annotate Bar.lua @ 33:c54c481ad0ed

- Moved bar control frame from ConfigUI to Bar - Added LICENSE.txt - added profile management options - other minor cleanup
author Flick <flickerstreak@gmail.com>
date Thu, 03 Apr 2008 20:25:40 +0000
parents 0d95ce7a9ec2
children c3c64e2def50
rev   line source
flickerstreak@25 1 local ReAction = ReAction
flickerstreak@25 2 local L = ReAction.L
flickerstreak@25 3 local _G = _G
flickerstreak@25 4 local CreateFrame = CreateFrame
flickerstreak@33 5 local InCombatLockdown = InCombatLockdown
flickerstreak@33 6 local floor = math.floor
flickerstreak@33 7 local min = math.min
flickerstreak@33 8 local format = string.format
flickerstreak@33 9 local GameTooltip = GameTooltip
flickerstreak@33 10
flickerstreak@33 11
flickerstreak@25 12
flickerstreak@25 13 -- update ReAction revision if this file is newer
flickerstreak@33 14 local revision = tonumber(("$Revision$"):match("%d+"))
flickerstreak@25 15 if revision > ReAction.revision then
flickerstreak@25 16 Reaction.revision = revision
flickerstreak@25 17 end
flickerstreak@25 18
flickerstreak@28 19 ------ BAR CLASS ------
flickerstreak@28 20 local Bar = { _classID = {} }
flickerstreak@25 21
flickerstreak@28 22 local function Constructor( self, name, config )
flickerstreak@25 23 self.name, self.config = name, config
flickerstreak@25 24
flickerstreak@25 25 if type(config) ~= "table" then
flickerstreak@28 26 error("ReAction.Bar: config table required")
flickerstreak@25 27 end
flickerstreak@25 28
flickerstreak@25 29 local f = CreateFrame("Frame",nil,config.parent or UIParent,"SecureStateDriverTemplate")
flickerstreak@25 30 f:SetFrameStrata("MEDIUM")
flickerstreak@30 31 config.width = config.width or 480
flickerstreak@30 32 config.height = config.height or 40
flickerstreak@25 33 f:SetWidth(config.width)
flickerstreak@25 34 f:SetWidth(config.height)
flickerstreak@25 35
flickerstreak@25 36 self.frame = f
flickerstreak@25 37 self:RefreshLayout()
flickerstreak@25 38 self:ApplyAnchor()
flickerstreak@25 39 f:Show()
flickerstreak@25 40 end
flickerstreak@25 41
flickerstreak@25 42 function Bar:Destroy()
flickerstreak@25 43 local f = self.frame
flickerstreak@25 44 f:UnregisterAllEvents()
flickerstreak@25 45 f:Hide()
flickerstreak@25 46 f:SetParent(UIParent)
flickerstreak@25 47 f:ClearAllPoints()
flickerstreak@25 48 self.labelString = nil
flickerstreak@25 49 self.controlFrame = nil
flickerstreak@25 50 self.frame = nil
flickerstreak@25 51 self.config = nil
flickerstreak@25 52 end
flickerstreak@25 53
flickerstreak@25 54 function Bar:RefreshLayout()
flickerstreak@25 55 ReAction:CallMethodOnAllModules("RefreshBar", self)
flickerstreak@25 56 end
flickerstreak@25 57
flickerstreak@25 58 function Bar:ApplyAnchor()
flickerstreak@25 59 local f, config = self.frame, self.config
flickerstreak@25 60 f:SetWidth(config.width)
flickerstreak@25 61 f:SetHeight(config.height)
flickerstreak@25 62 local anchor = config.anchor
flickerstreak@25 63 if anchor then
flickerstreak@25 64 local anchorTo
flickerstreak@25 65 if config.anchorTo then
flickerstreak@28 66 anchorTo = ReAction:GetBar(config.anchorTo) or _G[config.anchorTo]
flickerstreak@25 67 end
flickerstreak@25 68 f:SetPoint(anchor, anchorTo, config.relativePoint, config.x or 0, config.y or 0)
flickerstreak@25 69 else
flickerstreak@25 70 f:SetPoint("CENTER")
flickerstreak@25 71 end
flickerstreak@25 72 end
flickerstreak@25 73
flickerstreak@25 74 function Bar:GetFrame()
flickerstreak@25 75 return self.frame
flickerstreak@25 76 end
flickerstreak@25 77
flickerstreak@25 78 function Bar:GetSize()
flickerstreak@25 79 return self.frame:GetWidth() or 200, self.frame:GetHeight() or 200
flickerstreak@25 80 end
flickerstreak@25 81
flickerstreak@25 82 function Bar:SetSize(w,h)
flickerstreak@25 83 self.config.width = w
flickerstreak@25 84 self.config.height = h
flickerstreak@25 85 end
flickerstreak@25 86
flickerstreak@25 87 function Bar:GetButtonSize()
flickerstreak@25 88 local w = self.config.btnWidth or 32
flickerstreak@25 89 local h = self.config.btnHeight or 32
flickerstreak@25 90 -- TODO: get from modules?
