annotate modules/ReAction_State/ReAction_State.lua @ 67:84721edaa749

Rearranged rule layout slightly passed nil for OnRefreshBar when it's not actually coming from an event ApplyStates is now only called by UpdateStates
author Flick <flickerstreak@gmail.com>
date Wed, 28 May 2008 17:59:44 +0000
parents 44d3716aba8d
children fcb5dad031f9
rev   line source
flickerstreak@25 1 --[[
flickerstreak@62 2 ReAction bar state driver interface
flickerstreak@25 3
flickerstreak@25 4 --]]
flickerstreak@25 5
flickerstreak@25 6 -- local imports
flickerstreak@25 7 local ReAction = ReAction
flickerstreak@25 8 local L = ReAction.L
flickerstreak@25 9 local _G = _G
flickerstreak@25 10 local InCombatLockdown = InCombatLockdown
flickerstreak@25 11
flickerstreak@25 12 -- module declaration
flickerstreak@25 13 local moduleID = "State"
flickerstreak@65 14 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" )
flickerstreak@62 15
flickerstreak@64 16 -- Utility --
flickerstreak@62 17
flickerstreak@62 18 -- traverse a table tree by key list and fetch the result or first nil
flickerstreak@62 19 local function tfetch(t, ...)
flickerstreak@62 20 for i = 1, select('#', ...) do
flickerstreak@62 21 t = t and t[select(i, ...)]
flickerstreak@62 22 end
flickerstreak@62 23 return t
flickerstreak@62 24 end
flickerstreak@62 25
flickerstreak@62 26 -- traverse a table tree by key list and build tree as necessary
flickerstreak@62 27 local function tbuild(t, ...)
flickerstreak@62 28 for i = 1, select('#', ...) do
flickerstreak@62 29 local key = select(i, ...)
flickerstreak@62 30 if not t[key] then t[key] = { } end
flickerstreak@62 31 t = t[key]
flickerstreak@62 32 end
flickerstreak@62 33 return t
flickerstreak@62 34 end
flickerstreak@62 35
flickerstreak@64 36 -- PRIVATE --
flickerstreak@65 37 local InitRules, ApplyStates
flickerstreak@64 38 do
flickerstreak@67 39 -- As far as I can tell the macro clauses are NOT locale-specific.
flickerstreak@67 40 local ruleformats = {
flickerstreak@67 41 stealth = "stealth",
flickerstreak@67 42 nostealth = "nostealth",
flickerstreak@67 43 shadowform = "form:1",
flickerstreak@67 44 noshadowform = "noform",
flickerstreak@67 45 pet = "pet",
flickerstreak@67 46 nopet = "nopet",
flickerstreak@67 47 harm = "target=target,harm",
flickerstreak@67 48 help = "target=target,help",
flickerstreak@67 49 notarget = "target=target,noexists",
flickerstreak@67 50 focusharm = "target=focus,harm",
flickerstreak@67 51 focushelp = "target=focus,help",
flickerstreak@67 52 nofocus = "target=focus,noexists",
flickerstreak@67 53 raid = "group:raid",
flickerstreak@67 54 party = "group:party",
flickerstreak@67 55 solo = "nogroup",
flickerstreak@67 56 combat = "combat",
flickerstreak@67 57 nocombat = "nocombat",
flickerstreak@67 58 }
flickerstreak@65 59
flickerstreak@67 60 -- Have to do these shenanigans instead of hardcoding the stances/forms because
flickerstreak@67 61 -- the ordering varies if the character is missing a form. For warriors
flickerstreak@67 62 -- this is rarely a problem (c'mon, who actually skips the level 10 def stance quest?)
flickerstreak@67 63 -- but for druids it can be. Some people never bother to do the aquatic form quest
flickerstreak@67 64 -- until well past when they get cat form, and stance 5 can be flight, tree, or moonkin
flickerstreak@67 65 -- depending on talents.
