arkanes@0
|
1 local _, kbf = ...
|
arkanes@0
|
2
|
arkanes@0
|
3 KBF = kbf -- make global for debugging
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arkanes@0
|
4
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arkanes@0
|
5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
|
arkanes@0
|
6
|
arkanes@0
|
7
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arkanes@0
|
8 function kbf:OnInitialize()
|
arkanes@10
|
9 self.debuffFrames = {}
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arkanes@40
|
10 local defaultSettings = {
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arkanes@40
|
11 -- global bar settings
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arkanes@40
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12 -- overrides for buffs
|
arkanes@40
|
13 -- overrides for debuffs
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arkanes@40
|
14 }
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arkanes@0
|
15 self:RegisterEvent("UNIT_AURA")
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arkanes@27
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16 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
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arkanes@27
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17 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
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arkanes@38
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18 self:RegisterChatCommand("kbf", "ToggleAnchor")
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arkanes@38
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19 end
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arkanes@38
|
20
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arkanes@38
|
21 function kbf:OnEnable()
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arkanes@38
|
22 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
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arkanes@38
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23 -- set up the countdown timer
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arkanes@4
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24 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
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arkanes@4
|
25 -- Not a big deal, how often do you care about that
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arkanes@8
|
26 -- also TODO: Maybe should bucket OnUpdates somehow
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arkanes@18
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27 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
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arkanes@18
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28 -- fast enough for updating, but makes the animation look jerky
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arkanes@27
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29 -- need to experiment with using animation groups
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arkanes@18
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30 self.update = CreateFrame("FRAME")
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arkanes@18
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31 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
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arkanes@7
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32 self.dirty = true -- force an immediate scan on login
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arkanes@14
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33 self:HideBlizzardBuffFrames()
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arkanes@0
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34 end
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arkanes@1
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35 -- naming convention
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arkanes@17
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36 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
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arkanes@17
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37 -- that will contain the UI information about the buff
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arkanes@17
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38 -- a "bar" is a frame that has the icon, status bar, ect associated with it
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arkanes@0
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39
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arkanes@20
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40 -- Secure aura header doesn't self-bind to vehicle,
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arkanes@27
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41 -- so this only works out of combat. But thats better than nothing...
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arkanes@27
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42 function kbf:PollForVehicleChange(event, unit)
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arkanes@20
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43 if unit ~= "player" then return end
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arkanes@20
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44 self.dirty = true
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arkanes@20
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45 -- hax until SAH supports vehicles - do the swap after we come out of combat
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arkanes@27
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46 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
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arkanes@27
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47 self.pollForUnitChange = true
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arkanes@20
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48 end
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arkanes@20
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49
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arkanes@8
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50 function kbf:HideBlizzardBuffFrames()
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arkanes@8
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51 local function HideBlizFrame(frame)
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arkanes@8
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52 if not frame then return end
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arkanes@8
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53 frame:UnregisterAllEvents()
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arkanes@8
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54 frame:SetScript("OnUpdate", nil)
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arkanes@8
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55 frame:Hide()
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arkanes@8
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56 frame.Show = function() end
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arkanes@8
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57 end
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arkanes@8
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58 HideBlizFrame(BuffFrame)
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arkanes@8
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59 HideBlizFrame(ConsolidatedBuffs)
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arkanes@18
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60 HideBlizFrame(TemporaryEnchantFrame)
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arkanes@8
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61
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arkanes@8
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62 end
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arkanes@8
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63
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arkanes@4
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64 function kbf:OnUpdate()
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arkanes@20
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65 if self.pollForUnitChange and not InCombatLockdown() then
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arkanes@20
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66 if UnitHasVehicleUI("player") then
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arkanes@27
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67 -- only swap if we're in a "real" vehicle with its own actions
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arkanes@27
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68 -- There is possibly a timing issue here where
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arkanes@27
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69 -- we have set the poll flag but the unit is not
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arkanes@27
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70 -- actually "in" the vehicle yet. I'm hoping thats
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arkanes@27
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71 -- handled by using exited/entered events instead of exiting/entering
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arkanes@38
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72 self.secureHeader:SetAttribute("unit", "vehicle")
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arkanes@20
