annotate classes/ActionButton.lua @ 122:a2d2f23137c8

- Rearranged and consolidated some files in modules directory - Added 'classes' directory, moved Bar and Overlay there - Added Button, ActionButton, and GridProxy classes, not in use yet
author Flick <flickerstreak@gmail.com>
date Mon, 23 Feb 2009 18:56:57 +0000
parents
children 943eed2c7def
rev   line source
flickerstreak@122 1 local ReAction = ReAction
flickerstreak@122 2 local L = ReAction.L
flickerstreak@122 3 local _G = _G
flickerstreak@122 4 local CreateFrame = CreateFrame
flickerstreak@122 5 local GetBindingKey = GetBindingKey
flickerstreak@122 6 local format = string.format
flickerstreak@122 7 local IsUsableAction = IsUsableAction
flickerstreak@122 8 local IsEquippedAction = IsEquippedAction
flickerstreak@122 9 local IsConsumableAction = IsConsumableAction
flickerstreak@122 10 local IsStackableAction = IsStackableAction
flickerstreak@122 11 local GetActionText = GetActionText
flickerstreak@122 12 local GetCVar = GetCVar
flickerstreak@122 13 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@122 14 local IsCurrentAction = IsCurrentAction
flickerstreak@122 15 local IsAutoRepeatAction = IsAutoRepeatAction
flickerstreak@122 16 local IsUsableAction = IsUsableAction
flickerstreak@122 17 local IsAttackAction = IsAttackAction
flickerstreak@122 18 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@122 19 local GetActionCooldown = GetActionCooldown
flickerstreak@122 20 local GetActionTexture = GetActionTexture
flickerstreak@122 21 local ATTACK_BUTTON_FLASH_TIME = ATTACK_BUTTON_FLASH_TIME
flickerstreak@122 22 local TOOLTIP_UPDATE_TIME = TOOLTIP_UPDATE_TIME
flickerstreak@122 23 local IsActionInRange = IsActionInRange
flickerstreak@122 24 local InCombatLockdown = InCombatLockdown
flickerstreak@122 25 local HasAction = HasAction
flickerstreak@122 26
flickerstreak@122 27 ReAction:UpdateRevision("$Revision: 154 $")
flickerstreak@122 28
flickerstreak@122 29 --
flickerstreak@122 30 -- Secure snippets
flickerstreak@122 31 -- These are run within the context of the bar's sandbox, as the
flickerstreak@122 32 -- buttons themselves do not have their own sandbox.
flickerstreak@122 33 --
flickerstreak@122 34 local _onstate_mc = -- function(self, stateid, newstate)
flickerstreak@122 35 [[
flickerstreak@122 36 local oldMcVehicleState = mcVehicleState
flickerstreak@122 37 mcVehicleState = newstate
flickerstreak@122 38 control:ChildUpdate()
flickerstreak@122 39 if oldMcVehicleState == "vehicle" or mcVehicleState == "vehicle" then
flickerstreak@122 40 control:ChildUpdate("vehicle")
flickerstreak@122 41 end
flickerstreak@122 42 ]]
flickerstreak@122 43
flickerstreak@122 44 local _childupdate = -- function(self, snippetid, message)
flickerstreak@122 45 [[
flickerstreak@122 46 local action = nil
flickerstreak@122 47 if (doVehicle and mcVehicleState == "vehicle") or
flickerstreak@122 48 (doMindControl and mcVehicleState == "mc") then
flickerstreak@122 49 local idx = self:GetAttribute("bar-idx")
flickerstreak@122 50 if idx and idx <= 12 then
flickerstreak@122 51 action = 120 + idx
flickerstreak@122 52 else
flickerstreak@122 53 action = 0
flickerstreak@122 54 end
flickerstreak@122 55 elseif page and state and page[state] then
flickerstreak@122 56 action = self:GetAttribute("action-page"..page[state])
flickerstreak@122 57 else
flickerstreak@122 58 action = self:GetAttribute("default-action")
flickerstreak@122 59 end
flickerstreak@122 60
flickerstreak@122 61 self:SetAttribute("action",action)
flickerstreak@122 62 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@122 63
flickerstreak@122 64 if (self:GetAttribute("showgrid") + self:GetAttribute("showgrid-temp") == 0) and not hasaction then
flickerstreak@122 65 self:Hide()
flickerstreak@122 66 else
flickerstreak@122 67 self:Show()
flickerstreak@122 68 end
flickerstreak@122 69 ]]
flickerstreak@122 70
flickerstreak@122 71 local _childupdate_vehicleExit = -- function(self, snippetid, message)
flickerstreak@122 72 [[
flickerstreak@122 73 local show = (mcVehicleState == "vehicle")
flickerstreak@122 74 if show then
