editbox:GetFrameLevel() + 1)
-		button:Disable()
-		button:Hide()
-		self.button = button
-		button.obj = self
-		
-		scrollframe:EnableMouse(true)
-		scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
-		scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
-		scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
-		
-		editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
-		editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
-		
-		local function FixSize()
-			--scrollchild:SetHeight(scrollframe:GetHeight())
-			--scrollchild:SetWidth(scrollframe:GetWidth())
-			editbox:SetWidth(scrollframe:GetWidth())
-		end
-		scrollframe:SetScript("OnShow", FixSize)
-		scrollframe:SetScript("OnSizeChanged", FixSize)
-	
-		editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
-		editbox:SetScript("OnTextChanged", function(_, ...)
-			scrollframe:UpdateScrollChildRect()
-			local value = editbox:GetText()
-			if value ~= self.lasttext then
-				self:Fire("OnTextChanged", value)
-				self.lasttext = value
-				if not self.disabled then
-					self.button:Enable()
-				end
-			end
-		end)
-	
-		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-		
-		do
-			local cursorOffset, cursorHeight
-			local idleTime
-			local function FixScroll(_, elapsed)
-				if cursorOffset and cursorHeight then
-					idleTime = 0
-					local height = scrollframe:GetHeight()
-					local range = scrollframe:GetVerticalScrollRange()
-					local scroll = scrollframe:GetVerticalScroll()
-					local size = height + range
-					cursorOffset = -cursorOffset
-					while cursorOffset < scroll do
-						scroll = scroll - (height / 2)
-						if scroll < 0 then scroll = 0 end
-						scrollframe:SetVerticalScroll(scroll)
-					end
-					while cursorOffset + cursorHeight > scroll + height and scroll < range do
-						scroll = scroll + (height / 2)
-						if scroll > range then scroll = range end
-						scrollframe:SetVerticalScroll(scroll)
-					end
-				elseif not idleTime or idleTime > 2 then
-					frame:SetScript("OnUpdate", nil)
-					idleTime = nil
-				else
-					idleTime = idleTime + elapsed
-				end
-				cursorOffset = nil
-			end
-			editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
-				cursorOffset, cursorHeight = y, h
-				if not idleTime then
-					frame:SetScript("OnUpdate", FixScroll)
-				end
-			end)
-		end
-	
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(Type, Constructor, Version)
-end
-
-
-
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,241 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor = math.min, math.max, math.floor
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		Acquire() - Called when the object is aquired, should set everything to a default hidden state
-		Release() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-
-
-]]
-
---------------------------
--- Scroll Frame		    --
---------------------------
-do
-	local Type = "ScrollFrame"
-	local Version = 9
-	
-	local function OnAcquire(self)
-
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.status = nil
-		-- do SetScroll after niling status, but before clearing localstatus
-		-- so the scroll value isnt populated back into status, but not kept in localstatus either
-		self:SetScroll(0)
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
-		self.scrollbar:Hide()
-		self.scrollBarShown = nil
-		self.content.height, self.content.width = nil, nil
-	end
-	
-	local function SetScroll(self, value)
-		local status = self.status or self.localstatus
-		local viewheight = self.scrollframe:GetHeight()
-		local height = self.content:GetHeight()
-		local offset
-		
-		if viewheight > height then
-			offset = 0
-		else
-			offset = floor((height - viewheight) / 1000.0 * value)
-		end
-		self.content:ClearAllPoints()
-		self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
-		self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end
-	
-	local function MoveScroll(self, value)
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		
-		if height > viewheight then
-			self.scrollbar:Hide()
-		else
-			self.scrollbar:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-	
-	
-	local function FixScroll(self)
-		if self.updateLock then return end
-		self.updateLock = true
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		local offset = status.offset or 0
-		local curvalue = self.scrollbar:GetValue()
-		if viewheight < height then
-			if self.scrollBarShown then
-				self.scrollBarShown = nil
-				self.scrollbar:Hide()
-				self.scrollbar:SetValue(0)
-				self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
-				self:DoLayout()
-			end
-		else
-			if not self.scrollBarShown then
-				self.scrollBarShown = true
-				self.scrollbar:Show()
-				self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
-				self:DoLayout()
-			end
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.scrollbar:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				self.content:ClearAllPoints()
-				self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
-				self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
-				status.offset = offset
-			end
-		end
-		self.updateLock = nil
-	end
-
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-	
-	local function FixScrollOnUpdate(this)
-		this:SetScript("OnUpdate", nil)
-		this.obj:FixScroll()
-	end
-	
-	local function OnSizeChanged(this)
-		this:SetScript("OnUpdate", FixScrollOnUpdate)
-	end
-	
-	local function LayoutFinished(self, width, height)
-		self.content:SetHeight(height or 0 + 20)
-		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		content.width = width
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		content.height = height
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local self = {}
-		self.type = Type
-	
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.MoveScroll = MoveScroll
-		self.FixScroll = FixScroll
-		self.SetScroll = SetScroll
-		self.LayoutFinished = LayoutFinished
-		self.SetStatusTable = SetStatusTable
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		
-		self.localstatus = {}
-		self.frame = frame
-		frame.obj = self
-
-		--Container Support
-		local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-		scrollframe.obj = self
-		scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
-		scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
-		scrollframe:EnableMouseWheel(true)
-		scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
-		self.scrollframe = scrollframe
-		
-		local content = CreateFrame("Frame", nil, scrollframe)
-		content.obj = self
-		content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
-		content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
-		content:SetHeight(400)
-		self.content = content
-		scrollframe:SetScrollChild(content)
-		
-		local num = AceGUI:GetNextWidgetNum(Type)
-		local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
-		local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
-		scrollbar.obj = self
-		scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-		scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-		scrollbar:SetMinMaxValues(0, 1000)
-		scrollbar:SetValueStep(1)
-		scrollbar:SetValue(0)
-		scrollbar:SetWidth(16)
-		scrollbar:Hide()
-		self.scrollbar = scrollbar
-		
-		local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-		scrollbg:SetAllPoints(scrollbar)
-		scrollbg:SetTexture(0, 0, 0, 0.4)
-		
-		self.localstatus.scrollvalue = 0
-		
-		--self:FixScroll()
-		AceGUI:RegisterAsContainer(self)
-		--AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,99 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		Acquire() - Called when the object is aquired, should set everything to a default hidden state
-		Release() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-
-
-]]
-
---------------------------
--- Simple Group		    --
---------------------------
---[[
-	This is a simple grouping container, no selection, no borders
-	It will resize automatically to the height of the controls added to it
-]]
-
-do
-	local Type = "SimpleGroup"
-	local Version = 5
-	
-	local function OnAcquire(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function LayoutFinished(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight(height or 0)
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		content:SetWidth(width)
-		content.width = width
-	end
-
-	local function OnHeightSet(self, height)
-		local content = self.content
-		content:SetHeight(height)
-		content.height = height
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.frame = frame
-		self.LayoutFinished = LayoutFinished
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		
-		frame.obj = self
-		
-		frame:SetHeight(100)
