annotate KBF.lua @ 63:626f592fb5e5

toc bump
author Chris Mellon <arkanes@gmail.com>
date Mon, 28 Nov 2011 06:00:03 -0600
parents 31eac67dd283
children e5c07fdfb70b
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@54 9 -- config settings - account wide shared profile by default
arkanes@54 10 self.db = LibStub("AceDB-3.0"):New("KBFSavedVars", self.defaultConfig, true)
arkanes@45 11 -- create frames here so that they will be correctly stored in location cache by
arkanes@45 12 -- the UI.
arkanes@45 13 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
arkanes@10 14 self.debuffFrames = {}
arkanes@0 15 self:RegisterEvent("UNIT_AURA")
arkanes@27 16 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
arkanes@27 17 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
arkanes@57 18 LibStub("AceConfig-3.0"):RegisterOptionsTable("KBF", self.options);
arkanes@57 19 self.profilesFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("KBF", "KBF");
arkanes@38 20 self:RegisterChatCommand("kbf", "ToggleAnchor")
arkanes@45 21
arkanes@45 22 self.oocQueue = {}
arkanes@38 23 end
arkanes@38 24
arkanes@38 25 function kbf:OnEnable()
arkanes@38 26 -- set up the countdown timer
arkanes@4 27 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 28 -- Not a big deal, how often do you care about that
arkanes@8 29 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@18 30 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
arkanes@18 31 -- fast enough for updating, but makes the animation look jerky
arkanes@27 32 -- need to experiment with using animation groups
arkanes@18 33 self.update = CreateFrame("FRAME")
arkanes@18 34 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 35 self.dirty = true -- force an immediate scan on login
arkanes@14 36 self:HideBlizzardBuffFrames()
arkanes@0 37 end
arkanes@1 38 -- naming convention
arkanes@17 39 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
arkanes@17 40 -- that will contain the UI information about the buff
arkanes@17 41 -- a "bar" is a frame that has the icon, status bar, ect associated with it
arkanes@0 42
arkanes@20 43 -- Secure aura header doesn't self-bind to vehicle,
arkanes@27 44 -- so this only works out of combat. But thats better than nothing...
arkanes@27 45 function kbf:PollForVehicleChange(event, unit)
arkanes@20 46 if unit ~= "player" then return end
arkanes@20 47 self.dirty = true
arkanes@51 48 local function performSwap()
arkanes@51 49 if UnitHasVehicleUI("player") then
arkanes@51 50 -- only swap if we're in a "real" vehicle with its own actions
arkanes@51 51 -- There is possibly a timing issue here where
arkanes@51 52 -- we have set the poll flag but the unit is not
arkanes@51 53 -- actually "in" the vehicle yet. I'm hoping thats
arkanes@51 54 -- handled by using exited/entered events instead of exiting/entering
arkanes@51 55 self.secureHeader:SetAttribute("unit", "vehicle")
arkanes@51 56 else
arkanes@51 57 self.secureHeader:SetAttribute("unit", "player")
arkanes@51 58 end
arkanes@51 59 end
arkanes@51 60 self:QueueForOOC(performSwap)
arkanes@20 61 end
arkanes@20 62
arkanes@8 63 function kbf:HideBlizzardBuffFrames()
arkanes@8 64 local function HideBlizFrame(frame)
arkanes@8 65 if not frame then return end
arkanes@8 66 frame:UnregisterAllEvents()
arkanes@8 67 frame:SetScript("OnUpdate", nil)
arkanes@8 68 frame:Hide()
arkanes@8 69 frame.Show = function() end
arkanes@8 70 end
arkanes@8 71 HideBlizFrame(BuffFrame)
arkanes@8 72 HideBlizFrame(ConsolidatedBuffs)
arkanes@18 73 HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 74
arkanes@8 75 end
arkanes@8 76
arkanes@45 77 -- enqueues a callable that will be run once in-combat lockdown is past
arkanes@45 78 -- all callables will be executed in a single run, in the order they were enqueued
arkanes@45 79 -- if called when OOC, the function will be called immediately, unless the alwaysQueue parameter is true,
arkanes@45 80 -- in which case it will be appended normally
arkanes@45 81 function kbf:QueueForOOC(func, alwaysQueue)
arkanes@46 82 if InCombatLockdown() or alwaysQueue then
arkanes@45 83 tinsert(self.oocQueue, func)
arkanes@45 84 else
arkanes@45 85 func()
arkanes@45 86 end
arkanes@45 87 end
arkanes@45 88
arkanes@51 89 function kbf:OnUpdate()
arkanes@49 90 -- TODO: only start this polling when we leave combat?
