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1 --[[
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2 ReAction Button base class
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3 --]]
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4
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5 -- local imports
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6 local addonName, addonTable = ...
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7 local ReAction = addonTable.ReAction
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8 local L = ReAction.L
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9 local LKB = ReAction.LKB
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10 local _G = _G
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11 local CreateFrame = CreateFrame
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12 local GetBindingKey = GetBindingKey
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13 local format = string.format
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14
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15 -- private
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16 local trash = CreateFrame("Frame")
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17 local frameList = { }
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18 local idPools = { }
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19
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20 local function kb_onEnter( frame )
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21 LKB:Set(frame)
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22 end
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23
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24 -- Button class
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25 local buttonTypeID = "Button"
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26 local Button = {
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27 defaultBarConfig = {
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28 type = buttonTypeID,
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29 btnWidth = 36,
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30 btnHeight = 36,
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31 btnRows = 1,
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32 btnColumns = 12,
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33 spacing = 3
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34 },
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35 barType = L["Button Bar"]
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36 }
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37
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38 ReAction.Button = Button -- export to ReAction
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39
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40 function Button:New( name, config, bar, idx, inherits, buttonType )
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41 buttonType = buttonType or "CheckButton"
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42
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43 -- create new self
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44 self = setmetatable(
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45 {
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46 bar = bar,
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47 idx = idx,
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48 config = config,
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49 name = name,
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50 },
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51 { __index = self } )
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52
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53 -- have to recycle frames with the same name: CreateFrame() doesn't overwrite
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54 -- existing globals. Can't set to nil in the global because it's then tainted.
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55 -- Caller is responsible for ensuring global uniqueness of names.
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56 local f = name and frameList[name]
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57 if f then
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58 f:SetParent(bar:GetFrame())
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59 else
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60 f = CreateFrame(buttonType, name, bar:GetFrame(), inherits)
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61 if name then
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62 frameList[name] = f
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63 end
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64 end
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65
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66 self.frame = f
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67
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68 local frames = { }
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69 self.frames = frames
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70 frames.icon = _G[name.."Icon"]
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71 frames.flash = _G[name.."Flash"]
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72 frames.hotkey = _G[name.."HotKey"]
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73 frames.count = _G[name.."Count"]
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74 frames.name = _G[name.."Name"]
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75 frames.border = _G[name.."Border"]
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76 frames.cooldown = _G[name.."Cooldown"]
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77 frames.normalTexture = _G[name.."NormalTexture"]
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78
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79 if config then
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80 config.name = name
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81 end
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82
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83 -- install LibKeyBound handlers onto frame
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84 function f:GetActionName()
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85 return format("%s:%s", bar:GetName(), idx)
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86 end
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87
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88 local clickBinding = format("CLICK %s:LeftButton", name)
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89 function f:GetHotkey()
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90 return LKB:ToShortKey(GetBindingKey(clickBinding))
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91 end
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92
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93 return self
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94 end
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95
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96 function Button:Destroy()
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97 local f = self:GetFrame()
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98 f:UnregisterAllEvents()
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99 self:ReleaseActionID(self:GetActionID())
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100 if f then
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101 f:Hide()
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102 f:SetParent(trash)
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103 f:ClearAllPoints()
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104 end
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105 end
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106
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107 function Button:GetBar()
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108 return self.bar
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109 end
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110
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111 function Button:GetFrame()
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112 return self.frame
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113 end
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114
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115 function Button:GetName()
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116 return self.name
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117 end
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118
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119 function Button:GetDefaultBarConfig()
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120 return self.defaultBarConfig
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121 end
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122
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123 function Button:GetBarType()
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124 return self.barType
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125 end
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126
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127 function Button:GetConfig()
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128 return self.config
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129 end
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130
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131 function Button:GetActionID()
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132 -- derived classes should override this
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133 return nil
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134 end
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135
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136 function Button:SetActionIDPool( poolID, maxID )
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137 self.actionPoolID = poolID
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138 self.actionMaxID = maxID
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139 end
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140
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141 function Button:AcquireActionID( id, hint, unique )
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142 local poolID = self.actionPoolID
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143 local maxID = self.actionMaxID
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144 if not poolID or not maxID then
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145 error("AcquireActionID: must setup pool first with SetActionIDPool")
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146 end
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147 local pool = idPools[poolID]
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148 if not pool then
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149 pool = { nWraps = 0, useCount = { } }
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150 for i = 1, maxID do
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151 pool.useCount[i] = 0
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152 end
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153 idPools[poolID] = pool
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154 end
