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|
1 local ReAction = ReAction
|
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|
2 local L = ReAction.L
|
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|
3 local _G = _G
|
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|
4 local CreateFrame = CreateFrame
|
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5 local format = string.format
|
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6 local GetCVar = GetCVar
|
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|
7 local ContainerIDToInventoryID = ContainerIDToInventoryID
|
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8 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
|
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9 local IsModifiedClick = IsModifiedClick
|
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|
10 local CursorHasItem = CursorHasItem
|
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|
11 local GetInventoryItemTexture = GetInventoryItemTexture
|
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|
12 local GetInventorySlotInfo = GetInventorySlotInfo
|
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13 local PickupBagFromSlot = PickupBagFromSlot
|
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14 local CursorCanGoInSlot = CursorCanGoInSlot
|
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15
|
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16 -- class declarations
|
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17 local Super = ReAction.Button
|
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18 local BagBase = setmetatable( { }, { __index = Super } )
|
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19 local Bag = setmetatable( { }, { __index = BagBase } )
|
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20 local Backpack = setmetatable( { }, { __index = BagBase } )
|
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21 local Keyring = setmetatable( { }, { __index = BagBase } )
|
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|
22
|
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23 ReAction.Button.Bag = BagBase
|
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|
24
|
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25 --
|
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26 -- Bag Button base class
|
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|
27 --
|
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28
|
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29 function BagBase:New( idx, moduleConfig, bar, idHint )
|
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30 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
|
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|
31
|
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32 -- use a variable private leaf implementation class
|
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33 -- unlike traditional OO programming, we can initialize the leaf
|
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34 -- class before initializing its derived class
|
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35 local class = Bag
|
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36 if idx == 1 then
|
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37 class = Backpack
|
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|
38 elseif idx == 6 then
|
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|
39 class = Keyring
|
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|
40 end
|
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|
41 self = class:New(name,moduleConfig.buttons[bar:GetName()][idx], bar, idx)
|
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|
42 self.moduleConfig = moduleConfig
|
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43
|
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44 local f = self:GetFrame()
|
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45 local config = self:GetConfig()
|
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46
|
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47 -- set up the bag ID pool
|
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48 self:SetActionIDPool("bag",6)
|
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49 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
|
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50
|
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51 -- non secure scripts
|
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52 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
|
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|
53 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
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|
54 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
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55 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
|
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|
56 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
|
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|
57
|
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|
58 -- secure handlers
|
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|
