annotate classes/BagButton.lua @ 146:86564b5cbbff

Added bag button support
author Flick <flickerstreak@gmail.com>
date Thu, 30 Apr 2009 16:51:43 +0000
parents
children 57568d3ff3e6
rev   line source
flickerstreak@146 1 local ReAction = ReAction
flickerstreak@146 2 local L = ReAction.L
flickerstreak@146 3 local _G = _G
flickerstreak@146 4 local CreateFrame = CreateFrame
flickerstreak@146 5 local format = string.format
flickerstreak@146 6 local GetCVar = GetCVar
flickerstreak@146 7 local ContainerIDToInventoryID = ContainerIDToInventoryID
flickerstreak@146 8 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
flickerstreak@146 9 local IsModifiedClick = IsModifiedClick
flickerstreak@146 10 local CursorHasItem = CursorHasItem
flickerstreak@146 11 local GetInventoryItemTexture = GetInventoryItemTexture
flickerstreak@146 12 local GetInventorySlotInfo = GetInventorySlotInfo
flickerstreak@146 13 local PickupBagFromSlot = PickupBagFromSlot
flickerstreak@146 14 local CursorCanGoInSlot = CursorCanGoInSlot
flickerstreak@146 15
flickerstreak@146 16 ReAction:UpdateRevision("$Revision: 154 $")
flickerstreak@146 17
flickerstreak@146 18 -- class declarations
flickerstreak@146 19 local Super = ReAction.Button
flickerstreak@146 20 local BagBase = setmetatable( { }, { __index = Super } )
flickerstreak@146 21 local Bag = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 22 local Backpack = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 23 local Keyring = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 24
flickerstreak@146 25 ReAction.Button.Bag = BagBase
flickerstreak@146 26
flickerstreak@146 27 --
flickerstreak@146 28 -- Bag Button base class
flickerstreak@146 29 --
flickerstreak@146 30
flickerstreak@146 31 function BagBase:New( idx, moduleConfig, bar, idHint )
flickerstreak@146 32 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
flickerstreak@146 33
flickerstreak@146 34 -- use a variable private leaf implementation class
flickerstreak@146 35 -- unlike traditional OO programming, we can initialize the leaf
flickerstreak@146 36 -- class before initializing its derived class
flickerstreak@146 37 local class = Bag
flickerstreak@146 38 if idx == 1 then
flickerstreak@146 39 class = Backpack
flickerstreak@146 40 elseif idx == 6 then
flickerstreak@146 41 class = Keyring
flickerstreak@146 42 end
flickerstreak@146 43 self = class:New(name,moduleConfig.buttons[bar:GetName()][idx], bar, idx)
flickerstreak@146 44 self.moduleConfig = moduleConfig
flickerstreak@146 45
flickerstreak@146 46 local f = self:GetFrame()
flickerstreak@146 47 local config = self:GetConfig()
flickerstreak@146 48
flickerstreak@146 49 -- set up the bag ID pool
flickerstreak@146 50 self:SetActionIDPool("bag",6)
flickerstreak@146 51 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
flickerstreak@146 52
flickerstreak@146 53 -- non secure scripts
flickerstreak@146 54 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@146 55 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@146 56 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@146 57 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
flickerstreak@146 58 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
flickerstreak@146 59
flickerstreak@146 60 -- secure handlers
flickerstreak@146 61 -- (none)
flickerstreak@146 62
