flickerstreak@175
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1 local addonName, addonTable = ...
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flickerstreak@175
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2 local ReAction = addonTable.ReAction
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flickerstreak@130
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3 local L = ReAction.L
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flickerstreak@130
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4 local _G = _G
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flickerstreak@130
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5 local CreateFrame = CreateFrame
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flickerstreak@130
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6 local format = string.format
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flickerstreak@130
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7 local GetCVar = GetCVar
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flickerstreak@130
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8 local InCombatLockdown = InCombatLockdown
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flickerstreak@130
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9 local GetPetActionInfo = GetPetActionInfo
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flickerstreak@130
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10 local GetPetActionSlotUsable = GetPetActionSlotUsable
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flickerstreak@130
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11 local GetPetActionCooldown = GetPetActionCooldown
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flickerstreak@130
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12 local AutoCastShine_AutoCastStart = AutoCastShine_AutoCastStart
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flickerstreak@130
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13 local AutoCastShine_AutoCastStop = AutoCastShine_AutoCastStop
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flickerstreak@130
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14 local SetDesaturation = SetDesaturation
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flickerstreak@130
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15 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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flickerstreak@130
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16 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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flickerstreak@130
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17
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flickerstreak@130
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18 --
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flickerstreak@130
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19 -- Secure snippets
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flickerstreak@130
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20 -- These are run within the context of the bar's sandbox, as the
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flickerstreak@130
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21 -- buttons themselves do not have their own sandbox.
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flickerstreak@130
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22 --
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flickerstreak@130
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23 local _onDragStart = -- function(self, button, kind, value, ...)
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flickerstreak@130
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24 [[
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flickerstreak@130
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25 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
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flickerstreak@130
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26 return kind, value, ...
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flickerstreak@130
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27 else
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28 return "petaction", self:GetAttribute("action")
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flickerstreak@130
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29 end
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flickerstreak@130
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30 ]]
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flickerstreak@130
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31
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32 local _onReceiveDrag = -- function(self, button, kind, value, ...)
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flickerstreak@130
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33 [[
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34 if kind then -- pet spells on the cursor return nil from GetCursorInfo(), which is very strange
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flickerstreak@130
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35 return kind, value, ...
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flickerstreak@130
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36 end
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flickerstreak@130
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37 return "petaction", self:GetAttribute("action")
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flickerstreak@130
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38 ]]
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flickerstreak@130
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39
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flickerstreak@130
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40 --
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flickerstreak@130
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41 -- private
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flickerstreak@130
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42 --
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flickerstreak@130
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43 local eventList = {
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flickerstreak@130
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44 "PLAYER_CONTROL_LOST",
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flickerstreak@130
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45 "PLAYER_CONTROL_GAINED",
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flickerstreak@130
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46 "PLAYER_FARSIGHT_FOCUS_CHANGED",
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flickerstreak@130
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47 "UNIT_PET",
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flickerstreak@130
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48 "UNIT_FLAGS",
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flickerstreak@130
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49 "UNIT_AURA",
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flickerstreak@130
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50 "PET_BAR_UPDATE",
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flickerstreak@130
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51 "PET_BAR_UPDATE_COOLDOWN",
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flickerstreak@165
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52 "PET_BAR_UPDATE_USABLE",
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flickerstreak@130
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53 "UPDATE_BINDINGS",
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flickerstreak@130
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54 }
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flickerstreak@130
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55
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flickerstreak@130
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56 --
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flickerstreak@130
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57 -- Pet Action Button class
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flickerstreak@130
