flickerstreak@175
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1 local addonName, addonTable = ...
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2 local ReAction = addonTable.ReAction
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3 local L = ReAction.L
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4 local _G = _G
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5 local CreateFrame = CreateFrame
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6 local format = string.format
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7 local GetCVar = GetCVar
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8 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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9 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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10 local InCombatLockdown = InCombatLockdown
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11 local GetNumShapeshiftForms = GetNumShapeshiftForms
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12 local GetShapeshiftFormInfo = GetShapeshiftFormInfo
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13 local IsUsableSpell = IsUsableSpell
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14 local GetSpellInfo = GetSpellInfo
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15
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16 --
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17 -- private
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18 --
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19 local playerClass = select(2,UnitClass("player"))
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20
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21 local eventList = {
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22 "PLAYER_REGEN_ENABLED",
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23 "PLAYER_ENTERING_WORLD",
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24 "UPDATE_SHAPESHIFT_FORM",
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25 "UPDATE_SHAPESHIFT_FORMS",
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26 "UPDATE_SHAPESHIFT_USABLE",
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27 "UPDATE_SHAPESHIFT_COOLDOWN",
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28 "UPDATE_BINDINGS",
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29 }
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30
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31 --
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32 -- Stance Button class
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33 --
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34 local buttonTypeID = "Stance"
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35 local Super = ReAction.Button
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36 local Stance = setmetatable(
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37 {
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38 defaultConfig = {
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39 type = buttonTypeID,
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40 btnHeight = 36,
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41 btnWidth = 36,
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42 btnRows = 1,
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43 btnColumns = 6,
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44 spacing = 3
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45 },
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46
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47 barType = L["Stance Bar"],
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48 },
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49 { __index = Super } )
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50 ReAction.Button.Stance = Stance
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51
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52 function Stance:New( idx, moduleConfig, bar, idHint )
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53 local name = format("ReAction_%s_Stance_%d",bar:GetName(),idx)
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54
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55 self = Super.New(self, name, moduleConfig.buttons[bar:GetName()][idx], bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
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56 self.moduleConfig = moduleConfig
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57
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58 local f = self:GetFrame()
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59 local barFrame = bar:GetFrame()
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60 local config = self:GetConfig()
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61
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62 -- set up the base stance ID
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63 self:SetActionIDPool("stance",8)
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64 config.stanceID = self:AcquireActionID(config.stanceID, idHint, true)
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65
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66 -- attribute setup
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67 f:SetAttribute("type","spell")
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68
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69 -- non secure scripts
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70 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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71 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
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72 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
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73 f:SetScript("PreClick", function(frame, ...) self:PreClick(...) end)
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74
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75 -- secure handlers
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76 -- (none)
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77
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78 -- event registration
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79 f:EnableMouse(true)
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80 f:RegisterForClicks("AnyUp")
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81 for _, evt in pairs(eventList) do
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82 f:RegisterEvent(evt)
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83 end
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84
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85 -- attach to skinner
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86 bar:SkinButton(self)
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87
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88 -- initial display
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89 if ReAction:GetConfigMode() then
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90 self:GetFrame():Show()
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91 end
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92
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93 self:Refresh()
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94
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95 return self
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96 end
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97
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98 function Stance:GetActionID()
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99 return self.config.stanceID
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100 end
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101
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102 function Stance:UpdateAction()
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103 if InCombatLockdown() then
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104 self.updatePending = true
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105 else
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106 self.updatePending = false
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107 local idx = self:GetActionID()
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108 local f = self:GetFrame()
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109 if idx > GetNumShapeshiftForms() then
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110 f:Hide()
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111 else
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112 f:SetAttribute("spell", select(2,GetShapeshiftFormInfo(idx)))
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113 f:Show()
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114 self:Update()
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115 end
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116 end
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117 end
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118
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119 function Stance:Refresh()
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120 Super.Refresh(self)
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121 self:UpdateHotkey()
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122 self:UpdateAction()
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123 end
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124
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125 function Stance:Update()
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126 local texture, _, isActive, isCastable = GetShapeshiftFormInfo(self:GetActionID())
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127
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128 local icon = self.frames.icon
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129 icon:SetTexture(texture)
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130 self:GetFrame():SetChecked( isActive and 1 or 0 )
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131 if isCastable then
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132 self.frames.hotkey:Show()
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133 icon:SetVertexColor(1.0, 1.0, 1.0)
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134 else
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135 icon:SetVertexColor(0.4, 0.4, 0.4)
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136 end
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137
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138 self:UpdateCooldown()
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139 end
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140
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141 function Stance:UpdateCooldown()
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142 local start, duration, enabled = GetShapeshiftFormCooldown(self:GetActionID())
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143 if start then
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144 CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enabled)
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145 end
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146 end
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147
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148 function Stance:SetTooltip()
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149 if GetCVar("UberTooltips") == "1" then
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150 GameTooltip_SetDefaultAnchor(GameTooltip, self:GetFrame())
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151 else
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152 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT")
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153 end
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154 GameTooltip:SetShapeshift(self:GetActionID())
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155 end
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156
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157 function Stance:OnEnter()
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158 self:SetTooltip()
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159 end
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160
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161 function Stance:OnLeave()
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162 GameTooltip:Hide()
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163 end
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164
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165 function Stance:PreClick()
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166 local f = self:GetFrame()
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167 f:SetChecked( not f:GetChecked() )
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168 end
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169
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170 function Stance:OnEvent(event, arg)
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171 if event == "PLAYER_REGEN_ENABLED" then
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172 if self.updatePending then
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173 self:UpdateAction()
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174 end
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175 elseif event == "UPDATE_SHAPESHIFT_COOLDOWN" then
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176 self:UpdateCooldown()
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177 elseif event == "UPDATE_SHAPESHIFT_FORMS" then
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178 self:UpdateAction()
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179 elseif event == "UNIT_AURA" then
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180 if arg == "player" then
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181 self:Update()
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182 end
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183 elseif event == "UPDATE_BINDINGS" then
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184 self:UpdateHotkey()
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185 else
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186 self:Update()
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187 end
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188 end
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189
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190 function Stance:ShowGridTemp(show)
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191 if show then
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192 self:GetFrame():Show()
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193 else
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194 self:UpdateAction()
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195 end
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196 end
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