flickerstreak@122 75 self:SetAttribute("type","macro")
flickerstreak@122 76 self:SetAttribute("macrotext","/run VehicleExit()")
flickerstreak@122 77 self:Show()
flickerstreak@122 78 else
flickerstreak@122 79 self:SetAttribute("type","action")
flickerstreak@122 80 end
flickerstreak@122 81 control:CallMethod("ShowVehicleExit",show)
flickerstreak@122 82 ]]
flickerstreak@122 83
flickerstreak@122 84 local _childupdate_showgrid = -- function(self, snippetid, message)
flickerstreak@122 85 [[
flickerstreak@122 86 self:SetAttribute("showgrid-temp",message or 0)
flickerstreak@122 87 local count = (message or 0) + (self:GetAttribute("showgrid") or 0)
flickerstreak@122 88 if count == 0 then
flickerstreak@122 89 local action = self:GetAttribute("action")
flickerstreak@122 90 local hasaction = (action > 120) or self:GetAttribute("hasaction-"..action)
flickerstreak@122 91 if hasaction then
flickerstreak@122 92 self:Show()
flickerstreak@122 93 else
flickerstreak@122 94 self:Hide()
flickerstreak@122 95 end
flickerstreak@122 96 else
flickerstreak@122 97 self:Show()
flickerstreak@122 98 end
flickerstreak@122 99 ]]
flickerstreak@122 100
flickerstreak@122 101 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@122 102 [[
flickerstreak@122 103 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 104 return kind, value, ...
flickerstreak@122 105 else
flickerstreak@122 106 -- don't make any assumptions about hiding on grid show here, as we don't know if the
flickerstreak@122 107 -- drag gets cancelled later.
flickerstreak@122 108 return "action", self:GetAttribute("action")
flickerstreak@122 109 end
flickerstreak@122 110 ]]
flickerstreak@122 111
flickerstreak@122 112 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@122 113 [[
flickerstreak@122 114 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@122 115 return kind, value, ...
flickerstreak@122 116 else
flickerstreak@122 117 if kind == "spell" or kind == "item" or kind == "macro" then
flickerstreak@122 118 -- assume it's a valid action
flickerstreak@122 119 self:SetAttribute("hasaction-"..self:GetAttribute("action"),true)
flickerstreak@122 120 end
flickerstreak@122 121 return "action", self:GetAttribute("action")
flickerstreak@122 122 end
flickerstreak@122 123 ]]
flickerstreak@122 124
flickerstreak@122 125 --
flickerstreak@122 126 -- private
flickerstreak@122 127 --
flickerstreak@122 128 local eventList = {
flickerstreak@122 129 "PLAYER_REGEN_ENABLED",
flickerstreak@122 130 "PLAYER_ENTERING_WORLD",
flickerstreak@122 131 "ACTIONBAR_PAGE_CHANGED",
flickerstreak@122 132 "ACTIONBAR_SLOT_CHANGED",
flickerstreak@122 133 "UPDATE_BINDINGS",
flickerstreak@122 134 "ACTIONBAR_UPDATE_STATE",
flickerstreak@122 135 "ACTIONBAR_UPDATE_USABLE",
flickerstreak@122 136 "ACTIONBAR_UPDATE_COOLDOWN",
flickerstreak@122 137 "UPDATE_INVENTORY_ALERTS",
flickerstreak@122 138 "PLAYER_TARGET_CHANGED",
flickerstreak@122 139 "TRADE_SKILL_SHOW",
flickerstreak@122 140 "TRADE_SKILL_CLOSE",
flickerstreak@122 141 "PLAYER_ENTER_COMBAT",
flickerstreak@122 142 "PLAYER_LEAVE_COMBAT",
flickerstreak@122 143 "START_AUTOREPEAT_SPELL",
flickerstreak@122 144 "STOP_AUTOREPEAT_SPELL",
flickerstreak@122 145 "UNIT_ENTERED_VEHICLE",
flickerstreak@122 146 "UNIT_EXITED_VEHICLE",
flickerstreak@122 147 "COMPANION_UPDATE",
flickerstreak@122 148 }
flickerstreak@122 149
flickerstreak@122 150 --
flickerstreak@122 151 -- Action Button class
flickerstreak@122 152 --
flickerstreak@122 153 local Super = ReAction.Button
flickerstreak@122 154 local Action = setmetatable( { }, { __index = Super } )
flickerstreak@122 155 ReAction.Button.Action = Action
flickerstreak@122 156
flickerstreak@122 157 function Action:New( idx, config, bar, idHint )
flickerstreak@122 158 self = Super.New(
flickerstreak@122 159 self,
flickerstreak@122 160 format("ReAction_%s_Action_%d",bar:GetName(),idx),
flickerstreak@122 161 config,
flickerstreak@122 162 bar,
flickerstreak@122 163 idx,
flickerstreak@122 164 "ActionButtonTemplate, SecureActionButtonTemplate" )
flickerstreak@122 165
flickerstreak@122 166 local f = self:GetFrame()
flickerstreak@122 167 local barFrame = bar:GetFrame()
