arkanes@0
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1 local _, kbf = ...
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arkanes@0
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2
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arkanes@0
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3 KBF = kbf -- make global for debugging
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arkanes@0
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4
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arkanes@0
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5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
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arkanes@0
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6
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arkanes@0
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7
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arkanes@0
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8 function kbf:OnInitialize()
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arkanes@10
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9 self.debuffFrames = {}
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arkanes@0
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10 self.anchor = self:CreateAnchorFrame()
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arkanes@0
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11 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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12 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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13 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@4
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14 -- set up the countdown timer
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arkanes@4
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15 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
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16 -- Not a big deal, how often do you care about that
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arkanes@8
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17 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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18 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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19 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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20 -- need to experiment with using animation groups
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arkanes@18
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21 self.update = CreateFrame("FRAME")
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arkanes@18
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22 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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23 self.dirty = true -- force an immediate scan on login
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arkanes@14
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24 self:HideBlizzardBuffFrames()
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arkanes@18
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25 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@0
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26 end
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arkanes@1
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27 -- naming convention
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arkanes@17
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28 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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29 -- that will contain the UI information about the buff
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arkanes@17
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30 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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31
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arkanes@20
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32 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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33 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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34 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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35 if unit ~= "player" then return end
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arkanes@20
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36 self.dirty = true
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arkanes@20
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37 -- hax until SAH supports vehicles - do the swap after we come out of combat
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arkanes@27
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38 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
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arkanes@27
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39 self.pollForUnitChange = true
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arkanes@20
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40 end
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arkanes@20
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41
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arkanes@8
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42 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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43 local function HideBlizFrame(frame)
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arkanes@8
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44 if not frame then return end
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arkanes@8
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45 frame:UnregisterAllEvents()
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arkanes@8
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46 frame:SetScript("OnUpdate", nil)
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arkanes@8
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47 frame:Hide()
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arkanes@8
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48 frame.Show = function() end
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arkanes@8
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49 end
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arkanes@8
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50 HideBlizFrame(BuffFrame)
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arkanes@8
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51 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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52 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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53
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arkanes@8
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54 end
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arkanes@8
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55
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arkanes@4
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56 function kbf:OnUpdate()
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arkanes@20
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57 if self.pollForUnitChange and not InCombatLockdown() then
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arkanes@20
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58 if UnitHasVehicleUI("player") then
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arkanes@27
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59 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@27
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60 -- There is possibly a timing issue here where
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arkanes@27
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61 -- we have set the poll flag but the unit is not
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arkanes@27
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62 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@27
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63 -- handled by using exited/entered events instead of exiting/entering
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arkanes@20
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64 self.secureFrame:SetAttribute("unit", "vehicle")
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arkanes@20
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65 else
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arkanes@20
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66 self.secureFrame:SetAttribute("unit", "player")
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arkanes@20
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67 end
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arkanes@20
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68 self.pollForUnitChange = nil
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arkanes@20
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69 end
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arkanes@10
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70 local unit = self.secureFrame:GetAttribute("unit")
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arkanes@10
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71 local buffCount = 0
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arkanes@4
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72 for idx=1,99 do
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arkanes@4
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73 local frame = self.secureFrame:GetAttribute("child"..idx)
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arkanes@10
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74 if not (frame and frame:IsShown()) then break end
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arkanes@10
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75 buffCount = buffCount + 1
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arkanes@6
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76 if self.dirty then
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arkanes@10
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77 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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78 end
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arkanes@10
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79 self:UpdateBarExpirationTime(frame)
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arkanes@12
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80 -- Don't forget to refresh shown tooltips
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arkanes@12
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81 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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82 self:OnEnter(frame)
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arkanes@12
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83 end
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arkanes@10
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84 end
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arkanes@10
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85 -- temporary enchants
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arkanes@17
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86 local tempEnchant = self.secureFrame:GetAttribute("tempEnchant1")
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arkanes@17
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87 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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88 if self.dirty or true then
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arkanes@17
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89 self:BindBarToWeaponEnchant(tempEnchant, 16)
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arkanes@17
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90 end
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arkanes@17
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91 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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92 buffCount = buffCount + 1
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arkanes@17
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93 end
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arkanes@17
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94 tempEnchant = self.secureFrame:GetAttribute("tempEnchant2")
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arkanes@17
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95 if tempEnchant and tempEnchant:IsShown() then
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arkanes@17
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96 if self.dirty or true then
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arkanes@17
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97 self:BindBarToWeaponEnchant(tempEnchant, 17)
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arkanes@17
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98 end
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arkanes@17
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99 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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100 buffCount = buffCount + 1
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arkanes@28
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101 -- SAH binds the offhand enchant to the main hand for removal purposes.
