comparison modules/ReAction_ConfigUI/ReAction_ConfigUI.lua @ 25:bf997ea151ca

yet another attempt to add missing files
author Flick <flickerstreak@gmail.com>
date Fri, 07 Mar 2008 22:19:03 +0000
parents
children 21bcaf8215ff
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24:9e1984088124 25:bf997ea151ca
1 --[[
2 ReAction Configuration UI module
3
4 This modules creates and manages ReAction configuration
5 elements, including:
6
7 - waterfall config menu system
8 - bar dragging and resizing control overlays
9 - contextual menus
10
11 Individual modules are responsible for populating these
12 configuration elements via the following functions:
13
14 module:GetGlobalOptions( configModule )
15 module:GetGlobalBarOptions( configModule )
16 module:GetModuleOptions( configModule )
17 module:GetBarConfigOptions( bar, configModule )
18 module:GetBarMenuOptions( bar, configModule )
19
20 the ReAction_ConfigUI module is passed in as a parameter so that
21 option handlers can refresh the config UI.
22
23 --]]
24
25 -- local imports
26 local ReAction = ReAction
27 local L = ReAction.L
28 local _G = _G
29 local Waterfall = AceLibrary("Waterfall-1.0")
30 local Dewdrop = AceLibrary("Dewdrop-2.0")
31 local print = ReAction.print
32 local InCombatLockdown = InCombatLockdown
33 local BarModule = ReAction:GetModule("Bar")
34
35 -- module declaration
36 local moduleID = "ConfigUI"
37 local module = ReAction:NewModule( moduleID,
38 "AceConsole-2.0", -- temp
39 "AceEvent-2.0"
40 -- mixins go here
41 )
42
43 module.globalOptions = {
44 type = "group",
45 args = {
46 unlock = {
47 type = "toggle",
48 handler = module,
49 name = L["unlock"],
50 guiName = L["Unlock Bars"],
51 desc = L["Unlock bars for dragging and resizing with the mouse"],
52 get = function() return module.configMode end,
53 set = "SetConfigMode",
54 disabled = InCombatLockdown,
55 order = 1
56 },
57 config = {
58 type = "execute",
59 handler = module,
60 name = L["config"],
61 guiName = L["Configure..."],
62 desc = L["Open the configuration dialogue"],
63 func = "OpenConfig",
64 disabled = InCombatLockdown,
65 wfHidden = true, -- don't show this in the waterfall config
66 order = 2
67 },
68 }
69 }
70
71 module.configOptions = {
72 type = "group",
73 args = {
74 global = {
75 type = "group",
76 name = L["Global Settings"],
77 desc = L["Global configuration settings"],
78 args = { },
79 order = 1,
80 },
81 module = {
82 type = "group",
83 name = L["Module Settings"],
84 desc = L["Configuration settings for each module"],
85 args = { },
86 order = 2,
87 },
88 bar = {
89 type = "group",
90 name = L["Bars"],
91 desc = L["Configuration settings for bars"],
92 args = { },
93 order = 3,
94 },
95 }
96 }
97
98 -- module methods
99 function module:OnInitialize()
100 self.db = ReAction:AcquireDBNamespace(moduleID)
101 ReAction:RegisterDefaults(moduleID,"profile",
102 {
103
104 }
105 )
106
107 -- temp: this will be moved to main ReAction.lua later in a more efficient AceConsole-less implementation
108 -- that can load the ConfigUI module on demand
109 -- NOTE: this inserts an 'about' command that we don't want
110 self:RegisterChatCommand( {L["/reaction"], L["/rxn"]}, self.globalOptions, "REACTION" )
111 end
112
113 function module:OnEnable()
114 self:RegisterEvent("PLAYER_REGEN_DISABLED")
115 Waterfall:Register("ReAction",
116 "aceOptions", self.configOptions,
117 "treeLevels", nil, -- infinite
118 "colorR", 0.8,
119 "colorG", 0.65,
120 "colorB", 0,
121 "defaultPane", "global" )
122 end
123
124 function module:OnDisable()
125 self:UnregisterEvent("PLAYER_REGEN_DISABLED")
126 self:SetConfigMode(false)
127 Waterfall:UnRegister("ReAction")
128 end
129
130 function module:PLAYER_REGEN_DISABLED()
