flickerstreak@73
|
1 local ReAction = ReAction
|
flickerstreak@73
|
2 local L = ReAction.L
|
flickerstreak@73
|
3 local CreateFrame = CreateFrame
|
flickerstreak@73
|
4 local InCombatLockdown = InCombatLockdown
|
flickerstreak@73
|
5 local floor = math.floor
|
flickerstreak@73
|
6 local min = math.min
|
flickerstreak@73
|
7 local format = string.format
|
flickerstreak@73
|
8 local GameTooltip = GameTooltip
|
flickerstreak@73
|
9
|
flickerstreak@73
|
10 -- Looking for a lightweight AceConfig3-struct-compatible
|
flickerstreak@73
|
11 -- replacement for Dewdrop (e.g. forthcoming AceConfigDropdown-3.0?).
|
flickerstreak@73
|
12 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
|
flickerstreak@73
|
13 -- a bit tricky to convert from AceConfig3-struct
|
flickerstreak@73
|
14 local Dewdrop = AceLibrary("Dewdrop-2.0")
|
flickerstreak@73
|
15
|
flickerstreak@73
|
16 local function OpenMenu (frame, opts)
|
flickerstreak@73
|
17 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
|
flickerstreak@73
|
18 end
|
flickerstreak@73
|
19
|
flickerstreak@73
|
20 local function CloseMenu(frame)
|
flickerstreak@73
|
21 if Dewdrop:GetOpenedParent() == frame then
|
flickerstreak@73
|
22 Dewdrop:Close()
|
flickerstreak@73
|
23 end
|
flickerstreak@73
|
24 end
|
flickerstreak@73
|
25
|
flickerstreak@73
|
26 local function ShowMenu(bar)
|
flickerstreak@73
|
27 if not bar.menuOpts then
|
flickerstreak@73
|
28 bar.menuOpts = {
|
flickerstreak@73
|
29 type = "group",
|
flickerstreak@73
|
30 args = {
|
flickerstreak@73
|
31 openConfig = {
|
flickerstreak@73
|
32 type = "execute",
|
flickerstreak@73
|
33 name = L["Settings..."],
|
flickerstreak@73
|
34 desc = L["Open the editor for this bar"],
|
flickerstreak@73
|
35 func = function() CloseMenu(bar.controlFrame); ReAction:ShowEditor(bar) end,
|
flickerstreak@73
|
36 disabled = InCombatLockdown,
|
flickerstreak@73
|
37 order = 1
|
flickerstreak@73
|
38 },
|
flickerstreak@73
|
39 delete = {
|
flickerstreak@73
|
40 type = "execute",
|
flickerstreak@73
|
41 name = L["Delete Bar"],
|
flickerstreak@73
|
42 desc = L["Remove the bar from the current profile"],
|
flickerstreak@73
|
43 confirm = L["Are you sure you want to remove this bar?"],
|
flickerstreak@73
|
44 func = function() ReAction:EraseBar(bar) end,
|
flickerstreak@73
|
45 order = 2
|
flickerstreak@73
|
46 },
|
flickerstreak@73
|
47 }
|
flickerstreak@73
|
48 }
|
flickerstreak@73
|
49 end
|
flickerstreak@73
|
50 OpenMenu(bar.controlFrame, bar.menuOpts)
|
flickerstreak@73
|
51 end
|
flickerstreak@73
|
52
|
flickerstreak@73
|
53
|
flickerstreak@73
|
54 --
|
flickerstreak@73
|
55 -- Bar config overlay
|
flickerstreak@73
|
56 --
|
flickerstreak@73
|
57 -- localize some of these for small OnUpdate performance boost
|
flickerstreak@73
|
58 local Bar = ReAction.Bar.prototype
|
flickerstreak@73
|
59 local GetSize = Bar.GetSize
|
flickerstreak@73
|
60 local GetButtonSize = Bar.GetButtonSize
|
flickerstreak@73
|
61 local GetButtonGrid = Bar.GetButtonGrid
|
flickerstreak@73
|
62 local SetSize = Bar.SetSize
|
flickerstreak@73
|
63 local SetButtonSize = Bar.SetButtonSize
|
flickerstreak@73
|
64 local SetButtonGrid = Bar.SetButtonGrid
|
flickerstreak@73
|
65 local ApplyAnchor = Bar.ApplyAnchor
|
flickerstreak@73
|
66
|
flickerstreak@73
|
67 local function StoreExtents(bar)
|
flickerstreak@75
|
68 local f = bar:GetFrame()
|
flickerstreak@73
|
69 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
|
flickerstreak@73
|
70 relativeTo = relativeTo or f:GetParent()
|
flickerstreak@73
|
71 local anchorTo
|
flickerstreak@73
|
72 for name, b in ReAction:IterateBars() do
|
flickerstreak@73
|
73 if b and b:GetFrame() == relativeTo then
|
flickerstreak@73
|
74 anchorTo = name
|
flickerstreak@73
|
75 break
|
flickerstreak@73
|
76 end
|
flickerstreak@73
|
77 end
|
flickerstreak@73
|
78 anchorTo = anchorTo or relativeTo:GetName()