flickerstreak@25 91 return w,h
flickerstreak@25 92 end
flickerstreak@25 93
flickerstreak@25 94 function Bar:SetButtonSize(w,h)
flickerstreak@25 95 if w > 0 and h > 0 then
flickerstreak@25 96 self.config.btnWidth = w
flickerstreak@25 97 self.config.btnHeight = h
flickerstreak@25 98 end
flickerstreak@25 99 end
flickerstreak@25 100
flickerstreak@25 101 function Bar:GetButtonGrid()
flickerstreak@25 102 local cfg = self.config
flickerstreak@25 103 local r = cfg.btnRows or 1
flickerstreak@25 104 local c = cfg.btnColumns or 1
flickerstreak@25 105 local s = cfg.spacing or 4
flickerstreak@25 106 return r,c,s
flickerstreak@25 107 end
flickerstreak@25 108
flickerstreak@25 109 function Bar:SetButtonGrid(r,c,s)
flickerstreak@25 110 if r > 0 and c > 0 and s > 0 then
flickerstreak@25 111 local cfg = self.config
flickerstreak@25 112 cfg.btnRows = r
flickerstreak@25 113 cfg.btnColumns = c
flickerstreak@25 114 cfg.spacing = s
flickerstreak@25 115 end
flickerstreak@25 116 end
flickerstreak@25 117
flickerstreak@25 118 function Bar:GetName()
flickerstreak@25 119 return self.name
flickerstreak@25 120 end
flickerstreak@25 121
flickerstreak@33 122 function Bar:SetName(name)
flickerstreak@33 123 self.name = name
flickerstreak@33 124 if self.controlLabelString then
flickerstreak@33 125 self.controlLabelString:SetText(self.name)
flickerstreak@33 126 end
flickerstreak@33 127 end
flickerstreak@33 128
flickerstreak@25 129 function Bar:PlaceButton(f, idx, baseW, baseH)
flickerstreak@25 130 local r, c, s = self:GetButtonGrid()
flickerstreak@25 131 local bh, bw = self:GetButtonSize()
flickerstreak@25 132 local row, col = floor((idx-1)/c), mod((idx-1),c) -- zero-based
flickerstreak@25 133 local x, y = col*bw + (col+0.5)*s, row*bh + (row+0.5)*s
flickerstreak@25 134 local scale = bw/baseW
flickerstreak@25 135
flickerstreak@25 136 f:ClearAllPoints()
flickerstreak@25 137 f:SetPoint("TOPLEFT",x/scale,-y/scale)
flickerstreak@25 138 f:SetScale(scale)
flickerstreak@25 139 -- f:Show()
flickerstreak@25 140 end
flickerstreak@25 141
flickerstreak@28 142
flickerstreak@28 143
flickerstreak@33 144
flickerstreak@33 145
flickerstreak@33 146
flickerstreak@33 147
flickerstreak@33 148 --
flickerstreak@33 149 -- Bar config overlay
flickerstreak@33 150 --
flickerstreak@33 151 local StoreExtents, RecomputeButtonSize, RecomputeButtonSpacing, RecomputeGrid, ClampToButtons, HideGameTooltip, CreateControls
flickerstreak@33 152
flickerstreak@33 153 do
flickerstreak@33 154 -- upvalue some of these for small OnUpdate performance boost
flickerstreak@33 155 local GetSize = Bar.GetSize
flickerstreak@33 156 local GetButtonSize = Bar.GetButtonSize
flickerstreak@33 157 local GetButtonGrid = Bar.GetButtonGrid
flickerstreak@33 158 local SetSize = Bar.SetSize
flickerstreak@33 159 local SetButtonSize = Bar.SetButtonSize
flickerstreak@33 160 local SetButtonGrid = Bar.SetButtonGrid
flickerstreak@33 161 local ApplyAnchor = Bar.ApplyAnchor
flickerstreak@33 162
