annotate KBF.lua @ 7:31048236391d

force a scan on login
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 18:37:59 -0500
parents bc661466f10c
children d0b83b70c7f8
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@0 9 self.options = {
arkanes@0 10 barWidth = 200 + 16 + 8,
arkanes@0 11 barHeight = 16 + 8
arkanes@0 12 }
arkanes@0 13 self.anchor = self:CreateAnchorFrame()
arkanes@2 14 self.buffBars = {}
arkanes@0 15 self.anchor:Show()
arkanes@0 16 self:RegisterEvent("UNIT_AURA")
arkanes@4 17 -- set up the countdown timer
arkanes@4 18 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 19 -- Not a big deal, how often do you care about that
arkanes@4 20 self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 21 self.dirty = true -- force an immediate scan on login
arkanes@0 22 end
arkanes@1 23 -- naming convention
arkanes@1 24 -- "frame" is the secure aura button created by the group handler
arkanes@1 25 -- "bar" is the set of icon + status bars that we create to show the buff time
arkanes@0 26
arkanes@4 27 function kbf:OnUpdate()
arkanes@4 28 for idx=1,99 do
arkanes@4 29 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@6 30 if not frame then break end
arkanes@6 31 if self.dirty then
arkanes@6 32 local unit = self.secureFrame:GetAttribute("unit")
arkanes@6 33 self:BindBarToBuff(frame, unit)
arkanes@6 34 elseif frame.expirationTime then
arkanes@6 35 local remaining = frame.expirationTime - GetTime()
arkanes@6 36 remaining = math.max(0, remaining)
arkanes@6 37 local perc = remaining / frame.duration
arkanes@6 38 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@6 39 frame.statusbar:SetValue(remaining)
arkanes@6 40 end
arkanes@4 41 end
arkanes@6 42 self.dirty = nil
arkanes@4 43 end
arkanes@4 44
arkanes@0 45 function kbf:UNIT_AURA(event, unit)
arkanes@2 46 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@6 47 self.dirty = true
arkanes@0 48 end
arkanes@0 49
arkanes@3 50 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 51 local index = parentFrame:GetAttribute("index")
arkanes@3 52 local filter = parentFrame:GetAttribute("filter")
arkanes@0 53 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@3 54 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@2 55 if not parentFrame.icon then
arkanes@2 56 self:ConstructBar(parentFrame)
arkanes@0 57 end
arkanes@2 58 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 59 if stacks and stacks > 0 then
arkanes@2 60 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 61 else
arkanes@2 62 parentFrame.text:SetText(name)
arkanes@0 63 end
arkanes@4 64 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 65 -- store duration information
arkanes@6 66 if duration and duration > 0 then
arkanes@4 67 parentFrame.expirationTime = expirationTime
arkanes@4 68 parentFrame.duration = duration
arkanes@4 69 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 70 parentFrame.statusbar:SetValue(duration)
arkanes@4 71 else
arkanes@4 72 parentFrame.expirationTime = nil
arkanes@4 73 parentFrame.duration = 0
arkanes@4 74 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 75 parentFrame.statusbar:SetValue(1)
arkanes@4 76 end
arkanes@4 77 end
arkanes@4 78
arkanes@4 79 function kbf:FormatTimeText(time)
arkanes@4 80 if not time or time == 0 then return "" end
arkanes@4 81 local timetext
arkanes@4 82 local h = floor(time/3600)
arkanes@4 83 local m = time - (h*3600)
arkanes@4 84 m = floor(m/60)
arkanes@4 85 local s = time - ((h*3600) + (m*60))
arkanes@4 86 if h > 0 then
arkanes@4 87 timetext = ("%d:%02d"):format(h, m)
arkanes@4 88 elseif m > 0 then
arkanes@4 89 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 90 elseif s < 10 then
arkanes@4 91 timetext = string.format("%1.1f", s)
arkanes@4 92 else
arkanes@4 93 timetext = string.format("%.0f", floor(s))
arkanes@4 94 end
arkanes@4 95 return timetext
arkanes@0 96 end
arkanes@0 97
arkanes@1 98 -- creates a icon + statusbar bar
arkanes@1 99 function kbf:ConstructBar(frame)
arkanes@0 100 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 101 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 102 -- have to be consistent with the stuff in KBF.xml
arkanes@0 103 local height = 16
arkanes@1 104 local width = 200 -- this is the width *without* the icon
arkanes@0 105 local font, _ style = GameFontHighlight:GetFont()
arkanes@0 106 local bgcolor = {1, 0, 0, 0.5}
arkanes@0 107 local color = {0, 1, 0, 1}
arkanes@0 108 local fontsize = 11
arkanes@0 109 local timertextwidth = fontsize * 3.6
arkanes@0 110 local textcolor = {1, 1, 1, 1}
arkanes@0 111 local timertextcolor = {1, 1, 1, 1}
arkanes@1 112 --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@1 113 local bar = frame
arkanes@0 114 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 115 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 116 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 117 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 118 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 119
