flickerstreak@122
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1 --[[
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2 ReAction Button base class
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3 --]]
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4
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5 -- local imports
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6 local addonName, addonTable = ...
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7 local ReAction = addonTable.ReAction
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8 local L = ReAction.L
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9 local LKB = ReAction.LKB
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10 local _G = _G
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11 local CreateFrame = CreateFrame
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12 local GetBindingKey = GetBindingKey
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13 local format = string.format
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14
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15 -- private
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16 local trash = CreateFrame("Frame")
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17 local frameList = { }
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18 local idPools = { }
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19
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20 local function kb_onEnter( frame )
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21 LKB:Set(frame)
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22 end
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23
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24 -- Button class
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25 local buttonTypeID = "Button"
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26 local Button = {
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27 defaultBarConfig = {
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28 type = buttonTypeID,
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29 btnWidth = 36,
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30 btnHeight = 36,
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31 btnRows = 1,
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32 btnColumns = 12,
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33 spacing = 3
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34 },
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35 barType = L["Button Bar"]
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36 }
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37
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38 ReAction.Button = Button -- export to ReAction
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39
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40 function Button:New( name, config, bar, idx, inherits, buttonType )
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41 buttonType = buttonType or "CheckButton"
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42
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43 -- create new self
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44 self = setmetatable(
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45 {
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46 bar = bar,
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47 idx = idx,
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48 config = config,
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49 name = name,
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50 },
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51 { __index = self } )
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52
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53 -- have to recycle frames with the same name: CreateFrame() doesn't overwrite
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54 -- existing globals. Can't set to nil in the global because it's then tainted.
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55 -- Caller is responsible for ensuring global uniqueness of names.
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56 local f = name and frameList[name]
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57 if f then
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58 f:SetParent(bar:GetFrame())
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59 else
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60 f = CreateFrame(buttonType, name, bar:GetFrame(), inherits)
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61 if name then
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62 frameList[name] = f
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63 end
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64 end
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65
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66 self.frame = f
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67
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68 local frames = { }
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69 self.frames = frames
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70 frames.icon = _G[name.."Icon"]
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71 frames.flash = _G[name.."Flash"]
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72 frames.hotkey = _G[name.."HotKey"]
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73 frames.count = _G[name.."Count"]
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74 frames.name = _G[name.."Name"]
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75 frames.border = _G[name.."Border"]
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76 frames.cooldown = _G[name.."Cooldown"]
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77 frames.normalTexture = _G[name.."NormalTexture"]
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78
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79 if config then
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80 config.name = name
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81 end
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82
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83 -- install LibKeyBound handlers onto frame
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84 function f:GetActionName()
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85 return format("%s:%s", bar:GetName(), idx)
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86 end
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87
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Flick@259
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88 -- mouse and clicking
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Flick@259
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89 -- set click handlers in subclasses
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90 f:EnableMouse(true)
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91 f:RegisterForClicks( bar:GetConfig().clickDown and "AnyDown" or "AnyUp" )
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92 local clickBinding = format("CLICK %s:LeftButton", name)
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93 function f:GetHotkey()
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94 return LKB:ToShortKey(GetBindingKey(clickBinding))
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95 end
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96
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97 return self
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98 end
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99
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100 function Button:Destroy()
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101 local f = self:GetFrame()
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102 f:UnregisterAllEvents()
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103 self:ReleaseActionID(self:GetActionID())
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104 if f then
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105 f:Hide()
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106 f:SetParent(trash)
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107 f:ClearAllPoints()
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108 end
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109 end
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110
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111 function Button:GetBar()
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112 return self.bar
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113 end
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114
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115 function Button:GetFrame()
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116 return self.frame
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117 end
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118
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Flick@234
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119 function Button:GetIndex()
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120 return self.idx
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121 end
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122
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123 function Button:GetName()
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124 return self.name
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125 end
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126
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127 function Button:GetDefaultBarConfig()
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128 return self.defaultBarConfig
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129 end
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130
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131 function Button:GetBarType()
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132 return self.barType
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133 end
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134
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Flick@231
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135 function Button:GetButtonTypeID()
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136 return self.buttonTypeID
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137 end
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Flick@231
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138