flickerstreak@122 168
flickerstreak@122 169 local frames = { }
flickerstreak@122 170 self.frames = frames
flickerstreak@122 171 frames.icon = _G[name.."Icon"]
flickerstreak@122 172 frames.flash = _G[name.."Flash"]
flickerstreak@122 173 frames.hotkey = _G[name.."HotKey"]
flickerstreak@122 174 frames.count = _G[name.."Count"]
flickerstreak@122 175 frames.name = _G[name.."Name"]
flickerstreak@122 176 frames.border = _G[name.."Border"]
flickerstreak@122 177 frames.cooldown = _G[name.."Cooldown"]
flickerstreak@122 178 frames.normalTexture = _G[name.."NormalTexture"]
flickerstreak@122 179
flickerstreak@122 180 self.hotkey = frames.hotkey -- alias for Button methods
flickerstreak@122 181 self.border = frames.border -- alias for Button methods
flickerstreak@122 182
flickerstreak@122 183 self.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 184
flickerstreak@122 185 -- set up the base action ID
flickerstreak@122 186 self:SetActionIDPool("action",120)
flickerstreak@122 187 config.actionID = self:AcquireActionID(config.actionID, idHint)
flickerstreak@122 188 self.actionID = config.actionID
flickerstreak@122 189 self.nPages = 1
flickerstreak@122 190
flickerstreak@122 191 -- attribute setup
flickerstreak@122 192 f:SetAttribute("type","action")
flickerstreak@122 193 f:SetAttribute("checkselfcast", true)
flickerstreak@122 194 f:SetAttribute("checkfocuscast", true)
flickerstreak@122 195 f:SetAttribute("useparent-unit", true)
flickerstreak@122 196 f:SetAttribute("action", config.actionID)
flickerstreak@122 197 f:SetAttribute("default-action", config.actionID)
flickerstreak@122 198 f:SetAttribute("showgrid",0)
flickerstreak@122 199 f:SetAttribute("showgrid-temp",0)
flickerstreak@122 200 f:SetAttribute("bar-idx",idx)
flickerstreak@122 201
flickerstreak@122 202 -- non secure scripts
flickerstreak@122 203 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@122 204 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@122 205 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@122 206 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@122 207 f:SetScript("PostClick", function(frame, ...) self:PostClick(...) end)
flickerstreak@122 208 f:SetScript("OnUpdate", function(frame, elapsed) self:OnUpdate(elapsed) end)
flickerstreak@122 209 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@122 210 f:SetScript("OnReceiveDrag", function(frame), self:OnReceiveDrag() end)
flickerstreak@122 211
flickerstreak@122 212 -- secure handlers
flickerstreak@122 213 f:SetAttribute("_childupate", _childupdate)
flickerstreak@122 214 f:SetAttribute("_childupdate-showgrid",_childupdate_showgrid)
flickerstreak@122 215 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@122 216 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@122 217 if idx == 7 then
flickerstreak@122 218 -- install vehicle-exit button on 7th button (only)
flickerstreak@122 219 f:SetAttribute("_childupdate-vehicle", _childupdate_vehicleExit)
flickerstreak@122 220 local button = self
flickerstreak@122 221 function barFrame:ShowVehicleExit(show)
flickerstreak@122 222 button:ShowVehicleExit(show)
flickerstreak@122 223 end
flickerstreak@122 224 end
flickerstreak@122 225
flickerstreak@122 226 -- event registration
flickerstreak@122 227 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@122 228 f:RegisterForClicks("AnyUp")
flickerstreak@122 229 for _, evt in pairs(eventList) do
flickerstreak@122 230 f:RegisterEvent(evt)
flickerstreak@122 231 end
flickerstreak@122 232
flickerstreak@122 233 -- attach to skinner
flickerstreak@122 234 bar:SkinButton(self)
flickerstreak@122 235
flickerstreak@122 236 -- initial display
flickerstreak@122 237 self:ShowGrid(not barFrame:GetConfig().hideEmpty)
flickerstreak@122 238 if ReAction:GetConfigMode() then
flickerstreak@122 239 self:ShowGrid(true)
flickerstreak@122 240 end
flickerstreak@122 241
flickerstreak@122 242 self:Refresh()
flickerstreak@122 243 end
flickerstreak@122 244
flickerstreak@122 245 function Action:Destroy()
flickerstreak@122 246 local f = self:GetFrame()
flickerstreak@122 247