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73 else
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arkanes@38
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74 self.secureHeader:SetAttribute("unit", "player")
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arkanes@20
|
75 end
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arkanes@20
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76 self.pollForUnitChange = nil
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arkanes@20
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77 end
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arkanes@38
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78 local unit = self.secureHeader:GetAttribute("unit")
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arkanes@10
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79 local buffCount = 0
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arkanes@4
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80 for idx=1,99 do
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arkanes@38
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81 local frame = self.secureHeader:GetAttribute("child"..idx)
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arkanes@10
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82 if not (frame and frame:IsShown()) then break end
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arkanes@10
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83 buffCount = buffCount + 1
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arkanes@6
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84 if self.dirty then
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arkanes@10
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85 if self:BindBarToBuff(frame, unit) then break end
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arkanes@9
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86 end
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arkanes@10
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87 self:UpdateBarExpirationTime(frame)
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arkanes@12
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88 -- Don't forget to refresh shown tooltips
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arkanes@12
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89 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@15
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90 self:OnEnter(frame)
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arkanes@12
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91 end
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arkanes@10
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92 end
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arkanes@37
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93
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arkanes@37
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94 -- consolidated buffs
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arkanes@37
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95 if self.consolidateProxy:IsShown() then
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arkanes@37
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96 for idx=1,99 do
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arkanes@37
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97 local frame = self.consolidateHeader:GetAttribute("child"..idx)
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arkanes@37
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98 if not (frame and frame:IsShown()) then break end
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arkanes@37
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99 if self.dirty then
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arkanes@37
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100 if self:BindBarToBuff(frame, unit) then break end
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arkanes@37
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101 end
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arkanes@37
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102 self:UpdateBarExpirationTime(frame)
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arkanes@37
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103 -- Don't forget to refresh shown tooltips
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arkanes@37
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104 if ( GameTooltip:IsOwned(frame) ) then
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arkanes@37
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105 self:OnEnter(frame)
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arkanes@37
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106 end
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arkanes@37
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107 end
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arkanes@41
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108 buffCount = buffCount+1
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arkanes@37
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109 end
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arkanes@37
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110
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arkanes@10
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111 -- temporary enchants
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arkanes@42
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112 -- TODO: So much copy/paste here. I really need to clean this up.
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arkanes@38
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113 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant1")
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arkanes@17
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114 if tempEnchant and tempEnchant:IsShown() then
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arkanes@41
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115 self:BindBarToWeaponEnchant(tempEnchant, 16)
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arkanes@17
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116 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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117 buffCount = buffCount + 1
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arkanes@17
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118 end
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arkanes@42
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119 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
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arkanes@42
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120 self:OnEnter(tempEnchant)
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arkanes@42
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121 end
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arkanes@38
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122 tempEnchant = self.secureHeader:GetAttribute("tempEnchant2")
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arkanes@17
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123 if tempEnchant and tempEnchant:IsShown() then
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arkanes@41
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124 self:BindBarToWeaponEnchant(tempEnchant, 17)
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arkanes@17
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125 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@19
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126 buffCount = buffCount + 1
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arkanes@28
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127 -- SAH binds the offhand enchant to the main hand for removal purposes.
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arkanes@28
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128 -- fix it up if we're out of combat
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arkanes@28
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129 -- TODO: maybe this should only happen if we're dirty
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arkanes@28
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130 if not InCombatLockdown() then
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arkanes@28
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131 tempEnchant:SetAttribute('target-slot', 17)
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arkanes@28
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132 end
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arkanes@17
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133 end
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arkanes@42
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134 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
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arkanes@42
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135 self:OnEnter(tempEnchant)
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arkanes@42
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136 end
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arkanes@41
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137 -- make a fake third buff bar. It can't be used to cancel the buff, but
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arkanes@41
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138 -- at least you can see it.
