flickerstreak@175
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1 local addonName, addonTable = ...
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flickerstreak@175
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2 local ReAction = addonTable.ReAction
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flickerstreak@146
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3 local L = ReAction.L
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flickerstreak@146
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4 local _G = _G
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flickerstreak@146
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5 local CreateFrame = CreateFrame
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flickerstreak@146
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6 local format = string.format
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flickerstreak@146
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7 local GetCVar = GetCVar
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flickerstreak@146
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8 local ContainerIDToInventoryID = ContainerIDToInventoryID
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flickerstreak@146
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9 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
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flickerstreak@146
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10 local IsModifiedClick = IsModifiedClick
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flickerstreak@146
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11 local CursorHasItem = CursorHasItem
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flickerstreak@146
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12 local GetInventoryItemTexture = GetInventoryItemTexture
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flickerstreak@146
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13 local GetInventorySlotInfo = GetInventorySlotInfo
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flickerstreak@146
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14 local PickupBagFromSlot = PickupBagFromSlot
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flickerstreak@146
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15 local CursorCanGoInSlot = CursorCanGoInSlot
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flickerstreak@146
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16
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flickerstreak@146
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17 -- class declarations
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flickerstreak@218
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18 local buttonTypeID = "Bag"
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flickerstreak@146
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19 local Super = ReAction.Button
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flickerstreak@218
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20 local BagBase = setmetatable(
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flickerstreak@218
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21 {
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flickerstreak@218
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22 defaultBarConfig = {
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flickerstreak@218
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23 type = buttonTypeID,
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flickerstreak@218
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24 btnWidth = 30,
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flickerstreak@218
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25 btnHeight = 30,
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flickerstreak@218
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26 btnRows = 1,
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flickerstreak@218
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27 btnColumns = 6,
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flickerstreak@221
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28 spacing = 4,
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flickerstreak@221
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29 buttons = { }
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flickerstreak@218
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30 },
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flickerstreak@218
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31
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flickerstreak@218
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32 barType = L["Bag Bar"],
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Flick@231
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33 buttonTypeID = buttonTypeID
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flickerstreak@218
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34 },
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flickerstreak@218
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35 { __index = Super } )
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flickerstreak@218
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36
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flickerstreak@146
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37 local Bag = setmetatable( { }, { __index = BagBase } )
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flickerstreak@146
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38 local Backpack = setmetatable( { }, { __index = BagBase } )
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flickerstreak@146
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39 local Keyring = setmetatable( { }, { __index = BagBase } )
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flickerstreak@146
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40
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41 ReAction.Button.Bag = BagBase
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flickerstreak@223
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42 ReAction:RegisterBarType(BagBase)
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flickerstreak@146
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43
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flickerstreak@146
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44 --
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flickerstreak@146
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45 -- Bag Button base class
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flickerstreak@146
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46 --
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flickerstreak@146
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47
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flickerstreak@221
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48 function BagBase:New( idx, btnCfg, bar, idHint )
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flickerstreak@146
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49 local name = format("ReAction_%s_Bag_%d",bar:GetName(),idx)
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flickerstreak@146
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50
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flickerstreak@146
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51 -- use a variable private leaf implementation class
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flickerstreak@146
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52 -- unlike traditional OO programming, we can initialize the leaf
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flickerstreak@221
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53 -- class before initializing its parent
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flickerstreak@146
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54 local class = Bag
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flickerstreak@146
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55 if idx == 1 then
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flickerstreak@146
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56 class = Backpack
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flickerstreak@146
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57 elseif idx == 6 then
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flickerstreak@146
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58 class = Keyring
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flickerstreak@146
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59 end
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flickerstreak@221
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60 self = class:New(name, btnCfg, bar, idx)
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61
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62 local f = self:GetFrame()
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63 local config = self:GetConfig()
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64
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65 -- set up the bag ID pool
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flickerstreak@146
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66 self:SetActionIDPool("bag",6)
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flickerstreak@146
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67 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
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flickerstreak@146
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68
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flickerstreak@146
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69 -- non secure scripts
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flickerstreak@146
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70 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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flickerstreak@146
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71 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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flickerstreak@146
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72 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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flickerstreak@146
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73 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
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flickerstreak@146
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74 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
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flickerstreak@146
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75
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flickerstreak@146
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76 -- secure handlers
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flickerstreak@146
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77 -- (none)
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flickerstreak@146
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78
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flickerstreak@146
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79 -- event registration
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flickerstreak@146
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80 f:EnableMouse(true)
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flickerstreak@146
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81 f:RegisterForClicks("LeftButtonUp","RightButtonUp")
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flickerstreak@146
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82 f:RegisterEvent("UPDATE_BINDINGS")
