changeset 46:04d0d145a676

fix some drycoded OOC stuff
author Chris Mellon <arkanes@gmail.com>
date Wed, 23 Feb 2011 19:03:17 -0600
parents ca720b4b5435
children afd410b949ea
files KBF.lua
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/KBF.lua	Sat Feb 19 07:23:26 2011 -0600
+++ b/KBF.lua	Wed Feb 23 19:03:17 2011 -0600
@@ -70,7 +70,7 @@
 -- if called when OOC, the function will be called immediately, unless the alwaysQueue parameter is true, 
 -- in which case it will be appended normally
 function kbf:QueueForOOC(func, alwaysQueue)
-	if InCombatLockDown() or alwaysQueue then
+	if InCombatLockdown() or alwaysQueue then
 		tinsert(self.oocQueue, func)
 	else
 		func()
@@ -149,7 +149,7 @@
         -- SAH binds the offhand enchant to the main hand for removal purposes.
         -- fix it up if we're out of combat
         -- TODO: maybe this should only happen if we're dirty
-        QueueForOOC(function() tempEnchant:SetAttribute('target-slot', 17) end)
+        self:QueueForOOC(function() tempEnchant:SetAttribute('target-slot', 17) end)
     end
     if ( tempEnchant and GameTooltip:IsOwned(tempEnchant) ) then
 		self:OnEnter(tempEnchant)
@@ -168,7 +168,7 @@
             self.tempEnchant3:SetScript("OnLeave", function() GameTooltip:Hide() end)
             self.tempEnchant3:EnableMouse(true)
             --TODO: queue up for setting when leaving combat
-            QueueForOOC(function() self.tempEnchant3:SetAttribute('target-slot', 18) end)
+            self:QueueForOOC(function() self.tempEnchant3:SetAttribute('target-slot', 18) end)
 			-- set up the tooltip
 		end
 		-- TODO: If we're out of combat and theres an OH enchant,