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1 --[[
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2 ReAction Configuration UI module
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3
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4 This modules creates and manages ReAction configuration
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5 elements, including:
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6
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7 - waterfall config menu system
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8 - bar dragging and resizing control overlays
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9 - contextual menus
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10
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11 Individual modules are responsible for populating these
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12 configuration elements via the following functions:
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13
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14 module:GetGlobalOptions( configModule )
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15 module:GetGlobalBarOptions( configModule )
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16 module:GetModuleOptions( configModule )
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17 module:GetBarConfigOptions( bar, configModule )
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18 module:GetBarMenuOptions( bar, configModule )
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19
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20 the ReAction_ConfigUI module is passed in as a parameter so that
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21 option handlers can refresh the config UI.
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22
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23 --]]
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24
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25 -- local imports
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26 local ReAction = ReAction
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27 local L = ReAction.L
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28 local _G = _G
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29 local Waterfall = AceLibrary("Waterfall-1.0")
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30 local Dewdrop = AceLibrary("Dewdrop-2.0")
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31 local print = ReAction.print
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32 local InCombatLockdown = InCombatLockdown
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33 local BarModule = ReAction:GetModule("Bar")
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34
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35 -- module declaration
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36 local moduleID = "ConfigUI"
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37 local module = ReAction:NewModule( moduleID,
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38 "AceConsole-2.0", -- temp
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39 "AceEvent-2.0"
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40 -- mixins go here
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41 )
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42
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43 module.globalOptions = {
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44 type = "group",
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45 args = {
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46 unlock = {
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47 type = "toggle",
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48 handler = module,
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49 name = L["unlock"],
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50 guiName = L["Unlock Bars"],
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51 desc = L["Unlock bars for dragging and resizing with the mouse"],
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52 get = function() return module.configMode end,
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53 set = "SetConfigMode",
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54 disabled = InCombatLockdown,
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55 order = 1
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56 },
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57 config = {
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58 type = "execute",
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59 handler = module,
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60 name = L["config"],
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61 guiName = L["Configure..."],
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62 desc = L["Open the configuration dialogue"],
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63 func = "OpenConfig",
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64 disabled = InCombatLockdown,
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65 wfHidden = true, -- don't show this in the waterfall config
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66 order = 2
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67 },
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68 }
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69 }
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70
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71 module.configOptions = {
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72 type = "group",
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73 args = {
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74 global = {
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75 type = "group",
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76 name = L["Global Settings"],
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77 desc = L["Global configuration settings"],
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78 args = { },
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79 order = 1,
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80 },
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81 module = {
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82 type = "group",
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83 name = L["Module Settings"],
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84 desc = L["Configuration settings for each module"],
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85 args = { },
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86 order = 2,
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87 },
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88 bar = {
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89 type = "group",
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90 name = L["Bars"],
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91 desc = L["Configuration settings for bars"],
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92 args = { },
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93 order = 3,
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94 },
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95 }
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96 }
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97
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98 -- module methods
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99 function module:OnInitialize()
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100 self.db = ReAction:AcquireDBNamespace(moduleID)
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101 ReAction:RegisterDefaults(moduleID,"profile",
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102 {
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103
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104 }
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105 )
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106
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107 -- temp: this will be moved to main ReAction.lua later in a more efficient AceConsole-less implementation
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108 -- that can load the ConfigUI module on demand
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109 -- NOTE: this inserts an 'about' command that we don't want
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110 self:RegisterChatCommand( {L["/reaction"], L["/rxn"]}, self.globalOptions, "REACTION" )
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111 end
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112
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113 function module:OnEnable()
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114 self:RegisterEvent("PLAYER_REGEN_DISABLED")
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115 Waterfall:Register("ReAction",
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116 "aceOptions", self.configOptions,
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117 "treeLevels", nil, -- infinite
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118 "colorR", 0.8,
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119 "colorG", 0.65,
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120 "colorB", 0,
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121 "defaultPane", "global" )
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122 end
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123
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124 function module:OnDisable()
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125 self:UnregisterEvent("PLAYER_REGEN_DISABLED")
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126 self:SetConfigMode(false)
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127 Waterfall:UnRegister("ReAction")
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128 end
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129
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130 function module:PLAYER_REGEN_DISABLED()
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131 if self.configMode == true then
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132 UIErrorsFrame:AddMessage(L["ReAction config mode disabled during combat."])