flickerstreak@65 66 function InitRules()
flickerstreak@65 67 local forms = { }
flickerstreak@67 68 -- sort by icon since it's locale-independent
flickerstreak@65 69 for i = 1, GetNumShapeshiftForms() do
flickerstreak@65 70 local icon = GetShapeshiftFormInfo(i)
flickerstreak@65 71 forms[icon] = i;
flickerstreak@65 72 end
flickerstreak@65 73 -- use 9 if not found since 9 is never a valid stance/form
flickerstreak@65 74 local defensive = forms["Interface\\Icons\\Ability_Warrior_DefensiveStance"] or 9
flickerstreak@65 75 local berserker = forms["Interface\\Icons\\Ability_Racial_Avatar"] or 9
flickerstreak@65 76 local bear = forms["Interface\\Icons\\Ability_Racial_BearForm"] or 9 -- bear and dire bear share the same icon
flickerstreak@65 77 local aquatic = forms["Interface\\Icons\\Ability_Druid_AquaticForm"] or 9
flickerstreak@65 78 local cat = forms["Interface\\Icons\\Ability_Druid_CatForm"] or 9
flickerstreak@65 79 local travel = forms["Interface\\Icons\\Ability_Druid_TravelForm"] or 9
flickerstreak@65 80 local treekin = forms["Interface\\Icons\\Ability_Druid_TreeofLife"] or forms["Interface\\Icons\\Spell_Nature_ForceOfNature"] or 9
flickerstreak@67 81 local flight = forms["Interface\\Icons\\Ability_Druid_FlightForm"] or 9 -- flight and swift flight share the same icon
flickerstreak@65 82
flickerstreak@65 83 ruleformats.battle = "stance:1"
flickerstreak@65 84 ruleformats.defensive = ("stance:%d"):format(defensive)
flickerstreak@65 85 ruleformats.berserker = ("stance:%d"):format(berserker)
flickerstreak@65 86 ruleformats.caster = ("form:0/%d/%d/%d"):format(aquatic, travel, flight)
flickerstreak@65 87 ruleformats.bear = ("form:%d"):format(bear)
flickerstreak@65 88 ruleformats.cat = ("form:%d"):format(cat)
flickerstreak@65 89 ruleformats.treeOrMoonkin = ("form:%d"):format(treekin)
flickerstreak@64 90 end
flickerstreak@62 91
flickerstreak@65 92 local function BuildRuleString(states)
flickerstreak@64 93 local s = ""
flickerstreak@64 94 local default
flickerstreak@64 95 local sorted = { }
flickerstreak@64 96 for name in pairs(states) do
flickerstreak@64 97 table.insert(sorted,name)
flickerstreak@64 98 end
flickerstreak@64 99 table.sort(sorted, function(lhs, rhs)
flickerstreak@64 100 local olhs = tfetch(states[lhs],"rule","order") or 0
flickerstreak@64 101 local orhs = tfetch(states[rhs],"rule","order") or 0
flickerstreak@64 102 return olhs < orhs
flickerstreak@64 103 end)
flickerstreak@64 104 for idx, name in ipairs(sorted) do
flickerstreak@64 105 local state = states[name]
flickerstreak@64 106 local semi = #s > 0 and "; " or ""
flickerstreak@64 107 local mode = tfetch(state,"rule","type")
flickerstreak@64 108 if mode == "default" then
flickerstreak@64 109 default = name
flickerstreak@64 110 elseif mode == "custom" then
flickerstreak@64 111 if state.rule.custom then
flickerstreak@64 112 -- strip out all spaces from the custom rule
flickerstreak@64 113 s = ("%s%s%s %s"):format(s, semi, state.rule.custom:gsub("%s",""), name)
flickerstreak@64 114 end
flickerstreak@64 115 elseif mode == "any" then
flickerstreak@64 116 if state.rule.values then
flickerstreak@64 117 local clause = ""
flickerstreak@64 118 for key, value in pairs(state.rule.values) do
flickerstreak@64 119 clause = ("%s[%s]"):format(clause,ruleformats[key])
flickerstreak@64 120 end
flickerstreak@64 121 if #clause > 0 then
flickerstreak@64 122 s = ("%s%s%s %s"):format(s, semi, clause, name)
flickerstreak@64 123 end
flickerstreak@64 124 end
flickerstreak@64 125 elseif mode == "all" then
flickerstreak@64 126 if state.rule.values then
flickerstreak@64 127 local clause = ""
flickerstreak@64 128 for key, value in pairs(state.rule.values) do
flickerstreak@64 129 clause = ("%s%s%s"):format(clause,#clause > 0 and "," or "", ruleformats[key])
flickerstreak@64 130 end
flickerstreak@64 131 if #clause > 0 then
flickerstreak@64 132 s = ("%s%s[%s] %s"):format(s, semi, clause, name)
flickerstreak@64 133 end
flickerstreak@64 134 end
flickerstreak@64 135 end
flickerstreak@64 136 end
flickerstreak@64 137 if default then
flickerstreak@64 138 s = ("%s%s%s"):format(s, #s > 0 and "; " or "", default)
flickerstreak@64 139 end
flickerstreak@64 140 return s
flickerstreak@64 141 end
flickerstreak@64 142
flickerstreak@64 143 local drivers = setmetatable({},{__mode="k"})
flickerstreak@64 144
flickerstreak@64 145 function ApplyStates( bar )
flickerstreak@64 146 local states = tfetch(module.db.profile.bars, bar:GetName(), "states")
flickerstreak@64 147 if states then
flickerstreak@64 148 local frame = bar:GetFrame()
flickerstreak@64 149 local string = BuildRuleString(states)
flickerstreak@64 150 ReAction:Print("'"..string.."'")