59 -- (none)
|
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|
60
|
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|
61 -- event registration
|
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|
62 f:EnableMouse(true)
|
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|
63 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
|
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|
64 f:RegisterEvent("UPDATE_BINDINGS")
|
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|
65
|
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|
66 -- frame setup
|
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|
67 f:SetID(self:GetBagID())
|
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|
68
|
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|
69 if not f.hotkey then
|
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|
70 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
|
flickerstreak@152
|
71 h:SetWidth(30)
|
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|
72 h:SetHeight(10)
|
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|
73 h:SetJustifyH("RIGHT")
|
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|
74 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
|
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|
75 h:Show()
|
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|
76 f.hotkey = h
|
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|
77 end
|
flickerstreak@146
|
78
|
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|
79 if not _G[name.."ItemAnim"] then
|
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|
80 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
|
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|
81 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
|
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|
82 anim:Hide()
|
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|
83 end
|
flickerstreak@146
|
84
|
flickerstreak@152
|
85 if not f.border then
|
flickerstreak@152
|
86 local b = f:CreateTexture(name.."Border","OVERLAY")
|
flickerstreak@152
|
87 b:SetAllPoints()
|
flickerstreak@152
|
88 b:SetWidth(f:GetWidth()*(62/36))
|
flickerstreak@152
|
89 b:SetHeight(f:GetHeight()*(62/36))
|
flickerstreak@152
|
90 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
|
flickerstreak@152
|
91 b:SetBlendMode("ADD")
|
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|
92 b:Hide()
|
flickerstreak@152
|
93 f.border = b
|
flickerstreak@152
|
94 end
|
flickerstreak@152
|
95
|
flickerstreak@146
|
96 self.frames.count:SetDrawLayer("ARTWORK")
|
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|
97
|
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|
98 self.frames.hotkey = f.hotkey
|
flickerstreak@152
|
99 self.frames.border = _G[name.."Border"]
|
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|
100 self.frames.icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
101 self.frames.anim = _G[name.."ItemAnim"]
|
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|
102
|
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|
103 -- initial display
|
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|
104 if ReAction:GetConfigMode() then
|
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|
105 self:GetFrame():Show()
|
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|
106 end
|
flickerstreak@146
|
107
|
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|
108 self:Refresh()
|
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|
109
|
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|
110 return self
|
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|
111 end
|
flickerstreak@146
|
112
|
flickerstreak@146
|
113 function BagBase:GetModuleConfig()
|
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|
114 -- this is the Bag module config structure,
|
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|
115 -- not the config structure of the bar itself
|
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|
116 return self.moduleConfig
|
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|
117 end
|
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|
118
|
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|
119 function BagBase:GetActionID()
|
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|
120 return self.config.bagID
|
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|
121 end
|
flickerstreak@146
|
122
|
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|
123 function BagBase:GetBagID()
|
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|
124 return self:GetActionID() - 1
|
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|
125 end
|
flickerstreak@146
|
126
|
flickerstreak@146
|
127 function BagBase:Refresh()
|
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|
128 Super.Refresh(self)
|
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|
129 self:UpdateHotkey()
|
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|
130 self:Update()
|
flickerstreak@146
|
131 end
|
flickerstreak@146
|
132
|
flickerstreak@146
|
133 function BagBase:Update()
|
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|
134 self:UpdateChecked()
|
flickerstreak@146
|
135 end
|
flickerstreak@146
|
136
|
flickerstreak@146
|
