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1 --[[
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2 ReAction Pet Action button module
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3
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4 The button module implements standard action button functionality by wrapping Blizzard's
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5 PetActionButton frame and associated functions. It also provides some button layout
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6 modification tools.
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7
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8 --]]
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9
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10 -- local imports
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11 local ReAction = ReAction
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12 local L = ReAction.L
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13 local _G = _G
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14 local CreateFrame = CreateFrame
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15
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16 -- module declaration
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17 local moduleID = "PetAction"
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18 local module = ReAction:NewModule( moduleID )
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19
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20 -- module methods
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21 function module:OnInitialize()
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22 self.db = ReAction.db:RegisterNamespace( moduleID,
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23 {
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24 profile = {
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25 buttons = { }
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26 }
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27 }
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28 )
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29 self.buttons = { }
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30
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31 ReAction:RegisterOptions("global", self, {
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32 })
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33 end
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34
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35 function module:OnEnable()
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36 ReAction:RegisterBarType(L["Pet Action Bar"],
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37 {
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38 type = moduleID ,
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39 defaultButtonSize = 30,
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40 defaultBarRows = 1,
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41 defaultBarCols = 10,
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42 defaultBarSpacing = 8
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43 })
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44 end
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45
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46 function module:OnDisable()
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47 ReAction:UnregisterBarType(L["Pet Action Bar"])
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48 end
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49
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50 function module:ApplyToBar(bar)
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51 if bar.config.type == moduleID then
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52 -- auto show/hide when pet exists
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53 bar:GetFrame():SetAttribute("unit","pet")
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54 RegisterUnitWatch(bar:GetFrame())
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55 self:RefreshBar(bar)
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56 end
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57 end
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58
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59 function module:RefreshBar(bar)
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60 if bar.config.type == moduleID then
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61 if self.buttons[bar] == nil then
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62 self.buttons[bar] = { }
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63 end
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64 local btns = self.buttons[bar]
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65 local profile = self.db.profile
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66 local barName = bar:GetName()
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67 if profile.buttons[barName] == nil then
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68 profile.buttons[barName] = {}
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69 end
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70 local btnCfg = profile.buttons[barName]
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71
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72 local r, c = bar:GetButtonGrid()
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73 local n = r*c
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74 for i = 1, n do
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75 if btnCfg[i] == nil then
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76 btnCfg[i] = {}
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77 end
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78 if btns[i] == nil then
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79 local ok, b = pcall(self.BtnClass.new, self.BtnClass, bar, i, btnCfg[i])
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80 if ok and b then
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81 btns[i] = b
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82 end
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83 else
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84 btns[i]:Refresh(bar,i)
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85 end
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86 end
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87 for i = n+1, #btns do
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88 if btns[i] then
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89 btns[i] = btns[i]:Destroy()
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90 if btnCfg[i] then
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91 btnCfg[i] = nil
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92 end
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93 end
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94 end
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95 end
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96 end
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97
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98 function module:RemoveFromBar(bar)
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99 if self.buttons[bar] then
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100 local btns = self.buttons[bar]
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101 for _,b in pairs(btns) do
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102 if b then
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103 b:Destroy()
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104 end
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105 end
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106 self.buttons[bar] = nil
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107 end
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108 end
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109
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110 function module:EraseBarConfig(barName)
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111 self.db.profile.buttons[barName] = nil
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112 end
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113
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114 function module:RenameBarConfig(oldname, newname)
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115 local b = self.db.profile.buttons
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116 b[newname], b[oldname] = b[oldname], nil
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117 end
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118
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119
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120 function module:ApplyConfigMode(mode,bars)
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121 for _, bar in pairs(bars) do
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122 if bar and self.buttons[bar] then
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123 for _, b in pairs(self.buttons[bar]) do
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124 if b then
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125 if mode then
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126 self:showActionIDLabel(b)
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127 else
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128 ReAction:Print("Hiding action id "..b:GetActionID())
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129 self:hideActionIDLabel(b)
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130 end