flickerstreak@64 151 if string and #string > 0 then
flickerstreak@64 152 -- register a handler to set the value of attribute "state-reaction"
flickerstreak@64 153 -- in response to events as per the rule string
flickerstreak@64 154 RegisterStateDriver(frame, "reaction", string)
flickerstreak@64 155 drivers[bar] = true
flickerstreak@64 156 -- register a trivial map for each "statemap-reaction-XXX" to set 'state' to 'XXX'
flickerstreak@64 157 for state in pairs(states) do
flickerstreak@64 158 frame:SetAttribute(("statemap-reaction-%s"):format(state), state)
flickerstreak@64 159 end
flickerstreak@64 160 elseif drivers[bar] then
flickerstreak@64 161 UnregisterStateDriver(frame, "reaction")
flickerstreak@64 162 drivers[bar] = nil
flickerstreak@64 163 end
flickerstreak@64 164 end
flickerstreak@64 165 end
flickerstreak@64 166 end
flickerstreak@64 167
flickerstreak@64 168
flickerstreak@65 169 -- module event handlers
flickerstreak@65 170 function module:OnInitialize()
flickerstreak@65 171 self.db = ReAction.db:RegisterNamespace( moduleID,
flickerstreak@65 172 {
flickerstreak@65 173 profile = {
flickerstreak@65 174 bars = { },
flickerstreak@65 175 }
flickerstreak@65 176 }
flickerstreak@65 177 )
flickerstreak@65 178
flickerstreak@65 179 InitRules()
flickerstreak@65 180 self:RegisterEvent("PLAYER_AURAS_CHANGED")
flickerstreak@65 181
flickerstreak@65 182 ReAction:RegisterBarOptionGenerator(self, "GetBarOptions")
flickerstreak@65 183
flickerstreak@65 184 ReAction.RegisterCallback(self, "OnCreateBar","OnRefreshBar")
flickerstreak@65 185 ReAction.RegisterCallback(self, "OnRefreshBar")
flickerstreak@65 186 ReAction.RegisterCallback(self, "OnEraseBar")
flickerstreak@65 187 ReAction.RegisterCallback(self, "OnRenameBar")
flickerstreak@65 188 ReAction.RegisterCallback(self, "OnConfigModeChanged")
flickerstreak@65 189 end
flickerstreak@65 190
flickerstreak@65 191 function module:PLAYER_AURAS_CHANGED()
flickerstreak@65 192 self:UnregisterEvent("PLAYER_AURAS_CHANGED")
flickerstreak@66 193 -- on login the number of stances is 0 until this event fires during the init sequence.
flickerstreak@66 194 -- however if you reload just the UI the number of stances is correct immediately
flickerstreak@66 195 -- and this event won't fire until you gain/lose buffs/debuffs, at which point you might
flickerstreak@66 196 -- be in combat.