flickerstreak@122 248 f:UnregisterAllEvents()
flickerstreak@122 249
flickerstreak@122 250 f:SetAttribute("_childupdate-vehicle",nil)
flickerstreak@122 251
flickerstreak@122 252 self:ReleaseActionID(config.actionID)
flickerstreak@122 253 if self.config.pageactions then
flickerstreak@122 254 for _, id in ipairs(self.config.pageactions) do
flickerstreak@122 255 self:ReleaseActionID(id)
flickerstreak@122 256 end
flickerstreak@122 257 end
flickerstreak@122 258
flickerstreak@122 259 Super:Destroy()
flickerstreak@122 260 end
flickerstreak@122 261
flickerstreak@122 262 function Action:Refresh()
flickerstreak@122 263 self.bar:PlaceButton(self, 36, 36)
flickerstreak@122 264 self:RefreshPages()
flickerstreak@122 265 self:UpdateAction()
flickerstreak@122 266 end
flickerstreak@122 267
flickerstreak@122 268 function Action:UpdateAll()
flickerstreak@122 269 self:UpdateActionIDLabel(ReAction:GetConfigMode())
flickerstreak@122 270 self:UpdateHotkey()
flickerstreak@122 271 self:UpdateShowGrid()
flickerstreak@122 272 self:UpdateIcon()
flickerstreak@122 273 self:UpdateBorder()
flickerstreak@122 274 self:UpdateMacroText()
flickerstreak@122 275 self:UpdateCount()
flickerstreak@122 276 self:UpdateTooltip()
flickerstreak@122 277 self:UpdateCheckedState()
flickerstreak@122 278 self:UpdateUsable()
flickerstreak@122 279 self:UpdateCooldown()
flickerstreak@122 280 self:UpdateFlash()
flickerstreak@122 281 end
flickerstreak@122 282
flickerstreak@122 283 function Action:UpdateAction()
flickerstreak@122 284 local action = self:GetActionID()
flickerstreak@122 285 if action ~= self.actionID then
flickerstreak@122 286 self.actionID = action
flickerstreak@122 287 self:UpdateAll()
flickerstreak@122 288 end
flickerstreak@122 289 end
flickerstreak@122 290
flickerstreak@122 291 function Action:UpdateShowGrid()
flickerstreak@122 292 -- this is a little bit complicated because there's no
flickerstreak@122 293 -- secure driver to handle show/hide grid events.
flickerstreak@122 294 if InCombatLockdown() then
flickerstreak@122 295 self.showgridPending = true -- handle after combat
flickerstreak@122 296 else
flickerstreak@122 297 self.showgridPending = false
flickerstreak@122 298 -- check if each action has an action or not, and flag an attribute
flickerstreak@122 299 -- so that the showgrid secure handler can make decisions accordingly
flickerstreak@122 300 local f = self:GetFrame()
flickerstreak@122 301 f:SetAttribute("hasaction-"..self.config.actionID, HasAction(self.config.actionID))
flickerstreak@122 302 for i = 1, self.nPages do
flickerstreak@122 303 f:SetAttribute("hasaction-"..self.config.pageactions[i], HasAction(self.config.pageactions[i])
flickerstreak@122 304 end
flickerstreak@122 305 -- the following is an out-of-combat show/hide to supplement the secure
flickerstreak@122 306 -- handling and clean up after it when it guesses
flickerstreak@122 307 if HasAction(self.actionID) then
flickerstreak@122 308 f:Show()
flickerstreak@122 309 else
flickerstreak@122 310 f:Hide()
flickerstreak@122 311 end
flickerstreak@122 312 end
flickerstreak@122 313 end
flickerstreak@122 314
flickerstreak@122 315 function Action:UpdateIcon()
flickerstreak@122 316 local action = self.actionID
flickerstreak@122 317 local texture = GetActionTexture(action)
flickerstreak@122 318 local icon = self.frames.icon
flickerstreak@122 319 local hotkey = self.frames.hotkey
flickerstreak@122 320 local f = self:GetFrame()
flickerstreak@122 321 if texture then
flickerstreak@122 322 icon:SetTexture(texture)
flickerstreak@122 323 icon:Show()
flickerstreak@122 324 self.rangeTimer = -1
flickerstreak@122 325 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@122 326 hotkey:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 327 else
flickerstreak@122 328 icon:Hide()
flickerstreak@122 329 self.frames.cooldown:Hide()
flickerstreak@122 330 self.rangeTimer = nil
flickerstreak@122 331 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@122 332 hotkey:SetVertexColor(0.6, 0.6, 0.6)
flickerstreak@122 333 end
flickerstreak@122 334 end
flickerstreak@122 335 end
flickerstreak@122 336