-		frame:SetWidth(100)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,282 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber = tonumber
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---------------------------
--- Slider  	            --
---------------------------
-do
-	local Type = "Slider"
-	local Version = 9
-	
-	local function OnAcquire(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetDisabled(false)
-		self:SetIsPercent(nil)
-		self:SetSliderValues(0,100,1)
-		self:SetValue(0)
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.slider:EnableMouseWheel(false)
-		self:SetDisabled(false)
-	end
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-	
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-	
-	local function UpdateText(self)
-		local value = self.value or 0
-		if self.ispercent then
-			self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
-		else
-			self.editbox:SetText(floor(value*100+0.5)/100)
-		end
-	end
-	
-	local function UpdateLabels(self)
-		local min, max = (self.min or 0), (self.max or 100)
-		if self.ispercent then
-			self.lowtext:SetFormattedText("%s%%",(min * 100))
-			self.hightext:SetFormattedText("%s%%",(max * 100))
-		else
-			self.lowtext:SetText(min)
-			self.hightext:SetText(max)
-		end
-	end
-	
-	local function Slider_OnValueChanged(this)
-		local self = this.obj
-		if not this.setup then
-			local newvalue
-			newvalue = this:GetValue()
-			if newvalue ~= self.value and not self.disabled then
-				self.value = newvalue
-				self:Fire("OnValueChanged", newvalue)
-			end
-			if self.value then
-				local value = self.value
-				UpdateText(self)
-			end
-		end
-	end
-	
-	local function Slider_OnMouseUp(this)
-		local self = this.obj
-		self:Fire("OnMouseUp",this:GetValue())
-	end
-	
-	local function Slider_OnMouseWheel(this, v)
-		local self = this.obj
-		if not self.disabled then
-			local value = self.value
-			if v > 0 then
-				value = min(value + (self.step or 1),self.max)
-			else
-				value = max(value - (self.step or 1), self.min)
-			end
-			self.slider:SetValue(value)
-		end
-	end
-	
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.slider:EnableMouse(false)
-			self.label:SetTextColor(.5,.5,.5)
-			self.hightext:SetTextColor(.5,.5,.5)
-			self.lowtext:SetTextColor(.5,.5,.5)
-			--self.valuetext:SetTextColor(.5,.5,.5)
-			self.editbox:SetTextColor(.5,.5,.5)
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-		else
-			self.slider:EnableMouse(true)
-			self.label:SetTextColor(1,.82,0)
-			self.hightext:SetTextColor(1,1,1)
-			self.lowtext:SetTextColor(1,1,1)
-			--self.valuetext:SetTextColor(1,1,1)
-			self.editbox:SetTextColor(1,1,1)
-			self.editbox:EnableMouse(true)
-		end
-	end
-	
-	local function SetValue(self, value)
-		self.slider.setup = true
-		self.slider:SetValue(value)
-		self.value = value
-		UpdateText(self)
-		self.slider.setup = nil
-	end
-	
-	local function SetLabel(self, text)
-		self.label:SetText(text)
-	end
-	
-	local function SetSliderValues(self, min, max, step)
-		local frame = self.slider
-		frame.setup = true
-		self.min = min
-		self.max = max
-		self.step = step
-		frame:SetMinMaxValues(min or 0,max or 100)
-		UpdateLabels(self)
-		frame:SetValueStep(step or 1)
-		if self.value then
-			frame:SetValue(self.value)
-		end
-		frame.setup = nil
-	end
-	
-	local function EditBox_OnEscapePressed(this)
-		this:ClearFocus()
-	end
-	
-	local function EditBox_OnEnterPressed(this)
-		local self = this.obj
-		local value = this:GetText()
-		if self.ispercent then
-			value = value:gsub('%%','')
-			value = tonumber(value) / 100
-		else
-			value = tonumber(value)
-		end
-		
-		if value then
-			self:Fire("OnMouseUp",value)
-		end
-	end
-	
-	local function EditBox_OnEnter(this)
-		this:SetBackdropBorderColor(0.5,0.5,0.5,1)
-	end
-	
-	local function EditBox_OnLeave(this)
-		this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
-	end
-	
-	local function SetIsPercent(self, value)
-		self.ispercent = value
-		UpdateLabels(self)
-		UpdateText(self)
-	end
-	
-	local function FrameOnMouseDown(this)
-		this.obj.slider:EnableMouseWheel(true)
-		AceGUI:ClearFocus()
-	end
-	
-	local SliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 6, bottom = 6 }
-	}
-	
-	local ManualBackdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		tile = true, edgeSize = 1, tileSize = 5,
-	}
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.frame = frame
-		frame.obj = self
-		
-		self.SetDisabled = SetDisabled
-		self.SetValue = SetValue
-		self.SetSliderValues = SetSliderValues
-		self.SetLabel = SetLabel
-		self.SetIsPercent = SetIsPercent
-		
-		self.alignoffset = 25
-		
-		frame:EnableMouse(true)
-		frame:SetScript("OnMouseDown",FrameOnMouseDown)
-		self.slider = CreateFrame("Slider",nil,frame)
-		local slider = self.slider
-		slider:SetScript("OnEnter",Control_OnEnter)
-		slider:SetScript("OnLeave",Control_OnLeave)
-		slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-		slider.obj = self
-		slider:SetOrientation("HORIZONTAL")
-		slider:SetHeight(15)
-		slider:SetHitRectInsets(0,0,-10,0)
-		slider:SetBackdrop(SliderBackdrop)
-		--slider:EnableMouseWheel(true)
-		slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-			
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("CENTER")
-		label:SetHeight(15)
-		self.label = label
-	
-		self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
-		self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
-	
-		self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
-		self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
-	
-	
-		local editbox = CreateFrame("EditBox",nil,frame)
-		editbox:SetAutoFocus(false)
-		editbox:SetFontObject(GameFontHighlightSmall)
-		editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
-		editbox:SetHeight(14)
-		editbox:SetWidth(70)
-		editbox:SetJustifyH("CENTER")
-		editbox:EnableMouse(true)
-		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
-		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
-		editbox:SetScript("OnEnter",EditBox_OnEnter)
-		editbox:SetScript("OnLeave",EditBox_OnLeave)
-		editbox:SetBackdrop(ManualBackdrop)
-		editbox:SetBackdropColor(0,0,0,0.5)
-		editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
-		self.editbox = editbox
-		editbox.obj = self
-		
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-	
-		frame:SetWidth(200)
-		frame:SetHeight(44)
-		slider:SetPoint("TOP",label,"BOTTOM",0,0)
-		slider:SetPoint("LEFT",frame,"LEFT",3,0)
-		slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	
-
-		slider:SetValue(self.value or 0)
-		slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-	
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,387 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, ipairs, assert, type = pairs, ipairs, assert, type
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		Acquire() - Called when the object is aquired, should set everything to a default hidden state
-		Release() - Called when the object is Released, should remove any anchors and hide the Widget
-		
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-		
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-	
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-		
-	The Widget can supply the following Optional Members
-
-
-]]
-
---------------------------
--- Tab Group            --
---------------------------
-
-do
-	local Type = "TabGroup"
-	local Version = 24
-
-	local PaneBackdrop  = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 5, bottom = 3 }
-	}
-	
-	local function OnAcquire(self)
-
-	end
-	
-	local function OnRelease(self)
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.tablist = nil
-		for _, tab in pairs(self.tabs) do
-			tab:Hide()
-		end
-		self:SetTitle()
-	end
-	
-	local function Tab_SetText(self, text)
-		self:_SetText(text)
-		local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
-		PanelTemplates_TabResize(self, 0, nil, width)
-	end
-	
-	local function UpdateTabLook(self)
-		if self.disabled then
-			PanelTemplates_SetDisabledTabState(self)
-		elseif self.selected then
-			PanelTemplates_SelectTab(self)
-		else
-			PanelTemplates_DeselectTab(self)
-		end
-	end
-	
-	local function Tab_SetSelected(self, selected)
-		self.selected = selected
-		UpdateTabLook(self)
-	end
-	
-	local function Tab_OnClick(self)
-		if not (self.selected or self.disabled) then
-			self.obj:SelectTab(self.value)
-		end
-	end
-	
-	local function Tab_SetDisabled(self, disabled)
-		self.disabled = disabled
-		UpdateTabLook(self)
-	end
-	
-	local function Tab_OnEnter(this)
-		local self = this.obj
-		self:Fire("OnTabEnter", self.tabs[this.id].value, this)
-	end
-	
-	local function Tab_OnLeave(this)
-		local self = this.obj
-		self:Fire("OnTabLeave", self.tabs[this.id].value, this)
-	end
-	
