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1 --[[
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2 ReAction Button base class
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3 --]]
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4
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5 -- local imports
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6 local addonName, addonTable = ...
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7 local ReAction = addonTable.ReAction
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8 local L = ReAction.L
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9 local LKB = ReAction.LKB
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10 local _G = _G
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11 local CreateFrame = CreateFrame
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12 local GetBindingKey = GetBindingKey
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13 local format = string.format
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14
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15 -- private
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16 local trash = CreateFrame("Frame")
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17 local frameList = { }
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18 local idPools = { }
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19
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20 local function kb_onEnter( frame )
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21 LKB:Set(frame)
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22 end
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23
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24 -- Button class
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25 local Button = { }
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26
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27 ReAction.Button = Button -- export to ReAction
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28
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29 function Button:New( name, config, bar, idx, inherits, buttonType )
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30 buttonType = buttonType or "CheckButton"
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31
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32 -- create new self
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33 self = setmetatable(
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34 {
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35 bar = bar,
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36 idx = idx,
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37 config = config,
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38 name = name,
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39 },
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40 { __index = self } )
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41
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42 -- have to recycle frames with the same name: CreateFrame() doesn't overwrite
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43 -- existing globals. Can't set to nil in the global because it's then tainted.
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44 -- Caller is responsible for ensuring global uniqueness of names.
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45 local f = name and frameList[name]
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46 if f then
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47 f:SetParent(bar:GetFrame())
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48 else
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49 f = CreateFrame(buttonType, name, bar:GetFrame(), inherits)
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50 if name then
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51 frameList[name] = f
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52 end
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53 end
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54
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55 self.frame = f
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56
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57 local frames = { }
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58 self.frames = frames
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59 frames.icon = _G[name.."Icon"]
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60 frames.flash = _G[name.."Flash"]
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61 frames.hotkey = _G[name.."HotKey"]
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62 frames.count = _G[name.."Count"]
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63 frames.name = _G[name.."Name"]
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64 frames.border = _G[name.."Border"]
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65 frames.cooldown = _G[name.."Cooldown"]
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66 frames.normalTexture = _G[name.."NormalTexture"]
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67
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68 if config then
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69 config.name = name
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70 end
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71
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72 -- install LibKeyBound handlers onto frame
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73 function f:GetActionName()
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74 return format("%s:%s", bar:GetName(), idx)
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75 end
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76
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77 local clickBinding = format("CLICK %s:LeftButton", name)
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78 function f:GetHotkey()
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79 return LKB:ToShortKey(GetBindingKey(clickBinding))
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80 end
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81
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82 return self
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83 end
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84
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85 function Button:Destroy()
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86 local f = self:GetFrame()
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87 f:UnregisterAllEvents()
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88 self:ReleaseActionID(self:GetActionID())
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89 if f then
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90 f:Hide()
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91 f:SetParent(trash)
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92 f:ClearAllPoints()
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93 end
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94 end
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95
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96 function Button:GetBar()
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97 return self.bar
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98 end
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99
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100 function Button:GetFrame()
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101 return self.frame
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102 end
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103
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104 function Button:GetName()
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105 return self.name
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106 end
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107
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108 function Button:GetConfig()
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109 return self.config
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110 end
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111
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112 function Button:GetActionID()
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113 -- derived classes should override this
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114 return nil
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115 end
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116
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117 function Button:SetActionIDPool( poolID, maxID )
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118 self.actionPoolID = poolID
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119 self.actionMaxID = maxID
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120 end
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121
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122 function Button:AcquireActionID( id, hint, unique )
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123 local poolID = self.actionPoolID
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124 local maxID = self.actionMaxID
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125 if not poolID or not maxID then
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126 error("AcquireActionID: must setup pool first with SetActionIDPool")
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127 end
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128 local pool = idPools[poolID]
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129 if not pool then
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130 pool = { nWraps = 0, useCount = { } }
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131 for i = 1, maxID do
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132 pool.useCount[i] = 0
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133 end
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134 idPools[poolID] = pool
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135 end
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136 local useCount = pool.useCount
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137 if id == nil then
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138 repeat
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139 local nWraps = pool.nWraps or 0
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140 if hint and (useCount[hint] == nil or useCount[hint] == nWraps) then
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141 id = hint
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142 else
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143 local start = hint or 1