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flickerstreak@146
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83
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flickerstreak@146
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84 -- frame setup
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flickerstreak@146
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85 f:SetID(self:GetBagID())
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flickerstreak@146
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86
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flickerstreak@146
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87 if not f.hotkey then
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flickerstreak@146
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88 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
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flickerstreak@152
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89 h:SetWidth(30)
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flickerstreak@146
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90 h:SetHeight(10)
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flickerstreak@146
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91 h:SetJustifyH("RIGHT")
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flickerstreak@146
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92 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
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flickerstreak@146
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93 h:Show()
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flickerstreak@146
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94 f.hotkey = h
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flickerstreak@146
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95 end
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flickerstreak@146
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96
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flickerstreak@146
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97 if not _G[name.."ItemAnim"] then
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flickerstreak@146
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98 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
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flickerstreak@146
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99 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
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flickerstreak@146
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100 anim:Hide()
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flickerstreak@146
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101 end
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flickerstreak@146
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102
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flickerstreak@152
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103 if not f.border then
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flickerstreak@152
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104 local b = f:CreateTexture(name.."Border","OVERLAY")
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flickerstreak@152
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105 b:SetAllPoints()
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flickerstreak@152
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106 b:SetWidth(f:GetWidth()*(62/36))
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flickerstreak@152
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107 b:SetHeight(f:GetHeight()*(62/36))
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flickerstreak@152
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108 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
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flickerstreak@152
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109 b:SetBlendMode("ADD")
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flickerstreak@152
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110 b:Hide()
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flickerstreak@152
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111 f.border = b
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flickerstreak@152
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112 end
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flickerstreak@152
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113
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flickerstreak@146
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114 self.frames.count:SetDrawLayer("ARTWORK")
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flickerstreak@146
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115
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flickerstreak@146
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116 self.frames.hotkey = f.hotkey
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flickerstreak@152
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117 self.frames.border = _G[name.."Border"]
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flickerstreak@146
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118 self.frames.icon = _G[name.."IconTexture"]
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flickerstreak@146
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119 self.frames.anim = _G[name.."ItemAnim"]
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flickerstreak@146
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120
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flickerstreak@146
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121 -- initial display
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flickerstreak@146
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122 if ReAction:GetConfigMode() then
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flickerstreak@146
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123 self:GetFrame():Show()
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flickerstreak@146
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124 end
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flickerstreak@146
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125
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flickerstreak@146
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126 self:Refresh()
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flickerstreak@146
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127
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flickerstreak@146
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128 return self
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flickerstreak@146
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129 end
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flickerstreak@146
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130
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flickerstreak@146
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131 function BagBase:GetActionID()
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flickerstreak@146
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132 return self.config.bagID
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flickerstreak@146
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133 end
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flickerstreak@146
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134
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flickerstreak@146
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135 function BagBase:GetBagID()
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flickerstreak@146
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136 return self:GetActionID() - 1
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flickerstreak@146
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137 end
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flickerstreak@146
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138
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flickerstreak@146
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139 function BagBase:Refresh()
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flickerstreak@146
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140 Super.Refresh(self)
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flickerstreak@146
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141 self:UpdateHotkey()
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flickerstreak@146
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142 self:Update()
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flickerstreak@146
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143 end
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flickerstreak@146
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144
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flickerstreak@146
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145 function BagBase:Update()
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flickerstreak@146
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146 self:UpdateChecked()
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flickerstreak@146
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147 end
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flickerstreak@146
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148
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flickerstreak@146
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149 function BagBase:UpdateChecked(force)
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flickerstreak@146
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150 if force == nil then
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flickerstreak@146
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151 for i=1, NUM_CONTAINER_FRAMES do
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flickerstreak@146
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152 local c = _G["ContainerFrame"..i]
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flickerstreak@146
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153 if c:GetID() == self:GetBagID() and c:IsShown() then
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flickerstreak@146
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154 self:GetFrame():SetChecked(1)
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flickerstreak@146
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155 return
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flickerstreak@146
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156 end
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flickerstreak@146
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157 end
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flickerstreak@146
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158 self:GetFrame():SetChecked(0)
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flickerstreak@146
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159 end
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flickerstreak@146
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160 self:GetFrame():SetChecked(force)
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flickerstreak@146
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161 end
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flickerstreak@146
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162
|
flickerstreak@146
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163 function BagBase:OnEvent(evt, ...)
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flickerstreak@146
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164 if self[evt] then
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flickerstreak@146
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165 self[evt](self, ...)