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arkanes@28
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102 -- fix it up if we're out of combat
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arkanes@28
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103 -- TODO: maybe this should only happen if we're dirty
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arkanes@28
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104 if not InCombatLockdown() then
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arkanes@28
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105 tempEnchant:SetAttribute('target-slot', 17)
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arkanes@28
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106 end
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arkanes@17
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107 end
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arkanes@24
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108 -- there's also a third temp enchant for thrown weapons, which the
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arkanes@24
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109 -- current SAH doesn't support at all.
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arkanes@24
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110 -- Since I can't insert bars into the flow, can't support this
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arkanes@24
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111 -- until I either go to multiple secure headers & figure out how to position them
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arkanes@24
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112 -- or blizz fixes SAH
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arkanes@10
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113
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arkanes@10
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114 -- debuffs
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arkanes@11
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115 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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116 -- for them. This could be rewritten to support useful features like
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arkanes@11
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117 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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118 for idx=1,99 do
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arkanes@10
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119 local frame = self.debuffFrames[idx]
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arkanes@10
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120 if self.dirty then
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arkanes@10
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121 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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122 if not name then
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arkanes@10
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123 -- out of debuffs, hide all the rest of them
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arkanes@10
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124 for jdx = idx, 99 do
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arkanes@10
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125 local bar = self.debuffFrames[jdx]
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arkanes@10
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126 if bar then bar:Hide() else break end
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arkanes@10
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127 end
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arkanes@10
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128 break
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arkanes@10
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129 end
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arkanes@10
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130 if not frame then
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arkanes@10
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131 frame = self:ConstructBar(nil, 1, 0, 0)
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arkanes@10
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132 self.debuffFrames[idx] = frame
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arkanes@10
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133 end
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arkanes@10
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134 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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135 frame:ClearAllPoints()
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arkanes@10
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136 -- position it under all the buffs, with a half-bar spacing
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arkanes@19
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137 frame:SetPoint("TOP", self.anchor, "BOTTOM", 0, (buffCount * -16))
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arkanes@10
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138 frame:Show()
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arkanes@13
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139 frame.filter = "HARMFUL"
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arkanes@13
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140 frame.unit = unit
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arkanes@16
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141 frame.index = idx
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arkanes@13
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142 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
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arkanes@13
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143 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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arkanes@23
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144 frame:EnableMouse(true)
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arkanes@10
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145 buffCount = buffCount + 1
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arkanes@10
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146 else
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arkanes@10
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147 -- not dirty, so no frame means we're done
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arkanes@10
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148 if not frame then break end
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arkanes@6
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149 end
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arkanes@10
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150 self:UpdateBarExpirationTime(frame)
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arkanes@13
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151 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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152 self:OnEnter(frame)
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arkanes@13
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153 end
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arkanes@4
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154 end
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arkanes@6
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155 self.dirty = nil
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arkanes@4
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156 end
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arkanes@4
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157
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arkanes@0
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158 function kbf:UNIT_AURA(event, unit)
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arkanes@2
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159 if unit ~= self.secureFrame:GetAttribute("unit") then return end
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arkanes@6
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160 self.dirty = true
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arkanes@0
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161 end
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arkanes@0
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162
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arkanes@10
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163 function kbf:UpdateBarExpirationTime(frame)
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arkanes@10
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164 if frame.expirationTime then
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arkanes@10
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165 local remaining = frame.expirationTime - GetTime()
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arkanes@10
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166 remaining = math.max(0, remaining)
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arkanes@10
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167 local perc = remaining / frame.duration
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arkanes@10
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168 frame.timertext:SetText(self:FormatTimeText(remaining))
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arkanes@10
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169 frame.statusbar:SetValue(remaining)
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arkanes@10
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170 end
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arkanes@10
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171 end
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arkanes@10
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172
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arkanes@17
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173 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
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arkanes@17
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174 local index = parentFrame:GetAttribute("index")
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arkanes@17
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175 -- allow passing of explicit slot in order to work around aura header bug
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arkanes@17
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176 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
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arkanes@17
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177 local itemIndex = slot - 15 -- 1MH, 2OF
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arkanes@17
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178 local RETURNS_PER_ITEM = 3
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arkanes@17
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179 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
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arkanes@17
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180 -- remaining time is in milliseconds
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arkanes@26
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181 if not hasEnchant then return end -- this should never happen
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arkanes@17
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182 local remaining = remaining / 1000
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arkanes@17
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183 local icon = GetInventoryItemTexture("player", slot)
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arkanes@17
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184 -- this is terrible, but I hate myself and everyone else.
