annotate VehicleExitButton.lua @ 301:6fbb55e5c624

Add [extrabar] as a checkbox rule option
author Flick
date Fri, 09 Nov 2012 13:25:41 -0800
parents e337b39dc491
children
rev   line source
Flick@276 1 local _, ns = ...
Flick@276 2 local ReAction = ns.ReAction
flickerstreak@218 3 local L = ReAction.L
flickerstreak@159 4 local format = string.format
flickerstreak@159 5
flickerstreak@159 6 --
flickerstreak@159 7 -- VExitButton Button class
flickerstreak@159 8 --
flickerstreak@218 9 local buttonTypeID = "VehicleExit"
flickerstreak@159 10 local Super = ReAction.Button
flickerstreak@218 11 local VExitButton = setmetatable(
flickerstreak@218 12 {
flickerstreak@218 13 defaultBarConfig = {
flickerstreak@218 14 type = buttonTypeID ,
flickerstreak@218 15 btnWidth = 36,
flickerstreak@218 16 btnHeight = 36,
flickerstreak@218 17 btnRows = 1,
flickerstreak@218 18 btnColumns = 1,
flickerstreak@222 19 spacing = 3,
flickerstreak@222 20 buttons = { }
flickerstreak@218 21 },
flickerstreak@218 22
flickerstreak@218 23 barType = L["Exit Vehicle Floater"],
Flick@231 24 buttonTypeID = buttonTypeID
flickerstreak@218 25 },
flickerstreak@218 26 { __index = Super } )
flickerstreak@223 27
flickerstreak@159 28 ReAction.Button.VehicleExit = VExitButton
flickerstreak@223 29 ReAction:RegisterBarType(VExitButton)
flickerstreak@159 30
Flick@299 31 function VExitButton:New( config, bar, idx, idHint )
Flick@277 32 self = Super.New(self, config, bar, idx, "SecureFrameTemplate, ActionButtonTemplate", "Button")
flickerstreak@159 33
flickerstreak@159 34 -- frame setup
flickerstreak@159 35 local f = self:GetFrame()
flickerstreak@159 36 self.frames.icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@159 37 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 38
Flick@299 39 self:SetActionIDPool("vehicle-exit",1)
Flick@299 40 self:AcquireActionID(nil, idHint, true)
Flick@299 41
flickerstreak@159 42 -- attribute setup
flickerstreak@159 43 -- (none)
flickerstreak@159 44
flickerstreak@159 45 -- non secure scripts
flickerstreak@159 46 f:SetScript("OnClick", VehicleExit)
flickerstreak@159 47 f:SetScript("OnEnter", function(frame) GameTooltip_AddNewbieTip(frame, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil) end)
flickerstreak@159 48 f:SetScript("OnLeave", GameTooltip_Hide)
flickerstreak@159 49 f:SetScript("OnEvent", function(frame, evt, ...) self:OnEvent(evt,...) end)
flickerstreak@159 50
flickerstreak@159 51 -- event registration
flickerstreak@159 52 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@159 53
flickerstreak@159 54 -- attach to skinner
flickerstreak@159 55 bar:SkinButton(self)
flickerstreak@159 56
flickerstreak@159 57 self:Refresh()
flickerstreak@159 58 self:UpdateHotkey()
flickerstreak@159 59
flickerstreak@159 60 return self
flickerstreak@159 61 end
flickerstreak@159 62
Flick@234 63 function VExitButton:SetupBar(bar)
Flick@234 64 Super.SetupBar(self,bar)
Flick@234 65 self:UpdateRegistration(bar)
Flick@234 66 end
Flick@234 67
flickerstreak@159 68 function VExitButton:GetActionID()
flickerstreak@159 69 return 1
flickerstreak@159 70 end
flickerstreak@159 71
flickerstreak@159 72 function VExitButton:Refresh()
flickerstreak@159 73 Super.Refresh(self)
flickerstreak@159 74 -- it seems that setscale kills the texcoord, have to refresh it
flickerstreak@159 75 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 76 end
flickerstreak@159 77
flickerstreak@159 78 function VExitButton:OnEvent(event, ...)
flickerstreak@159 79 if self[event] then
flickerstreak@159 80 self[event](self, event, ...)
flickerstreak@159 81 end
flickerstreak@159 82 end
flickerstreak@159 83
flickerstreak@159 84 function VExitButton:UPDATE_BINDINGS()
flickerstreak@159 85 self:UpdateHotkey()
flickerstreak@159 86 end
Flick@234 87
Flick@234 88 function VExitButton:UpdateRegistration(bar)
Flick@234 89 -- auto show/hide when on a vehicle
Flick@234 90 local config = bar:GetConfig()
Flick@234 91 local f = bar:GetFrame()
Flick@279 92 if config.withControls or ReAction:GetConfigMode() then
Flick@234 93 if bar.vehicleExitStateRegistered then
Flick@234 94 UnregisterStateDriver(f, "unitexists")
Flick@234 95 bar.vehicleExitStateRegistered = false
Flick@234 96 end
Flick@279 97 bar:RegisterUnitWatch("vehicle",not ReAction:GetConfigMode())
Flick@234 98 else
Flick@234 99 bar:RegisterUnitWatch("vehicle",false)
Flick@234 100 if not bar.vehicleExitStateRegistered then
Flick@234 101 f:SetAttribute("unit","vehicle")
Flick@234 102 RegisterStateDriver(f, "unitexists", "[target=vehicle,exists,novehicleui] show; hide") -- spoof onstate-unitexists
Flick@234 103 bar.vehicleExitStateRegistered = true
Flick@234 104 end
Flick@234 105 end
Flick@234 106 end
Flick@234 107