flickerstreak@33 163 StoreExtents = function(bar)
flickerstreak@33 164 local f = bar.frame
flickerstreak@33 165 local point, relativeTo, relativePoint, x, y = f:GetPoint(1)
flickerstreak@33 166 relativeTo = relativeTo or f:GetParent()
flickerstreak@33 167 local anchorTo
flickerstreak@33 168 for name, b in pairs(ReAction.bars) do
flickerstreak@33 169 if b then
flickerstreak@33 170 if b:GetFrame() == relativeTo then
flickerstreak@33 171 anchorTo = name
flickerstreak@33 172 break
flickerstreak@33 173 end
flickerstreak@33 174 end
flickerstreak@33 175 end
flickerstreak@33 176 anchorTo = anchorTo or relativeTo:GetName()
flickerstreak@33 177 local c = bar.config
flickerstreak@33 178 c.anchor = point
flickerstreak@33 179 c.anchorTo = anchorTo
flickerstreak@33 180 c.relativePoint = relativePoint
flickerstreak@33 181 c.x = x
flickerstreak@33 182 c.y = y
flickerstreak@33 183 c.width, c.height = f:GetWidth(), f:GetHeight()
flickerstreak@33 184 end
flickerstreak@33 185
flickerstreak@33 186 RecomputeButtonSize = function(bar)
flickerstreak@33 187 local w, h = GetSize(bar)
flickerstreak@33 188 local bw, bh = GetButtonSize(bar)
flickerstreak@33 189 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 190
flickerstreak@33 191 local scaleW = (floor(w/c) - s) / bw
flickerstreak@33 192 local scaleH = (floor(h/r) - s) / bh
flickerstreak@33 193 local scale = min(scaleW, scaleH)
flickerstreak@33 194
flickerstreak@33 195 SetButtonSize(bar, scale * bw, scale * bh, s)
flickerstreak@33 196 end
flickerstreak@33 197
flickerstreak@33 198 RecomputeButtonSpacing = function(bar)
flickerstreak@33 199 local w, h = GetSize(bar)
flickerstreak@33 200 local bw, bh = GetButtonSize(bar)
flickerstreak@33 201 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 202
flickerstreak@33 203 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
flickerstreak@33 204 end
flickerstreak@33 205
flickerstreak@33 206 RecomputeGrid = function(bar)
flickerstreak@33 207 local w, h = GetSize(bar)
flickerstreak@33 208 local bw, bh = GetButtonSize(bar)
flickerstreak@33 209 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 210
flickerstreak@33 211 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
flickerstreak@33 212 end
flickerstreak@33 213
flickerstreak@33 214 ClampToButtons = function(bar)
flickerstreak@33 215 local bw, bh = GetButtonSize(bar)
flickerstreak@33 216 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 217 SetSize(bar, (bw+s)*c, (bh+s)*r )
flickerstreak@33 218 end
flickerstreak@33 219
flickerstreak@33 220 HideGameTooltip = function()
flickerstreak@33 221 GameTooltip:Hide()
flickerstreak@33 222 end
flickerstreak@33 223
flickerstreak@33 224 CreateControls = function(bar)
flickerstreak@33 225 local f = bar.frame
flickerstreak@33 226
flickerstreak@33 227 f:SetMovable(true)
flickerstreak@33 228 f:SetResizable(true)
flickerstreak@33 229 f:SetClampedToScreen(true)
flickerstreak@33 230
flickerstreak@33 231 -- buttons on the bar should be direct children of the bar frame.
