Flick@276
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1 local _, ns = ...
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Flick@276
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2 local ReAction = ns.ReAction
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flickerstreak@218
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3 local L = ReAction.L
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flickerstreak@159
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4 local format = string.format
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flickerstreak@159
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5
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flickerstreak@159
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6 --
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flickerstreak@159
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7 -- VExitButton Button class
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flickerstreak@159
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8 --
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flickerstreak@218
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9 local buttonTypeID = "VehicleExit"
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flickerstreak@159
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10 local Super = ReAction.Button
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flickerstreak@218
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11 local VExitButton = setmetatable(
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flickerstreak@218
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12 {
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flickerstreak@218
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13 defaultBarConfig = {
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flickerstreak@218
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14 type = buttonTypeID ,
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flickerstreak@218
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15 btnWidth = 36,
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flickerstreak@218
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16 btnHeight = 36,
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flickerstreak@218
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17 btnRows = 1,
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flickerstreak@218
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18 btnColumns = 1,
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flickerstreak@222
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19 spacing = 3,
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flickerstreak@222
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20 buttons = { }
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flickerstreak@218
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21 },
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flickerstreak@218
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22
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flickerstreak@218
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23 barType = L["Exit Vehicle Floater"],
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Flick@231
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24 buttonTypeID = buttonTypeID
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flickerstreak@218
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25 },
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flickerstreak@218
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26 { __index = Super } )
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flickerstreak@223
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27
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flickerstreak@159
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28 ReAction.Button.VehicleExit = VExitButton
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flickerstreak@223
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29 ReAction:RegisterBarType(VExitButton)
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flickerstreak@159
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30
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Flick@299
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31 function VExitButton:New( config, bar, idx, idHint )
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Flick@277
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32 self = Super.New(self, config, bar, idx, "SecureFrameTemplate, ActionButtonTemplate", "Button")
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flickerstreak@159
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33
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flickerstreak@159
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34 -- frame setup
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flickerstreak@159
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35 local f = self:GetFrame()
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flickerstreak@159
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36 self.frames.icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
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flickerstreak@159
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37 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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flickerstreak@159
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38
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Flick@299
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39 self:SetActionIDPool("vehicle-exit",1)
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Flick@299
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40 self:AcquireActionID(nil, idHint, true)
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Flick@299
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41
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flickerstreak@159
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42 -- attribute setup
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flickerstreak@159
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43 -- (none)
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flickerstreak@159
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44
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flickerstreak@159
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45 -- non secure scripts
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flickerstreak@159
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46 f:SetScript("OnClick", VehicleExit)
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flickerstreak@159
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47 f:SetScript("OnEnter", function(frame) GameTooltip_AddNewbieTip(frame, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil) end)
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flickerstreak@159
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48 f:SetScript("OnLeave", GameTooltip_Hide)
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flickerstreak@159
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49 f:SetScript("OnEvent", function(frame, evt, ...) self:OnEvent(evt,...) end)
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flickerstreak@159
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50
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flickerstreak@159
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51 -- event registration
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flickerstreak@159
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52 f:RegisterEvent("UPDATE_BINDINGS")
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flickerstreak@159
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53
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flickerstreak@159
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54 -- attach to skinner
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flickerstreak@159
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55 bar:SkinButton(self)
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flickerstreak@159
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56
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flickerstreak@159
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57 self:Refresh()
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flickerstreak@159
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58 self:UpdateHotkey()
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flickerstreak@159
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59
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flickerstreak@159
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60 return self
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flickerstreak@159
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61 end
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flickerstreak@159
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62
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Flick@234
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63 function VExitButton:SetupBar(bar)
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Flick@234
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64 Super.SetupBar(self,bar)
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Flick@234
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65 self:UpdateRegistration(bar)
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Flick@234
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66 end
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Flick@234
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67
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flickerstreak@159
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68 function VExitButton:GetActionID()
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flickerstreak@159
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69 return 1
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flickerstreak@159
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70 end
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flickerstreak@159
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71
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flickerstreak@159
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72 function VExitButton:Refresh()
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flickerstreak@159
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73 Super.Refresh(self)
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flickerstreak@159
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74 -- it seems that setscale kills the texcoord, have to refresh it
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flickerstreak@159
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75 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
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flickerstreak@159
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76 end
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flickerstreak@159
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77
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flickerstreak@159
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78 function VExitButton:OnEvent(event, ...)
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flickerstreak@159
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79 if self[event] then
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flickerstreak@159
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80 self[event](self, event, ...)
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flickerstreak@159
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81 end
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flickerstreak@159
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82 end
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flickerstreak@159
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83
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flickerstreak@159
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84 function VExitButton:UPDATE_BINDINGS()
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flickerstreak@159
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85 self:UpdateHotkey()
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flickerstreak@159
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86 end
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Flick@234
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87
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Flick@234
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88 function VExitButton:UpdateRegistration(bar)
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Flick@234
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89 -- auto show/hide when on a vehicle
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Flick@234
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90 local config = bar:GetConfig()
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Flick@234
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91 local f = bar:GetFrame()
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Flick@279
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92 if config.withControls or ReAction:GetConfigMode() then
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Flick@234
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93 if bar.vehicleExitStateRegistered then
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Flick@234
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94 UnregisterStateDriver(f, "unitexists")
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Flick@234
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95 bar.vehicleExitStateRegistered = false
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Flick@234
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96 end
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Flick@279
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97 bar:RegisterUnitWatch("vehicle",not ReAction:GetConfigMode())
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Flick@234
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98 else
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Flick@234
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99 bar:RegisterUnitWatch("vehicle",false)
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Flick@234
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100 if not bar.vehicleExitStateRegistered then
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Flick@234
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101 f:SetAttribute("unit","vehicle")
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Flick@234
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102 RegisterStateDriver(f, "unitexists", "[target=vehicle,exists,novehicleui] show; hide") -- spoof onstate-unitexists
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Flick@234
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103 bar.vehicleExitStateRegistered = true
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Flick@234
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104 end
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Flick@234
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105 end
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Flick@234
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106 end
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Flick@234
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107
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