|
flickerstreak@73
|
79 local c = bar.config
|
flickerstreak@73
|
80 c.anchor = point
|
flickerstreak@73
|
81 c.anchorTo = anchorTo
|
flickerstreak@73
|
82 c.relativePoint = relativePoint
|
flickerstreak@73
|
83 c.x = x
|
flickerstreak@73
|
84 c.y = y
|
flickerstreak@73
|
85 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@73
|
86 end
|
flickerstreak@73
|
87
|
flickerstreak@73
|
88 local function StoreSize(bar)
|
flickerstreak@75
|
89 local f = bar:GetFrame()
|
flickerstreak@73
|
90 local c = bar.config
|
flickerstreak@73
|
91 c.width, c.height = f:GetWidth(), f:GetHeight()
|
flickerstreak@73
|
92 end
|
flickerstreak@73
|
93
|
flickerstreak@73
|
94 local function RecomputeButtonSize(bar)
|
flickerstreak@73
|
95 local w, h = GetSize(bar)
|
flickerstreak@73
|
96 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
97 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
98
|
flickerstreak@73
|
99 local scaleW = (floor(w/c) - s) / bw
|
flickerstreak@73
|
100 local scaleH = (floor(h/r) - s) / bh
|
flickerstreak@73
|
101 local scale = min(scaleW, scaleH)
|
flickerstreak@73
|
102
|
flickerstreak@73
|
103 SetButtonSize(bar, scale * bw, scale * bh, s)
|
flickerstreak@73
|
104 end
|
flickerstreak@73
|
105
|
flickerstreak@73
|
106 local function RecomputeButtonSpacing(bar)
|
flickerstreak@73
|
107 local w, h = GetSize(bar)
|
flickerstreak@73
|
108 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
109 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
110
|
flickerstreak@73
|
111 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
|
flickerstreak@73
|
112 end
|
flickerstreak@73
|
113
|
flickerstreak@73
|
114 local function RecomputeGrid(bar)
|
flickerstreak@73
|
115 local w, h = GetSize(bar)
|
flickerstreak@73
|
116 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
117 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
118
|
flickerstreak@73
|
119 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
|
flickerstreak@73
|
120 end
|
flickerstreak@73
|
121
|
flickerstreak@73
|
122 local function ClampToButtons(bar)
|
flickerstreak@73
|
123 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
124 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
125 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
|
flickerstreak@73
|
126 end
|
flickerstreak@73
|
127
|
flickerstreak@73
|
128 local function HideGameTooltip()
|
flickerstreak@73
|
129 GameTooltip:Hide()
|
flickerstreak@73
|
130 end
|
flickerstreak@73
|
131
|
flickerstreak@73
|
132 local anchorInside = { inside = true }
|
flickerstreak@73
|
133 local anchorOutside = { outside = true }
|
flickerstreak@73
|
134 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
|
flickerstreak@73
|
135 local oppositeEdges = {
|
flickerstreak@73
|
136 TOP = "BOTTOM",
|
flickerstreak@73
|
137 BOTTOM = "TOP",
|
flickerstreak@73
|
138 LEFT = "RIGHT",
|
flickerstreak@73
|
139 RIGHT = "LEFT"
|
flickerstreak@73
|
140 }
|
flickerstreak@73
|
141 local pointsOnEdge = {
|
flickerstreak@73
|
142 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
|
flickerstreak@73
|
143 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
|
flickerstreak@73
|
144 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
|
flickerstreak@73
|
145 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
|
flickerstreak@73
|
146 }
|
flickerstreak@73
|
147 local edgeSelector = {
|
flickerstreak@73
|
148 BOTTOM = 1, -- select x of x,y
|
flickerstreak@73
|
149 TOP = 1, -- select x of x,y
|
flickerstreak@73
|
150 LEFT = 2, -- select y of x,y
|
flickerstreak@73
|
151 RIGHT = 2, -- select y of x,y
|
flickerstreak@73
|
152 }
|
flickerstreak@73
|
153 local snapPoints = {
|
flickerstreak@73
|
154 [anchorOutside] = {
|
flickerstreak@73
|
155 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
|
flickerstreak@73
|
156 BOTTOM = {"TOP"},
|
flickerstreak@73
|
