annotate KBF.lua @ 43:a5d47fbede83

packager support for lib gratuity
author Chris Mellon <arkanes@gmail.com>
date Tue, 18 Jan 2011 22:38:13 -0600
parents d792f986400f
children 81cade22f2f9
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@10 9 self.debuffFrames = {}
arkanes@40 10 local defaultSettings = {
arkanes@40 11 -- global bar settings
arkanes@40 12 -- overrides for buffs
arkanes@40 13 -- overrides for debuffs
arkanes@40 14 }
arkanes@0 15 self:RegisterEvent("UNIT_AURA")
arkanes@27 16 self:RegisterEvent("UNIT_ENTERING_VEHICLE", "PollForVehicleChange")
arkanes@27 17 self:RegisterEvent("UNIT_EXITING_VEHICLE", "PollForVehicleChange")
arkanes@38 18 self:RegisterChatCommand("kbf", "ToggleAnchor")
arkanes@38 19 end
arkanes@38 20
arkanes@38 21 function kbf:OnEnable()
arkanes@38 22 self.anchor, self.secureHeader, self.consolidateHeader, self.consolidateProxy = self:CreateCoreFrames()
arkanes@38 23 -- set up the countdown timer
arkanes@4 24 -- TODO: Fancy enable/disable based on whether you have any timed buffs.
arkanes@4 25 -- Not a big deal, how often do you care about that
arkanes@8 26 -- also TODO: Maybe should bucket OnUpdates somehow
arkanes@18 27 -- AceTimer repeating events can only happen at 0.1 seconds, which is probably
arkanes@18 28 -- fast enough for updating, but makes the animation look jerky
arkanes@27 29 -- need to experiment with using animation groups
arkanes@18 30 self.update = CreateFrame("FRAME")
arkanes@18 31 self.update:SetScript("OnUpdate", function() self:OnUpdate() end)
arkanes@7 32 self.dirty = true -- force an immediate scan on login
arkanes@14 33 self:HideBlizzardBuffFrames()
arkanes@0 34 end
arkanes@1 35 -- naming convention
arkanes@17 36 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
arkanes@17 37 -- that will contain the UI information about the buff
arkanes@17 38 -- a "bar" is a frame that has the icon, status bar, ect associated with it
arkanes@0 39
arkanes@20 40 -- Secure aura header doesn't self-bind to vehicle,
arkanes@27 41 -- so this only works out of combat. But thats better than nothing...
arkanes@27 42 function kbf:PollForVehicleChange(event, unit)
arkanes@20 43 if unit ~= "player" then return end
arkanes@20 44 self.dirty = true
arkanes@20 45 -- hax until SAH supports vehicles - do the swap after we come out of combat
arkanes@27 46 -- always poll instead of insta-swapping OOC in order to simplify the UnitHasVehicleUI logic
arkanes@27 47 self.pollForUnitChange = true
arkanes@20 48 end
arkanes@20 49
arkanes@8 50 function kbf:HideBlizzardBuffFrames()
arkanes@8 51 local function HideBlizFrame(frame)
arkanes@8 52 if not frame then return end
arkanes@8 53 frame:UnregisterAllEvents()
arkanes@8 54 frame:SetScript("OnUpdate", nil)
arkanes@8 55 frame:Hide()
arkanes@8 56 frame.Show = function() end
arkanes@8 57 end
arkanes@8 58 HideBlizFrame(BuffFrame)
arkanes@8 59 HideBlizFrame(ConsolidatedBuffs)
arkanes@18 60 HideBlizFrame(TemporaryEnchantFrame)
arkanes@8 61
arkanes@8 62 end
arkanes@8 63
arkanes@4 64 function kbf:OnUpdate()
arkanes@20 65 if self.pollForUnitChange and not InCombatLockdown() then
arkanes@20 66 if UnitHasVehicleUI("player") then
arkanes@27 67 -- only swap if we're in a "real" vehicle with its own actions
arkanes@27 68 -- There is possibly a timing issue here where