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133 self:SetConfigMode(false)
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134 Waterfall:Close("ReAction")
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135 end
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136 end
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137
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138 function module:SetConfigMode( mode )
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139 BarModule:CallMethodOnAllBars("ShowControls",mode)
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140 ReAction:CallMethodOnAllModules("ApplyConfigMode",mode,BarModule.bars)
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141 self.configMode = mode
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142 end
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143
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144 function module:ApplyConfigMode( mode, bars )
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145 if not(mode) then
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146 -- close open dewdrop menu
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147 local p = Dewdrop:GetOpenedParent()
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148 if p then
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149 for _, bar in pairs(bars) do
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150 if bar then
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151 if p == bar.controlFrame then
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152 Dewdrop:Close()
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153 end
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154 end
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155 end
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156 end
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157 end
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158 end
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159
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160 local function refreshWaterfall()
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161 module:RefreshConfig()
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162 end
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163
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164 function module:RefreshOptions()
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165 local opts = self.configOptions.args
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166
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167 for _, m in ReAction:IterateModulesWithMethod("GetGlobalOptions") do
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168 local o = m:GetGlobalOptions(self)
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169 if o then
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170 for k, v in pairs(o) do
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171 opts.global.args[k] = v
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172 end
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173 end
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174 end
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175
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176 for _, m in ReAction:IterateModulesWithMethod("GetGlobalBarOptions") do
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177 local o = m:GetGlobalBarOptions(self)
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178 if o then
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179 for k, v in pairs(o) do
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180 opts.bar.args[k] = v
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181 end
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182 end
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183 end
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184
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185 for _, m in ReAction:IterateModulesWithMethod("GetModuleOptions") do
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186 local o = m:GetModuleOptions(self)
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187 if o then
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188 for k, v in pairs(o) do
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189 opts.module.args[k] = v
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190 end
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191 end
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192 end
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193
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194 local barOpts = opts.bar.args
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195 for name, bar in pairs(BarModule.bars) do
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196 if bar then
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197 if barOpts[name] == nil then
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198 barOpts[name] = {
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199 type = "group",
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200 name = name,
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201 desc = name,
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202 handler = bar,
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203 args = { }
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204 }
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205 end
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206 if bar.modConfigOpts == nil then
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207 bar.modConfigOpts = { }
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208 end
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209 for _, m in ReAction:IterateModulesWithMethod("GetBarConfigOptions") do
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210 local o = m:GetBarConfigOptions(bar,self)
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211 if o then
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212 for k, v in pairs(o) do
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213 barOpts[name].args[k] = v
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214 end
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215 end
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216 end