flickerstreak@146 63 -- event registration
flickerstreak@146 64 f:EnableMouse(true)
flickerstreak@146 65 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
flickerstreak@146 66 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@146 67
flickerstreak@146 68 -- frame setup
flickerstreak@146 69 f:SetID(self:GetBagID())
flickerstreak@146 70
flickerstreak@146 71 if not f.hotkey then
flickerstreak@146 72 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
flickerstreak@146 73 h:SetWidth(36)
flickerstreak@146 74 h:SetHeight(10)
flickerstreak@146 75 h:SetJustifyH("RIGHT")
flickerstreak@146 76 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
flickerstreak@146 77 h:Show()
flickerstreak@146 78 f.hotkey = h
flickerstreak@146 79 end
flickerstreak@146 80
flickerstreak@146 81 if not _G[name.."ItemAnim"] then
flickerstreak@146 82 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
flickerstreak@146 83 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
flickerstreak@146 84 anim:Hide()
flickerstreak@146 85 end
flickerstreak@146 86
flickerstreak@146 87 self.frames.count:SetDrawLayer("ARTWORK")
flickerstreak@146 88
flickerstreak@146 89 self.frames.hotkey = f.hotkey
flickerstreak@146 90 self.frames.icon = _G[name.."IconTexture"]
flickerstreak@146 91 self.frames.anim = _G[name.."ItemAnim"]
flickerstreak@146 92
flickerstreak@146 93 -- initial display
flickerstreak@146 94 if ReAction:GetConfigMode() then
flickerstreak@146 95 self:GetFrame():Show()
flickerstreak@146 96 end
flickerstreak@146 97
flickerstreak@146 98 self:Refresh()
flickerstreak@146 99
flickerstreak@146 100 return self
flickerstreak@146 101 end
flickerstreak@146 102
flickerstreak@146 103 function BagBase:GetModuleConfig()
flickerstreak@146 104 -- this is the Bag module config structure,
flickerstreak@146 105 -- not the config structure of the bar itself
flickerstreak@146 106 return self.moduleConfig
flickerstreak@146 107 end
flickerstreak@146 108
flickerstreak@146 109 function BagBase:GetActionID()
flickerstreak@146 110 return self.config.bagID
flickerstreak@146 111 end
flickerstreak@146 112
flickerstreak@146 113 function BagBase:GetBagID()
flickerstreak@146 114 return self:GetActionID() - 1
flickerstreak@146 115 end
flickerstreak@146 116
flickerstreak@146 117 function BagBase:Refresh()
flickerstreak@146 118 Super.Refresh(self)
flickerstreak@146 119 self:UpdateHotkey()
flickerstreak@146 120 self:Update()
flickerstreak@146 121 end
flickerstreak@146 122
flickerstreak@146 123 function BagBase:Update()
flickerstreak@146 124 self:UpdateChecked()
flickerstreak@146 125 end
flickerstreak@146 126
flickerstreak@146 127 function BagBase:UpdateChecked(force)
flickerstreak@146 128 if force == nil then
flickerstreak@146 129 for i=1, NUM_CONTAINER_FRAMES do
flickerstreak@146 130 local c = _G["ContainerFrame"..i]
flickerstreak@146 131 if c:GetID() == self:GetBagID() and c:IsShown() then
flickerstreak@146 132 self:GetFrame():SetChecked(1)
flickerstreak@146 133 return
flickerstreak@146 134 end
flickerstreak@146 135 end
flickerstreak@146 136 self:GetFrame():SetChecked(0)
flickerstreak@146 137 end
flickerstreak@146 138 self:GetFrame():SetChecked(force)
flickerstreak@146 139 end
flickerstreak@146 140
flickerstreak@146 141 function BagBase:OnEvent(evt, ...)
flickerstreak@146 142 if self[evt] then
flickerstreak@146 143 self[evt](self, ...)