131 if self.configMode == true then
132 UIErrorsFrame:AddMessage(L["ReAction config mode disabled during combat."])
133 self:SetConfigMode(false)
134 Waterfall:Close("ReAction")
135 end
136 end
137
138 function module:SetConfigMode( mode )
139 BarModule:CallMethodOnAllBars("ShowControls",mode)
140 ReAction:CallMethodOnAllModules("ApplyConfigMode",mode,BarModule.bars)
141 self.configMode = mode
142 end
143
144 function module:ApplyConfigMode( mode, bars )
145 if not(mode) then
146 -- close open dewdrop menu
147 local p = Dewdrop:GetOpenedParent()
148 if p then
149 for _, bar in pairs(bars) do
150 if bar then
151 if p == bar.controlFrame then
152 Dewdrop:Close()
153 end
154 end
155 end
156 end
157 end
158 end
159
160 local function refreshWaterfall()
161 module:RefreshConfig()
162 end
163
164 function module:RefreshOptions()
165 local opts = self.configOptions.args
166
167 for _, m in ReAction:IterateModulesWithMethod("GetGlobalOptions") do
168 local o = m:GetGlobalOptions(self)
169 if o then
170 for k, v in pairs(o) do
171 opts.global.args[k] = v
172 end
173 end
174 end
175
176 for _, m in ReAction:IterateModulesWithMethod("GetGlobalBarOptions") do
177 local o = m:GetGlobalBarOptions(self)
178 if o then
179 for k, v in pairs(o) do
180 opts.bar.args[k] = v
181 end
182 end
183 end
184
185 for _, m in ReAction:IterateModulesWithMethod("GetModuleOptions") do
186 local o = m:GetModuleOptions(self)
187 if o then
188 for k, v in pairs(o) do
189 opts.module.args[k] = v
190 end
191 end
192 end
193
194 local barOpts = opts.bar.args
195 for name, bar in pairs(BarModule.bars) do
196 if bar then
197 if barOpts[name] == nil then
198 barOpts[name] = {
199 type = "group",
200 name = name,
201 desc = name,
202 handler = bar,
203 args = { }
204 }
205 end
206 if bar.modConfigOpts == nil then
207 bar.modConfigOpts = { }
208 end
209 for _, m in ReAction:IterateModulesWithMethod("GetBarConfigOptions") do
210 local o = m:GetBarConfigOptions(bar,self)
211 if o then
212 for k, v in pairs(o) do
213 barOpts[name].args[k] = v
214 end
215 end
216 end
217 end
218 end
219 -- remove obsolete bar tables
220 for name, opt in pairs(barOpts) do
221 if opt.type == "group" and BarModule.bars[name] == nil then
222 barOpts[name] = nil
223 end
224 end
225 end
226
227 function module:OpenConfig(bar)
228 self:RefreshOptions()
229 Dewdrop:Close()
230 Waterfall:Open("ReAction",bar and "bar."..bar:GetName())
231 end
232
233 function module:RefreshConfig()
234 self:RefreshOptions()
235 Waterfall:Refresh("ReAction")
236 end
237
238 function module:ApplyToBar(bar)
239 if self.configMode then
240 bar:ShowControls(true)
241 end
242 end
243
244 function module:RemoveFromBar(bar)
245 if bar.controlFrame then
246 bar.controlFrame:SetParent(UIParent)
247 bar.controlFrame:ClearAllPoints()