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217 end
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218 end
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219 -- remove obsolete bar tables
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220 for name, opt in pairs(barOpts) do
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221 if opt.type == "group" and BarModule.bars[name] == nil then
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222 barOpts[name] = nil
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223 end
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224 end
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225 end
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226
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227 function module:OpenConfig(bar)
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228 self:RefreshOptions()
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229 Dewdrop:Close()
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230 Waterfall:Open("ReAction",bar and "bar."..bar:GetName())
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231 end
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232
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233 function module:RefreshConfig()
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234 self:RefreshOptions()
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235 Waterfall:Refresh("ReAction")
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236 end
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237
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238 function module:ApplyToBar(bar)
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239 if self.configMode then
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240 bar:ShowControls(true)
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241 end
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242 end
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243
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244 function module:RemoveFromBar(bar)
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245 if bar.controlFrame then
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246 bar.controlFrame:SetParent(UIParent)
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247 bar.controlFrame:ClearAllPoints()
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248 bar.controlFrame:Hide()
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249 bar.controlFrame = nil
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250 end
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251 end
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252
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253 function module:GetGlobalOptions()
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254 return self.globalOptions.args
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255 end
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256
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257
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258
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259
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260
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261 --
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262 -- Bar config overlay
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263 --
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264 -- import some of these for small OnUpdate performance boost
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265 local Bar = BarModule.BarClass.prototype
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266 local GetSize = Bar.GetSize
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267 local GetButtonSize = Bar.GetButtonSize
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268 local GetButtonGrid = Bar.GetButtonGrid
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269 local SetSize = Bar.SetSize
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270 local SetButtonSize = Bar.SetButtonSize
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271 local SetButtonGrid = Bar.SetButtonGrid
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272 local ApplyAnchor = Bar.ApplyAnchor
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273 local floor = math.floor
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274 local min = math.min
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275 local format = string.format
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276 local GameTooltip = GameTooltip
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277
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278 local function StoreExtents(bar)
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279 local f = bar.frame
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280 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
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281 relativeTo = relativeTo or f:GetParent()
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282 local anchorTo
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283 for name, b in pairs(BarModule.bars) do
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284 if b then
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285 if b:GetFrame() == relativeTo then
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286 anchorTo = name
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287 break
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288 end
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289 end
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290 end
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291 anchorTo = anchorTo or relativeTo:GetName()
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292 local c = bar.config
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293 c.anchor = point
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294 c.anchorTo = anchorTo
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295 c.relativePoint = relativePoint
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296 c.x = x
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297 c.y = y
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298 c.width, c.height = f:GetWidth(), f:GetHeight()
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299 end