flickerstreak@66 197 if not InCombatLockdown() then
flickerstreak@66 198 InitRules()
flickerstreak@66 199 for name, bar in ReAction:IterateBars() do
flickerstreak@67 200 self:OnRefreshBar(nil,bar,name)
flickerstreak@66 201 end
flickerstreak@66 202 end
flickerstreak@65 203 end
flickerstreak@65 204
flickerstreak@65 205 function module:OnRefreshBar(event, bar, name)
flickerstreak@65 206 local c = self.db.profile.bars[name]
flickerstreak@65 207 if c then
flickerstreak@65 208 self:UpdateStates(bar)
flickerstreak@65 209 end
flickerstreak@65 210 end
flickerstreak@65 211
flickerstreak@65 212 function module:OnEraseBar(event, bar, name)
flickerstreak@65 213 self.db.profile.bars[name] = nil
flickerstreak@65 214 end
flickerstreak@65 215
flickerstreak@65 216 function module:OnRenameBar(event, bar, oldname, newname)
flickerstreak@65 217 local b = self.db.profile.bars
flickerstreak@65 218 bars[newname], bars[oldname] = bars[oldname], nil
flickerstreak@65 219 end
flickerstreak@65 220
flickerstreak@65 221 function module:OnConfigModeChanged(event, mode)
flickerstreak@65 222 -- TODO: unregister all state drivers (temporarily) and hidestates
flickerstreak@65 223 end
flickerstreak@65 224
flickerstreak@64 225
flickerstreak@64 226 -- API --
flickerstreak@64 227
flickerstreak@64 228 function module:UpdateStates( bar )
flickerstreak@64 229 ApplyStates(bar)
flickerstreak@64 230 end
flickerstreak@64 231
flickerstreak@64 232 function module:CreateState( bar, name )
flickerstreak@64 233 local states = tbuild(self.db.profile.bars, bar:GetName(), "states")
flickerstreak@64 234 if states[name] then
flickerstreak@64 235 ReAction:UserError(L["State named '%s' already exists"]:format(name))
flickerstreak@64 236 else
flickerstreak@64 237 states[name] = { }
flickerstreak@64 238 end
flickerstreak@64 239 end
flickerstreak@64 240
flickerstreak@64 241 function module:DeleteState( bar, name )
flickerstreak@64 242 local states = tfetch(self.db.profile.bars, bar:GetName(), "states")
flickerstreak@64 243 if states[name] then
flickerstreak@64 244 states[name] = nil
flickerstreak@67 245 self:UpdateStates(bar)
flickerstreak@64 246 end
flickerstreak@64 247 end
flickerstreak@64 248
flickerstreak@64 249 -- Options --
flickerstreak@64 250
flickerstreak@64 251 local CreateBarOptions
flickerstreak@62 252 do
flickerstreak@62 253 local function ClassCheck(...)
flickerstreak@62 254 for i = 1, select('#',...) do
flickerstreak@62 255 local _, c = UnitClass("player")
flickerstreak@62 256 if c == select(i,...) then
flickerstreak@62 257 return false
flickerstreak@62 258 end
flickerstreak@62 259 end
flickerstreak@62 260 return true
flickerstreak@62 261 end
flickerstreak@62 262
flickerstreak@64 263 -- pre-sorted by the order they should appear in
flickerstreak@64 264 local rules = {
flickerstreak@64 265 -- rule hidden fields
flickerstreak@64 266 { "stance", ClassCheck("WARRIOR"), { {battle = L["Battle Stance"]}, {defensive = L["Defensive Stance"]}, {berserker = L["Berserker Stance"]} } },
flickerstreak@64 267 { "form", ClassCheck("DRUID"), { {caster = L["Caster Form"]}, {bear = L["Bear Form"]}, {cat = L["Cat Form"]}, {treeOrMoonkin = L["Tree/Moonkin"]} } },
flickerstreak@64 268 { "stealth", ClassCheck("ROGUE","DRUID"), { {stealth = L["Stealth"]}, {nostealth = L["No Stealth"]} } },
flickerstreak@64 269 { "shadow", ClassCheck("PRIEST"), { {shadowform = L["Shadowform"]}, {noshadowform = L["No Shadowform"]} } },
flickerstreak@64 270 { "pet", ClassCheck("HUNTER","WARLOCK"), { {pet = L["With Pet"]}, {nopet = L["Without Pet"]} } },
flickerstreak@64 271 { "target", false, { {harm = L["Hostile Target"]}, {help = L["Friendly Target"]}, {notarget = L["No Target"]} } },