157 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
|
flickerstreak@73
|
158 RIGHT = {"LEFT"},
|
flickerstreak@73
|
159 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
|
flickerstreak@73
|
160 TOP = {"BOTTOM"},
|
flickerstreak@73
|
161 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
|
flickerstreak@73
|
162 LEFT = {"RIGHT"},
|
flickerstreak@73
|
163 CENTER = {"CENTER"}
|
flickerstreak@73
|
164 },
|
flickerstreak@73
|
165 [anchorInside] = {
|
flickerstreak@73
|
166 BOTTOMLEFT = {"BOTTOMLEFT"},
|
flickerstreak@73
|
167 BOTTOM = {"BOTTOM"},
|
flickerstreak@73
|
168 BOTTOMRIGHT = {"BOTTOMRIGHT"},
|
flickerstreak@73
|
169 RIGHT = {"RIGHT"},
|
flickerstreak@73
|
170 TOPRIGHT = {"TOPRIGHT"},
|
flickerstreak@73
|
171 TOP = {"TOP"},
|
flickerstreak@73
|
172 TOPLEFT = {"TOPLEFT"},
|
flickerstreak@73
|
173 LEFT = {"LEFT"},
|
flickerstreak@73
|
174 CENTER = {"CENTER"}
|
flickerstreak@73
|
175 }
|
flickerstreak@73
|
176 }
|
flickerstreak@73
|
177 local insidePointOffsetFuncs = {
|
flickerstreak@73
|
178 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@73
|
179 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@73
|
180 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@73
|
181 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@73
|
182 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@73
|
183 TOP = function(x, y) return 0, -y end,
|
flickerstreak@73
|
184 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@73
|
185 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@73
|
186 CENTER = function(x, y) return 0, 0 end,
|
flickerstreak@73
|
187 }
|
flickerstreak@73
|
188 local pointCoordFuncs = {
|
flickerstreak@73
|
189 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@73
|
190 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@73
|
191 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@73
|
192 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@73
|
193 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@73
|
194 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@73
|
195 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@73
|
196 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@73
|
197 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@73
|
198 }
|
flickerstreak@73
|
199 local edgeBoundsFuncs = {
|
flickerstreak@73
|
200 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@73
|
201 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@73
|
202 }
|
flickerstreak@73
|
203 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@73
|
204 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@73
|
205
|
flickerstreak@73
|
206
|
flickerstreak@73
|
207 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@73
|
208 local function GetPointCoords( f, p )
|
flickerstreak@73
|
209 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@73
|
210 if not(x and y) then
|
flickerstreak@73
|
211 local cx, cy = f:GetCenter()
|
flickerstreak@73
|
212 x = x or cx
|
flickerstreak@73
|
213 y = y or cy
|
flickerstreak@73
|
214 end
|
flickerstreak@73
|
215 return x, y
|
flickerstreak@73
|
216 end
|
flickerstreak@73
|
217
|
flickerstreak@73
|
218
|
flickerstreak@73
|
219 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@73
|
220 local function CheckAnchorable( f1, f2 )
|
flickerstreak@73
|
221 -- can't anchor a frame to itself or to nil
|
flickerstreak@73
|
222 if f1 == f2 or f2 == nil then
|
flickerstreak@73
|
223 return false
|
flickerstreak@73
|
224 end
|
flickerstreak@73
|
225
|
flickerstreak@73
|
226 -- can always anchor to UIParent
|
flickerstreak@73
|
227 if f2 == UIParent then
|
flickerstreak@73
|
228 return true
|
flickerstreak@73
|
229 end
|
flickerstreak@73
|
230
|
flickerstreak@73
|
231 -- also can't do circular anchoring of frames
|
flickerstreak@73
|
232 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@73
|
233 -- (who nests draggables that deep anyway?)
