annotate Overlay.lua @ 98:a44173c7a82c

- added (Hidden) to label when bar is being shown temporarily for config - added snap-indicator (lock) icon. Displays when not dragging, if anchored, as well. - changed bar color when anchored
author Flick <flickerstreak@gmail.com>
date Fri, 24 Oct 2008 18:14:07 +0000
parents 567a885cdfad
children f200bcb193d6
rev   line source
flickerstreak@90 1 local ReAction = ReAction
flickerstreak@90 2 local L = ReAction.L
flickerstreak@90 3 local CreateFrame = CreateFrame
flickerstreak@73 4 local InCombatLockdown = InCombatLockdown
flickerstreak@90 5 local floor = math.floor
flickerstreak@90 6 local min = math.min
flickerstreak@90 7 local format = string.format
flickerstreak@90 8 local GameTooltip = GameTooltip
flickerstreak@90 9 local Bar = ReAction.Bar
flickerstreak@90 10 local GetSize = Bar.GetSize
flickerstreak@90 11 local GetButtonSize = Bar.GetButtonSize
flickerstreak@90 12 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@90 13 local SetSize = Bar.SetSize
flickerstreak@90 14 local SetAnchor = Bar.SetAnchor
flickerstreak@90 15 local SetButtonSize = Bar.SetButtonSize
flickerstreak@90 16 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@90 17 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@73 18
flickerstreak@92 19 local KB = LibStub("LibKeyBound-1.0")
flickerstreak@92 20
flickerstreak@80 21 ReAction:UpdateRevision("$Revision$")
flickerstreak@77 22
flickerstreak@73 23 --
flickerstreak@73 24 -- Bar config overlay
flickerstreak@73 25 --
flickerstreak@90 26
flickerstreak@98 27 local function GetNormalTextColor()
flickerstreak@98 28 return 1.0, 1.0, 1.0, 1.0
flickerstreak@98 29 end
flickerstreak@98 30
flickerstreak@98 31 local function GetAnchoredTextColor()
flickerstreak@98 32 return 1.0, 1.0, 1.0, 1.0
flickerstreak@98 33 end
flickerstreak@98 34
flickerstreak@98 35 local function GetNormalBgColor()
flickerstreak@98 36 return 0.7, 0.7, 1.0, 0.3
flickerstreak@98 37 end
flickerstreak@98 38
flickerstreak@98 39 local function GetAnchoredBgColor()
flickerstreak@98 40 return 0.9, 0.2, 0.7, 0.3
flickerstreak@98 41 end
flickerstreak@98 42
flickerstreak@90 43 local function StoreSize(bar)
flickerstreak@90 44 local f = bar:GetFrame()
flickerstreak@90 45 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@90 46 end
flickerstreak@73 47
flickerstreak@73 48 local function StoreExtents(bar)
flickerstreak@75 49 local f = bar:GetFrame()
flickerstreak@92 50 local p, fr, rp, x, y = f:GetPoint(1)
flickerstreak@92 51 fr = fr or UIParent
flickerstreak@92 52 SetAnchor( bar, p, fr, rp, x, y )
flickerstreak@90 53 SetSize( bar, f:GetWidth(), f:GetHeight() )
flickerstreak@73 54 end
flickerstreak@73 55
flickerstreak@73 56 local function RecomputeButtonSize(bar)
flickerstreak@73 57 local w, h = GetSize(bar)
flickerstreak@73 58 local bw, bh = GetButtonSize(bar)
flickerstreak@73 59 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 60
flickerstreak@73 61 local scaleW = (floor(w/c) - s) / bw
flickerstreak@73 62 local scaleH = (floor(h/r) - s) / bh
flickerstreak@73 63 local scale = min(scaleW, scaleH)
flickerstreak@73 64
flickerstreak@73 65 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@73 66 end
flickerstreak@73 67
flickerstreak@73 68 local function RecomputeButtonSpacing(bar)
flickerstreak@73 69 local w, h = GetSize(bar)
flickerstreak@73 70 local bw, bh = GetButtonSize(bar)
flickerstreak@73 71 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 72
flickerstreak@73 73 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@73 74 end
flickerstreak@73 75
flickerstreak@73 76 local function RecomputeGrid(bar)
flickerstreak@73 77 local w, h = GetSize(bar)
flickerstreak@73 78 local bw, bh = GetButtonSize(bar)
flickerstreak@73 79 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 80
flickerstreak@73 81 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@73 82 end
flickerstreak@73 83