flickerstreak@64 272 { "focus", false, { {focusharm = L["Hostile Focus"]}, {focushelp = L["Friendly Focus"]}, {nofocus = L["No Focus"]} } },
flickerstreak@64 273 { "group", false, { {raid = L["Raid"]}, {party = L["Party"]}, {solo = L["Solo"]} } },
flickerstreak@64 274 { "combat", false, { {combat = L["In Combat"]}, {nocombat = L["Out of Combat"]} } },
flickerstreak@62 275 }
flickerstreak@62 276
flickerstreak@64 277 local ruleSelect = { }
flickerstreak@64 278 local ruleMap = { }
flickerstreak@64 279 local optionMap = setmetatable({},{__mode="k"})
flickerstreak@62 280
flickerstreak@64 281 -- unpack rules table into ruleSelect and ruleMap
flickerstreak@64 282 for _, c in ipairs(rules) do
flickerstreak@64 283 local rule, hidden, fields = unpack(c)
flickerstreak@64 284 if not hidden then
flickerstreak@64 285 for _, field in ipairs(fields) do
flickerstreak@64 286 local key, label = next(field)
flickerstreak@64 287 table.insert(ruleSelect, label)
flickerstreak@64 288 table.insert(ruleMap, key)
flickerstreak@62 289 end
flickerstreak@62 290 end
flickerstreak@62 291 end
flickerstreak@62 292
flickerstreak@62 293 local function CreateStateOptions(bar, name)
flickerstreak@62 294 local opts = {
flickerstreak@62 295 type = "group",
flickerstreak@62 296 name = name,
flickerstreak@64 297 childGroups = "tab",
flickerstreak@25 298 }
flickerstreak@62 299
flickerstreak@64 300 local states = tbuild(module.db.profile.bars, bar:GetName(), "states")
flickerstreak@64 301
flickerstreak@64 302 local function put( key, value, ... )
flickerstreak@64 303 tbuild(states, opts.name, "rule", ...)[key] = value
flickerstreak@64 304 end
flickerstreak@64 305
flickerstreak@64 306 local function fetch( ... )
flickerstreak@64 307 return tfetch(states, opts.name, "rule", ...)
flickerstreak@64 308 end
flickerstreak@64 309
flickerstreak@64 310 local function fixall(setkey)
flickerstreak@64 311 -- if multiple selections in the same group are chosen when 'all' is selected,
flickerstreak@64 312 -- keep only one of them. If changing the mode, the first in the fields list will
flickerstreak@64 313 -- be chosen arbitrarily. Otherwise, if selecting a new checkbox from the field-set,
flickerstreak@64 314 -- it will be retained.
flickerstreak@64 315 local notified = false
flickerstreak@64 316 for _, c in ipairs(rules) do
flickerstreak@64 317 local rule, hidden, fields = unpack(c)
flickerstreak@64 318 local found = false
flickerstreak@64 319 for key in ipairs(fields) do
flickerstreak@64 320 if fetch("values",key) then
flickerstreak@64 321 if (found or setkey) and key ~= setkey then
flickerstreak@64 322 put(key,false,"values")
flickerstreak@64 323 if not setkey and not notified then
flickerstreak@64 324 ReAction:UserError(L["Warning: one or more incompatible rules were turned off"])
flickerstreak@64 325 notified = true
flickerstreak@64 326 end
flickerstreak@64 327 end
flickerstreak@64 328 found = true
flickerstreak@64 329 end
flickerstreak@62 330 end
flickerstreak@62 331 end
flickerstreak@62 332 end
flickerstreak@62 333
flickerstreak@64 334 local function getNeighbors()
flickerstreak@64 335 local before, after
flickerstreak@64 336 for k, v in pairs(states) do
flickerstreak@64 337 local o = tonumber(tfetch(v, "rule", "order"))
flickerstreak@64 338 if o and k ~= opts.name then
flickerstreak@64 339 local obefore = tfetch(states,before,"rule","order")
flickerstreak@64 340 local oafter = tfetch(states,after,"rule","order")
flickerstreak@64 341 if o < opts.order and (not obefore or obefore < o) then
flickerstreak@64 342 before = k
flickerstreak@64 343 end
flickerstreak@64 344 if o > opts.order and (not oafter or oafter > o) then
flickerstreak@64 345 after = k
flickerstreak@64 346 end
flickerstreak@64 347 end
