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1 local ReAction = ReAction
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2 local L = ReAction.L
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3 local _G = _G
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4 local CreateFrame = CreateFrame
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5 local format = string.format
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6 local GetCVar = GetCVar
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7 local InCombatLockdown = InCombatLockdown
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8 local GetPetActionInfo = GetPetActionInfo
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9 local GetPetActionSlotUsable = GetPetActionSlotUsable
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10 local GetPetActionCooldown = GetPetActionCooldown
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11 local AutoCastShine_AutoCastStart = AutoCastShine_AutoCastStart
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12 local AutoCastShine_AutoCastStop = AutoCastShine_AutoCastStop
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13 local SetDesaturation = SetDesaturation
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14 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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15 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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16
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17 ReAction:UpdateRevision("$Revision: 154 $")
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18
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19 --
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20 -- Secure snippets
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21 -- These are run within the context of the bar's sandbox, as the
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22 -- buttons themselves do not have their own sandbox.
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23 --
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24 local _onDragStart = -- function(self, button, kind, value, ...)
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25 [[
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26 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
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27 return kind, value, ...
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28 else
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29 return "petaction", self:GetAttribute("action")
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30 end
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31 ]]
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32
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33 local _onReceiveDrag = -- function(self, button, kind, value, ...)
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34 [[
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35 if kind then -- pet spells on the cursor return nil from GetCursorInfo(), which is very strange
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36 return kind, value, ...
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37 end
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38 return "petaction", self:GetAttribute("action")
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39 ]]
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40
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41 --
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42 -- private
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43 --
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44 local eventList = {
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45 "PLAYER_CONTROL_LOST",
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46 "PLAYER_CONTROL_GAINED",
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47 "PLAYER_FARSIGHT_FOCUS_CHANGED",
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48 "UNIT_PET",
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49 "UNIT_FLAGS",
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50 "UNIT_AURA",
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51 "PET_BAR_UPDATE",
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52 "PET_BAR_UPDATE_COOLDOWN",
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53 "UPDATE_BINDINGS",
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54 }
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55
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56 --
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57 -- Pet Action Button class
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58 --
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59 local Super = ReAction.Button
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60 local Pet = setmetatable( { }, { __index = Super } )
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61 ReAction.Button.PetAction = Pet
|
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62
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63 function Pet:New( idx, config, bar, idHint )
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64 local name = format("ReAction_%s_PetAction_%d",bar:GetName(),idx)
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65
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66 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
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67
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68 local f = self:GetFrame()
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69 if not f.autoCastTexture then
|
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70 -- store with the frame for recycling
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71 f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate")
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72 local tex = f:CreateTexture(nil,"OVERLAY")
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73 tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]])
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74 tex:SetHeight(58)
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75 tex:SetWidth(58)
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76 tex:SetPoint("CENTER")
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77 f.autoCastTexture = tex
|
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78 end
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79 local barFrame = bar:GetFrame()
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80
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81 local frames = { }
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82 self.frames = frames
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83 frames.icon = _G[name.."Icon"]
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84 frames.flash = _G[name.."Flash"]
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85 frames.hotkey = _G[name.."HotKey"]
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86 frames.count = _G[name.."Count"]
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87 frames.name = _G[name.."Name"]
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88 frames.border = _G[name.."Border"]
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89 frames.cooldown = _G[name.."Cooldown"]
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90 frames.normalTexture = _G[name.."NormalTexture"]
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|
91
|
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|
92 -- resize to 30x30
|
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|
93 f:SetHeight(30)
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94 f:SetWidth(30)
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|
95
|
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|
96 -- move the cooldown around
|
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|
97 local cd = self.frames.cooldown
|
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98 cd:ClearAllPoints()
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99 cd:SetWidth(33)
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100 cd:SetHeight(33)
|
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101 cd:SetPoint("CENTER", f, "CENTER", -2, -1)
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|
102
|
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103 self.hotkey = frames.hotkey -- alias for Button methods
|
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104 self.border = frames.border -- alias for Button methods
|
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|
105
|
flickerstreak@130
|
106 -- set up the base action ID
|
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107 self:SetActionIDPool("pet",10)
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108 config.actionID = self:AcquireActionID(config.actionID, idHint, true)
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109
|
flickerstreak@130
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110 -- attribute setup
|
flickerstreak@130
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111 -- In order to get the full behavior of the pet buttons
|
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112 -- (petattack, toggle autocast, start/stop attack) we need
|
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113 -- to use a secure click proxy type instead of a "pet" type.