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arkanes@41
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139
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arkanes@41
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140 local thirdWeaponInfo = select(7, GetWeaponEnchantInfo())
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arkanes@41
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141 if thirdWeaponInfo then
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arkanes@41
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142 if not self.tempEnchant3 then
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arkanes@41
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143 -- largely copy/pasted code from SAH to bind to third weapon
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arkanes@41
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144 self.tempEnchant3 = CreateFrame("Button", nil, self.secureHeader);
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arkanes@41
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145 self.tempEnchant3:SetWidth(200+16)
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arkanes@41
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146 self.tempEnchant3:SetHeight(16)
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arkanes@41
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147 self.tempEnchant3:Show()
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arkanes@41
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148 end
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arkanes@41
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149 self.tempEnchant3:Show()
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arkanes@41
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150 end
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arkanes@41
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151 if self.tempEnchant3 and not thirdWeaponInfo then
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arkanes@41
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152 self.tempEnchant3:Hide()
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arkanes@41
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153 end
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arkanes@41
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154 tempEnchant = self.tempEnchant3
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arkanes@41
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155 if tempEnchant and tempEnchant:IsShown() then
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arkanes@41
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156 self.tempEnchant3:ClearAllPoints()
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arkanes@41
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157 self.tempEnchant3:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16))
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arkanes@41
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158 self:BindBarToWeaponEnchant(tempEnchant, 18)
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arkanes@41
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159 self:UpdateBarExpirationTime(tempEnchant)
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arkanes@41
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160 buffCount = buffCount + 1
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arkanes@41
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161 end
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arkanes@42
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162 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
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arkanes@42
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163 self:OnEnter(tempEnchant)
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arkanes@42
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164 end
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arkanes@10
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165 -- debuffs
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arkanes@11
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166 -- Since debuffs aren't cancellable, don't need to use the secure header
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arkanes@11
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167 -- for them. This could be rewritten to support useful features like
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arkanes@11
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168 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
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arkanes@10
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169 for idx=1,99 do
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arkanes@10
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170 local frame = self.debuffFrames[idx]
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arkanes@10
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171 if self.dirty then
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arkanes@10
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172 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
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arkanes@10
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173 if not name then
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arkanes@10
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174 -- out of debuffs, hide all the rest of them
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arkanes@10
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175 for jdx = idx, 99 do
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arkanes@10
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176 local bar = self.debuffFrames[jdx]
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arkanes@10