flickerstreak@33 232 -- The control elements need to float on top of this, which we could
flickerstreak@33 233 -- do with SetFrameLevel() or Raise(), but it's more reliable to do it
flickerstreak@33 234 -- via frame nesting, hence good old foo's appearance here.
flickerstreak@33 235 local foo = CreateFrame("Frame",nil,f)
flickerstreak@33 236 foo:SetAllPoints()
flickerstreak@33 237
flickerstreak@33 238 local control = CreateFrame("Button", nil, foo)
flickerstreak@33 239 control:EnableMouse(true)
flickerstreak@33 240 control:SetToplevel(true)
flickerstreak@33 241 control:SetPoint("TOPLEFT", -4, 4)
flickerstreak@33 242 control:SetPoint("BOTTOMRIGHT", 4, -4)
flickerstreak@33 243 control:SetBackdrop({
flickerstreak@33 244 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
flickerstreak@33 245 tile = true,
flickerstreak@33 246 tileSize = 16,
flickerstreak@33 247 edgeSize = 16,
flickerstreak@33 248 insets = { left = 0, right = 0, top = 0, bottom = 0 },
flickerstreak@33 249 })
flickerstreak@33 250
flickerstreak@33 251 -- textures
flickerstreak@33 252 local bgTex = control:CreateTexture(nil,"BACKGROUND")
flickerstreak@33 253 bgTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 254 bgTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 255 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 256 local hTex = control:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 257 hTex:SetTexture(0.7,0.7,1.0,0.2)
flickerstreak@33 258 hTex:SetPoint("TOPLEFT",4,-4)
flickerstreak@33 259 hTex:SetPoint("BOTTOMRIGHT",-4,4)
flickerstreak@33 260 hTex:SetBlendMode("ADD")
flickerstreak@33 261
flickerstreak@33 262 -- label
flickerstreak@33 263 local label = control:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
flickerstreak@33 264 label:SetAllPoints()
flickerstreak@33 265 label:SetJustifyH("CENTER")
flickerstreak@33 266 label:SetShadowColor(0,0,0,1)
flickerstreak@33 267 label:SetShadowOffset(2,-2)
flickerstreak@33 268 label:SetTextColor(1,1,1,1)
flickerstreak@33 269 label:SetText(bar:GetName())
flickerstreak@33 270 label:Show()
flickerstreak@33 271 bar.controlLabelString = label -- so that bar:SetName() can update it
flickerstreak@33 272
flickerstreak@33 273 local StopResize = function()
flickerstreak@33 274 f:StopMovingOrSizing()
flickerstreak@33 275 f.isMoving = false
flickerstreak@33 276 f:SetScript("OnUpdate",nil)
flickerstreak@33 277 StoreExtents(bar)
flickerstreak@33 278 ClampToButtons(bar)
flickerstreak@33 279 ApplyAnchor(bar)
flickerstreak@33 280 end
flickerstreak@33 281
flickerstreak@33 282 -- edge drag handles
flickerstreak@33 283 for _, point in pairs({"LEFT","TOP","RIGHT","BOTTOM"}) do
flickerstreak@33 284 local edge = CreateFrame("Frame",nil,control)
flickerstreak@33 285 edge:EnableMouse(true)
flickerstreak@33 286 edge:SetWidth(8)
flickerstreak@33 287 edge:SetHeight(8)
flickerstreak@33 288 if point == "TOP" or point == "BOTTOM" then
flickerstreak@33 289 edge:SetPoint(point.."LEFT")
flickerstreak@33 290 edge:SetPoint(point.."RIGHT")
flickerstreak@33 291 else
flickerstreak@33 292 edge:SetPoint("TOP"..point)
flickerstreak@33 293 edge:SetPoint("BOTTOM"..point)
flickerstreak@33 294 end
flickerstreak@33 295 local tex = edge:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 296 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 297 tex:SetBlendMode("ADD")
flickerstreak@33 298 tex:SetAllPoints()
