annotate Bar.lua @ 279:5b9c0164a491

Fixed a number of problems with drag corners in config mode - Fixed button resizing via dragging not updating until a reload - Fixed pet/stance/vehicle buttons not always displaying in config mode - Fixed error spam when making too many pet/bag buttons
author Flick
date Wed, 11 May 2011 16:19:17 -0700
parents 36a29870bf34
children f2ed8a8e2320 0ea325e616ab
rev   line source
Flick@276 1 local _, ns = ...
Flick@276 2 local ReAction = ns.ReAction
flickerstreak@122 3 local L = ReAction.L
flickerstreak@183 4 local LKB = ReAction.LKB
flickerstreak@122 5 local _G = _G
flickerstreak@122 6 local CreateFrame = CreateFrame
flickerstreak@122 7 local floor = math.floor
flickerstreak@122 8 local fmod = math.fmod
flickerstreak@122 9 local format = string.format
Flick@276 10 local tfetch = ns.tfetch
Flick@276 11 local tbuild = ns.tbuild
Flick@276 12 local fieldsort = ns.fieldsort
flickerstreak@122 13
flickerstreak@193 14 local LSG = LibStub("ReAction-LibShowActionGrid-1.0")
flickerstreak@147 15
flickerstreak@155 16 ---- Secure snippets ----
flickerstreak@155 17 local _reaction_init =
flickerstreak@155 18 [[
flickerstreak@155 19 anchorKeys = newtable("point","relPoint","x","y")
flickerstreak@155 20
flickerstreak@155 21 state = nil
flickerstreak@155 22 set_state = nil
flickerstreak@155 23 state_override = nil
flickerstreak@156 24 unit_exists = nil
flickerstreak@155 25
flickerstreak@155 26 showAll = false
flickerstreak@155 27 hidden = false
flickerstreak@155 28
flickerstreak@155 29 defaultAlpha = 1.0
flickerstreak@155 30 defaultScale = 1.0
flickerstreak@155 31 defaultAnchor = newtable()
flickerstreak@155 32
flickerstreak@155 33 activeStates = newtable()
flickerstreak@155 34 settings = newtable()
flickerstreak@155 35 extensions = newtable()
flickerstreak@155 36 ]]
flickerstreak@155 37
flickerstreak@155 38 local _reaction_refresh =
flickerstreak@155 39 [[
flickerstreak@155 40 local oldState = state
flickerstreak@155 41 state = state_override or set_state or state
flickerstreak@155 42
flickerstreak@156 43 local hide = nil
flickerstreak@155 44 if state then
flickerstreak@155 45 local settings = settings[state]
flickerstreak@155 46 if settings then
flickerstreak@155 47 -- show/hide
flickerstreak@156 48 hide = settings.hide
flickerstreak@155 49 -- re-anchor
flickerstreak@155 50 local old_anchor = activeStates.anchor
flickerstreak@155 51 activeStates.anchor = settings.anchorEnable and state
flickerstreak@155 52 if old_anchor ~= activeStates.anchor or not set_state then
flickerstreak@155 53 if activeStates.anchor then
flickerstreak@155 54 if settings.anchorPoint then
flickerstreak@155 55 self:ClearAllPoints()
flickerstreak@155 56 local f = self:GetAttribute("frameref-anchor-"..state)
flickerstreak@155 57 if f then
flickerstreak@155 58 self:SetPoint(settings.anchorPoint, f, settings.anchorRelPoint, settings.anchorX, settings.anchorY)
flickerstreak@155 59 end
flickerstreak@155 60 end
flickerstreak@155 61 elseif defaultAnchor.point then
flickerstreak@155 62 self:ClearAllPoints()
flickerstreak@155 63 self:SetPoint(defaultAnchor.point, defaultAnchor.frame,
flickerstreak@155 64 defaultAnchor.relPoint, defaultAnchor.x, defaultAnchor.y)
flickerstreak@155 65 end
flickerstreak@155 66 end
flickerstreak@155 67 -- re-scale
flickerstreak@155 68 local old_scale = activeStates.scale
flickerstreak@155 69 activeStates.scale = settings.enableScale and state
flickerstreak@155 70 if old_scale ~= activeStates.scale or not set_state then
flickerstreak@155 71 self:SetScale(activeStates.scale and settings.scale or defaultScale)
flickerstreak@155 72 end
flickerstreak@155 73 -- alpha
flickerstreak@155 74 local old_alpha = activeStates.alpha
flickerstreak@155 75 activeStates.alpha = settings.enableAlpha and state
flickerstreak@155 76 if old_alpha ~= activeStates.alpha or not set_state then
flickerstreak@155 77 self:SetAlpha(activeStates.alpha and settings.alpha or defaultAlpha)
flickerstreak@155 78 end
flickerstreak@155 79 end
flickerstreak@155 80 end
flickerstreak@155 81
flickerstreak@156 82 -- hide if state or unit_exists says to
flickerstreak@156 83 hide = not showAll and (hide or unithide)
flickerstreak@156 84 if hide ~= hidden then
flickerstreak@156 85 hidden = hide
flickerstreak@156 86 if hide then
flickerstreak@156 87 self:Hide()
flickerstreak@156 88 else
flickerstreak@156 89 self:Show()
flickerstreak@156 90 end
flickerstreak@156 91 end
flickerstreak@156 92
flickerstreak@155 93 for _, attr in pairs(extensions) do
flickerstreak@155 94 control:RunAttribute(attr)
flickerstreak@155 95 end
flickerstreak@155 96
flickerstreak@155 97 control:ChildUpdate()
flickerstreak@155 98
flickerstreak@155 99 if showAll then
flickerstreak@155 100 control:CallMethod("UpdateHiddenLabel", state and settings[state] and settings[state].hide)
flickerstreak@155 101 end
flickerstreak@155 102
flickerstreak@155 103 if oldState ~= state then
flickerstreak@155 104 control:CallMethod("StateRefresh", state)
flickerstreak@155 105 end
flickerstreak@155 106 ]]
flickerstreak@155 107
flickerstreak@155 108 local _onstate_reaction = -- function( self, stateid, newstate )
flickerstreak@155 109 [[
flickerstreak@155 110 set_state = newstate