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arkanes@17
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185 -- We're going to assume that the duration of the temp enchant
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arkanes@17
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186 -- is either 60 minutes, or however long is left, because poisons are 1 hour
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arkanes@17
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187 local duration = max((60 * 60), remaining)
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arkanes@17
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188 local expirationTime = GetTime() + remaining
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arkanes@17
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189 -- TODO
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arkanes@17
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190 local name = GetItemInfo(GetInventoryItemID("player", slot))
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arkanes@17
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191 if not parentFrame.icon then
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arkanes@17
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192 self:ConstructBar(parentFrame, 1, 0, 1)
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arkanes@17
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193 end
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arkanes@17
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194 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
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arkanes@17
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195 end
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arkanes@17
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196
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arkanes@3
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197 function kbf:BindBarToBuff(parentFrame, unit)
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arkanes@3
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198 local index = parentFrame:GetAttribute("index")
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arkanes@3
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199 local filter = parentFrame:GetAttribute("filter")
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arkanes@10
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200 local name, rank, icon, stacks, debuffType, duration, expirationTime,
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arkanes@3
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201 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
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arkanes@10
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202 if not name then return end
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arkanes@2
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203 if not parentFrame.icon then
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arkanes@2
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204 self:ConstructBar(parentFrame)
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arkanes@0
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205 end
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arkanes@10
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206 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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207 end
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arkanes@10
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208
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arkanes@10
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209 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
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arkanes@2
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210 parentFrame.icon:SetNormalTexture(icon)
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arkanes@0
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211 if stacks and stacks > 0 then
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arkanes@2
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212 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
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arkanes@0
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213 else
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arkanes@2
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214 parentFrame.text:SetText(name)
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arkanes@0
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215 end
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arkanes@4
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216 parentFrame.timertext:SetText(self:FormatTimeText(duration))
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arkanes@4
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217 -- store duration information
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arkanes@6
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218 if duration and duration > 0 then
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arkanes@4
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219 parentFrame.expirationTime = expirationTime
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arkanes@4
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220 parentFrame.duration = duration
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arkanes@4
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221 parentFrame.statusbar:SetMinMaxValues(0, duration)
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arkanes@4
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222 else
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arkanes@4
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223 parentFrame.expirationTime = nil
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arkanes@4
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224 parentFrame.duration = 0
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arkanes@4
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225 parentFrame.statusbar:SetMinMaxValues(0,1)
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arkanes@4
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226 parentFrame.statusbar:SetValue(1)
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arkanes@4
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227 end
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arkanes@4
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228 end
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arkanes@4
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229
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arkanes@17
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230 -- expects time seconds
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arkanes@4
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231 function kbf:FormatTimeText(time)
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arkanes@4
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232 if not time or time == 0 then return "" end
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arkanes@4
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233 local timetext
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arkanes@4
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234 local h = floor(time/3600)
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arkanes@4
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235 local m = time - (h*3600)
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arkanes@4
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236 m = floor(m/60)
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arkanes@4
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237 local s = time - ((h*3600) + (m*60))
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arkanes@4
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238 if h > 0 then
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arkanes@4
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239 timetext = ("%d:%02d"):format(h, m)
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arkanes@4
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240 elseif m > 0 then
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arkanes@4
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241 timetext = string.format("%d:%02d", m, floor(s))
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arkanes@4
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242 elseif s < 10 then
|
arkanes@4
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243 timetext = string.format("%1.1f", s)
|
arkanes@4
|
244 else
|
arkanes@4
|
245 timetext = string.format("%.0f", floor(s))