flickerstreak@73 84 local function ClampToButtons(bar)
flickerstreak@73 85 local bw, bh = GetButtonSize(bar)
flickerstreak@73 86 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 87 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
flickerstreak@73 88 end
flickerstreak@73 89
flickerstreak@73 90 local function HideGameTooltip()
flickerstreak@73 91 GameTooltip:Hide()
flickerstreak@73 92 end
flickerstreak@73 93
flickerstreak@73 94 local anchorInside = { inside = true }
flickerstreak@73 95 local anchorOutside = { outside = true }
flickerstreak@73 96 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
flickerstreak@73 97 local oppositeEdges = {
flickerstreak@73 98 TOP = "BOTTOM",
flickerstreak@73 99 BOTTOM = "TOP",
flickerstreak@73 100 LEFT = "RIGHT",
flickerstreak@73 101 RIGHT = "LEFT"
flickerstreak@73 102 }
flickerstreak@73 103 local pointsOnEdge = {
flickerstreak@73 104 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
flickerstreak@73 105 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
flickerstreak@73 106 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
flickerstreak@73 107 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
flickerstreak@73 108 }
flickerstreak@73 109 local edgeSelector = {
flickerstreak@73 110 BOTTOM = 1, -- select x of x,y
flickerstreak@73 111 TOP = 1, -- select x of x,y
flickerstreak@73 112 LEFT = 2, -- select y of x,y
flickerstreak@73 113 RIGHT = 2, -- select y of x,y
flickerstreak@73 114 }
flickerstreak@73 115 local snapPoints = {
flickerstreak@73 116 [anchorOutside] = {
flickerstreak@73 117 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
flickerstreak@73 118 BOTTOM = {"TOP"},
flickerstreak@73 119 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
flickerstreak@73 120 RIGHT = {"LEFT"},
flickerstreak@73 121 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
flickerstreak@73 122 TOP = {"BOTTOM"},
flickerstreak@73 123 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
flickerstreak@73 124 LEFT = {"RIGHT"},
flickerstreak@73 125 CENTER = {"CENTER"}
flickerstreak@73 126 },
flickerstreak@73 127 [anchorInside] = {
flickerstreak@73 128 BOTTOMLEFT = {"BOTTOMLEFT"},
flickerstreak@73 129 BOTTOM = {"BOTTOM"},
flickerstreak@73 130 BOTTOMRIGHT = {"BOTTOMRIGHT"},
flickerstreak@73 131 RIGHT = {"RIGHT"},
flickerstreak@73 132 TOPRIGHT = {"TOPRIGHT"},
flickerstreak@73 133 TOP = {"TOP"},
flickerstreak@73 134 TOPLEFT = {"TOPLEFT"},
flickerstreak@73 135 LEFT = {"LEFT"},
flickerstreak@73 136 CENTER = {"CENTER"}
flickerstreak@73 137 }
flickerstreak@73 138 }
flickerstreak@73 139 local insidePointOffsetFuncs = {
flickerstreak@73 140 BOTTOMLEFT = function(x, y) return x, y end,
flickerstreak@73 141 BOTTOM = function(x, y) return 0, y end,
flickerstreak@73 142 BOTTOMRIGHT = function(x, y) return -x, y end,
flickerstreak@73 143 RIGHT = function(x, y) return -x, 0 end,
flickerstreak@73 144 TOPRIGHT = function(x, y) return -x, -y end,
flickerstreak@73 145 TOP = function(x, y) return 0, -y end,
flickerstreak@73 146 TOPLEFT = function(x, y) return x, -y end,
flickerstreak@73 147 LEFT = function(x, y) return x, 0 end,
flickerstreak@98 148 CENTER = function(x, y) return x, y end,
flickerstreak@73 149 }
flickerstreak@73 150 local pointCoordFuncs = {
flickerstreak@73 151 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
flickerstreak@73 152 BOTTOM = function(f) return nil, f:GetBottom() end,
flickerstreak@73 153 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
flickerstreak@73 154 RIGHT = function(f) return f:GetRight(), nil end,
flickerstreak@73 155 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
flickerstreak@73 156 TOP = function(f) return nil, f:GetTop() end,
flickerstreak@73 157 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
flickerstreak@73 158 LEFT = function(f) return f:GetLeft(), nil end,
flickerstreak@73 159 CENTER = function(f) return f:GetCenter() end,
flickerstreak@73 160 }