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177 if bar then bar:Hide() else break end
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arkanes@10
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178 end
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arkanes@10
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179 break
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arkanes@10
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180 end
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arkanes@10
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181 if not frame then
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arkanes@10
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182 frame = self:ConstructBar(nil, 1, 0, 0)
|
arkanes@10
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183 self.debuffFrames[idx] = frame
|
arkanes@10
|
184 end
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arkanes@10
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185 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
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arkanes@10
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186 frame:ClearAllPoints()
|
arkanes@10
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187 -- position it under all the buffs, with a half-bar spacing
|
arkanes@41
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188 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
|
arkanes@10
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189 frame:Show()
|
arkanes@13
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190 frame.filter = "HARMFUL"
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arkanes@13
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191 frame.unit = unit
|
arkanes@16
|
192 frame.index = idx
|
arkanes@13
|
193 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
|
arkanes@13
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194 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
arkanes@23
|
195 frame:EnableMouse(true)
|
arkanes@10
|
196 buffCount = buffCount + 1
|
arkanes@10
|
197 else
|
arkanes@10
|
198 -- not dirty, so no frame means we're done
|
arkanes@10
|
199 if not frame then break end
|
arkanes@6
|
200 end
|
arkanes@10
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201 self:UpdateBarExpirationTime(frame)
|
arkanes@13
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202 if ( GameTooltip:IsOwned(frame) ) then
|
arkanes@15
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203 self:OnEnter(frame)
|
arkanes@13
|
204 end
|
arkanes@4
|
205 end
|
arkanes@6
|
206 self.dirty = nil
|
arkanes@4
|
207 end
|
arkanes@4
|
208
|
arkanes@0
|
209 function kbf:UNIT_AURA(event, unit)
|
arkanes@38
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210 if unit ~= self.secureHeader:GetAttribute("unit") then return end
|
arkanes@6
|
211 self.dirty = true
|
arkanes@0
|
212 end
|
arkanes@0
|
213
|
arkanes@10
|
214 function kbf:UpdateBarExpirationTime(frame)
|
arkanes@10
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215 if frame.expirationTime then
|
arkanes@10
|
216 local remaining = frame.expirationTime - GetTime()
|
arkanes@10
|
217 remaining = math.max(0, remaining)
|
arkanes@10
|
218 local perc = remaining / frame.duration
|
arkanes@10
|
219 frame.timertext:SetText(self:FormatTimeText(remaining))
|
arkanes@10
|
220 frame.statusbar:SetValue(remaining)
|
arkanes@10
|
221 end
|
arkanes@10
|
222 end
|
arkanes@10
|
223
|
arkanes@42
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224 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
|
arkanes@42
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225
|
arkanes@17
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226 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
|
arkanes@17
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227 -- allow passing of explicit slot in order to work around aura header bug
|
arkanes@17
|
228 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
|
arkanes@17
|
229 local itemIndex = slot - 15 -- 1MH, 2OF
|
arkanes@17
|
230 local RETURNS_PER_ITEM = 3
|
arkanes@17
|
231 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
|
arkanes@17
|
232 -- remaining time is in milliseconds
|
arkanes@26
|
233 if not hasEnchant then return end -- this should never happen
|
arkanes@17
|
234 local remaining = remaining / 1000
|
arkanes@42
|
235
|
arkanes@17
|
236 local icon = GetInventoryItemTexture("player", slot)
|
arkanes@42
|
237 local maxDuration
|
arkanes@42
|
238 if select(2, UnitClass("player")) == "ROGUE" then
|
arkanes@42
|
239 -- Rogues are probably using poisons, which are an hour
|
arkanes@42
|
240 maxDuration = 60 * 60
|
arkanes@42
|
241 else
|
arkanes@42
|
242 -- everyone else is probably using something thats a half hour
|
arkanes@42
|
243 maxDuration = 30 * 60
|
arkanes@42
|
244 end
|
arkanes@42
|
245 local duration = max(maxDuration, remaining)
|
arkanes@17
|
246 local expirationTime = GetTime() + remaining
|
arkanes@17
|
247 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@42
|
248 -- try to figure out what the weapon enchant is
|
arkanes@42
|
249 -- tooltip string -> {spellid, duration}
|
arkanes@42
|
250 local knownEnchants = {
|
arkanes@42
|
251 ["Flametongue"] = {8024, 30*60},
|
arkanes@42
|
252 ["Frostbrand"] = {8033, 30*60},
|
arkanes@42
|
253
|
arkanes@42
|
254 }
|
arkanes@42
|
255 local spellId = nil
|
arkanes@42
|
256 if gratt then
|
arkanes@42
|
257 gratt:SetInventoryItem("player", slot)
|
arkanes@42
|
258 for tag, info in pairs(knownEnchants) do
|
arkanes@42
|
259 if gratt:Find(tag) then
|
arkanes@42
|
260 spellId, duration = unpack(info)
|
arkanes@42
|
261 -- TODO: Maybe want to leave it as the weapon icon?
|
arkanes@42
|
262 -- I don't think theres enough room to add both the name of the weapon & the buff in there
|
arkanes@42
|
263 -- maybe use the tag?
