comparison Bar.lua @ 33:c54c481ad0ed

- Moved bar control frame from ConfigUI to Bar - Added LICENSE.txt - added profile management options - other minor cleanup
author Flick <flickerstreak@gmail.com>
date Thu, 03 Apr 2008 20:25:40 +0000
parents 0d95ce7a9ec2
children c3c64e2def50
comparison
equal deleted inserted replaced
32:821b2b7edff1 33:c54c481ad0ed
1 local ReAction = ReAction 1 local ReAction = ReAction
2 local L = ReAction.L 2 local L = ReAction.L
3 local _G = _G 3 local _G = _G
4 local CreateFrame = CreateFrame 4 local CreateFrame = CreateFrame
5 local InCombatLockdown = InCombatLockdown
6 local floor = math.floor
7 local min = math.min
8 local format = string.format
9 local GameTooltip = GameTooltip
10
11
5 12
6 -- update ReAction revision if this file is newer 13 -- update ReAction revision if this file is newer
7 local revision = tonumber(("$Revision: 1 $"):match("%d+")) 14 local revision = tonumber(("$Revision$"):match("%d+"))
8 if revision > ReAction.revision then 15 if revision > ReAction.revision then
9 Reaction.revision = revision 16 Reaction.revision = revision
10 end 17 end
11 18
12 ------ BAR CLASS ------ 19 ------ BAR CLASS ------
110 117
111 function Bar:GetName() 118 function Bar:GetName()
112 return self.name 119 return self.name
113 end 120 end
114 121
122 function Bar:SetName(name)
123 self.name = name
124 if self.controlLabelString then
125 self.controlLabelString:SetText(self.name)
126 end
127 end
128
115 function Bar:PlaceButton(f, idx, baseW, baseH) 129 function Bar:PlaceButton(f, idx, baseW, baseH)
116 local r, c, s = self:GetButtonGrid() 130 local r, c, s = self:GetButtonGrid()
117 local bh, bw = self:GetButtonSize() 131 local bh, bw = self:GetButtonSize()
118 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based 132 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
119 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s 133 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
125 -- f:Show() 139 -- f:Show()
126 end 140 end
127 141
128 142
129 143
144
145
146
147
148 --
149 -- Bar config overlay
150 --
151 local StoreExtents, RecomputeButtonSize, RecomputeButtonSpacing, RecomputeGrid, ClampToButtons, HideGameTooltip, CreateControls
152
153 do
154 -- upvalue some of these for small OnUpdate performance boost
155 local GetSize = Bar.GetSize
156 local GetButtonSize = Bar.GetButtonSize
157 local GetButtonGrid = Bar.GetButtonGrid
158 local SetSize = Bar.SetSize
159 local SetButtonSize = Bar.SetButtonSize
160 local SetButtonGrid = Bar.SetButtonGrid
161 local ApplyAnchor = Bar.ApplyAnchor
162
163 StoreExtents = function(bar)
164 local f = bar.frame
165 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
166 relativeTo = relativeTo or f:GetParent()
167 local anchorTo
168 for name, b in pairs(ReAction.bars) do
169 if b then
170 if b:GetFrame() == relativeTo then
171 anchorTo = name
172 break
173 end
174 end
175 end
176 anchorTo = anchorTo or relativeTo:GetName()
177 local c = bar.config
178 c.anchor = point
179 c.anchorTo = anchorTo
180 c.relativePoint = relativePoint
181 c.x = x
182 c.y = y
183 c.width, c.height = f:GetWidth(), f:GetHeight()
184 end
185
186 RecomputeButtonSize = function(bar)
187 local w, h = GetSize(bar)
188 local bw, bh = GetButtonSize(bar)
189 local r, c, s = GetButtonGrid(bar)
190
191 local scaleW = (floor(w/c) - s) / bw
192 local scaleH = (floor(h/r) - s) / bh
193 local scale = min(scaleW, scaleH)
194
195 SetButtonSize(bar, scale * bw, scale * bh, s)
196 end
197
198 RecomputeButtonSpacing = function(bar)
199 local w, h = GetSize(bar)
200 local bw, bh = GetButtonSize(bar)
201 local r, c, s = GetButtonGrid(bar)
202
203 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
204 end
205
206 RecomputeGrid = function(bar)
207 local w, h = GetSize(bar)
208 local bw, bh = GetButtonSize(bar)
209 local r, c, s = GetButtonGrid(bar)
210
211 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
212 end
213
214 ClampToButtons = function(bar)
215 local bw, bh = GetButtonSize(bar)
216 local r, c, s = GetButtonGrid(bar)
217 SetSize(bar, (bw+s)*c, (bh+s)*r )
218 end
219
220 HideGameTooltip = function()
221 GameTooltip:Hide()
222 end
223
224 CreateControls = function(bar)
225 local f = bar.frame
226
227 f:SetMovable(true)
228 f:SetResizable(true)
229 f:SetClampedToScreen(true)
230
231 -- buttons on the bar should be direct children of the bar frame.