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flickerstreak@146
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166 end
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flickerstreak@146
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167 end
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flickerstreak@146
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168
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flickerstreak@146
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169 function BagBase:OnEnter()
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flickerstreak@146
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170 self:SetTooltip()
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flickerstreak@146
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171 end
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flickerstreak@146
|
172
|
flickerstreak@146
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173 function BagBase:OnLeave()
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flickerstreak@146
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174 GameTooltip:Hide()
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flickerstreak@146
|
175 end
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flickerstreak@146
|
176
|
flickerstreak@146
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177 function BagBase:UPDATE_BINDINGS()
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flickerstreak@146
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178 self:UpdateHotkey()
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flickerstreak@146
|
179 end
|
flickerstreak@146
|
180
|
flickerstreak@146
|
181
|
flickerstreak@146
|
182 --
|
flickerstreak@146
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183 -- Bag Button class
|
flickerstreak@146
|
184 --
|
flickerstreak@146
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185 function Bag:New(name, cfg, bar, idx)
|
flickerstreak@146
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186 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
|
187
|
flickerstreak@146
|
188 local f = self:GetFrame()
|
flickerstreak@146
|
189
|
flickerstreak@146
|
190 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
flickerstreak@146
|
191
|
flickerstreak@146
|
192 f:RegisterEvent("CURSOR_UPDATE")
|
flickerstreak@151
|
193 f:RegisterEvent("BAG_UPDATE")
|
flickerstreak@146
|
194 f:RegisterEvent("BAG_CLOSED")
|
flickerstreak@146
|
195 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
|
flickerstreak@146
|
196 f:RegisterForDrag("LeftButton")
|
flickerstreak@146
|
197
|
flickerstreak@146
|
198 -- attach to skinner
|
flickerstreak@146
|
199 bar:SkinButton(self,
|
flickerstreak@146
|
200 {
|
flickerstreak@146
|
201 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
202 }
|
flickerstreak@146
|
203 )
|
flickerstreak@146
|
204
|
flickerstreak@146
|
205 return self
|
flickerstreak@146
|
206 end
|
flickerstreak@146
|
207
|
flickerstreak@146
|
208 function Bag:GetInventorySlot()
|
flickerstreak@146
|
209 return ContainerIDToInventoryID(self:GetBagID())
|
flickerstreak@146
|
210 end
|
flickerstreak@146
|
211
|
flickerstreak@146
|
212 function Bag:GetInventorySlotName()
|
flickerstreak@146
|
213 return "Bag"..(self:GetBagID()-1).."Slot"
|
flickerstreak@146
|
214 end
|
flickerstreak@146
|
215
|
flickerstreak@146
|
216 function Bag:SetTooltip()
|
flickerstreak@146
|
217 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
|
flickerstreak@146
|
218 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
|
flickerstreak@146
|
219 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
|
flickerstreak@146
|
220 end
|
flickerstreak@146
|
221 end
|
flickerstreak@146
|
222
|
flickerstreak@146
|
223 function Bag:Update()
|
flickerstreak@146
|
224 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
|
flickerstreak@146
|
225 if texture then
|
flickerstreak@146
|
226 self.frames.icon:SetTexture(texture)
|
flickerstreak@146
|
227 self.frames.icon:Show()
|
flickerstreak@146
|
228 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@146
|
229 else
|
flickerstreak@146
|
230 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
|
flickerstreak@146
|
231 self.frames.icon:SetTexture(bgTex)
|
flickerstreak@146
|
232 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@146
|
233 end
|
flickerstreak@146
|
234 self:UpdateChecked()
|
flickerstreak@146
|
235 end
|
flickerstreak@146
|
236
|
flickerstreak@146
|
237 function Bag:OnClick()
|
flickerstreak@146
|
238 if IsModifiedClick("OPENALLBAGS") then
|
flickerstreak@146
|
239 OpenAllBags()
|
flickerstreak@146
|
240 else
|
flickerstreak@146
|
241 if not PutItemInBag(self:GetInventorySlot()) then
|
flickerstreak@146
|
242 ToggleBag(self:GetBagID())
|
flickerstreak@146
|
243 end
|
flickerstreak@146
|
244 end
|
flickerstreak@146
|
245 self:UpdateChecked()
|
flickerstreak@146
|
246 end
|
flickerstreak@146
|
247
|
flickerstreak@146
|
248 function Bag:OnReceiveDrag()
|
flickerstreak@146
|
249 if CursorHasItem() then
|
flickerstreak@146
|
250 PutItemInBag(self:GetInventorySlot())
|
flickerstreak@146
|
251 end
|
flickerstreak@146
|
252 end
|
flickerstreak@146
|
253
|
flickerstreak@146
|
254 function Bag:OnDragStart()
|
flickerstreak@146
|
255 PickupBagFromSlot(self:GetInventorySlot())
|
flickerstreak@146
|
256 self:Update()
|
flickerstreak@146
|
257 end
|
flickerstreak@146
|
258
|