248 bar.controlFrame:Hide()
249 bar.controlFrame = nil
250 end
251 end
252
253 function module:GetGlobalOptions()
254 return self.globalOptions.args
255 end
256
257
258
259
260
261 --
262 -- Bar config overlay
263 --
264 -- import some of these for small OnUpdate performance boost
265 local Bar = BarModule.BarClass.prototype
266 local GetSize = Bar.GetSize
267 local GetButtonSize = Bar.GetButtonSize
268 local GetButtonGrid = Bar.GetButtonGrid
269 local SetSize = Bar.SetSize
270 local SetButtonSize = Bar.SetButtonSize
271 local SetButtonGrid = Bar.SetButtonGrid
272 local ApplyAnchor = Bar.ApplyAnchor
273 local floor = math.floor
274 local min = math.min
275 local format = string.format
276 local GameTooltip = GameTooltip
277
278 local function StoreExtents(bar)
279 local f = bar.frame
280 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
281 relativeTo = relativeTo or f:GetParent()
282 local anchorTo
283 for name, b in pairs(BarModule.bars) do
284 if b then
285 if b:GetFrame() == relativeTo then
286 anchorTo = name
287 break
288 end
289 end
290 end
291 anchorTo = anchorTo or relativeTo:GetName()
292 local c = bar.config
293 c.anchor = point
294 c.anchorTo = anchorTo
295 c.relativePoint = relativePoint
296 c.x = x
297 c.y = y
298 c.width, c.height = f:GetWidth(), f:GetHeight()
299 end
300
301 local function RecomputeButtonSize(bar)
302 local w, h = GetSize(bar)
303 local bw, bh = GetButtonSize(bar)
304 local r, c, s = GetButtonGrid(bar)
305
306 local scaleW = (floor(w/c) - s) / bw
307 local scaleH = (floor(h/r) - s) / bh
308 local scale = min(scaleW, scaleH)
309
310 SetButtonSize(bar, scale * bw, scale * bh, s)
311 end
312
313 local function RecomputeButtonSpacing(bar)
314 local w, h = GetSize(bar)
315 local bw, bh = GetButtonSize(bar)
316 local r, c, s = GetButtonGrid(bar)
317
318 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
319 end
320
321 local function RecomputeGrid(bar)
322 local w, h = GetSize(bar)
323 local bw, bh = GetButtonSize(bar)
324 local r, c, s = GetButtonGrid(bar)
325
326 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
327 end
328
329 local function ClampToButtons(bar)
330 local bw, bh = GetButtonSize(bar)
331 local r, c, s = GetButtonGrid(bar)
332 SetSize(bar, (bw+s)*c, (bh+s)*r )
333 end
334
335 local function HideGameTooltip()
336 GameTooltip:Hide()
337 end
338
339 local function CreateControls(bar)
340 local f = bar.frame
341
342 f:SetMovable(true)
343 f:SetResizable(true)
344 f:SetClampedToScreen(true)
345
346 -- buttons on the bar should be direct children of the bar frame.
347 -- The control elements need to float on top of this, which we could
348 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
349 -- via frame nesting, hence good old foo's appearance here.