flickerstreak@73 161 local edgeBoundsFuncs = {
flickerstreak@73 162 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
flickerstreak@73 163 LEFT = function(f) return f:GetBottom(), f:GetTop() end
flickerstreak@73 164 }
flickerstreak@73 165 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
flickerstreak@73 166 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
flickerstreak@73 167
flickerstreak@73 168
flickerstreak@73 169 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
flickerstreak@73 170 local function GetPointCoords( f, p )
flickerstreak@73 171 local x, y = pointCoordFuncs[p](f)
flickerstreak@73 172 if not(x and y) then
flickerstreak@73 173 local cx, cy = f:GetCenter()
flickerstreak@73 174 x = x or cx
flickerstreak@73 175 y = y or cy
flickerstreak@73 176 end
flickerstreak@73 177 return x, y
flickerstreak@73 178 end
flickerstreak@73 179
flickerstreak@73 180
flickerstreak@73 181 -- Returns true if frame 'f1' can be anchored to frame 'f2'
flickerstreak@73 182 local function CheckAnchorable( f1, f2 )
flickerstreak@73 183 -- can't anchor a frame to itself or to nil
flickerstreak@73 184 if f1 == f2 or f2 == nil then
flickerstreak@73 185 return false
flickerstreak@73 186 end
flickerstreak@73 187
flickerstreak@73 188 -- can always anchor to UIParent
flickerstreak@73 189 if f2 == UIParent then
flickerstreak@73 190 return true
flickerstreak@73 191 end
flickerstreak@73 192
flickerstreak@73 193 -- also can't do circular anchoring of frames
flickerstreak@73 194 -- walk the anchor chain, which generally shouldn't be that expensive
flickerstreak@73 195 -- (who nests draggables that deep anyway?)
flickerstreak@73 196 for i = 1, f2:GetNumPoints() do
flickerstreak@73 197 local _, f = f2:GetPoint(i)
flickerstreak@73 198 if not f then f = f2:GetParent() end
flickerstreak@73 199 return CheckAnchorable(f1,f)
flickerstreak@73 200 end
flickerstreak@73 201
flickerstreak@73 202 return true
flickerstreak@73 203 end
flickerstreak@73 204
flickerstreak@73 205 -- Returns true if frames f1 and f2 specified edges overlap
flickerstreak@73 206 local function CheckEdgeOverlap( f1, f2, e )
flickerstreak@73 207 local l1, u1 = edgeBoundsFuncs[e](f1)
flickerstreak@73 208 local l2, u2 = edgeBoundsFuncs[e](f2)
flickerstreak@73 209 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
flickerstreak@73 210 end
flickerstreak@73 211
flickerstreak@73 212 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
flickerstreak@73 213 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
flickerstreak@73 214 local l, u = edgeBoundsFuncs[e2](f2)
flickerstreak@73 215 local x, y = GetPointCoords(f1,p1)
flickerstreak@73 216 x = select(edgeSelector[e2], x, y)
flickerstreak@73 217 return l <= x and x <= u
flickerstreak@73 218 end
flickerstreak@73 219
flickerstreak@73 220 -- Returns the distance between corresponding edges. It is
flickerstreak@73 221 -- assumed that the passed in edges e1 and e2 are the same or opposites
flickerstreak@73 222 local function GetEdgeDistance( f1, f2, e1, e2 )
flickerstreak@73 223 local x1, y1 = pointCoordFuncs[e1](f1)
flickerstreak@73 224 local x2, y2 = pointCoordFuncs[e2](f2)
flickerstreak@73 225 return math.abs((x1 or y1) - (x2 or y2))
flickerstreak@73 226 end
flickerstreak@73 227
flickerstreak@73 228 local globalSnapTargets = { [UIParent] = anchorInside }
flickerstreak@73 229
flickerstreak@73 230 local function GetClosestFrameEdge(f1,f2,a)
flickerstreak@73 231 local dist, edge, opp
flickerstreak@73 232 if f2:IsVisible() and CheckAnchorable(f1,f2) then
flickerstreak@73 233 for _, e in pairs(edges) do
flickerstreak@73 234 local o = a.inside and e or oppositeEdges[e]
flickerstreak@73 235 if CheckEdgeOverlap(f1,f2,e) then
flickerstreak@73 236 local d = GetEdgeDistance(f1, f2, e, o)
flickerstreak@73 237 if not dist or (d < dist) then
flickerstreak@73 238 dist, edge, opp = d, e, o
flickerstreak@73 239 end
flickerstreak@73 240 end
flickerstreak@73 241 end