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300
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301 local function RecomputeButtonSize(bar)
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302 local w, h = GetSize(bar)
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303 local bw, bh = GetButtonSize(bar)
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304 local r, c, s = GetButtonGrid(bar)
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305
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306 local scaleW = (floor(w/c) - s) / bw
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307 local scaleH = (floor(h/r) - s) / bh
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308 local scale = min(scaleW, scaleH)
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309
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310 SetButtonSize(bar, scale * bw, scale * bh, s)
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311 end
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312
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313 local function RecomputeButtonSpacing(bar)
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314 local w, h = GetSize(bar)
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315 local bw, bh = GetButtonSize(bar)
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316 local r, c, s = GetButtonGrid(bar)
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317
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318 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
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319 end
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320
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321 local function RecomputeGrid(bar)
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322 local w, h = GetSize(bar)
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323 local bw, bh = GetButtonSize(bar)
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324 local r, c, s = GetButtonGrid(bar)
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325
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326 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
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327 end
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328
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329 local function ClampToButtons(bar)
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330 local bw, bh = GetButtonSize(bar)
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331 local r, c, s = GetButtonGrid(bar)
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332 SetSize(bar, (bw+s)*c, (bh+s)*r )
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333 end
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334
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335 local function HideGameTooltip()
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336 GameTooltip:Hide()
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337 end
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338
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339 local function CreateControls(bar)
|
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|
340 local f = bar.frame
|
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|
341
|
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342 f:SetMovable(true)
|
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343 f:SetResizable(true)
|
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|
344 f:SetClampedToScreen(true)
|
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|
345
|
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346 -- buttons on the bar should be direct children of the bar frame.
|
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347 -- The control elements need to float on top of this, which we could
|
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|
348 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
|
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|
349 -- via frame nesting, hence good old foo's appearance here.
|
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350 local foo = CreateFrame("Frame",nil,f)
|
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351 foo:SetAllPoints()
|
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|
352
|
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353 local control = CreateFrame("Button", nil, foo)
|
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354 control:EnableMouse(true)
|
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|
355 control:SetToplevel(true)
|
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|
356 control:SetPoint("TOPLEFT", -4, 4)
|
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357 control:SetPoint("BOTTOMRIGHT", 4, -4)
|
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|
358 control:SetBackdrop({
|
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|
359 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
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|
360 tile = true,
|
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|
361 tileSize = 16,
|
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|
362 edgeSize = 16,
|
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|
363 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
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|
364 })
|
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|
365
|
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366 -- textures
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367 local bgTex = control:CreateTexture(nil,"BACKGROUND")
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368 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
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369 bgTex:SetPoint("TOPLEFT",4,-4)
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370 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
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371 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
|
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372 hTex:SetTexture(0.7,0.7,1.0,0.2)
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373 hTex:SetPoint("TOPLEFT",4,-4)
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374 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