350 local foo = CreateFrame("Frame",nil,f)
351 foo:SetAllPoints()
352
353 local control = CreateFrame("Button", nil, foo)
354 control:EnableMouse(true)
355 control:SetToplevel(true)
356 control:SetPoint("TOPLEFT", -4, 4)
357 control:SetPoint("BOTTOMRIGHT", 4, -4)
358 control:SetBackdrop({
359 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
360 tile = true,
361 tileSize = 16,
362 edgeSize = 16,
363 insets = { left = 0, right = 0, top = 0, bottom = 0 },
364 })
365
366 -- textures
367 local bgTex = control:CreateTexture(nil,"BACKGROUND")
368 bgTex:SetTexture(0.7,0.7,1.0,0.2)
369 bgTex:SetPoint("TOPLEFT",4,-4)
370 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
371 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
372 hTex:SetTexture(0.7,0.7,1.0,0.2)
373 hTex:SetPoint("TOPLEFT",4,-4)
374 hTex:SetPoint("BOTTOMRIGHT",-4,4)
375 hTex:SetBlendMode("ADD")
376
377 -- label
378 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
379 label:SetAllPoints()
380 label:SetJustifyH("CENTER")
381 label:SetShadowColor(0,0,0,1)
382 label:SetShadowOffset(2,-2)
383 label:SetTextColor(1,1,1,1)
384 label:SetText(bar:GetName())
385 label:Show()
386 bar.controlLabelString = label -- so that bar:SetName() can update it
387
388 local StopResize = function()
389 f:StopMovingOrSizing()
390 f.isMoving = false
391 f:SetScript("OnUpdate",nil)
392 StoreExtents(bar)
393 ClampToButtons(bar)
394 ApplyAnchor(bar)
395 end
396
397 -- edge drag handles
398 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
399 local edge = CreateFrame("Frame",nil,control)
400 edge:EnableMouse(true)
401 edge:SetWidth(8)
402 edge:SetHeight(8)
403 if point == "TOP" or point == "BOTTOM" then
404 edge:SetPoint(point.."LEFT")
405 edge:SetPoint(point.."RIGHT")
406 else
407 edge:SetPoint("TOP"..point)
408 edge:SetPoint("BOTTOM"..point)
409 end
410 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
411 tex:SetTexture(1.0,0.82,0,0.7)
412 tex:SetBlendMode("ADD")
413 tex:SetAllPoints()
414 edge:RegisterForDrag("LeftButton")
415 edge:SetScript("OnMouseDown",
416 function()
417 local bw, bh = GetButtonSize(bar)
418 local r, c, s = GetButtonGrid(bar)
419 f:SetMinResize( bw+s+1, bh+s+1 )
420 f:StartSizing(point)
421 f:SetScript("OnUpdate",
422 function()
423 RecomputeGrid(bar)
424 bar:RefreshLayout()
425 end
426 )
427 end
428 )
429 edge:SetScript("OnMouseUp", StopResize)
430 edge:SetScript("OnEnter",
431 function()
432 GameTooltip:SetOwner(f, "ANCHOR_"..point)
433 GameTooltip:AddLine(L["Drag to add/remove buttons"])
434 GameTooltip:Show()
435 end
436 )
437 edge:SetScript("OnLeave", HideGameTooltip)
438 edge:Show()
439 end
440
441 -- corner drag handles, again nested in an anonymous frame so that they are on top
442 local foo2 = CreateFrame("Frame",nil,control)
443 foo2:SetAllPoints(true)
444 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
445 local corner = CreateFrame("Frame",nil,foo2)
446 corner:EnableMouse(true)
447 corner:SetWidth(12)
448 corner:SetHeight(12)
449 corner:SetPoint(point)
450 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
451 tex:SetTexture(1.0,0.82,0,0.7)
452 tex:SetBlendMode("ADD")
453 tex:SetAllPoints()
454 corner:RegisterForDrag("LeftButton","RightButton")
455 local updateTooltip = function()
456 local size, size2 = bar:GetButtonSize()
457 local rows, cols, spacing = bar:GetButtonGrid()
458 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
459 GameTooltipTextRight4:SetText(size)
460 GameTooltipTextRight5:SetText(tostring(spacing))
461 end
462 corner:SetScript("OnMouseDown",
463 function(_,btn)
464 local bw, bh = GetButtonSize(bar)
465 local r, c, s = GetButtonGrid(bar)