|
flickerstreak@73
|
234 for i = 1, f2:GetNumPoints() do
|
flickerstreak@73
|
235 local _, f = f2:GetPoint(i)
|
flickerstreak@73
|
236 if not f then f = f2:GetParent() end
|
flickerstreak@73
|
237 return CheckAnchorable(f1,f)
|
flickerstreak@73
|
238 end
|
flickerstreak@73
|
239
|
flickerstreak@73
|
240 return true
|
flickerstreak@73
|
241 end
|
flickerstreak@73
|
242
|
flickerstreak@73
|
243 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@73
|
244 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@73
|
245 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@73
|
246 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@73
|
247 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@73
|
248 end
|
flickerstreak@73
|
249
|
flickerstreak@73
|
250 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@73
|
251 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@73
|
252 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@73
|
253 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@73
|
254 x = select(edgeSelector[e2], x, y)
|
flickerstreak@73
|
255 return l <= x and x <= u
|
flickerstreak@73
|
256 end
|
flickerstreak@73
|
257
|
flickerstreak@73
|
258 -- Returns the distance between corresponding edges. It is
|
flickerstreak@73
|
259 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@73
|
260 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@73
|
261 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@73
|
262 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@73
|
263 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@73
|
264 end
|
flickerstreak@73
|
265
|
flickerstreak@73
|
266 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@73
|
267
|
flickerstreak@73
|
268 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@73
|
269 local dist, edge, opp
|
flickerstreak@73
|
270 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@73
|
271 for _, e in pairs(edges) do
|
flickerstreak@73
|
272 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@73
|
273 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@73
|
274 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@73
|
275 if not dist or (d < dist) then
|
flickerstreak@73
|
276 dist, edge, opp = d, e, o
|
flickerstreak@73
|
277 end
|
flickerstreak@73
|
278 end
|
flickerstreak@73
|
279 end
|
flickerstreak@73
|
280 end
|
flickerstreak@73
|
281 return dist, edge, opp
|
flickerstreak@73
|
282 end
|
flickerstreak@73
|
283
|
flickerstreak@73
|
284 local function GetClosestVisibleEdge( f )
|
flickerstreak@73
|
285 local r, o, e1, e2
|
flickerstreak@73
|
286 local a = anchorOutside
|
flickerstreak@73
|
287 for _, b in ReAction:IterateBars() do
|
flickerstreak@73
|
288 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@73
|
289 if d and (not r or d < r) then
|
flickerstreak@73
|
290 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@73
|
291 end
|
flickerstreak@73
|
292 end
|
flickerstreak@73
|
293 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@73
|
294 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@73
|
295 if d and (not r or d < r) then
|
flickerstreak@73
|
296 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@73
|
297 end
|
flickerstreak@73
|
298 end
|
flickerstreak@73
|
299 return o, e1, e2, a
|
flickerstreak@73
|
300 end
|
flickerstreak@73
|
301
|
flickerstreak@73
|
302 local function GetClosestVisiblePoint(f1)
|
flickerstreak@73
|
303 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@73
|
304 if f2 then
|
flickerstreak@73
|
305 local rsq, p, rp, x, y
|
flickerstreak@73
|
306 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@73
|
307 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@73
|
308 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@73
|
309 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@73
|
310 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@73
|
311 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@73
|
312 local dx = x1 - x2
|
flickerstreak@73
|
313 local dy = y1 - y2
|
flickerstreak@73
|
314 local rsq2 = dx*dx + dy*dy
|
flickerstreak@73
|
315 if not rsq or rsq2 < rsq then
|
flickerstreak@73
|
316 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@73
|
317 end
|
flickerstreak@73
|
318 end
|
flickerstreak@73
|
319 end
|
flickerstreak@73
|
320 end
|
flickerstreak@73
|
321 return f2, p, rp, x, y