arkanes@49 91 while #self.oocQueue > 0 and not InCombatLockdown() do
arkanes@51 92 local func = table.remove(self.oocQueue)
arkanes@45 93 func()
arkanes@45 94 end
arkanes@45 95
arkanes@38 96 local unit = self.secureHeader:GetAttribute("unit")
arkanes@10 97 local buffCount = 0
arkanes@4 98 for idx=1,99 do
arkanes@38 99 local frame = self.secureHeader:GetAttribute("child"..idx)
arkanes@10 100 if not (frame and frame:IsShown()) then break end
arkanes@10 101 buffCount = buffCount + 1
arkanes@6 102 if self.dirty then
arkanes@10 103 if self:BindBarToBuff(frame, unit) then break end
arkanes@9 104 end
arkanes@10 105 self:UpdateBarExpirationTime(frame)
arkanes@12 106 -- Don't forget to refresh shown tooltips
arkanes@45 107 if (GameTooltip:IsOwned(frame)) then
arkanes@15 108 self:OnEnter(frame)
arkanes@12 109 end
arkanes@10 110 end
arkanes@37 111
arkanes@37 112 -- consolidated buffs
arkanes@37 113 if self.consolidateProxy:IsShown() then
arkanes@37 114 for idx=1,99 do
arkanes@37 115 local frame = self.consolidateHeader:GetAttribute("child"..idx)
arkanes@37 116 if not (frame and frame:IsShown()) then break end
arkanes@37 117 if self.dirty then
arkanes@37 118 if self:BindBarToBuff(frame, unit) then break end
arkanes@37 119 end
arkanes@37 120 self:UpdateBarExpirationTime(frame)
arkanes@37 121 -- Don't forget to refresh shown tooltips
arkanes@37 122 if ( GameTooltip:IsOwned(frame) ) then
arkanes@37 123 self:OnEnter(frame)
arkanes@37 124 end
arkanes@37 125 end
arkanes@41 126 buffCount = buffCount+1
arkanes@37 127 end
arkanes@37 128
arkanes@10 129 -- temporary enchants
arkanes@42 130 -- TODO: So much copy/paste here. I really need to clean this up.
arkanes@38 131 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant1")
arkanes@17 132 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 133 self:BindBarToWeaponEnchant(tempEnchant, 16)
arkanes@17 134 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 135 buffCount = buffCount + 1
arkanes@17 136 end
arkanes@42 137 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 138 self:OnEnter(tempEnchant)
arkanes@42 139 end
arkanes@38 140 tempEnchant = self.secureHeader:GetAttribute("tempEnchant2")
arkanes@17 141 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 142 self:BindBarToWeaponEnchant(tempEnchant, 17)
arkanes@17 143 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 144 buffCount = buffCount + 1
arkanes@28 145 -- SAH binds the offhand enchant to the main hand for removal purposes.
arkanes@28 146 -- fix it up if we're out of combat
arkanes@28 147 -- TODO: maybe this should only happen if we're dirty
arkanes@47 148 self:QueueForOOC(function() self.secureHeader:GetAttribute("tempEnchant2"):SetAttribute('target-slot', 17) end)
arkanes@17 149 end
arkanes@42 150 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 151 self:OnEnter(tempEnchant)
arkanes@42 152 end
arkanes@41 153 -- make a fake third buff bar. It can't be used to cancel the buff, but
arkanes@41 154 -- at least you can see it.