flickerstreak@155 111 ]] .. _reaction_refresh
flickerstreak@155 112
flickerstreak@155 113 local _onstate_showgrid = -- function( self, stateid, newstate )
flickerstreak@155 114 [[
flickerstreak@155 115 control:ChildUpdate(stateid,newstate)
flickerstreak@155 116 control:CallMethod("UpdateShowGrid")
flickerstreak@155 117 ]]
flickerstreak@155 118
flickerstreak@155 119 local _onstate_unitexists = -- function( self, stateid, newstate )
flickerstreak@155 120 [[
flickerstreak@159 121 unithide = not newstate or newstate == "hide"
flickerstreak@155 122 ]] .. _reaction_refresh
flickerstreak@155 123
flickerstreak@155 124 local _onclick = -- function( self, button, down )
flickerstreak@155 125 [[
flickerstreak@155 126 if state_override == button then
flickerstreak@155 127 state_override = nil -- toggle
flickerstreak@155 128 else
flickerstreak@155 129 state_override = button
flickerstreak@155 130 end
flickerstreak@155 131 ]] .. _reaction_refresh
flickerstreak@155 132
flickerstreak@157 133 -- For reference
flickerstreak@157 134 -- the option field names must match the field names of the options table, below
flickerstreak@157 135 local stateProperties = {
flickerstreak@157 136 hide = true,
flickerstreak@157 137 --keybindState = true, TODO: broken
flickerstreak@157 138 anchorEnable = true,
flickerstreak@157 139 anchorFrame = true,
flickerstreak@157 140 anchorPoint = true,
flickerstreak@157 141 anchorRelPoint = true,
flickerstreak@157 142 anchorX = true,
flickerstreak@157 143 anchorY = true,
flickerstreak@157 144 enableScale = true,
flickerstreak@157 145 scale = true,
flickerstreak@157 146 enableAlpha = true,
flickerstreak@157 147 alpha = true,
flickerstreak@157 148 }
flickerstreak@157 149
flickerstreak@157 150
flickerstreak@155 151
flickerstreak@147 152 ---- Bar class ----
flickerstreak@122 153 local Bar = { }
flickerstreak@147 154 local frameList = { }
flickerstreak@122 155
flickerstreak@122 156 ReAction.Bar = Bar -- export to ReAction
flickerstreak@122 157
Flick@234 158 function Bar:New( name, config, buttonClass )
flickerstreak@122 159 if type(config) ~= "table" then
flickerstreak@122 160 error("ReAction.Bar: config table required")
flickerstreak@122 161 end
flickerstreak@122 162
flickerstreak@122 163 -- create new self
flickerstreak@122 164 self = setmetatable(
flickerstreak@122 165 {
Flick@234 166 config = config,
Flick@234 167 name = name,
Flick@234 168 buttons = { },
Flick@234 169 buttonClass = buttonClass,
Flick@234 170 width = config.width or 480,
Flick@234 171 height = config.height or 40,
flickerstreak@122 172 },
flickerstreak@147 173 {__index = self} )
flickerstreak@122 174
flickerstreak@122 175 -- The frame type is 'Button' in order to have an OnClick handler. However, the frame itself is
flickerstreak@122 176 -- not mouse-clickable by the user.
flickerstreak@122 177 local parent = config.parent and (ReAction:GetBar(config.parent) or _G[config.parent]) or UIParent
flickerstreak@147 178 name = name and "ReAction-"..name
flickerstreak@147 179 local f = name and frameList[name]
flickerstreak@147 180 if not f then
flickerstreak@147 181 f = CreateFrame("Button", name, parent, "SecureHandlerStateTemplate, SecureHandlerClickTemplate")
flickerstreak@147 182 if name then
flickerstreak@147 183 frameList[name] = f
flickerstreak@147 184 end
flickerstreak@147 185 end
flickerstreak@122 186 f:SetFrameStrata("MEDIUM")
flickerstreak@122 187 f:SetWidth(self.width)
flickerstreak@146 188 f:SetHeight(self.height)
flickerstreak@122 189 f:SetAlpha(config.alpha or 1.0)
flickerstreak@122 190 f:Show()
flickerstreak@122 191 f:EnableMouse(false)
flickerstreak@122 192 f:SetClampedToScreen(true)
flickerstreak@171 193 LSG:AddFrame(f)
flickerstreak@122 194
flickerstreak@155 195 -- secure handlers
flickerstreak@155 196 f:Execute(_reaction_init)
flickerstreak@155 197 f:SetAttribute("_onstate-reaction", _onstate_reaction)
flickerstreak@155 198 f:SetAttribute("_onstate-showgrid", _onstate_showgrid)
flickerstreak@155 199 f:SetAttribute("_onstate-unitexists", _onstate_unitexists)
flickerstreak@155 200 f:SetAttribute("_onclick", _onclick)
flickerstreak@155 201
flickerstreak@155 202 -- secure handler CallMethod()s
flickerstreak@155 203 f.UpdateShowGrid = function() self:UpdateShowGrid() end
flickerstreak@155 204 f.StateRefresh = function() self:RefreshControls() end
flickerstreak@155 205 f.UpdateHiddenLabel = function(f,hidden) self:SetLabelSubtext(hidden and L["Hidden"]) end
flickerstreak@122 206
flickerstreak@122 207 -- Override the default frame accessor to provide strict read-only access
flickerstreak@122 208 function self:GetFrame()
flickerstreak@122 209 return f
flickerstreak@122 210 end
flickerstreak@122 211
flickerstreak@122 212 self:ApplyAnchor()
flickerstreak@147 213 self:SetConfigMode(ReAction:GetConfigMode())
flickerstreak@147 214 self:SetKeybindMode(ReAction:GetKeybindMode())
flickerstreak@147 215
flickerstreak@213 216 if ReAction.LBF then
flickerstreak@213 217 local g = ReAction.LBF:Group(L["ReAction"], self.name)
flickerstreak@213 218 self.config.ButtonFacade = self.config.ButtonFacade or {
flickerstreak@213 219 skinID = "Blizzard",
flickerstreak@213 220 backdrop = true,
flickerstreak@213 221 gloss = 0,