|
flickerstreak@73
|
322 end
|
flickerstreak@73
|
323 end
|
flickerstreak@73
|
324
|
flickerstreak@73
|
325 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@73
|
326 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@73
|
327 local s = false
|
flickerstreak@73
|
328
|
flickerstreak@73
|
329 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
|
flickerstreak@73
|
330 local xx, yy = pointCoordFuncs[p](f1)
|
flickerstreak@73
|
331 if xx and yy then
|
flickerstreak@73
|
332 if math.abs(x) <= rx then
|
flickerstreak@73
|
333 x = sx
|
flickerstreak@73
|
334 s = true
|
flickerstreak@73
|
335 end
|
flickerstreak@73
|
336 if math.abs(y) <= ry then
|
flickerstreak@73
|
337 y = sy
|
flickerstreak@73
|
338 s = true
|
flickerstreak@73
|
339 end
|
flickerstreak@73
|
340 elseif xx then
|
flickerstreak@73
|
341 if math.abs(x) <= rx then
|
flickerstreak@73
|
342 x = sx
|
flickerstreak@73
|
343 s = true
|
flickerstreak@73
|
344 if math.abs(y) <= ry then
|
flickerstreak@73
|
345 y = sy
|
flickerstreak@73
|
346 end
|
flickerstreak@73
|
347 end
|
flickerstreak@73
|
348 elseif yy then
|
flickerstreak@73
|
349 if math.abs(y) <= ry then
|
flickerstreak@73
|
350 y = sy
|
flickerstreak@73
|
351 s = true
|
flickerstreak@73
|
352 if math.abs(x) <= rx then
|
flickerstreak@73
|
353 x = sx
|
flickerstreak@73
|
354 end
|
flickerstreak@73
|
355 end
|
flickerstreak@73
|
356 end
|
flickerstreak@73
|
357
|
flickerstreak@73
|
358 if x == -0 then x = 0 end
|
flickerstreak@73
|
359 if y == -0 then y = 0 end
|
flickerstreak@73
|
360
|
flickerstreak@73
|
361 if s then
|
flickerstreak@73
|
362 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@73
|
363 end
|
flickerstreak@73
|
364 end
|
flickerstreak@73
|
365
|
flickerstreak@73
|
366 local function CreateSnapIndicator()
|
flickerstreak@73
|
367 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@73
|
368 si:SetFrameStrata("HIGH")
|
flickerstreak@73
|
369 si:SetHeight(8)
|
flickerstreak@73
|
370 si:SetWidth(8)
|
flickerstreak@73
|
371 local tex = si:CreateTexture()
|
flickerstreak@73
|
372 tex:SetAllPoints()
|
flickerstreak@73
|
373 tex:SetTexture(1.0, 0.82, 0, 0.8)
|
flickerstreak@73
|
374 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
375 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@73
|
376 return si
|
flickerstreak@73
|
377 end
|
flickerstreak@73
|
378
|
flickerstreak@73
|
379 local si1 = CreateSnapIndicator()
|
flickerstreak@73
|
380 local si2 = CreateSnapIndicator()
|
flickerstreak@73
|
381
|
flickerstreak@73
|
382 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@73
|
383 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@73
|
384 if o then
|
flickerstreak@73
|
385 si1:ClearAllPoints()
|
flickerstreak@73
|
386 si2:ClearAllPoints()
|
flickerstreak@73
|
387 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@73
|
388 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@73
|
389 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@73
|
390 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@73
|
391 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@73
|
392 si1:Show()
|
flickerstreak@73
|
393 si2:Show()
|
flickerstreak@73
|
394 else
|
flickerstreak@73
|
395 if si1:IsVisible() then
|
flickerstreak@73
|
396 si1:Hide()
|
flickerstreak@73
|
397 si2:Hide()
|
flickerstreak@73
|
398 end
|
flickerstreak@73
|
399 end
|
flickerstreak@73
|
400 end
|
flickerstreak@73
|
401
|
flickerstreak@73
|
402 local function HideSnapIndicator()
|
flickerstreak@73
|
403 if si1:IsVisible() then
|
flickerstreak@73
|
404 si1:Hide()
|
flickerstreak@73
|
405 si2:Hide()
|
flickerstreak@73
|
406 end
|
flickerstreak@73
|
407 end
|
flickerstreak@73
|
408
|
flickerstreak@73
|
409 local function CreateControls(bar)
|
flickerstreak@75
|
410 local f = bar:GetFrame()
|
flickerstreak@73
|
411
|
flickerstreak@73
|
412 f:SetMovable(true)
|
flickerstreak@73
|
413 f:SetResizable(true)
|
flickerstreak@73
|
414 f:SetClampedToScreen(true)
|
flickerstreak@73
|
415
|
flickerstreak@73
|
416 -- buttons on the bar should be direct children of the bar frame.
|
flickerstreak@73
|
417 -- The control elements need to float on top of this, which we could
|
flickerstreak@73
|
418 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
flickerstreak@73
|
419 -- via frame nesting, hence good old foo's appearance here.