flickerstreak@146 144 end
flickerstreak@146 145 end
flickerstreak@146 146
flickerstreak@146 147 function BagBase:OnEnter()
flickerstreak@146 148 self:SetTooltip()
flickerstreak@146 149 end
flickerstreak@146 150
flickerstreak@146 151 function BagBase:OnLeave()
flickerstreak@146 152 GameTooltip:Hide()
flickerstreak@146 153 end
flickerstreak@146 154
flickerstreak@146 155 function BagBase:UPDATE_BINDINGS()
flickerstreak@146 156 self:UpdateHotkey()
flickerstreak@146 157 end
flickerstreak@146 158
flickerstreak@146 159
flickerstreak@146 160 --
flickerstreak@146 161 -- Bag Button class
flickerstreak@146 162 --
flickerstreak@146 163 function Bag:New(name, cfg, bar, idx)
flickerstreak@146 164 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 165
flickerstreak@146 166 local f = self:GetFrame()
flickerstreak@146 167
flickerstreak@146 168 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 169
flickerstreak@146 170 f:RegisterEvent("CURSOR_UPDATE")
flickerstreak@146 171 f:RegisterEvent("UNIT_INVENTORY_CHANGED")
flickerstreak@146 172 f:RegisterEvent("BAG_CLOSED")
flickerstreak@146 173 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
flickerstreak@146 174 f:RegisterForDrag("LeftButton")
flickerstreak@146 175
flickerstreak@146 176 -- attach to skinner
flickerstreak@146 177 bar:SkinButton(self,
flickerstreak@146 178 {
flickerstreak@146 179 Icon = _G[name.."IconTexture"]
flickerstreak@146 180 }
flickerstreak@146 181 )
flickerstreak@146 182
flickerstreak@146 183 return self
flickerstreak@146 184 end
flickerstreak@146 185
flickerstreak@146 186 function Bag:GetInventorySlot()
flickerstreak@146 187 return ContainerIDToInventoryID(self:GetBagID())
flickerstreak@146 188 end
flickerstreak@146 189
flickerstreak@146 190 function Bag:GetInventorySlotName()
flickerstreak@146 191 return "Bag"..(self:GetBagID()-1).."Slot"
flickerstreak@146 192 end
flickerstreak@146 193
flickerstreak@146 194 function Bag:SetTooltip()
flickerstreak@146 195 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 196 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
flickerstreak@146 197 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
flickerstreak@146 198 end
flickerstreak@146 199 end
flickerstreak@146 200
flickerstreak@146 201 function Bag:Update()
flickerstreak@146 202 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
flickerstreak@146 203 if texture then
flickerstreak@146 204 self.frames.icon:SetTexture(texture)
flickerstreak@146 205 self.frames.icon:Show()
flickerstreak@146 206 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@146 207 else
flickerstreak@146 208 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
flickerstreak@146 209 self.frames.icon:SetTexture(bgTex)
flickerstreak@146 210 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@146 211 end
flickerstreak@146 212 self:UpdateChecked()
flickerstreak@146 213 end
flickerstreak@146 214
flickerstreak@146 215 function Bag:OnClick()
flickerstreak@146 216 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 217 OpenAllBags()
flickerstreak@146 218 else
flickerstreak@146 219 if not PutItemInBag(self:GetInventorySlot()) then
flickerstreak@146 220 ToggleBag(self:GetBagID())
flickerstreak@146 221 end
flickerstreak@146 222 end
flickerstreak@146 223 self:UpdateChecked()
flickerstreak@146 224 end
flickerstreak@146 225
flickerstreak@146 226 function Bag:OnReceiveDrag()
flickerstreak@146 227 if CursorHasItem() then
flickerstreak@146 228 PutItemInBag(self:GetInventorySlot())
flickerstreak@146 229 end
flickerstreak@146 230 end
flickerstreak@146 231
flickerstreak@146 232 function Bag:OnDragStart()
flickerstreak@146 233 PickupBagFromSlot(self:GetInventorySlot())
flickerstreak@146 234 self:Update()
flickerstreak@146 235 end
flickerstreak@146 236
flickerstreak@146 237 function Bag:UNIT_INVENTORY_CHANGED(unit)
flickerstreak@146 238 if unit == "player" then
flickerstreak@146 239 self:Update()