flickerstreak@122 337 function Action:UpdateBorder()
flickerstreak@122 338 local action = self.actionID
flickerstreak@122 339 if ReAction:GetKeybindMode() then
flickerstreak@122 340 self:UpdateKeybindModeDisplay(true)
flickerstreak@122 341 elseif IsEquippedAction(action) then
flickerstreak@122 342 self.frames.border:SetVertexColor(0, 1.0, 0, 0.35)
flickerstreak@122 343 self.frames.border:Show()
flickerstreak@122 344 else
flickerstreak@122 345 self.frames.border:Hide()
flickerstreak@122 346 end
flickerstreak@122 347 end
flickerstreak@122 348
flickerstreak@122 349 function Action:UpdateMacroText()
flickerstreak@122 350 local action = self.actionID
flickerstreak@122 351 if not IsConsumableAction(action) and not IsStackableAction(action) then
flickerstreak@122 352 self.frames.name:SetText(GetActionText(action))
flickerstreak@122 353 else
flickerstreak@122 354 self.frames.name:SetText("")
flickerstreak@122 355 end
flickerstreak@122 356 end
flickerstreak@122 357
flickerstreak@122 358 function Action:UpdateCount()
flickerstreak@122 359 local action = self.actionID
flickerstreak@122 360 if IsConsumableAction(action) or IsStackableAction(action) then
flickerstreak@122 361 self.frames.count:SetText(GetActionCount(action))
flickerstreak@122 362 else
flickerstreak@122 363 self.frames.count:SetText("")
flickerstreak@122 364 end
flickerstreak@122 365 end
flickerstreak@122 366
flickerstreak@122 367 function Action:UpdateTooltip()
flickerstreak@122 368 local f = self:GetFrame()
flickerstreak@122 369 if GameTooltip:GetOwner() == f then
flickerstreak@122 370 self:SetTooltip()
flickerstreak@122 371 end
flickerstreak@122 372 end
flickerstreak@122 373
flickerstreak@122 374 function Action:SetTooltip()
flickerstreak@122 375 local f = self:GetFrame()
flickerstreak@122 376 if GetCVar("UberTooltips") == "1" then
flickerstreak@122 377 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@122 378 else
flickerstreak@122 379 GameTooltip:SetOwner(f)
flickerstreak@122 380 end
flickerstreak@122 381 GameTooltip:SetAction(self.actionID)
flickerstreak@122 382 end
flickerstreak@122 383
flickerstreak@122 384 function Action:UpdateCheckedState()
flickerstreak@122 385 local action = self.actionID
flickerstreak@122 386 if IsCurrentAction(action) or IsAutoRepeatAction(action) then
flickerstreak@122 387 self:GetFrame():SetChecked(1)
flickerstreak@122 388 else
flickerstreak@122 389 self:GetFrame():SetChecked(0)
flickerstreak@122 390 end
flickerstreak@122 391 end
flickerstreak@122 392
flickerstreak@122 393 function Action:UpdateUsable()
flickerstreak@122 394 local isUsable, notEnoughMana = IsUsableAction(self.actionID)
flickerstreak@122 395 if isUsable then
flickerstreak@122 396 self.frames.icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 397 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 398 elseif notEnoughMana then
flickerstreak@122 399 self.frames.icon:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 400 self.frames.normalTexture:SetVertexColor(0.5, 0.5, 1.0)
flickerstreak@122 401 else
flickerstreak@122 402 self.frames.icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@122 403 self.frames.normalTexture:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@122 404 end
flickerstreak@122 405 end
flickerstreak@122 406
flickerstreak@122 407 function Action:UpdateCooldown()
flickerstreak@122 408 CooldownFrame_SetTimer(self.frames.cooldown, GetActionCooldown(self.actionID))
flickerstreak@122 409 end
flickerstreak@122 410
flickerstreak@122 411 function Action:UpdateFlash()
flickerstreak@122 412 local action = self.actionID
flickerstreak@122 413 self:SetFlash( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) )
flickerstreak@122 414 end
flickerstreak@122 415
flickerstreak@122 416 function Action:SetFlash(flash)
flickerstreak@122 417 if self.flashing ~= flash then
flickerstreak@122 418 self.flashing = flash
flickerstreak@122 419 self.flashtime = 0
flickerstreak@122 420 if not flash then
flickerstreak@122 421 self.frames.flash:Hide()
flickerstreak@122 422 end
flickerstreak@122 423 self:UpdateCheckedState()
flickerstreak@122 424 end