-	local function Tab_OnShow(this)
-		_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
-	end
-	
-	local function CreateTab(self, id)
-		local tabname = "AceGUITabGroup"..self.num.."Tab"..id
-		local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
-		tab.obj = self
-		tab.id = id
-		
-		tab.text = _G[tabname .. "Text"]
-		tab.text:ClearAllPoints()
-		tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
-		tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
-		
-		tab:SetScript("OnClick",Tab_OnClick)
-		tab:SetScript("OnEnter",Tab_OnEnter)
-		tab:SetScript("OnLeave",Tab_OnLeave)
-		tab:SetScript("OnShow", Tab_OnShow)
-		
-		tab._SetText = tab.SetText
-		tab.SetText = Tab_SetText
-		tab.SetSelected = Tab_SetSelected
-		tab.SetDisabled = Tab_SetDisabled
-		
-		return tab
-	end
-	
-	local function SetTitle(self, text)
-		self.titletext:SetText(text or "")
-		if text and text ~= "" then
-			self.alignoffset = 25
-		else
-			self.alignoffset = 18
-		end
-		self:BuildTabs()
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end
-	
-	local function SelectTab(self, value)
-		local status = self.status or self.localstatus
-
-		local found
-		for i, v in ipairs(self.tabs) do
-			if v.value == value then
-				v:SetSelected(true)
-				found = true
-			else
-				v:SetSelected(false)
-			end
-		end
-		status.selected = value
-		if found then
-			self:Fire("OnGroupSelected",value)
-		end
-	end
-		
-	local function SetTabs(self, tabs)
-		self.tablist = tabs
-		self:BuildTabs()
-	end
-	
-
-	local widths = {}
-	local rowwidths = {}
-	local rowends = {}
-	local function BuildTabs(self)
-		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-		local status = self.status or self.localstatus
-		local tablist = self.tablist
-		local tabs = self.tabs
-		
-		if not tablist then return end
-		
-		local width = self.frame.width or self.frame:GetWidth() or 0
-		
-		for i = #widths, 1, -1 do 
-			widths[i] = nil 
-		end
-		for i = #rowwidths, 1, -1 do
-			rowwidths[i] = nil 
-		end
-		for i = #rowends, 1, -1 do 
-			rowends[i] = nil 
-		end
-		
-		--Place Text into tabs and get thier initial width
-		for i, v in ipairs(tablist) do
-			local tab = tabs[i]
-			if not tab then
-				tab = self:CreateTab(i)
-				tabs[i] = tab
-			end
-			
-			tab:Show()
-			tab:SetText(v.text)
-			tab:SetDisabled(v.disabled)
-			tab.value = v.value
-			
-			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-		end
-		
-		for i = (#tablist)+1, #tabs, 1 do
-			tabs[i]:Hide()
-		end
-		
-		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-		local numtabs = #tablist
-		local numrows = 1
-		local usedwidth = 0
-
-		for i = 1, #tablist do
-			--If this is not the first tab of a row and there isn't room for it
-			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-				rowends[numrows] = i - 1
-				numrows = numrows + 1
-				usedwidth = 0
-			end
-			usedwidth = usedwidth + widths[i]
-		end
-		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-		rowends[numrows] = #tablist
-		
-		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
-		if numrows > 1 then
-			--if the last row has only one tab
-			if rowends[numrows-1] == numtabs-1 then
-				--if there are more than 2 tabs in the 2nd last row
-				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-					--move 1 tab from the second last row to the last, if there is enough space
-					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-						rowends[numrows-1] = rowends[numrows-1] - 1
-						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-					end
-				end
-			end
-		end
-
-		--anchor the rows as defined and resize tabs to fill thier row
-		local starttab = 1
-		for row, endtab in ipairs(rowends) do
-			local first = true
-			for tabno = starttab, endtab do
-				local tab = tabs[tabno]
-				tab:ClearAllPoints()
-				if first then
-					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-					first = false
-				else
-					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-				end
-			end
-			
-			-- equal padding for each tab to fill the available width,
-			-- if the used space is above 75% already
-			local padding = 0
-			if not (numrows == 1 and rowwidths[1] < width*0.75) then
-				padding = (width - rowwidths[row]) / (endtab - starttab+1)
-			end
-			
-			for i = starttab, endtab do
-				PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
-			end
-			starttab = endtab + 1
-		end
-		
-		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-		self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
-	end
-	
-	local function BuildTabsOnUpdate(this)
-		BuildTabs(this.obj)
-		this:SetScript("OnUpdate", nil)
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 60
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		BuildTabs(self)
-		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - (self.borderoffset + 23)
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function LayoutFinished(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + (self.borderoffset + 23))
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-		
-		self.num = AceGUI:GetNextWidgetNum(Type)
-
-		self.localstatus = {}
-		
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetTitle = SetTitle
-		self.CreateTab = CreateTab
-		self.SelectTab = SelectTab
-		self.BuildTabs = BuildTabs
-		self.SetStatusTable = SetStatusTable
-		self.SetTabs = SetTabs
-		self.LayoutFinished = LayoutFinished
-		self.frame = frame
-		
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-
-		frame.obj = self
-		
-		frame:SetHeight(100)
-		frame:SetWidth(100)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		
-		self.alignoffset = 18
-		
-		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
-		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
-		titletext:SetJustifyH("LEFT")
-		titletext:SetHeight(18)
-		titletext:SetText("")
-		
-		self.titletext = titletext
-		
-		local border = CreateFrame("Frame",nil,frame)
-		self.border = border
-		self.borderoffset = 27
-		border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
-		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
-		
-		border:SetBackdrop(PaneBackdrop)
-		border:SetBackdropColor(0.1,0.1,0.1,0.5)
-		border:SetBackdropBorderColor(0.4,0.4,0.4)
-		
-		self.tabs = {}
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,border)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
-		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,746 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack = select, table.remove, unpack
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			return {}
-		end
-	end
-	function del(t)
-		for k in pairs(t) do
-			t[k] = nil
-		end	
-		pool[t] = true
-	end
-end
-
---------------
--- TreeView --
---------------
-
-do
-	local Type = "TreeGroup"
-	local Version = 23
-	
-	local DEFAULT_TREE_WIDTH = 175
-	local DEFAULT_TREE_SIZABLE = true
-
-	local PaneBackdrop  = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 3, right = 3, top = 5, bottom = 3 }
-	}
-
-    local DraggerBackdrop  = {
-		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-		edgeFile = nil,
-		tile = true, tileSize = 16, edgeSize = 0,
-		insets = { left = 3, right = 3, top = 7, bottom = 7 }
-	}
-    
-	local function OnAcquire(self)
-		self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
-		self:EnableButtonTooltips(true)
-	end
-	
-	local function OnRelease(self)
-        
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-		self.status = nil
-		for k, v in pairs(self.localstatus) do
-			if k == "groups" then
-				for k2 in pairs(v) do
-					v[k2] = nil
-				end
-			else
-				self.localstatus[k] = nil
-			end
-		end
-		self.localstatus.scrollvalue = 0
-		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-	end
-	
-	local function GetButtonParents(line)
-		local parent = line.parent
-		if parent and parent.value then
-			return parent.value, GetButtonParents(parent)
-		end
-	end
-	
-	local function GetButtonUniqueValue(line)
-		local parent = line.parent
-		if parent and parent.value then
-			return GetButtonUniqueValue(parent).."\001"..line.value
-		else
-			return line.value
-		end		
-	end
-	
-	local function ButtonOnClick(this)
-		local self = this.obj
-		self:Fire("OnClick",this.uniquevalue, this.selected)
-		if not this.selected then
-			self:SetSelected(this.uniquevalue)
-			this.selected = true
-			this:LockHighlight()
-			self:RefreshTree()
-		end
-		AceGUI:ClearFocus()
-	end
-	
-	local function ExpandOnClick(this)
-		local button = this.button
-		local self = button.obj
-		local status = (self.status or self.localstatus).groups
-		status[button.uniquevalue] = not status[button.uniquevalue]
-		self:RefreshTree()
-	end
-	
-	local function ButtonOnDoubleClick(button)
-		local self = button.obj