flickerstreak@213 222 colors = {},
flickerstreak@213 223 }
flickerstreak@213 224 local c = self.config.ButtonFacade
flickerstreak@213 225 g:Skin(c.skinID, c.gloss, c.backdrop, c.colors)
flickerstreak@213 226 self.LBFGroup = g
flickerstreak@213 227 end
flickerstreak@213 228
flickerstreak@122 229 ReAction.RegisterCallback(self, "OnConfigModeChanged")
flickerstreak@122 230
Flick@234 231 buttonClass:SetupBar(self)
Flick@242 232 self:ApplyStates()
Flick@234 233
flickerstreak@122 234 return self
flickerstreak@122 235 end
flickerstreak@122 236
flickerstreak@122 237 function Bar:Destroy()
flickerstreak@122 238 local f = self:GetFrame()
Flick@242 239 self:CleanupStates()
Flick@234 240 for idx, b in self:IterateButtons() do
Flick@234 241 b:Destroy()
Flick@234 242 end
flickerstreak@122 243 f:UnregisterAllEvents()
flickerstreak@125 244 self:ShowControls(false)
flickerstreak@122 245 ReAction.UnregisterAllCallbacks(self)
flickerstreak@171 246 LKB.UnregisterAllCallbacks(self)
flickerstreak@213 247 if self.LBFGroup then
flickerstreak@213 248 self.LBFGroup:Delete(true)
flickerstreak@213 249 end
flickerstreak@171 250 LSG:RemoveFrame(f)
flickerstreak@122 251 f:SetParent(UIParent)
flickerstreak@122 252 f:ClearAllPoints()
flickerstreak@147 253 f:Hide()
flickerstreak@122 254 end
flickerstreak@122 255
flickerstreak@147 256 --
flickerstreak@147 257 -- Events
flickerstreak@147 258 --
flickerstreak@147 259
flickerstreak@147 260 function Bar:OnConfigModeChanged(event, mode)
flickerstreak@147 261 self:SetConfigMode(mode)
flickerstreak@123 262 end
flickerstreak@123 263
flickerstreak@153 264 --
flickerstreak@153 265 -- Accessors
flickerstreak@153 266 --
flickerstreak@153 267
flickerstreak@153 268 function Bar:GetName()
flickerstreak@153 269 return self.name
flickerstreak@153 270 end
flickerstreak@153 271
flickerstreak@153 272 -- only ReAction:RenameBar() should call this function. Calling from any other
flickerstreak@153 273 -- context will desync the bar list in the ReAction class.
flickerstreak@153 274 function Bar:SetName(name)
flickerstreak@213 275 if self.LBFGroup then
flickerstreak@213 276 -- LBF doesn't offer a method of renaming a group, so delete and remake the group.
flickerstreak@213 277 local c = self.config.ButtonFacade
flickerstreak@213 278 local g = ReAction.LBF:Group(L["ReAction"], name)
Flick@234 279 for idx, b in self:IterateButtons() do
flickerstreak@213 280 self.LBFGroup:RemoveButton(b:GetFrame(), true)
flickerstreak@213 281 g:AddButton(b:GetFrame())
flickerstreak@213 282 end
flickerstreak@213 283 self.LBFGroup:Delete(true)
flickerstreak@213 284 self.LBFGroup = g
flickerstreak@213 285 self.LBFGroup:Skin(c.skinID, c.gloss, c.backdrop, c.colors)
flickerstreak@213 286 end
flickerstreak@153 287 self.name = name
flickerstreak@154 288 if self.overlay then
flickerstreak@154 289 self.overlay:SetLabel(self.name)
flickerstreak@154 290 end
flickerstreak@153 291 end
flickerstreak@153 292
flickerstreak@153 293 function Bar:GetFrame()
flickerstreak@153 294 -- this method is included for documentation purposes. It is overridden
flickerstreak@153 295 -- for each object in the :New() method.
flickerstreak@153 296 error("Invalid Bar object: used without initialization")
flickerstreak@153 297 end
flickerstreak@153 298
Flick@234 299 function Bar:GetButton(idx)
Flick@234 300 return self.buttons[idx]
Flick@234 301 end
Flick@234 302
Flick@237 303 function Bar:GetButtonClass()
Flick@237 304 return self.buttonClass
Flick@237 305 end
Flick@237 306
flickerstreak@153 307 function Bar:GetConfig()
flickerstreak@153 308 return self.config
flickerstreak@153 309 end
flickerstreak@153 310
flickerstreak@153 311 function Bar:GetAnchor()
flickerstreak@122 312 local c = self.config
flickerstreak@153 313 return (c.point or "CENTER"),
flickerstreak@153 314 (c.anchor or self:GetFrame():GetParent():GetName()),
flickerstreak@153 315 (c.relpoint or c.point or "CENTER"),
flickerstreak@153 316 (c.x or 0),
flickerstreak@153 317 (c.y or 0)
flickerstreak@122 318 end
flickerstreak@122 319
flickerstreak@122 320 function Bar:SetAnchor(point, frame, relativePoint, x, y)
flickerstreak@122 321 local c = self.config
flickerstreak@122 322 c.point = point or c.point
flickerstreak@122 323 c.anchor = frame or c.anchor
flickerstreak@122 324 c.relpoint = relativePoint or c.relpoint
flickerstreak@122 325 c.x = x or c.x
flickerstreak@122 326 c.y = y or c.y
flickerstreak@122 327 self:ApplyAnchor()
flickerstreak@122 328 end
flickerstreak@122 329
flickerstreak@122 330 function Bar:GetSize()
flickerstreak@122 331 local f = self:GetFrame()
flickerstreak@122 332 return f:GetWidth(), f:GetHeight()
flickerstreak@122 333 end
flickerstreak@122 334
flickerstreak@122 335 function Bar:SetSize(w,h)
flickerstreak@122 336 local f = self:GetFrame()
flickerstreak@122 337 self.config.width = w
flickerstreak@122 338 self.config.height = h
flickerstreak@122 339 f:SetWidth(w)
flickerstreak@122 340 f:SetHeight(h)
flickerstreak@122 341 end
flickerstreak@122 342
flickerstreak@122 343 function Bar:GetButtonSize()
flickerstreak@122 344 local w = self.config.btnWidth or 32
flickerstreak@122 345 local h = self.config.btnHeight or 32
flickerstreak@122 346 -- TODO: get from modules?