arkanes@41 155 local thirdWeaponInfo = select(7, GetWeaponEnchantInfo())
arkanes@41 156 if thirdWeaponInfo then
arkanes@41 157 if not self.tempEnchant3 then
arkanes@41 158 -- largely copy/pasted code from SAH to bind to third weapon
arkanes@41 159 self.tempEnchant3 = CreateFrame("Button", nil, self.secureHeader);
arkanes@62 160 self.tempEnchant3.unit = "player"
arkanes@41 161 self.tempEnchant3:SetWidth(200+16)
arkanes@41 162 self.tempEnchant3:SetHeight(16)
arkanes@41 163 self.tempEnchant3:Show()
arkanes@44 164 self.tempEnchant3:SetScript("OnEnter", function() kbf:OnEnter(self.tempEnchant3) end)
arkanes@44 165 self.tempEnchant3:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@44 166 self.tempEnchant3:EnableMouse(true)
arkanes@44 167 --TODO: queue up for setting when leaving combat
arkanes@46 168 self:QueueForOOC(function() self.tempEnchant3:SetAttribute('target-slot', 18) end)
arkanes@44 169 -- set up the tooltip
arkanes@41 170 end
arkanes@44 171 -- most likely: it stays visible but stops moving.
arkanes@44 172 -- in this case, maybe parent it to the OH enchant also
arkanes@44 173 -- so it vanishes and gets out of the way.
arkanes@44 174
arkanes@41 175 self.tempEnchant3:Show()
arkanes@41 176 end
arkanes@41 177 if self.tempEnchant3 and not thirdWeaponInfo then
arkanes@41 178 self.tempEnchant3:Hide()
arkanes@41 179 end
arkanes@41 180 tempEnchant = self.tempEnchant3
arkanes@41 181 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 182 self.tempEnchant3:ClearAllPoints()
arkanes@41 183 self.tempEnchant3:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16))
arkanes@41 184 self:BindBarToWeaponEnchant(tempEnchant, 18)
arkanes@41 185 self:UpdateBarExpirationTime(tempEnchant)
arkanes@41 186 buffCount = buffCount + 1
arkanes@41 187 end
arkanes@42 188 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 189 self:OnEnter(tempEnchant)
arkanes@42 190 end
arkanes@10 191 -- debuffs
arkanes@11 192 -- Since debuffs aren't cancellable, don't need to use the secure header
arkanes@11 193 -- for them. This could be rewritten to support useful features like
arkanes@11 194 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
arkanes@10 195 for idx=1,99 do
arkanes@10 196 local frame = self.debuffFrames[idx]
arkanes@10 197 if self.dirty then
arkanes@10 198 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
arkanes@10 199 if not name then
arkanes@10 200 -- out of debuffs, hide all the rest of them
arkanes@10 201 for jdx = idx, 99 do
arkanes@10 202 local bar = self.debuffFrames[jdx]
arkanes@10 203 if bar then bar:Hide() else break end
arkanes@10 204 end
arkanes@10 205 break
arkanes@10 206 end
arkanes@10 207 if not frame then
arkanes@10 208 frame = self:ConstructBar(nil, 1, 0, 0)
arkanes@10 209 self.debuffFrames[idx] = frame
arkanes@10 210 end
arkanes@10 211 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
arkanes@10 212 frame:ClearAllPoints()
arkanes@10 213 -- position it under all the buffs, with a half-bar spacing
arkanes@41 214 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
arkanes@10 215 frame:Show()
arkanes@13 216 frame.filter = "HARMFUL"
arkanes@13 217 frame.unit = unit
arkanes@16 218 frame.index = idx
arkanes@13 219 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
arkanes@13 220 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@23 221 frame:EnableMouse(true)
arkanes@10 222 buffCount = buffCount + 1
arkanes@10 223 else
arkanes@10 224 -- not dirty, so no frame means we're done
arkanes@10 225 if not frame then break end
arkanes@6 226 end
arkanes@10 227 self:UpdateBarExpirationTime(frame)
arkanes@13 228 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 229 self:OnEnter(frame)
arkanes@13 230 end
arkanes@4 231 end
arkanes@6 232 self.dirty = nil
arkanes@4 233 end
arkanes@4 234
arkanes@0 235 function kbf:UNIT_AURA(event, unit)
arkanes@38 236 if unit ~= self.secureHeader:GetAttribute("unit") then return end
arkanes@6 237 self.dirty = true
arkanes@0 238 end
arkanes@0 239
arkanes@10 240 function kbf:UpdateBarExpirationTime(frame)