-		local status = self.status or self.localstatus
-		local status = (self.status or self.localstatus).groups
-		status[button.uniquevalue] = not status[button.uniquevalue]
-		self:RefreshTree()
-	end
-
-	local function EnableButtonTooltips(self, enable)
-		self.enabletooltips = enable
-	end
-
-	local function Button_OnEnter(this)
-		local self = this.obj
-		self:Fire("OnButtonEnter", this.uniquevalue, this)
-
-		if self.enabletooltips then
-			GameTooltip:SetOwner(this, "ANCHOR_NONE")
-			GameTooltip:SetPoint("LEFT",this,"RIGHT")
-			GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
-
-			GameTooltip:Show()
-		end
-	end
-	
-	local function Button_OnLeave(this)
-		local self = this.obj
-		self:Fire("OnButtonLeave", this.uniquevalue, this)
-		
-		if self.enabletooltips then
-			GameTooltip:Hide()
-		end
-	end
-    
-    
-	local buttoncount = 1
-	local function CreateButton(self)
-		local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
-		buttoncount = buttoncount + 1
-		button.obj = self
-		
-		local icon = button:CreateTexture(nil, "OVERLAY")
-		icon:SetWidth(14)
-		icon:SetHeight(14)
-		button.icon = icon
-		
-		button:SetScript("OnClick",ButtonOnClick)
-		button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
-		button:SetScript("OnEnter",Button_OnEnter)
-		button:SetScript("OnLeave",Button_OnLeave)
-
-		button.toggle.button = button
-		button.toggle:SetScript("OnClick",ExpandOnClick)
-		
-		return button
-	end
-
-	local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-		local self = button.obj
-		local toggle = button.toggle
-		local frame = self.frame
-		local text = treeline.text or ""
-		local icon = treeline.icon
-		local iconCoords = treeline.iconCoords
-		local level = treeline.level
-		local value = treeline.value
-		local uniquevalue = treeline.uniquevalue
-		local disabled = treeline.disabled
-		
-		button.treeline = treeline
-		button.value = value
-		button.uniquevalue = uniquevalue
-		if selected then
-			button:LockHighlight()
-			button.selected = true
-		else
-			button:UnlockHighlight()
-			button.selected = false
-		end
-		local normalTexture = button:GetNormalTexture()
-		local line = button.line
-		button.level = level
-		if ( level == 1 ) then
-			button:SetNormalFontObject("GameFontNormal")
-			button:SetHighlightFontObject("GameFontHighlight")
-			button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-		else
-			button:SetNormalFontObject("GameFontHighlightSmall")
-			button:SetHighlightFontObject("GameFontHighlightSmall")
-			button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-		end
-		
-		if disabled then
-			button:EnableMouse(false)
-			button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-		else
-			button.text:SetText(text)
-			button:EnableMouse(true)
-		end
-		
-		if icon then
-			button.icon:SetTexture(icon)
-			button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
-		else
-			button.icon:SetTexture(nil)
-		end
-		
-		if iconCoords then
-			button.icon:SetTexCoord(unpack(iconCoords))
-		else
-			button.icon:SetTexCoord(0, 1, 0, 1)
-		end
-		
-		if canExpand then
-			if not isExpanded then
-				toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-				toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-			else
-				toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-				toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-			end
-			toggle:Show()
-		else
-			toggle:Hide()
-		end
-	end
-
-	
-	local function OnScrollValueChanged(this, value)
-		if this.obj.noupdate then return end
-		local self = this.obj
-		local status = self.status or self.localstatus
-		status.scrollvalue = value
-		self:RefreshTree()
-		AceGUI:ClearFocus()
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.groups then
-			status.groups = {}
-		end
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-		if not status.treewidth then
-			status.treewidth = DEFAULT_TREE_WIDTH
-		end
-		if not status.treesizable then
-			status.treesizable = DEFAULT_TREE_SIZABLE
-		end
-		self:SetTreeWidth(status.treewidth,status.treesizable)
-		self:RefreshTree()
-	end
-
-	--sets the tree to be displayed
-	--[[
-		example tree
-		
-		Alpha
-		Bravo
-		  -Charlie
-		  -Delta
-			-Echo
-		Foxtrot
-		
-		tree = { 
-			{ 
-				value = "A",
-				text = "Alpha"
-			},
-			{
-				value = "B",
-				text = "Bravo",
-				children = {
-					{ 
-						value = "C", 
-						text = "Charlie"
-					},
-					{
-						value = "D",	
-						text = "Delta"
-						children = { 
-							{ 
-								value = "E",
-								text = "Echo"
-							} 
-						} 
-					}
-				}
-			},
-			{ 
-				value = "F", 
-				text = "Foxtrot" 
-			},
-		}
-	]]
-	local function SetTree(self, tree, filter)
-		self.filter = filter
-		if tree then 
-			assert(type(tree) == "table") 
-		end
-		self.tree = tree
-		self:RefreshTree()
-	end
-	
-	local function ShouldDisplayLevel(tree)
-		local result = false
-		for k, v in ipairs(tree) do
-			if v.children == nil and v.visible ~= false then
-				result = true
-			elseif v.children then
-				result = result or ShouldDisplayLevel(v.children)
-			end
-			if result then return result end
-		end
-		return false
-	end
-	
-	local function addLine(self, v, tree, level, parent)
-		local line = new()
-		line.value = v.value
-		line.text = v.text
-		line.icon = v.icon
-		line.iconCoords = v.iconCoords
-		line.disabled = v.disabled
-		line.tree = tree
-		line.level = level
-		line.parent = parent
-		line.visible = v.visible
-		line.uniquevalue = GetButtonUniqueValue(line)
-		if v.children then
-			line.hasChildren = true
-		else
-			line.hasChildren = nil
-		end		
-		self.lines[#self.lines+1] = line
-		return line
-	end
-	
-	local function BuildLevel(self, tree, level, parent)
-		local groups = (self.status or self.localstatus).groups
-		local hasChildren = self.hasChildren
-		
-		for i, v in ipairs(tree) do
-			if v.children then
-				if not self.filter or ShouldDisplayLevel(v.children) then
-					local line = addLine(self, v, tree, level, parent)
-					if groups[line.uniquevalue] then
-						self:BuildLevel(v.children, level+1, line)
-					end
-				end
-			elseif v.visible ~= false or not self.filter then
-				addLine(self, v, tree, level, parent)
-			end
-		end
-	end
-	
-	--fire an update after one frame to catch the treeframes height
-	local function FirstFrameUpdate(this)
-		local self = this.obj
-		this:SetScript("OnUpdate",nil)
-		self:RefreshTree()
-	end
-	
-	local function ResizeUpdate(this)
-		this.obj:RefreshTree()
-	end
-	
-	local function RefreshTree(self)
-		local buttons = self.buttons 
-		local lines = self.lines
-		
-		for i, v in ipairs(buttons) do
-			v:Hide()
-		end
-		while lines[1] do
-			local t = tremove(lines)
-			for k in pairs(t) do
-				t[k] = nil
-			end
-			del(t)
-		end		
-		
-		if not self.tree then return end
-		--Build the list of visible entries from the tree and status tables
-		local status = self.status or self.localstatus
-		local groupstatus = status.groups
-		local tree = self.tree
-
-		local treeframe = self.treeframe
-
-		self:BuildLevel(tree, 1)
-		
-		local numlines = #lines
-		
-		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-		
-		local first, last
-		
-		if numlines <= maxlines then
-			--the whole tree fits in the frame
-			status.scrollvalue = 0
-			self:ShowScroll(false)
-			first, last = 1, numlines
-		else
-			self:ShowScroll(true)
-			--scrolling will be needed
-			self.noupdate = true
-			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-			--check if we are scrolled down too far
-			if numlines - status.scrollvalue < maxlines then
-				status.scrollvalue = numlines - maxlines
-				self.scrollbar:SetValue(status.scrollvalue)
-			end
-			self.noupdate = nil
-			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-		end
-		
-		local buttonnum = 1
-		for i = first, last do
-			local line = lines[i]
-			local button = buttons[buttonnum]
-			if not button then
-				button = self:CreateButton()
-
-				buttons[buttonnum] = button
-				button:SetParent(treeframe)
-				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-				button:ClearAllPoints()
-				if i == 1 then
-					if self.showscroll then
-						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
-					else
-						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
-					end
-				else
-					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-				end
-			end
-
-			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-			button:Show()
-			buttonnum = buttonnum + 1
-		end
-
-	end
-	
-	local function SetSelected(self, value)
-		local status = self.status or self.localstatus
-		if status.selected ~= value then
-			status.selected = value
-			self:Fire("OnGroupSelected", value)
-		end
-	end
-	
-	local function BuildUniqueValue(...)