137 function BagBase:UpdateChecked(force)
|
flickerstreak@146
|
138 if force == nil then
|
flickerstreak@146
|
139 for i=1, NUM_CONTAINER_FRAMES do
|
flickerstreak@146
|
140 local c = _G["ContainerFrame"..i]
|
flickerstreak@146
|
141 if c:GetID() == self:GetBagID() and c:IsShown() then
|
flickerstreak@146
|
142 self:GetFrame():SetChecked(1)
|
flickerstreak@146
|
143 return
|
flickerstreak@146
|
144 end
|
flickerstreak@146
|
145 end
|
flickerstreak@146
|
146 self:GetFrame():SetChecked(0)
|
flickerstreak@146
|
147 end
|
flickerstreak@146
|
148 self:GetFrame():SetChecked(force)
|
flickerstreak@146
|
149 end
|
flickerstreak@146
|
150
|
flickerstreak@146
|
151 function BagBase:OnEvent(evt, ...)
|
flickerstreak@146
|
152 if self[evt] then
|
flickerstreak@146
|
153 self[evt](self, ...)
|
flickerstreak@146
|
154 end
|
flickerstreak@146
|
155 end
|
flickerstreak@146
|
156
|
flickerstreak@146
|
157 function BagBase:OnEnter()
|
flickerstreak@146
|
158 self:SetTooltip()
|
flickerstreak@146
|
159 end
|
flickerstreak@146
|
160
|
flickerstreak@146
|
161 function BagBase:OnLeave()
|
flickerstreak@146
|
162 GameTooltip:Hide()
|
flickerstreak@146
|
163 end
|
flickerstreak@146
|
164
|
flickerstreak@146
|
165 function BagBase:UPDATE_BINDINGS()
|
flickerstreak@146
|
166 self:UpdateHotkey()
|
flickerstreak@146
|
167 end
|
flickerstreak@146
|
168
|
flickerstreak@146
|
169
|
flickerstreak@146
|
170 --
|
flickerstreak@146
|
171 -- Bag Button class
|
flickerstreak@146
|
172 --
|
flickerstreak@146
|
173 function Bag:New(name, cfg, bar, idx)
|
flickerstreak@146
|
174 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
|
175
|
flickerstreak@146
|
176 local f = self:GetFrame()
|
flickerstreak@146
|
177
|
flickerstreak@146
|
178 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
flickerstreak@146
|
179
|
flickerstreak@146
|
180 f:RegisterEvent("CURSOR_UPDATE")
|
flickerstreak@151
|
181 f:RegisterEvent("BAG_UPDATE")
|
flickerstreak@146
|
182 f:RegisterEvent("BAG_CLOSED")
|
flickerstreak@146
|
183 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
|
flickerstreak@146
|
184 f:RegisterForDrag("LeftButton")
|
flickerstreak@146
|
185
|
flickerstreak@146
|
186 -- attach to skinner
|
flickerstreak@146
|
187 bar:SkinButton(self,
|
flickerstreak@146
|
188 {
|
flickerstreak@146
|
189 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
190 }
|
flickerstreak@146
|
191 )
|
flickerstreak@146
|
192
|
flickerstreak@146
|
193 return self
|
flickerstreak@146
|
194 end
|
flickerstreak@146
|
195
|
flickerstreak@146
|
196 function Bag:GetInventorySlot()
|
flickerstreak@146
|
197 return ContainerIDToInventoryID(self:GetBagID())
|
flickerstreak@146
|
198 end
|
flickerstreak@146
|
199
|
flickerstreak@146
|
200 function Bag:GetInventorySlotName()
|
flickerstreak@146
|
201 return "Bag"..(self:GetBagID()-1).."Slot"
|
flickerstreak@146
|
202 end
|
flickerstreak@146
|
203
|
flickerstreak@146
|
204 function Bag:SetTooltip()
|
flickerstreak@146
|
205 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
|
flickerstreak@146
|
206 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
|
flickerstreak@146
|
207 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
|
flickerstreak@146
|
208 end
|
flickerstreak@146
|
209 end
|
flickerstreak@146
|
210
|
flickerstreak@146
|
211 function Bag:Update()
|
flickerstreak@146
|
212 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
|
flickerstreak@146
|
213 if texture then
|
flickerstreak@146
|
214 self.frames.icon:SetTexture(texture)
|
flickerstreak@146
|
215 self.frames.icon:Show()
|
flickerstreak@146
|
216 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@146
|
217 else
|
flickerstreak@146
|
218 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
|
flickerstreak@146
|
219 self.frames.icon:SetTexture(bgTex)
|
flickerstreak@146
|
220 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@146
|
221 end
|
flickerstreak@146
|
222 self:UpdateChecked()
|
flickerstreak@146
|
223 end
|
flickerstreak@146
|
224
|
flickerstreak@146
|
225 function Bag:OnClick()
|
flickerstreak@146
|
226 if IsModifiedClick("OPENALLBAGS") then
|
flickerstreak@146
|
227 OpenAllBags()
|
flickerstreak@146
|
228 else
|
flickerstreak@146
|
229 if not PutItemInBag(self:GetInventorySlot()) then
|
flickerstreak@146
|
230 ToggleBag(self:GetBagID())
|
flickerstreak@146
|
231 end
|
flickerstreak@146
|
232 end
|
flickerstreak@146
|
233 self:UpdateChecked()
|
flickerstreak@146
|
234 end
|
flickerstreak@146
|
235
|
flickerstreak@146
|
236 function Bag:OnReceiveDrag()
|
flickerstreak@146
|
237 if CursorHasItem() then
|
flickerstreak@146
|
238 PutItemInBag(self:GetInventorySlot())
|
flickerstreak@146
|
239 end
|
flickerstreak@146
|
240 end
|
flickerstreak@146
|
241
|
flickerstreak@146
|
242 function Bag:OnDragStart()
|
flickerstreak@146
|
243 PickupBagFromSlot(self:GetInventorySlot())
|
flickerstreak@146
|
244 self:Update()
|
flickerstreak@146
|
245 end
|
flickerstreak@146
|
246
|
flickerstreak@151
|
247 function Bag:BAG_UPDATE(bag)
|
flickerstreak@151
|
248 if bag == self:GetBagID() then
|
flickerstreak@146
|
249 self:Update()
|
flickerstreak@146
|
250 end
|
flickerstreak@146
|
251 end
|
flickerstreak@146
|
252
|
flickerstreak@146
|
253 function Bag:CURSOR_UPDATE()
|
flickerstreak@146
|
254 if CursorCanGoInSlot(self:GetInventorySlot()) then