flickerstreak@64 348 end
flickerstreak@64 349 return before, after
flickerstreak@64 350 end
flickerstreak@64 351
flickerstreak@64 352 local function swapOrder( a, b )
flickerstreak@64 353 -- do options table
flickerstreak@64 354 local args = optionMap[bar].args
flickerstreak@64 355 args[a].order, args[b].order = args[b].order, args[a].order
flickerstreak@64 356 -- do profile
flickerstreak@64 357 a = tbuild(states, a, "rule")
flickerstreak@64 358 b = tbuild(states, b, "rule")
flickerstreak@64 359 a.order, b.order = b.order, a.order
flickerstreak@64 360 end
flickerstreak@64 361
flickerstreak@64 362 local function update()
flickerstreak@64 363 module:UpdateStates(bar)
flickerstreak@64 364 end
flickerstreak@64 365
flickerstreak@64 366
flickerstreak@64 367 opts.order = fetch("order")
flickerstreak@64 368 if opts.order == nil then
flickerstreak@64 369 -- add after the highest
flickerstreak@64 370 opts.order = 100
flickerstreak@64 371 for _, state in pairs(states) do
flickerstreak@64 372 local x = tonumber(tfetch(state, "rule", "order"))
flickerstreak@64 373 if x and x >= opts.order then
flickerstreak@64 374 opts.order = x + 1
flickerstreak@64 375 end
flickerstreak@64 376 end
flickerstreak@64 377 put("order",opts.order)
flickerstreak@64 378 end
flickerstreak@64 379
flickerstreak@64 380 opts.args = {
flickerstreak@64 381 properties = {
flickerstreak@64 382 type = "group",
flickerstreak@64 383 name = L["Properties"],
flickerstreak@64 384 order = 1,
flickerstreak@64 385 args = {
flickerstreak@64 386 delete = {
flickerstreak@64 387 type = "execute",
flickerstreak@64 388 name = L["Delete this State"],
flickerstreak@64 389 func = function(info)
flickerstreak@64 390 module:DeleteState(bar,opts.name)
flickerstreak@64 391 optionMap[bar].args[opts.name] = nil
flickerstreak@64 392 end,
flickerstreak@64 393 order = -1
flickerstreak@64 394 },
flickerstreak@64 395 rename = {
flickerstreak@64 396 type = "input",
flickerstreak@64 397 name = L["Name"],
flickerstreak@64 398 order = 1,
flickerstreak@64 399 get = function() return opts.name end,
flickerstreak@64 400 set = function(info, value)
flickerstreak@64 401 -- check for existing state name
flickerstreak@64 402 if states[value] then
flickerstreak@64 403 L["State named '%s' already exists"]:format(value)
flickerstreak@64 404 end
flickerstreak@64 405 local args = optionMap[bar].args
flickerstreak@64 406 states[value], args[value], states[opts.name], args[opts.name] = states[opts.name], args[opts.name], nil, nil
flickerstreak@64 407 opts.name = value
flickerstreak@64 408 update()
flickerstreak@64 409 end,
flickerstreak@64 410 pattern = "^%w*$",
flickerstreak@64 411 usage = L["State names must be alphanumeric without spaces"],
flickerstreak@64 412 },
flickerstreak@64 413 ordering = {
flickerstreak@64 414 type = "group",
flickerstreak@64 415 inline = true,
flickerstreak@64 416 name = L["Evaluation Order"],
flickerstreak@64 417 desc = L["State transitions are evaluated in the order listed:\nMove a state up or down to change the order"],
flickerstreak@64 418 order = 2,
flickerstreak@64 419 args = {
flickerstreak@64 420 up = {
flickerstreak@64 421 type = "execute",
flickerstreak@64 422 name = L["Up"],
flickerstreak@64 423 width = "half",
flickerstreak@64 424 order = 1,
flickerstreak@64 425 func = function()
flickerstreak@64 426 local before, after = getNeighbors()
flickerstreak@64 427 if before then
flickerstreak@64 428 swapOrder(before, opts.name)
flickerstreak@64 429 update()
flickerstreak@64 430 end
flickerstreak@64 431 end,
flickerstreak@64 432 },
flickerstreak@64 433 down = {
flickerstreak@64 434 type = "execute",
flickerstreak@64 435 name = L["Down"],
flickerstreak@64 436 width = "half",