|
arkanes@4
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246 end
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arkanes@4
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247 return timetext
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arkanes@0
|
248 end
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arkanes@0
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249
|
arkanes@12
|
250 function KBF:OnEnter(button, motion)
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arkanes@12
|
251 -- this is for the secure buttons, so use the attributes
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arkanes@26
|
252 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
253 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
254 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
255 if unit and filter and index then
|
arkanes@21
|
256 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
257 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
258 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
259 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
260 return
|
arkanes@17
|
261 end
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arkanes@17
|
262 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@12
|
263 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@13
|
264 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@21
|
265 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@12
|
266 end
|
arkanes@12
|
267
|
arkanes@1
|
268 -- creates a icon + statusbar bar
|
arkanes@10
|
269 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
270 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
271 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
272 -- have to be consistent with the stuff in KBF.xml
|
arkanes@0
|
273 local height = 16
|
arkanes@1
|
274 local width = 200 -- this is the width *without* the icon
|
arkanes@22
|
275 local font, _, style = GameFontHighlight:GetFont()
|
arkanes@10
|
276 local r = r or 0
|
arkanes@10
|
277 local g = g or 1
|
arkanes@10
|
278 local b = b or 0
|
arkanes@10
|
279 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
280 local color = {r, g, b, 1}
|
arkanes@0
|
281 local fontsize = 11
|
arkanes@0
|
282 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
283 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
284 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
285 if not frame then
|
arkanes@10
|
286 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@10
|
287 frame:SetHeight(16)
|
arkanes@23
|
288 frame:SetWidth(200 + 16)
|
arkanes@10
|
289 end
|
arkanes@1
|
290 local bar = frame
|
arkanes@0
|
291 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
292 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
293 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
294 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
295 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
296
|
arkanes@0
|
297 -- the icon
|
arkanes@0
|
298 bar.icon:ClearAllPoints()
|
arkanes@0
|
299 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
300 -- icons are square
|
arkanes@0
|
301 bar.icon:SetWidth(height)
|
arkanes@0
|
302 bar.icon:SetHeight(height)
|
arkanes@2
|
303 --bar.icon:EnableMouse(false)
|
arkanes@0
|
304 -- the status bar background & foreground
|
arkanes@0
|
305 local function setupStatusBar(sb, color)
|
arkanes@0
|
306 sb:ClearAllPoints()
|
arkanes@0
|
307 sb:SetHeight(height)
|
arkanes@0
|
308 sb:SetWidth(width)
|
arkanes@0
|
309 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
310 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
311 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
312 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
313 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
314 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
315 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
316 sb:SetValue(1)
|
arkanes@0
|
317 end
|
arkanes@0
|
318 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
319 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
320 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
321 -- timer text
|
arkanes@0
|
322 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
323 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
324 bar.timertext:SetHeight(height)
|
arkanes@0
|
325 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
326 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
327 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
328 bar.timertext:SetText("time")
|
arkanes@0
|
329 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
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arkanes@0
|
330
|
arkanes@0
|
331 -- and the label text
|
arkanes@0
|
332 bar.text:SetFontObject(GameFontHighlight)
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arkanes@0
|
333 bar.text:SetFont(GameFontHighlight:GetFont())
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arkanes@0
|
334 bar.text:SetHeight(height)
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arkanes@24
|
335 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
336 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
337 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
338 bar.text:SetText("text")
|
arkanes@0
|
339 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
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arkanes@0
|
340 return bar
|
arkanes@0
|
341 end
|
arkanes@0
|
342
|
arkanes@0
|
343 function kbf:CreateAnchorFrame()
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arkanes@0
|
344 -- give it a name so it'll remember its position
|
arkanes@0
|
345 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
346 anchor:SetClampedToScreen(true)
|
arkanes@0
|
347 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
348 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@18
|
349 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@0
|
350 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
351 })
|
arkanes@0
|
352 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
353 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
354 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
355 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
356 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
357 text:SetText("KBF ANCHOR")
|
arkanes@18
|
358 anchor:SetWidth(200 +16)
|
arkanes@18
|
359 anchor:SetHeight(16)
|
arkanes@0
|
360 -- movability
|
arkanes@0
|
361 anchor:EnableMouse(true)
|
arkanes@0
|
362 anchor:SetMovable(true)
|
arkanes@0
|
363 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
364 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
365 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
366 anchor:ClearAllPoints()
|
arkanes@22
|
367 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
368 anchor:Hide()
|
arkanes@0
|
369
|
arkanes@18
|
370 local frame = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@0
|
371 --local frame = anchor
|
arkanes@0
|
372 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
373 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
374 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
375 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
376 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@0
|
377 frame:SetAttribute("consolidateTo", nil)
|
arkanes@2
|
378 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
379 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
380 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
381 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
382 frame:SetAttribute("unit", "player")
|
arkanes@3
|
383 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
384 frame:SetAttribute("sortOrder", "-")
|
arkanes@10
|
385 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
|
arkanes@17
|
386 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@17
|
387 frame:SetAttribute("includeWeapons", 1)
|
arkanes@18
|
388 frame:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@5
|
389 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@0
|
390 self.secureFrame = frame
|
arkanes@0
|
391 return anchor
|
arkanes@0
|
392 end
|
arkanes@18
|
393
|
arkanes@18
|
394 function kbf:ShowAnchor()
|
arkanes@18
|
395 self.secureFrame:ClearAllPoints()
|
arkanes@18
|
396 self.secureFrame:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
397 self.anchor:Show()
|
arkanes@18
|
398 end
|
arkanes@18
|
399
|
arkanes@18
|
400 function kbf:HideAnchor()
|
arkanes@18
|
401 self.secureFrame:ClearAllPoints()
|
arkanes@18
|
402 self.secureFrame:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
403 self.anchor:Hide()
|
arkanes@18
|
404 end
|
arkanes@18
|
405
|
arkanes@18
|
406 function kbf:ToggleAnchor()
|
arkanes@18
|
407 if self.anchor:IsShown() then
|
arkanes@18
|
408 self:HideAnchor()
|
arkanes@18
|
409 else
|
arkanes@18
|
410 self:ShowAnchor()
|
arkanes@18
|
411 end
|
arkanes@18
|
412 end
|