arkanes@27 69 -- we have set the poll flag but the unit is not
arkanes@27 70 -- actually "in" the vehicle yet. I'm hoping thats
arkanes@27 71 -- handled by using exited/entered events instead of exiting/entering
arkanes@38 72 self.secureHeader:SetAttribute("unit", "vehicle")
arkanes@20 73 else
arkanes@38 74 self.secureHeader:SetAttribute("unit", "player")
arkanes@20 75 end
arkanes@20 76 self.pollForUnitChange = nil
arkanes@20 77 end
arkanes@38 78 local unit = self.secureHeader:GetAttribute("unit")
arkanes@10 79 local buffCount = 0
arkanes@4 80 for idx=1,99 do
arkanes@38 81 local frame = self.secureHeader:GetAttribute("child"..idx)
arkanes@10 82 if not (frame and frame:IsShown()) then break end
arkanes@10 83 buffCount = buffCount + 1
arkanes@6 84 if self.dirty then
arkanes@10 85 if self:BindBarToBuff(frame, unit) then break end
arkanes@9 86 end
arkanes@10 87 self:UpdateBarExpirationTime(frame)
arkanes@12 88 -- Don't forget to refresh shown tooltips
arkanes@12 89 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 90 self:OnEnter(frame)
arkanes@12 91 end
arkanes@10 92 end
arkanes@37 93
arkanes@37 94 -- consolidated buffs
arkanes@37 95 if self.consolidateProxy:IsShown() then
arkanes@37 96 for idx=1,99 do
arkanes@37 97 local frame = self.consolidateHeader:GetAttribute("child"..idx)
arkanes@37 98 if not (frame and frame:IsShown()) then break end
arkanes@37 99 if self.dirty then
arkanes@37 100 if self:BindBarToBuff(frame, unit) then break end
arkanes@37 101 end
arkanes@37 102 self:UpdateBarExpirationTime(frame)
arkanes@37 103 -- Don't forget to refresh shown tooltips
arkanes@37 104 if ( GameTooltip:IsOwned(frame) ) then
arkanes@37 105 self:OnEnter(frame)
arkanes@37 106 end
arkanes@37 107 end
arkanes@41 108 buffCount = buffCount+1
arkanes@37 109 end
arkanes@37 110
arkanes@10 111 -- temporary enchants
arkanes@42 112 -- TODO: So much copy/paste here. I really need to clean this up.
arkanes@38 113 local tempEnchant = self.secureHeader:GetAttribute("tempEnchant1")
arkanes@17 114 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 115 self:BindBarToWeaponEnchant(tempEnchant, 16)
arkanes@17 116 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 117 buffCount = buffCount + 1
arkanes@17 118 end
arkanes@42 119 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 120 self:OnEnter(tempEnchant)
arkanes@42 121 end
arkanes@38 122 tempEnchant = self.secureHeader:GetAttribute("tempEnchant2")
arkanes@17 123 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 124 self:BindBarToWeaponEnchant(tempEnchant, 17)
arkanes@17 125 self:UpdateBarExpirationTime(tempEnchant)
arkanes@19 126 buffCount = buffCount + 1
arkanes@28 127 -- SAH binds the offhand enchant to the main hand for removal purposes.
arkanes@28 128 -- fix it up if we're out of combat
arkanes@28 129 -- TODO: maybe this should only happen if we're dirty
arkanes@28 130 if not InCombatLockdown() then
arkanes@28 131 tempEnchant:SetAttribute('target-slot', 17)
arkanes@28 132 end
arkanes@17 133 end
arkanes@42 134 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 135 self:OnEnter(tempEnchant)
arkanes@42 136 end
arkanes@41 137 -- make a fake third buff bar. It can't be used to cancel the buff, but
arkanes@41 138 -- at least you can see it.