flickerstreak@73 242 end
flickerstreak@73 243 return dist, edge, opp
flickerstreak@73 244 end
flickerstreak@73 245
flickerstreak@73 246 local function GetClosestVisibleEdge( f )
flickerstreak@73 247 local r, o, e1, e2
flickerstreak@73 248 local a = anchorOutside
flickerstreak@73 249 for _, b in ReAction:IterateBars() do
flickerstreak@73 250 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
flickerstreak@73 251 if d and (not r or d < r) then
flickerstreak@73 252 r, o, e1, e2 = d, b:GetFrame(), e, opp
flickerstreak@73 253 end
flickerstreak@73 254 end
flickerstreak@73 255 for f2, a2 in pairs(globalSnapTargets) do
flickerstreak@73 256 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
flickerstreak@73 257 if d and (not r or d < r) then
flickerstreak@73 258 r, o, e1, e2, a = d, f2, e, opp, a2
flickerstreak@73 259 end
flickerstreak@73 260 end
flickerstreak@73 261 return o, e1, e2, a
flickerstreak@73 262 end
flickerstreak@73 263
flickerstreak@73 264 local function GetClosestVisiblePoint(f1)
flickerstreak@73 265 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
flickerstreak@73 266 if f2 then
flickerstreak@73 267 local rsq, p, rp, x, y
flickerstreak@73 268 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
flickerstreak@73 269 for _, p1 in ipairs(pointsOnEdge[e1]) do
flickerstreak@73 270 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
flickerstreak@73 271 for _, p2 in pairs(snapPoints[a][p1]) do
flickerstreak@73 272 local x1, y1 = GetPointCoords(f1,p1)
flickerstreak@73 273 local x2, y2 = GetPointCoords(f2,p2)
flickerstreak@73 274 local dx = x1 - x2
flickerstreak@73 275 local dy = y1 - y2
flickerstreak@73 276 local rsq2 = dx*dx + dy*dy
flickerstreak@73 277 if not rsq or rsq2 < rsq then
flickerstreak@73 278 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
flickerstreak@73 279 end
flickerstreak@73 280 end
flickerstreak@73 281 end
flickerstreak@73 282 end
flickerstreak@73 283 return f2, p, rp, x, y
flickerstreak@73 284 end
flickerstreak@73 285 end
flickerstreak@73 286
flickerstreak@73 287 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
flickerstreak@73 288 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
flickerstreak@73 289 local s = false
flickerstreak@92 290
flickerstreak@92 291 local insideOffsetFunc = p and insidePointOffsetFuncs[p]
flickerstreak@92 292 local coordFunc = p and pointCoordFuncs[p]
flickerstreak@92 293 if not insideOffsetFunc or not coordFunc then
flickerstreak@92 294 return
flickerstreak@92 295 end
flickerstreak@73 296
flickerstreak@73 297 local sx, sy = insidePointOffsetFuncs[p](xOff or 0, yOff or 0)
flickerstreak@73 298 local xx, yy = pointCoordFuncs[p](f1)
flickerstreak@73 299 if xx and yy then
flickerstreak@73 300 if math.abs(x) <= rx then
flickerstreak@73 301 x = sx
flickerstreak@73 302 s = true
flickerstreak@73 303 end
flickerstreak@73 304 if math.abs(y) <= ry then
flickerstreak@73 305 y = sy
flickerstreak@73 306 s = true
flickerstreak@73 307 end
flickerstreak@73 308 elseif xx then
flickerstreak@73 309 if math.abs(x) <= rx then
flickerstreak@73 310 x = sx
flickerstreak@73 311 s = true
flickerstreak@73 312 if math.abs(y) <= ry then
flickerstreak@73 313 y = sy
flickerstreak@73 314 end
flickerstreak@73 315 end
flickerstreak@73 316 elseif yy then
flickerstreak@73 317 if math.abs(y) <= ry then
flickerstreak@73 318 y = sy
flickerstreak@73 319 s = true
flickerstreak@73 320 if math.abs(x) <= rx then
flickerstreak@73 321 x = sx
flickerstreak@73 322 end
flickerstreak@73 323 end
flickerstreak@73 324 end
flickerstreak@73 325
flickerstreak@73 326 if x == -0 then x = 0 end
flickerstreak@73 327 if y == -0 then y = 0 end
flickerstreak@73 328
flickerstreak@73 329 if s then
flickerstreak@73 330 return o, p, rp, math.floor(x), math.floor(y)
flickerstreak@73 331 end
flickerstreak@73 332 end
flickerstreak@73 333
flickerstreak@73 334 local function CreateSnapIndicator()