arkanes@10 241 if frame.expirationTime then
arkanes@10 242 local remaining = frame.expirationTime - GetTime()
arkanes@10 243 remaining = math.max(0, remaining)
arkanes@10 244 local perc = remaining / frame.duration
arkanes@10 245 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@10 246 frame.statusbar:SetValue(remaining)
arkanes@10 247 end
arkanes@10 248 end
arkanes@10 249
arkanes@42 250 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
arkanes@42 251
arkanes@17 252 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
arkanes@17 253 -- allow passing of explicit slot in order to work around aura header bug
arkanes@17 254 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
arkanes@17 255 local itemIndex = slot - 15 -- 1MH, 2OF
arkanes@17 256 local RETURNS_PER_ITEM = 3
arkanes@17 257 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
arkanes@17 258 -- remaining time is in milliseconds
arkanes@26 259 if not hasEnchant then return end -- this should never happen
arkanes@17 260 local remaining = remaining / 1000
arkanes@42 261
arkanes@17 262 local icon = GetInventoryItemTexture("player", slot)
arkanes@42 263 local maxDuration
arkanes@42 264 if select(2, UnitClass("player")) == "ROGUE" then
arkanes@42 265 -- Rogues are probably using poisons, which are an hour
arkanes@42 266 maxDuration = 60 * 60
arkanes@42 267 else
arkanes@42 268 -- everyone else is probably using something thats a half hour
arkanes@42 269 maxDuration = 30 * 60
arkanes@42 270 end
arkanes@42 271 local duration = max(maxDuration, remaining)
arkanes@17 272 local expirationTime = GetTime() + remaining
arkanes@17 273 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@42 274 -- try to figure out what the weapon enchant is
arkanes@42 275 -- tooltip string -> {spellid, duration}
arkanes@42 276 local knownEnchants = {
arkanes@42 277 ["Flametongue"] = {8024, 30*60},
arkanes@42 278 ["Frostbrand"] = {8033, 30*60},
arkanes@51 279 ["Earthliving"] = {51730, 30*60},
arkanes@61 280 ["Windfury"] = {8232, 30*60},
arkanes@44 281 ["Instant Poison"] = {8680, 60*60},
arkanes@44 282 ["Wound Poison"] = {13218, 60*60},
arkanes@44 283 ["Deadly Poison"] = {2823, 60*60},
arkanes@42 284
arkanes@42 285 }
arkanes@42 286 local spellId = nil
arkanes@42 287 if gratt then
arkanes@42 288 gratt:SetInventoryItem("player", slot)
arkanes@42 289 for tag, info in pairs(knownEnchants) do
arkanes@42 290 if gratt:Find(tag) then
arkanes@42 291 spellId, duration = unpack(info)
arkanes@42 292 name, _, _ = GetSpellInfo(spellId)
arkanes@47 293 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
arkanes@62 294 name = tag .. " (" .. slots[slot] .. ")"
arkanes@42 295 break
arkanes@42 296 end
arkanes@42 297 end
arkanes@42 298 end
arkanes@42 299 parentFrame.spellId = spellId
arkanes@17 300 if not parentFrame.icon then
arkanes@17 301 self:ConstructBar(parentFrame, 1, 0, 1)
arkanes@17 302 end
arkanes@17 303 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
arkanes@17 304 end
arkanes@17 305
arkanes@3 306 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 307 local index = parentFrame:GetAttribute("index")
arkanes@3 308 local filter = parentFrame:GetAttribute("filter")
arkanes@10 309 local name, rank, icon, stacks, debuffType, duration, expirationTime,
arkanes@3 310 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@10 311 if not name then return end
arkanes@2 312 if not parentFrame.icon then
arkanes@2 313 self:ConstructBar(parentFrame)
arkanes@0 314 end
arkanes@10 315 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@10 316 end
arkanes@10 317
arkanes@10 318 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@2 319 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 320 if stacks and stacks > 0 then
arkanes@2 321 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 322 else
arkanes@2 323 parentFrame.text:SetText(name)
arkanes@0 324 end
arkanes@4 325 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 326 -- store duration information