flickerstreak@151
|
259 function Bag:BAG_UPDATE(bag)
|
flickerstreak@151
|
260 if bag == self:GetBagID() then
|
flickerstreak@146
|
261 self:Update()
|
flickerstreak@146
|
262 end
|
flickerstreak@146
|
263 end
|
flickerstreak@146
|
264
|
flickerstreak@146
|
265 function Bag:CURSOR_UPDATE()
|
flickerstreak@146
|
266 if CursorCanGoInSlot(self:GetInventorySlot()) then
|
flickerstreak@146
|
267 self:GetFrame():LockHighlight()
|
flickerstreak@146
|
268 else
|
flickerstreak@146
|
269 self:GetFrame():UnlockHighlight()
|
flickerstreak@146
|
270 end
|
flickerstreak@146
|
271 end
|
flickerstreak@146
|
272
|
flickerstreak@146
|
273 function Bag:BAG_CLOSED(bag)
|
flickerstreak@146
|
274 if bag == self:GetBagID() then
|
flickerstreak@146
|
275 self:Update()
|
flickerstreak@146
|
276 end
|
flickerstreak@146
|
277 end
|
flickerstreak@146
|
278
|
flickerstreak@146
|
279
|
flickerstreak@146
|
280 --
|
flickerstreak@146
|
281 -- Backpack Button class
|
flickerstreak@146
|
282 --
|
flickerstreak@146
|
283 function Backpack:New(name, cfg, bar, idx)
|
flickerstreak@146
|
284 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
flickerstreak@146
|
285
|
flickerstreak@146
|
286 local f = self:GetFrame()
|
flickerstreak@146
|
287 local icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
288 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
|
flickerstreak@146
|
289 icon:Show()
|
flickerstreak@146
|
290 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
flickerstreak@146
|
291 f:RegisterEvent("PLAYER_ENTERING_WORLD");
|
flickerstreak@146
|
292 f:RegisterEvent("CVAR_UPDATE");
|
flickerstreak@146
|
293 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
|
flickerstreak@146
|
294
|
flickerstreak@146
|
295 -- attach to skinner
|
flickerstreak@146
|
296 bar:SkinButton(self,
|
flickerstreak@146
|
297 {
|
flickerstreak@146
|
298 Icon = _G[name.."IconTexture"]
|
flickerstreak@146
|
299 }
|
flickerstreak@146
|
300 )
|
flickerstreak@146
|
301
|
flickerstreak@146
|
302 return self
|
flickerstreak@146
|
303 end
|
flickerstreak@146
|
304
|
flickerstreak@146
|
305 function Backpack:Update()
|
flickerstreak@146
|
306 self:UpdateFreeSlots()
|
flickerstreak@146
|
307 self:UpdateChecked()
|
flickerstreak@146
|
308 end
|
flickerstreak@146
|
309
|
flickerstreak@146
|
310 function Backpack:UpdateFreeSlots()
|
flickerstreak@146
|
311 if GetCVar("displayFreeBagSlots") == "1" then
|
flickerstreak@146
|
312 local total = 0
|
flickerstreak@146
|
313 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
|
flickerstreak@146
|
314 local free, family = GetContainerNumFreeSlots(i)
|
flickerstreak@146
|
315 if family == 0 then
|
flickerstreak@146
|
316 total = total + free
|
flickerstreak@146
|
317 end
|
flickerstreak@146
|
318 end
|
flickerstreak@146
|
319
|
flickerstreak@146
|
320 self.freeSlots = total
|
flickerstreak@146
|
321 self.frames.count:SetText(format("(%s)", self.freeSlots))
|
flickerstreak@146
|
322 self.frames.count:Show()
|
flickerstreak@146
|
323 elseif self.frames.count:IsShown() then
|
flickerstreak@146
|
324 self.frames.count:Hide()
|
flickerstreak@146
|
325 end
|
flickerstreak@146
|
326 end
|
flickerstreak@146
|
327
|
flickerstreak@146
|
328 function Backpack:SetTooltip()
|
flickerstreak@146
|
329 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
|
flickerstreak@146
|
330 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
|
flickerstreak@146
|
331 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
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332 GameTooltip:Show();
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333 end
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334
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335 function Backpack:OnShow()
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336 self:UpdateFreeSlots()
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337 end
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338
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339 function Backpack:OnClick()
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340 if IsModifiedClick("OPENALLBAGS") then
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341 OpenAllBags()
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342 else
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343 if not PutItemInBackpack() then
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344 ToggleBackpack()
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345 end
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346 end
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347 self:UpdateChecked()
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348 end
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349
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350 function Backpack:OnReceiveDrag()
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351 if CursorHasItem() then
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352 PutItemInBackpack()
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353 end
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354 end
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355
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356 function Backpack:PLAYER_ENTERING_WORLD()
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357 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
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358 end