flickerstreak@33 299 edge:RegisterForDrag("LeftButton")
flickerstreak@33 300 edge:SetScript("OnMouseDown",
flickerstreak@33 301 function()
flickerstreak@33 302 local bw, bh = GetButtonSize(bar)
flickerstreak@33 303 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 304 f:SetMinResize( bw+s+1, bh+s+1 )
flickerstreak@33 305 f:StartSizing(point)
flickerstreak@33 306 f:SetScript("OnUpdate",
flickerstreak@33 307 function()
flickerstreak@33 308 RecomputeGrid(bar)
flickerstreak@33 309 bar:RefreshLayout()
flickerstreak@33 310 end
flickerstreak@33 311 )
flickerstreak@33 312 end
flickerstreak@33 313 )
flickerstreak@33 314 edge:SetScript("OnMouseUp", StopResize)
flickerstreak@33 315 edge:SetScript("OnEnter",
flickerstreak@33 316 function()
flickerstreak@33 317 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 318 GameTooltip:AddLine(L["Drag to add/remove buttons"])
flickerstreak@33 319 GameTooltip:Show()
flickerstreak@33 320 end
flickerstreak@33 321 )
flickerstreak@33 322 edge:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 323 edge:Show()
flickerstreak@33 324 end
flickerstreak@33 325
flickerstreak@33 326 -- corner drag handles, again nested in an anonymous frame so that they are on top
flickerstreak@33 327 local foo2 = CreateFrame("Frame",nil,control)
flickerstreak@33 328 foo2:SetAllPoints(true)
flickerstreak@33 329 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
flickerstreak@33 330 local corner = CreateFrame("Frame",nil,foo2)
flickerstreak@33 331 corner:EnableMouse(true)
flickerstreak@33 332 corner:SetWidth(12)
flickerstreak@33 333 corner:SetHeight(12)
flickerstreak@33 334 corner:SetPoint(point)
flickerstreak@33 335 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
flickerstreak@33 336 tex:SetTexture(1.0,0.82,0,0.7)
flickerstreak@33 337 tex:SetBlendMode("ADD")
flickerstreak@33 338 tex:SetAllPoints()
flickerstreak@33 339 corner:RegisterForDrag("LeftButton","RightButton")
flickerstreak@33 340 local updateTooltip = function()
flickerstreak@33 341 local size, size2 = bar:GetButtonSize()
flickerstreak@33 342 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 343 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 344 GameTooltipTextRight4:SetText(size)
flickerstreak@33 345 GameTooltipTextRight5:SetText(tostring(spacing))
flickerstreak@33 346 end
flickerstreak@33 347 corner:SetScript("OnMouseDown",
flickerstreak@33 348 function(_,btn)
flickerstreak@33 349 local bw, bh = GetButtonSize(bar)
flickerstreak@33 350 local r, c, s = GetButtonGrid(bar)
flickerstreak@33 351 if btn == "LeftButton" then -- button resize
flickerstreak@33 352 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
flickerstreak@33 353 f:SetScript("OnUpdate",
flickerstreak@33 354 function()
flickerstreak@33 355 RecomputeButtonSize(bar)
flickerstreak@33 356 bar:RefreshLayout()
flickerstreak@33 357 updateTooltip()
flickerstreak@33 358 end
flickerstreak@33 359 )
flickerstreak@33 360 elseif btn == "RightButton" then -- spacing resize
flickerstreak@33 361 f:SetMinResize( bw*c, bh*r )
flickerstreak@33 362 f:SetScript("OnUpdate",
flickerstreak@33 363 function()
flickerstreak@33 364 RecomputeButtonSpacing(bar)
flickerstreak@33 365 bar:RefreshLayout()
flickerstreak@33 366 updateTooltip()
flickerstreak@33 367 end
flickerstreak@33 368 )
flickerstreak@33 369 end
flickerstreak@33 370 f:StartSizing(point)