|
flickerstreak@73
|
420 local foo = CreateFrame("Frame",nil,f)
|
flickerstreak@73
|
421 foo:SetAllPoints()
|
flickerstreak@73
|
422 foo:SetClampedToScreen(true)
|
flickerstreak@73
|
423
|
flickerstreak@73
|
424 local control = CreateFrame("Button", nil, foo)
|
flickerstreak@73
|
425 control:EnableMouse(true)
|
flickerstreak@73
|
426 control:SetToplevel(true)
|
flickerstreak@73
|
427 control:SetPoint("TOPLEFT", -4, 4)
|
flickerstreak@73
|
428 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
flickerstreak@73
|
429 control:SetBackdrop({
|
flickerstreak@73
|
430 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@73
|
431 tile = true,
|
flickerstreak@73
|
432 tileSize = 16,
|
flickerstreak@73
|
433 edgeSize = 16,
|
flickerstreak@73
|
434 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@73
|
435 })
|
flickerstreak@73
|
436
|
flickerstreak@73
|
437 -- textures
|
flickerstreak@73
|
438 local bgTex = control:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@73
|
439 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@73
|
440 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@73
|
441 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@73
|
442 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
443 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@73
|
444 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@73
|
445 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@73
|
446 hTex:SetBlendMode("ADD")
|
flickerstreak@73
|
447
|
flickerstreak@73
|
448 -- label
|
flickerstreak@73
|
449 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@73
|
450 label:SetAllPoints()
|
flickerstreak@73
|
451 label:SetJustifyH("CENTER")
|
flickerstreak@73
|
452 label:SetShadowColor(0,0,0,1)
|
flickerstreak@73
|
453 label:SetShadowOffset(2,-2)
|
flickerstreak@73
|
454 label:SetTextColor(1,1,1,1)
|
flickerstreak@73
|
455 label:SetText(bar:GetName())
|
flickerstreak@73
|
456 label:Show()
|
flickerstreak@73
|
457 bar.controlLabelString = label -- so that bar:SetName() can update it
|
flickerstreak@73
|
458
|
flickerstreak@73
|
459 local function StopResize()
|
flickerstreak@73
|
460 f:StopMovingOrSizing()
|
flickerstreak@73
|
461 f.isMoving = false
|
flickerstreak@73
|
462 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
463 StoreSize(bar)
|
flickerstreak@73
|
464 ClampToButtons(bar)
|
flickerstreak@73
|
465 ApplyAnchor(bar)
|
flickerstreak@73
|
466 ReAction:RefreshOptions()
|
flickerstreak@73
|
467 end
|
flickerstreak@73
|
468
|
flickerstreak@73
|
469 -- edge drag handles
|
flickerstreak@73
|
470 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
flickerstreak@73
|
471 local edge = CreateFrame("Frame",nil,control)
|
flickerstreak@73
|
472 edge:EnableMouse(true)
|
flickerstreak@73
|
473 edge:SetWidth(8)
|
flickerstreak@73
|
474 edge:SetHeight(8)
|
flickerstreak@73
|
475 if point == "TOP" or point == "BOTTOM" then
|
flickerstreak@73
|
476 edge:SetPoint(point.."LEFT")
|
flickerstreak@73
|
477 edge:SetPoint(point.."RIGHT")
|
flickerstreak@73
|
478 else
|
flickerstreak@73
|
479 edge:SetPoint("TOP"..point)
|
flickerstreak@73
|
480 edge:SetPoint("BOTTOM"..point)
|
flickerstreak@73
|
481 end
|
flickerstreak@73
|
482 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
483 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@73
|
484 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
485 tex:SetAllPoints()
|
flickerstreak@73
|
486 edge:RegisterForDrag("LeftButton")
|
flickerstreak@73
|
487 edge:SetScript("OnMouseDown",
|
flickerstreak@73
|
488 function()
|
flickerstreak@73
|
489 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
490 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
491 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@73
|
492 f:StartSizing(point)
|
flickerstreak@73
|
493 f:SetScript("OnUpdate",
|
flickerstreak@73
|
494 function()
|
flickerstreak@73
|
495 RecomputeGrid(bar)
|
flickerstreak@73
|
496 end
|
flickerstreak@73
|
497 )
|
flickerstreak@73
|
498 end
|
flickerstreak@73
|
499 )
|
flickerstreak@73
|
500 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@73