466 if btn == "LeftButton" then -- button resize
467 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
468 f:SetScript("OnUpdate",
469 function()
470 RecomputeButtonSize(bar)
471 bar:RefreshLayout()
472 updateTooltip()
473 end
474 )
475 elseif btn == "RightButton" then -- spacing resize
476 f:SetMinResize( bw*c, bh*r )
477 f:SetScript("OnUpdate",
478 function()
479 RecomputeButtonSpacing(bar)
480 bar:RefreshLayout()
481 updateTooltip()
482 end
483 )
484 end
485 f:StartSizing(point)
486 end
487 )
488 corner:SetScript("OnMouseUp",StopResize)
489 corner:SetScript("OnEnter",
490 function()
491 GameTooltip:SetOwner(f, "ANCHOR_"..point)
492 GameTooltip:AddLine(L["Drag to resize buttons"])
493 GameTooltip:AddLine(L["Right-click-drag"])
494 GameTooltip:AddLine(L["to change spacing"])
495 local size, size2 = bar:GetButtonSize()
496 local rows, cols, spacing = bar:GetButtonGrid()
497 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
498 GameTooltip:AddDoubleLine(L["Size:"], size)
499 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
500 GameTooltip:Show()
501 end
502 )
503 corner:SetScript("OnLeave",
504 function()
505 GameTooltip:Hide()
506 f:SetScript("OnUpdate",nil)
507 end
508 )
509
510 end
511
512 control:RegisterForDrag("LeftButton")
513 control:RegisterForClicks("RightButtonDown")
514
515 control:SetScript("OnDragStart",
516 function()
517 f:StartMoving()
518 f.isMoving = true
519 -- TODO: snap indicator update install
520 end
521 )
522
523 control:SetScript("OnDragStop",
524 function()
525 f:StopMovingOrSizing()
526 f.isMoving = false
527 f:SetScript("OnUpdate",nil)
528 -- TODO: snap frame here
529 StoreExtents(bar)
530 end
531 )
532
533 control:SetScript("OnEnter",
534 function()
535 -- add bar type and status information to name
536 local name = bar.name
537 for _, m in ReAction:IterateModulesWithMethod("GetBarNameModifier") do
538 local suffix = m:GetBarNameModifier(bar)
539 if suffix then
540 name = format("%s %s",name,suffix)
541 end
542 end
543
544 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
545 GameTooltip:AddLine(name)
546 GameTooltip:AddLine(L["Drag to move"])
547 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
548 GameTooltip:AddLine(L["Right-click for options"])
549 GameTooltip:Show()
550 end
551 )
552
553 control:SetScript("OnLeave", HideGameTooltip)
554
555 control:SetScript("OnClick",
556 function()
557 bar:ShowMenu()
558 end
559 )
560
561 return control
562 end
563
564 function Bar:ShowControls(show)
565 if show then
566 if not self.controlFrame then
567 self.controlFrame = CreateControls(self)
568 end
569 self.controlFrame:Show()
570 elseif self.controlFrame then
571 self.controlFrame:Hide()
572 end
573 end
574
575 function Bar:ShowMenu()
576 if not self.menuOpts then
577 self.menuOpts = {
578 type = "group",
579 args = {
580 openConfig = {
581 type = "execute",
582 name = L["Configure..."],
583 desc = L["Open the configuration dialogue for this bar"],
584 func = function() module:OpenConfig(self) end,
585 disabled = InCombatLockdown,
586 order = 1
587 }
588 }
589 }
590 end
591 if self.modMenuOpts == nil then
592 self.modMenuOpts = { }
593 end
594 for _, m in ReAction:IterateModulesWithMethod("GetBarMenuOptions") do
595 for k, v in pairs(m:GetBarMenuOptions(self, module)) do
596 self.menuOpts.args[k] = v
597 end
598 end
599 Dewdrop:Open(self.controlFrame, "children", self.menuOpts, "cursorX", true, "cursorY", true)
600 end
601
602 local Bar_SuperSetName = Bar.SetName
603 function Bar:SetName(name)
604 Bar_SuperSetName(self,name)
605 if self.controlLabelString then
606 self.controlLabelString:SetText(self.name)
607 end
608 end