arkanes@41 139
arkanes@41 140 local thirdWeaponInfo = select(7, GetWeaponEnchantInfo())
arkanes@41 141 if thirdWeaponInfo then
arkanes@41 142 if not self.tempEnchant3 then
arkanes@41 143 -- largely copy/pasted code from SAH to bind to third weapon
arkanes@41 144 self.tempEnchant3 = CreateFrame("Button", nil, self.secureHeader);
arkanes@41 145 self.tempEnchant3:SetWidth(200+16)
arkanes@41 146 self.tempEnchant3:SetHeight(16)
arkanes@41 147 self.tempEnchant3:Show()
arkanes@41 148 end
arkanes@41 149 self.tempEnchant3:Show()
arkanes@41 150 end
arkanes@41 151 if self.tempEnchant3 and not thirdWeaponInfo then
arkanes@41 152 self.tempEnchant3:Hide()
arkanes@41 153 end
arkanes@41 154 tempEnchant = self.tempEnchant3
arkanes@41 155 if tempEnchant and tempEnchant:IsShown() then
arkanes@41 156 self.tempEnchant3:ClearAllPoints()
arkanes@41 157 self.tempEnchant3:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16))
arkanes@41 158 self:BindBarToWeaponEnchant(tempEnchant, 18)
arkanes@41 159 self:UpdateBarExpirationTime(tempEnchant)
arkanes@41 160 buffCount = buffCount + 1
arkanes@41 161 end
arkanes@42 162 if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
arkanes@42 163 self:OnEnter(tempEnchant)
arkanes@42 164 end
arkanes@10 165 -- debuffs
arkanes@11 166 -- Since debuffs aren't cancellable, don't need to use the secure header
arkanes@11 167 -- for them. This could be rewritten to support useful features like
arkanes@11 168 -- sorting & scaling and stuff. Honestly, should at least be alphabetical.
arkanes@10 169 for idx=1,99 do
arkanes@10 170 local frame = self.debuffFrames[idx]
arkanes@10 171 if self.dirty then
arkanes@10 172 local name, rank, icon, stacks, debuffType, duration, expirationTime = UnitAura(unit, idx, "HARMFUL")
arkanes@10 173 if not name then
arkanes@10 174 -- out of debuffs, hide all the rest of them
arkanes@10 175 for jdx = idx, 99 do
arkanes@10 176 local bar = self.debuffFrames[jdx]
arkanes@10 177 if bar then bar:Hide() else break end
arkanes@10 178 end
arkanes@10 179 break
arkanes@10 180 end
arkanes@10 181 if not frame then
arkanes@10 182 frame = self:ConstructBar(nil, 1, 0, 0)
arkanes@10 183 self.debuffFrames[idx] = frame
arkanes@10 184 end
arkanes@10 185 self:SetBarAppearance(frame, name, icon, stacks, duration, expirationTime)
arkanes@10 186 frame:ClearAllPoints()
arkanes@10 187 -- position it under all the buffs, with a half-bar spacing
arkanes@41 188 frame:SetPoint("TOP", self.secureHeader, "TOP", 0, (buffCount * -16) - 8)
arkanes@10 189 frame:Show()
arkanes@13 190 frame.filter = "HARMFUL"
arkanes@13 191 frame.unit = unit
arkanes@16 192 frame.index = idx
arkanes@13 193 frame:SetScript("OnEnter", function() kbf:OnEnter(frame) end)
arkanes@13 194 frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
arkanes@23 195 frame:EnableMouse(true)
arkanes@10 196 buffCount = buffCount + 1
arkanes@10 197 else
arkanes@10 198 -- not dirty, so no frame means we're done
arkanes@10 199 if not frame then break end
arkanes@6 200 end
arkanes@10 201 self:UpdateBarExpirationTime(frame)
arkanes@13 202 if ( GameTooltip:IsOwned(frame) ) then
arkanes@15 203 self:OnEnter(frame)
arkanes@13 204 end
arkanes@4 205 end
arkanes@6 206 self.dirty = nil
arkanes@4 207 end
arkanes@4 208
arkanes@0 209 function kbf:UNIT_AURA(event, unit)
arkanes@38 210 if unit ~= self.secureHeader:GetAttribute("unit") then return end
arkanes@6 211 self.dirty = true
arkanes@0 212 end
arkanes@0 213
arkanes@10 214 function kbf:UpdateBarExpirationTime(frame)
arkanes@10 215 if frame.expirationTime then
arkanes@10 216 local remaining = frame.expirationTime - GetTime()
arkanes@10 217 remaining = math.max(0, remaining)
arkanes@10 218 local perc = remaining / frame.duration
arkanes@10 219 frame.timertext:SetText(self:FormatTimeText(remaining))
arkanes@10 220 frame.statusbar:SetValue(remaining)
arkanes@10 221 end
arkanes@10 222 end
arkanes@10 223
arkanes@42 224 local gratt = LibStub:GetLibrary("LibGratuity-3.0")