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|
375 hTex:SetBlendMode("ADD")
|
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|
376
|
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|
377 -- label
|
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|
378 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
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379 label:SetAllPoints()
|
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|
380 label:SetJustifyH("CENTER")
|
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381 label:SetShadowColor(0,0,0,1)
|
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382 label:SetShadowOffset(2,-2)
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383 label:SetTextColor(1,1,1,1)
|
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|
384 label:SetText(bar:GetName())
|
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|
385 label:Show()
|
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|
386 bar.controlLabelString = label -- so that bar:SetName() can update it
|
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|
387
|
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388 local StopResize = function()
|
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389 f:StopMovingOrSizing()
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390 f.isMoving = false
|
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|
391 f:SetScript("OnUpdate",nil)
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392 StoreExtents(bar)
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393 ClampToButtons(bar)
|
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394 ApplyAnchor(bar)
|
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|
395 end
|
flickerstreak@25
|
396
|
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|
397 -- edge drag handles
|
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|
398 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
|
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|
399 local edge = CreateFrame("Frame",nil,control)
|
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|
400 edge:EnableMouse(true)
|
flickerstreak@25
|
401 edge:SetWidth(8)
|
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|
402 edge:SetHeight(8)
|
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|
403 if point == "TOP" or point == "BOTTOM" then
|
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|
404 edge:SetPoint(point.."LEFT")
|
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|
405 edge:SetPoint(point.."RIGHT")
|
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|
406 else
|
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|
407 edge:SetPoint("TOP"..point)
|
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|
408 edge:SetPoint("BOTTOM"..point)
|
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|
409 end
|
flickerstreak@25
|
410 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
|
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|
411 tex:SetTexture(1.0,0.82,0,0.7)
|
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|
412 tex:SetBlendMode("ADD")
|
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|
413 tex:SetAllPoints()
|
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|
414 edge:RegisterForDrag("LeftButton")
|
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|
415 edge:SetScript("OnMouseDown",
|
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|
416 function()
|
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|
417 local bw, bh = GetButtonSize(bar)
|
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|
418 local r, c, s = GetButtonGrid(bar)
|
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|
419 f:SetMinResize( bw+s+1, bh+s+1 )
|
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|
420 f:StartSizing(point)
|
flickerstreak@25
|
421 f:SetScript("OnUpdate",
|
flickerstreak@25
|
422 function()
|
flickerstreak@25
|
423 RecomputeGrid(bar)
|
flickerstreak@25
|
424 bar:RefreshLayout()
|
flickerstreak@25
|
425 end
|
flickerstreak@25
|
426 )
|
flickerstreak@25
|
427 end
|
flickerstreak@25
|
428 )
|
flickerstreak@25
|
429 edge:SetScript("OnMouseUp", StopResize)
|
flickerstreak@25
|
430 edge:SetScript("OnEnter",
|
flickerstreak@25
|
431 function()
|
flickerstreak@25
|
432 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@25
|
433 GameTooltip:AddLine(L["Drag to add/remove buttons"])
|
flickerstreak@25
|
434 GameTooltip:Show()
|
flickerstreak@25
|
435 end
|
flickerstreak@25
|
436 )
|
flickerstreak@25
|
437 edge:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@25
|
438 edge:Show()
|
flickerstreak@25
|
439 end
|
flickerstreak@25
|
440
|
flickerstreak@25
|
441 -- corner drag handles, again nested in an anonymous frame so that they are on top
|
flickerstreak@25
|
442 local foo2 = CreateFrame("Frame",nil,control)
|
flickerstreak@25
|
443 foo2:SetAllPoints(true)
|
flickerstreak@25
|
444 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@25
|
445 local corner = CreateFrame("Frame",nil,foo2)
|
flickerstreak@25
|
446 corner:EnableMouse(true)
|
flickerstreak@25
|
447 corner:SetWidth(12)
|
flickerstreak@25
|
448 corner:SetHeight(12)
|
flickerstreak@25
|
449 corner:SetPoint(point)
|
flickerstreak@25
|
450 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
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|
451 tex:SetTexture(1.0,0.82,0,0.7)
|
flickerstreak@25
|
452 tex:SetBlendMode("ADD")
|
flickerstreak@25
|
453 tex:SetAllPoints()
|
flickerstreak@25
|
454 corner:RegisterForDrag("LeftButton","RightButton")
|
flickerstreak@25
|
455 local updateTooltip = function()
|
flickerstreak@25
|
456 local size, size2 = bar:GetButtonSize()
|
flickerstreak@25
|
457 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@25
|
458 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@25
|
459 GameTooltipTextRight4:SetText(size)
|
flickerstreak@25
|
460 GameTooltipTextRight5:SetText(tostring(spacing))
|
flickerstreak@25
|
461 end
|
flickerstreak@25
|
462 corner:SetScript("OnMouseDown",
|
flickerstreak@25
|
463 function(_,btn)
|
flickerstreak@25
|
464 local bw, bh = GetButtonSize(bar)
|
flickerstreak@25
|
465 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@25
|
466 if btn == "LeftButton" then -- button resize
|
flickerstreak@25
|
467 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@25
|
468 f:SetScript("OnUpdate",
|
flickerstreak@25
|