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359
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360 function Backpack:CVAR_UPDATE( cvar, value )
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361 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
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362 if value == "1" then
|
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363 self:GetFrame():RegisterEvent("BAG_UPDATE")
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364 else
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365 self:GetFrame():UnregisterEvent("BAG_UPDATE")
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366 end
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367 self:UpdateFreeSlots()
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368 end
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369 end
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370
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371 function Backpack:BAG_UPDATE(bag)
|
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372 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
|
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373 self:UpdateFreeSlots()
|
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374 end
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375 end
|
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376
|
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377
|
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378 --
|
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379 -- Keyring Button class
|
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380 --
|
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381 function Keyring:New(name, cfg, bar, idx)
|
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382 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
|
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383
|
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384 local f = self:GetFrame()
|
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385
|
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386 f:SetWidth(18)
|
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387 f:SetHeight(39)
|
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388
|
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389 local tex = f:GetNormalTexture()
|
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390 tex:ClearAllPoints()
|
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391 tex:SetAllPoints()
|
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|
392
|
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393 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
|
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394 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
|
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395 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
|
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|
396 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
|
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|
397 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
398 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
|
flickerstreak@146
|
399
|
flickerstreak@146
|
400 if not HasKey() then
|
flickerstreak@146
|
401 f:Hide()
|
flickerstreak@146
|
402 end
|
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|
403
|
flickerstreak@146
|
404 -- DO NOT attach to skinner
|
flickerstreak@146
|
405
|
flickerstreak@146
|
406 return self
|
flickerstreak@146
|
407 end
|
flickerstreak@146
|
408
|
flickerstreak@146
|
409 function Keyring:GetBagID()
|
flickerstreak@146
|
410 return KEYRING_CONTAINER
|
flickerstreak@146
|
411 end
|
flickerstreak@146
|
412
|
flickerstreak@146
|
413 function Keyring:Refresh()
|
flickerstreak@146
|
414 local f = self:GetFrame()
|
flickerstreak@146
|
415 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
|
flickerstreak@146
|
416 self:UpdateHotkey()
|
flickerstreak@146
|
417 self:Update()
|
flickerstreak@146
|
418 end
|
flickerstreak@146
|
419
|
flickerstreak@146
|
420 function Keyring:SetTooltip()
|
flickerstreak@146
|
421 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
|
flickerstreak@146
|
422 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
flickerstreak@146
|
423 GameTooltip:AddLine();
|
flickerstreak@146
|
424 end
|
flickerstreak@146
|
425
|
flickerstreak@146
|
426 function Keyring:OnReceiveDrag()
|
flickerstreak@146
|
427 if CursorHasItem() then
|
flickerstreak@146
|
428 PutKeyInKeyRing()
|
flickerstreak@146
|
429 end
|
flickerstreak@146
|
430 end
|
flickerstreak@146
|
431
|
flickerstreak@146
|
432 function Keyring:OnClick()
|
flickerstreak@146
|
433 if CursorHasItem() then
|
flickerstreak@146
|
434 PutKeyInKeyRing()
|
flickerstreak@146
|
435 else
|
flickerstreak@146
|
436 ToggleKeyRing()
|
flickerstreak@146
|
437 end
|
flickerstreak@146
|
438 self:UpdateChecked()
|
flickerstreak@146
|
439 end
|
flickerstreak@146
|
440
|
flickerstreak@146
|
441 function Keyring:ShowGridTemp(show)
|
flickerstreak@146
|
442 if not HasKey() then
|
flickerstreak@146
|
443 if show then
|
flickerstreak@146
|
444 self:GetFrame():Show()
|
flickerstreak@146
|
445 else
|
flickerstreak@146
|
446 self:GetFrame():Hide()
|
flickerstreak@146
|
447 end
|
flickerstreak@146
|
448 end
|
flickerstreak@146
|
449 end
|
flickerstreak@146
|
450
|