|
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114 f:SetAttribute("type","pet")
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115 f:SetAttribute("type2","click")
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116 f:SetAttribute("clickbutton2",_G["PetActionButton"..config.actionID])
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117 f:SetAttribute("action",config.actionID)
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|
118 f:SetAttribute("checkselfcast", true)
|
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|
119 f:SetAttribute("checkfocuscast", true)
|
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|
120
|
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|
121 -- non secure scripts
|
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122 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
|
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|
123 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
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|
124 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
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|
125 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
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|
126 f:SetScript("PreClick", function(frame) self:PreClick() end)
|
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|
127 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
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|
128 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
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|
129
|
flickerstreak@130
|
130 -- secure handlers
|
flickerstreak@130
|
131 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@130
|
132 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
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|
133
|
flickerstreak@130
|
134 -- event registration
|
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|
135 f:EnableMouse(true)
|
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|
136 f:RegisterForDrag("LeftButton", "RightButton")
|
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|
137 f:RegisterForClicks("AnyUp")
|
flickerstreak@130
|
138 for _, evt in pairs(eventList) do
|
flickerstreak@130
|
139 f:RegisterEvent(evt)
|
flickerstreak@130
|
140 end
|
flickerstreak@130
|
141
|
flickerstreak@130
|
142 -- attach to skinner
|
flickerstreak@130
|
143 bar:SkinButton(self,
|
flickerstreak@130
|
144 {
|
flickerstreak@130
|
145 AutoCast = f.autoCastShine,
|
flickerstreak@130
|
146 AutoCastable = f.autoCastTexture
|
flickerstreak@130
|
147 })
|
flickerstreak@130
|
148
|
flickerstreak@130
|
149 self:Refresh()
|
flickerstreak@130
|
150 f:Show()
|
flickerstreak@130
|
151
|
flickerstreak@130
|
152 return self
|
flickerstreak@130
|
153 end
|
flickerstreak@130
|
154
|
flickerstreak@130
|
155 function Pet:Destroy()
|
flickerstreak@130
|
156 self:GetFrame():UnregisterAllEvents()
|
flickerstreak@130
|
157 self:ReleaseActionID(self:GetConfig().actionID)
|
flickerstreak@130
|
158 Super.Destroy(self)
|
flickerstreak@130
|
159 end
|
flickerstreak@130
|
160
|
flickerstreak@130
|
161 function Pet:Refresh()
|
flickerstreak@130
|
162 Super.Refresh(self)
|
flickerstreak@130
|
163 self:Update()
|
flickerstreak@130
|
164 self:UpdateHotkey()
|
flickerstreak@130
|
165 end
|
flickerstreak@130
|
166
|
flickerstreak@130
|
167 function Pet:GetActionID()
|
flickerstreak@130
|
168 return self.config.actionID
|
flickerstreak@130
|
169 end
|
flickerstreak@130
|
170
|
flickerstreak@130
|
171 function Pet:SetActionID(id)
|
flickerstreak@130
|
172 if not InCombatLockdown() then
|
flickerstreak@130
|
173 if id < 0 or id > 10 then
|
flickerstreak@130
|
174 ReAction:UserError(L["Pet action ID range is 1-10"])
|
flickerstreak@130
|
175 return
|
flickerstreak@130
|
176 end
|
flickerstreak@130
|
177 self.config.actionID = id
|
flickerstreak@130
|
178 f:SetAttribute("clickbutton2",_G["PetActionButton"..id])
|
flickerstreak@130
|
179 f:SetAttribute("action",id)
|
flickerstreak@130
|
180 self:Update()
|
flickerstreak@130
|
181 self:UpdateHotkey()
|
flickerstreak@130
|
182 end
|
flickerstreak@130
|
183 end
|
flickerstreak@130
|
184
|
flickerstreak@130
|
185 function Pet:Update()
|
flickerstreak@130
|
186 local action = self.config.actionID
|
flickerstreak@130
|
187 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(action)
|
flickerstreak@130
|
188 local f = self:GetFrame()
|
flickerstreak@130
|
189 local icon = self.frames.icon
|
flickerstreak@130
|
190
|
flickerstreak@130
|
191 if isToken then
|
flickerstreak@130
|
192 icon:SetTexture(_G[texture])
|
flickerstreak@130
|
193 self.tooltipName = _G[name]
|
flickerstreak@130
|
194 else
|
flickerstreak@130
|