|
arkanes@42
|
264 -- Or maybe use the slot name, ie Flametongue / Main Hand
|
arkanes@42
|
265 name, _, _ = GetSpellInfo(spellId)
|
arkanes@42
|
266 break
|
arkanes@42
|
267 end
|
arkanes@42
|
268 end
|
arkanes@42
|
269 end
|
arkanes@42
|
270 parentFrame.spellId = spellId
|
arkanes@17
|
271 if not parentFrame.icon then
|
arkanes@17
|
272 self:ConstructBar(parentFrame, 1, 0, 1)
|
arkanes@17
|
273 end
|
arkanes@17
|
274 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
|
arkanes@17
|
275 end
|
arkanes@17
|
276
|
arkanes@3
|
277 function kbf:BindBarToBuff(parentFrame, unit)
|
arkanes@3
|
278 local index = parentFrame:GetAttribute("index")
|
arkanes@3
|
279 local filter = parentFrame:GetAttribute("filter")
|
arkanes@10
|
280 local name, rank, icon, stacks, debuffType, duration, expirationTime,
|
arkanes@3
|
281 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
|
arkanes@10
|
282 if not name then return end
|
arkanes@2
|
283 if not parentFrame.icon then
|
arkanes@2
|
284 self:ConstructBar(parentFrame)
|
arkanes@0
|
285 end
|
arkanes@10
|
286 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@10
|
287 end
|
arkanes@10
|
288
|
arkanes@10
|
289 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
|
arkanes@2
|
290 parentFrame.icon:SetNormalTexture(icon)
|
arkanes@0
|
291 if stacks and stacks > 0 then
|
arkanes@2
|
292 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
|
arkanes@0
|
293 else
|
arkanes@2
|
294 parentFrame.text:SetText(name)
|
arkanes@0
|
295 end
|
arkanes@4
|
296 parentFrame.timertext:SetText(self:FormatTimeText(duration))
|
arkanes@4
|
297 -- store duration information
|
arkanes@6
|
298 if duration and duration > 0 then
|
arkanes@4
|
299 parentFrame.expirationTime = expirationTime
|
arkanes@4
|
300 parentFrame.duration = duration
|
arkanes@4
|
301 parentFrame.statusbar:SetMinMaxValues(0, duration)
|
arkanes@4
|
302 else
|
arkanes@4
|
303 parentFrame.expirationTime = nil
|
arkanes@4
|
304 parentFrame.duration = 0
|
arkanes@4
|
305 parentFrame.statusbar:SetMinMaxValues(0,1)
|
arkanes@4
|
306 parentFrame.statusbar:SetValue(1)
|
arkanes@4
|
307 end
|
arkanes@4
|
308 end
|
arkanes@4
|
309
|
arkanes@17
|
310 -- expects time seconds
|
arkanes@4
|
311 function kbf:FormatTimeText(time)
|
arkanes@4
|
312 if not time or time == 0 then return "" end
|
arkanes@4
|
313 local timetext
|
arkanes@4
|
314 local h = floor(time/3600)
|
arkanes@4
|
315 local m = time - (h*3600)
|
arkanes@4
|
316 m = floor(m/60)
|
arkanes@4
|
317 local s = time - ((h*3600) + (m*60))
|
arkanes@4
|
318 if h > 0 then
|
arkanes@4
|
319 timetext = ("%d:%02d"):format(h, m)
|
arkanes@4
|
320 elseif m > 0 then
|
arkanes@4
|
321 timetext = string.format("%d:%02d", m, floor(s))
|
arkanes@4
|
322 elseif s < 10 then
|
arkanes@4
|
323 timetext = string.format("%1.1f", s)
|
arkanes@4
|
324 else
|
arkanes@4
|
325 timetext = string.format("%.0f", floor(s))
|
arkanes@4
|
326 end
|
arkanes@4
|
327 return timetext
|
arkanes@0
|
328 end
|
arkanes@0
|
329
|
arkanes@12
|
330 function KBF:OnEnter(button, motion)
|
arkanes@12
|
331 -- this is for the secure buttons, so use the attributes
|
arkanes@26
|
332 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
|
arkanes@21
|
333 local filter = button:GetAttribute("filter") or button.filter
|
arkanes@15
|
334 local index = button:GetAttribute("index") or button.index
|
arkanes@17
|
335 if unit and filter and index then
|
arkanes@21
|
336 -- I'd like a better place to position this but it's funky for right now, handle it later
|
arkanes@17
|
337 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@17
|
338 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@17
|
339 GameTooltip:SetUnitAura(unit, index, filter);
|
arkanes@17
|
340 return
|
arkanes@17
|
341 end
|
arkanes@17
|
342 local slot = button:GetAttribute("target-slot") -- temp enchant
|
arkanes@42
|
343 if slot then
|
arkanes@42
|
344 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
|
arkanes@42
|
345 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
|
arkanes@42
|
346 if button.spellId then
|
arkanes@42
|
347 -- TODO: This might be too big of a tooltip to care about that much.