flickerstreak@122 347 return w,h
flickerstreak@122 348 end
flickerstreak@122 349
flickerstreak@122 350 function Bar:SetButtonSize(w,h)
flickerstreak@122 351 if w > 0 and h > 0 then
flickerstreak@122 352 self.config.btnWidth = w
flickerstreak@122 353 self.config.btnHeight = h
Flick@279 354 for _, b in pairs(self.buttons) do
Flick@279 355 b:Refresh()
Flick@279 356 end
flickerstreak@122 357 end
flickerstreak@122 358 end
flickerstreak@122 359
flickerstreak@153 360 function Bar:GetNumButtons()
flickerstreak@153 361 local r,c = self:GetButtonGrid()
flickerstreak@153 362 return r*c
flickerstreak@153 363 end
flickerstreak@153 364
flickerstreak@122 365 function Bar:GetButtonGrid()
flickerstreak@122 366 local cfg = self.config
flickerstreak@122 367 local r = cfg.btnRows or 1
flickerstreak@122 368 local c = cfg.btnColumns or 1
flickerstreak@122 369 local s = cfg.spacing or 4
flickerstreak@122 370 return r,c,s
flickerstreak@122 371 end
flickerstreak@122 372
flickerstreak@122 373 function Bar:SetButtonGrid(r,c,s)
flickerstreak@122 374 if r > 0 and c > 0 and s > 0 then
flickerstreak@122 375 local cfg = self.config
flickerstreak@122 376 cfg.btnRows = r
flickerstreak@122 377 cfg.btnColumns = c
flickerstreak@122 378 cfg.spacing = s
flickerstreak@122 379 end
Flick@234 380 self.buttonClass:SetupBar(self)
flickerstreak@122 381 end
flickerstreak@122 382
flickerstreak@122 383 function Bar:GetAlpha()
flickerstreak@122 384 return self.config.alpha or 1.0
flickerstreak@122 385 end
flickerstreak@122 386
flickerstreak@122 387 function Bar:SetAlpha(value)
flickerstreak@122 388 self.config.alpha = value
flickerstreak@122 389 self:GetFrame():SetAlpha(value or 1.0)
flickerstreak@155 390 self:UpdateDefaultStateAlpha()
flickerstreak@122 391 end
flickerstreak@122 392
flickerstreak@122 393 function Bar:IterateButtons()
Flick@234 394 -- iterator returns idx, button, but does NOT iterate in index order
flickerstreak@122 395 return pairs(self.buttons)
flickerstreak@122 396 end
flickerstreak@122 397
flickerstreak@153 398 --
flickerstreak@153 399 -- Methods
flickerstreak@153 400 --
flickerstreak@153 401
flickerstreak@147 402 function Bar:SetConfigMode(mode)
flickerstreak@155 403 self:SetSecureData("showAll",mode)
flickerstreak@147 404 self:ShowControls(mode)
Flick@234 405 for idx, b in self:IterateButtons() do
flickerstreak@147 406 b:ShowGridTemp(mode)
flickerstreak@147 407 b:UpdateActionIDLabel(mode)
flickerstreak@147 408 end
Flick@279 409 self.buttonClass:SetupBar(self) -- force a full refresh
flickerstreak@147 410 end
flickerstreak@147 411
flickerstreak@147 412 function Bar:SetKeybindMode(mode)
flickerstreak@155 413 self:SetSecureData("showAll",mode)
Flick@234 414 for idx, b in self:IterateButtons() do
flickerstreak@147 415 b:SetKeybindMode(mode)
flickerstreak@147 416 end
flickerstreak@147 417 end
flickerstreak@147 418
flickerstreak@153 419 function Bar:ApplyAnchor()
flickerstreak@153 420 local f = self:GetFrame()
flickerstreak@153 421 local c = self.config
flickerstreak@153 422 local p = c.point
flickerstreak@153 423
flickerstreak@153 424 f:SetWidth(c.width)
flickerstreak@153 425 f:SetHeight(c.height)
flickerstreak@153 426 f:ClearAllPoints()
flickerstreak@153 427
flickerstreak@153 428 if p then
flickerstreak@153 429 local a = f:GetParent()
flickerstreak@153 430 if c.anchor then
flickerstreak@153 431 local bar = ReAction:GetBar(c.anchor)
flickerstreak@153 432 if bar then
flickerstreak@153 433 a = bar:GetFrame()
flickerstreak@153 434 else
flickerstreak@153 435 a = _G[c.anchor]
flickerstreak@153 436 end
flickerstreak@153 437 end
flickerstreak@153 438 local fr = a or f:GetParent()
flickerstreak@153 439 f:SetPoint(p, a or f:GetParent(), c.relpoint, c.x or 0, c.y or 0)
flickerstreak@153 440 else
flickerstreak@153 441 f:SetPoint("CENTER")
flickerstreak@153 442 end
flickerstreak@155 443
flickerstreak@155 444 self:UpdateDefaultStateAnchor()
flickerstreak@153 445 end
flickerstreak@153 446
flickerstreak@153 447 function Bar:ClipNButtons( n )
flickerstreak@153 448 local cfg = self.config
flickerstreak@153 449 local r = cfg.btnRows or 1
flickerstreak@153 450 local c = cfg.btnColumns or 1
flickerstreak@153 451
flickerstreak@153 452 cfg.btnRows = ceil(n/c)
flickerstreak@153 453 cfg.btnColumns = min(n,c)
flickerstreak@153 454 end
flickerstreak@153 455
flickerstreak@153 456 function Bar:AddButton(idx, button)
flickerstreak@153 457 local f = self:GetFrame()
flickerstreak@153 458
Flick@234 459 self.buttons[idx] = button
flickerstreak@153 460
flickerstreak@153 461 -- Store a properly wrapped reference to the child frame as an attribute