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144 for i = start, maxID do
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145 if useCount[i] == nil or useCount[i] == nWraps then
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146 id = i
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147 break
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148 end
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149 end
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150 if not id then
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151 for i = 1, start do
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152 if useCount[i] == nil or useCount[i] == nWraps then
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153 id = i
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154 break
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155 end
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156 end
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157 end
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158 end
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159 if id == nil then
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160 if unique then
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161 return nil
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162 end
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163 pool.nWraps = nWraps + 1
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164 end
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165 until id ~= nil
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166 end
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167 useCount[id] = (useCount[id] or 0) + 1
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168 return id
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169 end
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170
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171 function Button:ReleaseActionID( id )
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172 local poolID = self.actionPoolID
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173 if not poolID then
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174 error("ReleaseActionID: must setup pool first with SetActionIDPool")
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175 end
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176 local pool = idPools[poolID]
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177 if pool and id and pool.useCount[id] then
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178 pool.useCount[id] = pool.useCount[id] - 1
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179 pool.nWraps = min(pool.useCount[id], pool.nWraps)
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180 end
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181 end
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182
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183 function Button:Refresh()
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184 local f = self:GetFrame()
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185 self.bar:PlaceButton( self, f:GetWidth(), f:GetHeight() )
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186 end
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187
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188 function Button:SetKeybindMode( mode )
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189 local f = self.frame
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190 if mode then
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191 self.oldOnEnter = f:GetScript("OnEnter")
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192 f:SetScript("OnEnter", kb_onEnter)
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193 elseif self.oldOnEnter then
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194 f:SetScript("OnEnter", self.oldOnEnter)
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195 self.oldOnEnter = nil
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196 end
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197 self:ShowGridTemp(mode)
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198 self:UpdateKeybindModeDisplay( mode )
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199 end
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200
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201 function Button:UpdateKeybindModeDisplay( mode )
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202 local border = self.frames.border or _G[format("%sBorder",tostring(self:GetName()))]
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203 if border then
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204 if mode then
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205 border:SetVertexColor(LKB:GetColorKeyBoundMode())
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206 border:Show()
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207 else
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208 border:Hide()
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209 end
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210 end
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211 end
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212
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213 function Button:UpdateHotkey( hotkey )
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214 hotkey = hotkey or self.frames.hotkey
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215 if not hotkey then
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216 hotkey = _G[self:GetName().."HotKey"]
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217 self.frames.hotkey = hotkey
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218 end
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219 if hotkey then
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220 local txt = self.frame:GetHotkey()
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221 hotkey:SetText( txt )
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222 if txt == nil or txt == "" then
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223 hotkey:Hide()
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224 else
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225 hotkey:Show()
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226 end
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227 end
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228 end
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229
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230 function Button:GetActionIDLabel( create )
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231 local f = self:GetFrame()
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232 if not f.actionIDLabel and create then
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233 local label = f:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
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234 label:SetAllPoints()
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235 label:SetJustifyH("CENTER")
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236 label:SetShadowColor(0,0,0,1)
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237 label:SetShadowOffset(2,-2)
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238 f.actionIDLabel = label -- store the label with the frame for recycling
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239 end
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240 return f.actionIDLabel
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241 end
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242
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243 function Button:UpdateActionIDLabel( show )
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244 local label = self:GetActionIDLabel( show )
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245 if label then
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246 if show then
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247 local id = self:GetActionID()
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248 if id then
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249 label:SetText(tostring(id))
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250 label:Show()
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251 return
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252 end
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253 end
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254 label:Hide()
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255 end
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256 end
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257
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258 function Button:SetNormalVertexColor( r, g, b, a )
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259 if ReAction.LBF then
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260 ReAction.LBF:SetNormalVertexColor(self:GetFrame(), r, g, b, a)
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261 else
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262 self:GetFrame():GetNormalTexture():SetVertexColor(r,g,b,a)
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263 end
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264 end
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265
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266 function Button:GetNormalVertexColor()
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267 if ReAction.LBF then
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268 return ReAction.LBF:GetNormalVertexColor(self:GetFrame())
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269 else
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270 return self:GetFrame():GetNormalTexture():GetVertexColor()
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271 end
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272 end
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273
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274 function Button:UpdateShowGrid()
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275 -- does nothing by default
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276 end
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277
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278 function Button:ShowGridTemp(show)
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279 -- does nothing by default
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280 end
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281
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282 function Button:ShowGrid(show)
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283 -- does nothing by default
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284 end
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