|
arkanes@42
|
348 -- Maybe I should just have a single line with the weapon name
|
arkanes@42
|
349 --GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@42
|
350 local name = GetItemInfo(GetInventoryItemID("player", slot))
|
arkanes@42
|
351 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
|
arkanes@42
|
352 GameTooltip:SetText(name, r, g, b)
|
arkanes@42
|
353 GameTooltip:AddLine(" ")
|
arkanes@42
|
354 GameTooltip:AddSpellByID(button.spellId)
|
arkanes@42
|
355 else
|
arkanes@42
|
356 GameTooltip:SetInventoryItem(unit, slot)
|
arkanes@42
|
357 end
|
arkanes@42
|
358 end
|
arkanes@12
|
359 end
|
arkanes@12
|
360
|
arkanes@1
|
361 -- creates a icon + statusbar bar
|
arkanes@10
|
362 function kbf:ConstructBar(frame, r, g, b)
|
arkanes@0
|
363 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
|
arkanes@1
|
364 -- Because of secureframe suckiness, these height & width numbers
|
arkanes@1
|
365 -- have to be consistent with the stuff in KBF.xml
|
arkanes@0
|
366 local height = 16
|
arkanes@1
|
367 local width = 200 -- this is the width *without* the icon
|
arkanes@22
|
368 local font, _, style = GameFontHighlight:GetFont()
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arkanes@10
|
369 local r = r or 0
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arkanes@10
|
370 local g = g or 1
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arkanes@10
|
371 local b = b or 0
|
arkanes@10
|
372 local bgcolor = {r, g, b, 0.5}
|
arkanes@10
|
373 local color = {r, g, b, 1}
|
arkanes@0
|
374 local fontsize = 11
|
arkanes@0
|
375 local timertextwidth = fontsize * 3.6
|
arkanes@0
|
376 local textcolor = {1, 1, 1, 1}
|
arkanes@0
|
377 local timertextcolor = {1, 1, 1, 1}
|
arkanes@10
|
378 if not frame then
|
arkanes@10
|
379 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
|
arkanes@10
|
380 frame:SetHeight(16)
|
arkanes@23
|
381 frame:SetWidth(200 + 16)
|
arkanes@10
|
382 end
|
arkanes@1
|
383 local bar = frame
|
arkanes@0
|
384 bar.icon = CreateFrame("Button", nil, bar) -- the icon
|
arkanes@0
|
385 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
|
arkanes@0
|
386 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
|
arkanes@0
|
387 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
388 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
|
arkanes@0
|
389
|
arkanes@0
|
390 -- the icon
|
arkanes@0
|
391 bar.icon:ClearAllPoints()
|
arkanes@0
|
392 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
|
arkanes@0
|
393 -- icons are square
|
arkanes@0
|
394 bar.icon:SetWidth(height)
|
arkanes@0
|
395 bar.icon:SetHeight(height)
|
arkanes@2
|
396 --bar.icon:EnableMouse(false)
|
arkanes@0
|
397 -- the status bar background & foreground
|
arkanes@0
|
398 local function setupStatusBar(sb, color)
|
arkanes@0
|
399 sb:ClearAllPoints()
|
arkanes@0
|
400 sb:SetHeight(height)
|
arkanes@0
|
401 sb:SetWidth(width)
|
arkanes@0
|
402 -- offset the height of the frame on the x-axis for the icon.