arkanes@42 225
arkanes@17 226 function kbf:BindBarToWeaponEnchant(parentFrame, slotOverride)
arkanes@17 227 -- allow passing of explicit slot in order to work around aura header bug
arkanes@17 228 local slot = slotOverride or parentFrame:GetAttribute("target-slot")
arkanes@17 229 local itemIndex = slot - 15 -- 1MH, 2OF
arkanes@17 230 local RETURNS_PER_ITEM = 3
arkanes@17 231 local hasEnchant, remaining, enchantCharges = select(RETURNS_PER_ITEM * (itemIndex - 1) + 1, GetWeaponEnchantInfo())
arkanes@17 232 -- remaining time is in milliseconds
arkanes@26 233 if not hasEnchant then return end -- this should never happen
arkanes@17 234 local remaining = remaining / 1000
arkanes@42 235
arkanes@17 236 local icon = GetInventoryItemTexture("player", slot)
arkanes@42 237 local maxDuration
arkanes@42 238 if select(2, UnitClass("player")) == "ROGUE" then
arkanes@42 239 -- Rogues are probably using poisons, which are an hour
arkanes@42 240 maxDuration = 60 * 60
arkanes@42 241 else
arkanes@42 242 -- everyone else is probably using something thats a half hour
arkanes@42 243 maxDuration = 30 * 60
arkanes@42 244 end
arkanes@42 245 local duration = max(maxDuration, remaining)
arkanes@17 246 local expirationTime = GetTime() + remaining
arkanes@17 247 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@42 248 -- try to figure out what the weapon enchant is
arkanes@42 249 -- tooltip string -> {spellid, duration}
arkanes@42 250 local knownEnchants = {
arkanes@42 251 ["Flametongue"] = {8024, 30*60},
arkanes@42 252 ["Frostbrand"] = {8033, 30*60},
arkanes@42 253
arkanes@42 254 }
arkanes@42 255 local spellId = nil
arkanes@42 256 if gratt then
arkanes@42 257 gratt:SetInventoryItem("player", slot)
arkanes@42 258 for tag, info in pairs(knownEnchants) do
arkanes@42 259 if gratt:Find(tag) then
arkanes@42 260 spellId, duration = unpack(info)
arkanes@42 261 -- TODO: Maybe want to leave it as the weapon icon?
arkanes@42 262 -- I don't think theres enough room to add both the name of the weapon & the buff in there
arkanes@42 263 -- maybe use the tag?
arkanes@42 264 -- Or maybe use the slot name, ie Flametongue / Main Hand
arkanes@42 265 name, _, _ = GetSpellInfo(spellId)
arkanes@42 266 break
arkanes@42 267 end
arkanes@42 268 end
arkanes@42 269 end
arkanes@42 270 parentFrame.spellId = spellId
arkanes@17 271 if not parentFrame.icon then
arkanes@17 272 self:ConstructBar(parentFrame, 1, 0, 1)
arkanes@17 273 end
arkanes@17 274 self:SetBarAppearance(parentFrame, name, icon, enchantCharges, duration, expirationTime)
arkanes@17 275 end
arkanes@17 276
arkanes@3 277 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 278 local index = parentFrame:GetAttribute("index")
arkanes@3 279 local filter = parentFrame:GetAttribute("filter")
arkanes@10 280 local name, rank, icon, stacks, debuffType, duration, expirationTime,
arkanes@3 281 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@10 282 if not name then return end
arkanes@2 283 if not parentFrame.icon then
arkanes@2 284 self:ConstructBar(parentFrame)
arkanes@0 285 end
arkanes@10 286 self:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@10 287 end
arkanes@10 288
arkanes@10 289 function kbf:SetBarAppearance(parentFrame, name, icon, stacks, duration, expirationTime)
arkanes@2 290 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 291 if stacks and stacks > 0 then
arkanes@2 292 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 293 else
arkanes@2 294 parentFrame.text:SetText(name)
arkanes@0 295 end
arkanes@4 296 parentFrame.timertext:SetText(self:FormatTimeText(duration))
arkanes@4 297 -- store duration information
arkanes@6 298 if duration and duration > 0 then
arkanes@4 299 parentFrame.expirationTime = expirationTime
arkanes@4 300 parentFrame.duration = duration
arkanes@4 301 parentFrame.statusbar:SetMinMaxValues(0, duration)
arkanes@4 302 else
arkanes@4 303 parentFrame.expirationTime = nil
arkanes@4 304 parentFrame.duration = 0