|
flickerstreak@146
|
255 self:GetFrame():LockHighlight()
|
flickerstreak@146
|
256 else
|
flickerstreak@146
|
257 self:GetFrame():UnlockHighlight()
|
flickerstreak@146
|
258 end
|
flickerstreak@146
|
259 end
|
flickerstreak@146
|
260
|
flickerstreak@146
|
261 function Bag:BAG_CLOSED(bag)
|
flickerstreak@146
|
262 if bag == self:GetBagID() then
|
flickerstreak@146
|
263 self:Update()
|
flickerstreak@146
|
264 end
|
flickerstreak@146
|
265 end
|
flickerstreak@146
|
266
|
flickerstreak@146
|
267
|
flickerstreak@146
|
268 --
|
flickerstreak@146
|
269 -- Backpack Button class
|
flickerstreak@146
|
270 --
|
flickerstreak@146
|
271 function Backpack:New(name, cfg, bar, idx)
|
flickerstreak@146
|
272 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
|
273
|
flickerstreak@146
|
274 local f = self:GetFrame()
|
flickerstreak@146
|
275 local icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
276 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
|
flickerstreak@146
|
277 icon:Show()
|
flickerstreak@146
|
278 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
flickerstreak@146
|
279 f:RegisterEvent("PLAYER_ENTERING_WORLD");
|
flickerstreak@146
|
280 f:RegisterEvent("CVAR_UPDATE");
|
flickerstreak@146
|
281 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
|
flickerstreak@146
|
282
|
flickerstreak@146
|
283 -- attach to skinner
|
flickerstreak@146
|
284 bar:SkinButton(self,
|
flickerstreak@146
|
285 {
|
flickerstreak@146
|
286 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
287 }
|
flickerstreak@146
|
288 )
|
flickerstreak@146
|
289
|
flickerstreak@146
|
290 return self
|
flickerstreak@146
|
291 end
|
flickerstreak@146
|
292
|
flickerstreak@146
|
293 function Backpack:Update()
|
flickerstreak@146
|
294 self:UpdateFreeSlots()
|
flickerstreak@146
|
295 self:UpdateChecked()
|
flickerstreak@146
|
296 end
|
flickerstreak@146
|
297
|
flickerstreak@146
|
298 function Backpack:UpdateFreeSlots()
|
flickerstreak@146
|
299 if GetCVar("displayFreeBagSlots") == "1" then
|
flickerstreak@146
|
300 local total = 0
|
flickerstreak@146
|
301 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
|
flickerstreak@146
|
302 local free, family = GetContainerNumFreeSlots(i)
|
flickerstreak@146
|
303 if family == 0 then
|
flickerstreak@146
|
304 total = total + free
|
flickerstreak@146
|
305 end
|
flickerstreak@146
|
306 end
|
flickerstreak@146
|
307
|
flickerstreak@146
|
308 self.freeSlots = total
|
flickerstreak@146
|
309 self.frames.count:SetText(format("(%s)", self.freeSlots))
|
flickerstreak@146
|
310 self.frames.count:Show()
|
flickerstreak@146
|
311 elseif self.frames.count:IsShown() then
|
flickerstreak@146
|
312 self.frames.count:Hide()
|
flickerstreak@146
|
313 end
|
flickerstreak@146
|
314 end
|
flickerstreak@146
|
315
|
flickerstreak@146
|
316 function Backpack:SetTooltip()
|
flickerstreak@146
|
317 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
|
flickerstreak@146
|
318 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
|
flickerstreak@146
|
319 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
|
flickerstreak@146
|
320 GameTooltip:Show();
|
flickerstreak@146
|
321 end
|
flickerstreak@146
|
322
|
flickerstreak@146
|
323 function Backpack:OnShow()
|
flickerstreak@146
|
324 self:UpdateFreeSlots()
|
flickerstreak@146
|
325 end
|
flickerstreak@146
|
326
|
flickerstreak@146
|
327 function Backpack:OnClick()
|
flickerstreak@146
|
328 if IsModifiedClick("OPENALLBAGS") then
|
flickerstreak@146
|
329 OpenAllBags()
|
flickerstreak@146
|
330 else
|
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331 if not PutItemInBackpack() then
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332 ToggleBackpack()
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333 end
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334 end
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335 self:UpdateChecked()
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336 end
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337
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338 function Backpack:OnReceiveDrag()
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339 if CursorHasItem() then
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340 PutItemInBackpack()
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341 end
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342 end
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343
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344 function Backpack:PLAYER_ENTERING_WORLD()
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345 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
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346 end
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347
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348 function Backpack:CVAR_UPDATE( cvar, value )
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349 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
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350 if value == "1" then
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351 self:GetFrame():RegisterEvent("BAG_UPDATE")
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352 else
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353 self:GetFrame():UnregisterEvent("BAG_UPDATE")