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139 function Button:GetConfig()
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140 return self.config
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141 end
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142
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143 function Button:GetActionID()
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144 -- derived classes should override this
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145 return nil
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146 end
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147
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148 function Button:SetActionIDPool( poolID, maxID )
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149 self.actionPoolID = poolID
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150 self.actionMaxID = maxID
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151 end
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152
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Flick@234
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153 function Button:SetupBar( bar )
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Flick@234
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154 local config = bar:GetConfig()
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Flick@234
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155 if not config.buttons then
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156 config.buttons = { }
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157 end
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Flick@234
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158 local btnCfg = config.buttons
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159
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160 local r, c = bar:GetButtonGrid()
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161 local n = r*c
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162 local cfgN = n
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163
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164 local hint = nil
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165 local i = 1
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166 repeat
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167 local b = bar:GetButton(i)
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168 if b then
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169 if i > n then
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170 bar:RemoveButton(b)
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171 b:Destroy()
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172 if i > cfgN then
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173 btnCfg[i] = nil
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174 end
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175 else
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176 b:Refresh()
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177 hint = b:GetActionID()
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178 end
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179 elseif i <= n then
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180 local cfg = btnCfg[i] or { }
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181 local success, r = pcall(self.New, self, cfg, bar, i, hint) -- note call semantics for derived class constructors
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182 if success and r then
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183 b = r
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184 bar:AddButton(i,b)
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185 btnCfg[i] = cfg
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186 b:Refresh()
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187 hint = b:GetActionID()
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188 else
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189 n = i - 1
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190 if not success then
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191 bar:ClipNButtons(n)
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192 cfgN = n
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193 geterrorhandler()(r)
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194 end
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195 end
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196 end
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197 i = i + 1
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198 until b == nil
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199 end
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200
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201 function Button:AcquireActionID( id, hint, unique )
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202 local poolID = self.actionPoolID
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203 local maxID = self.actionMaxID
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204 if not poolID or not maxID then
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205 error("AcquireActionID: must setup pool first with SetActionIDPool")
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206 end
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flickerstreak@123
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207 local pool = idPools[poolID]
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208 if not pool then
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209 pool = { nWraps = 0, useCount = { } }
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210 for i = 1, maxID do
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211 pool.useCount[i] = 0
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212 end
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213 idPools[poolID] = pool
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214 end
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215 local useCount = pool.useCount
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216 if id == nil then
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217 repeat
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218 local nWraps = pool.nWraps or 0
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219 if hint and (useCount[hint] == nil or useCount[hint] == nWraps) then
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220 id = hint
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221 else
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222 local start = hint or 1
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223 for i = start, maxID do
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224 if useCount[i] == nil or useCount[i] == nWraps then
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225 id = i
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226 break
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227 end
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228 end
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229 if not id then
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230 for i = 1, start do
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231 if useCount[i] == nil or useCount[i] == nWraps then
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232 id = i
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233 break
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234 end
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235 end
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236 end
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237 end
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238 if id == nil then
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239 if unique then
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240 error(("All action IDs for bars of type '%s' are in use, cannot create any more buttons"):format(self.config.barType))
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241 end
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242 pool.nWraps = nWraps + 1
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243 end
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244 until id ~= nil
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245 end
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246 useCount[id] = (useCount[id] or 0) + 1
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247 return id
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248 end
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249
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250 function Button:ReleaseActionID( id )
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251 local poolID = self.actionPoolID
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252 if not poolID then
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253 error("ReleaseActionID: must setup pool first with SetActionIDPool")
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254 end
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flickerstreak@123
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255 local pool = idPools[poolID]
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256 if pool and id and pool.useCount[id] then
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257 pool.useCount[id] = pool.useCount[id] - 1
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258 pool.nWraps = min(pool.useCount[id], pool.nWraps)
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259 end
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260 end
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261
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262 function Button:Refresh()
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263 local f = self:GetFrame()
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264 self.bar:PlaceButton( self, f:GetWidth(), f:GetHeight() )
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265 end
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266
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267 function Button:SetKeybindMode( mode )
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268 local f = self.frame
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269 if mode then
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270 self.oldOnEnter = f:GetScript("OnEnter")
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271 f:SetScript("OnEnter", kb_onEnter)
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272 elseif self.oldOnEnter then
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273 f:SetScript("OnEnter", self.oldOnEnter)