flickerstreak@73 335 local si = CreateFrame("Frame",nil,UIParent)
flickerstreak@73 336 si:SetFrameStrata("HIGH")
flickerstreak@98 337 si:SetHeight(16)
flickerstreak@98 338 si:SetWidth(16)
flickerstreak@73 339 local tex = si:CreateTexture()
flickerstreak@73 340 tex:SetAllPoints()
flickerstreak@98 341 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
flickerstreak@73 342 tex:SetBlendMode("ADD")
flickerstreak@73 343 tex:SetDrawLayer("OVERLAY")
flickerstreak@73 344 return si
flickerstreak@73 345 end
flickerstreak@73 346
flickerstreak@73 347 local si1 = CreateSnapIndicator()
flickerstreak@73 348 local si2 = CreateSnapIndicator()
flickerstreak@73 349
flickerstreak@73 350 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
flickerstreak@73 351 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
flickerstreak@73 352 if o then
flickerstreak@73 353 si1:ClearAllPoints()
flickerstreak@73 354 si2:ClearAllPoints()
flickerstreak@73 355 si1:SetPoint("CENTER", f, p, 0, 0)
flickerstreak@73 356 local xx, yy = pointCoordFuncs[rp](o)
flickerstreak@73 357 x = math.abs(x) <=rx and xx and 0 or x
flickerstreak@73 358 y = math.abs(y) <=ry and yy and 0 or y
flickerstreak@73 359 si2:SetPoint("CENTER", o, rp, x, y)
flickerstreak@73 360 si1:Show()
flickerstreak@73 361 si2:Show()
flickerstreak@73 362 else
flickerstreak@73 363 if si1:IsVisible() then
flickerstreak@73 364 si1:Hide()
flickerstreak@73 365 si2:Hide()
flickerstreak@73 366 end
flickerstreak@73 367 end
flickerstreak@98 368 return o, p
flickerstreak@73 369 end
flickerstreak@73 370
flickerstreak@73 371 local function HideSnapIndicator()
flickerstreak@73 372 if si1:IsVisible() then
flickerstreak@73 373 si1:Hide()
flickerstreak@73 374 si2:Hide()
flickerstreak@73 375 end
flickerstreak@73 376 end
flickerstreak@73 377
flickerstreak@98 378 local function UpdateLabelString(bar)
flickerstreak@98 379 local label = bar.controlLabelString
flickerstreak@98 380 if label then
flickerstreak@98 381 local name = bar.labelName
flickerstreak@98 382 if name and bar.labelSubtext then
flickerstreak@98 383 name = format("%s (%s)", name, bar.labelSubtext)
flickerstreak@98 384 end
flickerstreak@98 385 label:SetText(name or "")
flickerstreak@98 386 end
flickerstreak@98 387 end
flickerstreak@98 388
flickerstreak@73 389 local function CreateControls(bar)
flickerstreak@75 390 local f = bar:GetFrame()
flickerstreak@73 391
flickerstreak@73 392 f:SetMovable(true)
flickerstreak@73 393 f:SetResizable(true)
flickerstreak@73 394
flickerstreak@92 395 local overlay = CreateFrame("Button", nil, f)
flickerstreak@92 396 overlay:EnableMouse(true)
flickerstreak@92 397 overlay:SetFrameLevel(3) -- set it above the buttons
flickerstreak@92 398 overlay:SetPoint("TOPLEFT", -4, 4)
flickerstreak@92 399 overlay:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@92 400 overlay:SetBackdrop({
flickerstreak@73 401 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@73 402 tile = true,
flickerstreak@73 403 tileSize = 16,
flickerstreak@73 404 edgeSize = 16,
flickerstreak@73 405 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@73 406 })
flickerstreak@73 407
flickerstreak@73 408 -- textures
flickerstreak@92 409 local bgTex = overlay:CreateTexture(nil,"BACKGROUND")
flickerstreak@73 410 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 411 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 412 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@92 413 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 414 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@73 415 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@73 416 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@73 417 hTex:SetBlendMode("ADD")
flickerstreak@98 418 local aTex = overlay:CreateTexture(nil,"ARTWORK")
flickerstreak@98 419 aTex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
flickerstreak@98 420 aTex:SetWidth(16)
flickerstreak@98 421 aTex:SetHeight(16)