|
arkanes@0
|
403 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
|
arkanes@0
|
404 sb:SetStatusBarTexture(texture)
|
arkanes@0
|
405 sb:GetStatusBarTexture():SetVertTile(false)
|
arkanes@0
|
406 sb:GetStatusBarTexture():SetHorizTile(false)
|
arkanes@0
|
407 sb:SetStatusBarColor(unpack(color))
|
arkanes@0
|
408 sb:SetMinMaxValues(0,1)
|
arkanes@0
|
409 sb:SetValue(1)
|
arkanes@0
|
410 end
|
arkanes@0
|
411 setupStatusBar(bar.statusbarbg, bgcolor)
|
arkanes@0
|
412 setupStatusBar(bar.statusbar, color)
|
arkanes@0
|
413 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
|
arkanes@0
|
414 -- timer text
|
arkanes@0
|
415 bar.timertext:SetFontObject(GameFontHighlight)
|
arkanes@0
|
416 bar.timertext:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
417 bar.timertext:SetHeight(height)
|
arkanes@0
|
418 bar.timertext:SetWidth(timertextwidth)
|
arkanes@24
|
419 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
|
arkanes@24
|
420 bar.timertext:SetJustifyH("LEFT")
|
arkanes@0
|
421 bar.timertext:SetText("time")
|
arkanes@0
|
422 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
|
arkanes@0
|
423
|
arkanes@0
|
424 -- and the label text
|
arkanes@0
|
425 bar.text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
426 bar.text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
427 bar.text:SetHeight(height)
|
arkanes@24
|
428 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
|
arkanes@0
|
429 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
|
arkanes@0
|
430 bar.text:SetJustifyH("LEFT")
|
arkanes@0
|
431 bar.text:SetText("text")
|
arkanes@0
|
432 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
|
arkanes@0
|
433 return bar
|
arkanes@0
|
434 end
|
arkanes@0
|
435
|
arkanes@38
|
436 function kbf:CreateCoreFrames()
|
arkanes@38
|
437 -- this is the visible anchor frame that the user interacts with
|
arkanes@38
|
438 -- to move the buffs around
|
arkanes@0
|
439 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
|
arkanes@0
|
440 anchor:SetClampedToScreen(true)
|
arkanes@0
|
441 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
arkanes@0
|
442 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
|
arkanes@18
|
443 tile = true, tileSize = 16, edgeSize = 12,
|
arkanes@0
|
444 insets = { left = 4, right = 4, top = 4, bottom = 4 },
|
arkanes@0
|
445 })
|
arkanes@0
|
446 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
|
arkanes@0
|
447 text:SetFontObject(GameFontHighlight)
|
arkanes@0
|
448 text:SetFont(GameFontHighlight:GetFont())
|
arkanes@0
|
449 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
|
arkanes@0
|
450 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
|
arkanes@0
|
451 text:SetText("KBF ANCHOR")
|
arkanes@18
|
452 anchor:SetWidth(200 +16)
|
arkanes@18
|
453 anchor:SetHeight(16)
|
arkanes@0
|
454 -- movability
|
arkanes@0
|
455 anchor:EnableMouse(true)
|
arkanes@0
|
456 anchor:SetMovable(true)
|
arkanes@0
|
457 anchor:RegisterForDrag("LeftButton")
|
arkanes@0
|
458 anchor:SetScript("OnDragStart", anchor.StartMoving)
|
arkanes@0
|
459 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
|
arkanes@0
|
460 anchor:ClearAllPoints()
|
arkanes@22
|
461 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
|
arkanes@0
|
462 anchor:Hide()
|
arkanes@38
|
463 -- this is the parent & host for the secure aura buttons.
|
arkanes@0
|
464
|
arkanes@38
|
465 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
|
arkanes@38
|
466 self:SetCommonSecureHeaderAttributes(secureHeader)
|
arkanes@40
|
467 secureHeader:SetAttribute("consolidateTo", 99)
|
arkanes@38
|
468 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
|
arkanes@38
|
469
|
arkanes@38
|
470 -- this is the "button" in the aura flow that represents the consolidated buffs.