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131 end
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132 end
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133 local f = bar:GetFrame()
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134 if mode then
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135 UnregisterUnitWatch(f)
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136 f:Show()
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137 else
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138 RegisterUnitWatch(f)
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139 end
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140 end
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141 end
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142 end
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143
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144 function module:showActionIDLabel(button)
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145 -- store the action ID label in the frame due to frame recycling
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146 if not button:GetFrame().actionIDLabel and button:GetActionID() then
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147 local label = button:GetFrame():CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
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148 label:SetAllPoints()
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149 label:SetJustifyH("CENTER")
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150 label:SetShadowColor(0,0,0,1)
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151 label:SetShadowOffset(2,-2)
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152 label:SetText(tostring(button:GetActionID()))
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153 button:GetFrame().actionIDLabel = label
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154 end
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155 button:GetFrame().actionIDLabel:Show()
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156 end
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157
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158 function module:hideActionIDLabel(button)
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159 if button:GetFrame().actionIDLabel then
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160 button:GetFrame().actionIDLabel:Hide()
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161 else
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162 ReAction:Print("actionIDLabel not found")
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163 end
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164 end
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165
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166
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167
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168 -- use-count of action IDs
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169 local nActionIDs = NUM_PET_ACTION_SLOTS
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170 local ActionIDList = setmetatable( {}, {
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171 __index = function(self, idx)
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172 if idx == nil then
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173 for i = 1, nActionIDs do
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174 if rawget(self,i) == nil then
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175 rawset(self,i,1)
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176 return i
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177 end
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178 end
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179 error("ran out of pet action IDs")
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180 else
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181 local c = rawget(self,idx) or 0
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182 rawset(self,idx,c+1)
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183 return idx
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184 end
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185 end,
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186 __newindex = function(self,idx,value)
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187 if value == nil then
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188 value = rawget(self,idx)
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189 if value == 1 then
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190 value = nil
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191 elseif value then
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192 value = value - 1
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193 end
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194 end
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195 rawset(self,idx,value)
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196 end
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197 })
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198
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199 local frameRecycler = {}
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200
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201
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202 ------ Button class ------
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203 local Button = { }
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204
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205 local function Constructor( self, bar, idx, config )
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206 self.bar, self.idx, self.config = bar, idx, config
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207
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208 local barFrame = bar:GetFrame()
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209
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210 local name = config.name or "ReAction_"..bar:GetName().."_Pet_"..idx
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211 config.name = name
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212 self.name = config.name
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213 config.actionID = ActionIDList[config.actionID] -- gets a free one if none configured
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214
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215 -- have to recycle frames with the same name:
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216 -- otherwise you either get references to old textures because named CreateFrame()
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217 -- doesn't overwrite existing globals (below)
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218 -- or, if you set them to nil in the global table, you get taint because of the
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219 -- crappy PetActionBar code.
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220 local f = frameRecycler[name]
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221 if f then
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222 f:SetParent(barFrame)
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223 f:Show()
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224 else
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225 f = CreateFrame("CheckButton", name, barFrame, "PetActionButtonTemplate")
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226 end
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227 if config.actionID then
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228 f:SetID(config.actionID) -- PetActionButtonTemplate isn't a proper SecureActionButton
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229 end
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230 f:SetFrameStrata("MEDIUM")
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231
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232 barFrame:SetAttribute("addchild",f)
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233
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234 self.frame = f
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235 self.icon = _G[("%sIcon"):format(name)]
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236 self.acTex = _G[("%sAutoCastable"):format(name)]
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237 self.acModel = _G[("%sAutoCast"):format(name)]
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238 self.cooldown = _G[("%sCooldown"):format(name)]
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239 self.hotkey = _G[("%sHotKey"):format(name)]
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240
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241 f:HookScript("OnDragStart", function() self:Update() end)
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242 f:HookScript("OnReceiveDrag", function() self:Update() end)
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243
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244 f:RegisterEvent("PLAYER_CONTROL_LOST");
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245 f:RegisterEvent("PLAYER_CONTROL_GAINED");
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246 f:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED");
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247 f:RegisterEvent("UNIT_PET");
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248 f:RegisterEvent("UNIT_FLAGS");
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249 f:RegisterEvent("UNIT_AURA");
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250 f:RegisterEvent("PET_BAR_UPDATE");