flickerstreak@122 425 end
flickerstreak@122 426
flickerstreak@122 427 function Action:RunFlash(elapsed)
flickerstreak@122 428 if self.flashing then
flickerstreak@122 429 local flashtime = self.flashtime - elapsed
flickerstreak@122 430 self.flashtime = flashtime
flickerstreak@122 431 if flashtime <= 0 then
flickerstreak@122 432 local overtime = -flashtime
flickerstreak@122 433 if overtime >= ATTACK_BUTTON_FLASH_TIME then
flickerstreak@122 434 overtime = 0
flickerstreak@122 435 end
flickerstreak@122 436 flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
flickerstreak@122 437 local flash = self.frames.flash
flickerstreak@122 438 if flash:IsShown() then
flickerstreak@122 439 flash:Hide()
flickerstreak@122 440 else
flickerstreak@122 441 flash:Show()
flickerstreak@122 442 end
flickerstreak@122 443 end
flickerstreak@122 444 end
flickerstreak@122 445 end
flickerstreak@122 446
flickerstreak@122 447 function Action:RunRangeFinder(elapsed)
flickerstreak@122 448 local rangeTimer = self.rangeTimer
flickerstreak@122 449 if rangeTimer then
flickerstreak@122 450 rangeTimer = rangeTimer - elapsed
flickerstreak@122 451 self.rangeTimer = rangeTimer
flickerstreak@122 452 if rangeTimer <= 0 then
flickerstreak@122 453 if IsActionInRange(self.actionID) == 0 then
flickerstreak@122 454 self.frames.icon:SetVertexColor(1.0,0.1,0.1)
flickerstreak@122 455 else
flickerstreak@122 456 self:UpdateUsable()
flickerstreak@122 457 end
flickerstreak@122 458 frame.rangeTimer = TOOLTIP_UPDATE_TIME
flickerstreak@122 459 end
flickerstreak@122 460 end
flickerstreak@122 461 end
flickerstreak@122 462
flickerstreak@122 463 function Action:GetActionID(page)
flickerstreak@122 464 if page == nil then
flickerstreak@122 465 -- get the effective ID
flickerstreak@122 466 return self:GetFrame():GetAttribute("action")
flickerstreak@122 467 else
flickerstreak@122 468 if page == 1 then
flickerstreak@122 469 return self.config.actionID
flickerstreak@122 470 else
flickerstreak@122 471 return self.config.pageactions and self.config.pageactions[page] or self.config.actionID
flickerstreak@122 472 end
flickerstreak@122 473 end
flickerstreak@122 474 end
flickerstreak@122 475
flickerstreak@122 476 function Action:SetActionID( id, page )
flickerstreak@122 477 id = tonumber(id)
flickerstreak@122 478 page = tonumber(page)
flickerstreak@122 479 if id == nil or id < 1 or id > 120 then
flickerstreak@122 480 error("Action:SetActionID - invalid action ID")
flickerstreak@122 481 end
flickerstreak@122 482 if page and page ~= 1 then
flickerstreak@122 483 if not self.config.pageactions then
flickerstreak@122 484 self.config.pageactions = { }
flickerstreak@122 485 end
flickerstreak@122 486 self:ReleaseActionID(self.config.pageactions[page])
flickerstreak@122 487 self.config.pageactions[page] = id
flickerstreak@122 488 self:AcquireActionID(self.config.pageactions[page])
flickerstreak@122 489 self.frame:SetAttribute("action-page"..page,id)
flickerstreak@122 490 else
flickerstreak@122 491 self:ReleaseActionID(self.config.actionID)
flickerstreak@122 492 self.config.actionID = id
flickerstreak@122 493 self:AcquireActionID(self.config.actionID)
flickerstreak@122 494 self.frame:SetAttribute("action",id)
flickerstreak@122 495 self.frame:SetAttribute("default-action",id)
flickerstreak@122 496 if self.config.pageactions then
flickerstreak@122 497 self.config.pageactions[1] = id
flickerstreak@122 498 self.frame:SetAttribute("action-page1",id)
flickerstreak@122 499 end
flickerstreak@122 500 end
flickerstreak@122 501 end
flickerstreak@122 502
flickerstreak@122 503 function Action:RefreshPages( force )
flickerstreak@122 504 local nPages = self.bar:GetConfig().nPages
flickerstreak@122 505 if nPages and (nPages ~= self.nPages or force) then
flickerstreak@122 506 local f = self:GetFrame()
flickerstreak@122 507 local c = self.config.pageactions
flickerstreak@122 508 if nPages > 1 and not c then
flickerstreak@122 509 c = { }
flickerstreak@122 510 self.config.pageactions = c
flickerstreak@122 511 end
flickerstreak@122 512 for i = 1, nPages do
flickerstreak@122 513 if i > 1 then