-		local n = select('#', ...)
-		if n == 1 then
-			return ...
-		else
-			return (...).."\001"..BuildUniqueValue(select(2,...))
-		end
-	end
-	
-	local function Select(self, uniquevalue, ...)
-		self.filter = false
-		local status = self.status or self.localstatus
-		local groups = status.groups
-		for i = 1, select('#', ...) do
-			groups[BuildUniqueValue(select(i, ...))] = true
-		end
-		status.selected = uniquevalue
-		self:RefreshTree()
-		self:Fire("OnGroupSelected", uniquevalue)
-	end
-	
-	local function SelectByPath(self, ...)
-		 self:Select(BuildUniqueValue(...), ...)
-	end
-	
-	--Selects a tree node by UniqueValue
-	local function SelectByValue(self, uniquevalue)
-		self:Select(uniquevalue, ("\001"):split(uniquevalue))
-	end
-	
-
-	local function ShowScroll(self, show)
-		self.showscroll = show
-		if show then
-			self.scrollbar:Show()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-			end
-		else
-			self.scrollbar:Hide()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-			end
-		end
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local treeframe = self.treeframe
-		local status = self.status or self.localstatus
-		status.fullwidth = width
-		
-		local contentwidth = width - status.treewidth - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		
-		local maxtreewidth = math_min(400, width - 50)
-		
-		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-			self:SetTreeWidth(maxtreewidth, status.treesizable)
-		end
-		treeframe:SetMaxResize(maxtreewidth,1600)
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-
-	local function TreeOnMouseWheel(this, delta)
-		local self = this.obj
-		if self.showscroll then
-			local scrollbar = self.scrollbar
-			local min, max = scrollbar:GetMinMaxValues()
-			local value = scrollbar:GetValue()
-			local newvalue = math_min(max,math_max(min,value - delta))
-			if value ~= newvalue then
-				scrollbar:SetValue(newvalue)
-			end
-		end
-	end
-	
-	local function SetTreeWidth(self, treewidth, resizable)
-		if not resizable then
-			if type(treewidth) == 'number' then
-				resizable = false
-			elseif type(treewidth) == 'boolean' then
-				resizable = treewidth
-				treewidth = DEFAULT_TREE_WIDTH
-			else
-				resizable = false
-				treewidth = DEFAULT_TREE_WIDTH 
-			end
-		end
-		self.treeframe:SetWidth(treewidth)
-		self.dragger:EnableMouse(resizable)
-		
-		local status = self.status or self.localstatus
-		status.treewidth = treewidth
-		status.treesizable = resizable
-		
-		-- recalculate the content width
-		if status.fullwidth then
-			self:OnWidthSet(status.fullwidth)
-		end
-	end
-	
-	local function draggerLeave(this)
-		this:SetBackdropColor(1, 1, 1, 0)
-	end
-	
-	local function draggerEnter(this)
-		this:SetBackdropColor(1, 1, 1, 0.8)
-	end
-	
-	local function draggerDown(this)
-		local treeframe = this:GetParent()
-		treeframe:StartSizing("RIGHT")
-	end
-	
-	local function draggerUp(this)
-		local treeframe = this:GetParent()
-		local self = treeframe.obj
-		local frame = treeframe:GetParent()
-		treeframe:StopMovingOrSizing()
-		--treeframe:SetScript("OnUpdate", nil)
-		treeframe:SetUserPlaced(false)
-		--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-		treeframe:SetHeight(0)
-		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		
-		local status = self.status or self.localstatus
-		status.treewidth = treeframe:GetWidth()
-		
-		treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-		-- recalculate the content width
-		treeframe.obj:OnWidthSet(status.fullwidth)
-		-- update the layout of the content
-		treeframe.obj:DoLayout()
-	end
-	
-	local function LayoutFinished(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 20)
-	end
-
-	local createdcount = 0
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = Type
-		self.lines = {}
-		self.levels = {}
-		self.buttons = {}
-		self.hasChildren = {}
-		self.localstatus = {}
-		self.localstatus.groups = {}
-		self.filter = false
-		
-		local treeframe = CreateFrame("Frame",nil,frame)
-		treeframe.obj = self
-		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-		treeframe:SetScript("OnUpdate",FirstFrameUpdate)
-		treeframe:SetScript("OnSizeChanged",ResizeUpdate)
-		
-		treeframe:EnableMouseWheel(true)
-		treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
-		treeframe:SetBackdrop(PaneBackdrop)
-		treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
-		treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
-		
-		treeframe:SetResizable(true)
-		treeframe:SetMinResize(100, 1)
-		treeframe:SetMaxResize(400,1600)
-		local dragger = CreateFrame("Frame", nil, treeframe)
-		dragger:SetWidth(8)
-		dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-		dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-		dragger:SetBackdrop(DraggerBackdrop)
-		dragger:SetBackdropColor(1, 1, 1, 0)
-		dragger:SetScript("OnMouseDown", draggerDown)
-		dragger:SetScript("OnMouseUp", draggerUp)
-		dragger:SetScript("OnEnter", draggerEnter)
-		dragger:SetScript("OnLeave", draggerLeave)
-		
-		self.dragger = dragger
-		self.treeframe = treeframe
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		
-		self.SetTree = SetTree
-		self.SetTreeWidth = SetTreeWidth
-		self.RefreshTree = RefreshTree
-		self.SetStatusTable = SetStatusTable
-		self.BuildLevel = BuildLevel
-		self.CreateButton = CreateButton
-		self.SetSelected = SetSelected
-		self.ShowScroll = ShowScroll
-		self.SetStatusTable = SetStatusTable
-		self.Select = Select
-		self.SelectByValue = SelectByValue
-		self.SelectByPath = SelectByPath
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableButtonTooltips = EnableButtonTooltips
-		--self.Filter = Filter
-		self.LayoutFinished = LayoutFinished
-		
-		self.frame = frame
-		frame.obj = self
-
-		createdcount = createdcount + 1
-		local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
-		self.scrollbar = scrollbar
-		local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
-		scrollbg:SetAllPoints(scrollbar)
-		scrollbg:SetTexture(0,0,0,0.4)
-		scrollbar.obj = self
-		self.noupdate = true
-		scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
-		scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
-		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-		scrollbar:SetMinMaxValues(0,0)
-		self.localstatus.scrollvalue = 0
-		scrollbar:SetValueStep(1)
-		scrollbar:SetValue(0)
-		scrollbar:SetWidth(16)
-		self.noupdate = nil
-
-		local border = CreateFrame("Frame",nil,frame)
-		self.border = border
-		border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
-		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		
-		border:SetBackdrop(PaneBackdrop)
-		border:SetBackdropColor(0.1,0.1,0.1,0.5)
-		border:SetBackdropBorderColor(0.4,0.4,0.4)
-		
-		--Container Support
-		local content = CreateFrame("Frame",nil,border)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
-		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
-		
-		AceGUI:RegisterAsContainer(self)
-		--AceGUI:RegisterAsWidget(self)
-		return self
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,328 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Window"
-	local Version = 2
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-	
-	local function closeOnClick(this)
-		this.obj:Hide()
-	end
-	
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-	
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-	
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-	
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-	
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-	
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-	
-	local function sizerOnMouseUp(this)
-		this:GetParent():StopMovingOrSizing()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-	
-	local function SetStatusText(self,text)
-		-- self.statustext:SetText(text)
-	end
-	
-	local function Hide(self)
-		self.frame:Hide()
-	end
-	
-	local function Show(self)
-		self.frame:Show()
-	end
-	
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-		self:EnableResize(true)
-	end
-	