flickerstreak@98 422 aTex:Hide()
flickerstreak@73 423
flickerstreak@73 424 -- label
flickerstreak@92 425 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@73 426 label:SetAllPoints()
flickerstreak@73 427 label:SetJustifyH("CENTER")
flickerstreak@73 428 label:SetShadowColor(0,0,0,1)
flickerstreak@98 429 label:SetShadowOffset(3,-3)
flickerstreak@98 430 label:SetTextColor(GetNormalTextColor())
flickerstreak@73 431 label:SetText(bar:GetName())
flickerstreak@73 432 label:Show()
flickerstreak@90 433 bar.controlLabelString = label -- so that bar:SetLabel() can update it
flickerstreak@73 434
flickerstreak@98 435 local function UpdateAnchorDecoration()
flickerstreak@98 436 local point, anchor, relPoint, x, y = f:GetPoint(1)
flickerstreak@98 437 if point then
flickerstreak@98 438 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
flickerstreak@98 439 if (anchor and anchor ~= UIParent) or (ofsx == 0 and ofsy == 0) then
flickerstreak@98 440 bgTex:SetTexture( GetAnchoredBgColor() )
flickerstreak@98 441 hTex:SetTexture( GetAnchoredBgColor() )
flickerstreak@98 442 label:SetTextColor( GetAnchoredTextColor() )
flickerstreak@98 443 aTex:ClearAllPoints()
flickerstreak@98 444 aTex:SetPoint(point)
flickerstreak@98 445 aTex:Show()
flickerstreak@98 446 return
flickerstreak@98 447 end
flickerstreak@98 448 end
flickerstreak@98 449 bgTex:SetTexture( GetNormalBgColor() )
flickerstreak@98 450 hTex:SetTexture( GetNormalBgColor() )
flickerstreak@98 451 label:SetTextColor( GetNormalTextColor() )
flickerstreak@98 452 aTex:Hide()
flickerstreak@98 453 end
flickerstreak@98 454
flickerstreak@73 455 local function StopResize()
flickerstreak@73 456 f:StopMovingOrSizing()
flickerstreak@73 457 f.isMoving = false
flickerstreak@73 458 f:SetScript("OnUpdate",nil)
flickerstreak@73 459 StoreSize(bar)
flickerstreak@73 460 ClampToButtons(bar)
flickerstreak@90 461 --ApplyAnchor(bar)
flickerstreak@73 462 ReAction:RefreshOptions()
flickerstreak@73 463 end
flickerstreak@73 464
flickerstreak@73 465 -- edge drag handles
flickerstreak@73 466 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@92 467 local edge = CreateFrame("Frame",nil,overlay)
flickerstreak@73 468 edge:EnableMouse(true)
flickerstreak@73 469 edge:SetWidth(8)
flickerstreak@73 470 edge:SetHeight(8)
flickerstreak@73 471 if point == "TOP" or point == "BOTTOM" then
flickerstreak@73 472 edge:SetPoint(point.."LEFT")
flickerstreak@73 473 edge:SetPoint(point.."RIGHT")
flickerstreak@73 474 else
flickerstreak@73 475 edge:SetPoint("TOP"..point)
flickerstreak@73 476 edge:SetPoint("BOTTOM"..point)
flickerstreak@73 477 end
flickerstreak@73 478 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 479 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 480 tex:SetBlendMode("ADD")
flickerstreak@73 481 tex:SetAllPoints()
flickerstreak@73 482 edge:RegisterForDrag("LeftButton")
flickerstreak@73 483 edge:SetScript("OnMouseDown",
flickerstreak@73 484 function()
flickerstreak@73 485 local bw, bh = GetButtonSize(bar)
flickerstreak@73 486 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 487 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@73 488 f:StartSizing(point)
flickerstreak@73 489 f:SetScript("OnUpdate",
flickerstreak@73 490 function()
flickerstreak@73 491 RecomputeGrid(bar)
flickerstreak@73 492 end
flickerstreak@73 493 )
flickerstreak@73 494 end
flickerstreak@73 495 )
flickerstreak@73 496 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@73 497 edge:SetScript("OnEnter",
flickerstreak@73 498 function()
flickerstreak@73 499 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 500 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@73 501 GameTooltip:Show()
flickerstreak@73 502 end
flickerstreak@73 503 )
flickerstreak@73 504 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 505 edge:Show()
flickerstreak@73 506 end
flickerstreak@73 507
flickerstreak@77 508 -- corner drag handles, nested in an anonymous frame so that they are on top