arkanes@6 327 if duration and duration > 0 then
arkanes@4 328 parentFrame.expirationTime = expirationTime
arkanes@4 329 parentFrame.duration = duration
arkanes@4 330 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 331 else
arkanes@4 332 parentFrame.expirationTime = nil
arkanes@4 333 parentFrame.duration = 0
arkanes@4 334 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 335 parentFrame.statusbar:SetValue(1)
arkanes@4 336 end
arkanes@4 337 end
arkanes@4 338
arkanes@17 339 -- expects time seconds
arkanes@4 340 function kbf:FormatTimeText(time)
arkanes@4 341 if not time or time == 0 then return "" end
arkanes@4 342 local timetext
arkanes@4 343 local h = floor(time/3600)
arkanes@4 344 local m = time - (h*3600)
arkanes@4 345 m = floor(m/60)
arkanes@4 346 local s = time - ((h*3600) + (m*60))
arkanes@4 347 if h > 0 then
arkanes@4 348 timetext = ("%d:%02d"):format(h, m)
arkanes@4 349 elseif m > 0 then
arkanes@4 350 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 351 elseif s < 10 then
arkanes@4 352 timetext = string.format("%1.1f", s)
arkanes@4 353 else
arkanes@4 354 timetext = string.format("%.0f", floor(s))
arkanes@4 355 end
arkanes@4 356 return timetext
arkanes@0 357 end
arkanes@0 358
arkanes@12 359 function KBF:OnEnter(button, motion)
arkanes@12 360 -- this is for the secure buttons, so use the attributes
arkanes@26 361 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
arkanes@21 362 local filter = button:GetAttribute("filter") or button.filter
arkanes@15 363 local index = button:GetAttribute("index") or button.index
arkanes@17 364 if unit and filter and index then
arkanes@21 365 -- I'd like a better place to position this but it's funky for right now, handle it later
arkanes@17 366 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@17 367 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 368 GameTooltip:SetUnitAura(unit, index, filter);
arkanes@17 369 return
arkanes@17 370 end
arkanes@17 371 local slot = button:GetAttribute("target-slot") -- temp enchant
arkanes@42 372 if slot then
arkanes@42 373 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@42 374 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@42 375 if button.spellId then
arkanes@42 376 -- TODO: This might be too big of a tooltip to care about that much.
arkanes@42 377 -- Maybe I should just have a single line with the weapon name
arkanes@42 378 --GameTooltip:SetInventoryItem(unit, slot)
arkanes@42 379 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@42 380 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
arkanes@42 381 GameTooltip:SetText(name, r, g, b)
arkanes@62 382 local slots = {[16] = "Main Hand", [17] = "Off Hand", [18] = "Thrown"}
arkanes@62 383 GameTooltip:AddLine(slots[slot])
arkanes@42 384 GameTooltip:AddLine(" ")
arkanes@42 385 GameTooltip:AddSpellByID(button.spellId)
arkanes@42 386 else
arkanes@42 387 GameTooltip:SetInventoryItem(unit, slot)
arkanes@42 388 end
arkanes@42 389 end
arkanes@12 390 end
arkanes@12 391
arkanes@1 392 -- creates a icon + statusbar bar
arkanes@10 393 function kbf:ConstructBar(frame, r, g, b)
arkanes@0 394 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 395 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 396 -- have to be consistent with the stuff in KBF.xml
arkanes@54 397 local height = self.staticConfig.BAR_HEIGHT
arkanes@54 398 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
arkanes@22 399 local font, _, style = GameFontHighlight:GetFont()
arkanes@10 400 local r = r or 0
arkanes@10 401 local g = g or 1
arkanes@10 402 local b = b or 0
arkanes@10 403 local bgcolor = {r, g, b, 0.5}
arkanes@10 404 local color = {r, g, b, 1}
arkanes@0 405 local fontsize = 11
arkanes@0 406 local timertextwidth = fontsize * 3.6
arkanes@0 407 local textcolor = {1, 1, 1, 1}
arkanes@0 408 local timertextcolor = {1, 1, 1, 1}
arkanes@10 409 if not frame then
arkanes@10 410 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@54 411 frame:SetHeight(height)
arkanes@54 412 frame:SetWidth(width + height)
arkanes@10 413 end