flickerstreak@153 462 -- (accessible via "frameref-btn#")
flickerstreak@153 463 f:SetFrameRef(format("btn%d",idx), button:GetFrame())
flickerstreak@213 464
flickerstreak@213 465 -- button constructors are responsible for calling SkinButton
flickerstreak@153 466 end
flickerstreak@153 467
flickerstreak@153 468 function Bar:RemoveButton(button)
Flick@234 469 local idx = button:GetIndex()
flickerstreak@153 470 if idx then
flickerstreak@153 471 self:GetFrame():SetAttribute(format("frameref-btn%d",idx),nil)
Flick@234 472 self.buttons[idx] = nil
flickerstreak@153 473 end
flickerstreak@213 474 if self.LBFGroup then
flickerstreak@213 475 self.LBFGroup:RemoveButton(button:GetFrame(),true)
flickerstreak@213 476 end
flickerstreak@153 477 end
flickerstreak@153 478
flickerstreak@122 479 function Bar:PlaceButton(button, baseW, baseH)
Flick@234 480 local idx = button:GetIndex()
flickerstreak@122 481 if idx then
flickerstreak@122 482 local r, c, s = self:GetButtonGrid()
flickerstreak@122 483 local bh, bw = self:GetButtonSize()
flickerstreak@122 484 local row, col = floor((idx-1)/c), fmod((idx-1),c) -- zero-based
flickerstreak@122 485 local x, y = col*bw + (col+0.5)*s, -(row*bh + (row+0.5)*s)
flickerstreak@122 486 local scale = bw/baseW
flickerstreak@122 487 local b = button:GetFrame()
flickerstreak@122 488
flickerstreak@122 489 b:ClearAllPoints()
flickerstreak@122 490 b:SetPoint("TOPLEFT",x/scale,y/scale)
flickerstreak@122 491 b:SetScale(scale)
flickerstreak@122 492 end
flickerstreak@122 493 end
flickerstreak@122 494
flickerstreak@213 495 function Bar:SkinButton( button, data )
flickerstreak@213 496 if self.LBFGroup then
flickerstreak@213 497 self.LBFGroup:AddButton(button:GetFrame(), data)
flickerstreak@213 498 end
flickerstreak@147 499 end
flickerstreak@148 500
flickerstreak@155 501 function Bar:UpdateShowGrid()
Flick@234 502 for idx, button in self:IterateButtons() do
flickerstreak@155 503 button:UpdateShowGrid()
flickerstreak@155 504 end
flickerstreak@155 505 end
flickerstreak@155 506
flickerstreak@154 507 function Bar:ShowControls(show)
flickerstreak@154 508 if show then
flickerstreak@155 509 if not self.overlay then
flickerstreak@155 510 self.overlay = Bar.Overlay:New(self) -- see Overlay.lua
flickerstreak@154 511 end
flickerstreak@155 512 self.overlay:Show()
flickerstreak@155 513 self:RefreshSecureState()
flickerstreak@155 514 elseif self.overlay then
flickerstreak@155 515 self.overlay:Hide()
flickerstreak@154 516 end
flickerstreak@154 517 end
flickerstreak@154 518
flickerstreak@154 519 function Bar:RefreshControls()
flickerstreak@154 520 if self.overlay and self.overlay:IsShown() then
flickerstreak@154 521 self.overlay:RefreshControls()
flickerstreak@154 522 end
flickerstreak@154 523 end
flickerstreak@154 524
flickerstreak@154 525 function Bar:SetLabelSubtext(text)
flickerstreak@154 526 if self.overlay then
flickerstreak@154 527 self.overlay:SetLabelSubtext(text)
flickerstreak@154 528 end
flickerstreak@154 529 end
flickerstreak@154 530
flickerstreak@154 531 --
flickerstreak@154 532 -- Secure state functions
flickerstreak@154 533 --
flickerstreak@154 534
flickerstreak@155 535 function Bar:GetSecureState()
flickerstreak@155 536 local env = GetManagedEnvironment(self:GetFrame())
flickerstreak@155 537 return env and env.state
flickerstreak@155 538 end
flickerstreak@155 539
flickerstreak@155 540 function Bar:GetStateProperty(state, propname)
Flick@242 541 return tfetch(self:GetConfig(), "states", state, propname)
flickerstreak@155 542 end
flickerstreak@155 543
flickerstreak@155 544 function Bar:SetStateProperty(state, propname, value)
Flick@242 545 local s = tbuild(self:GetConfig(), "states", state)
Flick@242 546 s[propname] = value
Flick@242 547 self:SetSecureStateData(state, propname, value)
Flick@242 548 end
Flick@242 549
Flick@242 550 function Bar:ApplyStates()
Flick@242 551 local states = tfetch(self:GetConfig(), "states")
Flick@242 552 if states then
Flick@242 553 self:SetStateDriver(states)
Flick@242 554 end
Flick@242 555 end
Flick@242 556
Flick@242 557 function Bar:CleanupStates()
Flick@242 558 self:SetStateDriver(nil)
flickerstreak@155 559 end
flickerstreak@155 560
flickerstreak@155 561 function Bar:RefreshSecureState()
flickerstreak@155 562 self:GetFrame():Execute(_reaction_refresh)
flickerstreak@155 563 end
flickerstreak@155 564
flickerstreak@155 565 -- usage: SetSecureData(globalname, [tblkey1, tblkey2, ...], value)
flickerstreak@155 566 function Bar:SetSecureData( ... )
flickerstreak@155 567 local n = select('#',...)