flickerstreak@33 371 end
flickerstreak@33 372 )
flickerstreak@33 373 corner:SetScript("OnMouseUp",StopResize)
flickerstreak@33 374 corner:SetScript("OnEnter",
flickerstreak@33 375 function()
flickerstreak@33 376 GameTooltip:SetOwner(f, "ANCHOR_"..point)
flickerstreak@33 377 GameTooltip:AddLine(L["Drag to resize buttons"])
flickerstreak@33 378 GameTooltip:AddLine(L["Right-click-drag"])
flickerstreak@33 379 GameTooltip:AddLine(L["to change spacing"])
flickerstreak@33 380 local size, size2 = bar:GetButtonSize()
flickerstreak@33 381 local rows, cols, spacing = bar:GetButtonGrid()
flickerstreak@33 382 size = (size == size2) and tostring(size) or format("%dx%d",size,size2)
flickerstreak@33 383 GameTooltip:AddDoubleLine(L["Size:"], size)
flickerstreak@33 384 GameTooltip:AddDoubleLine(L["Spacing:"], tostring(spacing))
flickerstreak@33 385 GameTooltip:Show()
flickerstreak@33 386 end
flickerstreak@33 387 )
flickerstreak@33 388 corner:SetScript("OnLeave",
flickerstreak@33 389 function()
flickerstreak@33 390 GameTooltip:Hide()
flickerstreak@33 391 f:SetScript("OnUpdate",nil)
flickerstreak@33 392 end
flickerstreak@33 393 )
flickerstreak@33 394
flickerstreak@33 395 end
flickerstreak@33 396
flickerstreak@33 397 control:RegisterForDrag("LeftButton")
flickerstreak@33 398 control:RegisterForClicks("RightButtonDown")
flickerstreak@33 399
flickerstreak@33 400 control:SetScript("OnDragStart",
flickerstreak@33 401 function()
flickerstreak@33 402 f:StartMoving()
flickerstreak@33 403 f.isMoving = true
flickerstreak@33 404 -- TODO: snap indicator update install
flickerstreak@33 405 end
flickerstreak@33 406 )
flickerstreak@33 407
flickerstreak@33 408 control:SetScript("OnDragStop",
flickerstreak@33 409 function()
flickerstreak@33 410 f:StopMovingOrSizing()
flickerstreak@33 411 f.isMoving = false
flickerstreak@33 412 f:SetScript("OnUpdate",nil)
flickerstreak@33 413 -- TODO: snap frame here
flickerstreak@33 414 StoreExtents(bar)
flickerstreak@33 415 end
flickerstreak@33 416 )
flickerstreak@33 417
flickerstreak@33 418 control:SetScript("OnEnter",
flickerstreak@33 419 function()
flickerstreak@33 420 -- add bar type and status information to name
flickerstreak@33 421 local name = bar.name
flickerstreak@33 422 for _, m in ReAction:IterateModules() do
flickerstreak@33 423 --[[
flickerstreak@33 424 local suffix = safecall(m,"GetBarNameModifier",bar)
flickerstreak@33 425 if suffix then
flickerstreak@33 426 name = ("%s %s"):format(name,suffix)
flickerstreak@33 427 end
flickerstreak@33 428 --]]
flickerstreak@33 429 end
flickerstreak@33 430
flickerstreak@33 431 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
flickerstreak@33 432 GameTooltip:AddLine(name)
flickerstreak@33 433 GameTooltip:AddLine(L["Drag to move"])
flickerstreak@33 434 --GameTooltip:AddLine(L["Shift-drag for sticky mode"])
flickerstreak@33 435 GameTooltip:AddLine(L["Right-click for options"])
flickerstreak@33 436 GameTooltip:Show()
flickerstreak@33 437 end
flickerstreak@33 438 )
flickerstreak@33 439
flickerstreak@33 440 control:SetScript("OnLeave", HideGameTooltip)
flickerstreak@33 441
flickerstreak@33 442 control:SetScript("OnClick",
flickerstreak@33 443 function()
flickerstreak@33 444 bar:ShowMenu()
flickerstreak@33 445 end
flickerstreak@33 446 )
flickerstreak@33 447
flickerstreak@33 448 return control
flickerstreak@33 449 end
flickerstreak@33 450 end