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58 --
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flickerstreak@218
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59 local buttonTypeID = "PetAction"
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flickerstreak@130
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60 local Super = ReAction.Button
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flickerstreak@218
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61 local Pet = setmetatable(
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flickerstreak@218
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62 {
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flickerstreak@218
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63 defaultBarConfig = {
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flickerstreak@218
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64 type = buttonTypeID,
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flickerstreak@218
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65 btnWidth = 30,
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flickerstreak@218
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66 btnHeight = 30,
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flickerstreak@218
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67 btnRows = 1,
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flickerstreak@218
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68 btnColumns = 10,
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flickerstreak@222
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69 spacing = 8,
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flickerstreak@222
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70 buttons = { }
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flickerstreak@218
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71 },
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flickerstreak@218
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72
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flickerstreak@218
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73 barType = L["Pet Action Bar"],
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flickerstreak@218
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74 },
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flickerstreak@218
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75 { __index = Super } )
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flickerstreak@223
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76
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flickerstreak@130
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77 ReAction.Button.PetAction = Pet
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flickerstreak@223
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78 ReAction:RegisterBarType(Pet)
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flickerstreak@130
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79
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flickerstreak@130
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80 function Pet:New( idx, config, bar, idHint )
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flickerstreak@130
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81 local name = format("ReAction_%s_PetAction_%d",bar:GetName(),idx)
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flickerstreak@130
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82
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flickerstreak@130
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83 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
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flickerstreak@130
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84
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flickerstreak@130
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85 local f = self:GetFrame()
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flickerstreak@130
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86 if not f.autoCastTexture then
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flickerstreak@131
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87 -- store autocast stuff with the frame for recycling
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flickerstreak@130
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88 local tex = f:CreateTexture(nil,"OVERLAY")
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flickerstreak@130
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89 tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]])
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flickerstreak@130
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90 tex:SetHeight(58)
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flickerstreak@130
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91 tex:SetWidth(58)
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flickerstreak@130
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92 tex:SetPoint("CENTER")
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flickerstreak@130
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93 f.autoCastTexture = tex
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flickerstreak@158
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94 f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") -- create after autocast texture so it's on top
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flickerstreak@131
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95 -- move the cooldown around
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flickerstreak@131
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96 local cd = self.frames.cooldown
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flickerstreak@131
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97 cd:ClearAllPoints()
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flickerstreak@131
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98 cd:SetWidth(33)
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flickerstreak@131
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99 cd:SetHeight(33)
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flickerstreak@131
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100 cd:SetPoint("CENTER", f, "CENTER", -2, -1)
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flickerstreak@131
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101 -- resize to 30x30
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flickerstreak@131
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102 f:SetHeight(30)
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flickerstreak@131
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103 f:SetWidth(30)
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flickerstreak@142
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104 local nt = _G[name.."NormalTexture"]
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flickerstreak@142
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105 nt:SetHeight(54)
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flickerstreak@142
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106 nt:SetWidth(54)
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flickerstreak@130
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107 end
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flickerstreak@130
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108 local barFrame = bar:GetFrame()
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flickerstreak@130
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109
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flickerstreak@130
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110 -- set up the base action ID
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flickerstreak@130
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111 self:SetActionIDPool("pet",10)
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flickerstreak@130
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112 config.actionID = self:AcquireActionID(config.actionID, idHint, true)
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flickerstreak@130
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113
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flickerstreak@130
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114 -- attribute setup
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flickerstreak@131