195 icon:SetTexture(texture)
|
flickerstreak@130
|
196 self.tooltipName = name
|
flickerstreak@130
|
197 end
|
flickerstreak@130
|
198
|
flickerstreak@130
|
199 self.isToken = isToken
|
flickerstreak@130
|
200 self.tooltipSubtext = subtext
|
flickerstreak@130
|
201 f:SetChecked( isActive and 1 or 0 )
|
flickerstreak@130
|
202
|
flickerstreak@130
|
203 if autoCastAllowed then
|
flickerstreak@130
|
204 f.autoCastTexture:Show()
|
flickerstreak@130
|
205 else
|
flickerstreak@130
|
206 f.autoCastTexture:Hide()
|
flickerstreak@130
|
207 end
|
flickerstreak@130
|
208
|
flickerstreak@130
|
209 if autoCastEnabled then
|
flickerstreak@130
|
210 AutoCastShine_AutoCastStart(f.autoCastShine)
|
flickerstreak@130
|
211 else
|
flickerstreak@130
|
212 AutoCastShine_AutoCastStop(f.autoCastShine)
|
flickerstreak@130
|
213 end
|
flickerstreak@130
|
214
|
flickerstreak@130
|
215 if texture then
|
flickerstreak@130
|
216 if GetPetActionSlotUsable(action) then
|
flickerstreak@130
|
217 SetDesaturation(icon,nil)
|
flickerstreak@130
|
218 else
|
flickerstreak@130
|
219 SetDesaturation(icon,1)
|
flickerstreak@130
|
220 end
|
flickerstreak@130
|
221 icon:Show()
|
flickerstreak@130
|
222 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@130
|
223 else
|
flickerstreak@130
|
224 icon:Hide()
|
flickerstreak@130
|
225 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@130
|
226 end
|
flickerstreak@130
|
227
|
flickerstreak@130
|
228 self:UpdateCooldown()
|
flickerstreak@130
|
229 end
|
flickerstreak@130
|
230
|
flickerstreak@130
|
231 function Pet:UpdateCooldown()
|
flickerstreak@130
|
232 CooldownFrame_SetTimer(self.frames.cooldown, GetPetActionCooldown(self.config.actionID))
|
flickerstreak@130
|
233 end
|
flickerstreak@130
|
234
|
flickerstreak@130
|
235 function Pet:SetTooltip()
|
flickerstreak@130
|
236 if self.tooltipName then
|
flickerstreak@130
|
237 local f = self:GetFrame()
|
flickerstreak@130
|
238 local uber = GetCVar("UberTooltips")
|
flickerstreak@130
|
239 if self.isToken or (uber == "0") then
|
flickerstreak@130
|
240 if uber == "0" then
|
flickerstreak@130
|
241 GameTooltip:SetOwner(f, "ANCHOR_RIGHT")
|
flickerstreak@130
|
242 else
|
flickerstreak@130
|
243 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
|
244 end
|
flickerstreak@130
|
245 GameTooltip:SetText(self.tooltipName)
|
flickerstreak@130
|
246 if self.tooltipSubtext then
|
flickerstreak@130
|
247 GameTooltip:AddLine(self.tooltipSubtext, "", 0.5, 0.5, 0.5)
|
flickerstreak@130
|
248 end
|
flickerstreak@130
|
249 GameTooltip:Show()
|
flickerstreak@130
|
250 else
|
flickerstreak@130
|
251 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
|
252 GameTooltip:SetPetAction(self.config.actionID)
|
flickerstreak@130
|
253 end
|
flickerstreak@130
|
254 else
|
flickerstreak@130
|
255 GameTooltip:Hide()
|
flickerstreak@130
|
256 end
|
flickerstreak@130
|
257 end
|
flickerstreak@130
|
258
|
flickerstreak@130
|
259 function Pet:OnEvent(event, unit)
|
flickerstreak@130
|
260 if event =="PET_BAR_UPDATE_COOLDOWN" then
|
flickerstreak@130
|
261 self:UpdateCooldown()
|
flickerstreak@130
|
262 elseif event == "UPDATE_BINDINGS" then
|
flickerstreak@130
|
263 self:UpdateHotkey()
|
flickerstreak@130
|
264 elseif event == "UNIT_PET" then
|
flickerstreak@130
|
265 if unit == "player" then
|
flickerstreak@130
|
266 self:Update()
|
flickerstreak@130
|
267 end
|
flickerstreak@130
|
268 elseif event == "UNIT_FLAGS" or event == "UNIT_AURA" then
|
flickerstreak@130
|
269 if unit == "pet" then
|
flickerstreak@130
|
270 self:Update()
|
flickerstreak@130
|
271 end
|
flickerstreak@130
|
272 else
|
flickerstreak@130
|
273 self:Update()
|
flickerstreak@130
|
274 end
|
flickerstreak@130
|
275 end
|
flickerstreak@130
|
276
|
flickerstreak@130
|
277 function Pet:OnEnter()
|
flickerstreak@130
|
278 self:SetTooltip()
|
flickerstreak@130
|
279 end
|
flickerstreak@130
|
280
|
flickerstreak@130
|
281 function Pet:OnLeave()
|
flickerstreak@130
|
282 GameTooltip:Hide()
|
flickerstreak@130
|
283 end
|
flickerstreak@130
|
284
|
flickerstreak@130
|
285 function Pet:OnAttributeChanged(attr,value)
|
flickerstreak@130
|
286 self:Update()
|
flickerstreak@130
|
287 end
|
flickerstreak@130
|
288
|
flickerstreak@130
|
289 function Pet:PreClick()
|
flickerstreak@130
|
290 self:GetFrame():SetChecked(0)
|
flickerstreak@130
|
291 end
|
flickerstreak@130
|
292
|
flickerstreak@130
|
293 function Pet:OnDragStart()
|
flickerstreak@130
|
294 self:SetChecked(0)
|
flickerstreak@130
|
295 self:Update()
|
flickerstreak@130
|
296 end
|
flickerstreak@130
|
297
|
flickerstreak@130
|
298 function Pet:OnReceiveDrag()
|
flickerstreak@130
|
299 self:SetChecked(0)
|
flickerstreak@130
|
300 self:Update()
|
flickerstreak@130
|
301 end
|
flickerstreak@130
|
302
|