annotate KBF.lua @ 3:bb1143608eb4

Correctly pull the index from the secure attribute in order to bind the right buff to the right frame
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 17:16:28 -0500
parents cf6e612a1c7e
children 75634f25a762
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@0 9 self.options = {
arkanes@0 10 barWidth = 200 + 16 + 8,
arkanes@0 11 barHeight = 16 + 8
arkanes@0 12 }
arkanes@0 13 self.anchor = self:CreateAnchorFrame()
arkanes@2 14 self.buffBars = {}
arkanes@0 15 self.anchor:Show()
arkanes@0 16 self:RegisterEvent("UNIT_AURA")
arkanes@0 17 end
arkanes@1 18 -- naming convention
arkanes@1 19 -- "frame" is the secure aura button created by the group handler
arkanes@1 20 -- "bar" is the set of icon + status bars that we create to show the buff time
arkanes@0 21
arkanes@0 22 function kbf:UNIT_AURA(event, unit)
arkanes@2 23 if unit ~= self.secureFrame:GetAttribute("unit") then return end
arkanes@2 24 for idx=1,99 do
arkanes@0 25 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@0 26 if not frame then break end
arkanes@3 27 self:BindBarToBuff(frame, unit)
arkanes@0 28 end
arkanes@0 29 end
arkanes@0 30
arkanes@3 31 function kbf:BindBarToBuff(parentFrame, unit)
arkanes@3 32 local index = parentFrame:GetAttribute("index")
arkanes@3 33 local filter = parentFrame:GetAttribute("filter")
arkanes@0 34 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@3 35 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter)
arkanes@2 36 -- This shouldn't be neccesary as the bar is parented to the frame, which is
arkanes@2 37 -- hidden by the group handler
arkanes@2 38 if not parentFrame.icon then
arkanes@2 39 self:ConstructBar(parentFrame)
arkanes@0 40 end
arkanes@2 41 parentFrame.icon:SetNormalTexture(icon)
arkanes@0 42 if stacks and stacks > 0 then
arkanes@2 43 parentFrame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 44 else
arkanes@2 45 parentFrame.text:SetText(name)
arkanes@0 46 end
arkanes@0 47 end
arkanes@0 48
arkanes@1 49 -- creates a icon + statusbar bar
arkanes@1 50 function kbf:ConstructBar(frame)
arkanes@0 51 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@1 52 -- Because of secureframe suckiness, these height & width numbers
arkanes@1 53 -- have to be consistent with the stuff in KBF.xml
arkanes@0 54 local height = 16
arkanes@1 55 local width = 200 -- this is the width *without* the icon
arkanes@0 56 local font, _ style = GameFontHighlight:GetFont()
arkanes@0 57 local bgcolor = {1, 0, 0, 0.5}
arkanes@0 58 local color = {0, 1, 0, 1}
arkanes@0 59 local fontsize = 11
arkanes@0 60 local timertextwidth = fontsize * 3.6
arkanes@0 61 local textcolor = {1, 1, 1, 1}
arkanes@0 62 local timertextcolor = {1, 1, 1, 1}
arkanes@1 63 --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
arkanes@1 64 local bar = frame
arkanes@0 65 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 66 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 67 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 68 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 69 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 70
arkanes@0 71 -- the icon
arkanes@0 72 bar.icon:ClearAllPoints()
arkanes@0 73 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 74 -- icons are square
arkanes@0 75 bar.icon:SetWidth(height)
arkanes@0 76 bar.icon:SetHeight(height)
arkanes@2 77 --bar.icon:EnableMouse(false)
arkanes@0 78 -- the status bar background & foreground
arkanes@0 79 local function setupStatusBar(sb, color)
arkanes@0 80 sb:ClearAllPoints()
arkanes@0 81 sb:SetHeight(height)
arkanes@0 82 sb:SetWidth(width)
arkanes@0 83 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 84 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 85 sb:SetStatusBarTexture(texture)
arkanes@0 86 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 87 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 88 sb:SetStatusBarColor(unpack(color))
arkanes@0 89 sb:SetMinMaxValues(0,1)
arkanes@0 90 sb:SetValue(1)
arkanes@0 91 end
arkanes@0 92 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 93 setupStatusBar(bar.statusbar, color)
arkanes@0 94 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 95 -- timer text
arkanes@0 96 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 97 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 98 bar.timertext:SetHeight(height)
arkanes@0 99 bar.timertext:SetWidth(timertextwidth)
arkanes@0 100 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 101 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 102 bar.timertext:SetText("time")
arkanes@0 103 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 104
arkanes@0 105 -- and the label text
arkanes@0 106 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 107 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 108 bar.text:SetHeight(height)
arkanes@0 109 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 110 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 111 bar.text:SetJustifyH("LEFT")
arkanes@0 112 bar.text:SetText("text")
arkanes@0 113 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 114
arkanes@0 115 bar:EnableMouse(true)
arkanes@0 116 return bar
arkanes@0 117 end
arkanes@0 118
arkanes@0 119 function kbf:CreateAnchorFrame()
arkanes@0 120 -- give it a name so it'll remember its position
arkanes@0 121 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 122 anchor:SetClampedToScreen(true)
arkanes@0 123 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 124 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 125 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 126 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 127 })
arkanes@0 128 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 129 text:SetFontObject(GameFontHighlight)
arkanes@0 130 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 131 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 132 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 133 text:SetText("KBF ANCHOR")
arkanes@0 134 anchor:SetWidth(self.options.barWidth)
arkanes@0 135 anchor:SetHeight(self.options.barHeight)
arkanes@0 136 -- movability
arkanes@0 137 anchor:EnableMouse(true)
arkanes@0 138 anchor:SetMovable(true)
arkanes@0 139 anchor:RegisterForDrag("LeftButton")
arkanes@0 140 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 141 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 142 anchor:ClearAllPoints()
arkanes@0 143 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 144 anchor:Hide()
arkanes@0 145
arkanes@0 146 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 147 --local frame = anchor
arkanes@0 148 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 149 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@3 150 frame:SetAttribute("point", "TOP")
arkanes@0 151 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 152 frame:SetAttribute("consolidateTo", nil)
arkanes@0 153 --frame:SetAttribute("wrapXOffset", 0)
arkanes@0 154 --frame:SetAttribute("wrapYOffset", -34)
arkanes@2 155 frame:SetAttribute("xOffset", 0)
arkanes@3 156 frame:SetAttribute("yOffset", -16)
arkanes@3 157 frame:SetAttribute("minWidth", 216)
arkanes@3 158 frame:SetAttribute("minHeight", 16)
arkanes@2 159 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff
arkanes@3 160 frame:SetAttribute("sortMethod", "NAME")
arkanes@3 161 frame:SetAttribute("sortOrder", "-")
arkanes@3 162 frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0)
arkanes@0 163 frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 164 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 165 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 166 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 167 })
arkanes@0 168 frame:Show()
arkanes@0 169 self.secureFrame = frame
arkanes@0 170 return anchor
arkanes@0 171 end