arkanes@1 414 local bar = frame
arkanes@0 415 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 416 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 417 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 418 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 419 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 420
arkanes@0 421 -- the icon
arkanes@0 422 bar.icon:ClearAllPoints()
arkanes@0 423 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 424 -- icons are square
arkanes@0 425 bar.icon:SetWidth(height)
arkanes@0 426 bar.icon:SetHeight(height)
arkanes@2 427 --bar.icon:EnableMouse(false)
arkanes@0 428 -- the status bar background & foreground
arkanes@0 429 local function setupStatusBar(sb, color)
arkanes@0 430 sb:ClearAllPoints()
arkanes@0 431 sb:SetHeight(height)
arkanes@0 432 sb:SetWidth(width)
arkanes@0 433 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 434 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 435 sb:SetStatusBarTexture(texture)
arkanes@0 436 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 437 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 438 sb:SetStatusBarColor(unpack(color))
arkanes@0 439 sb:SetMinMaxValues(0,1)
arkanes@0 440 sb:SetValue(1)
arkanes@0 441 end
arkanes@0 442 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 443 setupStatusBar(bar.statusbar, color)
arkanes@0 444 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 445 -- timer text
arkanes@0 446 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 447 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 448 bar.timertext:SetHeight(height)
arkanes@0 449 bar.timertext:SetWidth(timertextwidth)
arkanes@24 450 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
arkanes@24 451 bar.timertext:SetJustifyH("LEFT")
arkanes@0 452 bar.timertext:SetText("time")
arkanes@0 453 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 454
arkanes@0 455 -- and the label text
arkanes@0 456 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 457 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 458 bar.text:SetHeight(height)
arkanes@24 459 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
arkanes@0 460 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 461 bar.text:SetJustifyH("LEFT")
arkanes@0 462 bar.text:SetText("text")
arkanes@0 463 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 464 return bar
arkanes@0 465 end
arkanes@0 466
arkanes@38 467 function kbf:CreateCoreFrames()
arkanes@38 468 -- this is the visible anchor frame that the user interacts with
arkanes@38 469 -- to move the buffs around
arkanes@54 470 local height = self.staticConfig.BAR_HEIGHT
arkanes@54 471 local width = self.staticConfig.BAR_WIDTH -- this is the width *without* the icon
arkanes@0 472 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 473 anchor:SetClampedToScreen(true)
arkanes@0 474 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 475 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@54 476 tile = true, tileSize = height, edgeSize = 12,
arkanes@0 477 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 478 })
arkanes@0 479 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 480 text:SetFontObject(GameFontHighlight)
arkanes@0 481 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 482 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 483 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 484 text:SetText("KBF ANCHOR")
arkanes@54 485 anchor:SetWidth(height + width)
arkanes@54 486 anchor:SetHeight(height)
arkanes@0 487 -- movability
arkanes@0 488 anchor:EnableMouse(true)
arkanes@0 489 anchor:SetMovable(true)
arkanes@0 490 anchor:RegisterForDrag("LeftButton")
arkanes@0 491 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 492 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 493 anchor:ClearAllPoints()
arkanes@22 494 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
arkanes@0 495 anchor:Hide()
arkanes@38 496 -- this is the parent & host for the secure aura buttons.