|
501 edge:SetScript("OnEnter",
|
flickerstreak@73
|
502 function()
|
flickerstreak@73
|
503 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@73
|
504 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@73
|
505 GameTooltip:Show()
|
flickerstreak@73
|
506 end
|
flickerstreak@73
|
507 )
|
flickerstreak@73
|
508 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@73
|
509 edge:Show()
|
flickerstreak@73
|
510 end
|
flickerstreak@73
|
511
|
flickerstreak@73
|
512 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@73
|
513 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@73
|
514 foo2:SetAllPoints(true)
|
flickerstreak@73
|
515 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@73
|
516 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@73
|
517 corner:EnableMouse(true)
|
flickerstreak@73
|
518 corner:SetWidth(12)
|
flickerstreak@73
|
519 corner:SetHeight(12)
|
flickerstreak@73
|
520 corner:SetPoint(point)
|
flickerstreak@73
|
521 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@73
|
522 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@73
|
523 tex:SetBlendMode("ADD")
|
flickerstreak@73
|
524 tex:SetAllPoints()
|
flickerstreak@73
|
525 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@73
|
526 local function updateTooltip()
|
flickerstreak@73
|
527 local size, size2 = bar:GetButtonSize()
|
flickerstreak@73
|
528 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@73
|
529 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@73
|
530 GameTooltipTextRight4:SetText(size)
|
flickerstreak@73
|
531 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@73
|
532 end
|
flickerstreak@73
|
533 corner:SetScript("OnMouseDown",
|
flickerstreak@73
|
534 function(_,btn)
|
flickerstreak@73
|
535 local bw, bh = GetButtonSize(bar)
|
flickerstreak@73
|
536 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@73
|
537 if btn == "LeftButton" then -- button resize
|
flickerstreak@73
|
538 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@73
|
539 f:SetScript("OnUpdate",
|
flickerstreak@73
|
540 function()
|
flickerstreak@73
|
541 RecomputeButtonSize(bar)
|
flickerstreak@73
|
542 updateTooltip()
|
flickerstreak@73
|
543 end
|
flickerstreak@73
|
544 )
|
flickerstreak@73
|
545 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@73
|
546 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@73
|
547 f:SetScript("OnUpdate",
|
flickerstreak@73
|
548 function()
|
flickerstreak@73
|
549 RecomputeButtonSpacing(bar)
|
flickerstreak@73
|
550 updateTooltip()
|
flickerstreak@73
|
551 end
|
flickerstreak@73
|
552 )
|
flickerstreak@73
|
553 end
|
flickerstreak@73
|
554 f:StartSizing(point)
|
flickerstreak@73
|
555 end
|
flickerstreak@73
|
556 )
|
flickerstreak@73
|
557 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@73
|
558 corner:SetScript("OnEnter",
|
flickerstreak@73
|
559 function()
|
flickerstreak@73
|
560 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@73
|
561 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@73
|
562 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@73
|
563 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@73
|
564 local size, size2 = bar:GetButtonSize()
|
flickerstreak@73
|
565 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@73
|
566 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@73
|
567 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@73
|
568 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@73
|
569 GameTooltip:Show()
|
flickerstreak@73
|
570 end
|
flickerstreak@73
|
571 )
|
flickerstreak@73
|
572 corner:SetScript("OnLeave",
|
flickerstreak@73
|
573 function()
|
flickerstreak@73
|
574 GameTooltip:Hide()
|
flickerstreak@73
|
575 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
576 end
|
flickerstreak@73
|
577 )
|
flickerstreak@73
|
578
|
flickerstreak@73
|
579 end
|
flickerstreak@73
|
580
|
flickerstreak@73
|
581 control:RegisterForDrag("LeftButton")
|
flickerstreak@73
|
582 control:RegisterForClicks("RightButtonUp")
|
flickerstreak@73
|
583
|
flickerstreak@73
|
584 control:SetScript("OnDragStart",