flickerstreak@146 240 end
flickerstreak@146 241 end
flickerstreak@146 242
flickerstreak@146 243 function Bag:CURSOR_UPDATE()
flickerstreak@146 244 if CursorCanGoInSlot(self:GetInventorySlot()) then
flickerstreak@146 245 self:GetFrame():LockHighlight()
flickerstreak@146 246 else
flickerstreak@146 247 self:GetFrame():UnlockHighlight()
flickerstreak@146 248 end
flickerstreak@146 249 end
flickerstreak@146 250
flickerstreak@146 251 function Bag:BAG_CLOSED(bag)
flickerstreak@146 252 if bag == self:GetBagID() then
flickerstreak@146 253 self:Update()
flickerstreak@146 254 end
flickerstreak@146 255 end
flickerstreak@146 256
flickerstreak@146 257
flickerstreak@146 258 --
flickerstreak@146 259 -- Backpack Button class
flickerstreak@146 260 --
flickerstreak@146 261 function Backpack:New(name, cfg, bar, idx)
flickerstreak@146 262 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 263
flickerstreak@146 264 local f = self:GetFrame()
flickerstreak@146 265 local icon = _G[name.."IconTexture"]
flickerstreak@146 266 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
flickerstreak@146 267 icon:Show()
flickerstreak@146 268 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 269 f:RegisterEvent("PLAYER_ENTERING_WORLD");
flickerstreak@146 270 f:RegisterEvent("CVAR_UPDATE");
flickerstreak@146 271 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
flickerstreak@146 272
flickerstreak@146 273 -- attach to skinner
flickerstreak@146 274 bar:SkinButton(self,
flickerstreak@146 275 {
flickerstreak@146 276 Icon = _G[name.."IconTexture"]
flickerstreak@146 277 }
flickerstreak@146 278 )
flickerstreak@146 279
flickerstreak@146 280 return self
flickerstreak@146 281 end
flickerstreak@146 282
flickerstreak@146 283 function Backpack:Update()
flickerstreak@146 284 self:UpdateFreeSlots()
flickerstreak@146 285 self:UpdateChecked()
flickerstreak@146 286 end
flickerstreak@146 287
flickerstreak@146 288 function Backpack:UpdateFreeSlots()
flickerstreak@146 289 if GetCVar("displayFreeBagSlots") == "1" then
flickerstreak@146 290 local total = 0
flickerstreak@146 291 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
flickerstreak@146 292 local free, family = GetContainerNumFreeSlots(i)
flickerstreak@146 293 if family == 0 then
flickerstreak@146 294 total = total + free
flickerstreak@146 295 end
flickerstreak@146 296 end
flickerstreak@146 297
flickerstreak@146 298 self.freeSlots = total
flickerstreak@146 299 self.frames.count:SetText(format("(%s)", self.freeSlots))
flickerstreak@146 300 self.frames.count:Show()
flickerstreak@146 301 elseif self.frames.count:IsShown() then
flickerstreak@146 302 self.frames.count:Hide()
flickerstreak@146 303 end
flickerstreak@146 304 end
flickerstreak@146 305
flickerstreak@146 306 function Backpack:SetTooltip()
flickerstreak@146 307 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 308 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
flickerstreak@146 309 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
flickerstreak@146 310 GameTooltip:Show();
flickerstreak@146 311 end
flickerstreak@146 312
flickerstreak@146 313 function Backpack:OnShow()
flickerstreak@146 314 self:UpdateFreeSlots()
flickerstreak@146 315 end
flickerstreak@146 316
flickerstreak@146 317 function Backpack:OnClick()
flickerstreak@146 318 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 319 OpenAllBags()
flickerstreak@146 320 else
flickerstreak@146 321 if not PutItemInBackpack() then
flickerstreak@146 322 ToggleBackpack()
flickerstreak@146 323 end
flickerstreak@146 324 end
flickerstreak@146 325 self:UpdateChecked()
flickerstreak@146 326 end
flickerstreak@146 327
flickerstreak@146 328 function Backpack:OnReceiveDrag()
flickerstreak@146 329 if CursorHasItem() then
flickerstreak@146 330 PutItemInBackpack()
flickerstreak@146 331 end
flickerstreak@146 332 end
flickerstreak@146 333
flickerstreak@146 334 function Backpack:PLAYER_ENTERING_WORLD()