flickerstreak@64 437 order = 2,
flickerstreak@64 438 func = function()
flickerstreak@64 439 local before, after = getNeighbors()
flickerstreak@64 440 if after then
flickerstreak@64 441 ReAction:Print(opts.name, after)
flickerstreak@64 442 swapOrder(opts.name, after)
flickerstreak@64 443 update()
flickerstreak@64 444 end
flickerstreak@64 445 end,
flickerstreak@64 446 }
flickerstreak@64 447 }
flickerstreak@64 448 },
flickerstreak@64 449 -- keybinding for show-this-state would go here
flickerstreak@64 450 -- show/hide would go here
flickerstreak@64 451 -- page # would go here
flickerstreak@64 452 -- anchoring would go here
flickerstreak@64 453 }
flickerstreak@64 454 },
flickerstreak@64 455 rules = {
flickerstreak@64 456 type = "group",
flickerstreak@64 457 name = L["Rules"],
flickerstreak@64 458 order = 2,
flickerstreak@64 459 args = {
flickerstreak@64 460 mode = {
flickerstreak@64 461 type = "select",
flickerstreak@64 462 style = "radio",
flickerstreak@64 463 name = L["Select this state"],
flickerstreak@64 464 values = {
flickerstreak@64 465 default = L["by default"],
flickerstreak@64 466 any = L["when ANY of these"],
flickerstreak@64 467 all = L["when ALL of these"],
flickerstreak@64 468 custom = L["via custom rule"]
flickerstreak@64 469 },
flickerstreak@64 470 set = function( info, value )
flickerstreak@64 471 put("type", value)
flickerstreak@64 472 fixall()
flickerstreak@64 473 update()
flickerstreak@64 474 end,
flickerstreak@64 475 get = function( info )
flickerstreak@64 476 return fetch("type")
flickerstreak@64 477 end,
flickerstreak@64 478 order = 2
flickerstreak@64 479 },
flickerstreak@64 480 clear = {
flickerstreak@64 481 type = "execute",
flickerstreak@64 482 name = L["Clear All"],
flickerstreak@64 483 func = function()
flickerstreak@64 484 local type = fetch("type")
flickerstreak@64 485 if type == "custom" then
flickerstreak@64 486 put("custom","")
flickerstreak@64 487 elseif type == "any" or type == "all" then
flickerstreak@64 488 put("values", {})
flickerstreak@64 489 end
flickerstreak@64 490 update()
flickerstreak@64 491 end,
flickerstreak@64 492 order = 3
flickerstreak@64 493 },
flickerstreak@64 494 inputs = {
flickerstreak@64 495 type = "multiselect",
flickerstreak@64 496 name = L["Rules"],
flickerstreak@64 497 hidden = function()
flickerstreak@64 498 return fetch("type") == "custom"
flickerstreak@64 499 end,
flickerstreak@64 500 disabled = function()
flickerstreak@64 501 return fetch("type") == "default"
flickerstreak@64 502 end,
flickerstreak@64 503 values = ruleSelect,
flickerstreak@64 504 set = function(info, key, value )
flickerstreak@64 505 put(ruleMap[key], value or nil, "values")
flickerstreak@64 506 if value then
flickerstreak@64 507 fixall(ruleMap[key])
flickerstreak@64 508 end
flickerstreak@64 509 update()
flickerstreak@64 510 end,
flickerstreak@64 511 get = function(info, key)
flickerstreak@64 512 return fetch("values", ruleMap[key]) or false
flickerstreak@64 513 end,
flickerstreak@64 514 order = 4
flickerstreak@64 515 },
flickerstreak@64 516 custom = {
flickerstreak@64 517 type = "input",
flickerstreak@64 518 multiline = true,
flickerstreak@64 519 hidden = function()
flickerstreak@64 520 return fetch("type") ~= "custom"
flickerstreak@64 521 end,
flickerstreak@64 522 disabled = function()
flickerstreak@64 523 return fetch("type") == "default"
flickerstreak@64 524 end,
flickerstreak@64 525 name = L["Custom Rule"],
flickerstreak@64 526 desc = L["Syntax like macro rules: see preset rules for examples"],
flickerstreak@64 527 set = function(info, value)
flickerstreak@64 528 put("custom",value)
flickerstreak@64 529 update()
flickerstreak@64 530 end,
flickerstreak@64 531 get = function(info)