|
flickerstreak@73
|
585 function()
|
flickerstreak@73
|
586 f:StartMoving()
|
flickerstreak@73
|
587 f.isMoving = true
|
flickerstreak@73
|
588 local w,h = bar:GetButtonSize()
|
flickerstreak@73
|
589 f:ClearAllPoints()
|
flickerstreak@73
|
590 f:SetScript("OnUpdate", function()
|
flickerstreak@73
|
591 if IsShiftKeyDown() then
|
flickerstreak@73
|
592 DisplaySnapIndicator(f,w,h)
|
flickerstreak@73
|
593 else
|
flickerstreak@73
|
594 HideSnapIndicator()
|
flickerstreak@73
|
595 end
|
flickerstreak@73
|
596 end)
|
flickerstreak@73
|
597 end
|
flickerstreak@73
|
598 )
|
flickerstreak@73
|
599
|
flickerstreak@73
|
600 local function updateDragTooltip()
|
flickerstreak@73
|
601 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@73
|
602 GameTooltip:AddLine(bar.name)
|
flickerstreak@73
|
603 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@73
|
604 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
|
flickerstreak@73
|
605 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
|
flickerstreak@73
|
606 local _, a = bar:GetAnchor()
|
flickerstreak@73
|
607 if a and a ~= "UIParent" then
|
flickerstreak@73
|
608 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
|
flickerstreak@73
|
609 end
|
flickerstreak@73
|
610 GameTooltip:Show()
|
flickerstreak@73
|
611 end
|
flickerstreak@73
|
612
|
flickerstreak@73
|
613 control:SetScript("OnDragStop",
|
flickerstreak@73
|
614 function()
|
flickerstreak@73
|
615 f:StopMovingOrSizing()
|
flickerstreak@73
|
616 f.isMoving = false
|
flickerstreak@73
|
617 f:SetScript("OnUpdate",nil)
|
flickerstreak@73
|
618
|
flickerstreak@73
|
619 if IsShiftKeyDown() then
|
flickerstreak@73
|
620 local w, h = bar:GetButtonSize()
|
flickerstreak@73
|
621 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@73
|
622 if a then
|
flickerstreak@73
|
623 f:ClearAllPoints()
|
flickerstreak@73
|
624 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@73
|
625 end
|
flickerstreak@73
|
626 HideSnapIndicator()
|
flickerstreak@73
|
627 end
|
flickerstreak@73
|
628
|
flickerstreak@73
|
629 StoreExtents(bar)
|
flickerstreak@73
|
630 ReAction:RefreshOptions()
|
flickerstreak@73
|
631 updateDragTooltip()
|
flickerstreak@73
|
632 end
|
flickerstreak@73
|
633 )
|
flickerstreak@73
|
634
|
flickerstreak@73
|
635 control:SetScript("OnEnter",
|
flickerstreak@73
|
636 function()
|
flickerstreak@73
|
637 -- TODO: add bar type and status information to name
|
flickerstreak@73
|
638 --[[
|
flickerstreak@73
|
639 local name = bar.name
|
flickerstreak@73
|
640 for _, m in ReAction:IterateModules() do
|
flickerstreak@73
|
641 local suffix = safecall(m,"GetBarNameModifier",bar)
|
flickerstreak@73
|
642 if suffix then
|
flickerstreak@73
|
643 name = ("%s %s"):format(name,suffix)
|
flickerstreak@73
|
644 end
|
flickerstreak@73
|
645 end
|
flickerstreak@73
|
646 ]]--
|
flickerstreak@73
|
647
|
flickerstreak@73
|
648 updateDragTooltip()
|
flickerstreak@73
|
649 end
|
flickerstreak@73
|
650 )
|
flickerstreak@73
|
651
|
flickerstreak@73
|
652 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@73
|
653
|
flickerstreak@73
|
654 control:SetScript("OnClick",
|
flickerstreak@73
|
655 function()
|
flickerstreak@73
|
656 ShowMenu(bar)
|
flickerstreak@73
|
657 end
|
flickerstreak@73
|
658 )
|
flickerstreak@73
|
659
|
flickerstreak@73
|
660 return control
|
flickerstreak@73
|
661 end
|
flickerstreak@73
|
662
|
flickerstreak@73
|
663
|
flickerstreak@73
|
664 -- export the ShowControls method to the Bar prototype
|
flickerstreak@73
|
665
|
flickerstreak@73
|
666 function Bar:ShowControls(show)
|
flickerstreak@73
|
667 if show then
|
flickerstreak@73
|
668 if not self.controlFrame then
|
flickerstreak@73
|
669 self.controlFrame = CreateControls(self)
|
flickerstreak@73
|
670 end
|
flickerstreak@73
|
671 self.controlFrame:Show()
|
flickerstreak@73
|
672 elseif self.controlFrame then
|
flickerstreak@73
|
673 CloseMenu(self.controlFrame)
|
flickerstreak@73
|
674 self.controlFrame:Hide()
|
flickerstreak@73
|
675 end
|
flickerstreak@73
|
676 end
|
flickerstreak@73
|
677
|
flickerstreak@73
|
678
|