annotate VehicleExitButton.lua @ 268:c5b945c4209c stable

Merge 1.1 beta 7 into stable
author Flick
date Tue, 10 May 2011 10:32:11 -0700
parents c918ff9ac787
children 36a29870bf34
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@218 3 local L = ReAction.L
flickerstreak@159 4 local format = string.format
flickerstreak@159 5
flickerstreak@159 6 --
flickerstreak@159 7 -- VExitButton Button class
flickerstreak@159 8 --
flickerstreak@218 9 local buttonTypeID = "VehicleExit"
flickerstreak@159 10 local Super = ReAction.Button
flickerstreak@218 11 local VExitButton = setmetatable(
flickerstreak@218 12 {
flickerstreak@218 13 defaultBarConfig = {
flickerstreak@218 14 type = buttonTypeID ,
flickerstreak@218 15 btnWidth = 36,
flickerstreak@218 16 btnHeight = 36,
flickerstreak@218 17 btnRows = 1,
flickerstreak@218 18 btnColumns = 1,
flickerstreak@222 19 spacing = 3,
flickerstreak@222 20 buttons = { }
flickerstreak@218 21 },
flickerstreak@218 22
flickerstreak@218 23 barType = L["Exit Vehicle Floater"],
Flick@231 24 buttonTypeID = buttonTypeID
flickerstreak@218 25 },
flickerstreak@218 26 { __index = Super } )
flickerstreak@223 27
flickerstreak@159 28 ReAction.Button.VehicleExit = VExitButton
flickerstreak@223 29 ReAction:RegisterBarType(VExitButton)
flickerstreak@159 30
Flick@234 31 function VExitButton:New( config, bar, idx )
flickerstreak@159 32 local name = format("ReAction_%s_VehicleExit_%d",bar:GetName(),idx)
flickerstreak@159 33
flickerstreak@159 34 self = Super.New(self, name, config, bar, idx, "SecureFrameTemplate, ActionButtonTemplate", "Button")
flickerstreak@159 35
flickerstreak@159 36 -- frame setup
flickerstreak@159 37 local f = self:GetFrame()
flickerstreak@159 38 self.frames.icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
flickerstreak@159 39 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 40
flickerstreak@159 41 -- attribute setup
flickerstreak@159 42 -- (none)
flickerstreak@159 43
flickerstreak@159 44 -- non secure scripts
flickerstreak@159 45 f:SetScript("OnClick", VehicleExit)
flickerstreak@159 46 f:SetScript("OnEnter", function(frame) GameTooltip_AddNewbieTip(frame, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil) end)
flickerstreak@159 47 f:SetScript("OnLeave", GameTooltip_Hide)
flickerstreak@159 48 f:SetScript("OnEvent", function(frame, evt, ...) self:OnEvent(evt,...) end)
flickerstreak@159 49
flickerstreak@159 50 -- event registration
flickerstreak@159 51 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@159 52
flickerstreak@159 53 -- attach to skinner
flickerstreak@159 54 bar:SkinButton(self)
flickerstreak@159 55
flickerstreak@159 56 self:Refresh()
flickerstreak@159 57 self:UpdateHotkey()
flickerstreak@159 58
flickerstreak@159 59 return self
flickerstreak@159 60 end
flickerstreak@159 61
Flick@234 62 function VExitButton:SetupBar(bar)
Flick@234 63 Super.SetupBar(self,bar)
Flick@234 64 self:UpdateRegistration(bar)
Flick@234 65 end
Flick@234 66
flickerstreak@159 67 function VExitButton:GetActionID()
flickerstreak@159 68 return 1
flickerstreak@159 69 end
flickerstreak@159 70
Flick@249 71 function VExitButton:AcquireActionID()
Flick@249 72 -- don't use pool
Flick@249 73 end
Flick@249 74
Flick@249 75 function VExitButton:ReleaseActionID()
Flick@249 76 -- don't use pool
Flick@249 77 end
Flick@249 78
flickerstreak@159 79 function VExitButton:Refresh()
flickerstreak@159 80 Super.Refresh(self)
flickerstreak@159 81 -- it seems that setscale kills the texcoord, have to refresh it
flickerstreak@159 82 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
flickerstreak@159 83 end
flickerstreak@159 84
flickerstreak@159 85 function VExitButton:OnEvent(event, ...)
flickerstreak@159 86 if self[event] then
flickerstreak@159 87 self[event](self, event, ...)
flickerstreak@159 88 end
flickerstreak@159 89 end
flickerstreak@159 90
flickerstreak@159 91 function VExitButton:UPDATE_BINDINGS()
flickerstreak@159 92 self:UpdateHotkey()
flickerstreak@159 93 end
Flick@234 94
Flick@234 95 function VExitButton:UpdateRegistration(bar)
Flick@234 96 -- auto show/hide when on a vehicle
Flick@234 97 local config = bar:GetConfig()
Flick@234 98 local f = bar:GetFrame()
Flick@234 99 if config.withControls then
Flick@234 100 if bar.vehicleExitStateRegistered then
Flick@234 101 UnregisterStateDriver(f, "unitexists")
Flick@234 102 bar.vehicleExitStateRegistered = false
Flick@234 103 end
Flick@234 104 bar:RegisterUnitWatch("vehicle",true)
Flick@234 105 else
Flick@234 106 bar:RegisterUnitWatch("vehicle",false)
Flick@234 107 if not bar.vehicleExitStateRegistered then
Flick@234 108 f:SetAttribute("unit","vehicle")
Flick@234 109 RegisterStateDriver(f, "unitexists", "[target=vehicle,exists,novehicleui] show; hide") -- spoof onstate-unitexists
Flick@234 110 bar.vehicleExitStateRegistered = true
Flick@234 111 end
Flick@234 112 end
Flick@234 113 end
Flick@234 114