annotate classes/VehicleExitButton.lua @ 222:d08a74e86c96

un-namespace totem, pet, stance, vehicle exit
author Flick <flickerstreak@gmail.com>
date Sun, 21 Nov 2010 14:42:38 -0800
parents e63aefb8a555
children c4b134512c50
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@218 3 local L = ReAction.L
flickerstreak@159 4 local format = string.format
flickerstreak@159 5
flickerstreak@159 6 --
flickerstreak@159 7 -- VExitButton Button class
flickerstreak@159 8 --
flickerstreak@218 9 local buttonTypeID = "VehicleExit"
flickerstreak@159 10 local Super = ReAction.Button
flickerstreak@218 11 local VExitButton = setmetatable(
flickerstreak@218 12 {
flickerstreak@218 13 defaultBarConfig = {
flickerstreak@218 14 type = buttonTypeID ,
flickerstreak@218 15 btnWidth = 36,
flickerstreak@218 16 btnHeight = 36,
flickerstreak@218 17 btnRows = 1,
flickerstreak@218 18 btnColumns = 1,
flickerstreak@222 19 spacing = 3,
flickerstreak@222 20 buttons = { }
flickerstreak@218 21 },
flickerstreak@218 22
flickerstreak@218 23 barType = L["Exit Vehicle Floater"],
flickerstreak@218 24 },
flickerstreak@218 25 { __index = Super } )
flickerstreak@159 26 ReAction.Button.VehicleExit = VExitButton
flickerstreak@159 27
flickerstreak@159 28 function VExitButton:New( idx, config, bar )
flickerstreak@159 29 local name = format("ReAction_%s_VehicleExit_%d",bar:GetName(),idx)
flickerstreak@159 30
flickerstreak@159 31 self = Super.New(self, name, config, bar, idx, "SecureFrameTemplate, ActionButtonTemplate", "Button")
flickerstreak@159 32
flickerstreak@159 33 -- frame setup
flickerstreak@159 34 local f = self:GetFrame()
flickerstreak@159 35 self.frames.icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@159 36 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 37
flickerstreak@159 38 -- attribute setup
flickerstreak@159 39 -- (none)
flickerstreak@159 40
flickerstreak@159 41 -- non secure scripts
flickerstreak@159 42 f:SetScript("OnClick", VehicleExit)
flickerstreak@159 43 f:SetScript("OnEnter", function(frame) GameTooltip_AddNewbieTip(frame, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil) end)
flickerstreak@159 44 f:SetScript("OnLeave", GameTooltip_Hide)
flickerstreak@159 45 f:SetScript("OnEvent", function(frame, evt, ...) self:OnEvent(evt,...) end)
flickerstreak@159 46
flickerstreak@159 47 -- event registration
flickerstreak@159 48 f:EnableMouse(true)
flickerstreak@159 49 f:RegisterForClicks("AnyUp")
flickerstreak@159 50 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@159 51
flickerstreak@159 52 -- attach to skinner
flickerstreak@159 53 bar:SkinButton(self)
flickerstreak@159 54
flickerstreak@159 55 self:Refresh()
flickerstreak@159 56 self:UpdateHotkey()
flickerstreak@159 57
flickerstreak@159 58 return self
flickerstreak@159 59 end
flickerstreak@159 60
flickerstreak@159 61 function VExitButton:GetActionID()
flickerstreak@159 62 return 1
flickerstreak@159 63 end
flickerstreak@159 64
flickerstreak@159 65 function VExitButton:Refresh()
flickerstreak@159 66 Super.Refresh(self)
flickerstreak@159 67 -- it seems that setscale kills the texcoord, have to refresh it
flickerstreak@159 68 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 69 end
flickerstreak@159 70
flickerstreak@159 71 function VExitButton:OnEvent(event, ...)
flickerstreak@159 72 if self[event] then
flickerstreak@159 73 self[event](self, event, ...)
flickerstreak@159 74 end
flickerstreak@159 75 end
flickerstreak@159 76
flickerstreak@159 77 function VExitButton:UPDATE_BINDINGS()
flickerstreak@159 78 self:UpdateHotkey()
flickerstreak@159 79 end