flickerstreak@92 509 local foo = CreateFrame("Frame",nil,overlay)
flickerstreak@77 510 foo:SetAllPoints(true)
flickerstreak@73 511 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@77 512 local corner = CreateFrame("Frame",nil,foo)
flickerstreak@73 513 corner:EnableMouse(true)
flickerstreak@73 514 corner:SetWidth(12)
flickerstreak@73 515 corner:SetHeight(12)
flickerstreak@73 516 corner:SetPoint(point)
flickerstreak@73 517 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@73 518 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@73 519 tex:SetBlendMode("ADD")
flickerstreak@73 520 tex:SetAllPoints()
flickerstreak@73 521 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@98 522 local function UpdateTooltip()
flickerstreak@73 523 local size, size2 = bar:GetButtonSize()
flickerstreak@73 524 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 525 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 526 GameTooltipTextRight4:SetText(size)
flickerstreak@73 527 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@73 528 end
flickerstreak@73 529 corner:SetScript("OnMouseDown",
flickerstreak@73 530 function(_,btn)
flickerstreak@73 531 local bw, bh = GetButtonSize(bar)
flickerstreak@73 532 local r, c, s = GetButtonGrid(bar)
flickerstreak@73 533 if btn == "LeftButton" then -- button resize
flickerstreak@73 534 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@73 535 f:SetScript("OnUpdate",
flickerstreak@73 536 function()
flickerstreak@73 537 RecomputeButtonSize(bar)
flickerstreak@98 538 UpdateTooltip()
flickerstreak@73 539 end
flickerstreak@73 540 )
flickerstreak@73 541 elseif btn == "RightButton" then -- spacing resize
flickerstreak@73 542 f:SetMinResize( bw*c, bh*r )
flickerstreak@73 543 f:SetScript("OnUpdate",
flickerstreak@73 544 function()
flickerstreak@73 545 RecomputeButtonSpacing(bar)
flickerstreak@98 546 UpdateTooltip()
flickerstreak@73 547 end
flickerstreak@73 548 )
flickerstreak@73 549 end
flickerstreak@73 550 f:StartSizing(point)
flickerstreak@73 551 end
flickerstreak@73 552 )
flickerstreak@73 553 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@73 554 corner:SetScript("OnEnter",
flickerstreak@73 555 function()
flickerstreak@73 556 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@73 557 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@73 558 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@73 559 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@73 560 local size, size2 = bar:GetButtonSize()
flickerstreak@73 561 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@73 562 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@73 563 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@73 564 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@73 565 GameTooltip:Show()
flickerstreak@73 566 end
flickerstreak@73 567 )
flickerstreak@73 568 corner:SetScript("OnLeave",
flickerstreak@73 569 function()
flickerstreak@73 570 GameTooltip:Hide()
flickerstreak@73 571 f:SetScript("OnUpdate",nil)
flickerstreak@73 572 end
flickerstreak@73 573 )
flickerstreak@73 574
flickerstreak@73 575 end
flickerstreak@73 576
flickerstreak@92 577 overlay:RegisterForDrag("LeftButton")
flickerstreak@92 578 overlay:RegisterForClicks("RightButtonUp")
flickerstreak@73 579
flickerstreak@92 580 overlay:SetScript("OnDragStart",
flickerstreak@73 581 function()
flickerstreak@73 582 f:StartMoving()
flickerstreak@73 583 f.isMoving = true
flickerstreak@73 584 local w,h = bar:GetButtonSize()
flickerstreak@73 585 f:ClearAllPoints()
flickerstreak@98 586 UpdateAnchorDecoration()
flickerstreak@73 587 f:SetScript("OnUpdate", function()
flickerstreak@73 588 if IsShiftKeyDown() then
flickerstreak@98 589 local f, p = DisplaySnapIndicator(f,w,h)
flickerstreak@73 590 else
flickerstreak@73 591 HideSnapIndicator()
flickerstreak@73 592 end
flickerstreak@73 593 end)
flickerstreak@73 594 end
flickerstreak@73 595 )