arkanes@0 497
arkanes@38 498 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
arkanes@38 499 self:SetCommonSecureHeaderAttributes(secureHeader)
arkanes@54 500 if self.db.profile.consolidateBuffs then
arkanes@54 501 secureHeader:SetAttribute("consolidateTo", 99)
arkanes@54 502 end
arkanes@38 503 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
arkanes@38 504
arkanes@38 505 -- this is the "button" in the aura flow that represents the consolidated buffs.
arkanes@38 506 -- pre-creating it here in order to perform customization
arkanes@40 507 local consolidateProxy = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate")
arkanes@39 508 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
arkanes@39 509 consolidateProxy:SetWidth(200 +16)
arkanes@39 510 consolidateProxy:SetHeight(16)
arkanes@38 511 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
arkanes@40 512 --secureHeader:SetFrameRef("proxy", consolidateProxy)
arkanes@40 513
arkanes@40 514
arkanes@38 515 -- this is the equivilent of the secureHeader for the consolidated buffs
arkanes@38 516 -- pre-creating again, so we can customize/size/position it
arkanes@38 517 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
arkanes@38 518 self:SetCommonSecureHeaderAttributes(consolidateHeader)
arkanes@38 519 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
arkanes@39 520 consolidateProxy:SetAttribute("header", consolidateHeader);
arkanes@40 521 consolidateProxy:SetFrameRef("header", consolidateHeader)
arkanes@40 522
arkanes@40 523 consolidateProxy:SetAttribute("_onclick", [[
arkanes@40 524 local frame = self:GetFrameRef("header")
arkanes@40 525 if frame:IsShown() then frame:Hide() else frame:Show() end
arkanes@40 526 ]])
arkanes@40 527 consolidateProxy:EnableMouse(true)
arkanes@40 528 consolidateProxy:RegisterForClicks("AnyUp")
arkanes@39 529
arkanes@39 530 -- position it relative to the proxy, so it can appear where we want it
arkanes@40 531 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
arkanes@54 532 consolidateHeader:SetWidth(height + width)
arkanes@54 533 consolidateHeader:SetHeight(height)
arkanes@38 534 consolidateHeader:Show()
arkanes@39 535
arkanes@38 536 return anchor, secureHeader, consolidateHeader, consolidateProxy
arkanes@37 537 end
arkanes@37 538
arkanes@38 539 --- sets the attributes needed by all the headers
arkanes@38 540 function kbf:SetCommonSecureHeaderAttributes(frame)
arkanes@0 541 frame:SetAttribute("filter", "HELPFUL")
arkanes@20 542 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
arkanes@0 543 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 544 frame:SetAttribute("point", "TOP")
arkanes@0 545 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@2 546 frame:SetAttribute("xOffset", 0)
arkanes@3 547 frame:SetAttribute("yOffset", -16)
arkanes@3 548 frame:SetAttribute("minWidth", 216)
arkanes@3 549 frame:SetAttribute("minHeight", 16)
arkanes@25 550 frame:SetAttribute("unit", "player")
arkanes@3 551 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 552 frame:SetAttribute("sortOrder", "-")
arkanes@41 553 -- TODO: SecureAuraHeader doesn't correctly implement the temp enchants
arkanes@17 554 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
arkanes@41 555 frame:SetAttribute("includeWeapons", 100)
arkanes@5 556 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@37 557 return frame
arkanes@0 558 end
arkanes@18 559
arkanes@18 560 function kbf:ShowAnchor()
arkanes@38 561 self.secureHeader:ClearAllPoints()
arkanes@38 562 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
arkanes@18 563 self.anchor:Show()
arkanes@18 564 end
arkanes@18 565
arkanes@18 566 function kbf:HideAnchor()
arkanes@38 567 self.secureHeader:ClearAllPoints()
arkanes@38 568 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
arkanes@18 569 self.anchor:Hide()
arkanes@18 570 end
arkanes@18 571
arkanes@18 572 function kbf:ToggleAnchor()
arkanes@18 573 if self.anchor:IsShown() then
arkanes@18 574 self:HideAnchor()
arkanes@18 575 else
arkanes@18 576 self:ShowAnchor()
arkanes@18 577 end
arkanes@18 578 end