arkanes@4 305 parentFrame.statusbar:SetMinMaxValues(0,1)
arkanes@4 306 parentFrame.statusbar:SetValue(1)
arkanes@4 307 end
arkanes@4 308 end
arkanes@4 309
arkanes@17 310 -- expects time seconds
arkanes@4 311 function kbf:FormatTimeText(time)
arkanes@4 312 if not time or time == 0 then return "" end
arkanes@4 313 local timetext
arkanes@4 314 local h = floor(time/3600)
arkanes@4 315 local m = time - (h*3600)
arkanes@4 316 m = floor(m/60)
arkanes@4 317 local s = time - ((h*3600) + (m*60))
arkanes@4 318 if h > 0 then
arkanes@4 319 timetext = ("%d:%02d"):format(h, m)
arkanes@4 320 elseif m > 0 then
arkanes@4 321 timetext = string.format("%d:%02d", m, floor(s))
arkanes@4 322 elseif s < 10 then
arkanes@4 323 timetext = string.format("%1.1f", s)
arkanes@4 324 else
arkanes@4 325 timetext = string.format("%.0f", floor(s))
arkanes@4 326 end
arkanes@4 327 return timetext
arkanes@0 328 end
arkanes@0 329
arkanes@12 330 function KBF:OnEnter(button, motion)
arkanes@12 331 -- this is for the secure buttons, so use the attributes
arkanes@26 332 local unit = SecureButton_GetModifiedUnit(button) or button.unit -- will perform vehicle toggle
arkanes@21 333 local filter = button:GetAttribute("filter") or button.filter
arkanes@15 334 local index = button:GetAttribute("index") or button.index
arkanes@17 335 if unit and filter and index then
arkanes@21 336 -- I'd like a better place to position this but it's funky for right now, handle it later
arkanes@17 337 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@17 338 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@17 339 GameTooltip:SetUnitAura(unit, index, filter);
arkanes@17 340 return
arkanes@17 341 end
arkanes@17 342 local slot = button:GetAttribute("target-slot") -- temp enchant
arkanes@42 343 if slot then
arkanes@42 344 GameTooltip:SetOwner(button, "ANCHOR_BOTTOMLEFT");
arkanes@42 345 GameTooltip:SetFrameLevel(button:GetFrameLevel() + 2);
arkanes@42 346 if button.spellId then
arkanes@42 347 -- TODO: This might be too big of a tooltip to care about that much.
arkanes@42 348 -- Maybe I should just have a single line with the weapon name
arkanes@42 349 --GameTooltip:SetInventoryItem(unit, slot)
arkanes@42 350 local name = GetItemInfo(GetInventoryItemID("player", slot))
arkanes@42 351 local r, g, b = GetItemQualityColor(GetInventoryItemQuality("player", slot))
arkanes@42 352 GameTooltip:SetText(name, r, g, b)
arkanes@42 353 GameTooltip:AddLine(" ")
arkanes@42 354 GameTooltip:AddSpellByID(button.spellId)
arkanes@42 355 else
arkanes@42 356 GameTooltip:SetInventoryItem(unit, slot)
arkanes@42 357 end
arkanes@42 358 end
arkanes@12 359 end
arkanes@12 360
arkanes@1 361 -- creates a icon + statusbar bar
arkanes@10 362 function kbf:ConstructBar(frame, r, g, b)
arkanes@0 363 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 364 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 365 -- have to be consistent with the stuff in KBF.xml
arkanes@0 366 local height = 16
arkanes@1 367 local width = 200 -- this is the width *without* the icon
arkanes@22 368 local font, _, style = GameFontHighlight:GetFont()
arkanes@10 369 local r = r or 0
arkanes@10 370 local g = g or 1
arkanes@10 371 local b = b or 0
arkanes@10 372 local bgcolor = {r, g, b, 0.5}
arkanes@10 373 local color = {r, g, b, 1}
arkanes@0 374 local fontsize = 11
arkanes@0 375 local timertextwidth = fontsize * 3.6
arkanes@0 376 local textcolor = {1, 1, 1, 1}
arkanes@0 377 local timertextcolor = {1, 1, 1, 1}
arkanes@10 378 if not frame then
arkanes@10 379 frame = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@10 380 frame:SetHeight(16)
arkanes@23 381 frame:SetWidth(200 + 16)
arkanes@10 382 end
arkanes@1 383 local bar = frame
arkanes@0 384 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 385 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 386 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 387 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 388 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 389