arkanes@0 120 -- the icon
arkanes@0 121 bar.icon:ClearAllPoints()
arkanes@0 122 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 123 -- icons are square
arkanes@0 124 bar.icon:SetWidth(height)
arkanes@0 125 bar.icon:SetHeight(height)
arkanes@2 126 --bar.icon:EnableMouse(false)
arkanes@0 127 -- the status bar background & foreground
arkanes@0 128 local function setupStatusBar(sb, color)
arkanes@0 129 sb:ClearAllPoints()
arkanes@0 130 sb:SetHeight(height)
arkanes@0 131 sb:SetWidth(width)
arkanes@0 132 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 133 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 134 sb:SetStatusBarTexture(texture)
arkanes@0 135 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 136 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 137 sb:SetStatusBarColor(unpack(color))
arkanes@0 138 sb:SetMinMaxValues(0,1)
arkanes@0 139 sb:SetValue(1)
arkanes@0 140 end
arkanes@0 141 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 142 setupStatusBar(bar.statusbar, color)
arkanes@0 143 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 144 -- timer text
arkanes@0 145 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 146 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 147 bar.timertext:SetHeight(height)
arkanes@0 148 bar.timertext:SetWidth(timertextwidth)
arkanes@0 149 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 150 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 151 bar.timertext:SetText("time")
arkanes@0 152 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 153
arkanes@0 154 -- and the label text
arkanes@0 155 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 156 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 157 bar.text:SetHeight(height)
arkanes@0 158 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 159 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 160 bar.text:SetJustifyH("LEFT")
arkanes@0 161 bar.text:SetText("text")
arkanes@0 162 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 163
arkanes@0 164 bar:EnableMouse(true)
arkanes@0 165 return bar
arkanes@0 166 end
arkanes@0 167
arkanes@0 168 function kbf:CreateAnchorFrame()
arkanes@0 169 -- give it a name so it'll remember its position
arkanes@0 170 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 171 anchor:SetClampedToScreen(true)
arkanes@0 172 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 173 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 174 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 175 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 176 })
arkanes@0 177 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 178 text:SetFontObject(GameFontHighlight)
arkanes@0 179 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 180 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 181 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 182 text:SetText("KBF ANCHOR")
arkanes@0 183 anchor:SetWidth(self.options.barWidth)
arkanes@0 184 anchor:SetHeight(self.options.barHeight)
arkanes@0 185 -- movability
arkanes@0 186 anchor:EnableMouse(true)
arkanes@0 187 anchor:SetMovable(true)
arkanes@0 188 anchor:RegisterForDrag("LeftButton")
arkanes@0 189 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 190 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 191 anchor:ClearAllPoints()
arkanes@0 192 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 193 anchor:Hide()
arkanes@0 194
arkanes@0 195 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 196 --local frame = anchor
arkanes@0 197 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 198 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 199 frame:SetAttribute("point", "TOP")
arkanes@0 200 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 201 frame:SetAttribute("consolidateTo", nil)
arkanes@0 202 --frame:SetAttribute("wrapXOffset", 0)
arkanes@0 203 --frame:SetAttribute("wrapYOffset", -34)
arkanes@2 204 frame:SetAttribute("xOffset", 0)
arkanes@3 205 frame:SetAttribute("yOffset", -16)
arkanes@3 206 frame:SetAttribute("minWidth", 216)
arkanes@3 207 frame:SetAttribute("minHeight", 16)
arkanes@2 208 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
arkanes@3 209 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 210 frame:SetAttribute("sortOrder", "-")
arkanes@7 211 frame:SetAttribute("includeWeapons", 1)
arkanes@3 212 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
arkanes@5 213 -- frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@5 214 -- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@5 215 -- tile = true, tileSize = 16, edgeSize = 16,
arkanes@5 216 -- insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@5 217 -- })
arkanes@5 218 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@0 219 self.secureFrame = frame
arkanes@0 220 return anchor
arkanes@0 221 end