view locale/enUS.lua @ 62:f9cdb920470a

Added first cut on State module. Menu system only, it doesn't do anything. The menu system and data storage will change substantially when the implementation takes shape.
author Flick <flickerstreak@gmail.com>
date Tue, 13 May 2008 16:42:52 +0000
parents 44649a10378d
children 2000f4f4c6af
line wrap: on
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local L = LibStub("AceLocale-3.0"):NewLocale("ReAction","enUS",true)
if not L then return end

for _, string in pairs({
-- bindings.lua
"ReAction",
"Toggle ReAction Bar Lock",
"ReAction Keybinding Mode",

-- ReAction.lua
"Bar ",
"ReAction: name already in use",
"ReAction config mode disabled during combat.",
"Customizable replacement for Blizzard's Action Bars",
"Global Settings",
"Global configuration settings",
"Unlock Bars",
"Unlock bars for dragging and resizing with the mouse",
"Module Settings",
"Configuration settings for each module",

-- Bar.lua
"Drag to add/remove buttons",
"Drag to resize buttons",
"Right-click-drag",
"to change spacing",
"Size:",
"Spacing:",
"Drag to move",
"Shift-drag",
"to anchor to nearby frames",
"Right-click",
"for options",
"Currently anchored to <%s>",
"Settings...",
"Open the editor for this bar",
"Delete Bar",
"Remove the bar from the current profile",
"Are you sure you want to remove this bar?",

-- modules/ReAction_HideBlizzard
"Hide Blizzard Action Bars",
"Hide the default main bar and extra action bars",

-- modules/ReAction_Action
"Action Bar",
"Action Bars",
"Hide Empty Buttons",
"Action Buttons",

-- modules/ReAction_PetAction
"Pet Action Bar",
"Pet Buttons",

-- modules/ReAction_PossessBar
"Possess Bar",
"Hide Empty Possess Bar Buttons",
"Possess Buttons",

-- modules/ReAction_ConfigUI
"Center",
"Left",
"Right",
"Top",
"Bottom",
"Top Left",  
"Top Right",
"Bottom Left",
"Bottom Right",
"Edit Bars...",
"Show the ReAction Bar Editor dialogue",
"Close on Launch",
"Close the Interface Options window when launching the ReAction Bar Editor",
"Bar Editor",
"Global Config",
"Opens ReAction global configuration settings panel",
"Close the Bar Editor when opening the ReAction global Interface Options",
"New Bar...",
"Choose a name, type, and initial grid for your new action bar:",
"Bar Name",
"Enter a name for your new action bar",
"Button Type",
"Create Bar",
"General",
"Rename Bar",
"Delete Bar",
"Anchor",
"Frame",
"The frame that the bar is anchored to",
"Point",
"Anchor point on the bar frame",
"Relative Point",
"Anchor point on the target frame",
"X offset",
"Y offset",
"Button Grid",
"Rows",
"Columns",
"Size",
"Spacing",
"Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.",

-- modules/ReAction_State
"Dynamic State",
"Hide Bar",
"Hide the bar while in this state",
"Select State (%s):",
"Key Binding",
"Delete this State",
"Select Rule Type",
"Delete this Rule",
"Show Rule String",
"Toggles display of the raw rule string",
"Rule String",
"Warrior Stance",
"Battle Stance",
"Defensive Stance",
"Berserker Stance",
"Druid Form",
"Normal",
"Bear",
"Cat",
"Tree/Moonkin",
"Caster",
"Stealth",
"Shadowform",
"Pet",
"Without Pet",
"With Pet",
"Target",
"No Target",
"Hostile Target",
"Friendly Target",
"Default",
"Focus",
"No Focus",
"Hostile Focus",
"Friendly Focus",
"In Group",
"Solo",
"Party",
"Raid",
"Key Press",
"On Key Press",
"Combat",
"In Combat",
"Out of Combat",
"Custom",
"Rule",
"Syntax like macro conditions: see preset rules for examples",
"States",
"New State...",
"Set a name for the new state",
"State Name",
"Create State",
"Options",
"Transition Rules",
"New Rule...",
"Rule Name",
"Set a name for the new transition rule",
"Create Rule",
"Presets",
"Presets are canned sets of states and transitions. You can create your own presets to add to ReAction's built in defaults.",
"Select Preset",
"Load",
"Delete",
"Save As...",
"State named '%s' already exists",
"Rule named '%s' already exists",
"State names must be alphanumeric without spaces",
"Rule names must be alphanumeric without spaces",
"Invalid custom rule '%s': Rule cannot end with ';'",
"Invalid custom rule '%s': Expressions must be separated by ';'",
"Invalid custom rule '%s': Each expression must have a state",
"Invalid custom rule '%s': '%s' is not a state",

}) do
  L[string] = true
end