flickerstreak@33 451
flickerstreak@33 452
flickerstreak@33 453 local OpenMenu, CloseMenu
flickerstreak@33 454 do
flickerstreak@33 455 -- Looking for a lightweight AceConfig3-struct-compatible
flickerstreak@33 456 -- replacement for Dewdrop, encapsulate here
flickerstreak@33 457 -- Considering Blizzard's EasyMenu/UIDropDownMenu, but that's
flickerstreak@33 458 -- a bit tricky to convert from AceConfig3-struct
flickerstreak@33 459 local Dewdrop = AceLibrary("Dewdrop-2.0")
flickerstreak@33 460 OpenMenu = function(frame, opts)
flickerstreak@33 461 Dewdrop:Open(frame, "children", opts, "cursorX", true, "cursorY", true)
flickerstreak@33 462 end
flickerstreak@33 463 CloseMenu = function(frame)
flickerstreak@33 464 if Dewdrop:GetOpenedParent() == frame then
flickerstreak@33 465 Dewdrop:Close()
flickerstreak@33 466 end
flickerstreak@33 467 end
flickerstreak@33 468 end
flickerstreak@33 469
flickerstreak@33 470
flickerstreak@33 471 function Bar:ShowControls(show)
flickerstreak@33 472 if show then
flickerstreak@33 473 if not self.controlFrame then
flickerstreak@33 474 self.controlFrame = CreateControls(self)
flickerstreak@33 475 end
flickerstreak@33 476 self.controlFrame:Show()
flickerstreak@33 477 elseif self.controlFrame then
flickerstreak@33 478 CloseMenu(self.controlFrame)
flickerstreak@33 479 self.controlFrame:Hide()
flickerstreak@33 480 end
flickerstreak@33 481 end
flickerstreak@33 482
flickerstreak@33 483 function Bar:ShowMenu()
flickerstreak@33 484 if not self.menuOpts then
flickerstreak@33 485 self.menuOpts = {
flickerstreak@33 486 type = "group",
flickerstreak@33 487 args = {
flickerstreak@33 488 --[[
flickerstreak@33 489 openConfig = {
flickerstreak@33 490 type = "execute",
flickerstreak@33 491 name = L["Configure..."],
flickerstreak@33 492 desc = L["Open the configuration dialogue for this bar"],
flickerstreak@33 493 func = function() CloseMenu(self.controlFrame); module:OpenConfig(self) end,
flickerstreak@33 494 disabled = InCombatLockdown,
flickerstreak@33 495 order = 1
flickerstreak@33 496 },
flickerstreak@33 497 --]]
flickerstreak@33 498 delete = {
flickerstreak@33 499 type = "execute",
flickerstreak@33 500 name = L["Delete Bar"],
flickerstreak@33 501 desc = L["Remove the bar from the current profile"],
flickerstreak@33 502 func = function() ReAction:EraseBar(self) end,
flickerstreak@33 503 order = 2
flickerstreak@33 504 },
flickerstreak@33 505 }
flickerstreak@33 506 }
flickerstreak@33 507 end
flickerstreak@33 508 if self.modMenuOpts == nil then
flickerstreak@33 509 self.modMenuOpts = { }
flickerstreak@33 510 end
flickerstreak@33 511 OpenMenu(self.controlFrame, self.menuOpts)
flickerstreak@33 512 end
flickerstreak@33 513
flickerstreak@33 514
flickerstreak@33 515
flickerstreak@28 516 ------ Export as a class-factory ------
flickerstreak@28 517 ReAction.Bar = {
flickerstreak@28 518 prototype = Bar,
flickerstreak@28 519
flickerstreak@28 520 IsInstance = function(self, x)
flickerstreak@28 521 return type(x) == "table" and x._classID == Bar._classID
flickerstreak@28 522 end,
flickerstreak@28 523
flickerstreak@28 524 new = function(self, ...)
flickerstreak@28 525 local x = { }
flickerstreak@28 526 for k,v in pairs(Bar) do
flickerstreak@28 527 x[k] = v
flickerstreak@28 528 end
flickerstreak@28 529 Constructor(x, ...)
flickerstreak@28 530 return x
flickerstreak@28 531 end
flickerstreak@28 532 }