flickerstreak@64 532 return fetch("custom") or ""
flickerstreak@64 533 end,
flickerstreak@64 534 validate = function (info, rule)
flickerstreak@64 535 local s = rule:gsub("%s","") -- remove all spaces
flickerstreak@64 536 -- unfortunately %b and captures don't support the '+' notation, or this would be considerably simpler
flickerstreak@64 537 repeat
flickerstreak@64 538 if s == "" then
flickerstreak@64 539 return true
flickerstreak@64 540 end
flickerstreak@64 541 local c, r = s:match("(%b[])(.*)")
flickerstreak@64 542 if c == nil and s and #s > 0 then
flickerstreak@64 543 return L["Invalid custom rule '%s': each clause must appear within [brackets]"]:format(rule)
flickerstreak@64 544 end
flickerstreak@64 545 s = r
flickerstreak@64 546 until c == nil
flickerstreak@64 547 return true
flickerstreak@64 548 end,
flickerstreak@64 549 order = 5,
flickerstreak@64 550 }
flickerstreak@64 551 }
flickerstreak@64 552 }
flickerstreak@62 553 }
flickerstreak@62 554 return opts
flickerstreak@25 555 end
flickerstreak@62 556
flickerstreak@64 557
flickerstreak@62 558 CreateBarOptions = function(bar)
flickerstreak@62 559 local private = { }
flickerstreak@62 560 local options = {
flickerstreak@62 561 type = "group",
flickerstreak@62 562 name = L["Dynamic State"],
flickerstreak@64 563 childGroups = "tree",
flickerstreak@62 564 disabled = InCombatLockdown,
flickerstreak@62 565 args = {
flickerstreak@64 566 __desc__ = {
flickerstreak@64 567 type = "description",
flickerstreak@64 568 name = L["States are evaluated in the order they are listed"],
flickerstreak@64 569 order = 1
flickerstreak@64 570 },
flickerstreak@64 571 __new__ = {
flickerstreak@62 572 type = "group",
flickerstreak@64 573 name = L["New State..."],
flickerstreak@64 574 order = 2,
flickerstreak@62 575 args = {
flickerstreak@64 576 name = {
flickerstreak@64 577 type = "input",
flickerstreak@64 578 name = L["State Name"],
flickerstreak@64 579 desc = L["Set a name for the new state"],
flickerstreak@64 580 get = function() return private.newstatename or "" end,
flickerstreak@64 581 set = function(info,value) private.newstatename = value end,
flickerstreak@64 582 pattern = "^%w*$",
flickerstreak@64 583 usage = L["State names must be alphanumeric without spaces"],
flickerstreak@64 584 order = 1
flickerstreak@64 585 },
flickerstreak@64 586 create = {
flickerstreak@64 587 type = "execute",
flickerstreak@64 588 name = L["Create State"],
flickerstreak@64 589 func = function ()
flickerstreak@64 590 local name = private.newstatename
flickerstreak@64 591 module:CreateState(bar,name) -- TODO: select default state options and pass as final argument
flickerstreak@64 592 optionMap[bar].args[name] = CreateStateOptions(bar,name)
flickerstreak@64 593 private.newstatename = ""
flickerstreak@64 594 end,
flickerstreak@64 595 disabled = function()
flickerstreak@64 596 local name = private.newstatename or ""
flickerstreak@64 597 return #name == 0 or name:find("%W")
flickerstreak@64 598 end,
flickerstreak@64 599 order = 2,
flickerstreak@62 600 }
flickerstreak@62 601 }
flickerstreak@64 602 }
flickerstreak@62 603 }
flickerstreak@62 604 }
flickerstreak@62 605 local states = tfetch(module.db.profile.bars, bar:GetName(), "states")
flickerstreak@62 606 if states then
flickerstreak@62 607 for name, config in pairs(states) do
flickerstreak@64 608 options.args[name] = CreateStateOptions(bar,name)
flickerstreak@62 609 end
flickerstreak@62 610 end
flickerstreak@64 611 optionMap[bar] = options
flickerstreak@62 612 return options
flickerstreak@62 613 end
flickerstreak@25 614 end
flickerstreak@25 615
flickerstreak@62 616 function module:GetBarOptions(bar)
flickerstreak@64 617 return CreateBarOptions(bar)
flickerstreak@25 618 end