flickerstreak@146 335 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
flickerstreak@146 336 end
flickerstreak@146 337
flickerstreak@146 338 function Backpack:CVAR_UPDATE( cvar, value )
flickerstreak@146 339 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
flickerstreak@146 340 if value == "1" then
flickerstreak@146 341 self:GetFrame():RegisterEvent("BAG_UPDATE")
flickerstreak@146 342 else
flickerstreak@146 343 self:GetFrame():UnregisterEvent("BAG_UPDATE")
flickerstreak@146 344 end
flickerstreak@146 345 self:UpdateFreeSlots()
flickerstreak@146 346 end
flickerstreak@146 347 end
flickerstreak@146 348
flickerstreak@146 349 function Backpack:BAG_UPDATE(bag)
flickerstreak@146 350 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
flickerstreak@146 351 self:UpdateFreeSlots()
flickerstreak@146 352 end
flickerstreak@146 353 end
flickerstreak@146 354
flickerstreak@146 355
flickerstreak@146 356 --
flickerstreak@146 357 -- Keyring Button class
flickerstreak@146 358 --
flickerstreak@146 359 function Keyring:New(name, cfg, bar, idx)
flickerstreak@146 360 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 361
flickerstreak@146 362 local f = self:GetFrame()
flickerstreak@146 363
flickerstreak@146 364 f:SetWidth(18)
flickerstreak@146 365 f:SetHeight(39)
flickerstreak@146 366
flickerstreak@146 367 local tex = f:GetNormalTexture()
flickerstreak@146 368 tex:SetWidth(18)
flickerstreak@146 369 tex:SetHeight(39)
flickerstreak@146 370 tex:ClearAllPoints()
flickerstreak@146 371 tex:SetPoint("CENTER")
flickerstreak@146 372
flickerstreak@146 373 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
flickerstreak@146 374 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
flickerstreak@146 375 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
flickerstreak@146 376 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 377 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 378 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 379
flickerstreak@146 380 if not HasKey() then
flickerstreak@146 381 f:Hide()
flickerstreak@146 382 end
flickerstreak@146 383
flickerstreak@146 384 -- DO NOT attach to skinner
flickerstreak@146 385
flickerstreak@146 386 return self
flickerstreak@146 387 end
flickerstreak@146 388
flickerstreak@146 389 function Keyring:GetBagID()
flickerstreak@146 390 return KEYRING_CONTAINER
flickerstreak@146 391 end
flickerstreak@146 392
flickerstreak@146 393 function Keyring:Refresh()
flickerstreak@146 394 local f = self:GetFrame()
flickerstreak@146 395 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
flickerstreak@146 396 self:UpdateHotkey()
flickerstreak@146 397 self:Update()
flickerstreak@146 398 end
flickerstreak@146 399
flickerstreak@146 400 function Keyring:SetTooltip()
flickerstreak@146 401 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
flickerstreak@146 402 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
flickerstreak@146 403 GameTooltip:AddLine();
flickerstreak@146 404 end
flickerstreak@146 405
flickerstreak@146 406 function Keyring:OnReceiveDrag()
flickerstreak@146 407 if CursorHasItem() then
flickerstreak@146 408 PutKeyInKeyRing()
flickerstreak@146 409 end
flickerstreak@146 410 end
flickerstreak@146 411
flickerstreak@146 412 function Keyring:OnClick()
flickerstreak@146 413 if CursorHasItem() then
flickerstreak@146 414 PutKeyInKeyRing()
flickerstreak@146 415 else
flickerstreak@146 416 ToggleKeyRing()
flickerstreak@146 417 end
flickerstreak@146 418 self:UpdateChecked()
flickerstreak@146 419 end
flickerstreak@146 420
flickerstreak@146 421 function Keyring:ShowGridTemp(show)
flickerstreak@146 422 if not HasKey() then
flickerstreak@146 423 if show then
flickerstreak@146 424 self:GetFrame():Show()
flickerstreak@146 425 else
flickerstreak@146 426 self:GetFrame():Hide()
flickerstreak@146 427 end
flickerstreak@146 428 end
flickerstreak@146 429 end
flickerstreak@146 430