flickerstreak@155 568 if n < 2 then
flickerstreak@155 569 error("ReAction.Bar:SetSecureData() requires at least 2 arguments")
flickerstreak@155 570 end
flickerstreak@155 571 local f = self:GetFrame()
flickerstreak@155 572 f:SetAttribute("data-depth",n-1)
flickerstreak@155 573 f:SetAttribute("data-value",select(n,...))
flickerstreak@155 574 for i = 1, n-1 do
flickerstreak@155 575 local key = select(i,...)
flickerstreak@155 576 if key == nil then
flickerstreak@155 577 error("ReAction.Bar:SetSecureData() - nil table key in argument list (#"..i..")")
flickerstreak@155 578 end
flickerstreak@155 579 f:SetAttribute("data-key-"..i, key)
flickerstreak@155 580 end
flickerstreak@155 581 f:Execute(
flickerstreak@155 582 [[
flickerstreak@155 583 local n = self:GetAttribute("data-depth")
flickerstreak@155 584 if n > 0 then
flickerstreak@155 585 local value = self:GetAttribute("data-value")
flickerstreak@155 586 local t = _G
flickerstreak@155 587 for i = 1, n do
flickerstreak@155 588 local key = self:GetAttribute("data-key-"..i)
flickerstreak@155 589 if not key then return end
flickerstreak@155 590 if not t[key] then
flickerstreak@155 591 t[key] = newtable()
flickerstreak@155 592 end
flickerstreak@155 593 if i == n then
flickerstreak@155 594 t[key] = value
flickerstreak@155 595 else
flickerstreak@155 596 t = t[key]
flickerstreak@155 597 end
flickerstreak@155 598 end
flickerstreak@155 599 end
flickerstreak@155 600 ]])
flickerstreak@155 601 self:RefreshSecureState()
flickerstreak@155 602 end
flickerstreak@155 603
flickerstreak@155 604 function Bar:SetSecureStateData( state, key, value )
flickerstreak@155 605 self:SetSecureData("settings",state,key,value)
flickerstreak@155 606 end
flickerstreak@155 607
flickerstreak@155 608 -- sets a snippet to be run as an extension to _onstate-reaction
flickerstreak@155 609 function Bar:SetSecureStateExtension( id, snippet )
flickerstreak@155 610 if id == nil then
flickerstreak@155 611 error("ReAction.Bar:SetSecureStateExtension() requires an id")
flickerstreak@155 612 end
flickerstreak@155 613 local f = self:GetFrame()
flickerstreak@155 614 f:SetAttribute("input-secure-ext-id",id)
flickerstreak@155 615 f:SetAttribute("secure-ext-"..id,snippet)
flickerstreak@155 616 f:Execute(
flickerstreak@155 617 [[
flickerstreak@155 618 local id = self:GetAttribute("input-secure-ext-id")
flickerstreak@155 619 if id then
flickerstreak@155 620 extensions[id] = self:GetAttribute("secure-ext-"..id) or nil
flickerstreak@155 621 end
flickerstreak@155 622 ]])
flickerstreak@155 623 self:RefreshSecureState()
flickerstreak@155 624 end
flickerstreak@155 625
flickerstreak@155 626 function Bar:SetFrameRef( name, refFrame )
flickerstreak@155 627 if refFrame then
flickerstreak@155 628 local _, explicit = refFrame:IsProtected()
flickerstreak@155 629 if not explicit then
flickerstreak@155 630 refFrame = nil
flickerstreak@155 631 end
flickerstreak@155 632 end
flickerstreak@155 633 if refFrame then
flickerstreak@155 634 self:GetFrame():SetFrameRef(name,refFrame)
flickerstreak@155 635 else
flickerstreak@155 636 self:GetFrame():SetAttribute("frameref-"..name,nil)
flickerstreak@155 637 end
flickerstreak@155 638 end
flickerstreak@155 639
flickerstreak@157 640 function Bar:SetStateDriver( states )
flickerstreak@157 641 if states then
flickerstreak@157 642 for state, props in pairs(states) do
flickerstreak@157 643 self:SetSecureStateData(state, "active_", true) -- make sure there's a 'settings' field for this state
flickerstreak@157 644 for propname, value in pairs(props) do
flickerstreak@157 645 if propname == "anchorFrame" then
flickerstreak@157 646 self:SetFrameRef("anchor-"..state, _G[value])
flickerstreak@157 647 elseif propname == "rule" then
flickerstreak@157 648 -- do nothing
flickerstreak@157 649 else
flickerstreak@157 650 self:SetSecureStateData(state, propname, value)
flickerstreak@157 651 end
flickerstreak@157 652 end
flickerstreak@157 653 end
flickerstreak@157 654 end
flickerstreak@157 655 local rule = states and self:BuildStateRule(states)
flickerstreak@155 656 if rule then
flickerstreak@155 657 RegisterStateDriver(self:GetFrame(),"reaction",rule)
flickerstreak@155 658 elseif self.statedriver then
flickerstreak@155 659 UnregisterStateDriver(self:GetFrame(),"reaction")
flickerstreak@155 660 end
flickerstreak@155 661 self.statedriver = rule
flickerstreak@157 662 self:BuildStateKeybinds(states)
flickerstreak@155 663 self:RefreshSecureState()
flickerstreak@155 664 end
flickerstreak@155 665
flickerstreak@148 666 -- pass unit=nil to set up the unit elsewhere, if you want something more complex
flickerstreak@148 667 function Bar:RegisterUnitWatch( unit, enable )
flickerstreak@148 668 local f = self:GetFrame()
flickerstreak@148 669 if unit then
flickerstreak@148 670 f:SetAttribute("unit",unit)
flickerstreak@148 671 end
flickerstreak@156 672 if enable then