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115 -- There's no secure way to do PetAutoCastToggle by actionID, so use
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flickerstreak@131
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116 -- a click-through proxy to the Blizzard pet buttons for right-click
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flickerstreak@131
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117 -- Note that technically this doesn't do PetStopAttack() when
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flickerstreak@131
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118 -- IsPetAttackActive() is true: however that's only true when using
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flickerstreak@131
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119 -- Eyes of the Beast and appears not to really do anything (at least
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flickerstreak@131
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120 -- I can't find any difference)
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flickerstreak@130
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121 f:SetAttribute("type","pet")
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flickerstreak@130
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122 f:SetAttribute("type2","click")
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flickerstreak@130
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123 f:SetAttribute("clickbutton2",_G["PetActionButton"..config.actionID])
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flickerstreak@130
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124 f:SetAttribute("action",config.actionID)
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flickerstreak@130
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125 f:SetAttribute("checkselfcast", true)
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flickerstreak@130
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126 f:SetAttribute("checkfocuscast", true)
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flickerstreak@130
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127
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flickerstreak@130
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128 -- non secure scripts
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flickerstreak@130
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129 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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flickerstreak@130
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130 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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flickerstreak@130
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131 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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flickerstreak@130
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132 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
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flickerstreak@130
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133 f:SetScript("PreClick", function(frame) self:PreClick() end)
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flickerstreak@130
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134 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
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flickerstreak@130
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135 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
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flickerstreak@130
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136
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flickerstreak@130
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137 -- secure handlers
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flickerstreak@130
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138 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
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flickerstreak@130
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139 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
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flickerstreak@130
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140
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flickerstreak@130
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141 -- event registration
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flickerstreak@130
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142 f:EnableMouse(true)
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flickerstreak@130
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143 f:RegisterForDrag("LeftButton", "RightButton")
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flickerstreak@130
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144 f:RegisterForClicks("AnyUp")
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flickerstreak@130
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145 for _, evt in pairs(eventList) do
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flickerstreak@130
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146 f:RegisterEvent(evt)
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flickerstreak@130
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147 end
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flickerstreak@130
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148
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flickerstreak@130
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149 -- attach to skinner
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flickerstreak@130
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150 bar:SkinButton(self,
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flickerstreak@130
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151 {
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flickerstreak@130
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152 AutoCast = f.autoCastShine,
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flickerstreak@130
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153 AutoCastable = f.autoCastTexture
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flickerstreak@130
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154 })
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flickerstreak@130
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155
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flickerstreak@130
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156 self:Refresh()
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flickerstreak@130
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157 f:Show()
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flickerstreak@130
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158
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flickerstreak@130
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159 return self
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flickerstreak@130
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160 end
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flickerstreak@130
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161
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flickerstreak@130
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162 function Pet:Refresh()
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flickerstreak@130
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163 Super.Refresh(self)
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flickerstreak@130
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164 self:Update()
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flickerstreak@130
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165 self:UpdateHotkey()
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flickerstreak@130
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166 end
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flickerstreak@130
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167
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flickerstreak@130
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168 function Pet:GetActionID()
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flickerstreak@130
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169 return self.config.actionID