469 function()
|
flickerstreak@25
|
470 RecomputeButtonSize(bar)
|
flickerstreak@25
|
471 bar:RefreshLayout()
|
flickerstreak@25
|
472 updateTooltip()
|
flickerstreak@25
|
473 end
|
flickerstreak@25
|
474 )
|
flickerstreak@25
|
475 elseif btn == "RightButton" then -- spacing resize
|
flickerstreak@25
|
476 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@25
|
477 f:SetScript("OnUpdate",
|
flickerstreak@25
|
478 function()
|
flickerstreak@25
|
479 RecomputeButtonSpacing(bar)
|
flickerstreak@25
|
480 bar:RefreshLayout()
|
flickerstreak@25
|
481 updateTooltip()
|
flickerstreak@25
|
482 end
|
flickerstreak@25
|
483 )
|
flickerstreak@25
|
484 end
|
flickerstreak@25
|
485 f:StartSizing(point)
|
flickerstreak@25
|
486 end
|
flickerstreak@25
|
487 )
|
flickerstreak@25
|
488 corner:SetScript("OnMouseUp",StopResize)
|
flickerstreak@25
|
489 corner:SetScript("OnEnter",
|
flickerstreak@25
|
490 function()
|
flickerstreak@25
|
491 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@25
|
492 GameTooltip:AddLine(L["Drag to resize buttons"])
|
flickerstreak@25
|
493 GameTooltip:AddLine(L["Right-click-drag"])
|
flickerstreak@25
|
494 GameTooltip:AddLine(L["to change spacing"])
|
flickerstreak@25
|
495 local size, size2 = bar:GetButtonSize()
|
flickerstreak@25
|
496 local rows, cols, spacing = bar:GetButtonGrid()
|
flickerstreak@25
|
497 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
|
flickerstreak@25
|
498 GameTooltip:AddDoubleLine(L["Size:"], size)
|
flickerstreak@25
|
499 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
|
flickerstreak@25
|
500 GameTooltip:Show()
|
flickerstreak@25
|
501 end
|
flickerstreak@25
|
502 )
|
flickerstreak@25
|
503 corner:SetScript("OnLeave",
|
flickerstreak@25
|
504 function()
|
flickerstreak@25
|
505 GameTooltip:Hide()
|
flickerstreak@25
|
506 f:SetScript("OnUpdate",nil)
|
flickerstreak@25
|
507 end
|
flickerstreak@25
|
508 )
|
flickerstreak@25
|
509
|
flickerstreak@25
|
510 end
|
flickerstreak@25
|
511
|
flickerstreak@25
|
512 control:RegisterForDrag("LeftButton")
|
flickerstreak@25
|
513 control:RegisterForClicks("RightButtonDown")
|
flickerstreak@25
|
514
|
flickerstreak@25
|
515 control:SetScript("OnDragStart",
|
flickerstreak@25
|
516 function()
|
flickerstreak@25
|
517 f:StartMoving()
|
flickerstreak@25
|
518 f.isMoving = true
|
flickerstreak@25
|
519 -- TODO: snap indicator update install
|
flickerstreak@25
|
520 end
|
flickerstreak@25
|
521 )
|
flickerstreak@25
|
522
|
flickerstreak@25
|
523 control:SetScript("OnDragStop",
|
flickerstreak@25
|
524 function()
|
flickerstreak@25
|
525 f:StopMovingOrSizing()
|
flickerstreak@25
|
526 f.isMoving = false
|
flickerstreak@25
|
527 f:SetScript("OnUpdate",nil)
|
flickerstreak@25
|
528 -- TODO: snap frame here
|
flickerstreak@25
|
529 StoreExtents(bar)
|
flickerstreak@25
|
530 end
|
flickerstreak@25
|
531 )
|
flickerstreak@25
|
532
|
flickerstreak@25
|
533 control:SetScript("OnEnter",
|
flickerstreak@25
|
534 function()
|
flickerstreak@25
|
535 -- add bar type and status information to name
|
flickerstreak@25
|
536 local name = bar.name
|
flickerstreak@25
|
537 for _, m in ReAction:IterateModulesWithMethod("GetBarNameModifier") do
|
flickerstreak@25
|
538 local suffix = m:GetBarNameModifier(bar)
|
flickerstreak@25
|
539 if suffix then
|
flickerstreak@25
|
540 name = format("%s %s",name,suffix)
|
flickerstreak@25
|
541 end
|
flickerstreak@25
|
542 end
|
flickerstreak@25
|
543
|
flickerstreak@25
|
544 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@25
|
545 GameTooltip:AddLine(name)
|
flickerstreak@25
|
546 GameTooltip:AddLine(L["Drag to move"])
|
flickerstreak@25
|
547 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
|
flickerstreak@25
|
548 GameTooltip:AddLine(L["Right-click for options"])
|
flickerstreak@25
|
549 GameTooltip:Show()
|
flickerstreak@25
|
550 end
|
flickerstreak@25
|
551 )
|
flickerstreak@25
|
552
|
flickerstreak@25
|
553 control:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@25
|
554
|
flickerstreak@25
|
555 control:SetScript("OnClick",
|
flickerstreak@25
|
556 function()
|
flickerstreak@25
|
557 bar:ShowMenu()
|
flickerstreak@25
|
558 end
|
flickerstreak@25
|
559 )
|
flickerstreak@25
|
560
|
flickerstreak@25
|
561 return control
|
flickerstreak@25
|
562 end
|
flickerstreak@25
|
563
|
flickerstreak@25
|
564 function Bar:ShowControls(show)
|
flickerstreak@25
|
565 if show then
|
flickerstreak@25
|
566 if not self.controlFrame then
|
flickerstreak@25
|
567 self.controlFrame = CreateControls(self)
|
flickerstreak@25
|
568 end
|
flickerstreak@25
|
569 self.controlFrame:Show()
|
flickerstreak@25
|
570 elseif self.controlFrame then
|
flickerstreak@25
|
571 self.controlFrame:Hide()
|
flickerstreak@25
|
572 end
|
flickerstreak@25
|
573 end
|
flickerstreak@25
|
574
|
flickerstreak@25
|
575 function Bar:ShowMenu()
|
flickerstreak@25
|
576 if not self.menuOpts then
|
flickerstreak@25
|
577 self.menuOpts = {
|
flickerstreak@25
|
578 type = "group",
|
flickerstreak@25
|
579 args = {
|
flickerstreak@25
|
580 openConfig = {
|
flickerstreak@25
|
581 type = "execute",
|
flickerstreak@25
|
582 name = L["Configure..."],
|
flickerstreak@25
|
583 desc = L["Open the configuration dialogue for this bar"],
|
flickerstreak@25
|
584 func = function() module:OpenConfig(self) end,
|
flickerstreak@25
|
585 disabled = InCombatLockdown,
|
flickerstreak@25
|
586 order = 1
|
flickerstreak@25
|
587 }
|
flickerstreak@25
|
588 }
|
flickerstreak@25
|
589 }
|
flickerstreak@25
|
590 end
|
flickerstreak@25
|
591 if self.modMenuOpts == nil then
|
flickerstreak@25
|
592 self.modMenuOpts = { }
|
flickerstreak@25
|
593 end
|
flickerstreak@25
|
594 for _, m in ReAction:IterateModulesWithMethod("GetBarMenuOptions") do
|
flickerstreak@25
|
595 for k, v in pairs(m:GetBarMenuOptions(self, module)) do
|
flickerstreak@25
|
596 self.menuOpts.args[k] = v
|
flickerstreak@25
|
597 end
|
flickerstreak@25
|
598 end
|
flickerstreak@25
|
599 Dewdrop:Open(self.controlFrame, "children", self.menuOpts, "cursorX", true, "cursorY", true)
|
flickerstreak@25
|
600 end
|
flickerstreak@25
|
601
|
flickerstreak@25
|
602 local Bar_SuperSetName = Bar.SetName
|
flickerstreak@25
|
603 function Bar:SetName(name)
|
flickerstreak@25
|
604 Bar_SuperSetName(self,name)
|
flickerstreak@25
|
605 if self.controlLabelString then
|
flickerstreak@25
|
606 self.controlLabelString:SetText(self.name)
|
flickerstreak@25
|
607 end
|
flickerstreak@25
|
608 end
|