arkanes@0 390 -- the icon
arkanes@0 391 bar.icon:ClearAllPoints()
arkanes@0 392 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 393 -- icons are square
arkanes@0 394 bar.icon:SetWidth(height)
arkanes@0 395 bar.icon:SetHeight(height)
arkanes@2 396 --bar.icon:EnableMouse(false)
arkanes@0 397 -- the status bar background & foreground
arkanes@0 398 local function setupStatusBar(sb, color)
arkanes@0 399 sb:ClearAllPoints()
arkanes@0 400 sb:SetHeight(height)
arkanes@0 401 sb:SetWidth(width)
arkanes@0 402 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 403 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 404 sb:SetStatusBarTexture(texture)
arkanes@0 405 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 406 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 407 sb:SetStatusBarColor(unpack(color))
arkanes@0 408 sb:SetMinMaxValues(0,1)
arkanes@0 409 sb:SetValue(1)
arkanes@0 410 end
arkanes@0 411 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 412 setupStatusBar(bar.statusbar, color)
arkanes@0 413 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 414 -- timer text
arkanes@0 415 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 416 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 417 bar.timertext:SetHeight(height)
arkanes@0 418 bar.timertext:SetWidth(timertextwidth)
arkanes@24 419 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 2, 0)
arkanes@24 420 bar.timertext:SetJustifyH("LEFT")
arkanes@0 421 bar.timertext:SetText("time")
arkanes@0 422 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 423
arkanes@0 424 -- and the label text
arkanes@0 425 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 426 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 427 bar.text:SetHeight(height)
arkanes@24 428 bar.text:SetPoint("LEFT", bar.timertext, "RIGHT", 0, 0)
arkanes@0 429 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 430 bar.text:SetJustifyH("LEFT")
arkanes@0 431 bar.text:SetText("text")
arkanes@0 432 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 433 return bar
arkanes@0 434 end
arkanes@0 435
arkanes@38 436 function kbf:CreateCoreFrames()
arkanes@38 437 -- this is the visible anchor frame that the user interacts with
arkanes@38 438 -- to move the buffs around
arkanes@0 439 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 440 anchor:SetClampedToScreen(true)
arkanes@0 441 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 442 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@18 443 tile = true, tileSize = 16, edgeSize = 12,
arkanes@0 444 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 445 })
arkanes@0 446 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 447 text:SetFontObject(GameFontHighlight)
arkanes@0 448 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 449 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 450 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 451 text:SetText("KBF ANCHOR")
arkanes@18 452 anchor:SetWidth(200 +16)
arkanes@18 453 anchor:SetHeight(16)
arkanes@0 454 -- movability
arkanes@0 455 anchor:EnableMouse(true)
arkanes@0 456 anchor:SetMovable(true)
arkanes@0 457 anchor:RegisterForDrag("LeftButton")
arkanes@0 458 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 459 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 460 anchor:ClearAllPoints()
arkanes@22 461 anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
arkanes@0 462 anchor:Hide()
arkanes@38 463 -- this is the parent & host for the secure aura buttons.
arkanes@0 464
arkanes@38 465 local secureHeader = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")
arkanes@38 466 self:SetCommonSecureHeaderAttributes(secureHeader)
arkanes@40 467 secureHeader:SetAttribute("consolidateTo", 99)
arkanes@38 468 secureHeader:SetPoint("TOP", anchor, "TOP", 0, 0)
arkanes@38 469
arkanes@38 470 -- this is the "button" in the aura flow that represents the consolidated buffs.