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354 end
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355 self:UpdateFreeSlots()
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356 end
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357 end
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358
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359 function Backpack:BAG_UPDATE(bag)
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360 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
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361 self:UpdateFreeSlots()
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362 end
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363 end
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364
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365
|
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366 --
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367 -- Keyring Button class
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368 --
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369 function Keyring:New(name, cfg, bar, idx)
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370 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
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371
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372 local f = self:GetFrame()
|
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373
|
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374 f:SetWidth(18)
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375 f:SetHeight(39)
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376
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377 local tex = f:GetNormalTexture()
|
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378 tex:ClearAllPoints()
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379 tex:SetAllPoints()
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380
|
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381 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
|
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382 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
|
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383 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
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384 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
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385 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
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386 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
|
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387
|
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388 if not HasKey() then
|
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389 f:Hide()
|
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390 end
|
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391
|
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|
392 -- DO NOT attach to skinner
|
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393
|
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394 return self
|
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|
395 end
|
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396
|
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397 function Keyring:GetBagID()
|
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|
398 return KEYRING_CONTAINER
|
flickerstreak@146
|
399 end
|
flickerstreak@146
|
400
|
flickerstreak@146
|
401 function Keyring:Refresh()
|
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402 local f = self:GetFrame()
|
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403 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
|
flickerstreak@146
|
404 self:UpdateHotkey()
|
flickerstreak@146
|
405 self:Update()
|
flickerstreak@146
|
406 end
|
flickerstreak@146
|
407
|
flickerstreak@146
|
408 function Keyring:SetTooltip()
|
flickerstreak@146
|
409 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
|
flickerstreak@146
|
410 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
flickerstreak@146
|
411 GameTooltip:AddLine();
|
flickerstreak@146
|
412 end
|
flickerstreak@146
|
413
|
flickerstreak@146
|
414 function Keyring:OnReceiveDrag()
|
flickerstreak@146
|
415 if CursorHasItem() then
|
flickerstreak@146
|
416 PutKeyInKeyRing()
|
flickerstreak@146
|
417 end
|
flickerstreak@146
|
418 end
|
flickerstreak@146
|
419
|
flickerstreak@146
|
420 function Keyring:OnClick()
|
flickerstreak@146
|
421 if CursorHasItem() then
|
flickerstreak@146
|
422 PutKeyInKeyRing()
|
flickerstreak@146
|
423 else
|
flickerstreak@146
|
424 ToggleKeyRing()
|
flickerstreak@146
|
425 end
|
flickerstreak@146
|
426 self:UpdateChecked()
|
flickerstreak@146
|
427 end
|
flickerstreak@146
|
428
|
flickerstreak@146
|
429 function Keyring:ShowGridTemp(show)
|
flickerstreak@146
|
430 if not HasKey() then
|
flickerstreak@146
|
431 if show then
|
flickerstreak@146
|
432 self:GetFrame():Show()
|
flickerstreak@146
|
433 else
|
flickerstreak@146
|
434 self:GetFrame():Hide()
|
flickerstreak@146
|
435 end
|
flickerstreak@146
|
436 end
|
flickerstreak@146
|
437 end
|
flickerstreak@146
|
438
|