|
arkanes@38
|
471 -- pre-creating it here in order to perform customization
|
arkanes@40
|
472 local consolidateProxy = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate")
|
arkanes@39
|
473 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
|
arkanes@39
|
474 consolidateProxy:SetWidth(200 +16)
|
arkanes@39
|
475 consolidateProxy:SetHeight(16)
|
arkanes@38
|
476 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
|
arkanes@40
|
477 --secureHeader:SetFrameRef("proxy", consolidateProxy)
|
arkanes@40
|
478
|
arkanes@40
|
479
|
arkanes@38
|
480 -- this is the equivilent of the secureHeader for the consolidated buffs
|
arkanes@38
|
481 -- pre-creating again, so we can customize/size/position it
|
arkanes@38
|
482 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
|
arkanes@38
|
483 self:SetCommonSecureHeaderAttributes(consolidateHeader)
|
arkanes@38
|
484 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
|
arkanes@39
|
485 consolidateProxy:SetAttribute("header", consolidateHeader);
|
arkanes@40
|
486 consolidateProxy:SetFrameRef("header", consolidateHeader)
|
arkanes@40
|
487
|
arkanes@40
|
488 consolidateProxy:SetAttribute("_onclick", [[
|
arkanes@40
|
489 local frame = self:GetFrameRef("header")
|
arkanes@40
|
490 if frame:IsShown() then frame:Hide() else frame:Show() end
|
arkanes@40
|
491 ]])
|
arkanes@40
|
492 consolidateProxy:EnableMouse(true)
|
arkanes@40
|
493 consolidateProxy:RegisterForClicks("AnyUp")
|
arkanes@39
|
494
|
arkanes@39
|
495 -- position it relative to the proxy, so it can appear where we want it
|
arkanes@40
|
496 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
|
arkanes@38
|
497 consolidateHeader:SetWidth(200 +16)
|
arkanes@38
|
498 consolidateHeader:SetHeight(16)
|
arkanes@38
|
499 consolidateHeader:Show()
|
arkanes@39
|
500
|
arkanes@38
|
501 return anchor, secureHeader, consolidateHeader, consolidateProxy
|
arkanes@37
|
502 end
|
arkanes@37
|
503
|
arkanes@38
|
504 --- sets the attributes needed by all the headers
|
arkanes@38
|
505 function kbf:SetCommonSecureHeaderAttributes(frame)
|
arkanes@0
|
506 frame:SetAttribute("filter", "HELPFUL")
|
arkanes@20
|
507 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
|
arkanes@0
|
508 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
|
arkanes@3
|
509 frame:SetAttribute("point", "TOP")
|
arkanes@0
|
510 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
|
arkanes@2
|
511 frame:SetAttribute("xOffset", 0)
|
arkanes@3
|
512 frame:SetAttribute("yOffset", -16)
|
arkanes@3
|
513 frame:SetAttribute("minWidth", 216)
|
arkanes@3
|
514 frame:SetAttribute("minHeight", 16)
|
arkanes@25
|
515 frame:SetAttribute("unit", "player")
|
arkanes@3
|
516 frame:SetAttribute("sortMethod", "NAME")
|
arkanes@3
|
517 frame:SetAttribute("sortOrder", "-")
|
arkanes@41
|
518 -- TODO: SecureAuraHeader doesn't correctly implement the temp enchants
|
arkanes@17
|
519 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
|
arkanes@41
|
520 frame:SetAttribute("includeWeapons", 100)
|
arkanes@5
|
521 frame:Show() -- has to be shown, otherwise the child frames don't show
|
arkanes@37
|
522 return frame
|
arkanes@0
|
523 end
|
arkanes@18
|
524
|
arkanes@18
|
525 function kbf:ShowAnchor()
|
arkanes@38
|
526 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
527 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
|
arkanes@18
|
528 self.anchor:Show()
|
arkanes@18
|
529 end
|
arkanes@18
|
530
|
arkanes@18
|
531 function kbf:HideAnchor()
|
arkanes@38
|
532 self.secureHeader:ClearAllPoints()
|
arkanes@38
|
533 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
|
arkanes@18
|
534 self.anchor:Hide()
|
arkanes@18
|
535 end
|
arkanes@18
|
536
|
arkanes@18
|
537 function kbf:ToggleAnchor()
|
arkanes@18
|
538 if self.anchor:IsShown() then
|
arkanes@18
|
539 self:HideAnchor()
|
arkanes@18
|
540 else
|
arkanes@18
|
541 self:ShowAnchor()
|
arkanes@18
|
542 end
|
arkanes@18
|
543 end
|