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-	
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-	
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-	
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-	
-	
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-	
-	local function EnableResize(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end
-	
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Window"
-		
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableResize = EnableResize
-		
-		self.localstatus = {}
-		
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-		
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(240,240)
-		frame:SetToplevel(true)
-
-		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-		titlebg:SetPoint("TOPLEFT", 9, -6)
-		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-		
-		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-		dialogbg:SetPoint("TOPLEFT", 8, -24)
-		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-		dialogbg:SetVertexColor(0, 0, 0, .75)
-		
-		local topleft = frame:CreateTexture(nil, "BORDER")
-		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topleft:SetWidth(64)
-		topleft:SetHeight(64)
-		topleft:SetPoint("TOPLEFT")
-		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-		
-		local topright = frame:CreateTexture(nil, "BORDER")
-		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topright:SetWidth(64)
-		topright:SetHeight(64)
-		topright:SetPoint("TOPRIGHT")
-		topright:SetTexCoord(0.625, 0.75, 0, 1)
-		
-		local top = frame:CreateTexture(nil, "BORDER")
-		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		top:SetHeight(64)
-		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-		top:SetTexCoord(0.25, 0.369140625, 0, 1)
-		
-		local bottomleft = frame:CreateTexture(nil, "BORDER")
-		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomleft:SetWidth(64)
-		bottomleft:SetHeight(64)
-		bottomleft:SetPoint("BOTTOMLEFT")
-		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-		
-		local bottomright = frame:CreateTexture(nil, "BORDER")
-		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomright:SetWidth(64)
-		bottomright:SetHeight(64)
-		bottomright:SetPoint("BOTTOMRIGHT")
-		bottomright:SetTexCoord(0.875, 1, 0, 1)
-		
-		local bottom = frame:CreateTexture(nil, "BORDER")
-		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottom:SetHeight(64)
-		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-		
-		local left = frame:CreateTexture(nil, "BORDER")
-		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		left:SetWidth(64)
-		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-		left:SetTexCoord(0.001953125, 0.125, 0, 1)
-		
-		local right = frame:CreateTexture(nil, "BORDER")
-		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		right:SetWidth(64)
-		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-		
-		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-		close:SetPoint("TOPRIGHT", 2, 1)
-		close:SetScript("OnClick", closeOnClick)
-		self.closebutton = close
-		close.obj = self
-		
-		local titletext = frame:CreateFontString(nil, "ARTWORK")
-		titletext:SetFontObject(GameFontNormal)
-		titletext:SetPoint("TOPLEFT", 12, -8)
-		titletext:SetPoint("TOPRIGHT", -32, -8)
-		self.titletext = titletext
-		
-		local title = CreateFrame("Button", nil, frame)
-		title:SetPoint("TOPLEFT", titlebg)
-		title:SetPoint("BOTTOMRIGHT", titlebg)
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		self.title = title
-		
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_s = sizer_s
-		
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_e = sizer_e
-	
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-		
-		AceGUI:RegisterAsContainer(self)
-		return self	
-	end
-	
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
--- a/Libs/AceTimer-3.0/AceTimer-3.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,473 +0,0 @@
---- **AceTimer-3.0** provides a central facility for registering timers.
--- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
--- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
--- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
--- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
--- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
---
--- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
--- need to cancel or reschedule the timer you just registered.
---
--- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by 
--- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
--- and can be accessed directly, without having to explicitly call AceTimer itself.\\
--- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
--- make into AceTimer.
--- @class file
--- @name AceTimer-3.0
--- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
-
---[[
-	Basic assumptions:
-	* In a typical system, we do more re-scheduling per second than there are timer pulses per second
-	* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
-
-	This implementation:
-		CON: The smallest timer interval is constrained by HZ (currently 1/10s).
-		PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
-		PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
-		CON: Algorithms depending on a timer firing "N times per minute" will fail
-		PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
-		CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
-		
-	Major assumptions upheld:
-	- ALLOWS scheduling multiple timers with the same funcref/method
-	- ALLOWS scheduling more timers during OnUpdate processing
-	- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
-]]
-
-local MAJOR, MINOR = "AceTimer-3.0", 5
-local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceTimer then return end -- No upgrade needed
-
-AceTimer.hash = AceTimer.hash or {}         -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
-                                            -- Linked list gets around ACE-88 and ACE-90.
-AceTimer.selfs = AceTimer.selfs or {}       -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
-AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
-
--- Lua APIs
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local select, pairs, type, next, tostring = select, pairs, type, next, tostring
-local floor, max, min = math.floor, math.max, math.min
-local tconcat = table.concat
-
--- WoW APIs
-local GetTime = GetTime
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
-
--- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
-local timerCache = nil
-
---[[
-	Timers will not be fired more often than HZ-1 times per second. 
-	Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
-	If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
-	If this number is ever changed, all entries need to be rehashed on lib upgrade.
-	]]
-local HZ = 11
-
---[[
-	Prime for good distribution
-	If this number is ever changed, all entries need to be rehashed on lib upgrade.
-]]
-local BUCKETS = 131
-
-local hash = AceTimer.hash
-for i=1,BUCKETS do
-	hash[i] = hash[i] or false	-- make it an integer-indexed array; it's faster than hashes
-end
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...	-- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
-		local method, ARGS
-		local function call() return method(ARGS) end
-	
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-	
-		return dispatch
-	]]
-	
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {
-	__index=function(self, argCount)
-		local dispatcher = CreateDispatcher(argCount)
-		rawset(self, argCount, dispatcher)
-		return dispatcher
-	end
-})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
- 
-local function safecall(func, ...)
-	return Dispatchers[select('#', ...)](func, ...)
-end
-
-local lastint = floor(GetTime() * HZ)
-
--- --------------------------------------------------------------------
--- OnUpdate handler
---
--- traverse buckets, always chasing "now", and fire timers that have expired
-
-local function OnUpdate()
-	local now = GetTime()
-	local nowint = floor(now * HZ)
-	
-	-- Have we passed into a new hash bucket?