arkanes@38 471 -- pre-creating it here in order to perform customization
arkanes@40 472 local consolidateProxy = CreateFrame("BUTTON", nil, UIParent, "SecureHandlerClickTemplate")
arkanes@39 473 consolidateProxy:SetNormalTexture("Interface\\TargetingFrame\\UI-StatusBar")
arkanes@39 474 consolidateProxy:SetWidth(200 +16)
arkanes@39 475 consolidateProxy:SetHeight(16)
arkanes@38 476 secureHeader:SetAttribute("consolidateProxy", consolidateProxy)
arkanes@40 477 --secureHeader:SetFrameRef("proxy", consolidateProxy)
arkanes@40 478
arkanes@40 479
arkanes@38 480 -- this is the equivilent of the secureHeader for the consolidated buffs
arkanes@38 481 -- pre-creating again, so we can customize/size/position it
arkanes@38 482 local consolidateHeader = CreateFrame("FRAME", "KBFConsolidatedAnchorFrame", consolidateProxy)
arkanes@38 483 self:SetCommonSecureHeaderAttributes(consolidateHeader)
arkanes@38 484 secureHeader:SetAttribute("consolidateHeader", consolidateHeader)
arkanes@39 485 consolidateProxy:SetAttribute("header", consolidateHeader);
arkanes@40 486 consolidateProxy:SetFrameRef("header", consolidateHeader)
arkanes@40 487
arkanes@40 488 consolidateProxy:SetAttribute("_onclick", [[
arkanes@40 489 local frame = self:GetFrameRef("header")
arkanes@40 490 if frame:IsShown() then frame:Hide() else frame:Show() end
arkanes@40 491 ]])
arkanes@40 492 consolidateProxy:EnableMouse(true)
arkanes@40 493 consolidateProxy:RegisterForClicks("AnyUp")
arkanes@39 494
arkanes@39 495 -- position it relative to the proxy, so it can appear where we want it
arkanes@40 496 consolidateHeader:SetPoint("TOPRIGHT", anchor, "TOPLEFT", 0, 0)
arkanes@38 497 consolidateHeader:SetWidth(200 +16)
arkanes@38 498 consolidateHeader:SetHeight(16)
arkanes@38 499 consolidateHeader:Show()
arkanes@39 500
arkanes@38 501 return anchor, secureHeader, consolidateHeader, consolidateProxy
arkanes@37 502 end
arkanes@37 503
arkanes@38 504 --- sets the attributes needed by all the headers
arkanes@38 505 function kbf:SetCommonSecureHeaderAttributes(frame)
arkanes@0 506 frame:SetAttribute("filter", "HELPFUL")
arkanes@20 507 frame:SetAttribute("toggleForVehicle", true) -- this doesn't actually work right now, but maybe it eventually will
arkanes@0 508 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 509 frame:SetAttribute("point", "TOP")
arkanes@0 510 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@2 511 frame:SetAttribute("xOffset", 0)
arkanes@3 512 frame:SetAttribute("yOffset", -16)
arkanes@3 513 frame:SetAttribute("minWidth", 216)
arkanes@3 514 frame:SetAttribute("minHeight", 16)
arkanes@25 515 frame:SetAttribute("unit", "player")
arkanes@3 516 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 517 frame:SetAttribute("sortOrder", "-")
arkanes@41 518 -- TODO: SecureAuraHeader doesn't correctly implement the temp enchants
arkanes@17 519 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
arkanes@41 520 frame:SetAttribute("includeWeapons", 100)
arkanes@5 521 frame:Show() -- has to be shown, otherwise the child frames don't show
arkanes@37 522 return frame
arkanes@0 523 end
arkanes@18 524
arkanes@18 525 function kbf:ShowAnchor()
arkanes@38 526 self.secureHeader:ClearAllPoints()
arkanes@38 527 self.secureHeader:SetPoint("TOP", self.anchor, "BOTTOM", 0, 0)
arkanes@18 528 self.anchor:Show()
arkanes@18 529 end
arkanes@18 530
arkanes@18 531 function kbf:HideAnchor()
arkanes@38 532 self.secureHeader:ClearAllPoints()
arkanes@38 533 self.secureHeader:SetPoint("TOP", self.anchor, "TOP", 0, 0)
arkanes@18 534 self.anchor:Hide()
arkanes@18 535 end
arkanes@18 536
arkanes@18 537 function kbf:ToggleAnchor()
arkanes@18 538 if self.anchor:IsShown() then
arkanes@18 539 self:HideAnchor()
arkanes@18 540 else
arkanes@18 541 self:ShowAnchor()
arkanes@18 542 end
arkanes@18 543 end