232 -- The control elements need to float on top of this, which we could
233 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
234 -- via frame nesting, hence good old foo's appearance here.
235 local foo = CreateFrame("Frame",nil,f)
236 foo:SetAllPoints()
237
238 local control = CreateFrame("Button", nil, foo)
239 control:EnableMouse(true)
240 control:SetToplevel(true)
241 control:SetPoint("TOPLEFT", -4, 4)
242 control:SetPoint("BOTTOMRIGHT", 4, -4)
243 control:SetBackdrop({
244 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
245 tile = true,
246 tileSize = 16,
247 edgeSize = 16,
248 insets = { left = 0, right = 0, top = 0, bottom = 0 },
249 })
250
251 -- textures
252 local bgTex = control:CreateTexture(nil,"BACKGROUND")
253 bgTex:SetTexture(0.7,0.7,1.0,0.2)
254 bgTex:SetPoint("TOPLEFT",4,-4)
255 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
256 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
257 hTex:SetTexture(0.7,0.7,1.0,0.2)
258 hTex:SetPoint("TOPLEFT",4,-4)
259 hTex:SetPoint("BOTTOMRIGHT",-4,4)
260 hTex:SetBlendMode("ADD")
261
262 -- label
263 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
264 label:SetAllPoints()
265 label:SetJustifyH("CENTER")
266 label:SetShadowColor(0,0,0,1)
267 label:SetShadowOffset(2,-2)
268 label:SetTextColor(1,1,1,1)
269 label:SetText(bar:GetName())
270 label:Show()
271 bar.controlLabelString = label -- so that bar:SetName() can update it
272
273 local StopResize = function()
274 f:StopMovingOrSizing()
275 f.isMoving = false
276 f:SetScript("OnUpdate",nil)
277 StoreExtents(bar)
278 ClampToButtons(bar)
279 ApplyAnchor(bar)
280 end
281
282 -- edge drag handles
283 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
284 local edge = CreateFrame("Frame",nil,control)
285 edge:EnableMouse(true)
286 edge:SetWidth(8)
287 edge:SetHeight(8)
288 if point == "TOP" or point == "BOTTOM" then
289 edge:SetPoint(point.."LEFT")
290 edge:SetPoint(point.."RIGHT")
291 else
292 edge:SetPoint("TOP"..point)
293 edge:SetPoint("BOTTOM"..point)
294 end
295 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
296 tex:SetTexture(1.0,0.82,0,0.7)
297 tex:SetBlendMode("ADD")
298 tex:SetAllPoints()
299 edge:RegisterForDrag("LeftButton")
300 edge:SetScript("OnMouseDown",
301 function()
302 local bw, bh = GetButtonSize(bar)
303 local r, c, s = GetButtonGrid(bar)
304 f:SetMinResize( bw+s+1, bh+s+1 )
305 f:StartSizing(point)
306 f:SetScript("OnUpdate",
307 function()
308 RecomputeGrid(bar)
309 bar:RefreshLayout()
310 end
311 )
312 end
313 )
314 edge:SetScript("OnMouseUp", StopResize)
315 edge:SetScript("OnEnter",
316 function()
317 GameTooltip:SetOwner(f, "ANCHOR_"..point)
318 GameTooltip:AddLine(L["Drag to add/remove buttons"])
319 GameTooltip:Show()
320 end
321 )
322 edge:SetScript("OnLeave", HideGameTooltip)
323 edge:Show()
324 end
325
326 -- corner drag handles, again nested in an anonymous frame so that they are on top
327 local foo2 = CreateFrame("Frame",nil,control)
328 foo2:SetAllPoints(true)
329 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
330 local corner = CreateFrame("Frame",nil,foo2)
331 corner:EnableMouse(true)
332 corner:SetWidth(12)
333 corner:SetHeight(12)
334 corner:SetPoint(point)
335 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
336 tex:SetTexture(1.0,0.82,0,0.7)
337 tex:SetBlendMode("ADD")
338 tex:SetAllPoints()
339 corner:RegisterForDrag("LeftButton","RightButton")
340 local updateTooltip = function()
341 local size, size2 = bar:GetButtonSize()
342 local rows, cols, spacing = bar:GetButtonGrid()
343 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
344 GameTooltipTextRight4:SetText(size)
345 GameTooltipTextRight5:SetText(tostring(spacing))
346 end
347 corner:SetScript("OnMouseDown",
348 function(_,btn)
349 local bw, bh = GetButtonSize(bar)
350 local r, c, s = GetButtonGrid(bar)
351 if btn == "LeftButton" then -- button resize
352 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
353 f:SetScript("OnUpdate",
354 function()
355 RecomputeButtonSize(bar)
356 bar:RefreshLayout()
357 updateTooltip()
358 end
359 )