Flick@234 673 if not self.unitwatch then
Flick@279 674 RegisterUnitWatch(f,true)
Flick@234 675 end
flickerstreak@156 676 elseif self.unitwatch then
Flick@279 677 UnregisterUnitWatch(f)
flickerstreak@156 678 end
flickerstreak@148 679 self.unitwatch = enable
flickerstreak@156 680 self:RefreshSecureState()
flickerstreak@148 681 end
flickerstreak@148 682
flickerstreak@155 683 function Bar:SetStateKeybind( key, state )
flickerstreak@155 684 local f = self:GetFrame()
flickerstreak@155 685 local binds = self.statebinds
flickerstreak@155 686 if not binds then
flickerstreak@155 687 binds = { }
flickerstreak@155 688 self.statebinds = binds
flickerstreak@155 689 end
flickerstreak@155 690
flickerstreak@155 691 -- clear the old binding, if any
flickerstreak@155 692 if binds[state] then
flickerstreak@155 693 SetOverrideBinding(f, false, binds[state], nil)
flickerstreak@155 694 end
flickerstreak@155 695
flickerstreak@155 696 if key then
flickerstreak@157 697 SetOverrideBindingClick(f, false, key, f:GetName(), state) -- state name is virtual mouse button
flickerstreak@155 698 end
flickerstreak@155 699 binds[state] = key
flickerstreak@155 700 end
flickerstreak@155 701
flickerstreak@155 702 function Bar:GetStateKeybind( state )
flickerstreak@155 703 if self.statebinds and state then
flickerstreak@155 704 return self.statebinds[state]
flickerstreak@155 705 end
flickerstreak@155 706 end
flickerstreak@155 707
flickerstreak@155 708 function Bar:UpdateDefaultStateAnchor()
flickerstreak@155 709 local point, frame, relPoint, x, y = self:GetAnchor()
flickerstreak@155 710 local f = self:GetFrame()
flickerstreak@155 711 f:SetAttribute("defaultAnchor-point",point)
flickerstreak@155 712 f:SetAttribute("defaultAnchor-relPoint",relPoint)
flickerstreak@155 713 f:SetAttribute("defaultAnchor-x",x)
flickerstreak@155 714 f:SetAttribute("defaultAnchor-y",y)
flickerstreak@155 715 self:SetFrameRef("defaultAnchor",_G[frame or "UIParent"])
flickerstreak@155 716 f:Execute([[
flickerstreak@155 717 for _, k in pairs(anchorKeys) do
flickerstreak@155 718 defaultAnchor[k] = self:GetAttribute("defaultAnchor-"..k)
flickerstreak@155 719 end
flickerstreak@155 720 defaultAnchor.frame = self:GetAttribute("frameref-defaultAnchor")
flickerstreak@155 721 ]])
flickerstreak@155 722 end
flickerstreak@155 723
flickerstreak@155 724 function Bar:UpdateDefaultStateAlpha()
flickerstreak@155 725 local f = self:GetFrame()
flickerstreak@155 726 f:SetAttribute("defaultAlpha",self:GetAlpha())
flickerstreak@155 727 f:Execute([[
flickerstreak@155 728 defaultAlpha = self:GetAttribute("defaultAlpha")
flickerstreak@155 729 ]])
flickerstreak@155 730 end
flickerstreak@157 731
flickerstreak@157 732 ---- secure state driver rules ----
flickerstreak@157 733
flickerstreak@157 734 local playerClass = select(2, UnitClass("player"))
flickerstreak@157 735 local function ClassFilter(...)
flickerstreak@157 736 for i = 1, select('#',...) do
flickerstreak@157 737 if playerClass == select(i,...) then
flickerstreak@157 738 return false
flickerstreak@157 739 end
flickerstreak@157 740 end
flickerstreak@157 741 return true
flickerstreak@157 742 end
flickerstreak@157 743
flickerstreak@157 744 local ruleformats = {
flickerstreak@157 745 stealth = { format = "stealth", filter = ClassFilter("ROGUE","DRUID") },
flickerstreak@157 746 nostealth = { format = "nostealth", filter = ClassFilter("ROGUE","DRUID") },
flickerstreak@157 747 shadowdance = { format = "bonusbar:2", filter = ClassFilter("ROGUE") },
flickerstreak@157 748 shadowform = { format = "form:1", filter = ClassFilter("PRIEST") },
flickerstreak@157 749 noshadowform = { format = "noform", filter = ClassFilter("PRIEST") },
flickerstreak@157 750 battle = { format = "stance:1", filter = ClassFilter("WARRIOR") },
flickerstreak@157 751 defensive = { format = "stance:2", filter = ClassFilter("WARRIOR") },
flickerstreak@157 752 berserker = { format = "stance:3", filter = ClassFilter("WARRIOR") },
flickerstreak@157 753 caster = { format = "form:0/2/4/5/6", filter = ClassFilter("DRUID") },
flickerstreak@157 754 bear = { format = "form:1", filter = ClassFilter("DRUID") },
flickerstreak@157 755 cat = { format = "form:3", filter = ClassFilter("DRUID") },
flickerstreak@157 756 tree = { format = "form:5", filter = ClassFilter("DRUID") },
flickerstreak@157 757 moonkin = { format = "form:5", filter = ClassFilter("DRUID") },
flickerstreak@178 758 demon = { format = "form:2", filter = ClassFilter("WARLOCK") },
flickerstreak@178 759 nodemon = { format = "noform", filter = ClassFilter("WARLOCK") },
flickerstreak@157 760 pet = { format = "pet" },
flickerstreak@157 761 nopet = { format = "nopet" },
flickerstreak@176 762 harm = { format = "@target,harm" },
flickerstreak@176 763 help = { format = "@target,help" },
flickerstreak@176 764 notarget = { format = "@target,noexists" },