flickerstreak@73 596
flickerstreak@98 597 local function UpdateDragTooltip()
flickerstreak@73 598 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@73 599 GameTooltip:AddLine(bar.name)
flickerstreak@73 600 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@73 601 GameTooltip:AddLine(("|cff00ff00%s|r %s"):format(L["Shift-drag"],L["to anchor to nearby frames"]))
flickerstreak@73 602 GameTooltip:AddLine(("|cff00cccc%s|r %s"):format(L["Right-click"],L["for options"]))
flickerstreak@73 603 local _, a = bar:GetAnchor()
flickerstreak@73 604 if a and a ~= "UIParent" then
flickerstreak@73 605 GameTooltip:AddLine(L["Currently anchored to <%s>"]:format(a))
flickerstreak@73 606 end
flickerstreak@73 607 GameTooltip:Show()
flickerstreak@73 608 end
flickerstreak@73 609
flickerstreak@92 610 overlay:SetScript("OnDragStop",
flickerstreak@73 611 function()
flickerstreak@73 612 f:StopMovingOrSizing()
flickerstreak@73 613 f.isMoving = false
flickerstreak@73 614 f:SetScript("OnUpdate",nil)
flickerstreak@73 615
flickerstreak@73 616 if IsShiftKeyDown() then
flickerstreak@73 617 local w, h = bar:GetButtonSize()
flickerstreak@73 618 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
flickerstreak@73 619 if a then
flickerstreak@73 620 f:ClearAllPoints()
flickerstreak@73 621 f:SetPoint(p,a,rp,x,y)
flickerstreak@73 622 end
flickerstreak@73 623 HideSnapIndicator()
flickerstreak@73 624 end
flickerstreak@73 625
flickerstreak@73 626 StoreExtents(bar)
flickerstreak@73 627 ReAction:RefreshOptions()
flickerstreak@98 628 UpdateDragTooltip()
flickerstreak@98 629 UpdateAnchorDecoration()
flickerstreak@73 630 end
flickerstreak@73 631 )
flickerstreak@73 632
flickerstreak@92 633 overlay:SetScript("OnEnter",
flickerstreak@73 634 function()
flickerstreak@98 635 UpdateDragTooltip()
flickerstreak@73 636 end
flickerstreak@73 637 )
flickerstreak@73 638
flickerstreak@92 639 overlay:SetScript("OnLeave", HideGameTooltip)
flickerstreak@73 640
flickerstreak@92 641 overlay:SetScript("OnClick",
flickerstreak@73 642 function()
flickerstreak@90 643 ReAction:ShowEditor(bar)
flickerstreak@73 644 end
flickerstreak@73 645 )
flickerstreak@73 646
flickerstreak@92 647 function overlay:LIBKEYBOUND_ENABLED(evt)
flickerstreak@92 648 self:SetFrameLevel(1)
flickerstreak@92 649 end
flickerstreak@90 650
flickerstreak@92 651 function overlay:LIBKEYBOUND_DISABLED(evt)
flickerstreak@92 652 self:SetFrameLevel(3)
flickerstreak@92 653 end
flickerstreak@92 654
flickerstreak@92 655 KB.RegisterCallback(overlay,"LIBKEYBOUND_ENABLED")
flickerstreak@92 656 KB.RegisterCallback(overlay,"LIBKEYBOUND_DISABLED")
flickerstreak@92 657
flickerstreak@92 658 if ReAction:GetKeybindMode() then
flickerstreak@93 659 overlay:SetFrameLevel(1)
flickerstreak@92 660 end
flickerstreak@92 661
flickerstreak@98 662 bar:SetLabel(bar:GetName())
flickerstreak@98 663 UpdateLabelString(bar)
flickerstreak@98 664 UpdateAnchorDecoration()
flickerstreak@98 665
flickerstreak@92 666 return overlay
flickerstreak@73 667 end
flickerstreak@73 668
flickerstreak@73 669
flickerstreak@90 670 -- export methods to the Bar prototype
flickerstreak@73 671
flickerstreak@73 672 function Bar:ShowControls(show)
flickerstreak@92 673 local f = self.controlFrame
flickerstreak@73 674 if show then
flickerstreak@92 675 if not f then
flickerstreak@92 676 f = CreateControls(self)
flickerstreak@92 677 self.controlFrame = f
flickerstreak@73 678 end
flickerstreak@92 679 f:Show()
flickerstreak@92 680 elseif f then
flickerstreak@92 681 f:Hide()
flickerstreak@73 682 end
flickerstreak@73 683 end
flickerstreak@73 684
flickerstreak@90 685 function Bar:SetLabel(name)
flickerstreak@98 686 self.labelName = name
flickerstreak@98 687 UpdateLabelString(self)
flickerstreak@90 688 end
flickerstreak@98 689
flickerstreak@98 690 function Bar:SetLabelSubtext(text)
flickerstreak@98 691 self.labelSubtext = text
flickerstreak@98 692 UpdateLabelString(self)
flickerstreak@98 693 end