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251 f:RegisterEvent("PET_BAR_UPDATE_COOLDOWN");
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252
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253 f:SetScript("OnEvent",
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254 function(event,arg1)
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255 if event =="PET_BAR_UPDATE_COOLDOWN" then
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256 self:UpdateCooldown()
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257 elseif event == "UPDATE_BINDINGS" then
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258 self:UpdateHotkey()
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259 else
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260 self:Update()
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261 end
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262 end)
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263
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264 self:Refresh(bar,idx)
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265 end
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266
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267 function Button:Destroy()
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268 local f = self.frame
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269 f:UnregisterAllEvents()
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270 f:Hide()
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271 f:SetParent(UIParent)
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272 f:ClearAllPoints()
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273 if self.name then
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274 frameRecycler[self.name] = f
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275 _G[self.name] = nil
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276 end
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277 if self.config.actionID then
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278 ActionIDList[self.config.actionID] = nil
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279 end
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280 self.frame = nil
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281 self.config = nil
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282 self.bar = nil
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283 end
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284
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285 function Button:Refresh(bar,idx)
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286 bar:PlaceButton(self.frame, idx, 30, 30)
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287 self:Update()
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288 self:UpdateHotkey()
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289 end
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290
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291 function Button:GetFrame()
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292 return self.frame
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293 end
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294
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295 function Button:GetName()
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296 return self.name
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297 end
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298
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299 function Button:GetActionID()
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300 return self.config.actionID
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301 end
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302
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303 function Button:Update()
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304 local id = self.frame:GetID()
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305 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(id);
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306 local f = self.frame
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307 --ReAction:Print(("id %d: '%s', '%s', '%s', '%s', '%s', '%s', '%s'"):format(tostring(id), tostring(name),tostring(subtext),tostring(texture),tostring(isToken),tostring(isActive),tostring(autoCastAllowed),tostring(autoCastEnabled)))
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308
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309 if isToken then
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310 self.icon:SetTexture(_G[texture]);
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311 f.tooltipName = _G[name];
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312 else
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313 self.icon:SetTexture(texture);
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314 f.tooltipName = name;
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315 end
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316
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317 f.isToken = isToken;
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318 f.tooltipSubtext = subtext;
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319 f:SetChecked( isActive and 1 or 0);
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320
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321 if autoCastAllowed then
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322 self.acTex:Show();
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323 else
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324 self.acTex:Hide();
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325 end
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flickerstreak@53
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326
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327 if autoCastEnabled then
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328 self.acModel:Show();
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329 else
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330 self.acModel:Hide();
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331 end
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flickerstreak@53
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332
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333 if texture then
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334 if GetPetActionsUsable() then
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335 SetDesaturation(self.icon,nil)
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336 else
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337 SetDesaturation(self.icon,1)
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338 end
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339 self.icon:Show();
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340 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2");
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341 else
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342 self.icon:Hide();
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343 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot");
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344 end
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345
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346 self:UpdateCooldown()
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347 end
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348
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349 function Button:UpdateCooldown()
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350 local start, duration, enable = GetPetActionCooldown(self.frame:GetID());
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351 CooldownFrame_SetTimer(self.cooldown, start, duration, enable);
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352 end
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353
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354 function Button:UpdateHotkey()
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355
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356 end
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flickerstreak@28
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357
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358 -- export as a class-factory to module
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359 module.BtnClass = {
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360 new = function(self, ...)
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flickerstreak@28
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361 local x = { }
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flickerstreak@28
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362 for k,v in pairs(Button) do
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flickerstreak@28
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363 x[k] = v
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flickerstreak@28
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364 end
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flickerstreak@28
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365 Constructor(x, ...)
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flickerstreak@28
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366 return x
|
flickerstreak@28
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367 end
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flickerstreak@28
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368 }
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