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flickerstreak@130
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170 end
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flickerstreak@130
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171
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flickerstreak@130
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172 function Pet:SetActionID(id)
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flickerstreak@130
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173 if not InCombatLockdown() then
|
flickerstreak@130
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174 if id < 0 or id > 10 then
|
flickerstreak@130
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175 ReAction:UserError(L["Pet action ID range is 1-10"])
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flickerstreak@130
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176 return
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flickerstreak@130
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177 end
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flickerstreak@130
|
178 self.config.actionID = id
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flickerstreak@130
|
179 f:SetAttribute("clickbutton2",_G["PetActionButton"..id])
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flickerstreak@130
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180 f:SetAttribute("action",id)
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flickerstreak@130
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181 self:Update()
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flickerstreak@130
|
182 self:UpdateHotkey()
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flickerstreak@130
|
183 end
|
flickerstreak@130
|
184 end
|
flickerstreak@130
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185
|
flickerstreak@130
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186 function Pet:Update()
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flickerstreak@130
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187 local action = self.config.actionID
|
flickerstreak@130
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188 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(action)
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flickerstreak@130
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189 local f = self:GetFrame()
|
flickerstreak@130
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190 local icon = self.frames.icon
|
flickerstreak@130
|
191
|
flickerstreak@130
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192 if isToken then
|
flickerstreak@130
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193 icon:SetTexture(_G[texture])
|
flickerstreak@130
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194 self.tooltipName = _G[name]
|
flickerstreak@130
|
195 else
|
flickerstreak@130
|
196 icon:SetTexture(texture)
|
flickerstreak@130
|
197 self.tooltipName = name
|
flickerstreak@130
|
198 end
|
flickerstreak@130
|
199
|
flickerstreak@130
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200 self.isToken = isToken
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flickerstreak@130
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201 self.tooltipSubtext = subtext
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flickerstreak@130
|
202 f:SetChecked( isActive and 1 or 0 )
|
flickerstreak@130
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203
|
flickerstreak@130
|
204 if autoCastAllowed then
|
flickerstreak@130
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205 f.autoCastTexture:Show()
|
flickerstreak@130
|
206 else
|
flickerstreak@130
|
207 f.autoCastTexture:Hide()
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flickerstreak@130
|
208 end
|
flickerstreak@130
|
209
|
flickerstreak@130
|
210 if autoCastEnabled then
|
flickerstreak@130
|
211 AutoCastShine_AutoCastStart(f.autoCastShine)
|
flickerstreak@130
|
212 else
|
flickerstreak@130
|
213 AutoCastShine_AutoCastStop(f.autoCastShine)
|
flickerstreak@130
|
214 end
|
flickerstreak@130
|
215
|
flickerstreak@130
|
216 if texture then
|
flickerstreak@130
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217 if GetPetActionSlotUsable(action) then
|
flickerstreak@130
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218 SetDesaturation(icon,nil)
|
flickerstreak@130
|
219 else
|
flickerstreak@130
|
220 SetDesaturation(icon,1)
|
flickerstreak@130
|
221 end
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flickerstreak@130
|
222 icon:Show()
|
flickerstreak@130
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223 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@130
|
224 else
|
flickerstreak@130
|
225 icon:Hide()
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flickerstreak@130
|
226 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@130
|
227 end
|
flickerstreak@130
|
228
|
flickerstreak@130
|
229 self:UpdateCooldown()
|
flickerstreak@130
|
230 end
|
flickerstreak@130
|
231
|
flickerstreak@130
|
232 function Pet:UpdateCooldown()
|
flickerstreak@130
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233 CooldownFrame_SetTimer(self.frames.cooldown, GetPetActionCooldown(self.config.actionID))
|
flickerstreak@130
|
234 end
|
flickerstreak@130
|
235
|
flickerstreak@130
|
236 function Pet:SetTooltip()
|
flickerstreak@130
|
237 if self.tooltipName then
|
flickerstreak@130
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238 local f = self:GetFrame()
|
flickerstreak@130
|
239 local uber = GetCVar("UberTooltips")
|
flickerstreak@130
|
240 if self.isToken or (uber == "0") then
|
flickerstreak@130
|
241 if uber == "0" then
|
flickerstreak@130
|
242 GameTooltip:SetOwner(f, "ANCHOR_RIGHT")
|
flickerstreak@130
|
243 else
|
flickerstreak@130
|
244 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
|
245 end
|
flickerstreak@130
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246 GameTooltip:SetText(self.tooltipName)
|
flickerstreak@130
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247 if self.tooltipSubtext then
|
flickerstreak@130
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248 GameTooltip:AddLine(self.tooltipSubtext, "", 0.5, 0.5, 0.5)
|
flickerstreak@130
|
249 end
|
flickerstreak@130
|
250 GameTooltip:Show()
|
flickerstreak@130
|
251 else
|
flickerstreak@130
|
252 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
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253 GameTooltip:SetPetAction(self.config.actionID)
|
flickerstreak@130
|
254 end
|
flickerstreak@130
|
255 else
|
flickerstreak@130
|
256 GameTooltip:Hide()
|
flickerstreak@130
|
257 end
|
flickerstreak@130
|
258 end
|
flickerstreak@130
|
259
|
flickerstreak@130
|
260 function Pet:OnEvent(event, unit)
|
flickerstreak@130
|
261 if event =="PET_BAR_UPDATE_COOLDOWN" then
|
flickerstreak@130
|
262 self:UpdateCooldown()
|
flickerstreak@130
|
263 elseif event == "UPDATE_BINDINGS" then
|
flickerstreak@130
|
264 self:UpdateHotkey()
|
flickerstreak@130
|
265 elseif event == "UNIT_PET" then
|
flickerstreak@130
|
266 if unit == "player" then
|
flickerstreak@130
|
267 self:Update()
|
flickerstreak@130
|
268 end
|
flickerstreak@130
|
269 elseif event == "UNIT_FLAGS" or event == "UNIT_AURA" then
|
flickerstreak@130
|
270 if unit == "pet" then
|
flickerstreak@130
|
271 self:Update()
|
flickerstreak@130
|
272 end
|
flickerstreak@130
|
273 else
|
flickerstreak@130
|
274 self:Update()
|
flickerstreak@130
|
275 end
|
flickerstreak@130
|
276 end
|
flickerstreak@130
|
277
|
flickerstreak@130
|
278 function Pet:OnEnter()
|
flickerstreak@130
|
279 self:SetTooltip()
|
flickerstreak@130
|
280 end
|
flickerstreak@130
|
281
|
flickerstreak@130
|
282 function Pet:OnLeave()
|
flickerstreak@130
|
283 GameTooltip:Hide()
|
flickerstreak@130
|
284 end
|
flickerstreak@130
|
285
|
flickerstreak@130
|
286 function Pet:OnAttributeChanged(attr,value)
|
flickerstreak@130
|
287 self:Update()
|
flickerstreak@130
|
288 end
|
flickerstreak@130
|
289
|
flickerstreak@130
|
290 function Pet:PreClick()
|
flickerstreak@130
|
291 self:GetFrame():SetChecked(0)
|
flickerstreak@130
|
292 end
|
flickerstreak@130
|
293
|
flickerstreak@130
|
294 function Pet:OnDragStart()
|
flickerstreak@130
|
295 self:SetChecked(0)
|
flickerstreak@130
|
296 self:Update()
|
flickerstreak@130
|
297 end
|
flickerstreak@130
|
298
|
flickerstreak@130
|
299 function Pet:OnReceiveDrag()
|
flickerstreak@130
|
300 self:SetChecked(0)
|
flickerstreak@130
|
301 self:Update()
|
flickerstreak@130
|
302 end
|
flickerstreak@130
|
303
|