-	if nowint == lastint then return end
-	
-	local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
-	
-	-- Pass through each bucket at most once
-	-- Happens on e.g. instance loads, but COULD happen on high local load situations also
-	for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
-		local curbucket = (curint % BUCKETS)+1
-		-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
-		local nexttimer = hash[curbucket]
-		hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
-
-		while nexttimer do
-			local timer = nexttimer
-			nexttimer = timer.next
-			local when = timer.when
-			
-			if when < soon then
-				-- Call the timer func, either as a method on given object, or a straight function ref
-				local callback = timer.callback
-				if type(callback) == "string" then
-					safecall(timer.object[callback], timer.object, timer.arg)
-				elseif callback then
-					safecall(callback, timer.arg)
-				else
-					-- probably nilled out by CancelTimer
-					timer.delay = nil -- don't reschedule it
-				end
-
-				local delay = timer.delay	-- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
-				
-				if not delay then
-					-- single-shot timer (or cancelled)
-					AceTimer.selfs[timer.object][tostring(timer)] = nil
-					timerCache = timer
-				else
-					-- repeating timer
-					local newtime = when + delay
-					if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
-						newtime = now + delay
-					end
-					timer.when = newtime
-					
-					-- add next timer execution to the correct bucket
-					local bucket = (floor(newtime * HZ) % BUCKETS) + 1
-					timer.next = hash[bucket]
-					hash[bucket] = timer
-				end
-			else -- if when>=soon 
-				-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
-				timer.next = hash[curbucket]
-				hash[curbucket] = timer
-			end -- if when<soon ... else
-		end -- while nexttimer do
-	end -- for curint=lastint,nowint
-	
-	lastint = nowint
-end
-
--- ---------------------------------------------------------------------
--- Reg( callback, delay, arg, repeating )
---
--- callback( function or string ) - direct function ref or method name in our object for the callback
--- delay(int) - delay for the timer
--- arg(variant) - any argument to be passed to the callback function
--- repeating(boolean) - repeating timer, or oneshot
---
--- returns the handle of the timer for later processing (canceling etc)
-local function Reg(self, callback, delay, arg, repeating)
-	if type(callback) ~= "string" and type(callback) ~= "function" then 
-		local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
-		error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
-	end
-	if type(callback) == "string" then
-		if type(self)~="table" then
-			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
-			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
-		end
-		if type(self[callback]) ~= "function" then 
-			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
-			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
-		end
-	end
-	
-	if delay < (1 / (HZ - 1)) then
-		delay = 1 / (HZ - 1)
-	end
-	
-	-- Create and stuff timer in the correct hash bucket
-	local now = GetTime()
-	
-	local timer = timerCache or {}	-- Get new timer object (from cache if available)
-	timerCache = nil
-	
-	timer.object = self
-	timer.callback = callback
-	timer.delay = (repeating and delay)
-	timer.arg = arg
-	timer.when = now + delay
-
-	local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
-	timer.next = hash[bucket]
-	hash[bucket] = timer
-	
-	-- Insert timer in our self->handle->timer registry
-	local handle = tostring(timer)
-	
-	local selftimers = AceTimer.selfs[self]
-	if not selftimers then
-		selftimers = {}
-		AceTimer.selfs[self] = selftimers
-	end
-	selftimers[handle] = timer
-	selftimers.__ops = (selftimers.__ops or 0) + 1
-	
-	return handle
-end
-
---- Schedule a new one-shot timer.
--- The timer will fire once in `delay` seconds, unless canceled before.
--- @param callback Callback function for the timer pulse (funcref or method name).
--- @param delay Delay for the timer, in seconds.
--- @param arg An optional argument to be passed to the callback function.
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--- 
--- function MyAddon:OnEnable()
---   self:ScheduleTimer("TimerFeedback", 5)
--- end
---
--- function MyAddon:TimerFeedback()
---   print("5 seconds passed")
--- end
-function AceTimer:ScheduleTimer(callback, delay, arg)
-	return Reg(self, callback, delay, arg)
-end
-
---- Schedule a repeating timer.
--- The timer will fire every `delay` seconds, until canceled.
--- @param callback Callback function for the timer pulse (funcref or method name).
--- @param delay Delay for the timer, in seconds.
--- @param arg An optional argument to be passed to the callback function.
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--- 
--- function MyAddon:OnEnable()
---   self.timerCount = 0
---   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
--- end
---
--- function MyAddon:TimerFeedback()
---   self.timerCount = self.timerCount + 1
---   print(("%d seconds passed"):format(5 * self.timerCount))
---   -- run 30 seconds in total
---   if self.timerCount == 6 then
---     self:CancelTimer(self.testTimer)
---   end
--- end
-function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
-	return Reg(self, callback, delay, arg, true)
-end
-
---- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
--- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
--- and the timer has not fired yet or was canceled before.
--- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
--- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
--- @return True if the timer was successfully cancelled.
-function AceTimer:CancelTimer(handle, silent)
-	if not handle then return end -- nil handle -> bail out without erroring
-	if type(handle) ~= "string" then
-		error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2)	-- for now, anyway
-	end
-	local selftimers = AceTimer.selfs[self]
-	local timer = selftimers and selftimers[handle]
-	if silent then
-		if timer then
-			timer.callback = nil	-- don't run it again
-			timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
-			-- The timer object is removed in the OnUpdate loop
-		end
-		return not not timer	-- might return "true" even if we double-cancel. we'll live.
-	else
-		if not timer then
-			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
-			return false
-		end
-		if not timer.callback then 
-			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
-			return false
-		end
-		timer.callback = nil	-- don't run it again
-		timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
-		return true
-	end
-end
-
---- Cancels all timers registered to the current addon object ('self')
-function AceTimer:CancelAllTimers()
-	if not(type(self) == "string" or type(self) == "table") then
-		error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
-	end
-	if self == AceTimer then
-		error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
-	end
-	
-	local selftimers = AceTimer.selfs[self]
-	if selftimers then
-		for handle,v in pairs(selftimers) do
-			if type(v) == "table" then  -- avoid __ops, etc
-				AceTimer.CancelTimer(self, handle, true)
-			end
-		end
-	end
-end
-
---- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
--- This function will raise a warning when the handle is invalid, but not stop execution.
--- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
--- @return The time left on the timer, or false if the handle is invalid.
-function AceTimer:TimeLeft(handle)
-	if not handle then return end
-	if type(handle) ~= "string" then
-		error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2)    -- for now, anyway
-	end
-	local selftimers = AceTimer.selfs[self]
-	local timer = selftimers and selftimers[handle]
-	if not timer then
-		geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
-		return false
-	end
-	return timer.when - GetTime()
-end
-
-
--- ---------------------------------------------------------------------
--- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
--- and clean it out - otherwise the table indices can grow indefinitely
--- if an addon starts and stops a lot of timers. AceBucket does this!
---
--- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
-
-local lastCleaned = nil
-
-local function OnEvent(this, event)
-	if event~="PLAYER_REGEN_ENABLED" then
-		return
-	end
-	
-	-- Get the next 'self' to process
-	local selfs = AceTimer.selfs
-	local self = next(selfs, lastCleaned)
-	if not self then
-		self = next(selfs)
-	end
-	lastCleaned = self
-	if not self then	-- should only happen if .selfs[] is empty
-		return
-	end
-	
-	-- Time to clean it out?