flickerstreak@122 514 c[i] = self:AcquireActionID(c[i], self.config.actionID + (i-1)*self.bar:GetNumButtons())
flickerstreak@122 515 else
flickerstreak@122 516 c[i] = self.config.actionID -- page 1 is the same as the base actionID
flickerstreak@122 517 end
flickerstreak@122 518 f:SetAttribute(("action-page%d"):format(i),c[i])
flickerstreak@122 519 end
flickerstreak@122 520 for i = nPages+1, #c do
flickerstreak@122 521 self:ReleaseActionID(c[i])
flickerstreak@122 522 c[i] = nil
flickerstreak@122 523 f:SetAttribute(("action-page%d"):format(i),nil)
flickerstreak@122 524 end
flickerstreak@122 525 self.nPages = nPages
flickerstreak@122 526 end
flickerstreak@122 527 end
flickerstreak@122 528
flickerstreak@122 529 function Action:SetupBarHeader( bar ) -- call this as a static method
flickerstreak@122 530 local f = bar:GetFrame()
flickerstreak@122 531 local c = bar:GetConfig()
flickerstreak@122 532 f:SetAttribute("mindcontrol",c.mindcontrol)
flickerstreak@122 533 f:SetAttribute("vehicle",c.vehicle)
flickerstreak@122 534 f:Execute(
flickerstreak@122 535 [[
flickerstreak@122 536 doMindControl = self:GetAttribute("mindcontrol")
flickerstreak@122 537 doVehicle = self:GetAttribute("vehicle")
flickerstreak@122 538 control:ChildUpdate()
flickerstreak@122 539 ]])
flickerstreak@122 540
flickerstreak@122 541 f:SetAttribute("_onstate-mc", _onstate_mc)
flickerstreak@122 542 RegisterStateDriver(f, "mc", "[target=vehicle,exists] vehicle; [bonusbar:5] mc; none")
flickerstreak@122 543
flickerstreak@122 544 f:SetAttribute("lockbuttons",c.lockButtons)
flickerstreak@122 545 f:SetAttribute("lockbuttonscombat",c.lockButtonsCombat)
flickerstreak@122 546 f:Execute(
flickerstreak@122 547 [[
flickerstreak@122 548 lockButtons = self:GetAttribute("lockbuttons")
flickerstreak@122 549 lockButtonsCombat = self:GetAttribute("lockbuttonscombat")
flickerstreak@122 550 ]])
flickerstreak@122 551 end
flickerstreak@122 552
flickerstreak@122 553
flickerstreak@122 554 function Action:ShowVehicleExit(show)
flickerstreak@122 555 local f = self:GetFrame()
flickerstreak@122 556 local tx = f.vehicleExitTexture
flickerstreak@122 557 if show then
flickerstreak@122 558 if not tx then
flickerstreak@122 559 tx = f:CreateTexture(nil,"ARTWORK")
flickerstreak@122 560 tx:SetAllPoints()
flickerstreak@122 561 -- copied from Blizzard/VehicleMenuBar.lua SkinsData
flickerstreak@122 562 tx:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@122 563 tx:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@122 564 f.vehicleExitTexture = tx
flickerstreak@122 565 end
flickerstreak@122 566 tx:Show()
flickerstreak@122 567 f.vehicleExitMode = true
flickerstreak@122 568 elseif tx then
flickerstreak@122 569 tx:SetTexCoord(0,1,0,1)
flickerstreak@122 570 tx:Hide()
flickerstreak@122 571 f.vehicleExitMode = false
flickerstreak@122 572 end
flickerstreak@122 573 end
flickerstreak@122 574
flickerstreak@122 575 function Action:OnEnter( )
flickerstreak@122 576 self:SetTooltip()
flickerstreak@122 577 end
flickerstreak@122 578
flickerstreak@122 579 function Action:OnLeave( )
flickerstreak@122 580 GameTooltip:Hide()
flickerstreak@122 581 end
flickerstreak@122 582
flickerstreak@122 583 function Action:OnAttributeChanged( attr, value )
flickerstreak@122 584 self:UpdateAction()
flickerstreak@122 585 end
flickerstreak@122 586
flickerstreak@122 587 function Action:PostClick( )
flickerstreak@122 588 self:UpdateCheckedState()
flickerstreak@122 589 end
flickerstreak@122 590
flickerstreak@122 591 function Action:OnUpdate( elapsed )
flickerstreak@122 592 self:RunFlash(elapsed)
flickerstreak@122 593 self:RunRangeFinder(elapsed)
flickerstreak@122 594 end
flickerstreak@122 595
flickerstreak@122 596 function Action:OnDragStart()
flickerstreak@122 597 self:UpdateCheckedState()
flickerstreak@122 598 self:UpdateFlash()
flickerstreak@122 599 end
flickerstreak@122 600
flickerstreak@122 601 function Action:OnReceiveDrag()
flickerstreak@122 602 self:UpdateCheckedState()
flickerstreak@122 603 self:UpdateFlash()
flickerstreak@122 604 end
flickerstreak@122 605
flickerstreak@122 606 function Action:OnEvent(event, ...)