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274 self.oldOnEnter = nil
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275 end
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flickerstreak@128
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276 self:ShowGridTemp(mode)
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277 self:UpdateKeybindModeDisplay( mode )
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278 end
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279
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280 function Button:UpdateKeybindModeDisplay( mode )
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281 local border = self.frames.border or _G[format("%sBorder",tostring(self:GetName()))]
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282 if border then
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283 if mode then
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284 border:SetVertexColor(LKB:GetColorKeyBoundMode())
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285 border:Show()
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286 else
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287 border:Hide()
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288 end
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flickerstreak@122
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289 end
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flickerstreak@122
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290 end
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flickerstreak@122
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291
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292 function Button:UpdateHotkey( hotkey )
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293 hotkey = hotkey or self.frames.hotkey
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flickerstreak@122
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294 if not hotkey then
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flickerstreak@129
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295 hotkey = _G[self:GetName().."HotKey"]
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flickerstreak@131
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296 self.frames.hotkey = hotkey
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flickerstreak@122
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297 end
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flickerstreak@122
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298 if hotkey then
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299 local txt = self.frame:GetHotkey()
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flickerstreak@122
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300 hotkey:SetText( txt )
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301 if txt == nil or txt == "" then
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flickerstreak@122
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302 hotkey:Hide()
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flickerstreak@122
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303 else
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304 hotkey:Show()
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flickerstreak@122
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305 end
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flickerstreak@122
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306 end
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flickerstreak@122
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307 end
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flickerstreak@122
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308
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flickerstreak@122
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309 function Button:GetActionIDLabel( create )
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flickerstreak@129
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310 local f = self:GetFrame()
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flickerstreak@122
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311 if not f.actionIDLabel and create then
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flickerstreak@122
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312 local label = f:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
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flickerstreak@122
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313 label:SetAllPoints()
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flickerstreak@122
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314 label:SetJustifyH("CENTER")
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flickerstreak@122
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315 label:SetShadowColor(0,0,0,1)
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flickerstreak@122
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316 label:SetShadowOffset(2,-2)
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flickerstreak@122
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317 f.actionIDLabel = label -- store the label with the frame for recycling
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flickerstreak@122
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318 end
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flickerstreak@122
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319 return f.actionIDLabel
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flickerstreak@122
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320 end
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flickerstreak@122
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321
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flickerstreak@122
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322 function Button:UpdateActionIDLabel( show )
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flickerstreak@122
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323 local label = self:GetActionIDLabel( show )
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flickerstreak@122
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324 if label then
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flickerstreak@122
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325 if show then
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flickerstreak@122
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326 local id = self:GetActionID()
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flickerstreak@122
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327 if id then
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flickerstreak@122
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328 label:SetText(tostring(id))
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flickerstreak@122
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329 label:Show()
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flickerstreak@122
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330 return
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flickerstreak@122
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331 end
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flickerstreak@122
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332 end
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flickerstreak@122
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333 label:Hide()
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flickerstreak@122
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334 end
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flickerstreak@122
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335 end
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flickerstreak@122
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336
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flickerstreak@122
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337 function Button:SetNormalVertexColor( r, g, b, a )
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flickerstreak@213
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338 if ReAction.LBF then
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flickerstreak@213
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339 ReAction.LBF:SetNormalVertexColor(self:GetFrame(), r, g, b, a)
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flickerstreak@122
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340 else
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flickerstreak@129
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341 self:GetFrame():GetNormalTexture():SetVertexColor(r,g,b,a)
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flickerstreak@122
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342 end
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flickerstreak@122
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343 end
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flickerstreak@122
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344
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flickerstreak@122
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345 function Button:GetNormalVertexColor()
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flickerstreak@213
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346 if ReAction.LBF then
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flickerstreak@213
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347 return ReAction.LBF:GetNormalVertexColor(self:GetFrame())
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flickerstreak@122
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348 else
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flickerstreak@129
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349 return self:GetFrame():GetNormalTexture():GetVertexColor()
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flickerstreak@122
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350 end
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flickerstreak@122
|
351 end
|
flickerstreak@122
|
352
|
flickerstreak@122
|
353 function Button:UpdateShowGrid()
|
flickerstreak@122
|
354 -- does nothing by default
|
flickerstreak@122
|
355 end
|
flickerstreak@128
|
356
|
flickerstreak@128
|
357 function Button:ShowGridTemp(show)
|
flickerstreak@128
|
358 -- does nothing by default
|
flickerstreak@128
|
359 end
|
flickerstreak@128
|
360
|
flickerstreak@128
|
361 function Button:ShowGrid(show)
|
flickerstreak@128
|
362 -- does nothing by default
|
flickerstreak@128
|
363 end
|