flickerstreak@176 765 focusharm = { format = "@focus,harm" },
flickerstreak@176 766 focushelp = { format = "@focus,help" },
flickerstreak@176 767 nofocus = { format = "@focus,noexists" },
flickerstreak@157 768 raid = { format = "group:raid" },
flickerstreak@157 769 party = { format = "group:party" },
flickerstreak@157 770 solo = { format = "nogroup" },
flickerstreak@157 771 combat = { format = "combat" },
flickerstreak@157 772 nocombat = { format = "nocombat" },
flickerstreak@176 773 possess = { format = "@vehicle,noexists,bonusbar:5" },
flickerstreak@176 774 vehicle = { format = "@vehicle,exists,bonusbar:5" },
flickerstreak@157 775 }
flickerstreak@157 776
flickerstreak@157 777 function Bar.InitRuleFormats()
flickerstreak@157 778 local forms = { }
flickerstreak@157 779 for i = 1, GetNumShapeshiftForms() do
flickerstreak@157 780 local _, name = GetShapeshiftFormInfo(i)
flickerstreak@157 781 forms[name] = i;
flickerstreak@157 782 end
flickerstreak@157 783 -- use 9 if not found since 9 is never a valid stance/form
flickerstreak@157 784 local defensive = forms[GetSpellInfo(71)] or 9
flickerstreak@157 785 local berserker = forms[GetSpellInfo(2458)] or 9
flickerstreak@176 786 local bear = forms[GetSpellInfo(5487)] or 9
flickerstreak@157 787 local aquatic = forms[GetSpellInfo(1066)] or 9
flickerstreak@157 788 local cat = forms[GetSpellInfo(768)] or 9
flickerstreak@157 789 local travel = forms[GetSpellInfo(783)] or 9
flickerstreak@157 790 local tree = forms[GetSpellInfo(33891)] or 9
flickerstreak@157 791 local moonkin = forms[GetSpellInfo(24858)] or 9
flickerstreak@157 792 local flight = forms[GetSpellInfo(40120)] or forms[GetSpellInfo(33943)] or 9
flickerstreak@157 793
flickerstreak@157 794 ruleformats.defensive.format = "stance:"..defensive
flickerstreak@157 795 ruleformats.berserker.format = "stance:"..berserker
flickerstreak@157 796 ruleformats.caster.format = format("form:0/%d/%d/%d", aquatic, travel, flight)
flickerstreak@157 797 ruleformats.bear.format = "form:"..bear
flickerstreak@157 798 ruleformats.cat.format = "form:"..cat
flickerstreak@157 799 ruleformats.tree.format = "form:"..tree
flickerstreak@157 800 ruleformats.moonkin.format = "form:"..moonkin
flickerstreak@157 801 end
flickerstreak@157 802
flickerstreak@157 803 function Bar:BuildStateRule(states)
flickerstreak@157 804 -- states is a table :
flickerstreak@157 805 -- states[statename].rule = {
flickerstreak@157 806 -- order = #,
flickerstreak@157 807 -- type = "default"/"custom"/"any"/"all",
flickerstreak@157 808 -- values = { ... }, -- keys of ruleformats[]
flickerstreak@157 809 -- custom = "...",
flickerstreak@157 810 -- }
flickerstreak@157 811 local rules = { }
flickerstreak@157 812 local default
flickerstreak@157 813
flickerstreak@157 814 for idx, state in ipairs(fieldsort(states, "rule", "order")) do
flickerstreak@157 815 local c = states[state].rule
flickerstreak@157 816 local type = c.type
flickerstreak@157 817 if type == "default" then
flickerstreak@157 818 default = default or state
flickerstreak@157 819 elseif type == "custom" then
flickerstreak@157 820 if c.custom then
flickerstreak@157 821 -- strip out all spaces from the custom rule
flickerstreak@157 822 table.insert(rules, format("%s %s", c.custom:gsub("%s",""), state))
flickerstreak@157 823 end
flickerstreak@157 824 elseif type == "any" or type == "all" then
flickerstreak@157 825 if c.values then
flickerstreak@157 826 local clauses = { }
flickerstreak@157 827 for key, value in pairs(c.values) do
flickerstreak@157 828 if ruleformats[key] and not ruleformats[key].filter then
flickerstreak@157 829 table.insert(clauses, ruleformats[key].format)
flickerstreak@157 830 end
flickerstreak@157 831 end
flickerstreak@157 832 if #clauses > 0 then
flickerstreak@157 833 local sep = (type == "any") and "][" or ","
flickerstreak@157 834 table.insert(rules, format("[%s] %s", table.concat(clauses,sep), state))
flickerstreak@157 835 end
flickerstreak@157 836 end
flickerstreak@157 837 end
flickerstreak@157 838 end
flickerstreak@157 839 -- make sure that the default, if any, is last
flickerstreak@157 840 if default then
flickerstreak@157 841 table.insert(rules, default)
flickerstreak@157 842 end
flickerstreak@157 843 return table.concat(rules,";")
flickerstreak@157 844 end
flickerstreak@157 845
flickerstreak@157 846 function Bar:BuildStateKeybinds( states )
flickerstreak@157 847 if states then
flickerstreak@157 848 for name, state in pairs(states) do
flickerstreak@157 849 local rule = tfetch(state, "rule")
flickerstreak@157 850 if rule and rule.type == "keybind" then
flickerstreak@157 851 self:SetStateKeybind(rule.keybind, name)
flickerstreak@157 852 else
flickerstreak@157 853 self:SetStateKeybind(nil, name) -- this clears an existing keybind
flickerstreak@157 854 end
flickerstreak@157 855 end
flickerstreak@157 856 end
flickerstreak@157 857 end
flickerstreak@157 858