-	local list = selfs[self]
-	if (list.__ops or 0) < 250 then	-- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
-		return
-	end
-	
-	-- Create a new table and copy all members over
-	local newlist = {}
-	local n=0
-	for k,v in pairs(list) do
-		newlist[k] = v
-		n=n+1
-	end
-	newlist.__ops = 0	-- Reset operation count
-	
-	-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
-	if n>BUCKETS then
-		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
-	end
-	
-	selfs[self] = newlist
-end
-
--- ---------------------------------------------------------------------
--- Embed handling
-
-AceTimer.embeds = AceTimer.embeds or {}
-
-local mixins = {
-	"ScheduleTimer", "ScheduleRepeatingTimer", 
-	"CancelTimer", "CancelAllTimers",
-	"TimeLeft"
-}
-
-function AceTimer:Embed(target)
-	AceTimer.embeds[target] = true
-	for _,v in pairs(mixins) do
-		target[v] = AceTimer[v]
-	end
-	return target
-end
-
--- AceTimer:OnEmbedDisable( target )
--- target (object) - target object that AceTimer is embedded in.
---
--- cancel all timers registered for the object
-function AceTimer:OnEmbedDisable( target )
-	target:CancelAllTimers()
-end
-
-
-for addon in pairs(AceTimer.embeds) do
-	AceTimer:Embed(addon)
-end
-
--- ---------------------------------------------------------------------
--- Debug tools (expose copies of internals to test suites)
-AceTimer.debug = AceTimer.debug or {}
-AceTimer.debug.HZ = HZ
-AceTimer.debug.BUCKETS = BUCKETS
-
--- ---------------------------------------------------------------------
--- Finishing touchups
-
-AceTimer.frame:SetScript("OnUpdate", OnUpdate)
-AceTimer.frame:SetScript("OnEvent", OnEvent)
-AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
-
--- In theory, we should hide&show the frame based on there being timers or not.
--- However, this job is fairly expensive, and the chance that there will 
--- actually be zero timers running is diminuitive to say the lest.
--- a/Libs/AceTimer-3.0/AceTimer-3.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceTimer-3.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,240 +0,0 @@
---[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 5
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-	local next, xpcall, eh = ...
-
-	local method, ARGS
-	local function call() method(ARGS) end
-
-	local function dispatch(handlers, ...)
-		local index
-		index, method = next(handlers)
-		if not method then return end
-		local OLD_ARGS = ARGS
-		ARGS = ...
-		repeat
-			xpcall(call, eh)
-			index, method = next(handlers, index)
-		until not method
-		ARGS = OLD_ARGS
-	end
-
-	return dispatch
-	]]
-
-	local ARGS, OLD_ARGS = {}, {}
-	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
-	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
---   target            - target object to embed public APIs in
---   RegisterName      - name of the callback registration API, default "RegisterCallback"
---   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
---   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-	-- TODO: Remove this after beta has gone out
-	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
-
-	RegisterName = RegisterName or "RegisterCallback"
-	UnregisterName = UnregisterName or "UnregisterCallback"
-	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
-		UnregisterAllName = "UnregisterAllCallbacks"
-	end
-
-	-- we declare all objects and exported APIs inside this closure to quickly gain access
-	-- to e.g. function names, the "target" parameter, etc
-
-
-	-- Create the registry object
-	local events = setmetatable({}, meta)
-	local registry = { recurse=0, events=events }
-
-	-- registry:Fire() - fires the given event/message into the registry
-	function registry:Fire(eventname, ...)
-		if not rawget(events, eventname) or not next(events[eventname]) then return end
-		local oldrecurse = registry.recurse
-		registry.recurse = oldrecurse + 1
-
-		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
-		registry.recurse = oldrecurse
-
-		if registry.insertQueue and oldrecurse==0 then
-			-- Something in one of our callbacks wanted to register more callbacks; they got queued
-			for eventname,callbacks in pairs(registry.insertQueue) do
-				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
-				for self,func in pairs(callbacks) do
-					events[eventname][self] = func
-					-- fire OnUsed callback?
-					if first and registry.OnUsed then
-						registry.OnUsed(registry, target, eventname)
-						first = nil
-					end
-				end
-			end
-			registry.insertQueue = nil
-		end
-	end
-
-	-- Registration of a callback, handles:
-	--   self["method"], leads to self["method"](self, ...)
-	--   self with function ref, leads to functionref(...)
-	--   "addonId" (instead of self) with function ref, leads to functionref(...)
-	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
-	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
-		if type(eventname) ~= "string" then
-			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
-		end
-
-		method = method or eventname
-
-		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
-
-		if type(method) ~= "string" and type(method) ~= "function" then
-			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
-		end
-
-		local regfunc
-
-		if type(method) == "string" then
-			-- self["method"] calling style
-			if type(self) ~= "table" then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
-			elseif self==target then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
-			elseif type(self[method]) ~= "function" then
-				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
-			end
-
-			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
-				local arg=select(1,...)
-				regfunc = function(...) self[method](self,arg,...) end
-			else
-				regfunc = function(...) self[method](self,...) end
-			end
-		else
-			-- function ref with self=object or self="addonId"
-			if type(self)~="table" and type(self)~="string" then
-				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
-			end
-
-			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
-				local arg=select(1,...)
-				regfunc = function(...) method(arg,...) end
-			else
-				regfunc = method
-			end
-		end
-
-
-		if events[eventname][self] or registry.recurse<1 then
-		-- if registry.recurse<1 then
-			-- we're overwriting an existing entry, or not currently recursing. just set it.
-			events[eventname][self] = regfunc
-			-- fire OnUsed callback?
-			if registry.OnUsed and first then
-				registry.OnUsed(registry, target, eventname)
-			end
-		else
-			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
-			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
-			registry.insertQueue[eventname][self] = regfunc
-		end
-	end
-
-	-- Unregister a callback
-	target[UnregisterName] = function(self, eventname)
-		if not self or self==target then
-			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
-		end
-		if type(eventname) ~= "string" then
-			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
-		end
-		if rawget(events, eventname) and events[eventname][self] then
-			events[eventname][self] = nil
-			-- Fire OnUnused callback?
-			if registry.OnUnused and not next(events[eventname]) then
-				registry.OnUnused(registry, target, eventname)
-			end
-		end
-		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
-			registry.insertQueue[eventname][self] = nil
-		end
-	end
-
-	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
-	if UnregisterAllName then
-		target[UnregisterAllName] = function(...)
-			if select("#",...)<1 then
-				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
-			end
-			if select("#",...)==1 and ...==target then
-				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
-			end
-
-
-			for i=1,select("#",...) do
-				local self = select(i,...)
-				if registry.insertQueue then
-					for eventname, callbacks in pairs(registry.insertQueue) do
-						if callbacks[self] then
-							callbacks[self] = nil
-						end
-					end
-				end
-				for eventname, callbacks in pairs(events) do
-					if callbacks[self] then
-						callbacks[self] = nil
-						-- Fire OnUnused callback?
-						if registry.OnUnused and not next(callbacks) then
-							registry.OnUnused(registry, target, eventname)
-						end
-					end
-				end
-			end
-		end
-	end
-
-	return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="CallbackHandler-1.0.lua"/>
-</Ui>
\ No newline at end of file
--- a/Libs/LibStub/LibStub.lua	Thu May 20 22:34:37 2010 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-	LibStub = LibStub or {libs = {}, minors = {} }
-	_G[LIBSTUB_MAJOR] = LibStub
-	LibStub.minor = LIBSTUB_MINOR
-	
-	function LibStub:NewLibrary(major, minor)
-		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-		
-		local oldminor = self.minors[major]
-		if oldminor and oldminor >= minor then return nil end
-		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-		return self.libs[major], oldminor
-	end
-	
-	function LibStub:GetLibrary(major, silent)
-		if not self.libs[major] and not silent then
-			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-		end
-		return self.libs[major], self.minors[major]
-	end
-	
-	function LibStub:IterateLibraries() return pairs(self.libs) end
-	setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end