360 elseif btn == "RightButton" then -- spacing resize
361 f:SetMinResize( bw*c, bh*r )
362 f:SetScript("OnUpdate",
363 function()
364 RecomputeButtonSpacing(bar)
365 bar:RefreshLayout()
366 updateTooltip()
367 end
368 )
369 end
370 f:StartSizing(point)
371 end
372 )
373 corner:SetScript("OnMouseUp",StopResize)
374 corner:SetScript("OnEnter",
375 function()
376 GameTooltip:SetOwner(f, "ANCHOR_"..point)
377 GameTooltip:AddLine(L["Drag to resize buttons"])
378 GameTooltip:AddLine(L["Right-click-drag"])
379 GameTooltip:AddLine(L["to change spacing"])
380 local size, size2 = bar:GetButtonSize()
381 local rows, cols, spacing = bar:GetButtonGrid()
382 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
383 GameTooltip:AddDoubleLine(L["Size:"], size)
384 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
385 GameTooltip:Show()
386 end
387 )
388 corner:SetScript("OnLeave",
389 function()
390 GameTooltip:Hide()
391 f:SetScript("OnUpdate",nil)
392 end
393 )
394
395 end
396
397 control:RegisterForDrag("LeftButton")
398 control:RegisterForClicks("RightButtonDown")
399
400 control:SetScript("OnDragStart",
401 function()
402 f:StartMoving()
403 f.isMoving = true
404 -- TODO: snap indicator update install
405 end
406 )
407
408 control:SetScript("OnDragStop",
409 function()
410 f:StopMovingOrSizing()
411 f.isMoving = false
412 f:SetScript("OnUpdate",nil)
413 -- TODO: snap frame here
414 StoreExtents(bar)
415 end
416 )
417
418 control:SetScript("OnEnter",
419 function()
420 -- add bar type and status information to name
421 local name = bar.name
422 for _, m in ReAction:IterateModules() do
423 --[[
424 local suffix = safecall(m,"GetBarNameModifier",bar)
425 if suffix then
426 name = ("%s %s"):format(name,suffix)
427 end
428 --]]
429 end
430
431 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
432 GameTooltip:AddLine(name)
433 GameTooltip:AddLine(L["Drag to move"])
434 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
435 GameTooltip:AddLine(L["Right-click for options"])
436 GameTooltip:Show()
437 end
438 )
439
440 control:SetScript("OnLeave", HideGameTooltip)
441
442 control:SetScript("OnClick",
443 function()
444 bar:ShowMenu()
445 end
446 )
447
448 return control
449 end
450 end
451
452
453 local OpenMenu, CloseMenu
454 do
455 -- Looking for a lightweight AceConfig3-struct-compatible
456 -- replacement for Dewdrop, encapsulate here
457 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
458 -- a bit tricky to convert from AceConfig3-struct
459 local Dewdrop = AceLibrary("Dewdrop-2.0")
460 OpenMenu = function(frame, opts)
461 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
462 end
463 CloseMenu = function(frame)
464 if Dewdrop:GetOpenedParent() == frame then
465 Dewdrop:Close()
466 end
467 end
468 end
469
470
471 function Bar:ShowControls(show)
472 if show then
473 if not self.controlFrame then
474 self.controlFrame = CreateControls(self)
475 end
476 self.controlFrame:Show()
477 elseif self.controlFrame then
478 CloseMenu(self.controlFrame)
479 self.controlFrame:Hide()
480 end
481 end
482
483 function Bar:ShowMenu()
484 if not self.menuOpts then
485 self.menuOpts = {
486 type = "group",
487 args = {
488 --[[
489 openConfig = {
490 type = "execute",
491 name = L["Configure..."],
492 desc = L["Open the configuration dialogue for this bar"],
493 func = function() CloseMenu(self.controlFrame); module:OpenConfig(self) end,
494 disabled = InCombatLockdown,
495 order = 1
496 },
497 --]]
498 delete = {
499 type = "execute",
500 name = L["Delete Bar"],
501 desc = L["Remove the bar from the current profile"],
502 func = function() ReAction:EraseBar(self) end,
503 order = 2
504 },
505 }
506 }
507 end
508 if self.modMenuOpts == nil then
509 self.modMenuOpts = { }
510 end
511 OpenMenu(self.controlFrame, self.menuOpts)
512 end
513
514
515
130 ------ Export as a class-factory ------ 516 ------ Export as a class-factory ------
131 ReAction.Bar = { 517 ReAction.Bar = {
132 prototype = Bar, 518 prototype = Bar,
133 519
134 IsInstance = function(self, x) 520 IsInstance = function(self, x)