flickerstreak@122 607 if self[event] then
flickerstreak@122 608 self[event](self, event, ...)
flickerstreak@122 609 end
flickerstreak@122 610 end
flickerstreak@122 611
flickerstreak@122 612 function Action:ACTIONBAR_SLOT_CHANGED(event, action)
flickerstreak@122 613 if action == 0 or action == self.actionID then
flickerstreak@122 614 self:UpdateAction()
flickerstreak@122 615 end
flickerstreak@122 616 end
flickerstreak@122 617
flickerstreak@122 618 function Action:PLAYER_ENTERING_WORLD()
flickerstreak@122 619 self:UpdateAction()
flickerstreak@122 620 end
flickerstreak@122 621
flickerstreak@122 622 function Action:ACTIONBAR_PAGE_CHANGED()
flickerstreak@122 623 self:UpdateAction()
flickerstreak@122 624 end
flickerstreak@122 625
flickerstreak@122 626 function Action:UPDATE_BONUS_ACTIONBAR()
flickerstreak@122 627 self:UpdateAction()
flickerstreak@122 628 end
flickerstreak@122 629
flickerstreak@122 630 function Action:UPDATE_BINDINGS()
flickerstreak@122 631 self:UpdateHotkey()
flickerstreak@122 632 end
flickerstreak@122 633
flickerstreak@122 634 function Action:PLAYER_TARGET_CHANGED()
flickerstreak@122 635 self.rangeTimer = -1
flickerstreak@122 636 end
flickerstreak@122 637
flickerstreak@122 638 function Action:ACTIONBAR_UPDATE_STATE()
flickerstreak@122 639 self:UpdateCheckedState()
flickerstreak@122 640 end
flickerstreak@122 641 Action.TRADE_SKILL_SHOW = Action.ACTIONBAR_UPDATE_STATE
flickerstreak@122 642 Action.TRADE_SKILL_CLOSE = Action.ACTIONBAR_UPDATE_STATE
flickerstreak@122 643
flickerstreak@122 644 function Action:UNIT_ENTERED_VEHICLE(event,unit)
flickerstreak@122 645 if unit == "player" then
flickerstreak@122 646 self:UpdateCheckedState()
flickerstreak@122 647 end
flickerstreak@122 648 end
flickerstreak@122 649 Action.UNIT_EXITED_VEHICLE = Action.UNIT_ENTERED_VEHICLE
flickerstreak@122 650
flickerstreak@122 651 function Action:COMPANION_UPDATE(event,unit)
flickerstreak@122 652 if unit == "mount" then
flickerstreak@122 653 self:UpdateCheckedState()
flickerstreak@122 654 end
flickerstreak@122 655 end
flickerstreak@122 656
flickerstreak@122 657 function Action:ACTIONBAR_UPDATE_USABLE()
flickerstreak@122 658 self:UpdateUsable()
flickerstreak@122 659 end
flickerstreak@122 660
flickerstreak@122 661 function Action:ACTIONBAR_UPDATE_COOLDOWN()
flickerstreak@122 662 self:UpdateCooldown()
flickerstreak@122 663 end
flickerstreak@122 664
flickerstreak@122 665 function Action:PLAYER_ENTER_COMBAT()
flickerstreak@122 666 if IsAttackAction(self.actionID) then
flickerstreak@122 667 self:SetFlash(true)
flickerstreak@122 668 end
flickerstreak@122 669 end
flickerstreak@122 670
flickerstreak@122 671 function Action:PLAYER_LEAVE_COMBAT()
flickerstreak@122 672 if IsAttackAction(self.actionID) then
flickerstreak@122 673 self:SetFlash(false)
flickerstreak@122 674 end
flickerstreak@122 675 end
flickerstreak@122 676
flickerstreak@122 677 function Action:START_AUTOREPEAT_SPELL()
flickerstreak@122 678 if IsAutoRepeatAction(self.actionID) then
flickerstreak@122 679 self:SetFlash(true)
flickerstreak@122 680 end
flickerstreak@122 681 end
flickerstreak@122 682
flickerstreak@122 683 function Action:STOP_AUTOREPEAT_SPELL()
flickerstreak@122 684 if not IsAttackAction(self.actionID) then
flickerstreak@122 685 self:SetFlash(false)
flickerstreak@122 686 end
flickerstreak@122 687 end
flickerstreak@122 688
flickerstreak@122 689 function Action:PLAYER_REGEN_ENABLED()
flickerstreak@122 690 if self.showgridPending then
flickerstreak@122 691 self:UpdateShowGrid()
flickerstreak@122 692 end
flickerstreak@122 693 end