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155 local useCount = pool.useCount
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156 if id == nil then
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157 repeat
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158 local nWraps = pool.nWraps or 0
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159 if hint and (useCount[hint] == nil or useCount[hint] == nWraps) then
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160 id = hint
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161 else
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162 local start = hint or 1
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163 for i = start, maxID do
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164 if useCount[i] == nil or useCount[i] == nWraps then
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165 id = i
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166 break
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167 end
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168 end
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169 if not id then
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170 for i = 1, start do
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171 if useCount[i] == nil or useCount[i] == nWraps then
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172 id = i
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173 break
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174 end
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175 end
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176 end
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177 end
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178 if id == nil then
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179 if unique then
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180 return nil
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181 end
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182 pool.nWraps = nWraps + 1
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183 end
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184 until id ~= nil
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185 end
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186 useCount[id] = (useCount[id] or 0) + 1
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187 return id
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188 end
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189
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190 function Button:ReleaseActionID( id )
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191 local poolID = self.actionPoolID
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192 if not poolID then
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193 error("ReleaseActionID: must setup pool first with SetActionIDPool")
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194 end
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195 local pool = idPools[poolID]
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196 if pool and id and pool.useCount[id] then
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197 pool.useCount[id] = pool.useCount[id] - 1
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198 pool.nWraps = min(pool.useCount[id], pool.nWraps)
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199 end
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200 end
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201
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202 function Button:Refresh()
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203 local f = self:GetFrame()
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204 self.bar:PlaceButton( self, f:GetWidth(), f:GetHeight() )
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205 end
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206
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207 function Button:SetKeybindMode( mode )
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208 local f = self.frame
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209 if mode then
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210 self.oldOnEnter = f:GetScript("OnEnter")
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211 f:SetScript("OnEnter", kb_onEnter)
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212 elseif self.oldOnEnter then
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213 f:SetScript("OnEnter", self.oldOnEnter)
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214 self.oldOnEnter = nil
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215 end
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216 self:ShowGridTemp(mode)
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217 self:UpdateKeybindModeDisplay( mode )
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218 end
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219
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220 function Button:UpdateKeybindModeDisplay( mode )
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221 local border = self.frames.border or _G[format("%sBorder",tostring(self:GetName()))]
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222 if border then
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223 if mode then
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224 border:SetVertexColor(LKB:GetColorKeyBoundMode())
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225 border:Show()
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226 else
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227 border:Hide()
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228 end
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229 end
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230 end
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231
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232 function Button:UpdateHotkey( hotkey )
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233 hotkey = hotkey or self.frames.hotkey
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234 if not hotkey then
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235 hotkey = _G[self:GetName().."HotKey"]
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236 self.frames.hotkey = hotkey
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237 end
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238 if hotkey then
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239 local txt = self.frame:GetHotkey()
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240 hotkey:SetText( txt )
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241 if txt == nil or txt == "" then
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242 hotkey:Hide()
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243 else
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244 hotkey:Show()
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245 end
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246 end
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247 end
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248
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249 function Button:GetActionIDLabel( create )
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250 local f = self:GetFrame()
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251 if not f.actionIDLabel and create then
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252 local label = f:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
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253 label:SetAllPoints()
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254 label:SetJustifyH("CENTER")
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255 label:SetShadowColor(0,0,0,1)
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256 label:SetShadowOffset(2,-2)
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257 f.actionIDLabel = label -- store the label with the frame for recycling
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258 end
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259 return f.actionIDLabel
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260 end
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261
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262 function Button:UpdateActionIDLabel( show )
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263 local label = self:GetActionIDLabel( show )
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264 if label then
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265 if show then
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266 local id = self:GetActionID()
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267 if id then
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268 label:SetText(tostring(id))
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269 label:Show()
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270 return
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271 end
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272 end
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273 label:Hide()
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274 end
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275 end
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276
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277 function Button:SetNormalVertexColor( r, g, b, a )
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278 if ReAction.LBF then
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279 ReAction.LBF:SetNormalVertexColor(self:GetFrame(), r, g, b, a)
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280 else
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281 self:GetFrame():GetNormalTexture():SetVertexColor(r,g,b,a)
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282 end
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283 end
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284
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285 function Button:GetNormalVertexColor()
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286 if ReAction.LBF then
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287 return ReAction.LBF:GetNormalVertexColor(self:GetFrame())
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288 else
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289 return self:GetFrame():GetNormalTexture():GetVertexColor()
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290 end
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291 end
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292
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293 function Button:UpdateShowGrid()
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294 -- does nothing by default
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295 end
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296
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297 function Button:ShowGridTemp(show)
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298 -- does nothing by default
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299 end
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300
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301 function Button:ShowGrid(show)
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302 -- does nothing by default
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303 end
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